.set LOCALID_RIVAL, 1 LittlerootTown_BrendansHouse_2F_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_BrendansHouse_2F_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_BrendansHouse_2F_OnWarp .byte 0 LittlerootTown_BrendansHouse_2F_OnTransition: compare VAR_LITTLEROOT_RIVAL_STATE, 2 call_if_lt LittlerootTown_BrendansHouse_2F_EventScript_CheckSetReadyToMeetBrendan compare VAR_LITTLEROOT_RIVAL_STATE, 3 call_if_ge LittlerootTown_BrendansHouse_2F_EventScript_CheckShouldUpdateBrendanPos compare VAR_LITTLEROOT_INTRO_STATE, 4 call_if_eq PlayersHouse_2F_EventScript_BlockStairsUntilClockIsSet call SecretBase_EventScript_SetDecorationFlags setvar VAR_SECRET_BASE_INITIALIZED, 0 end LittlerootTown_BrendansHouse_2F_EventScript_CheckShouldUpdateBrendanPos:: goto_if_set FLAG_MET_RIVAL_LILYCOVE, LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos compare VAR_BIRCH_LAB_STATE, 2 goto_if_ge LittlerootTown_BrendansHouse_2F_EventScript_Ret goto LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos:: checkplayergender compare VAR_RESULT, MALE goto_if_eq LittlerootTown_BrendansHouse_2F_EventScript_Ret compare VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2 goto_if_ge LittlerootTown_MaysHouse_2F_EventScript_Ret @ Odd that the MaysHouse equivalent was used here instead setobjectxyperm LOCALID_RIVAL, 0, 2 setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_FACE_UP return LittlerootTown_BrendansHouse_2F_EventScript_Ret:: return LittlerootTown_BrendansHouse_2F_EventScript_CheckSetReadyToMeetBrendan:: checkplayergender compare VAR_RESULT, FEMALE goto_if_eq LittlerootTown_BrendansHouse_2F_EventScript_SetReadyToMeetBrendan return LittlerootTown_BrendansHouse_2F_EventScript_SetReadyToMeetBrendan:: setvar VAR_LITTLEROOT_RIVAL_STATE, 2 return LittlerootTown_BrendansHouse_2F_OnWarp: map_script_2 VAR_SECRET_BASE_INITIALIZED, 0, LittlerootTown_BrendansHouse_2F_EventScript_CheckInitDecor .2byte 0 LittlerootTown_BrendansHouse_2F_EventScript_CheckInitDecor:: checkplayergender compare VAR_RESULT, MALE goto_if_eq SecretBase_EventScript_InitDecorations end LittlerootTown_BrendansHouse_2F_EventScript_RivalsPokeBall:: lockall compare VAR_LITTLEROOT_RIVAL_STATE, 2 goto_if_eq LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan msgbox RivalsHouse_2F_Text_ItsRivalsPokeBall, MSGBOX_DEFAULT releaseall end LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan:: delay 10 addobject LOCALID_RIVAL applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters waitmovement 0 playse SE_PIN applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 delay 10 playbgm MUS_ENCOUNTER_BRENDAN, TRUE compare VAR_FACING, DIR_NORTH call_if_eq LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth compare VAR_FACING, DIR_SOUTH call_if_eq LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth compare VAR_FACING, DIR_WEST call_if_eq LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest compare VAR_FACING, DIR_EAST call_if_eq LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast setvar VAR_LITTLEROOT_RIVAL_STATE, 3 setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM setvar VAR_LITTLEROOT_TOWN_STATE, 1 savebgm MUS_DUMMY fadedefaultbgm releaseall end LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth:: applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth waitmovement 0 return LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth:: applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth waitmovement 0 return LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest:: applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest waitmovement 0 return LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast:: applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT closemessage applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast waitmovement 0 return LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters: walk_down walk_down walk_in_place_fastest_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth: walk_left walk_left walk_down walk_down walk_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth: walk_up walk_up walk_up walk_left walk_left walk_left walk_left walk_in_place_fastest_up step_end LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth: delay_16 walk_in_place_fastest_up delay_16 delay_16 delay_16 delay_16 walk_in_place_fastest_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth: walk_left walk_left walk_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth: walk_up walk_left walk_left walk_left walk_left walk_in_place_fastest_up step_end LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth: delay_16 walk_in_place_fastest_up delay_16 delay_16 walk_in_place_fastest_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest: walk_left walk_left walk_down walk_in_place_fastest_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest: walk_up walk_up walk_left walk_left walk_left walk_left walk_left walk_in_place_fastest_up step_end LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest: delay_8 delay_16 walk_in_place_fastest_up delay_16 delay_16 walk_in_place_fastest_left step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast: walk_left walk_left walk_left walk_left walk_left walk_in_place_fastest_down step_end LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast: walk_up walk_left walk_left walk_in_place_fastest_up step_end @ Unused, the player is already facing this direction so its unneeded LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanEast: delay_16 delay_16 walk_in_place_fastest_left step_end LittlerootTown_BrendansHouse_2F_EventScript_PC:: lockall checkplayergender compare VAR_RESULT, MALE goto_if_eq LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC compare VAR_RESULT, FEMALE goto_if_eq LittlerootTown_BrendansHouse_2F_EventScript_CheckRivalsPC end LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC:: setvar VAR_0x8004, 1 special DoPCTurnOnEffect playse SE_PC_ON msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT special BedroomPC waitstate releaseall end LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC:: setvar VAR_0x8004, 1 playse SE_PC_OFF special DoPCTurnOffEffect releaseall end LittlerootTown_BrendansHouse_2F_EventScript_CheckRivalsPC:: msgbox gText_PokemonTrainerSchoolEmail, MSGBOX_DEFAULT releaseall end PlayersHouse_2F_EventScript_Notebook:: msgbox PlayersHouse_2F_Text_Notebook, MSGBOX_SIGN end PlayersHouse_2F_EventScript_GameCube:: msgbox PlayersHouse_2F_Text_ItsAGameCube, MSGBOX_SIGN end PlayersHouse_2F_Text_ClockIsStopped: .string "The clock is stopped…\p" .string "Better set it and start it!$" PlayersHouse_2F_Text_HowDoYouLikeYourRoom: .string "MOM: {PLAYER}, how do you like your\n" .string "new room?\p" .string "Good! Everything's put away neatly!\p" .string "They finished moving everything in\n" .string "downstairs, too.\p" .string "POKéMON movers are so convenient!\p" .string "Oh, you should make sure that\n" .string "everything's all there on your desk.$" PlayersHouse_2F_Text_Notebook: .string "{PLAYER} flipped open the notebook.\p" .string "ADVENTURE RULE NO. 1\n" .string "Open the MENU with START.\p" .string "ADVENTURE RULE NO. 2\n" .string "Record your progress with SAVE.\p" .string "The remaining pages are blank…$" Common_Text_LookCloserAtMap: .string "{PLAYER} took a closer look at the\n" .string "HOENN region map.$" PlayersHouse_2F_Text_ItsAGameCube: .string "It's a Nintendo GameCube.\p" .string "A Game Boy Advance is connected to\n" .string "serve as the Controller.$"