include $(DEVKITARM)/base_tools export CPP := $(PREFIX)cpp export LD := $(PREFIX)ld TITLE := POKEMON EMER GAME_CODE := BPEE MAKER_CODE := 01 REVISION := 0 SHELL := /bin/bash -o pipefail ROM := pokeemerald.gba OBJ_DIR := build/emerald ELF = $(ROM:.gba=.elf) MAP = $(ROM:.gba=.map) C_SUBDIR = src ASM_SUBDIR = asm DATA_ASM_SUBDIR = data SONG_SUBDIR = sound/songs C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR) ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR) DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR) SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR) ASFLAGS := -mcpu=arm7tdmi CC1 := tools/agbcc/bin/agbcc override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm CPPFLAGS := -I tools/agbcc/include -I tools/agbcc -iquote include -nostdinc -undef LDFLAGS = -Map ../../$(MAP) LIB := -L ../../tools/agbcc/lib -lgcc -lc SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c GFX := tools/gbagfx/gbagfx AIF := tools/aif2pcm/aif2pcm MID := $(abspath tools/mid2agb/mid2agb) SCANINC := tools/scaninc/scaninc PREPROC := tools/preproc/preproc RAMSCRGEN := tools/ramscrgen/ramscrgen # Clear the default suffixes .SUFFIXES: # Don't delete intermediate files .SECONDARY: # Delete files that weren't built properly .DELETE_ON_ERROR: # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: .PHONY: rom clean compare tidy $(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR) $(SONG_BUILDDIR)) C_SRCS := $(wildcard $(C_SUBDIR)/*.c) C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS)) ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s) ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS)) DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s) DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS)) SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s) SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS)) OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS)) rom: $(ROM) # For contributors to make sure a change didn't affect the contents of the ROM. compare: $(ROM) @$(SHA1) rom.sha1 clean: tidy rm -f sound/direct_sound_samples/*.bin rm -f $(SONG_OBJS) find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} + tidy: rm -f $(ROM) $(ELF) $(MAP) rm -r build/* include graphics_file_rules.mk %.s: ; %.png: ; %.pal: ; %.aif: ; %.1bpp: %.png ; $(GFX) $< $@ %.4bpp: %.png ; $(GFX) $< $@ %.8bpp: %.png ; $(GFX) $< $@ %.gbapal: %.pal ; $(GFX) $< $@ %.gbapal: %.png ; $(GFX) $< $@ %.lz: % ; $(GFX) $< $@ %.rl: % ; $(GFX) $< $@ sound/direct_sound_samples/cry_%.bin: sound/direct_sound_samples/cry_%.aif ; $(AIF) $< $@ --compress sound/%.bin: sound/%.aif ; $(AIF) $< $@ sound/songs/%.s: sound/songs/%.mid cd $(@D) && ../../$(MID) $(> $(C_BUILDDIR)/$*.s $(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s ifeq ($(NODEP),) $(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) $(ASM_SUBDIR)/$*.s) else $(ASM_BUILDDIR)/%.o: asm_dep := endif $(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep) $(AS) $(ASFLAGS) -o $@ $< ifeq ($(NODEP),) $(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) $(DATA_ASM_SUBDIR)/$*.s) else $(DATA_ASM_BUILDDIR)/%.o: data_dep := endif $(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep) $(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@ $(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s $(AS) $(ASFLAGS) -I sound -o $@ $< $(OBJ_DIR)/sym_bss.ld: sym_bss.txt $(RAMSCRGEN) .bss $< ENGLISH > $@ $(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt) $(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@ $(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt $(RAMSCRGEN) ewram_data $< ENGLISH > $@ $(OBJ_DIR)/ld_script.ld: ld_script.txt $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld cd $(OBJ_DIR) && sed -f ../../ld_script.sed ../../$< | sed "s#tools/#../../tools/#g" > ld_script.ld $(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS) cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ $(OBJS_REL) $(LIB) $(ROM): $(ELF) $(OBJCOPY) -O binary $< $@ gbafix $@ -p -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION)