#define LEVEL_UP_MOVE(lvl, moveLearned) {.move = moveLearned, .level = lvl} #define LEVEL_UP_END (0xffff) static const struct LevelUpMove sBulbasaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 9, MOVE_VINE_WHIP), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(25, MOVE_GROWTH), LEVEL_UP_MOVE(27, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(31, MOVE_WORRY_SEED), LEVEL_UP_MOVE(33, MOVE_SYNTHESIS), LEVEL_UP_MOVE(37, MOVE_SEED_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sIvysaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 9, MOVE_VINE_WHIP), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(20, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(23, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(28, MOVE_GROWTH), LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(36, MOVE_WORRY_SEED), LEVEL_UP_MOVE(39, MOVE_SYNTHESIS), LEVEL_UP_MOVE(44, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sVenusaurLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_PETAL_DANCE), LEVEL_UP_MOVE( 1, MOVE_PETAL_DANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 9, MOVE_VINE_WHIP), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(20, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(23, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(28, MOVE_GROWTH), LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(39, MOVE_WORRY_SEED), LEVEL_UP_MOVE(45, MOVE_SYNTHESIS), LEVEL_UP_MOVE(50, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(53, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sCharmanderLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(16, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), LEVEL_UP_MOVE(25, MOVE_FIRE_FANG), LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), LEVEL_UP_MOVE(34, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(43, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(46, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sCharmeleonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(17, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), LEVEL_UP_MOVE(28, MOVE_FIRE_FANG), LEVEL_UP_MOVE(32, MOVE_FLAME_BURST), LEVEL_UP_MOVE(39, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(50, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(54, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sCharizardLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_HEAT_WAVE), LEVEL_UP_MOVE( 1, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE( 1, MOVE_SHADOW_CLAW), LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(17, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), LEVEL_UP_MOVE(28, MOVE_FIRE_FANG), LEVEL_UP_MOVE(32, MOVE_FLAME_BURST), LEVEL_UP_MOVE(41, MOVE_SLASH), LEVEL_UP_MOVE(47, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(56, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(62, MOVE_INFERNO), LEVEL_UP_MOVE(71, MOVE_HEAT_WAVE), LEVEL_UP_MOVE(77, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sSquirtleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_BUBBLE), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(19, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(22, MOVE_PROTECT), LEVEL_UP_MOVE(25, MOVE_WATER_PULSE), LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(31, MOVE_SKULL_BASH), LEVEL_UP_MOVE(34, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sWartortleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_BUBBLE), LEVEL_UP_MOVE(17, MOVE_BITE), LEVEL_UP_MOVE(21, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(29, MOVE_WATER_PULSE), LEVEL_UP_MOVE(33, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(37, MOVE_SKULL_BASH), LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sBlastoiseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FLASH_CANNON), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_BUBBLE), LEVEL_UP_MOVE(17, MOVE_BITE), LEVEL_UP_MOVE(21, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(29, MOVE_WATER_PULSE), LEVEL_UP_MOVE(33, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(40, MOVE_SKULL_BASH), LEVEL_UP_MOVE(47, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(54, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(60, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCaterpieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 9, MOVE_BUG_BITE), LEVEL_UP_END }; static const struct LevelUpMove sMetapodLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sButterfreeLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(11, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(13, MOVE_STUN_SPORE), LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(17, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_SILVER_WIND), LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), LEVEL_UP_MOVE(25, MOVE_SAFEGUARD), LEVEL_UP_MOVE(29, MOVE_WHIRLWIND), LEVEL_UP_MOVE(31, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(35, MOVE_RAGE_POWDER), LEVEL_UP_MOVE(37, MOVE_CAPTIVATE), LEVEL_UP_MOVE(41, MOVE_TAILWIND), LEVEL_UP_MOVE(43, MOVE_AIR_SLASH), LEVEL_UP_MOVE(47, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sWeedleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 9, MOVE_BUG_BITE), LEVEL_UP_END }; static const struct LevelUpMove sKakunaLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sBeedrillLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_TWINEEDLE), LEVEL_UP_MOVE( 1, MOVE_TWINEEDLE), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(11, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(14, MOVE_RAGE), LEVEL_UP_MOVE(17, MOVE_PURSUIT), LEVEL_UP_MOVE(20, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(23, MOVE_VENOSHOCK), LEVEL_UP_MOVE(26, MOVE_ASSURANCE), LEVEL_UP_MOVE(29, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(32, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(35, MOVE_POISON_JAB), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), LEVEL_UP_MOVE(44, MOVE_FELL_STINGER), LEVEL_UP_END }; static const struct LevelUpMove sPidgeyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_WHIRLWIND), LEVEL_UP_MOVE(21, MOVE_TWISTER), LEVEL_UP_MOVE(25, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(29, MOVE_AGILITY), LEVEL_UP_MOVE(33, MOVE_WING_ATTACK), LEVEL_UP_MOVE(37, MOVE_ROOST), LEVEL_UP_MOVE(41, MOVE_TAILWIND), LEVEL_UP_MOVE(45, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(49, MOVE_AIR_SLASH), LEVEL_UP_MOVE(53, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sPidgeottoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_WHIRLWIND), LEVEL_UP_MOVE(22, MOVE_TWISTER), LEVEL_UP_MOVE(27, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(32, MOVE_AGILITY), LEVEL_UP_MOVE(37, MOVE_WING_ATTACK), LEVEL_UP_MOVE(42, MOVE_ROOST), LEVEL_UP_MOVE(47, MOVE_TAILWIND), LEVEL_UP_MOVE(52, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(57, MOVE_AIR_SLASH), LEVEL_UP_MOVE(62, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sPidgeotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HURRICANE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_WHIRLWIND), LEVEL_UP_MOVE(22, MOVE_TWISTER), LEVEL_UP_MOVE(27, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(32, MOVE_AGILITY), LEVEL_UP_MOVE(38, MOVE_WING_ATTACK), LEVEL_UP_MOVE(44, MOVE_ROOST), LEVEL_UP_MOVE(50, MOVE_TAILWIND), LEVEL_UP_MOVE(56, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(62, MOVE_AIR_SLASH), LEVEL_UP_MOVE(68, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sRattataLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_PURSUIT), LEVEL_UP_MOVE(16, MOVE_HYPER_FANG), LEVEL_UP_MOVE(19, MOVE_ASSURANCE), LEVEL_UP_MOVE(22, MOVE_CRUNCH), LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(28, MOVE_SUPER_FANG), LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(34, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sRaticateLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_PURSUIT), LEVEL_UP_MOVE(16, MOVE_HYPER_FANG), LEVEL_UP_MOVE(19, MOVE_ASSURANCE), LEVEL_UP_MOVE(24, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(34, MOVE_SUPER_FANG), LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(44, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSpearowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_PURSUIT), LEVEL_UP_MOVE(11, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(15, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(18, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(22, MOVE_ASSURANCE), LEVEL_UP_MOVE(25, MOVE_AGILITY), LEVEL_UP_MOVE(29, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(32, MOVE_ROOST), LEVEL_UP_MOVE(36, MOVE_DRILL_PECK), LEVEL_UP_END }; static const struct LevelUpMove sFearowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DRILL_RUN), LEVEL_UP_MOVE( 1, MOVE_PLUCK), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_PURSUIT), LEVEL_UP_MOVE(11, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(15, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(18, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(23, MOVE_ASSURANCE), LEVEL_UP_MOVE(27, MOVE_AGILITY), LEVEL_UP_MOVE(32, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(36, MOVE_ROOST), LEVEL_UP_MOVE(41, MOVE_DRILL_PECK), LEVEL_UP_MOVE(45, MOVE_DRILL_RUN), LEVEL_UP_END }; static const struct LevelUpMove sEkansLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 4, MOVE_POISON_STING), LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_GLARE), LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(20, MOVE_ACID), LEVEL_UP_MOVE(25, MOVE_STOCKPILE), LEVEL_UP_MOVE(25, MOVE_SWALLOW), LEVEL_UP_MOVE(25, MOVE_SPIT_UP), LEVEL_UP_MOVE(28, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(33, MOVE_MUD_BOMB), LEVEL_UP_MOVE(36, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(38, MOVE_BELCH), LEVEL_UP_MOVE(41, MOVE_HAZE), LEVEL_UP_MOVE(44, MOVE_COIL), LEVEL_UP_MOVE(49, MOVE_GUNK_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sArbokLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_POISON_STING), LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_GLARE), LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(20, MOVE_ACID), LEVEL_UP_MOVE(27, MOVE_STOCKPILE), LEVEL_UP_MOVE(27, MOVE_SWALLOW), LEVEL_UP_MOVE(27, MOVE_SPIT_UP), LEVEL_UP_MOVE(32, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(39, MOVE_MUD_BOMB), LEVEL_UP_MOVE(44, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(48, MOVE_BELCH), LEVEL_UP_MOVE(51, MOVE_HAZE), LEVEL_UP_MOVE(56, MOVE_COIL), LEVEL_UP_MOVE(63, MOVE_GUNK_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sPikachuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_PLAY_NICE), LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(21, MOVE_FEINT), LEVEL_UP_MOVE(23, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(26, MOVE_SPARK), LEVEL_UP_MOVE(29, MOVE_NUZZLE), LEVEL_UP_MOVE(34, MOVE_DISCHARGE), LEVEL_UP_MOVE(37, MOVE_SLAM), LEVEL_UP_MOVE(42, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(45, MOVE_AGILITY), LEVEL_UP_MOVE(50, MOVE_WILD_CHARGE), LEVEL_UP_MOVE(53, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(58, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sRaichuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT), LEVEL_UP_END }; static const struct LevelUpMove sSandshrewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 3, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_POISON_STING), LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(11, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), LEVEL_UP_MOVE(17, MOVE_SWIFT), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(23, MOVE_SAND_TOMB), LEVEL_UP_MOVE(26, MOVE_SLASH), LEVEL_UP_MOVE(30, MOVE_DIG), LEVEL_UP_MOVE(34, MOVE_GYRO_BALL), LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(42, MOVE_SANDSTORM), LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), LEVEL_UP_END }; static const struct LevelUpMove sSandslashLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE( 1, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 3, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_POISON_STING), LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(11, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), LEVEL_UP_MOVE(17, MOVE_SWIFT), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(24, MOVE_SAND_TOMB), LEVEL_UP_MOVE(28, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_DIG), LEVEL_UP_MOVE(38, MOVE_GYRO_BALL), LEVEL_UP_MOVE(43, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(48, MOVE_SANDSTORM), LEVEL_UP_MOVE(53, MOVE_EARTHQUAKE), LEVEL_UP_END }; static const struct LevelUpMove sNidoranMLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 7, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(13, MOVE_POISON_STING), LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(21, MOVE_BITE), LEVEL_UP_MOVE(25, MOVE_HELPING_HAND), LEVEL_UP_MOVE(31, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(33, MOVE_FLATTER), LEVEL_UP_MOVE(37, MOVE_CRUNCH), LEVEL_UP_MOVE(43, MOVE_CAPTIVATE), LEVEL_UP_MOVE(45, MOVE_POISON_FANG), LEVEL_UP_END }; static const struct LevelUpMove sNidorinaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 7, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(13, MOVE_POISON_STING), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(23, MOVE_BITE), LEVEL_UP_MOVE(28, MOVE_HELPING_HAND), LEVEL_UP_MOVE(35, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(38, MOVE_FLATTER), LEVEL_UP_MOVE(43, MOVE_CRUNCH), LEVEL_UP_MOVE(50, MOVE_CAPTIVATE), LEVEL_UP_MOVE(58, MOVE_POISON_FANG), LEVEL_UP_END }; static const struct LevelUpMove sNidoqueenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SUPERPOWER), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE(23, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(35, MOVE_BODY_SLAM), LEVEL_UP_MOVE(43, MOVE_EARTH_POWER), LEVEL_UP_MOVE(58, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sNidoranFLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(13, MOVE_POISON_STING), LEVEL_UP_MOVE(19, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(21, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(25, MOVE_HELPING_HAND), LEVEL_UP_MOVE(31, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(33, MOVE_FLATTER), LEVEL_UP_MOVE(37, MOVE_POISON_JAB), LEVEL_UP_MOVE(43, MOVE_CAPTIVATE), LEVEL_UP_MOVE(45, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sNidorinoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(13, MOVE_POISON_STING), LEVEL_UP_MOVE(20, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(23, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(28, MOVE_HELPING_HAND), LEVEL_UP_MOVE(35, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(38, MOVE_FLATTER), LEVEL_UP_MOVE(43, MOVE_POISON_JAB), LEVEL_UP_MOVE(50, MOVE_CAPTIVATE), LEVEL_UP_MOVE(58, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sNidokingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE(23, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(35, MOVE_THRASH), LEVEL_UP_MOVE(43, MOVE_EARTH_POWER), LEVEL_UP_MOVE(58, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sClefairyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPOTLIGHT), LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 7, MOVE_SING), LEVEL_UP_MOVE(10, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(13, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(16, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(19, MOVE_BESTOW), LEVEL_UP_MOVE(22, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(25, MOVE_MINIMIZE), LEVEL_UP_MOVE(28, MOVE_STORED_POWER), LEVEL_UP_MOVE(31, MOVE_METRONOME), LEVEL_UP_MOVE(34, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(37, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(40, MOVE_BODY_SLAM), LEVEL_UP_MOVE(43, MOVE_MOONLIGHT), LEVEL_UP_MOVE(46, MOVE_MOONBLAST), LEVEL_UP_MOVE(49, MOVE_GRAVITY), LEVEL_UP_MOVE(50, MOVE_METEOR_MASH), LEVEL_UP_MOVE(55, MOVE_HEALING_WISH), LEVEL_UP_MOVE(58, MOVE_AFTER_YOU), LEVEL_UP_END }; static const struct LevelUpMove sClefableLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPOTLIGHT), LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), LEVEL_UP_MOVE( 1, MOVE_METRONOME), LEVEL_UP_END }; static const struct LevelUpMove sVulpixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_ROAR), LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(12, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(18, MOVE_PAYBACK), LEVEL_UP_MOVE(20, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(23, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(26, MOVE_HEX), LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(34, MOVE_SAFEGUARD), LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(39, MOVE_IMPRISON), LEVEL_UP_MOVE(42, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(44, MOVE_GRUDGE), LEVEL_UP_MOVE(47, MOVE_CAPTIVATE), LEVEL_UP_MOVE(50, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sNinetalesLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_IMPRISON), LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), LEVEL_UP_MOVE( 1, MOVE_FLAMETHROWER), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sJigglypuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 5, MOVE_POUND), LEVEL_UP_MOVE( 9, MOVE_PLAY_NICE), LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(14, MOVE_DISABLE), LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(20, MOVE_ROLLOUT), LEVEL_UP_MOVE(22, MOVE_ROUND), LEVEL_UP_MOVE(25, MOVE_STOCKPILE), LEVEL_UP_MOVE(25, MOVE_SWALLOW), LEVEL_UP_MOVE(25, MOVE_SPIT_UP), LEVEL_UP_MOVE(27, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(30, MOVE_REST), LEVEL_UP_MOVE(32, MOVE_BODY_SLAM), LEVEL_UP_MOVE(35, MOVE_GYRO_BALL), LEVEL_UP_MOVE(38, MOVE_MIMIC), LEVEL_UP_MOVE(41, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sWigglytuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_END }; static const struct LevelUpMove sZubatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(19, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(23, MOVE_SWIFT), LEVEL_UP_MOVE(25, MOVE_POISON_FANG), LEVEL_UP_MOVE(29, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(31, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(35, MOVE_HAZE), LEVEL_UP_MOVE(37, MOVE_VENOSHOCK), LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), LEVEL_UP_MOVE(43, MOVE_QUICK_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sGolbatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(19, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(24, MOVE_SWIFT), LEVEL_UP_MOVE(27, MOVE_POISON_FANG), LEVEL_UP_MOVE(32, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(35, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(40, MOVE_HAZE), LEVEL_UP_MOVE(43, MOVE_VENOSHOCK), LEVEL_UP_MOVE(48, MOVE_AIR_SLASH), LEVEL_UP_MOVE(51, MOVE_QUICK_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sOddishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 5, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 9, MOVE_ACID), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(19, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(23, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(27, MOVE_MOONLIGHT), LEVEL_UP_MOVE(31, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(35, MOVE_TOXIC), LEVEL_UP_MOVE(39, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(43, MOVE_MOONBLAST), LEVEL_UP_MOVE(47, MOVE_GRASSY_TERRAIN), LEVEL_UP_MOVE(51, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sGloomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 5, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 9, MOVE_ACID), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(19, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(24, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(29, MOVE_MOONLIGHT), LEVEL_UP_MOVE(34, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(39, MOVE_TOXIC), LEVEL_UP_MOVE(44, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(49, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(54, MOVE_GRASSY_TERRAIN), LEVEL_UP_MOVE(59, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sVileplumeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE(49, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(59, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(69, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sParasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 6, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 6, MOVE_POISON_POWDER), LEVEL_UP_MOVE(11, MOVE_ABSORB), LEVEL_UP_MOVE(17, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(22, MOVE_SPORE), LEVEL_UP_MOVE(27, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_GROWTH), LEVEL_UP_MOVE(38, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(43, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(49, MOVE_RAGE_POWDER), LEVEL_UP_MOVE(54, MOVE_X_SCISSOR), LEVEL_UP_END }; static const struct LevelUpMove sParasectLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CROSS_POISON), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 6, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 6, MOVE_POISON_POWDER), LEVEL_UP_MOVE(11, MOVE_ABSORB), LEVEL_UP_MOVE(17, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(22, MOVE_SPORE), LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_GROWTH), LEVEL_UP_MOVE(44, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(51, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(59, MOVE_RAGE_POWDER), LEVEL_UP_MOVE(66, MOVE_X_SCISSOR), LEVEL_UP_END }; static const struct LevelUpMove sVenonatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE(11, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(17, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_STUN_SPORE), LEVEL_UP_MOVE(25, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(29, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(35, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(41, MOVE_POISON_FANG), LEVEL_UP_MOVE(47, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sVenomothLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), LEVEL_UP_MOVE( 1, MOVE_BUG_BUZZ), LEVEL_UP_MOVE( 1, MOVE_SILVER_WIND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE(11, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(17, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_STUN_SPORE), LEVEL_UP_MOVE(25, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(29, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(37, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(47, MOVE_POISON_FANG), LEVEL_UP_MOVE(55, MOVE_PSYCHIC), LEVEL_UP_MOVE(59, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(63, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sDiglettLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_MUD_SLAP), LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), LEVEL_UP_MOVE(18, MOVE_BULLDOZE), LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(25, MOVE_MUD_BOMB), LEVEL_UP_MOVE(28, MOVE_EARTH_POWER), LEVEL_UP_MOVE(31, MOVE_DIG), LEVEL_UP_MOVE(35, MOVE_SLASH), LEVEL_UP_MOVE(39, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(43, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sDugtrioLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SAND_TOMB), LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_MUD_SLAP), LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), LEVEL_UP_MOVE(18, MOVE_BULLDOZE), LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(25, MOVE_MUD_BOMB), LEVEL_UP_MOVE(30, MOVE_EARTH_POWER), LEVEL_UP_MOVE(35, MOVE_DIG), LEVEL_UP_MOVE(41, MOVE_SLASH), LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(53, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sMeowthLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_TAUNT), LEVEL_UP_MOVE(30, MOVE_PAY_DAY), LEVEL_UP_MOVE(33, MOVE_SLASH), LEVEL_UP_MOVE(38, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(41, MOVE_ASSURANCE), LEVEL_UP_MOVE(46, MOVE_CAPTIVATE), LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(50, MOVE_FEINT), LEVEL_UP_END }; static const struct LevelUpMove sPersianLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SWIFT), LEVEL_UP_MOVE( 1, MOVE_SWIFT), LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 6, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_TAUNT), LEVEL_UP_MOVE(32, MOVE_POWER_GEM), LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(44, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(49, MOVE_ASSURANCE), LEVEL_UP_MOVE(56, MOVE_CAPTIVATE), LEVEL_UP_MOVE(61, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(65, MOVE_FEINT), LEVEL_UP_END }; static const struct LevelUpMove sPsyduckLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), LEVEL_UP_MOVE(19, MOVE_DISABLE), LEVEL_UP_MOVE(22, MOVE_SCREECH), LEVEL_UP_MOVE(25, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(31, MOVE_SOAK), LEVEL_UP_MOVE(34, MOVE_PSYCH_UP), LEVEL_UP_MOVE(37, MOVE_AMNESIA), LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(43, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sGolduckLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ME_FIRST), LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), LEVEL_UP_MOVE(19, MOVE_DISABLE), LEVEL_UP_MOVE(22, MOVE_SCREECH), LEVEL_UP_MOVE(25, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(31, MOVE_SOAK), LEVEL_UP_MOVE(36, MOVE_PSYCH_UP), LEVEL_UP_MOVE(41, MOVE_AMNESIA), LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(51, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sMankeyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 5, MOVE_FURY_SWIPES), LEVEL_UP_MOVE( 8, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(12, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(19, MOVE_SWAGGER), LEVEL_UP_MOVE(22, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(26, MOVE_ASSURANCE), LEVEL_UP_MOVE(29, MOVE_PUNISHMENT), LEVEL_UP_MOVE(33, MOVE_THRASH), LEVEL_UP_MOVE(36, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(40, MOVE_SCREECH), LEVEL_UP_MOVE(43, MOVE_STOMPING_TANTRUM), LEVEL_UP_MOVE(47, MOVE_OUTRAGE), LEVEL_UP_MOVE(50, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sPrimeapeLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_FINAL_GAMBIT), LEVEL_UP_MOVE( 1, MOVE_FLING), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 5, MOVE_FURY_SWIPES), LEVEL_UP_MOVE( 8, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(12, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(19, MOVE_SWAGGER), LEVEL_UP_MOVE(22, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(26, MOVE_ASSURANCE), LEVEL_UP_MOVE(30, MOVE_PUNISHMENT), LEVEL_UP_MOVE(35, MOVE_THRASH), LEVEL_UP_MOVE(39, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(44, MOVE_SCREECH), LEVEL_UP_MOVE(48, MOVE_STOMPING_TANTRUM), LEVEL_UP_MOVE(53, MOVE_OUTRAGE), LEVEL_UP_MOVE(57, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sGrowlitheLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_ROAR), LEVEL_UP_MOVE( 6, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(12, MOVE_HELPING_HAND), LEVEL_UP_MOVE(17, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(19, MOVE_REVERSAL), LEVEL_UP_MOVE(21, MOVE_FIRE_FANG), LEVEL_UP_MOVE(23, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), LEVEL_UP_MOVE(30, MOVE_AGILITY), LEVEL_UP_MOVE(32, MOVE_RETALIATE), LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(39, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_HEAT_WAVE), LEVEL_UP_MOVE(43, MOVE_OUTRAGE), LEVEL_UP_MOVE(45, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sArcanineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_ROAR), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE(34, MOVE_EXTREME_SPEED), LEVEL_UP_END }; static const struct LevelUpMove sPoliwagLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 5, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_HYPNOSIS), LEVEL_UP_MOVE(11, MOVE_BUBBLE), LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(18, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(21, MOVE_BODY_SLAM), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_MUD_SHOT), LEVEL_UP_MOVE(31, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(35, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(38, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(41, MOVE_MUD_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sPoliwhirlLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 5, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_HYPNOSIS), LEVEL_UP_MOVE(11, MOVE_BUBBLE), LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(18, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(21, MOVE_BODY_SLAM), LEVEL_UP_MOVE(27, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(32, MOVE_MUD_SHOT), LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(43, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(48, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(53, MOVE_MUD_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sPoliwrathLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SUBMISSION), LEVEL_UP_MOVE( 1, MOVE_SUBMISSION), LEVEL_UP_MOVE( 1, MOVE_CIRCLE_THROW), LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(32, MOVE_DYNAMIC_PUNCH), LEVEL_UP_MOVE(43, MOVE_MIND_READER), LEVEL_UP_MOVE(53, MOVE_CIRCLE_THROW), LEVEL_UP_END }; static const struct LevelUpMove sAbraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_END }; static const struct LevelUpMove sKadabraLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(18, MOVE_DISABLE), LEVEL_UP_MOVE(21, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE(26, MOVE_REFLECT), LEVEL_UP_MOVE(28, MOVE_PSYCHO_CUT), LEVEL_UP_MOVE(31, MOVE_RECOVER), LEVEL_UP_MOVE(33, MOVE_TELEKINESIS), LEVEL_UP_MOVE(36, MOVE_ALLY_SWITCH), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), LEVEL_UP_MOVE(41, MOVE_ROLE_PLAY), LEVEL_UP_MOVE(43, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(46, MOVE_TRICK), LEVEL_UP_END }; static const struct LevelUpMove sAlakazamLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(18, MOVE_DISABLE), LEVEL_UP_MOVE(21, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE(26, MOVE_REFLECT), LEVEL_UP_MOVE(28, MOVE_PSYCHO_CUT), LEVEL_UP_MOVE(31, MOVE_RECOVER), LEVEL_UP_MOVE(33, MOVE_TELEKINESIS), LEVEL_UP_MOVE(36, MOVE_ALLY_SWITCH), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), LEVEL_UP_MOVE(41, MOVE_CALM_MIND), LEVEL_UP_MOVE(43, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(46, MOVE_TRICK), LEVEL_UP_END }; static const struct LevelUpMove sMachopLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 3, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_KARATE_CHOP), LEVEL_UP_MOVE( 9, MOVE_FORESIGHT), LEVEL_UP_MOVE(13, MOVE_LOW_SWEEP), LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(19, MOVE_REVENGE), LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(25, MOVE_VITAL_THROW), LEVEL_UP_MOVE(27, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(31, MOVE_DUAL_CHOP), LEVEL_UP_MOVE(33, MOVE_SUBMISSION), LEVEL_UP_MOVE(37, MOVE_BULK_UP), LEVEL_UP_MOVE(39, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), LEVEL_UP_MOVE(45, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sMachokeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_KARATE_CHOP), LEVEL_UP_MOVE( 3, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_KARATE_CHOP), LEVEL_UP_MOVE( 9, MOVE_FORESIGHT), LEVEL_UP_MOVE(13, MOVE_LOW_SWEEP), LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(19, MOVE_REVENGE), LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(25, MOVE_VITAL_THROW), LEVEL_UP_MOVE(27, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(33, MOVE_DUAL_CHOP), LEVEL_UP_MOVE(37, MOVE_SUBMISSION), LEVEL_UP_MOVE(43, MOVE_BULK_UP), LEVEL_UP_MOVE(47, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(53, MOVE_SCARY_FACE), LEVEL_UP_MOVE(57, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sMachampLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_STRENGTH), LEVEL_UP_MOVE( 1, MOVE_STRENGTH), LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_KARATE_CHOP), LEVEL_UP_MOVE( 3, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_KARATE_CHOP), LEVEL_UP_MOVE( 9, MOVE_FORESIGHT), LEVEL_UP_MOVE(13, MOVE_LOW_SWEEP), LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(19, MOVE_REVENGE), LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(25, MOVE_VITAL_THROW), LEVEL_UP_MOVE(27, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(33, MOVE_DUAL_CHOP), LEVEL_UP_MOVE(37, MOVE_SUBMISSION), LEVEL_UP_MOVE(43, MOVE_BULK_UP), LEVEL_UP_MOVE(47, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(53, MOVE_SCARY_FACE), LEVEL_UP_MOVE(57, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sBellsproutLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(11, MOVE_WRAP), LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(17, MOVE_STUN_SPORE), LEVEL_UP_MOVE(23, MOVE_ACID), LEVEL_UP_MOVE(27, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(35, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(39, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(41, MOVE_POISON_JAB), LEVEL_UP_MOVE(47, MOVE_SLAM), LEVEL_UP_MOVE(50, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sWeepinbellLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(11, MOVE_WRAP), LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(17, MOVE_STUN_SPORE), LEVEL_UP_MOVE(24, MOVE_ACID), LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(32, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(39, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(44, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(47, MOVE_POISON_JAB), LEVEL_UP_MOVE(54, MOVE_SLAM), LEVEL_UP_MOVE(58, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sVictreebelLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_LEAF_TORNADO), LEVEL_UP_MOVE( 1, MOVE_LEAF_TORNADO), LEVEL_UP_MOVE( 1, MOVE_STOCKPILE), LEVEL_UP_MOVE( 1, MOVE_SWALLOW), LEVEL_UP_MOVE( 1, MOVE_SPIT_UP), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(32, MOVE_LEAF_STORM), LEVEL_UP_MOVE(44, MOVE_LEAF_BLADE), LEVEL_UP_END }; static const struct LevelUpMove sTentacoolLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 4, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 7, MOVE_CONSTRICT), LEVEL_UP_MOVE(10, MOVE_ACID), LEVEL_UP_MOVE(13, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), LEVEL_UP_MOVE(19, MOVE_WRAP), LEVEL_UP_MOVE(22, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_BARRIER), LEVEL_UP_MOVE(31, MOVE_POISON_JAB), LEVEL_UP_MOVE(34, MOVE_BRINE), LEVEL_UP_MOVE(37, MOVE_SCREECH), LEVEL_UP_MOVE(40, MOVE_HEX), LEVEL_UP_MOVE(43, MOVE_SLUDGE_WAVE), LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(49, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sTentacruelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_REFLECT_TYPE), LEVEL_UP_MOVE( 1, MOVE_WRING_OUT), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 4, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 7, MOVE_CONSTRICT), LEVEL_UP_MOVE(10, MOVE_ACID), LEVEL_UP_MOVE(13, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), LEVEL_UP_MOVE(19, MOVE_WRAP), LEVEL_UP_MOVE(22, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_BARRIER), LEVEL_UP_MOVE(32, MOVE_POISON_JAB), LEVEL_UP_MOVE(36, MOVE_BRINE), LEVEL_UP_MOVE(40, MOVE_SCREECH), LEVEL_UP_MOVE(44, MOVE_HEX), LEVEL_UP_MOVE(48, MOVE_SLUDGE_WAVE), LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(56, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sGeodudeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(22, MOVE_BULLDOZE), LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(28, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(30, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(34, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(36, MOVE_EXPLOSION), LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(42, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sGravelerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH), LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(22, MOVE_BULLDOZE), LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(40, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(44, MOVE_EXPLOSION), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(54, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sGolemLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH), LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(10, MOVE_STEAMROLLER), LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(22, MOVE_BULLDOZE), LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(40, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(44, MOVE_EXPLOSION), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(54, MOVE_STONE_EDGE), LEVEL_UP_MOVE(60, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sPonytaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(17, MOVE_STOMP), LEVEL_UP_MOVE(21, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(33, MOVE_INFERNO), LEVEL_UP_MOVE(37, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(45, MOVE_BOUNCE), LEVEL_UP_MOVE(49, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sRapidashLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_POISON_JAB), LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(17, MOVE_STOMP), LEVEL_UP_MOVE(21, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(33, MOVE_INFERNO), LEVEL_UP_MOVE(37, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(45, MOVE_BOUNCE), LEVEL_UP_MOVE(49, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sSlowpokeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), LEVEL_UP_MOVE(14, MOVE_CONFUSION), LEVEL_UP_MOVE(19, MOVE_DISABLE), LEVEL_UP_MOVE(23, MOVE_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_SLACK_OFF), LEVEL_UP_MOVE(41, MOVE_AMNESIA), LEVEL_UP_MOVE(45, MOVE_PSYCHIC), LEVEL_UP_MOVE(49, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(54, MOVE_PSYCH_UP), LEVEL_UP_MOVE(58, MOVE_HEAL_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sSlowbroLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), LEVEL_UP_MOVE(14, MOVE_CONFUSION), LEVEL_UP_MOVE(19, MOVE_DISABLE), LEVEL_UP_MOVE(23, MOVE_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_SLACK_OFF), LEVEL_UP_MOVE(43, MOVE_AMNESIA), LEVEL_UP_MOVE(49, MOVE_PSYCHIC), LEVEL_UP_MOVE(55, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(62, MOVE_PSYCH_UP), LEVEL_UP_MOVE(68, MOVE_HEAL_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sMagnemiteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 7, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(11, MOVE_MAGNET_BOMB), LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(17, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(19, MOVE_SPARK), LEVEL_UP_MOVE(23, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(25, MOVE_METAL_SOUND), LEVEL_UP_MOVE(29, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(31, MOVE_FLASH_CANNON), LEVEL_UP_MOVE(35, MOVE_SCREECH), LEVEL_UP_MOVE(37, MOVE_DISCHARGE), LEVEL_UP_MOVE(41, MOVE_LOCK_ON), LEVEL_UP_MOVE(43, MOVE_MAGNET_RISE), LEVEL_UP_MOVE(47, MOVE_GYRO_BALL), LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sMagnetonLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 7, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(11, MOVE_MAGNET_BOMB), LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(17, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(19, MOVE_SPARK), LEVEL_UP_MOVE(23, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(25, MOVE_METAL_SOUND), LEVEL_UP_MOVE(29, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(33, MOVE_FLASH_CANNON), LEVEL_UP_MOVE(39, MOVE_SCREECH), LEVEL_UP_MOVE(43, MOVE_DISCHARGE), LEVEL_UP_MOVE(49, MOVE_LOCK_ON), LEVEL_UP_MOVE(53, MOVE_MAGNET_RISE), LEVEL_UP_MOVE(59, MOVE_GYRO_BALL), LEVEL_UP_MOVE(63, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sFarfetchdLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE( 1, MOVE_POISON_JAB), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 7, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 9, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(13, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(19, MOVE_SLASH), LEVEL_UP_MOVE(21, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(31, MOVE_AGILITY), LEVEL_UP_MOVE(33, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(37, MOVE_ACROBATICS), LEVEL_UP_MOVE(43, MOVE_FEINT), LEVEL_UP_MOVE(45, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(49, MOVE_AIR_SLASH), LEVEL_UP_MOVE(55, MOVE_BRAVE_BIRD), LEVEL_UP_END }; static const struct LevelUpMove sDoduoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 8, MOVE_RAGE), LEVEL_UP_MOVE(12, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(15, MOVE_PURSUIT), LEVEL_UP_MOVE(19, MOVE_PLUCK), LEVEL_UP_MOVE(22, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(26, MOVE_AGILITY), LEVEL_UP_MOVE(29, MOVE_UPROAR), LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE), LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(40, MOVE_JUMP_KICK), LEVEL_UP_MOVE(43, MOVE_DRILL_PECK), LEVEL_UP_MOVE(47, MOVE_ENDEAVOR), LEVEL_UP_MOVE(50, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sDodrioLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 8, MOVE_RAGE), LEVEL_UP_MOVE(12, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(15, MOVE_PURSUIT), LEVEL_UP_MOVE(19, MOVE_PLUCK), LEVEL_UP_MOVE(22, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(26, MOVE_AGILITY), LEVEL_UP_MOVE(29, MOVE_UPROAR), LEVEL_UP_MOVE(34, MOVE_ACUPRESSURE), LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(43, MOVE_JUMP_KICK), LEVEL_UP_MOVE(47, MOVE_DRILL_PECK), LEVEL_UP_MOVE(52, MOVE_ENDEAVOR), LEVEL_UP_MOVE(56, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sSeelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), LEVEL_UP_MOVE(11, MOVE_ICY_WIND), LEVEL_UP_MOVE(13, MOVE_ENCORE), LEVEL_UP_MOVE(17, MOVE_ICE_SHARD), LEVEL_UP_MOVE(21, MOVE_REST), LEVEL_UP_MOVE(23, MOVE_AQUA_RING), LEVEL_UP_MOVE(27, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(31, MOVE_AQUA_JET), LEVEL_UP_MOVE(33, MOVE_BRINE), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_DIVE), LEVEL_UP_MOVE(43, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(47, MOVE_ICE_BEAM), LEVEL_UP_MOVE(51, MOVE_SAFEGUARD), LEVEL_UP_MOVE(53, MOVE_HAIL), LEVEL_UP_END }; static const struct LevelUpMove sDewgongLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SHEER_COLD), LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(11, MOVE_ICY_WIND), LEVEL_UP_MOVE(13, MOVE_ENCORE), LEVEL_UP_MOVE(17, MOVE_ICE_SHARD), LEVEL_UP_MOVE(21, MOVE_REST), LEVEL_UP_MOVE(23, MOVE_AQUA_RING), LEVEL_UP_MOVE(27, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(31, MOVE_AQUA_JET), LEVEL_UP_MOVE(33, MOVE_BRINE), LEVEL_UP_MOVE(39, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(45, MOVE_DIVE), LEVEL_UP_MOVE(49, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(55, MOVE_ICE_BEAM), LEVEL_UP_MOVE(61, MOVE_SAFEGUARD), LEVEL_UP_MOVE(65, MOVE_HAIL), LEVEL_UP_END }; static const struct LevelUpMove sGrimerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(12, MOVE_DISABLE), LEVEL_UP_MOVE(15, MOVE_SLUDGE), LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), LEVEL_UP_MOVE(21, MOVE_MINIMIZE), LEVEL_UP_MOVE(26, MOVE_FLING), LEVEL_UP_MOVE(29, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(32, MOVE_SLUDGE_WAVE), LEVEL_UP_MOVE(37, MOVE_SCREECH), LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT), LEVEL_UP_MOVE(43, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(46, MOVE_BELCH), LEVEL_UP_MOVE(48, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sMukLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_VENOM_DRENCH), LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(12, MOVE_DISABLE), LEVEL_UP_MOVE(15, MOVE_SLUDGE), LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), LEVEL_UP_MOVE(21, MOVE_MINIMIZE), LEVEL_UP_MOVE(26, MOVE_FLING), LEVEL_UP_MOVE(29, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(32, MOVE_SLUDGE_WAVE), LEVEL_UP_MOVE(37, MOVE_SCREECH), LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT), LEVEL_UP_MOVE(46, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(52, MOVE_BELCH), LEVEL_UP_MOVE(57, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sShellderLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_WITHDRAW), LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), LEVEL_UP_MOVE(13, MOVE_ICICLE_SPEAR), LEVEL_UP_MOVE(16, MOVE_PROTECT), LEVEL_UP_MOVE(20, MOVE_LEER), LEVEL_UP_MOVE(25, MOVE_CLAMP), LEVEL_UP_MOVE(28, MOVE_ICE_SHARD), LEVEL_UP_MOVE(32, MOVE_RAZOR_SHELL), LEVEL_UP_MOVE(37, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(40, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(44, MOVE_BRINE), LEVEL_UP_MOVE(49, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(52, MOVE_ICE_BEAM), LEVEL_UP_MOVE(56, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(61, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCloysterLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE( 1, MOVE_SHELL_SMASH), LEVEL_UP_MOVE( 1, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(13, MOVE_SPIKE_CANNON), LEVEL_UP_MOVE(28, MOVE_SPIKES), LEVEL_UP_MOVE(50, MOVE_ICICLE_CRASH), LEVEL_UP_END }; static const struct LevelUpMove sGastlyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 5, MOVE_SPITE), LEVEL_UP_MOVE( 8, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(12, MOVE_CURSE), LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(26, MOVE_PAYBACK), LEVEL_UP_MOVE(29, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(33, MOVE_DREAM_EATER), LEVEL_UP_MOVE(36, MOVE_DARK_PULSE), LEVEL_UP_MOVE(40, MOVE_DESTINY_BOND), LEVEL_UP_MOVE(43, MOVE_HEX), LEVEL_UP_MOVE(47, MOVE_NIGHTMARE), LEVEL_UP_END }; static const struct LevelUpMove sHaunterLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SPITE), LEVEL_UP_MOVE( 5, MOVE_SPITE), LEVEL_UP_MOVE( 8, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(12, MOVE_CURSE), LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(28, MOVE_PAYBACK), LEVEL_UP_MOVE(33, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), LEVEL_UP_MOVE(44, MOVE_DARK_PULSE), LEVEL_UP_MOVE(50, MOVE_DESTINY_BOND), LEVEL_UP_MOVE(55, MOVE_HEX), LEVEL_UP_MOVE(61, MOVE_NIGHTMARE), LEVEL_UP_END }; static const struct LevelUpMove sGengarLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SPITE), LEVEL_UP_MOVE( 5, MOVE_SPITE), LEVEL_UP_MOVE( 8, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(12, MOVE_CURSE), LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(28, MOVE_PAYBACK), LEVEL_UP_MOVE(33, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), LEVEL_UP_MOVE(44, MOVE_DARK_PULSE), LEVEL_UP_MOVE(50, MOVE_DESTINY_BOND), LEVEL_UP_MOVE(55, MOVE_HEX), LEVEL_UP_MOVE(61, MOVE_NIGHTMARE), LEVEL_UP_END }; static const struct LevelUpMove sOnixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 4, MOVE_CURSE), LEVEL_UP_MOVE( 7, MOVE_ROCK_THROW), LEVEL_UP_MOVE(10, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(13, MOVE_RAGE), LEVEL_UP_MOVE(16, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(19, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(20, MOVE_GYRO_BALL), LEVEL_UP_MOVE(22, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(25, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(28, MOVE_SLAM), LEVEL_UP_MOVE(31, MOVE_SCREECH), LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(37, MOVE_SAND_TOMB), LEVEL_UP_MOVE(40, MOVE_IRON_TAIL), LEVEL_UP_MOVE(43, MOVE_DIG), LEVEL_UP_MOVE(46, MOVE_STONE_EDGE), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(52, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sDrowzeeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 5, MOVE_DISABLE), LEVEL_UP_MOVE( 9, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_POISON_GAS), LEVEL_UP_MOVE(21, MOVE_MEDITATE), LEVEL_UP_MOVE(25, MOVE_PSYBEAM), LEVEL_UP_MOVE(29, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(33, MOVE_PSYCH_UP), LEVEL_UP_MOVE(37, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(45, MOVE_SWAGGER), LEVEL_UP_MOVE(49, MOVE_PSYCHIC), LEVEL_UP_MOVE(53, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(57, MOVE_PSYSHOCK), LEVEL_UP_MOVE(61, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sHypnoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), LEVEL_UP_MOVE( 1, MOVE_NIGHTMARE), LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_DISABLE), LEVEL_UP_MOVE( 9, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_POISON_GAS), LEVEL_UP_MOVE(21, MOVE_MEDITATE), LEVEL_UP_MOVE(25, MOVE_PSYBEAM), LEVEL_UP_MOVE(29, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(33, MOVE_PSYCH_UP), LEVEL_UP_MOVE(37, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(45, MOVE_SWAGGER), LEVEL_UP_MOVE(49, MOVE_PSYCHIC), LEVEL_UP_MOVE(53, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(57, MOVE_PSYSHOCK), LEVEL_UP_MOVE(61, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sKrabbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 5, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_HARDEN), LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(19, MOVE_MUD_SHOT), LEVEL_UP_MOVE(21, MOVE_METAL_CLAW), LEVEL_UP_MOVE(25, MOVE_STOMP), LEVEL_UP_MOVE(29, MOVE_PROTECT), LEVEL_UP_MOVE(31, MOVE_GUILLOTINE), LEVEL_UP_MOVE(35, MOVE_SLAM), LEVEL_UP_MOVE(39, MOVE_BRINE), LEVEL_UP_MOVE(41, MOVE_CRABHAMMER), LEVEL_UP_MOVE(45, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sKinglerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_HARDEN), LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(19, MOVE_MUD_SHOT), LEVEL_UP_MOVE(21, MOVE_METAL_CLAW), LEVEL_UP_MOVE(25, MOVE_STOMP), LEVEL_UP_MOVE(32, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_GUILLOTINE), LEVEL_UP_MOVE(44, MOVE_SLAM), LEVEL_UP_MOVE(51, MOVE_BRINE), LEVEL_UP_MOVE(56, MOVE_CRABHAMMER), LEVEL_UP_MOVE(63, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sVoltorbLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 6, MOVE_EERIE_IMPULSE), LEVEL_UP_MOVE( 9, MOVE_SPARK), LEVEL_UP_MOVE(11, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_SCREECH), LEVEL_UP_MOVE(16, MOVE_CHARGE_BEAM), LEVEL_UP_MOVE(20, MOVE_SWIFT), LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(26, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(29, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(34, MOVE_MAGNET_RISE), LEVEL_UP_MOVE(37, MOVE_DISCHARGE), LEVEL_UP_MOVE(41, MOVE_EXPLOSION), LEVEL_UP_MOVE(46, MOVE_GYRO_BALL), LEVEL_UP_MOVE(48, MOVE_MIRROR_COAT), LEVEL_UP_END }; static const struct LevelUpMove sElectrodeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 1, MOVE_EERIE_IMPULSE), LEVEL_UP_MOVE( 4, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 6, MOVE_EERIE_IMPULSE), LEVEL_UP_MOVE( 9, MOVE_SPARK), LEVEL_UP_MOVE(11, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_SCREECH), LEVEL_UP_MOVE(16, MOVE_CHARGE_BEAM), LEVEL_UP_MOVE(20, MOVE_SWIFT), LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(26, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(29, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(36, MOVE_MAGNET_RISE), LEVEL_UP_MOVE(41, MOVE_DISCHARGE), LEVEL_UP_MOVE(47, MOVE_EXPLOSION), LEVEL_UP_MOVE(54, MOVE_GYRO_BALL), LEVEL_UP_MOVE(58, MOVE_MIRROR_COAT), LEVEL_UP_END }; static const struct LevelUpMove sExeggcuteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BARRAGE), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 