LittlerootTown_MaysHouse_2F_MapScripts:: @ 81F9296 map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_MaysHouse_2F_OnTransition map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_MaysHouse_2F_OnWarp .byte 0 LittlerootTown_MaysHouse_2F_OnTransition: @ 81F92A1 compare VAR_LITTLEROOT_RIVAL_STATE, 2 call_if_lt LittlerootTown_MaysHouse_2F_EventScript_CheckSetReadyToMeetMay compare VAR_LITTLEROOT_RIVAL_STATE, 3 call_if_ge LittlerootTown_MaysHouse_2F_EventScript_CheckShouldUpdateMayPos compare VAR_LITTLEROOT_INTRO_STATE, 4 call_if_eq PlayersHouse_2F_EventScript_BlockStairsUntilClockIsSet call SecretBase_EventScript_SetDecorationFlags setvar VAR_SECRET_BASE_INITIALIZED, 0 end LittlerootTown_MaysHouse_2F_EventScript_CheckShouldUpdateMayPos:: @ 81F92CD goto_if_set FLAG_MET_RIVAL_LILYCOVE, LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos compare VAR_BIRCH_LAB_STATE, 2 goto_if_ge LittlerootTown_MaysHouse_2F_EventScript_Ret goto LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos LittlerootTown_MaysHouse_2F_EventScript_TryUpdateMayPos:: @ 81F92E6 checkplayergender compare VAR_RESULT, FEMALE goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_Ret compare VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2 goto_if_ge LittlerootTown_MaysHouse_2F_EventScript_Ret setobjectxyperm 1, 8, 2 setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP return LittlerootTown_MaysHouse_2F_EventScript_Ret:: @ 81F9309 return LittlerootTown_MaysHouse_2F_EventScript_CheckSetReadyToMeetMay:: @ 81F930A checkplayergender compare VAR_RESULT, MALE goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_SetReadyToMeetMay return LittlerootTown_MaysHouse_2F_EventScript_SetReadyToMeetMay:: @ 81F9317 setvar VAR_LITTLEROOT_RIVAL_STATE, 2 return LittlerootTown_MaysHouse_2F_OnWarp: @ 81F931D map_script_2 VAR_SECRET_BASE_INITIALIZED, 0, LittlerootTown_MaysHouse_2F_EventScript_CheckInitDecor .2byte 0 LittlerootTown_MaysHouse_2F_EventScript_CheckInitDecor:: @ 81F9327 checkplayergender compare VAR_RESULT, FEMALE goto_if_eq SecretBase_EventScript_InitDecorations end LittlerootTown_MaysHouse_2F_EventScript_RivalsPokeBall:: @ 81F9334 lockall compare VAR_LITTLEROOT_RIVAL_STATE, 2 goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMay msgbox RivalsHouse_2F_Text_ItsRivalsPokeBall, MSGBOX_DEFAULT releaseall end LittlerootTown_MaysHouse_2F_EventScript_MeetMay:: @ 81F934A delay 10 addobject 1 applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayEnters waitmovement 0 playse SE_PIN applymovement 1, Common_Movement_ExclamationMark waitmovement 0 applymovement 1, Common_Movement_Delay48 waitmovement 0 delay 10 playbgm MUS_GIRL_SUP, 1 compare VAR_FACING, DIR_NORTH call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth compare VAR_FACING, DIR_SOUTH call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth compare VAR_FACING, DIR_WEST call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest compare VAR_FACING, DIR_EAST call_if_eq LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast setvar VAR_LITTLEROOT_RIVAL_STATE, 3 setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_POKE_BALL clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM setvar VAR_LITTLEROOT_TOWN_STATE, 1 savebgm MUS_DUMMY fadedefaultbgm releaseall end LittlerootTown_MaysHouse_2F_EventScript_MeetMayNorth:: @ 81F93BA applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth waitmovement 0 return LittlerootTown_MaysHouse_2F_EventScript_MeetMaySouth:: @ 81F93E9 applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth waitmovement 0 return LittlerootTown_MaysHouse_2F_EventScript_MeetMayWest:: @ 81F9418 applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT closemessage applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest waitmovement 0 return LittlerootTown_MaysHouse_2F_EventScript_MeetMayEast:: @ 81F9440 applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 msgbox RivalsHouse_2F_Text_MayWhoAreYou, MSGBOX_DEFAULT