#ifndef GUARD_POKEMON_ICON_H #define GUARD_POKEMON_ICON_H const u8 *GetMonIconPtr(u16 speciesId, u32 personality, u32 frameNo); const u16 *GetValidMonIconPalettePtr(u16 speciesId); u16 sub_80D2E84(u16 speciesId); void sub_80D2F68(u16 iconId); u8 sub_80D2D78(u16 iconId, void callback(struct Sprite *), u16 x, u16 y, u16 a4, u8 a5); void sub_80D2FF0(u16 iconId); void sub_80D2EF8(struct Sprite *sprite); #endif // GUARD_POKEMON_ICON_H