7, MOVE_REFLECT), LEVEL_UP_MOVE(11, MOVE_LEECH_SEED), LEVEL_UP_MOVE(17, MOVE_BULLET_SEED), LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), LEVEL_UP_MOVE(21, MOVE_POISON_POWDER), LEVEL_UP_MOVE(23, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(27, MOVE_CONFUSION), LEVEL_UP_MOVE(33, MOVE_WORRY_SEED), LEVEL_UP_MOVE(37, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(47, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(50, MOVE_BESTOW), LEVEL_UP_END }; static const struct LevelUpMove sExeggutorLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_SEED_BOMB), LEVEL_UP_MOVE( 1, MOVE_BARRAGE), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(17, MOVE_PSYSHOCK), LEVEL_UP_MOVE(27, MOVE_EGG_BOMB), LEVEL_UP_MOVE(37, MOVE_WOOD_HAMMER), LEVEL_UP_MOVE(47, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sCuboneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_BONE_CLUB), LEVEL_UP_MOVE(11, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_LEER), LEVEL_UP_MOVE(17, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(21, MOVE_BONEMERANG), LEVEL_UP_MOVE(23, MOVE_RAGE), LEVEL_UP_MOVE(27, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(31, MOVE_THRASH), LEVEL_UP_MOVE(33, MOVE_FLING), LEVEL_UP_MOVE(37, MOVE_STOMPING_TANTRUM), LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(47, MOVE_RETALIATE), LEVEL_UP_MOVE(51, MOVE_BONE_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sMarowakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_BONE_CLUB), LEVEL_UP_MOVE(11, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_LEER), LEVEL_UP_MOVE(17, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(21, MOVE_BONEMERANG), LEVEL_UP_MOVE(23, MOVE_RAGE), LEVEL_UP_MOVE(27, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(33, MOVE_THRASH), LEVEL_UP_MOVE(37, MOVE_FLING), LEVEL_UP_MOVE(43, MOVE_STOMPING_TANTRUM), LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(59, MOVE_RETALIATE), LEVEL_UP_MOVE(65, MOVE_BONE_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sHitmonleeLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_REVERSAL), LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE( 1, MOVE_MEGA_KICK), LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_MEDITATE), LEVEL_UP_MOVE( 1, MOVE_ROLLING_KICK), LEVEL_UP_MOVE( 1, MOVE_JUMP_KICK), LEVEL_UP_MOVE( 5, MOVE_MEDITATE), LEVEL_UP_MOVE( 9, MOVE_ROLLING_KICK), LEVEL_UP_MOVE(13, MOVE_JUMP_KICK), LEVEL_UP_MOVE(17, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_FEINT), LEVEL_UP_MOVE(29, MOVE_HIGH_JUMP_KICK), LEVEL_UP_MOVE(33, MOVE_MIND_READER), LEVEL_UP_MOVE(37, MOVE_FORESIGHT), LEVEL_UP_MOVE(41, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(45, MOVE_BLAZE_KICK), LEVEL_UP_MOVE(49, MOVE_ENDURE), LEVEL_UP_MOVE(53, MOVE_MEGA_KICK), LEVEL_UP_MOVE(57, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(61, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sHitmonchanLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_COMET_PUNCH), LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH), LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE( 1, MOVE_COUNTER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_PUNCH), LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_AGILITY), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_MACH_PUNCH), LEVEL_UP_MOVE( 6, MOVE_AGILITY), LEVEL_UP_MOVE(11, MOVE_PURSUIT), LEVEL_UP_MOVE(16, MOVE_MACH_PUNCH), LEVEL_UP_MOVE(16, MOVE_BULLET_PUNCH), LEVEL_UP_MOVE(21, MOVE_FEINT), LEVEL_UP_MOVE(26, MOVE_VACUUM_WAVE), LEVEL_UP_MOVE(31, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(36, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(36, MOVE_ICE_PUNCH), LEVEL_UP_MOVE(36, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE(41, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE(46, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(50, MOVE_DETECT), LEVEL_UP_MOVE(56, MOVE_FOCUS_PUNCH), LEVEL_UP_MOVE(61, MOVE_COUNTER), LEVEL_UP_MOVE(66, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sLickitungLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(13, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(17, MOVE_WRAP), LEVEL_UP_MOVE(21, MOVE_STOMP), LEVEL_UP_MOVE(25, MOVE_DISABLE), LEVEL_UP_MOVE(29, MOVE_SLAM), LEVEL_UP_MOVE(33, MOVE_ROLLOUT), LEVEL_UP_MOVE(37, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(41, MOVE_ME_FIRST), LEVEL_UP_MOVE(45, MOVE_REFRESH), LEVEL_UP_MOVE(49, MOVE_SCREECH), LEVEL_UP_MOVE(53, MOVE_POWER_WHIP), LEVEL_UP_MOVE(57, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sKoffingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_SMOG), LEVEL_UP_MOVE( 7, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(12, MOVE_ASSURANCE), LEVEL_UP_MOVE(15, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(18, MOVE_SLUDGE), LEVEL_UP_MOVE(23, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(26, MOVE_HAZE), LEVEL_UP_MOVE(29, MOVE_GYRO_BALL), LEVEL_UP_MOVE(34, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(37, MOVE_EXPLOSION), LEVEL_UP_MOVE(40, MOVE_DESTINY_BOND), LEVEL_UP_MOVE(42, MOVE_BELCH), LEVEL_UP_MOVE(45, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sWeezingLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 4, MOVE_SMOG), LEVEL_UP_MOVE( 7, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(12, MOVE_ASSURANCE), LEVEL_UP_MOVE(15, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(18, MOVE_SLUDGE), LEVEL_UP_MOVE(23, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(26, MOVE_HAZE), LEVEL_UP_MOVE(29, MOVE_GYRO_BALL), LEVEL_UP_MOVE(34, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(40, MOVE_EXPLOSION), LEVEL_UP_MOVE(46, MOVE_DESTINY_BOND), LEVEL_UP_MOVE(51, MOVE_BELCH), LEVEL_UP_MOVE(57, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sRhyhornLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE), LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(17, MOVE_STOMP), LEVEL_UP_MOVE(21, MOVE_BULLDOZE), LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(33, MOVE_DRILL_RUN), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_STONE_EDGE), LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(49, MOVE_MEGAHORN), LEVEL_UP_MOVE(53, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sRhydonLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_HORN_DRILL), LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE), LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(17, MOVE_STOMP), LEVEL_UP_MOVE(21, MOVE_BULLDOZE), LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(33, MOVE_DRILL_RUN), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_STONE_EDGE), LEVEL_UP_MOVE(48, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(55, MOVE_MEGAHORN), LEVEL_UP_MOVE(62, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sChanseyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_REFRESH), LEVEL_UP_MOVE(12, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(16, MOVE_SOFT_BOILED), LEVEL_UP_MOVE(20, MOVE_BESTOW), LEVEL_UP_MOVE(23, MOVE_MINIMIZE), LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_SING), LEVEL_UP_MOVE(35, MOVE_FLING), LEVEL_UP_MOVE(39, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(44, MOVE_EGG_BOMB), LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(57, MOVE_HEALING_WISH), LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sTangelaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_INGRAIN), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 4, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), LEVEL_UP_MOVE(10, MOVE_ABSORB), LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), LEVEL_UP_MOVE(17, MOVE_BIND), LEVEL_UP_MOVE(20, MOVE_GROWTH), LEVEL_UP_MOVE(23, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(27, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(30, MOVE_STUN_SPORE), LEVEL_UP_MOVE(33, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(36, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(38, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(41, MOVE_SLAM), LEVEL_UP_MOVE(44, MOVE_TICKLE), LEVEL_UP_MOVE(46, MOVE_WRING_OUT), LEVEL_UP_MOVE(48, MOVE_GRASSY_TERRAIN), LEVEL_UP_MOVE(50, MOVE_POWER_WHIP), LEVEL_UP_END }; static const struct LevelUpMove sKangaskhanLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_FAKE_OUT), LEVEL_UP_MOVE(10, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(19, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(22, MOVE_RAGE), LEVEL_UP_MOVE(25, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(31, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(34, MOVE_DIZZY_PUNCH), LEVEL_UP_MOVE(37, MOVE_CRUNCH), LEVEL_UP_MOVE(43, MOVE_ENDURE), LEVEL_UP_MOVE(46, MOVE_OUTRAGE), LEVEL_UP_MOVE(49, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(50, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sHorseaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 5, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(17, MOVE_TWISTER), LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(26, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(31, MOVE_BRINE), LEVEL_UP_MOVE(36, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(46, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSeadraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(17, MOVE_TWISTER), LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(26, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(31, MOVE_BRINE), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(45, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(52, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(60, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sGoldeenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(13, MOVE_FLAIL), LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), LEVEL_UP_MOVE(21, MOVE_AQUA_RING), LEVEL_UP_MOVE(24, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(29, MOVE_AGILITY), LEVEL_UP_MOVE(32, MOVE_WATERFALL), LEVEL_UP_MOVE(37, MOVE_HORN_DRILL), LEVEL_UP_MOVE(40, MOVE_SOAK), LEVEL_UP_MOVE(45, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sSeakingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), LEVEL_UP_MOVE( 1, MOVE_POISON_JAB), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(13, MOVE_FLAIL), LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), LEVEL_UP_MOVE(21, MOVE_AQUA_RING), LEVEL_UP_MOVE(24, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(29, MOVE_AGILITY), LEVEL_UP_MOVE(32, MOVE_WATERFALL), LEVEL_UP_MOVE(40, MOVE_HORN_DRILL), LEVEL_UP_MOVE(46, MOVE_SOAK), LEVEL_UP_MOVE(54, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sStaryuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(10, MOVE_RECOVER), LEVEL_UP_MOVE(13, MOVE_PSYWAVE), LEVEL_UP_MOVE(16, MOVE_SWIFT), LEVEL_UP_MOVE(18, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(22, MOVE_CAMOUFLAGE), LEVEL_UP_MOVE(24, MOVE_GYRO_BALL), LEVEL_UP_MOVE(28, MOVE_BRINE), LEVEL_UP_MOVE(31, MOVE_MINIMIZE), LEVEL_UP_MOVE(35, MOVE_REFLECT_TYPE), LEVEL_UP_MOVE(37, MOVE_POWER_GEM), LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(42, MOVE_PSYCHIC), LEVEL_UP_MOVE(46, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(49, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sStarmieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE( 1, MOVE_SPOTLIGHT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 1, MOVE_RECOVER), LEVEL_UP_MOVE( 1, MOVE_SWIFT), LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY), LEVEL_UP_END }; static const struct LevelUpMove sMrmimeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD), LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), LEVEL_UP_MOVE( 1, MOVE_POWER_SWAP), LEVEL_UP_MOVE( 1, MOVE_GUARD_SWAP), LEVEL_UP_MOVE( 1, MOVE_BARRIER), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 4, MOVE_COPYCAT), LEVEL_UP_MOVE( 8, MOVE_MEDITATE), LEVEL_UP_MOVE(11, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(15, MOVE_MIMIC), LEVEL_UP_MOVE(15, MOVE_PSYWAVE), LEVEL_UP_MOVE(18, MOVE_ENCORE), LEVEL_UP_MOVE(22, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(22, MOVE_REFLECT), LEVEL_UP_MOVE(25, MOVE_PSYBEAM), LEVEL_UP_MOVE(29, MOVE_SUBSTITUTE), LEVEL_UP_MOVE(32, MOVE_RECYCLE), LEVEL_UP_MOVE(36, MOVE_TRICK), LEVEL_UP_MOVE(39, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_ROLE_PLAY), LEVEL_UP_MOVE(46, MOVE_BATON_PASS), LEVEL_UP_MOVE(50, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sScytherLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VACUUM_WAVE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_PURSUIT), LEVEL_UP_MOVE(13, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(17, MOVE_AGILITY), LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), LEVEL_UP_MOVE(25, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(37, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(41, MOVE_X_SCISSOR), LEVEL_UP_MOVE(45, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(49, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(50, MOVE_AIR_SLASH), LEVEL_UP_MOVE(57, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(61, MOVE_FEINT), LEVEL_UP_END }; static const struct LevelUpMove sJynxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DRAINING_KISS), LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_LOVELY_KISS), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 5, MOVE_LICK), LEVEL_UP_MOVE( 8, MOVE_LOVELY_KISS), LEVEL_UP_MOVE(11, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(18, MOVE_ICE_PUNCH), LEVEL_UP_MOVE(21, MOVE_HEART_STAMP), LEVEL_UP_MOVE(25, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(28, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(33, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(39, MOVE_AVALANCHE), LEVEL_UP_MOVE(44, MOVE_BODY_SLAM), LEVEL_UP_MOVE(49, MOVE_WRING_OUT), LEVEL_UP_MOVE(55, MOVE_PERISH_SONG), LEVEL_UP_MOVE(60, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sElectabuzzLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), LEVEL_UP_MOVE(12, MOVE_SWIFT), LEVEL_UP_MOVE(15, MOVE_SHOCK_WAVE), LEVEL_UP_MOVE(19, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(26, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(29, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(36, MOVE_DISCHARGE), LEVEL_UP_MOVE(42, MOVE_SCREECH), LEVEL_UP_MOVE(49, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(55, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sMagmarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(12, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(29, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE(36, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(42, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(55, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sPinsirLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 4, MOVE_BIND), LEVEL_UP_MOVE( 8, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(11, MOVE_HARDEN), LEVEL_UP_MOVE(15, MOVE_REVENGE), LEVEL_UP_MOVE(18, MOVE_VITAL_THROW), LEVEL_UP_MOVE(22, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(26, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(29, MOVE_X_SCISSOR), LEVEL_UP_MOVE(33, MOVE_SUBMISSION), LEVEL_UP_MOVE(36, MOVE_STORM_THROW), LEVEL_UP_MOVE(40, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(43, MOVE_THRASH), LEVEL_UP_MOVE(47, MOVE_SUPERPOWER), LEVEL_UP_MOVE(50, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sTaurosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_RAGE), LEVEL_UP_MOVE( 8, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(11, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_PURSUIT), LEVEL_UP_MOVE(19, MOVE_REST), LEVEL_UP_MOVE(24, MOVE_PAYBACK), LEVEL_UP_MOVE(29, MOVE_WORK_UP), LEVEL_UP_MOVE(35, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(48, MOVE_SWAGGER), LEVEL_UP_MOVE(55, MOVE_THRASH), LEVEL_UP_MOVE(63, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(71, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sMagikarpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE(15, MOVE_TACKLE), LEVEL_UP_MOVE(30, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sGyaradosLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_THRASH), LEVEL_UP_MOVE(21, MOVE_LEER), LEVEL_UP_MOVE(24, MOVE_TWISTER), LEVEL_UP_MOVE(27, MOVE_ICE_FANG), LEVEL_UP_MOVE(30, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(33, MOVE_SCARY_FACE), LEVEL_UP_MOVE(36, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(39, MOVE_CRUNCH), LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(45, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(48, MOVE_HURRICANE), LEVEL_UP_MOVE(51, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(54, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sLaprasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_MIST), LEVEL_UP_MOVE( 7, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), LEVEL_UP_MOVE(18, MOVE_BODY_SLAM), LEVEL_UP_MOVE(22, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(27, MOVE_PERISH_SONG), LEVEL_UP_MOVE(32, MOVE_ICE_BEAM), LEVEL_UP_MOVE(37, MOVE_BRINE), LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(50, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sDittoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TRANSFORM), LEVEL_UP_END }; static const struct LevelUpMove sEeveeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_BITE), LEVEL_UP_MOVE(17, MOVE_SWIFT), LEVEL_UP_MOVE(20, MOVE_REFRESH), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(29, MOVE_CHARM), LEVEL_UP_MOVE(33, MOVE_BATON_PASS), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), LEVEL_UP_MOVE(45, MOVE_TRUMP_CARD), LEVEL_UP_END }; static const struct LevelUpMove sVaporeonLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_WATER_PULSE), LEVEL_UP_MOVE(20, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(25, MOVE_AQUA_RING), LEVEL_UP_MOVE(29, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(33, MOVE_HAZE), LEVEL_UP_MOVE(37, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sJolteonLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(20, MOVE_THUNDER_FANG), LEVEL_UP_MOVE(25, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(29, MOVE_AGILITY), LEVEL_UP_MOVE(33, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(37, MOVE_DISCHARGE), LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), LEVEL_UP_MOVE(45, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sFlareonLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_FIRE_FANG), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), LEVEL_UP_MOVE(33, MOVE_SMOG), LEVEL_UP_MOVE(37, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), LEVEL_UP_MOVE(45, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sPorygon2LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONVERSION), LEVEL_UP_MOVE( 1, MOVE_SHARPEN), LEVEL_UP_MOVE( 7, MOVE_PSYBEAM), LEVEL_UP_MOVE(12, MOVE_AGILITY), LEVEL_UP_MOVE(18, MOVE_RECOVER), LEVEL_UP_MOVE(23, MOVE_MAGNET_RISE), LEVEL_UP_MOVE(29, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(34, MOVE_RECYCLE), LEVEL_UP_MOVE(40, MOVE_DISCHARGE), LEVEL_UP_MOVE(45, MOVE_LOCK_ON), LEVEL_UP_MOVE(50, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(56, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sOmanyteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(16, MOVE_ROLLOUT), LEVEL_UP_MOVE(19, MOVE_LEER), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), LEVEL_UP_MOVE(28, MOVE_BRINE), LEVEL_UP_MOVE(34, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(43, MOVE_TICKLE), LEVEL_UP_MOVE(46, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(50, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sOmastarLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SPIKE_CANNON), LEVEL_UP_MOVE( 1, MOVE_SPIKE_CANNON), LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(16, MOVE_ROLLOUT), LEVEL_UP_MOVE(19, MOVE_LEER), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), LEVEL_UP_MOVE(28, MOVE_BRINE), LEVEL_UP_MOVE(34, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(48, MOVE_TICKLE), LEVEL_UP_MOVE(56, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(67, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(75, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sKabutoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE(11, MOVE_LEER), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(26, MOVE_ENDURE), LEVEL_UP_MOVE(31, MOVE_AQUA_JET), LEVEL_UP_MOVE(36, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(41, MOVE_METAL_SOUND), LEVEL_UP_MOVE(46, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(50, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sKabutopsLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE(11, MOVE_LEER), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(26, MOVE_ENDURE), LEVEL_UP_MOVE(31, MOVE_AQUA_JET), LEVEL_UP_MOVE(36, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), LEVEL_UP_MOVE(54, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(63, MOVE_WRING_OUT), LEVEL_UP_MOVE(72, MOVE_NIGHT_SLASH), LEVEL_UP_END }; static const struct LevelUpMove sAerodactylLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 9, MOVE_ROAR), LEVEL_UP_MOVE(17, MOVE_AGILITY), LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(33, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(49, MOVE_SKY_DROP), LEVEL_UP_MOVE(57, MOVE_IRON_HEAD), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(73, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(81, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sSnorlaxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 9, MOVE_AMNESIA), LEVEL_UP_MOVE(12, MOVE_LICK), LEVEL_UP_MOVE(17, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(20, MOVE_YAWN), LEVEL_UP_MOVE(25, MOVE_BODY_SLAM), LEVEL_UP_MOVE(28, MOVE_REST), LEVEL_UP_MOVE(28, MOVE_SNORE), LEVEL_UP_MOVE(33, MOVE_SLEEP_TALK), LEVEL_UP_MOVE(35, MOVE_GIGA_IMPACT), LEVEL_UP_MOVE(36, MOVE_ROLLOUT), LEVEL_UP_MOVE(41, MOVE_BLOCK), LEVEL_UP_MOVE(44, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(49, MOVE_CRUNCH), LEVEL_UP_MOVE(50, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE(57, MOVE_HIGH_HORSEPOWER), LEVEL_UP_END }; static const struct LevelUpMove sArticunoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 8, MOVE_MIST), LEVEL_UP_MOVE(15, MOVE_ICE_SHARD), LEVEL_UP_MOVE(22, MOVE_MIND_READER), LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(36, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_FREEZE_DRY), LEVEL_UP_MOVE(50, MOVE_REFLECT), LEVEL_UP_MOVE(57, MOVE_HAIL), LEVEL_UP_MOVE(64, MOVE_TAILWIND), LEVEL_UP_MOVE(71, MOVE_ICE_BEAM), LEVEL_UP_MOVE(78, MOVE_BLIZZARD), LEVEL_UP_MOVE(85, MOVE_ROOST), LEVEL_UP_MOVE(92, MOVE_HURRICANE), LEVEL_UP_MOVE(99, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sZapdosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(15, MOVE_DETECT), LEVEL_UP_MOVE(22, MOVE_PLUCK), LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(36, MOVE_CHARGE), LEVEL_UP_MOVE(43, MOVE_AGILITY), LEVEL_UP_MOVE(50, MOVE_DISCHARGE), LEVEL_UP_MOVE(57, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(64, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(71, MOVE_DRILL_PECK), LEVEL_UP_MOVE(78, MOVE_THUNDER), LEVEL_UP_MOVE(85, MOVE_ROOST), LEVEL_UP_MOVE(92, MOVE_MAGNETIC_FLUX), LEVEL_UP_MOVE(99, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sMoltresLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(15, MOVE_AGILITY), LEVEL_UP_MOVE(22, MOVE_ENDURE), LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), LEVEL_UP_MOVE(50, MOVE_AIR_SLASH), LEVEL_UP_MOVE(57, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(64, MOVE_HEAT_WAVE), LEVEL_UP_MOVE(71, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(78, MOVE_SKY_ATTACK), LEVEL_UP_MOVE(85, MOVE_ROOST), LEVEL_UP_MOVE(92, MOVE_HURRICANE), LEVEL_UP_MOVE(99, MOVE_BURN_UP), LEVEL_UP_END }; static const struct LevelUpMove sDratiniLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(11, MOVE_TWISTER), LEVEL_UP_MOVE(15, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(21, MOVE_SLAM), LEVEL_UP_MOVE(25, MOVE_AGILITY), LEVEL_UP_MOVE(31, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(35, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(41, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(45, MOVE_SAFEGUARD), LEVEL_UP_MOVE(51, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(55, MOVE_OUTRAGE), LEVEL_UP_MOVE(61, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sDragonairLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 5, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(11, MOVE_TWISTER), LEVEL_UP_MOVE(15, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(21, MOVE_SLAM), LEVEL_UP_MOVE(25, MOVE_AGILITY), LEVEL_UP_MOVE(33, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(39, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(47, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(53, MOVE_SAFEGUARD), LEVEL_UP_MOVE(61, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(67, MOVE_OUTRAGE), LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sDragoniteLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_HURRICANE), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ROOST), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 5, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(11, MOVE_TWISTER), LEVEL_UP_MOVE(15, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(21, MOVE_SLAM), LEVEL_UP_MOVE(25, MOVE_AGILITY), LEVEL_UP_MOVE(33, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(39, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(47, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(53, MOVE_SAFEGUARD), LEVEL_UP_MOVE(61, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(67, MOVE_OUTRAGE), LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(81, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sMewtwoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LASER_FOCUS), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_MOVE( 