closemessage applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast applymovement 1, LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast waitmovement 0 return LittlerootTown_MaysHouse_2F_Movement_MayEnters: @ 81F946F walk_down walk_down walk_in_place_fastest_right step_end LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerNorth: @ 81F9473 walk_right walk_right walk_down walk_down walk_right step_end LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCNorth: @ 81F9479 walk_up walk_up walk_up walk_in_place_fastest_right walk_right walk_right walk_right walk_right walk_in_place_fastest_up step_end LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayNorth: @ 81F9483 delay_16 walk_in_place_fastest_up delay_16 delay_16 delay_16 delay_16 walk_in_place_fastest_right step_end LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerSouth: @ 81F948B walk_right walk_right walk_right step_end LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCSouth: @ 81F948F walk_up walk_in_place_fastest_right walk_right walk_right walk_right walk_right walk_in_place_fastest_up step_end LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMaySouth: @ 81F9497 delay_16 walk_in_place_fastest_up delay_16 delay_16 walk_in_place_fastest_right step_end LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerWest: @ 81F949D walk_right walk_right walk_right walk_right walk_right walk_in_place_fastest_down step_end LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCWest: @ 81F94A4 walk_up walk_right walk_right walk_in_place_fastest_up step_end @ Unused, the player is already facing this direction so its unneeded LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayWest: @ 81F94A9 delay_16 delay_16 walk_in_place_fastest_right step_end LittlerootTown_MaysHouse_2F_Movement_MayApproachPlayerEast: @ 81F94AD walk_right walk_right walk_down walk_in_place_fastest_right step_end LittlerootTown_MaysHouse_2F_Movement_MayWalkToPCEast: @ 81F94B2 walk_up walk_up walk_right walk_right walk_right walk_right walk_right walk_in_place_fastest_up step_end LittlerootTown_MaysHouse_2F_Movement_PlayerWatchMayEast: @ 81F94BB delay_16 walk_in_place_fastest_up delay_16 delay_16 walk_in_place_fastest_right step_end RivalsHouse_2F_EventScript_Rival:: @ 81F94C1 lockall goto_if_set FLAG_MET_RIVAL_LILYCOVE, RivalsHouse_2F_EventScript_RivalPostLilycove checkplayergender compare VAR_RESULT, MALE goto_if_eq RivalsHouse_2F_EventScript_May compare VAR_RESULT, FEMALE goto_if_eq RivalsHouse_2F_EventScript_Brendan end RivalsHouse_2F_EventScript_May:: @ 81F94E3 msgbox RivalsHouse_2F_Text_MayGettingReady, MSGBOX_DEFAULT releaseall end RivalsHouse_2F_EventScript_Brendan:: @ 81F94ED msgbox RivalsHouse_2F_Text_BrendanGettingReady, MSGBOX_DEFAULT releaseall end RivalsHouse_2F_EventScript_RivalPostLilycove:: @ 81F94F7 applymovement VAR_LAST_TALKED, Common_Movement_FacePlayer waitmovement 0 checkplayergender compare VAR_RESULT, MALE call_if_eq RivalsHouse_2F_EventScript_MayPostLilycove compare VAR_RESULT, FEMALE call_if_eq RivalsHouse_2F_EventScript_BrendanPostLilycove setflag FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE releaseall end RivalsHouse_2F_EventScript_MayPostLilycove:: @ 81F951D goto_if_set FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE, RivalsHouse_2F_EventScript_MayWhereShouldIGoNext msgbox RivalsHouse_2F_Text_MayJustCheckingMyPokedex, MSGBOX_DEFAULT return RivalsHouse_2F_EventScript_BrendanPostLilycove:: @ 81F952F goto_if_set FLAG_MET_RIVAL_IN_HOUSE_AFTER_LILYCOVE, RivalsHouse_2F_EventScript_BrendanWhereShouldIGoNext msgbox RivalsHouse_2F_Text_BrendanJustCheckingMyPokedex, MSGBOX_DEFAULT return RivalsHouse_2F_EventScript_MayWhereShouldIGoNext:: @ 81F9541 msgbox RivalsHouse_2F_Text_MayWhereShouldIGoNext, MSGBOX_DEFAULT return RivalsHouse_2F_EventScript_BrendanWhereShouldIGoNext:: @ 81F954A msgbox RivalsHouse_2F_Text_BrendanWhereShouldIGoNext, MSGBOX_DEFAULT return