8, MOVE_SWIFT), LEVEL_UP_MOVE(15, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(22, MOVE_PSYCH_UP), LEVEL_UP_MOVE(29, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE(36, MOVE_PSYCHO_CUT), LEVEL_UP_MOVE(43, MOVE_POWER_SWAP), LEVEL_UP_MOVE(43, MOVE_GUARD_SWAP), LEVEL_UP_MOVE(50, MOVE_RECOVER), LEVEL_UP_MOVE(57, MOVE_PSYCHIC), LEVEL_UP_MOVE(64, MOVE_BARRIER), LEVEL_UP_MOVE(70, MOVE_AURA_SPHERE), LEVEL_UP_MOVE(79, MOVE_AMNESIA), LEVEL_UP_MOVE(86, MOVE_MIST), LEVEL_UP_MOVE(93, MOVE_ME_FIRST), LEVEL_UP_END }; static const struct LevelUpMove sMewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_REFLECT_TYPE), LEVEL_UP_MOVE( 1, MOVE_TRANSFORM), LEVEL_UP_MOVE(10, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(20, MOVE_METRONOME), LEVEL_UP_MOVE(30, MOVE_PSYCHIC), LEVEL_UP_MOVE(40, MOVE_BARRIER), LEVEL_UP_MOVE(50, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(60, MOVE_AMNESIA), LEVEL_UP_MOVE(70, MOVE_ME_FIRST), LEVEL_UP_MOVE(80, MOVE_BATON_PASS), LEVEL_UP_MOVE(90, MOVE_NASTY_PLOT), LEVEL_UP_END }; static const struct LevelUpMove sChikoritaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 9, MOVE_POISON_POWDER), LEVEL_UP_MOVE(12, MOVE_SYNTHESIS), LEVEL_UP_MOVE(17, MOVE_REFLECT), LEVEL_UP_MOVE(20, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(23, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(28, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(34, MOVE_BODY_SLAM), LEVEL_UP_MOVE(39, MOVE_SAFEGUARD), LEVEL_UP_MOVE(42, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(45, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sBayleefLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), LEVEL_UP_MOVE( 6, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 9, MOVE_POISON_POWDER), LEVEL_UP_MOVE(12, MOVE_SYNTHESIS), LEVEL_UP_MOVE(18, MOVE_REFLECT), LEVEL_UP_MOVE(22, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(26, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(32, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(40, MOVE_BODY_SLAM), LEVEL_UP_MOVE(46, MOVE_SAFEGUARD), LEVEL_UP_MOVE(50, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(54, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sMeganiumLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_PETAL_DANCE), LEVEL_UP_MOVE( 1, MOVE_PETAL_DANCE), LEVEL_UP_MOVE( 1, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), LEVEL_UP_MOVE( 6, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 9, MOVE_POISON_POWDER), LEVEL_UP_MOVE(12, MOVE_SYNTHESIS), LEVEL_UP_MOVE(18, MOVE_REFLECT), LEVEL_UP_MOVE(22, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(26, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(34, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(40, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(46, MOVE_BODY_SLAM), LEVEL_UP_MOVE(54, MOVE_SAFEGUARD), LEVEL_UP_MOVE(60, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(66, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(70, MOVE_PETAL_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sCyndaquilLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(10, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(19, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(22, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(28, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(31, MOVE_SWIFT), LEVEL_UP_MOVE(37, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(40, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(46, MOVE_INFERNO), LEVEL_UP_MOVE(49, MOVE_ROLLOUT), LEVEL_UP_MOVE(55, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(58, MOVE_BURN_UP), LEVEL_UP_MOVE(64, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sQuilavaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(10, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(24, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(31, MOVE_SWIFT), LEVEL_UP_MOVE(35, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(42, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(46, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(53, MOVE_INFERNO), LEVEL_UP_MOVE(57, MOVE_ROLLOUT), LEVEL_UP_MOVE(64, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(68, MOVE_BURN_UP), LEVEL_UP_MOVE(75, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sTyphlosionLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ERUPTION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE( 1, MOVE_GYRO_BALL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(10, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(24, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(31, MOVE_SWIFT), LEVEL_UP_MOVE(35, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(43, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(48, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(56, MOVE_INFERNO), LEVEL_UP_MOVE(61, MOVE_ROLLOUT), LEVEL_UP_MOVE(69, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(74, MOVE_BURN_UP), LEVEL_UP_MOVE(82, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sTotodileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_SCARY_FACE), LEVEL_UP_MOVE(20, MOVE_ICE_FANG), LEVEL_UP_MOVE(22, MOVE_FLAIL), LEVEL_UP_MOVE(27, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(34, MOVE_SLASH), LEVEL_UP_MOVE(36, MOVE_SCREECH), LEVEL_UP_MOVE(41, MOVE_THRASH), LEVEL_UP_MOVE(43, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(48, MOVE_SUPERPOWER), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCroconawLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_SCARY_FACE), LEVEL_UP_MOVE(21, MOVE_ICE_FANG), LEVEL_UP_MOVE(24, MOVE_FLAIL), LEVEL_UP_MOVE(30, MOVE_CRUNCH), LEVEL_UP_MOVE(33, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(39, MOVE_SLASH), LEVEL_UP_MOVE(42, MOVE_SCREECH), LEVEL_UP_MOVE(48, MOVE_THRASH), LEVEL_UP_MOVE(51, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(57, MOVE_SUPERPOWER), LEVEL_UP_MOVE(60, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sFeraligatrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_AGILITY), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_SCARY_FACE), LEVEL_UP_MOVE(21, MOVE_ICE_FANG), LEVEL_UP_MOVE(24, MOVE_FLAIL), LEVEL_UP_MOVE(32, MOVE_CRUNCH), LEVEL_UP_MOVE(37, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(45, MOVE_SLASH), LEVEL_UP_MOVE(50, MOVE_SCREECH), LEVEL_UP_MOVE(58, MOVE_THRASH), LEVEL_UP_MOVE(63, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(71, MOVE_SUPERPOWER), LEVEL_UP_MOVE(76, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSentretLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_HELPING_HAND), LEVEL_UP_MOVE(19, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(25, MOVE_SLAM), LEVEL_UP_MOVE(28, MOVE_REST), LEVEL_UP_MOVE(31, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(36, MOVE_AMNESIA), LEVEL_UP_MOVE(39, MOVE_BATON_PASS), LEVEL_UP_MOVE(42, MOVE_ME_FIRST), LEVEL_UP_MOVE(47, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sFurretLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_AGILITY), LEVEL_UP_MOVE( 1, MOVE_AGILITY), LEVEL_UP_MOVE( 1, MOVE_COIL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_HELPING_HAND), LEVEL_UP_MOVE(21, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(28, MOVE_SLAM), LEVEL_UP_MOVE(32, MOVE_REST), LEVEL_UP_MOVE(36, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(42, MOVE_AMNESIA), LEVEL_UP_MOVE(46, MOVE_BATON_PASS), LEVEL_UP_MOVE(50, MOVE_ME_FIRST), LEVEL_UP_MOVE(56, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sHoothootLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 4, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 7, MOVE_PECK), LEVEL_UP_MOVE(10, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE(16, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(19, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE(22, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(28, MOVE_REFLECT), LEVEL_UP_MOVE(31, MOVE_AIR_SLASH), LEVEL_UP_MOVE(34, MOVE_UPROAR), LEVEL_UP_MOVE(37, MOVE_ROOST), LEVEL_UP_MOVE(40, MOVE_MOONBLAST), LEVEL_UP_MOVE(43, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE(46, MOVE_DREAM_EATER), LEVEL_UP_END }; static const struct LevelUpMove sNoctowlLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DREAM_EATER), LEVEL_UP_MOVE( 1, MOVE_SKY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 4, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 7, MOVE_PECK), LEVEL_UP_MOVE(10, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE(16, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(19, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE(23, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_REFLECT), LEVEL_UP_MOVE(35, MOVE_AIR_SLASH), LEVEL_UP_MOVE(39, MOVE_UPROAR), LEVEL_UP_MOVE(43, MOVE_ROOST), LEVEL_UP_MOVE(47, MOVE_MOONBLAST), LEVEL_UP_MOVE(51, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE(55, MOVE_DREAM_EATER), LEVEL_UP_END }; static const struct LevelUpMove sLedybaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_SWIFT), LEVEL_UP_MOVE(12, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(12, MOVE_REFLECT), LEVEL_UP_MOVE(12, MOVE_SAFEGUARD), LEVEL_UP_MOVE(15, MOVE_MACH_PUNCH), LEVEL_UP_MOVE(19, MOVE_SILVER_WIND), LEVEL_UP_MOVE(22, MOVE_COMET_PUNCH), LEVEL_UP_MOVE(26, MOVE_BATON_PASS), LEVEL_UP_MOVE(29, MOVE_AGILITY), LEVEL_UP_MOVE(33, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(36, MOVE_AIR_SLASH), LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sLedianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_SWIFT), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_SWIFT), LEVEL_UP_MOVE(12, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(12, MOVE_REFLECT), LEVEL_UP_MOVE(12, MOVE_SAFEGUARD), LEVEL_UP_MOVE(15, MOVE_MACH_PUNCH), LEVEL_UP_MOVE(20, MOVE_SILVER_WIND), LEVEL_UP_MOVE(24, MOVE_COMET_PUNCH), LEVEL_UP_MOVE(29, MOVE_BATON_PASS), LEVEL_UP_MOVE(33, MOVE_AGILITY), LEVEL_UP_MOVE(38, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(42, MOVE_AIR_SLASH), LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sSpinarakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 8, MOVE_INFESTATION), LEVEL_UP_MOVE(12, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(19, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(22, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(26, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(29, MOVE_SPIDER_WEB), LEVEL_UP_MOVE(33, MOVE_AGILITY), LEVEL_UP_MOVE(36, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(40, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_POISON_JAB), LEVEL_UP_MOVE(47, MOVE_CROSS_POISON), LEVEL_UP_MOVE(50, MOVE_STICKY_WEB), LEVEL_UP_MOVE(54, MOVE_TOXIC_THREAD), LEVEL_UP_END }; static const struct LevelUpMove sAriadosLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 8, MOVE_INFESTATION), LEVEL_UP_MOVE(12, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(19, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(23, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(28, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(32, MOVE_SPIDER_WEB), LEVEL_UP_MOVE(37, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(46, MOVE_PSYCHIC), LEVEL_UP_MOVE(50, MOVE_POISON_JAB), LEVEL_UP_MOVE(55, MOVE_CROSS_POISON), LEVEL_UP_MOVE(58, MOVE_STICKY_WEB), LEVEL_UP_MOVE(63, MOVE_TOXIC_THREAD), LEVEL_UP_END }; static const struct LevelUpMove sCrobatLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_CROSS_POISON), LEVEL_UP_MOVE( 1, MOVE_CROSS_POISON), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(19, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(24, MOVE_SWIFT), LEVEL_UP_MOVE(27, MOVE_POISON_FANG), LEVEL_UP_MOVE(32, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(35, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(40, MOVE_HAZE), LEVEL_UP_MOVE(43, MOVE_VENOSHOCK), LEVEL_UP_MOVE(48, MOVE_AIR_SLASH), LEVEL_UP_MOVE(51, MOVE_QUICK_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sChinchouLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 6, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 9, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(12, MOVE_WATER_GUN), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(23, MOVE_SPARK), LEVEL_UP_MOVE(28, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(31, MOVE_FLAIL), LEVEL_UP_MOVE(34, MOVE_DISCHARGE), LEVEL_UP_MOVE(39, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(42, MOVE_AQUA_RING), LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(47, MOVE_ION_DELUGE), LEVEL_UP_MOVE(50, MOVE_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sLanturnLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_STOCKPILE), // LEVEL_UP_MOVE( 0, MOVE_SWALLOW), // LEVEL_UP_MOVE( 0, MOVE_SPIT_UP), LEVEL_UP_MOVE( 1, MOVE_STOCKPILE), LEVEL_UP_MOVE( 1, MOVE_SWALLOW), LEVEL_UP_MOVE( 1, MOVE_SPIT_UP), LEVEL_UP_MOVE( 1, MOVE_EERIE_IMPULSE), LEVEL_UP_MOVE( 1, MOVE_SPOTLIGHT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE( 6, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 9, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(12, MOVE_WATER_GUN), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(23, MOVE_SPARK), LEVEL_UP_MOVE(29, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(33, MOVE_FLAIL), LEVEL_UP_MOVE(37, MOVE_DISCHARGE), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(47, MOVE_AQUA_RING), LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(54, MOVE_ION_DELUGE), LEVEL_UP_MOVE(58, MOVE_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sPichuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_SWEET_KISS), LEVEL_UP_MOVE(13, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), LEVEL_UP_END }; static const struct LevelUpMove sCleffaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 4, MOVE_ENCORE), LEVEL_UP_MOVE( 7, MOVE_SING), LEVEL_UP_MOVE(10, MOVE_SWEET_KISS), LEVEL_UP_MOVE(13, MOVE_COPYCAT), LEVEL_UP_MOVE(16, MOVE_MAGICAL_LEAF), LEVEL_UP_END }; static const struct LevelUpMove sIgglybuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 5, MOVE_POUND), LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS), LEVEL_UP_MOVE(11, MOVE_COPYCAT), LEVEL_UP_END }; static const struct LevelUpMove sTogepiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 5, MOVE_METRONOME), LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS), LEVEL_UP_MOVE(13, MOVE_YAWN), LEVEL_UP_MOVE(17, MOVE_ENCORE), LEVEL_UP_MOVE(21, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(25, MOVE_BESTOW), LEVEL_UP_MOVE(29, MOVE_WISH), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), LEVEL_UP_MOVE(41, MOVE_BATON_PASS), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(49, MOVE_LAST_RESORT), LEVEL_UP_MOVE(53, MOVE_AFTER_YOU), LEVEL_UP_END }; static const struct LevelUpMove sTogeticLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 1, MOVE_METRONOME), LEVEL_UP_MOVE( 1, MOVE_SWEET_KISS), LEVEL_UP_MOVE( 5, MOVE_METRONOME), LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS), LEVEL_UP_MOVE(13, MOVE_YAWN), LEVEL_UP_MOVE(14, MOVE_FAIRY_WIND), LEVEL_UP_MOVE(17, MOVE_ENCORE), LEVEL_UP_MOVE(21, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(25, MOVE_BESTOW), LEVEL_UP_MOVE(29, MOVE_WISH), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), LEVEL_UP_MOVE(41, MOVE_BATON_PASS), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(49, MOVE_LAST_RESORT), LEVEL_UP_MOVE(53, MOVE_AFTER_YOU), LEVEL_UP_END }; static const struct LevelUpMove sNatuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 9, MOVE_TELEPORT), LEVEL_UP_MOVE(12, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(17, MOVE_STORED_POWER), LEVEL_UP_MOVE(20, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(28, MOVE_WISH), LEVEL_UP_MOVE(33, MOVE_PSYCHIC), LEVEL_UP_MOVE(36, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE(39, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE(44, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(47, MOVE_POWER_SWAP), LEVEL_UP_MOVE(47, MOVE_GUARD_SWAP), LEVEL_UP_MOVE(50, MOVE_ME_FIRST), LEVEL_UP_END }; static const struct LevelUpMove sXatuLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_AIR_SLASH), LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), LEVEL_UP_MOVE( 1, MOVE_TAILWIND), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 6, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 9, MOVE_TELEPORT), LEVEL_UP_MOVE(12, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(17, MOVE_STORED_POWER), LEVEL_UP_MOVE(20, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(29, MOVE_WISH), LEVEL_UP_MOVE(35, MOVE_PSYCHIC), LEVEL_UP_MOVE(39, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE(43, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE(49, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(53, MOVE_POWER_SWAP), LEVEL_UP_MOVE(53, MOVE_GUARD_SWAP), LEVEL_UP_MOVE(57, MOVE_ME_FIRST), LEVEL_UP_END }; static const struct LevelUpMove sMareepLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 8, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(11, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(15, MOVE_CHARGE), LEVEL_UP_MOVE(18, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(29, MOVE_POWER_GEM), LEVEL_UP_MOVE(32, MOVE_DISCHARGE), LEVEL_UP_MOVE(36, MOVE_COTTON_GUARD), LEVEL_UP_MOVE(39, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(43, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(46, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sFlaaffyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 8, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(11, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(16, MOVE_CHARGE), LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(25, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(34, MOVE_POWER_GEM), LEVEL_UP_MOVE(38, MOVE_DISCHARGE), LEVEL_UP_MOVE(43, MOVE_COTTON_GUARD), LEVEL_UP_MOVE(47, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(52, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(56, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sAmpharosLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), LEVEL_UP_MOVE( 1, MOVE_ION_DELUGE), LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 8, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(11, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(16, MOVE_CHARGE), LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(25, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(35, MOVE_POWER_GEM), LEVEL_UP_MOVE(40, MOVE_DISCHARGE), LEVEL_UP_MOVE(46, MOVE_COTTON_GUARD), LEVEL_UP_MOVE(51, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(57, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(62, MOVE_THUNDER), LEVEL_UP_MOVE(65, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sBellossomLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE( 1, MOVE_LEAF_STORM), LEVEL_UP_MOVE( 1, MOVE_LEAF_BLADE), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(39, MOVE_QUIVER_DANCE), LEVEL_UP_MOVE(49, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(59, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(69, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sMarillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 2, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_BUBBLE), LEVEL_UP_MOVE(10, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(16, MOVE_HELPING_HAND), LEVEL_UP_MOVE(20, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(23, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE(28, MOVE_AQUA_RING), LEVEL_UP_MOVE(31, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(40, MOVE_SUPERPOWER), LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sAzumarillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 2, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_BUBBLE), LEVEL_UP_MOVE(10, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(16, MOVE_HELPING_HAND), LEVEL_UP_MOVE(21, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(25, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE(31, MOVE_AQUA_RING), LEVEL_UP_MOVE(35, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(46, MOVE_SUPERPOWER), LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSudowoodoLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SLAM), LEVEL_UP_MOVE( 1, MOVE_SLAM), LEVEL_UP_MOVE( 1, MOVE_WOOD_HAMMER), LEVEL_UP_MOVE( 1, MOVE_COPYCAT), LEVEL_UP_MOVE( 1, MOVE_FLAIL), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 5, MOVE_FLAIL), LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), LEVEL_UP_MOVE(12, MOVE_ROCK_THROW), LEVEL_UP_MOVE(15, MOVE_MIMIC), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK), LEVEL_UP_MOVE(26, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(29, MOVE_BLOCK), LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(36, MOVE_COUNTER), LEVEL_UP_MOVE(40, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(47, MOVE_STONE_EDGE), LEVEL_UP_MOVE(50, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(54, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sPolitoedLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG), LEVEL_UP_MOVE(27, MOVE_SWAGGER), LEVEL_UP_MOVE(37, MOVE_BOUNCE), LEVEL_UP_MOVE(48, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sHoppipLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 4, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_TACKLE), LEVEL_UP_MOVE(10, MOVE_FAIRY_WIND), LEVEL_UP_MOVE(12, MOVE_POISON_POWDER), LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), LEVEL_UP_MOVE(16, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(19, MOVE_BULLET_SEED), LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), LEVEL_UP_MOVE(25, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(28, MOVE_ACROBATICS), LEVEL_UP_MOVE(31, MOVE_RAGE_POWDER), LEVEL_UP_MOVE(34, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(37, MOVE_U_TURN), LEVEL_UP_MOVE(40, MOVE_WORRY_SEED), LEVEL_UP_MOVE(43, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(46, MOVE_BOUNCE), LEVEL_UP_MOVE(49, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sSkiploomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 4, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_TACKLE), LEVEL_UP_MOVE(10, MOVE_FAIRY_WIND), LEVEL_UP_MOVE(12, MOVE_POISON_POWDER), LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), LEVEL_UP_MOVE(16, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(20, MOVE_BULLET_SEED), LEVEL_UP_MOVE(24, MOVE_LEECH_SEED), LEVEL_UP_MOVE(28, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(32, MOVE_ACROBATICS), LEVEL_UP_MOVE(36, MOVE_RAGE_POWDER), LEVEL_UP_MOVE(40, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(44, MOVE_U_TURN), LEVEL_UP_MOVE(48, MOVE_WORRY_SEED), LEVEL_UP_MOVE(52, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(56, MOVE_BOUNCE), LEVEL_UP_MOVE(60, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sJumpluffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 4, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_TACKLE), LEVEL_UP_MOVE(10, MOVE_FAIRY_WIND), LEVEL_UP_MOVE(12, MOVE_POISON_POWDER), LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), LEVEL_UP_MOVE(16, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(20, MOVE_BULLET_SEED), LEVEL_UP_MOVE(24, MOVE_LEECH_SEED), LEVEL_UP_MOVE(29, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(34, MOVE_ACROBATICS), LEVEL_UP_MOVE(39, MOVE_RAGE_POWDER), LEVEL_UP_MOVE(44, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(49, MOVE_U_TURN), LEVEL_UP_MOVE(54, MOVE_WORRY_SEED), LEVEL_UP_MOVE(59, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(64, MOVE_BOUNCE), LEVEL_UP_MOVE(69, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sAipomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 8, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_BATON_PASS), LEVEL_UP_MOVE(15, MOVE_TICKLE), LEVEL_UP_MOVE(18, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(22, MOVE_SWIFT), LEVEL_UP_MOVE(25, MOVE_SCREECH), LEVEL_UP_MOVE(29, MOVE_AGILITY), LEVEL_UP_MOVE(32, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(36, MOVE_FLING), LEVEL_UP_MOVE(39, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(43, MOVE_LAST_RESORT), LEVEL_UP_END }; static const struct LevelUpMove sSunkernLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 4, MOVE_INGRAIN), LEVEL_UP_MOVE( 7, MOVE_GRASS_WHISTLE), LEVEL_UP_MOVE(10, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(16, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(19, MOVE_WORRY_SEED), LEVEL_UP_MOVE(22, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(25, MOVE_ENDEAVOR), LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), LEVEL_UP_MOVE(31, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(34, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(40, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(43, MOVE_SEED_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sSunfloraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FLOWER_SHIELD), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 4, MOVE_INGRAIN), LEVEL_UP_MOVE( 7, MOVE_GRASS_WHISTLE), LEVEL_UP_MOVE(10, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(16, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(19, MOVE_WORRY_SEED), LEVEL_UP_MOVE(22, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(25, MOVE_BULLET_SEED), LEVEL_UP_MOVE(28, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(31, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(34, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(40, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(43, MOVE_LEAF_STORM), LEVEL_UP_MOVE(50, MOVE_PETAL_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sYanmaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(14, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(17, MOVE_DETECT), LEVEL_UP_MOVE(22, MOVE_SUPERSONIC), LEVEL_UP_MOVE(27, MOVE_UPROAR), LEVEL_UP_MOVE(30, MOVE_PURSUIT), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(38, MOVE_HYPNOSIS), LEVEL_UP_MOVE(43, MOVE_WING_ATTACK), LEVEL_UP_MOVE(46, MOVE_SCREECH), LEVEL_UP_MOVE(49, MOVE_U_TURN), LEVEL_UP_MOVE(54, MOVE_AIR_SLASH), LEVEL_UP_MOVE(57, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sWooperLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 9, MOVE_MUD_SHOT), LEVEL_UP_MOVE(15, MOVE_SLAM), LEVEL_UP_MOVE(19, MOVE_MUD_BOMB), LEVEL_UP_MOVE(23, MOVE_AMNESIA), LEVEL_UP_MOVE(29, MOVE_YAWN), LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(43, MOVE_MIST), LEVEL_UP_MOVE(43, MOVE_HAZE), LEVEL_UP_MOVE(47, MOVE_MUDDY_WATER), LEVEL_UP_END }; static const struct LevelUpMove sQuagsireLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 9, MOVE_MUD_SHOT), LEVEL_UP_MOVE(15, MOVE_SLAM), LEVEL_UP_MOVE(19, MOVE_MUD_BOMB), LEVEL_UP_MOVE(24, MOVE_AMNESIA), LEVEL_UP_MOVE(31, MOVE_YAWN), LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(41, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(48, MOVE_MIST), LEVEL_UP_MOVE(48, MOVE_HAZE), LEVEL_UP_MOVE(53, MOVE_MUDDY_WATER), LEVEL_UP_END }; static const struct LevelUpMove sEspeonLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_SWIFT), LEVEL_UP_MOVE(20, MOVE_PSYBEAM), LEVEL_UP_MOVE(25, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(29, MOVE_PSYCH_UP), LEVEL_UP_MOVE(33, MOVE_MORNING_SUN), LEVEL_UP_MOVE(37, MOVE_PSYCHIC), LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), LEVEL_UP_MOVE(45, MOVE_POWER_SWAP), LEVEL_UP_END }; static const struct LevelUpMove sUmbreonLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(20, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_ASSURANCE), LEVEL_UP_MOVE(29, MOVE_SCREECH), LEVEL_UP_MOVE(33, MOVE_MOONLIGHT), LEVEL_UP_MOVE(37, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), LEVEL_UP_MOVE(45, MOVE_GUARD_SWAP), LEVEL_UP_END }; static const struct LevelUpMove sMurkrowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 5, MOVE_PURSUIT), LEVEL_UP_MOVE(11, MOVE_HAZE), LEVEL_UP_MOVE(15, MOVE_WING_ATTACK), LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(25, MOVE_ASSURANCE), LEVEL_UP_MOVE(31, MOVE_TAUNT), LEVEL_UP_MOVE(35, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(41, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(50, MOVE_TAILWIND), LEVEL_UP_MOVE(55, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(61, MOVE_TORMENT), LEVEL_UP_MOVE(65, MOVE_QUASH), LEVEL_UP_END }; static const struct LevelUpMove sSlowkingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), LEVEL_UP_MOVE( 1, MOVE_POWER_GEM), LEVEL_UP_MOVE( 1, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), LEVEL_UP_MOVE(14, MOVE_CONFUSION), LEVEL_UP_MOVE(19, MOVE_DISABLE), LEVEL_UP_MOVE(23, MOVE_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(41, MOVE_SWAGGER), LEVEL_UP_MOVE(45, MOVE_PSYCHIC), LEVEL_UP_MOVE(49, MOVE_TRUMP_CARD), LEVEL_UP_MOVE(54, MOVE_PSYCH_UP), LEVEL_UP_MOVE(58, MOVE_HEAL_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sMisdreavusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 5, MOVE_SPITE), LEVEL_UP_MOVE(10, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(19, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(23, MOVE_HEX), LEVEL_UP_MOVE(28, MOVE_PSYBEAM), LEVEL_UP_MOVE(32, MOVE_PAIN_SPLIT), LEVEL_UP_MOVE(37, MOVE_PAYBACK), LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(46, MOVE_PERISH_SONG), LEVEL_UP_MOVE(50, MOVE_GRUDGE), LEVEL_UP_MOVE(55, MOVE_POWER_GEM), LEVEL_UP_END }; static const struct LevelUpMove sUnownLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HIDDEN_POWER), LEVEL_UP_END }; static const struct LevelUpMove sWobbuffetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COUNTER), LEVEL_UP_MOVE( 1, MOVE_MIRROR_COAT), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sGirafarigLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWER_SWAP), LEVEL_UP_MOVE( 1, MOVE_GUARD_SWAP), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(10, MOVE_ASSURANCE), LEVEL_UP_MOVE(14, MOVE_STOMP), LEVEL_UP_MOVE(19, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_AGILITY), LEVEL_UP_MOVE(28, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(37, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_BATON_PASS), LEVEL_UP_MOVE(46, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(50, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sPinecoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 6, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE( 9, MOVE_BUG_BITE), LEVEL_UP_MOVE(12, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(17, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(20, MOVE_BIDE), LEVEL_UP_MOVE(23, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(28, MOVE_SPIKES), LEVEL_UP_MOVE(31, MOVE_PAYBACK), LEVEL_UP_MOVE(34, MOVE_EXPLOSION), LEVEL_UP_MOVE(39, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(42, MOVE_GYRO_BALL), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sForretressLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_MIRROR_SHOT), // LEVEL_UP_MOVE( 0, MOVE_AUTOTOMIZE), LEVEL_UP_MOVE( 1, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE( 1, MOVE_AUTOTOMIZE), LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), LEVEL_UP_MOVE( 1, MOVE_MAGNET_RISE), LEVEL_UP_MOVE( 1, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE( 6, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE( 9, MOVE_BUG_BITE), LEVEL_UP_MOVE(12, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(17, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(20, MOVE_BIDE), LEVEL_UP_MOVE(23, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(28, MOVE_SPIKES), LEVEL_UP_MOVE(32, MOVE_PAYBACK), LEVEL_UP_MOVE(36, MOVE_EXPLOSION), LEVEL_UP_MOVE(42, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(46, MOVE_GYRO_BALL), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(56, MOVE_MAGNET_RISE), LEVEL_UP_MOVE(60, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(64, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sDunsparceLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 3, MOVE_ROLLOUT), LEVEL_UP_MOVE( 6, MOVE_SPITE), LEVEL_UP_MOVE( 8, MOVE_PURSUIT), LEVEL_UP_MOVE(11, MOVE_SCREECH), LEVEL_UP_MOVE(13, MOVE_MUD_SLAP), LEVEL_UP_MOVE(16, MOVE_YAWN), LEVEL_UP_MOVE(18, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(21, MOVE_BODY_SLAM), LEVEL_UP_MOVE(23, MOVE_DRILL_RUN), LEVEL_UP_MOVE(26, MOVE_ROOST), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_COIL), LEVEL_UP_MOVE(33, MOVE_DIG), LEVEL_UP_MOVE(36, MOVE_GLARE), LEVEL_UP_MOVE(38, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), LEVEL_UP_MOVE(43, MOVE_AIR_SLASH), LEVEL_UP_MOVE(46, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(48, MOVE_ENDURE), LEVEL_UP_MOVE(51, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sGligarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_MOVE(10, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_ACROBATICS), LEVEL_UP_MOVE(27, MOVE_SLASH), LEVEL_UP_MOVE(30, MOVE_U_TURN), LEVEL_UP_MOVE(35, MOVE_SCREECH), LEVEL_UP_MOVE(40, MOVE_X_SCISSOR), LEVEL_UP_MOVE(45, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE(50, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(55, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sSteelixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 4, MOVE_CURSE), LEVEL_UP_MOVE( 7, MOVE_ROCK_THROW), LEVEL_UP_MOVE(10, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(13, MOVE_RAGE), LEVEL_UP_MOVE(16, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(19, MOVE_AUTOTOMIZE), LEVEL_UP_MOVE(20, MOVE_GYRO_BALL), LEVEL_UP_MOVE(22, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(25, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(28, MOVE_SLAM), LEVEL_UP_MOVE(31, MOVE_SCREECH), LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(37, MOVE_CRUNCH), LEVEL_UP_MOVE(40, MOVE_IRON_TAIL), LEVEL_UP_MOVE(43, MOVE_DIG), LEVEL_UP_MOVE(46, MOVE_STONE_EDGE), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(52, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sSnubbullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_LICK), LEVEL_UP_MOVE(19, MOVE_HEADBUTT), LEVEL_UP_MOVE(25, MOVE_ROAR), LEVEL_UP_MOVE(31, MOVE_RAGE), LEVEL_UP_MOVE(37, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE(43, MOVE_PAYBACK), LEVEL_UP_MOVE(49, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sGranbullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_OUTRAGE), LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_LICK), LEVEL_UP_MOVE(19, MOVE_HEADBUTT), LEVEL_UP_MOVE(27, MOVE_ROAR), LEVEL_UP_MOVE(35, MOVE_RAGE), LEVEL_UP_MOVE(43, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE(51, MOVE_PAYBACK), LEVEL_UP_MOVE(59, MOVE_CRUNCH), LEVEL_UP_MOVE(67, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sQwilfishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_SPIKES), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 9, MOVE_HARDEN), LEVEL_UP_MOVE( 9, MOVE_MINIMIZE), LEVEL_UP_MOVE(13, MOVE_BUBBLE), LEVEL_UP_MOVE(17, MOVE_ROLLOUT), LEVEL_UP_MOVE(21, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(25, MOVE_STOCKPILE), LEVEL_UP_MOVE(25, MOVE_SPIT_UP), LEVEL_UP_MOVE(29, MOVE_REVENGE), LEVEL_UP_MOVE(33, MOVE_BRINE), LEVEL_UP_MOVE(37, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(41, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(45, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(49, MOVE_POISON_JAB), LEVEL_UP_MOVE(53, MOVE_DESTINY_BOND), LEVEL_UP_MOVE(57, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(60, MOVE_FELL_STINGER), LEVEL_UP_END }; static const struct LevelUpMove sScizorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_BULLET_PUNCH), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_PURSUIT), LEVEL_UP_MOVE(13, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(17, MOVE_AGILITY), LEVEL_UP_MOVE(21, MOVE_METAL_CLAW), LEVEL_UP_MOVE(25, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(41, MOVE_X_SCISSOR), LEVEL_UP_MOVE(45, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(49, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(50, MOVE_IRON_HEAD), LEVEL_UP_MOVE(57, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(61, MOVE_FEINT), LEVEL_UP_END }; static const struct LevelUpMove sShuckleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_STICKY_WEB), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 5, MOVE_ENCORE), LEVEL_UP_MOVE( 9, MOVE_WRAP), LEVEL_UP_MOVE(12, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE(16, MOVE_SAFEGUARD), LEVEL_UP_MOVE(20, MOVE_REST), LEVEL_UP_MOVE(23, MOVE_ROCK_THROW), LEVEL_UP_MOVE(27, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(31, MOVE_POWER_TRICK), LEVEL_UP_MOVE(34, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(38, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(42, MOVE_BUG_BITE), LEVEL_UP_MOVE(45, MOVE_POWER_SPLIT), LEVEL_UP_MOVE(45, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(49, MOVE_STONE_EDGE), LEVEL_UP_MOVE(53, MOVE_STICKY_WEB), LEVEL_UP_END }; static const struct LevelUpMove sHeracrossLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), LEVEL_UP_MOVE( 1, MOVE_BULLET_SEED), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ENDURE), LEVEL_UP_MOVE( 7, MOVE_FEINT), LEVEL_UP_MOVE(10, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(16, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(19, MOVE_COUNTER), LEVEL_UP_MOVE(25, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(28, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(31, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(34, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_MEGAHORN), LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(46, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sSneaselLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(14, MOVE_ICY_WIND), LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(20, MOVE_AGILITY), LEVEL_UP_MOVE(22, MOVE_METAL_CLAW), LEVEL_UP_MOVE(25, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(28, MOVE_BEAT_UP), LEVEL_UP_MOVE(32, MOVE_SCREECH), LEVEL_UP_MOVE(35, MOVE_SLASH), LEVEL_UP_MOVE(40, MOVE_SNATCH), LEVEL_UP_MOVE(44, MOVE_PUNISHMENT), LEVEL_UP_MOVE(47, MOVE_ICE_SHARD), LEVEL_UP_END }; static const struct LevelUpMove sTeddiursaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FLING), LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(15, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(25, MOVE_PLAY_NICE), LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(36, MOVE_CHARM), LEVEL_UP_MOVE(43, MOVE_REST), LEVEL_UP_MOVE(43, MOVE_SNORE), LEVEL_UP_MOVE(50, MOVE_THRASH), LEVEL_UP_MOVE(57, MOVE_FLING), LEVEL_UP_END }; static const struct LevelUpMove sUrsaringLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(15, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(25, MOVE_PLAY_NICE), LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), LEVEL_UP_MOVE(47, MOVE_REST), LEVEL_UP_MOVE(49, MOVE_SNORE), LEVEL_UP_MOVE(58, MOVE_THRASH), LEVEL_UP_MOVE(67, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sSlugmaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 6, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_ROCK_THROW), LEVEL_UP_MOVE(13, MOVE_HARDEN), LEVEL_UP_MOVE(15, MOVE_INCINERATE), LEVEL_UP_MOVE(20, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(22, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(27, MOVE_FLAME_BURST), LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(34, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(36, MOVE_AMNESIA), LEVEL_UP_MOVE(41, MOVE_BODY_SLAM), LEVEL_UP_MOVE(43, MOVE_RECOVER), LEVEL_UP_MOVE(48, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(50, MOVE_EARTH_POWER), LEVEL_UP_END }; static const struct LevelUpMove sMagcargoLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SHELL_SMASH), LEVEL_UP_MOVE( 1, MOVE_SHELL_SMASH), LEVEL_UP_MOVE( 1, MOVE_EARTH_POWER), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 6, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_ROCK_THROW), LEVEL_UP_MOVE(13, MOVE_HARDEN), LEVEL_UP_MOVE(15, MOVE_INCINERATE), LEVEL_UP_MOVE(20, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(22, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(27, MOVE_FLAME_BURST), LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(34, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(36, MOVE_AMNESIA), LEVEL_UP_MOVE(43, MOVE_BODY_SLAM), LEVEL_UP_MOVE(47, MOVE_RECOVER), LEVEL_UP_MOVE(54, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(58, MOVE_EARTH_POWER), LEVEL_UP_END }; static const struct LevelUpMove sSwinubLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 8, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(11, MOVE_MUD_SLAP), LEVEL_UP_MOVE(14, MOVE_ENDURE), LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), LEVEL_UP_MOVE(21, MOVE_ICY_WIND), LEVEL_UP_MOVE(24, MOVE_ICE_SHARD), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(35, MOVE_MIST), LEVEL_UP_MOVE(37, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(40, MOVE_FLAIL), LEVEL_UP_MOVE(44, MOVE_BLIZZARD), LEVEL_UP_MOVE(48, MOVE_AMNESIA), LEVEL_UP_END }; static const struct LevelUpMove sPiloswineLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 8, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(11, MOVE_MUD_SLAP), LEVEL_UP_MOVE(14, MOVE_ENDURE), LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), LEVEL_UP_MOVE(21, MOVE_ICY_WIND), LEVEL_UP_MOVE(24, MOVE_ICE_FANG), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_MIST), LEVEL_UP_MOVE(41, MOVE_THRASH), LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(52, MOVE_BLIZZARD), LEVEL_UP_MOVE(58, MOVE_AMNESIA), LEVEL_UP_END }; static const struct LevelUpMove sCorsolaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 4, MOVE_BUBBLE), LEVEL_UP_MOVE( 8, MOVE_RECOVER), LEVEL_UP_MOVE(10, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(13, MOVE_REFRESH), LEVEL_UP_MOVE(17, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(20, MOVE_SPIKE_CANNON), LEVEL_UP_MOVE(23, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(27, MOVE_BRINE), LEVEL_UP_MOVE(29, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(31, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(35, MOVE_ENDURE), LEVEL_UP_MOVE(38, MOVE_AQUA_RING), LEVEL_UP_MOVE(41, MOVE_POWER_GEM), LEVEL_UP_MOVE(45, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(47, MOVE_EARTH_POWER), LEVEL_UP_MOVE(50, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sRemoraidLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 6, MOVE_LOCK_ON), LEVEL_UP_MOVE(10, MOVE_PSYBEAM), LEVEL_UP_MOVE(14, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(18, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(22, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(26, MOVE_WATER_PULSE), LEVEL_UP_MOVE(30, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), LEVEL_UP_MOVE(38, MOVE_BULLET_SEED), LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(46, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(50, MOVE_SOAK), LEVEL_UP_END }; static const struct LevelUpMove sOctilleryLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_OCTAZOOKA), LEVEL_UP_MOVE( 1, MOVE_OCTAZOOKA), LEVEL_UP_MOVE( 1, MOVE_GUNK_SHOT), LEVEL_UP_MOVE( 1, MOVE_ROCK_BLAST), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), LEVEL_UP_MOVE( 6, MOVE_CONSTRICT), LEVEL_UP_MOVE(10, MOVE_PSYBEAM), LEVEL_UP_MOVE(14, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(18, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(22, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(28, MOVE_WRING_OUT), LEVEL_UP_MOVE(34, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(40, MOVE_ICE_BEAM), LEVEL_UP_MOVE(46, MOVE_BULLET_SEED), LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(58, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(64, MOVE_SOAK), LEVEL_UP_END }; static const struct LevelUpMove sDelibirdLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PRESENT), LEVEL_UP_MOVE(25, MOVE_DRILL_PECK), LEVEL_UP_END }; static const struct LevelUpMove sMantineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), LEVEL_UP_MOVE( 1, MOVE_BULLET_SEED), LEVEL_UP_MOVE( 1, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE( 1, MOVE_ROOST), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE( 3, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 7, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(14, MOVE_WING_ATTACK), LEVEL_UP_MOVE(16, MOVE_HEADBUTT), LEVEL_UP_MOVE(19, MOVE_WATER_PULSE), LEVEL_UP_MOVE(23, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(32, MOVE_AGILITY), LEVEL_UP_MOVE(36, MOVE_AIR_SLASH), LEVEL_UP_MOVE(39, MOVE_AQUA_RING), LEVEL_UP_MOVE(46, MOVE_BOUNCE), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSkarmoryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_METAL_CLAW), LEVEL_UP_MOVE(12, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(17, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(20, MOVE_FEINT), LEVEL_UP_MOVE(23, MOVE_SWIFT), LEVEL_UP_MOVE(28, MOVE_SPIKES), LEVEL_UP_MOVE(31, MOVE_AGILITY), LEVEL_UP_MOVE(34, MOVE_STEEL_WING), LEVEL_UP_MOVE(39, MOVE_SLASH), LEVEL_UP_MOVE(42, MOVE_METAL_SOUND), LEVEL_UP_MOVE(45, MOVE_AIR_SLASH), LEVEL_UP_MOVE(50, MOVE_AUTOTOMIZE), LEVEL_UP_MOVE(53, MOVE_NIGHT_SLASH), LEVEL_UP_END }; static const struct LevelUpMove sHoundourLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 4, MOVE_HOWL), LEVEL_UP_MOVE( 8, MOVE_SMOG), LEVEL_UP_MOVE(13, MOVE_ROAR), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(25, MOVE_BEAT_UP), LEVEL_UP_MOVE(28, MOVE_FIRE_FANG), LEVEL_UP_MOVE(32, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(37, MOVE_EMBARGO), LEVEL_UP_MOVE(40, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(49, MOVE_CRUNCH), LEVEL_UP_MOVE(52, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(56, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sHoundoomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_INFERNO), LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 4, MOVE_HOWL), LEVEL_UP_MOVE( 8, MOVE_SMOG), LEVEL_UP_MOVE(13, MOVE_ROAR), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(26, MOVE_BEAT_UP), LEVEL_UP_MOVE(30, MOVE_FIRE_FANG), LEVEL_UP_MOVE(35, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(41, MOVE_EMBARGO), LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(50, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(56, MOVE_CRUNCH), LEVEL_UP_MOVE(60, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(65, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sKingdraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(17, MOVE_TWISTER), LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(26, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(31, MOVE_BRINE), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(45, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(52, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(60, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sPhanpyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 6, MOVE_FLAIL), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(15, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(19, MOVE_ENDURE), LEVEL_UP_MOVE(24, MOVE_SLAM), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(33, MOVE_CHARM), LEVEL_UP_MOVE(37, MOVE_LAST_RESORT), LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sDonphanLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 6, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(15, MOVE_ASSURANCE), LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(24, MOVE_SLAM), LEVEL_UP_MOVE(30, MOVE_MAGNITUDE), LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), LEVEL_UP_MOVE(43, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(50, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sPorygonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), LEVEL_UP_MOVE( 1, MOVE_MAGIC_COAT), LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONVERSION), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 7, MOVE_PSYBEAM), LEVEL_UP_MOVE(12, MOVE_AGILITY), LEVEL_UP_MOVE(18, MOVE_RECOVER), LEVEL_UP_MOVE(23, MOVE_MAGNET_RISE), LEVEL_UP_MOVE(29, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(34, MOVE_RECYCLE), LEVEL_UP_MOVE(40, MOVE_DISCHARGE), LEVEL_UP_MOVE(45, MOVE_LOCK_ON), LEVEL_UP_MOVE(50, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(56, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sStantlerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ME_FIRST), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_HYPNOSIS), LEVEL_UP_MOVE(13, MOVE_STOMP), LEVEL_UP_MOVE(16, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(21, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(27, MOVE_CALM_MIND), LEVEL_UP_MOVE(33, MOVE_ROLE_PLAY), LEVEL_UP_MOVE(38, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(43, MOVE_JUMP_KICK), LEVEL_UP_MOVE(49, MOVE_IMPRISON), LEVEL_UP_MOVE(50, MOVE_CAPTIVATE), LEVEL_UP_MOVE(55, MOVE_ME_FIRST), LEVEL_UP_END }; static const struct LevelUpMove sSmeargleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SKETCH), LEVEL_UP_MOVE(11, MOVE_SKETCH), LEVEL_UP_MOVE(21, MOVE_SKETCH), LEVEL_UP_MOVE(31, MOVE_SKETCH), LEVEL_UP_MOVE(41, MOVE_SKETCH), LEVEL_UP_MOVE(51, MOVE_SKETCH), LEVEL_UP_MOVE(61, MOVE_SKETCH), LEVEL_UP_MOVE(71, MOVE_SKETCH), LEVEL_UP_MOVE(81, MOVE_SKETCH), LEVEL_UP_MOVE(91, MOVE_SKETCH), LEVEL_UP_END }; static const struct LevelUpMove sTyrogueLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_END }; static const struct LevelUpMove sHitmontopLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_ROLLING_KICK), LEVEL_UP_MOVE( 1, MOVE_ROLLING_KICK), LEVEL_UP_MOVE( 1, MOVE_ENDEAVOR), LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE( 1, MOVE_DETECT), LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(10, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(19, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(24, MOVE_FEINT), LEVEL_UP_MOVE(28, MOVE_COUNTER), LEVEL_UP_MOVE(33, MOVE_TRIPLE_KICK), LEVEL_UP_MOVE(37, MOVE_AGILITY), LEVEL_UP_MOVE(42, MOVE_GYRO_BALL), LEVEL_UP_MOVE(46, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(46, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(50, MOVE_DETECT), LEVEL_UP_MOVE(55, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(60, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSmoochumLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 5, MOVE_LICK), LEVEL_UP_MOVE( 8, MOVE_SWEET_KISS), LEVEL_UP_MOVE(11, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(15, MOVE_CONFUSION), LEVEL_UP_MOVE(18, MOVE_SING), LEVEL_UP_MOVE(21, MOVE_HEART_STAMP), LEVEL_UP_MOVE(25, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(28, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(31, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(35, MOVE_AVALANCHE), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), LEVEL_UP_MOVE(41, MOVE_COPYCAT), LEVEL_UP_MOVE(45, MOVE_PERISH_SONG), LEVEL_UP_MOVE(48, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sElekidLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), LEVEL_UP_MOVE(12, MOVE_SWIFT), LEVEL_UP_MOVE(15, MOVE_SHOCK_WAVE), LEVEL_UP_MOVE(19, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(26, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(29, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(33, MOVE_DISCHARGE), LEVEL_UP_MOVE(36, MOVE_SCREECH), LEVEL_UP_MOVE(40, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(43, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sMagbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(12, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(29, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE(33, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(36, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(40, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(43, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sMiltankLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 