LittlerootTown_MaysHouse_2F_EventScript_PC:: @ 81F9553 lockall checkplayergender compare VAR_RESULT, MALE goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC compare VAR_RESULT, FEMALE goto_if_eq LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC end LittlerootTown_MaysHouse_2F_EventScript_CheckRivalsPC:: @ 81F956C msgbox gText_PokemonTrainerSchoolEmail, MSGBOX_DEFAULT releaseall end LittlerootTown_MaysHouse_2F_EventScript_CheckPlayersPC:: @ 81F9576 setvar VAR_0x8004, 2 special DoPCTurnOnEffect playse SE_PC_ON msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT special BedroomPC waitstate releaseall end LittlerootTown_MaysHouse_2F_EventScript_TurnOffPlayerPC:: @ 81F958F setvar VAR_0x8004, 2 playse SE_PC_OFF special DoPCTurnOffEffect releaseall end RivalsHouse_2F_Text_MayWhoAreYou: @ 81F959C .string "Huh?\n" .string "Who… Who are you?\p" .string "… … … … … … … …\n" .string "… … … … … … … …\p" .string "Oh, you're {PLAYER}{KUN}.\n" .string "So your move was today.\p" .string "Um… I'm MAY.\n" .string "Glad to meet you!\p" .string "I…\n" .string "I have this dream of becoming friends\l" .string "with POKéMON all over the world.\p" .string "I… I heard about you, {PLAYER}{KUN}, from\n" .string "my dad, PROF. BIRCH.\p" .string "I was hoping that you would be nice,\n" .string "{PLAYER}{KUN}, and that we could be friends.\p" .string "Oh, this is silly, isn't it?\n" .string "I… I've just met you, {PLAYER}{KUN}.\p" .string "Eheheh…\p" .string "Oh, no! I forgot!\p" .string "I was supposed to go help Dad catch\n" .string "some wild POKéMON!\p" .string "{PLAYER}{KUN}, I'll catch you later!$" RivalsHouse_2F_Text_MayGettingReady: @ 81F978A .string "POKéMON fully restored!\n" .string "Items ready, and…$" RivalsHouse_2F_Text_BrendanWhoAreYou: @ 81F97B4 .string "Hey!\n" .string "You…\p" .string "Who are you?\p" .string "Oh, you're {PLAYER}, aren't you?\n" .string "Moved in next door, right?\p" .string "I didn't know that you're a girl.\p" .string "Dad, PROF. BIRCH, said that our new\n" .string "next-door neighbor is a GYM LEADER's\l" .string "kid, so I assumed you'd be a guy.\p" .string "My name's BRENDAN.\n" .string "So, hi, neighbor!\p" .string "Huh? Hey, {PLAYER}, don't you have\n" .string "a POKéMON?\p" .string "Do you want me to go catch you one?\p" .string "Aw, darn, I forgot…\p" .string "I'm supposed to go help my dad catch\n" .string "some wild POKéMON.\p" .string "Some other time, okay?$" RivalsHouse_2F_Text_BrendanGettingReady: @ 81F9962 .string "POKéMON fully restored…\n" .string "Items all packed, and…$" RivalsHouse_2F_Text_ItsRivalsPokeBall: @ 81F9991 .string "It's {RIVAL}'s POKé BALL!\p" .string "Better leave it right where it is.$" RivalsHouse_2F_Text_MayJustCheckingMyPokedex: @ 81F99C9 .string "MAY: {PLAYER}{KUN}!\p" .string "I was just checking my POKéDEX.\p" .string "There's still a lot of POKéMON that\n" .string "I've seen but haven't caught.\p" .string "And there are many others that\n" .string "I think will evolve.\p" .string "I wonder where I should go catch\n" .string "some POKéMON next?$" RivalsHouse_2F_Text_MayWhereShouldIGoNext: @ 81F9A9E .string "MAY: I wonder where I should go catch\n" .string "some POKéMON next?\p" .string "Wouldn't it be funny if we ran into each\n" .string "other, {PLAYER}{KUN}?$" RivalsHouse_2F_Text_BrendanJustCheckingMyPokedex: @ 81F9B0D .string "BRENDAN: Hey, it's {PLAYER}.\p" .string "I was just checking out my POKéDEX.\p" .string "There are still many POKéMON that\n" .string "I need to catch, I know, but this\l" .string "is looking pretty good.\p" .string "Checking this POKéDEX out gives me\n" .string "the urge to hit the road again.$" RivalsHouse_2F_Text_BrendanWhereShouldIGoNext: @ 81F9BE7 .string "BRENDAN: I'm having a hard time deciding\n" .string "where I should catch POKéMON next.\p" .string "Hey, {PLAYER}, if I see you while I'm out\n" .string "catching POKéMON, I can pitch you a\l" .string "battle if you'd like.$"