8, MOVE_STOMP), LEVEL_UP_MOVE(11, MOVE_MILK_DRINK), LEVEL_UP_MOVE(15, MOVE_BIDE), LEVEL_UP_MOVE(19, MOVE_ROLLOUT), LEVEL_UP_MOVE(24, MOVE_BODY_SLAM), LEVEL_UP_MOVE(29, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(35, MOVE_CAPTIVATE), LEVEL_UP_MOVE(41, MOVE_GYRO_BALL), LEVEL_UP_MOVE(48, MOVE_HEAL_BELL), LEVEL_UP_MOVE(50, MOVE_WAKE_UP_SLAP), LEVEL_UP_END }; static const struct LevelUpMove sBlisseyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_REFRESH), LEVEL_UP_MOVE(12, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(16, MOVE_SOFT_BOILED), LEVEL_UP_MOVE(20, MOVE_BESTOW), LEVEL_UP_MOVE(23, MOVE_MINIMIZE), LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_SING), LEVEL_UP_MOVE(34, MOVE_FLING), LEVEL_UP_MOVE(39, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(44, MOVE_EGG_BOMB), LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(57, MOVE_HEALING_WISH), LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sRaikouLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXTRASENSORY), LEVEL_UP_MOVE( 1, MOVE_DISCHARGE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(15, MOVE_ROAR), LEVEL_UP_MOVE(22, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(29, MOVE_SPARK), LEVEL_UP_MOVE(36, MOVE_REFLECT), LEVEL_UP_MOVE(43, MOVE_CRUNCH), LEVEL_UP_MOVE(50, MOVE_THUNDER_FANG), LEVEL_UP_MOVE(57, MOVE_DISCHARGE), LEVEL_UP_MOVE(64, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(71, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(78, MOVE_CALM_MIND), LEVEL_UP_MOVE(85, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sEnteiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SACRED_FIRE), LEVEL_UP_MOVE( 1, MOVE_ERUPTION), LEVEL_UP_MOVE( 1, MOVE_EXTRASENSORY), LEVEL_UP_MOVE( 1, MOVE_LAVA_PLUME), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_EMBER), LEVEL_UP_MOVE(15, MOVE_ROAR), LEVEL_UP_MOVE(22, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(29, MOVE_STOMP), LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(43, MOVE_SWAGGER), LEVEL_UP_MOVE(50, MOVE_FIRE_FANG), LEVEL_UP_MOVE(57, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(64, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(71, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(78, MOVE_CALM_MIND), LEVEL_UP_MOVE(85, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sSuicuneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE( 1, MOVE_RAIN_DANCE), LEVEL_UP_MOVE( 8, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(15, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(22, MOVE_GUST), LEVEL_UP_MOVE(29, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(36, MOVE_MIST), LEVEL_UP_MOVE(43, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(50, MOVE_ICE_FANG), LEVEL_UP_MOVE(57, MOVE_TAILWIND), LEVEL_UP_MOVE(64, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(71, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(78, MOVE_CALM_MIND), LEVEL_UP_MOVE(85, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sLarvitarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_SANDSTORM), LEVEL_UP_MOVE(10, MOVE_SCREECH), LEVEL_UP_MOVE(14, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(19, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(23, MOVE_SCARY_FACE), LEVEL_UP_MOVE(28, MOVE_THRASH), LEVEL_UP_MOVE(32, MOVE_DARK_PULSE), LEVEL_UP_MOVE(37, MOVE_PAYBACK), LEVEL_UP_MOVE(41, MOVE_CRUNCH), LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(50, MOVE_STONE_EDGE), LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sPupitarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 5, MOVE_SANDSTORM), LEVEL_UP_MOVE(10, MOVE_SCREECH), LEVEL_UP_MOVE(14, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(19, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(23, MOVE_SCARY_FACE), LEVEL_UP_MOVE(28, MOVE_THRASH), LEVEL_UP_MOVE(34, MOVE_DARK_PULSE), LEVEL_UP_MOVE(41, MOVE_PAYBACK), LEVEL_UP_MOVE(47, MOVE_CRUNCH), LEVEL_UP_MOVE(54, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(60, MOVE_STONE_EDGE), LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sTyranitarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 5, MOVE_SANDSTORM), LEVEL_UP_MOVE(10, MOVE_SCREECH), LEVEL_UP_MOVE(14, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(19, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(23, MOVE_SCARY_FACE), LEVEL_UP_MOVE(28, MOVE_THRASH), LEVEL_UP_MOVE(34, MOVE_DARK_PULSE), LEVEL_UP_MOVE(41, MOVE_PAYBACK), LEVEL_UP_MOVE(47, MOVE_CRUNCH), LEVEL_UP_MOVE(54, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(63, MOVE_STONE_EDGE), LEVEL_UP_MOVE(73, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(82, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sLugiaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE( 1, MOVE_WEATHER_BALL), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(15, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(23, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(29, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(37, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(43, MOVE_AEROBLAST), LEVEL_UP_MOVE(50, MOVE_PUNISHMENT), LEVEL_UP_MOVE(57, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(65, MOVE_SAFEGUARD), LEVEL_UP_MOVE(71, MOVE_RECOVER), LEVEL_UP_MOVE(79, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(85, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(93, MOVE_CALM_MIND), LEVEL_UP_MOVE(99, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sHoOhLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE( 1, MOVE_WEATHER_BALL), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(15, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(23, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(29, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(37, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(43, MOVE_SACRED_FIRE), LEVEL_UP_MOVE(50, MOVE_PUNISHMENT), LEVEL_UP_MOVE(57, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(65, MOVE_SAFEGUARD), LEVEL_UP_MOVE(71, MOVE_RECOVER), LEVEL_UP_MOVE(79, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(85, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(93, MOVE_CALM_MIND), LEVEL_UP_MOVE(99, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sCelebiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_RECOVER), LEVEL_UP_MOVE( 1, MOVE_HEAL_BELL), LEVEL_UP_MOVE(10, MOVE_SAFEGUARD), LEVEL_UP_MOVE(19, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(28, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(37, MOVE_BATON_PASS), LEVEL_UP_MOVE(46, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(55, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE(64, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(73, MOVE_HEALING_WISH), LEVEL_UP_MOVE(82, MOVE_LEAF_STORM), LEVEL_UP_MOVE(91, MOVE_PERISH_SONG), LEVEL_UP_END }; static const struct LevelUpMove sSpecies252LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies253LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies254LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies255LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies256LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies257LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies258LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies259LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies260LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies261LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies262LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies263LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies264LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies265LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies266LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies267LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies268LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies269LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies270LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies271LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies272LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies273LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies274LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies275LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies276LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTreeckoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(17, MOVE_PURSUIT), LEVEL_UP_MOVE(21, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(25, MOVE_AGILITY), LEVEL_UP_MOVE(29, MOVE_SLAM), LEVEL_UP_MOVE(33, MOVE_DETECT), LEVEL_UP_MOVE(37, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(41, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(45, MOVE_ENDEAVOR), LEVEL_UP_MOVE(49, MOVE_SCREECH), LEVEL_UP_END }; static const struct LevelUpMove sGrovyleLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_PURSUIT), LEVEL_UP_MOVE(23, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(28, MOVE_AGILITY), LEVEL_UP_MOVE(33, MOVE_SLAM), LEVEL_UP_MOVE(38, MOVE_DETECT), LEVEL_UP_MOVE(43, MOVE_X_SCISSOR), LEVEL_UP_MOVE(48, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(53, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(58, MOVE_LEAF_STORM), LEVEL_UP_MOVE(63, MOVE_SCREECH), LEVEL_UP_END }; static const struct LevelUpMove sSceptileLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_DUAL_CHOP), LEVEL_UP_MOVE( 1, MOVE_DUAL_CHOP), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_LEAF_STORM), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_PURSUIT), LEVEL_UP_MOVE(23, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(28, MOVE_AGILITY), LEVEL_UP_MOVE(33, MOVE_SLAM), LEVEL_UP_MOVE(39, MOVE_DETECT), LEVEL_UP_MOVE(45, MOVE_X_SCISSOR), LEVEL_UP_MOVE(51, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(57, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(63, MOVE_LEAF_STORM), LEVEL_UP_MOVE(69, MOVE_SCREECH), LEVEL_UP_END }; static const struct LevelUpMove sTorchicLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_PECK), LEVEL_UP_MOVE(19, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), LEVEL_UP_MOVE(32, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(41, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(46, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const struct LevelUpMove sCombuskenLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_PECK), LEVEL_UP_MOVE(20, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(25, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(31, MOVE_BULK_UP), LEVEL_UP_MOVE(36, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(42, MOVE_SLASH), LEVEL_UP_MOVE(47, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(53, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE(58, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sBlazikenLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_BLAZE_KICK), LEVEL_UP_MOVE( 1, MOVE_BLAZE_KICK), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_HIGH_JUMP_KICK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_PECK), LEVEL_UP_MOVE(20, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(25, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(31, MOVE_BULK_UP), LEVEL_UP_MOVE(37, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(44, MOVE_SLASH), LEVEL_UP_MOVE(50, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(57, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE(63, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sMudkipLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), LEVEL_UP_MOVE( 9, MOVE_MUD_SLAP), LEVEL_UP_MOVE(12, MOVE_FORESIGHT), LEVEL_UP_MOVE(17, MOVE_BIDE), LEVEL_UP_MOVE(20, MOVE_MUD_SPORT), LEVEL_UP_MOVE(25, MOVE_ROCK_THROW), LEVEL_UP_MOVE(28, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(36, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(44, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sMarshtompLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_MUD_SHOT), LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), LEVEL_UP_MOVE( 9, MOVE_MUD_SLAP), LEVEL_UP_MOVE(12, MOVE_FORESIGHT), LEVEL_UP_MOVE(18, MOVE_BIDE), LEVEL_UP_MOVE(22, MOVE_MUD_BOMB), LEVEL_UP_MOVE(28, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(32, MOVE_PROTECT), LEVEL_UP_MOVE(38, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(48, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(52, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSwampertLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), LEVEL_UP_MOVE( 9, MOVE_MUD_SLAP), LEVEL_UP_MOVE(12, MOVE_FORESIGHT), LEVEL_UP_MOVE(18, MOVE_BIDE), LEVEL_UP_MOVE(22, MOVE_MUD_BOMB), LEVEL_UP_MOVE(28, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(32, MOVE_PROTECT), LEVEL_UP_MOVE(39, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(44, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(51, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(56, MOVE_ENDEAVOR), LEVEL_UP_MOVE(63, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sPoochyenaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_HOWL), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(16, MOVE_ROAR), LEVEL_UP_MOVE(19, MOVE_SWAGGER), LEVEL_UP_MOVE(22, MOVE_ASSURANCE), LEVEL_UP_MOVE(25, MOVE_SCARY_FACE), LEVEL_UP_MOVE(28, MOVE_EMBARGO), LEVEL_UP_MOVE(31, MOVE_TAUNT), LEVEL_UP_MOVE(34, MOVE_CRUNCH), LEVEL_UP_MOVE(37, MOVE_YAWN), LEVEL_UP_MOVE(40, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(43, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(46, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sMightyenaLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SNARL), LEVEL_UP_MOVE( 1, MOVE_SNARL), LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), LEVEL_UP_MOVE( 1, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_THIEF), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_HOWL), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(16, MOVE_ROAR), LEVEL_UP_MOVE(20, MOVE_SWAGGER), LEVEL_UP_MOVE(24, MOVE_ASSURANCE), LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), LEVEL_UP_MOVE(32, MOVE_EMBARGO), LEVEL_UP_MOVE(36, MOVE_TAUNT), LEVEL_UP_MOVE(40, MOVE_CRUNCH), LEVEL_UP_MOVE(44, MOVE_YAWN), LEVEL_UP_MOVE(48, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(52, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(56, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sZigzagoonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(11, MOVE_HEADBUTT), LEVEL_UP_MOVE(12, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(17, MOVE_MUD_SPORT), LEVEL_UP_MOVE(19, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(23, MOVE_COVET), LEVEL_UP_MOVE(25, MOVE_BESTOW), LEVEL_UP_MOVE(29, MOVE_FLAIL), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(35, MOVE_REST), LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(41, MOVE_FLING), LEVEL_UP_END }; static const struct LevelUpMove sLinooneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(11, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(17, MOVE_MUD_SPORT), LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(24, MOVE_COVET), LEVEL_UP_MOVE(27, MOVE_BESTOW), LEVEL_UP_MOVE(32, MOVE_SLASH), LEVEL_UP_MOVE(35, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(40, MOVE_REST), LEVEL_UP_MOVE(43, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(48, MOVE_FLING), LEVEL_UP_END }; static const struct LevelUpMove sWurmpleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 5, MOVE_POISON_STING), LEVEL_UP_MOVE(15, MOVE_BUG_BITE), LEVEL_UP_END }; static const struct LevelUpMove sSilcoonLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sBeautiflyLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE(12, MOVE_ABSORB), LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), LEVEL_UP_MOVE(17, MOVE_MORNING_SUN), LEVEL_UP_MOVE(20, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(22, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(25, MOVE_SILVER_WIND), LEVEL_UP_MOVE(27, MOVE_ATTRACT), LEVEL_UP_MOVE(30, MOVE_WHIRLWIND), LEVEL_UP_MOVE(32, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(35, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(37, MOVE_RAGE), LEVEL_UP_MOVE(40, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sCascoonLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sDustoxLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE(12, MOVE_CONFUSION), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(17, MOVE_MOONLIGHT), LEVEL_UP_MOVE(20, MOVE_VENOSHOCK), LEVEL_UP_MOVE(22, MOVE_PSYBEAM), LEVEL_UP_MOVE(25, MOVE_SILVER_WIND), LEVEL_UP_MOVE(27, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(30, MOVE_WHIRLWIND), LEVEL_UP_MOVE(32, MOVE_TOXIC), LEVEL_UP_MOVE(35, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(37, MOVE_PROTECT), LEVEL_UP_MOVE(40, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sLotadLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_BUBBLE), LEVEL_UP_MOVE(12, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(15, MOVE_MIST), LEVEL_UP_MOVE(18, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(24, MOVE_NATURE_POWER), LEVEL_UP_MOVE(27, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(30, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(33, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_ENERGY_BALL), LEVEL_UP_END }; static const struct LevelUpMove sLombreLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_BUBBLE), LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_FAKE_OUT), LEVEL_UP_MOVE(20, MOVE_WATER_SPORT), LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_NATURE_POWER), LEVEL_UP_MOVE(32, MOVE_UPROAR), LEVEL_UP_MOVE(36, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(40, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(44, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sLudicoloLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_NATURE_POWER), LEVEL_UP_END }; static const struct LevelUpMove sSeedotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 3, MOVE_HARDEN), LEVEL_UP_MOVE( 9, MOVE_GROWTH), LEVEL_UP_MOVE(15, MOVE_NATURE_POWER), LEVEL_UP_MOVE(21, MOVE_SYNTHESIS), LEVEL_UP_MOVE(27, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(33, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sNuzleafLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 3, MOVE_HARDEN), LEVEL_UP_MOVE( 6, MOVE_GROWTH), LEVEL_UP_MOVE( 9, MOVE_TORMENT), LEVEL_UP_MOVE(12, MOVE_FAKE_OUT), LEVEL_UP_MOVE(16, MOVE_NATURE_POWER), LEVEL_UP_MOVE(20, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(24, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(28, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(32, MOVE_SWAGGER), LEVEL_UP_MOVE(36, MOVE_EXTRASENSORY), LEVEL_UP_END }; static const struct LevelUpMove sShiftryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(20, MOVE_LEAF_TORNADO), LEVEL_UP_MOVE(32, MOVE_HURRICANE), LEVEL_UP_MOVE(44, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sNincadaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_MUD_SLAP), LEVEL_UP_MOVE(21, MOVE_METAL_CLAW), LEVEL_UP_MOVE(25, MOVE_MIND_READER), LEVEL_UP_MOVE(29, MOVE_BIDE), LEVEL_UP_MOVE(33, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(37, MOVE_DIG), LEVEL_UP_END }; static const struct LevelUpMove sNinjaskLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_DOUBLE_TEAM), // LEVEL_UP_MOVE( 0, MOVE_SCREECH), // LEVEL_UP_MOVE( 0, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_AGILITY), LEVEL_UP_MOVE(23, MOVE_SLASH), LEVEL_UP_MOVE(29, MOVE_MIND_READER), LEVEL_UP_MOVE(35, MOVE_BATON_PASS), LEVEL_UP_MOVE(41, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(47, MOVE_X_SCISSOR), LEVEL_UP_END }; static const struct LevelUpMove sShedinjaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_SPITE), LEVEL_UP_MOVE(21, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(25, MOVE_MIND_READER), LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(33, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(37, MOVE_GRUDGE), LEVEL_UP_MOVE(41, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE), LEVEL_UP_END }; static const struct LevelUpMove sTaillowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(17, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(21, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(25, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(29, MOVE_AGILITY), LEVEL_UP_MOVE(33, MOVE_AIR_SLASH), LEVEL_UP_MOVE(37, MOVE_ENDEAVOR), LEVEL_UP_MOVE(41, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(45, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sSwellowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), LEVEL_UP_MOVE( 1, MOVE_PLUCK), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 5, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(17, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(21, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(27, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(33, MOVE_AGILITY), LEVEL_UP_MOVE(39, MOVE_AIR_SLASH), LEVEL_UP_MOVE(45, MOVE_ENDEAVOR), LEVEL_UP_MOVE(51, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(57, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sShroomishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 8, MOVE_LEECH_SEED), LEVEL_UP_MOVE(12, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(15, MOVE_HEADBUTT), LEVEL_UP_MOVE(19, MOVE_POISON_POWDER), LEVEL_UP_MOVE(22, MOVE_WORRY_SEED), LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(29, MOVE_GROWTH), LEVEL_UP_MOVE(33, MOVE_TOXIC), LEVEL_UP_MOVE(36, MOVE_SEED_BOMB), LEVEL_UP_MOVE(40, MOVE_SPORE), LEVEL_UP_END }; static const struct LevelUpMove sBreloomLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_MACH_PUNCH), LEVEL_UP_MOVE( 1, MOVE_MACH_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 5, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 8, MOVE_LEECH_SEED), LEVEL_UP_MOVE(12, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(15, MOVE_HEADBUTT), LEVEL_UP_MOVE(19, MOVE_FEINT), LEVEL_UP_MOVE(22, MOVE_COUNTER), LEVEL_UP_MOVE(28, MOVE_FORCE_PALM), LEVEL_UP_MOVE(33, MOVE_MIND_READER), LEVEL_UP_MOVE(39, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE(44, MOVE_SEED_BOMB), LEVEL_UP_MOVE(50, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sSpindaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_COPYCAT), LEVEL_UP_MOVE(10, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(14, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), LEVEL_UP_MOVE(23, MOVE_DIZZY_PUNCH), LEVEL_UP_MOVE(28, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(32, MOVE_TEETER_DANCE), LEVEL_UP_MOVE(37, MOVE_UPROAR), LEVEL_UP_MOVE(41, MOVE_PSYCH_UP), LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(50, MOVE_FLAIL), LEVEL_UP_MOVE(55, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sWingullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_WING_ATTACK), LEVEL_UP_MOVE(12, MOVE_MIST), LEVEL_UP_MOVE(15, MOVE_WATER_PULSE), LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(22, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(26, MOVE_PURSUIT), LEVEL_UP_MOVE(29, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(33, MOVE_ROOST), LEVEL_UP_MOVE(36, MOVE_AGILITY), LEVEL_UP_MOVE(40, MOVE_AIR_SLASH), LEVEL_UP_MOVE(43, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sPelipperLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_HURRICANE), LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE( 1, MOVE_TAILWIND), LEVEL_UP_MOVE( 1, MOVE_SOAK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_WING_ATTACK), LEVEL_UP_MOVE(12, MOVE_MIST), LEVEL_UP_MOVE(15, MOVE_WATER_PULSE), LEVEL_UP_MOVE(19, MOVE_PAYBACK), LEVEL_UP_MOVE(22, MOVE_BRINE), LEVEL_UP_MOVE(28, MOVE_FLING), LEVEL_UP_MOVE(33, MOVE_STOCKPILE), LEVEL_UP_MOVE(33, MOVE_SWALLOW), LEVEL_UP_MOVE(33, MOVE_SPIT_UP), LEVEL_UP_MOVE(39, MOVE_ROOST), LEVEL_UP_MOVE(44, MOVE_TAILWIND), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(55, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sSurskitLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 9, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(14, MOVE_WATER_SPORT), LEVEL_UP_MOVE(17, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(22, MOVE_AGILITY), LEVEL_UP_MOVE(25, MOVE_MIST), LEVEL_UP_MOVE(25, MOVE_HAZE), LEVEL_UP_MOVE(30, MOVE_AQUA_JET), LEVEL_UP_MOVE(35, MOVE_BATON_PASS), LEVEL_UP_MOVE(38, MOVE_STICKY_WEB), LEVEL_UP_END }; static const struct LevelUpMove sMasquerainLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE( 1, MOVE_BUG_BUZZ), LEVEL_UP_MOVE( 1, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 9, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(14, MOVE_WATER_SPORT), LEVEL_UP_MOVE(17, MOVE_GUST), LEVEL_UP_MOVE(22, MOVE_SCARY_FACE), LEVEL_UP_MOVE(22, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(26, MOVE_STUN_SPORE), LEVEL_UP_MOVE(32, MOVE_SILVER_WIND), LEVEL_UP_MOVE(38, MOVE_AIR_SLASH), LEVEL_UP_MOVE(42, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(48, MOVE_WHIRLWIND), LEVEL_UP_MOVE(52, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sWailmerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(16, MOVE_ASTONISH), LEVEL_UP_MOVE(19, MOVE_WATER_PULSE), LEVEL_UP_MOVE(22, MOVE_MIST), LEVEL_UP_MOVE(25, MOVE_BRINE), LEVEL_UP_MOVE(29, MOVE_REST), LEVEL_UP_MOVE(33, MOVE_WATER_SPOUT), LEVEL_UP_MOVE(37, MOVE_AMNESIA), LEVEL_UP_MOVE(41, MOVE_DIVE), LEVEL_UP_MOVE(45, MOVE_BOUNCE), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(53, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sWailordLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SOAK), LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(16, MOVE_ASTONISH), LEVEL_UP_MOVE(19, MOVE_WATER_PULSE), LEVEL_UP_MOVE(22, MOVE_MIST), LEVEL_UP_MOVE(25, MOVE_BRINE), LEVEL_UP_MOVE(29, MOVE_REST), LEVEL_UP_MOVE(33, MOVE_WATER_SPOUT), LEVEL_UP_MOVE(37, MOVE_AMNESIA), LEVEL_UP_MOVE(44, MOVE_DIVE), LEVEL_UP_MOVE(51, MOVE_BOUNCE), LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(65, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sSkittyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_FORESIGHT), LEVEL_UP_MOVE( 7, MOVE_SING), LEVEL_UP_MOVE(10, MOVE_ATTRACT), LEVEL_UP_MOVE(13, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(16, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(19, MOVE_COPYCAT), LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_CHARM), LEVEL_UP_MOVE(28, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(31, MOVE_ASSIST), LEVEL_UP_MOVE(34, MOVE_COVET), LEVEL_UP_MOVE(37, MOVE_HEAL_BELL), LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(43, MOVE_CAPTIVATE), LEVEL_UP_MOVE(46, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sDelcattyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_ATTRACT), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_END }; static const struct LevelUpMove sKecleonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THIEF), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_BIND), LEVEL_UP_MOVE( 7, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(10, MOVE_FEINT), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(18, MOVE_PSYBEAM), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(25, MOVE_SLASH), LEVEL_UP_MOVE(30, MOVE_CAMOUFLAGE), LEVEL_UP_MOVE(33, MOVE_SHADOW_CLAW), LEVEL_UP_MOVE(38, MOVE_SCREECH), LEVEL_UP_MOVE(42, MOVE_SUBSTITUTE), LEVEL_UP_MOVE(46, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(50, MOVE_SYNCHRONOISE), LEVEL_UP_END }; static const struct LevelUpMove sBaltoyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 4, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(22, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(25, MOVE_POWER_TRICK), LEVEL_UP_MOVE(28, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(34, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(34, MOVE_POWER_SPLIT), LEVEL_UP_MOVE(37, MOVE_EARTH_POWER), LEVEL_UP_MOVE(40, MOVE_SANDSTORM), LEVEL_UP_MOVE(43, MOVE_IMPRISON), LEVEL_UP_MOVE(46, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sClaydolLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_HYPER_BEAM), LEVEL_UP_MOVE( 1, MOVE_HYPER_BEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 4, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(22, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(25, MOVE_POWER_TRICK), LEVEL_UP_MOVE(28, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(34, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(34, MOVE_POWER_SPLIT), LEVEL_UP_MOVE(40, MOVE_EARTH_POWER), LEVEL_UP_MOVE(46, MOVE_SANDSTORM), LEVEL_UP_MOVE(52, MOVE_IMPRISON), LEVEL_UP_MOVE(58, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sNosepassLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_BLOCK), LEVEL_UP_MOVE(10, MOVE_ROCK_THROW), LEVEL_UP_MOVE(13, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(16, MOVE_REST), LEVEL_UP_MOVE(19, MOVE_SPARK), LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(25, MOVE_POWER_GEM), LEVEL_UP_MOVE(28, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(31, MOVE_DISCHARGE), LEVEL_UP_MOVE(34, MOVE_SANDSTORM), LEVEL_UP_MOVE(37, MOVE_EARTH_POWER), LEVEL_UP_MOVE(40, MOVE_STONE_EDGE), LEVEL_UP_MOVE(43, MOVE_LOCK_ON), LEVEL_UP_MOVE(43, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sTorkoalLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 4, MOVE_SMOG), LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), LEVEL_UP_MOVE(10, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(13, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(15, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(18, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(22, MOVE_CURSE), LEVEL_UP_MOVE(25, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(27, MOVE_BODY_SLAM), LEVEL_UP_MOVE(30, MOVE_PROTECT), LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(38, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(40, MOVE_AMNESIA), LEVEL_UP_MOVE(42, MOVE_FLAIL), LEVEL_UP_MOVE(45, MOVE_HEAT_WAVE), LEVEL_UP_MOVE(47, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(50, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sSableyeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_FORESIGHT), LEVEL_UP_MOVE( 6, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(14, MOVE_DETECT), LEVEL_UP_MOVE(16, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(21, MOVE_FAKE_OUT), LEVEL_UP_MOVE(24, MOVE_PUNISHMENT), LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(29, MOVE_SHADOW_CLAW), LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(34, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_POWER_GEM), LEVEL_UP_MOVE(39, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(41, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(44, MOVE_QUASH), LEVEL_UP_MOVE(46, MOVE_MEAN_LOOK), LEVEL_UP_END }; static const struct LevelUpMove sBarboachLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), LEVEL_UP_MOVE(13, MOVE_MUD_BOMB), LEVEL_UP_MOVE(15, MOVE_AMNESIA), LEVEL_UP_MOVE(17, MOVE_WATER_PULSE), LEVEL_UP_MOVE(20, MOVE_MAGNITUDE), LEVEL_UP_MOVE(25, MOVE_REST), LEVEL_UP_MOVE(25, MOVE_SNORE), LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(32, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(35, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(39, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(44, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sWhiscashLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_THRASH), LEVEL_UP_MOVE( 1, MOVE_THRASH), LEVEL_UP_MOVE( 1, MOVE_BELCH), LEVEL_UP_MOVE( 1, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_TICKLE), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), LEVEL_UP_MOVE(13, MOVE_MUD_BOMB), LEVEL_UP_MOVE(15, MOVE_AMNESIA), LEVEL_UP_MOVE(17, MOVE_WATER_PULSE), LEVEL_UP_MOVE(20, MOVE_MAGNITUDE), LEVEL_UP_MOVE(25, MOVE_REST), LEVEL_UP_MOVE(25, MOVE_SNORE), LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(34, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(39, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(45, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(52, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sLuvdiscLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_AGILITY), LEVEL_UP_MOVE( 9, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(13, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(17, MOVE_WATER_PULSE), LEVEL_UP_MOVE(20, MOVE_ATTRACT), LEVEL_UP_MOVE(22, MOVE_HEART_STAMP), LEVEL_UP_MOVE(26, MOVE_FLAIL), LEVEL_UP_MOVE(31, MOVE_SWEET_KISS), LEVEL_UP_MOVE(34, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_CAPTIVATE), LEVEL_UP_MOVE(40, MOVE_AQUA_RING), LEVEL_UP_MOVE(42, MOVE_SOAK), LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(49, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sCorphishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 5, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_VISE_GRIP), LEVEL_UP_MOVE(10, MOVE_LEER), LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(17, MOVE_PROTECT), LEVEL_UP_MOVE(20, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(23, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(26, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(31, MOVE_RAZOR_SHELL), LEVEL_UP_MOVE(34, MOVE_TAUNT), LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(39, MOVE_CRUNCH), LEVEL_UP_MOVE(43, MOVE_CRABHAMMER), LEVEL_UP_MOVE(48, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sCrawdauntLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SWIFT), LEVEL_UP_MOVE( 1, MOVE_SWIFT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_VISE_GRIP), LEVEL_UP_MOVE(10, MOVE_LEER), LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(17, MOVE_PROTECT), LEVEL_UP_MOVE(20, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(23, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(26, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(32, MOVE_RAZOR_SHELL), LEVEL_UP_MOVE(36, MOVE_TAUNT), LEVEL_UP_MOVE(40, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(43, MOVE_CRUNCH), LEVEL_UP_MOVE(48, MOVE_CRABHAMMER), LEVEL_UP_MOVE(54, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sFeebasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE(15, MOVE_TACKLE), LEVEL_UP_MOVE(30, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sMiloticLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_WATER_PULSE), LEVEL_UP_MOVE( 1, MOVE_WATER_PULSE), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_REFRESH), LEVEL_UP_MOVE( 4, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_REFRESH), LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(14, MOVE_TWISTER), LEVEL_UP_MOVE(17, MOVE_AQUA_RING), LEVEL_UP_MOVE(21, MOVE_CAPTIVATE), LEVEL_UP_MOVE(24, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(27, MOVE_RECOVER), LEVEL_UP_MOVE(31, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(34, MOVE_ATTRACT), LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), LEVEL_UP_MOVE(41, MOVE_COIL), LEVEL_UP_MOVE(44, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(47, MOVE_RAIN_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sCarvanhaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_RAGE), LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(11, MOVE_AQUA_JET), LEVEL_UP_MOVE(15, MOVE_ASSURANCE), LEVEL_UP_MOVE(18, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_SWAGGER), LEVEL_UP_MOVE(25, MOVE_ICE_FANG), LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), LEVEL_UP_MOVE(32, MOVE_POISON_FANG), LEVEL_UP_MOVE(36, MOVE_CRUNCH), LEVEL_UP_MOVE(39, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), LEVEL_UP_END }; static const struct LevelUpMove sSharpedoLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 4, MOVE_RAGE), LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(11, MOVE_AQUA_JET), LEVEL_UP_MOVE(15, MOVE_ASSURANCE), LEVEL_UP_MOVE(18, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_SWAGGER), LEVEL_UP_MOVE(25, MOVE_ICE_FANG), LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), LEVEL_UP_MOVE(34, MOVE_POISON_FANG), LEVEL_UP_MOVE(40, MOVE_CRUNCH), LEVEL_UP_MOVE(45, MOVE_AGILITY), LEVEL_UP_MOVE(51, MOVE_SKULL_BASH), LEVEL_UP_MOVE(56, MOVE_TAUNT), LEVEL_UP_MOVE(62, MOVE_NIGHT_SLASH), LEVEL_UP_END }; static const struct LevelUpMove sTrapinchLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), LEVEL_UP_MOVE(12, MOVE_SAND_TOMB), LEVEL_UP_MOVE(15, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(19, MOVE_DIG), LEVEL_UP_MOVE(22, MOVE_CRUNCH), LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), LEVEL_UP_MOVE(29, MOVE_FEINT), LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(36, MOVE_SANDSTORM), LEVEL_UP_MOVE(40, MOVE_SUPERPOWER), LEVEL_UP_MOVE(43, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(47, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sVibravaLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), LEVEL_UP_MOVE(12, MOVE_SAND_TOMB), LEVEL_UP_MOVE(15, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(19, MOVE_SUPERSONIC), LEVEL_UP_MOVE(22, MOVE_SCREECH), LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), LEVEL_UP_MOVE(29, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(36, MOVE_SANDSTORM), LEVEL_UP_MOVE(40, MOVE_UPROAR), LEVEL_UP_MOVE(43, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(47, MOVE_BOOMBURST), LEVEL_UP_END }; static const struct LevelUpMove sFlygonLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE( 1, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), LEVEL_UP_MOVE(12, MOVE_SAND_TOMB), LEVEL_UP_MOVE(15, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(19, MOVE_SUPERSONIC), LEVEL_UP_MOVE(22, MOVE_SCREECH), LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), LEVEL_UP_MOVE(29, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(36, MOVE_SANDSTORM), LEVEL_UP_MOVE(40, MOVE_UPROAR), LEVEL_UP_MOVE(43, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(47, MOVE_DRAGON_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sMakuhitaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_ARM_THRUST), LEVEL_UP_MOVE(10, MOVE_FAKE_OUT), LEVEL_UP_MOVE(13, MOVE_FORCE_PALM), LEVEL_UP_MOVE(16, MOVE_WHIRLWIND), LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(22, MOVE_VITAL_THROW), LEVEL_UP_MOVE(25, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(28, MOVE_SMELLING_SALTS), LEVEL_UP_MOVE(31, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(34, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(37, MOVE_ENDURE), LEVEL_UP_MOVE(40, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(43, MOVE_REVERSAL), LEVEL_UP_MOVE(46, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sHariyamaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BRINE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_ARM_THRUST), LEVEL_UP_MOVE(10, MOVE_FAKE_OUT), LEVEL_UP_MOVE(13, MOVE_FORCE_PALM), LEVEL_UP_MOVE(16, MOVE_WHIRLWIND), LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(22, MOVE_VITAL_THROW), LEVEL_UP_MOVE(26, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(30, MOVE_SMELLING_SALTS), LEVEL_UP_MOVE(34, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(38, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(42, MOVE_ENDURE), LEVEL_UP_MOVE(46, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(50, MOVE_REVERSAL), LEVEL_UP_MOVE(54, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sElectrikeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_HOWL), LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_SPARK), LEVEL_UP_MOVE(16, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(19, MOVE_THUNDER_FANG), LEVEL_UP_MOVE(24, MOVE_BITE), LEVEL_UP_MOVE(29, MOVE_DISCHARGE), LEVEL_UP_MOVE(34, MOVE_ROAR), LEVEL_UP_MOVE(39, MOVE_WILD_CHARGE), LEVEL_UP_MOVE(44, MOVE_CHARGE), LEVEL_UP_MOVE(49, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sManectricLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_HOWL), LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_SPARK), LEVEL_UP_MOVE(16, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(19, MOVE_THUNDER_FANG), LEVEL_UP_MOVE(24, MOVE_BITE), LEVEL_UP_MOVE(30, MOVE_DISCHARGE), LEVEL_UP_MOVE(36, MOVE_ROAR), LEVEL_UP_MOVE(42, MOVE_WILD_CHARGE), LEVEL_UP_MOVE(48, MOVE_CHARGE), LEVEL_UP_MOVE(54, MOVE_THUNDER), LEVEL_UP_MOVE(60, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sNumelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), LEVEL_UP_MOVE(15, MOVE_FLAME_BURST), LEVEL_UP_MOVE(19, MOVE_AMNESIA), LEVEL_UP_MOVE(22, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), LEVEL_UP_MOVE(29, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(36, MOVE_YAWN), LEVEL_UP_MOVE(40, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sCameruptLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE( 1, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE( 1, MOVE_FISSURE), LEVEL_UP_MOVE( 1, MOVE_ERUPTION), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 8, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), LEVEL_UP_MOVE(15, MOVE_FLAME_BURST), LEVEL_UP_MOVE(19, MOVE_AMNESIA), LEVEL_UP_MOVE(22, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), LEVEL_UP_MOVE(29, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(39, MOVE_YAWN), LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(52, MOVE_ERUPTION), LEVEL_UP_MOVE(59, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sSphealLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_ROLLOUT), LEVEL_UP_MOVE( 9, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), LEVEL_UP_MOVE(17, MOVE_BRINE), LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(26, MOVE_BODY_SLAM), LEVEL_UP_MOVE(31, MOVE_REST), LEVEL_UP_MOVE(31, MOVE_SNORE), LEVEL_UP_MOVE(36, MOVE_HAIL), LEVEL_UP_MOVE(41, MOVE_BLIZZARD), LEVEL_UP_MOVE(46, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sSealeoLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_ROLLOUT), LEVEL_UP_MOVE( 9, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), LEVEL_UP_MOVE(17, MOVE_BRINE), LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(26, MOVE_BODY_SLAM), LEVEL_UP_MOVE(31, MOVE_REST), LEVEL_UP_MOVE(31, MOVE_SNORE), LEVEL_UP_MOVE(38, MOVE_HAIL), LEVEL_UP_MOVE(45, MOVE_BLIZZARD), LEVEL_UP_MOVE(52, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sWalreinLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_ICE_FANG), LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), LEVEL_UP_MOVE(19, MOVE_BRINE), LEVEL_UP_MOVE(19, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(25, MOVE_BODY_SLAM), LEVEL_UP_MOVE(31, MOVE_REST), LEVEL_UP_MOVE(31, MOVE_SNORE), LEVEL_UP_MOVE(38, MOVE_HAIL), LEVEL_UP_MOVE(49, MOVE_BLIZZARD), LEVEL_UP_MOVE(60, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sCacneaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 4, MOVE_ABSORB), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_INGRAIN), LEVEL_UP_MOVE(26, MOVE_PAYBACK), LEVEL_UP_MOVE(30, MOVE_SPIKES), LEVEL_UP_MOVE(34, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(38, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(42, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(46, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(50, MOVE_SANDSTORM), LEVEL_UP_MOVE(54, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sCacturneLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SPIKY_SHIELD), LEVEL_UP_MOVE( 1, MOVE_SPIKY_SHIELD), LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 4, MOVE_ABSORB), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_INGRAIN), LEVEL_UP_MOVE(26, MOVE_PAYBACK), LEVEL_UP_MOVE(30, MOVE_SPIKES), LEVEL_UP_MOVE(35, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(38, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(44, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(49, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(54, MOVE_SANDSTORM), LEVEL_UP_MOVE(59, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sSnoruntLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), LEVEL_UP_MOVE(14, MOVE_ICY_WIND), LEVEL_UP_MOVE(19, MOVE_BITE), LEVEL_UP_MOVE(23, MOVE_ICE_FANG), LEVEL_UP_MOVE(28, MOVE_HEADBUTT), LEVEL_UP_MOVE(32, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_FROST_BREATH), LEVEL_UP_MOVE(41, MOVE_CRUNCH), LEVEL_UP_MOVE(46, MOVE_BLIZZARD), LEVEL_UP_MOVE(50, MOVE_HAIL), LEVEL_UP_END }; static const struct LevelUpMove sGlalieLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_FREEZE_DRY), LEVEL_UP_MOVE( 1, MOVE_FREEZE_DRY), LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), LEVEL_UP_MOVE(14, MOVE_ICY_WIND), LEVEL_UP_MOVE(19, MOVE_BITE), LEVEL_UP_MOVE(23, MOVE_ICE_FANG), LEVEL_UP_MOVE(28, MOVE_HEADBUTT), LEVEL_UP_MOVE(32, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_FROST_BREATH), LEVEL_UP_MOVE(41, MOVE_CRUNCH), LEVEL_UP_MOVE(48, MOVE_BLIZZARD), LEVEL_UP_MOVE(54, MOVE_HAIL), LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sLunatoneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWER_GEM), LEVEL_UP_MOVE( 1, MOVE_PSYSHOCK), LEVEL_UP_MOVE( 1, MOVE_MOONBLAST), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 5, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 9, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(13, MOVE_PSYWAVE), LEVEL_UP_MOVE(17, MOVE_EMBARGO), LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(25, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(29, MOVE_PSYCHIC), LEVEL_UP_MOVE(33, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE(37, MOVE_STONE_EDGE), LEVEL_UP_MOVE(41, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(45, MOVE_EXPLOSION), LEVEL_UP_MOVE(49, MOVE_MAGIC_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sSolrockLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 5, MOVE_FIRE_SPIN), LEVEL_UP_MOVE( 9, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(13, MOVE_PSYWAVE), LEVEL_UP_MOVE(17, MOVE_EMBARGO), LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(25, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(29, MOVE_PSYCHIC), LEVEL_UP_MOVE(33, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE(37, MOVE_STONE_EDGE), LEVEL_UP_MOVE(41, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(45, MOVE_EXPLOSION), LEVEL_UP_MOVE(49, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sAzurillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 2, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_BUBBLE), LEVEL_UP_MOVE(10, MOVE_CHARM), LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(16, MOVE_HELPING_HAND), LEVEL_UP_MOVE(20, MOVE_SLAM), LEVEL_UP_MOVE(23, MOVE_BOUNCE), LEVEL_UP_END }; static const struct LevelUpMove sSpoinkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 7, MOVE_PSYWAVE), LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(14, MOVE_PSYBEAM), LEVEL_UP_MOVE(15, MOVE_PSYCH_UP), LEVEL_UP_MOVE(18, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(21, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(26, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(29, MOVE_POWER_GEM), LEVEL_UP_MOVE(29, MOVE_REST), LEVEL_UP_MOVE(33, MOVE_SNORE), LEVEL_UP_MOVE(38, MOVE_PSYSHOCK), LEVEL_UP_MOVE(40, MOVE_PAYBACK), LEVEL_UP_MOVE(44, MOVE_PSYCHIC), LEVEL_UP_MOVE(50, MOVE_BOUNCE), LEVEL_UP_END }; static const struct LevelUpMove sGrumpigLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_TEETER_DANCE), LEVEL_UP_MOVE( 1, MOVE_TEETER_DANCE), LEVEL_UP_MOVE( 1, MOVE_BELCH), LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), LEVEL_UP_MOVE( 7, MOVE_PSYWAVE), LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(14, MOVE_PSYBEAM), LEVEL_UP_MOVE(15, MOVE_PSYCH_UP), LEVEL_UP_MOVE(18, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(21, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(26, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(29, MOVE_POWER_GEM), LEVEL_UP_MOVE(35, MOVE_REST), LEVEL_UP_MOVE(35, MOVE_SNORE), LEVEL_UP_MOVE(42, MOVE_PSYSHOCK), LEVEL_UP_MOVE(46, MOVE_PAYBACK), LEVEL_UP_MOVE(52, MOVE_PSYCHIC), LEVEL_UP_MOVE(60, MOVE_BOUNCE), LEVEL_UP_END }; static const struct LevelUpMove sPlusleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_NUZZLE), LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 7, MOVE_SPARK), LEVEL_UP_MOVE(10, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_BESTOW), LEVEL_UP_MOVE(16, MOVE_SWIFT), LEVEL_UP_MOVE(19, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(22, MOVE_COPYCAT), LEVEL_UP_MOVE(25, MOVE_CHARM), LEVEL_UP_MOVE(28, MOVE_CHARGE), LEVEL_UP_MOVE(31, MOVE_DISCHARGE), LEVEL_UP_MOVE(34, MOVE_BATON_PASS), LEVEL_UP_MOVE(37, MOVE_AGILITY), LEVEL_UP_MOVE(40, MOVE_LAST_RESORT), LEVEL_UP_MOVE(43, MOVE_THUNDER), LEVEL_UP_MOVE(46, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(49, MOVE_ENTRAINMENT), LEVEL_UP_END }; static const struct LevelUpMove sMinunLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_NUZZLE), LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 7, MOVE_SPARK), LEVEL_UP_MOVE(10, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_SWITCHEROO), LEVEL_UP_MOVE(16, MOVE_SWIFT), LEVEL_UP_MOVE(19, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(22, MOVE_COPYCAT), LEVEL_UP_MOVE(25, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(28, MOVE_CHARGE), LEVEL_UP_MOVE(31, MOVE_DISCHARGE), LEVEL_UP_MOVE(34, MOVE_BATON_PASS), LEVEL_UP_MOVE(37, MOVE_AGILITY), LEVEL_UP_MOVE(40, MOVE_TRUMP_CARD), LEVEL_UP_MOVE(43, MOVE_THUNDER), LEVEL_UP_MOVE(46, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(49, MOVE_ENTRAINMENT), LEVEL_UP_END }; static const struct LevelUpMove sMawileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 5, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(17, MOVE_VISE_GRIP), LEVEL_UP_MOVE(21, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_BATON_PASS), LEVEL_UP_MOVE(29, MOVE_CRUNCH), LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(37, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(41, MOVE_STOCKPILE), LEVEL_UP_MOVE(41, MOVE_SWALLOW), LEVEL_UP_MOVE(41, MOVE_SPIT_UP), LEVEL_UP_MOVE(45, MOVE_IRON_HEAD), LEVEL_UP_MOVE(49, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sMedititeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 4, MOVE_MEDITATE), LEVEL_UP_MOVE( 7, MOVE_CONFUSION), LEVEL_UP_MOVE( 9, MOVE_DETECT), LEVEL_UP_MOVE(12, MOVE_ENDURE), LEVEL_UP_MOVE(15, MOVE_FEINT), LEVEL_UP_MOVE(17, MOVE_FORCE_PALM), LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(23, MOVE_CALM_MIND), LEVEL_UP_MOVE(25, MOVE_MIND_READER), LEVEL_UP_MOVE(28, MOVE_HIGH_JUMP_KICK), LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE), LEVEL_UP_MOVE(36, MOVE_POWER_TRICK), LEVEL_UP_MOVE(39, MOVE_REVERSAL), LEVEL_UP_MOVE(41, MOVE_RECOVER), LEVEL_UP_MOVE(44, MOVE_COUNTER), LEVEL_UP_END }; static const struct LevelUpMove sMedichamLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_MEDITATE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DETECT), LEVEL_UP_MOVE( 4, MOVE_MEDITATE), LEVEL_UP_MOVE( 7, MOVE_CONFUSION), LEVEL_UP_MOVE( 9, MOVE_DETECT), LEVEL_UP_MOVE(12, MOVE_ENDURE), LEVEL_UP_MOVE(15, MOVE_FEINT), LEVEL_UP_MOVE(17, MOVE_FORCE_PALM), LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(23, MOVE_CALM_MIND), LEVEL_UP_MOVE(25, MOVE_MIND_READER), LEVEL_UP_MOVE(28, MOVE_HIGH_JUMP_KICK), LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE), LEVEL_UP_MOVE(36, MOVE_POWER_TRICK), LEVEL_UP_MOVE(42, MOVE_REVERSAL), LEVEL_UP_MOVE(47, MOVE_RECOVER), LEVEL_UP_MOVE(53, MOVE_COUNTER), LEVEL_UP_END }; static const struct LevelUpMove sSwabluLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 3, MOVE_ASTONISH), LEVEL_UP_MOVE( 5, MOVE_SING), LEVEL_UP_MOVE( 7, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 9, MOVE_SAFEGUARD), LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(14, MOVE_MIST), LEVEL_UP_MOVE(17, MOVE_ROUND), LEVEL_UP_MOVE(20, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(23, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(26, MOVE_REFRESH), LEVEL_UP_MOVE(30, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(34, MOVE_COTTON_GUARD), LEVEL_UP_MOVE(38, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(42, MOVE_PERISH_SONG), LEVEL_UP_MOVE(46, MOVE_MOONBLAST), LEVEL_UP_END }; static const struct LevelUpMove sAltariaLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_SKY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_PLUCK), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 3, MOVE_ASTONISH), LEVEL_UP_MOVE( 5, MOVE_SING), LEVEL_UP_MOVE( 7, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 9, MOVE_SAFEGUARD), LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(14, MOVE_MIST), LEVEL_UP_MOVE(17, MOVE_ROUND), LEVEL_UP_MOVE(20, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(23, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(26, MOVE_REFRESH), LEVEL_UP_MOVE(30, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(34, MOVE_COTTON_GUARD), LEVEL_UP_MOVE(40, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(46, MOVE_PERISH_SONG), LEVEL_UP_MOVE(52, MOVE_MOONBLAST), LEVEL_UP_MOVE(59, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sWynautLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE(15, MOVE_COUNTER), LEVEL_UP_MOVE(15, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), LEVEL_UP_MOVE(15, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sDuskullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 6, MOVE_DISABLE), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_FORESIGHT), LEVEL_UP_MOVE(17, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(22, MOVE_PURSUIT), LEVEL_UP_MOVE(25, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(33, MOVE_CURSE), LEVEL_UP_MOVE(38, MOVE_HEX), LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(46, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(49, MOVE_PAYBACK), LEVEL_UP_MOVE(54, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sDusclopsLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_GRAVITY), LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 6, MOVE_DISABLE), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_FORESIGHT), LEVEL_UP_MOVE(17, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(22, MOVE_PURSUIT), LEVEL_UP_MOVE(25, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(33, MOVE_CURSE), LEVEL_UP_MOVE(40, MOVE_HEX), LEVEL_UP_MOVE(45, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(52, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(57, MOVE_PAYBACK), LEVEL_UP_MOVE(64, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sRoseliaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 4, MOVE_GROWTH), LEVEL_UP_MOVE( 7, MOVE_POISON_STING), LEVEL_UP_MOVE(10, MOVE_STUN_SPORE), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(16, MOVE_LEECH_SEED), LEVEL_UP_MOVE(19, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(22, MOVE_GRASS_WHISTLE), LEVEL_UP_MOVE(25, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(28, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(31, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(34, MOVE_INGRAIN), LEVEL_UP_MOVE(37, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(40, MOVE_TOXIC), LEVEL_UP_MOVE(43, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(46, MOVE_SYNTHESIS), LEVEL_UP_MOVE(50, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sSlakothLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 6, MOVE_ENCORE), LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF), LEVEL_UP_MOVE(14, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_AMNESIA), LEVEL_UP_MOVE(22, MOVE_COVET), LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(30, MOVE_COUNTER), LEVEL_UP_MOVE(33, MOVE_FLAIL), LEVEL_UP_MOVE(38, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sVigorothLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_REVERSAL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 6, MOVE_ENCORE), LEVEL_UP_MOVE( 9, MOVE_UPROAR), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_ENDURE), LEVEL_UP_MOVE(23, MOVE_SLASH), LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(33, MOVE_COUNTER), LEVEL_UP_MOVE(37, MOVE_FOCUS_PUNCH), LEVEL_UP_MOVE(43, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sSlakingLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_PUNISHMENT), LEVEL_UP_MOVE( 1, MOVE_FLING), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_SLACK_OFF), LEVEL_UP_MOVE( 6, MOVE_ENCORE), LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF), LEVEL_UP_MOVE(14, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_AMNESIA), LEVEL_UP_MOVE(23, MOVE_COVET), LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(33, MOVE_COUNTER), LEVEL_UP_MOVE(39, MOVE_FLAIL), LEVEL_UP_MOVE(47, MOVE_FLING), LEVEL_UP_MOVE(53, MOVE_PUNISHMENT), LEVEL_UP_MOVE(61, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sGulpinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 5, MOVE_YAWN), LEVEL_UP_MOVE( 8, MOVE_POISON_GAS), LEVEL_UP_MOVE(10, MOVE_SLUDGE), LEVEL_UP_MOVE(12, MOVE_AMNESIA), LEVEL_UP_MOVE(17, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(20, MOVE_ENCORE), LEVEL_UP_MOVE(25, MOVE_TOXIC), LEVEL_UP_MOVE(28, MOVE_STOCKPILE), LEVEL_UP_MOVE(28, MOVE_SPIT_UP), LEVEL_UP_MOVE(28, MOVE_SWALLOW), LEVEL_UP_MOVE(33, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(36, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(41, MOVE_BELCH), LEVEL_UP_MOVE(44, MOVE_WRING_OUT), LEVEL_UP_MOVE(49, MOVE_GUNK_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sSwalotLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_BODY_SLAM), LEVEL_UP_MOVE( 1, MOVE_BODY_SLAM), LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), LEVEL_UP_MOVE( 1, MOVE_GUNK_SHOT), LEVEL_UP_MOVE( 1, MOVE_WRING_OUT), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_SLUDGE), LEVEL_UP_MOVE( 5, MOVE_YAWN), LEVEL_UP_MOVE( 8, MOVE_POISON_GAS), LEVEL_UP_MOVE(10, MOVE_SLUDGE), LEVEL_UP_MOVE(12, MOVE_AMNESIA), LEVEL_UP_MOVE(17, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(20, MOVE_ENCORE), LEVEL_UP_MOVE(25, MOVE_TOXIC), LEVEL_UP_MOVE(30, MOVE_STOCKPILE), LEVEL_UP_MOVE(30, MOVE_SPIT_UP), LEVEL_UP_MOVE(30, MOVE_SWALLOW), LEVEL_UP_MOVE(37, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(42, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(49, MOVE_BELCH), LEVEL_UP_MOVE(54, MOVE_WRING_OUT), LEVEL_UP_MOVE(61, MOVE_GUNK_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sTropiusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEAF_STORM), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 6, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(10, MOVE_STOMP), LEVEL_UP_MOVE(16, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(21, MOVE_WHIRLWIND), LEVEL_UP_MOVE(26, MOVE_LEAF_TORNADO), LEVEL_UP_MOVE(30, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(36, MOVE_AIR_SLASH), LEVEL_UP_MOVE(41, MOVE_BODY_SLAM), LEVEL_UP_MOVE(46, MOVE_BESTOW), LEVEL_UP_MOVE(50, MOVE_SYNTHESIS), LEVEL_UP_MOVE(56, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(61, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sWhismurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 4, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 8, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_HOWL), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), LEVEL_UP_MOVE(22, MOVE_STOMP), LEVEL_UP_MOVE(25, MOVE_UPROAR), LEVEL_UP_MOVE(29, MOVE_ROAR), LEVEL_UP_MOVE(32, MOVE_REST), LEVEL_UP_MOVE(36, MOVE_SLEEP_TALK), LEVEL_UP_MOVE(39, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(43, MOVE_SYNCHRONOISE), LEVEL_UP_END }; static const struct LevelUpMove sLoudredLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 4, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_HOWL), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), LEVEL_UP_MOVE(23, MOVE_STOMP), LEVEL_UP_MOVE(27, MOVE_UPROAR), LEVEL_UP_MOVE(32, MOVE_ROAR), LEVEL_UP_MOVE(36, MOVE_REST), LEVEL_UP_MOVE(41, MOVE_SLEEP_TALK), LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(50, MOVE_SYNCHRONOISE), LEVEL_UP_END }; static const struct LevelUpMove sExploudLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_BOOMBURST), LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 4, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_HOWL), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), LEVEL_UP_MOVE(23, MOVE_STOMP), LEVEL_UP_MOVE(27, MOVE_UPROAR), LEVEL_UP_MOVE(32, MOVE_ROAR), LEVEL_UP_MOVE(36, MOVE_REST), LEVEL_UP_MOVE(42, MOVE_SLEEP_TALK), LEVEL_UP_MOVE(47, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(53, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE(58, MOVE_BOOMBURST), LEVEL_UP_MOVE(64, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sClamperlLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CLAMP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(50, MOVE_SHELL_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sHuntailLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 5, MOVE_SCREECH), LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE), LEVEL_UP_MOVE(11, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), LEVEL_UP_MOVE(16, MOVE_ICE_FANG), LEVEL_UP_MOVE(19, MOVE_BRINE), LEVEL_UP_MOVE(23, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(26, MOVE_DIVE), LEVEL_UP_MOVE(29, MOVE_BATON_PASS), LEVEL_UP_MOVE(34, MOVE_CRUNCH), LEVEL_UP_MOVE(39, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(45, MOVE_COIL), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sGorebyssLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 9, MOVE_AGILITY), LEVEL_UP_MOVE(11, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), LEVEL_UP_MOVE(16, MOVE_AMNESIA), LEVEL_UP_MOVE(19, MOVE_AQUA_RING), LEVEL_UP_MOVE(23, MOVE_CAPTIVATE), LEVEL_UP_MOVE(26, MOVE_DIVE), LEVEL_UP_MOVE(29, MOVE_BATON_PASS), LEVEL_UP_MOVE(34, MOVE_PSYCHIC), LEVEL_UP_MOVE(39, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(45, MOVE_COIL), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sAbsolLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG), LEVEL_UP_MOVE( 1, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_PURSUIT), LEVEL_UP_MOVE(13, MOVE_TAUNT), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(22, MOVE_SLASH), LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(29, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(33, MOVE_DETECT), LEVEL_UP_MOVE(37, MOVE_PSYCHO_CUT), LEVEL_UP_MOVE(41, MOVE_ME_FIRST), LEVEL_UP_MOVE(45, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(49, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(53, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(57, MOVE_PERISH_SONG), LEVEL_UP_END }; static const struct LevelUpMove sShuppetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 4, MOVE_SCREECH), LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(10, MOVE_SPITE), LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_HEX), LEVEL_UP_MOVE(26, MOVE_CURSE), LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(34, MOVE_EMBARGO), LEVEL_UP_MOVE(38, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(42, MOVE_SNATCH), LEVEL_UP_MOVE(46, MOVE_GRUDGE), LEVEL_UP_MOVE(50, MOVE_TRICK), LEVEL_UP_MOVE(54, MOVE_PHANTOM_FORCE), LEVEL_UP_END }; static const struct LevelUpMove sBanetteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PHANTOM_FORCE), LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 1, MOVE_SPITE), LEVEL_UP_MOVE( 4, MOVE_SCREECH), LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(10, MOVE_SPITE), LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_HEX), LEVEL_UP_MOVE(26, MOVE_CURSE), LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(34, MOVE_EMBARGO), LEVEL_UP_MOVE(40, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(46, MOVE_SNATCH), LEVEL_UP_MOVE(52, MOVE_GRUDGE), LEVEL_UP_MOVE(58, MOVE_TRICK), LEVEL_UP_MOVE(64, MOVE_PHANTOM_FORCE), LEVEL_UP_END }; static const struct LevelUpMove sSeviperLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), LEVEL_UP_MOVE( 4, MOVE_BITE), LEVEL_UP_MOVE( 6, MOVE_LICK), LEVEL_UP_MOVE( 9, MOVE_POISON_TAIL), LEVEL_UP_MOVE(11, MOVE_FEINT), LEVEL_UP_MOVE(14, MOVE_SCREECH), LEVEL_UP_MOVE(16, MOVE_VENOSHOCK), LEVEL_UP_MOVE(19, MOVE_GLARE), LEVEL_UP_MOVE(21, MOVE_POISON_FANG), LEVEL_UP_MOVE(24, MOVE_VENOM_DRENCH), LEVEL_UP_MOVE(26, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(29, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(31, MOVE_POISON_JAB), LEVEL_UP_MOVE(34, MOVE_HAZE), LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(39, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_BELCH), LEVEL_UP_MOVE(44, MOVE_COIL), LEVEL_UP_MOVE(46, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sZangooseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 8, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(12, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(19, MOVE_SLASH), LEVEL_UP_MOVE(22, MOVE_REVENGE), LEVEL_UP_MOVE(26, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE(29, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(33, MOVE_EMBARGO), LEVEL_UP_MOVE(36, MOVE_DETECT), LEVEL_UP_MOVE(40, MOVE_X_SCISSOR), LEVEL_UP_MOVE(43, MOVE_TAUNT), LEVEL_UP_MOVE(47, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(50, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sRelicanthLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FLAIL), LEVEL_UP_MOVE( 1, MOVE_HEAD_SMASH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(26, MOVE_DIVE), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(35, MOVE_YAWN), LEVEL_UP_MOVE(41, MOVE_REST), LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(56, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sAronLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 4, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 7, MOVE_HEADBUTT), LEVEL_UP_MOVE(10, MOVE_METAL_CLAW), LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(16, MOVE_PROTECT), LEVEL_UP_MOVE(19, MOVE_ROAR), LEVEL_UP_MOVE(22, MOVE_IRON_HEAD), LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), LEVEL_UP_MOVE(34, MOVE_IRON_TAIL), LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(43, MOVE_AUTOTOMIZE), LEVEL_UP_MOVE(46, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE(49, MOVE_METAL_BURST), LEVEL_UP_END }; static const struct LevelUpMove sLaironLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 4, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 7, MOVE_HEADBUTT), LEVEL_UP_MOVE(10, MOVE_METAL_CLAW), LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(16, MOVE_PROTECT), LEVEL_UP_MOVE(19, MOVE_ROAR), LEVEL_UP_MOVE(22, MOVE_IRON_HEAD), LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), LEVEL_UP_MOVE(35, MOVE_IRON_TAIL), LEVEL_UP_MOVE(39, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(47, MOVE_AUTOTOMIZE), LEVEL_UP_MOVE(51, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE(55, MOVE_METAL_BURST), LEVEL_UP_END }; static const struct LevelUpMove sAggronLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 4, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 7, MOVE_HEADBUTT), LEVEL_UP_MOVE(10, MOVE_METAL_CLAW), LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(16, MOVE_PROTECT), LEVEL_UP_MOVE(19, MOVE_ROAR), LEVEL_UP_MOVE(22, MOVE_IRON_HEAD), LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), LEVEL_UP_MOVE(35, MOVE_IRON_TAIL), LEVEL_UP_MOVE(39, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(51, MOVE_AUTOTOMIZE), LEVEL_UP_MOVE(57, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE(63, MOVE_METAL_BURST), LEVEL_UP_END }; static const struct LevelUpMove sCastformLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(15, MOVE_HEADBUTT), LEVEL_UP_MOVE(20, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(20, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(20, MOVE_HAIL), LEVEL_UP_MOVE(25, MOVE_WEATHER_BALL), LEVEL_UP_MOVE(35, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(35, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(35, MOVE_BLIZZARD), LEVEL_UP_MOVE(45, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sVolbeatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FLASH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 8, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(12, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(15, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE(19, MOVE_MOONLIGHT), LEVEL_UP_MOVE(22, MOVE_TAIL_GLOW), LEVEL_UP_MOVE(26, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(29, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_HELPING_HAND), LEVEL_UP_MOVE(40, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(43, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(50, MOVE_INFESTATION), LEVEL_UP_END }; static const struct LevelUpMove sIllumiseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 9, MOVE_CHARM), LEVEL_UP_MOVE(12, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(15, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE(19, MOVE_MOONLIGHT), LEVEL_UP_MOVE(22, MOVE_WISH), LEVEL_UP_MOVE(26, MOVE_ENCORE), LEVEL_UP_MOVE(29, MOVE_FLATTER), LEVEL_UP_MOVE(33, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_HELPING_HAND), LEVEL_UP_MOVE(40, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(43, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE(47, MOVE_COVET), LEVEL_UP_MOVE(50, MOVE_INFESTATION), LEVEL_UP_END }; static const struct LevelUpMove sLileepLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 5, MOVE_ACID), LEVEL_UP_MOVE( 9, MOVE_INGRAIN), LEVEL_UP_MOVE(13, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(17, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(21, MOVE_BRINE), LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(31, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(36, MOVE_AMNESIA), LEVEL_UP_MOVE(41, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(46, MOVE_STOCKPILE), LEVEL_UP_MOVE(46, MOVE_SPIT_UP), LEVEL_UP_MOVE(46, MOVE_SWALLOW), LEVEL_UP_MOVE(52, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sCradilyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRING_OUT), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 1, MOVE_INGRAIN), LEVEL_UP_MOVE( 5, MOVE_ACID), LEVEL_UP_MOVE( 9, MOVE_INGRAIN), LEVEL_UP_MOVE(13, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(17, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(21, MOVE_BRINE), LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(31, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(36, MOVE_AMNESIA), LEVEL_UP_MOVE(44, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(52, MOVE_STOCKPILE), LEVEL_UP_MOVE(52, MOVE_SPIT_UP), LEVEL_UP_MOVE(52, MOVE_SWALLOW), LEVEL_UP_MOVE(61, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sAnorithLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(17, MOVE_METAL_CLAW), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(25, MOVE_BUG_BITE), LEVEL_UP_MOVE(29, MOVE_BRINE), LEVEL_UP_MOVE(34, MOVE_SLASH), LEVEL_UP_MOVE(39, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE(44, MOVE_X_SCISSOR), LEVEL_UP_MOVE(49, MOVE_PROTECT), LEVEL_UP_MOVE(55, MOVE_ROCK_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sArmaldoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(17, MOVE_METAL_CLAW), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(25, MOVE_BUG_BITE), LEVEL_UP_MOVE(29, MOVE_BRINE), LEVEL_UP_MOVE(34, MOVE_SLASH), LEVEL_UP_MOVE(39, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE(46, MOVE_X_SCISSOR), LEVEL_UP_MOVE(53, MOVE_PROTECT), LEVEL_UP_MOVE(61, MOVE_ROCK_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sRaltsLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_CONFUSION), LEVEL_UP_MOVE( 6, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 9, MOVE_TELEPORT), LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(14, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(17, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(19, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(22, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(24, MOVE_CALM_MIND), LEVEL_UP_MOVE(27, MOVE_PSYCHIC), LEVEL_UP_MOVE(29, MOVE_IMPRISON), LEVEL_UP_MOVE(32, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(34, MOVE_CHARM), LEVEL_UP_MOVE(37, MOVE_HYPNOSIS), LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), LEVEL_UP_MOVE(42, MOVE_STORED_POWER), LEVEL_UP_END }; static const struct LevelUpMove sKirliaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 4, MOVE_CONFUSION), LEVEL_UP_MOVE( 6, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 9, MOVE_TELEPORT), LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(14, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(17, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(19, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(23, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(26, MOVE_CALM_MIND), LEVEL_UP_MOVE(30, MOVE_PSYCHIC), LEVEL_UP_MOVE(33, MOVE_IMPRISON), LEVEL_UP_MOVE(37, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(40, MOVE_CHARM), LEVEL_UP_MOVE(44, MOVE_HYPNOSIS), LEVEL_UP_MOVE(47, MOVE_DREAM_EATER), LEVEL_UP_MOVE(51, MOVE_STORED_POWER), LEVEL_UP_END }; static const struct LevelUpMove sGardevoirLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MOONBLAST), LEVEL_UP_MOVE( 1, MOVE_STORED_POWER), LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 4, MOVE_CONFUSION), LEVEL_UP_MOVE( 6, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 9, MOVE_TELEPORT), LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(14, MOVE_WISH), LEVEL_UP_MOVE(17, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(19, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(23, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(26, MOVE_CALM_MIND), LEVEL_UP_MOVE(31, MOVE_PSYCHIC), LEVEL_UP_MOVE(35, MOVE_IMPRISON), LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(44, MOVE_CAPTIVATE), LEVEL_UP_MOVE(49, MOVE_HYPNOSIS), LEVEL_UP_MOVE(53, MOVE_DREAM_EATER), LEVEL_UP_MOVE(58, MOVE_STORED_POWER), LEVEL_UP_MOVE(62, MOVE_MOONBLAST), LEVEL_UP_END }; static const struct LevelUpMove sBagonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 4, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(34, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(39, MOVE_SCARY_FACE), LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sShelgonLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(35, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(42, MOVE_SCARY_FACE), LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sSalamenceLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_FLY), LEVEL_UP_MOVE( 1, MOVE_FLY), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(35, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(42, MOVE_SCARY_FACE), LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(63, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sBeldumLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_END }; static const struct LevelUpMove sMetangLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_CONFUSION), // LEVEL_UP_MOVE( 0, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_MAGNET_RISE), LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(23, MOVE_PURSUIT), LEVEL_UP_MOVE(26, MOVE_BULLET_PUNCH), LEVEL_UP_MOVE(29, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(35, MOVE_SCARY_FACE), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), LEVEL_UP_MOVE(41, MOVE_AGILITY), LEVEL_UP_MOVE(44, MOVE_METEOR_MASH), LEVEL_UP_MOVE(47, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(50, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sMetagrossLevelUpLearnset[] = { // LEVEL_UP_MOVE( 0, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_MAGNET_RISE), LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(23, MOVE_PURSUIT), LEVEL_UP_MOVE(26, MOVE_BULLET_PUNCH), LEVEL_UP_MOVE(29, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(35, MOVE_SCARY_FACE), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), LEVEL_UP_MOVE(41, MOVE_AGILITY), LEVEL_UP_MOVE(44, MOVE_METEOR_MASH), LEVEL_UP_MOVE(52, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(60, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sRegirockLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), LEVEL_UP_MOVE( 1, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), LEVEL_UP_MOVE( 7, MOVE_ROCK_THROW), LEVEL_UP_MOVE(13, MOVE_CHARGE_BEAM), LEVEL_UP_MOVE(19, MOVE_BULLDOZE), LEVEL_UP_MOVE(25, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(43, MOVE_STONE_EDGE), LEVEL_UP_MOVE(49, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(55, MOVE_LOCK_ON), LEVEL_UP_MOVE(55, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(61, MOVE_SUPERPOWER), LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sRegiceLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), LEVEL_UP_MOVE( 1, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), LEVEL_UP_MOVE( 7, MOVE_ICY_WIND), LEVEL_UP_MOVE(13, MOVE_CHARGE_BEAM), LEVEL_UP_MOVE(19, MOVE_BULLDOZE), LEVEL_UP_MOVE(25, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(37, MOVE_AMNESIA), LEVEL_UP_MOVE(43, MOVE_ICE_BEAM), LEVEL_UP_MOVE(49, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(55, MOVE_LOCK_ON), LEVEL_UP_MOVE(55, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(61, MOVE_SUPERPOWER), LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sRegisteelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), LEVEL_UP_MOVE( 1, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), LEVEL_UP_MOVE( 7, MOVE_METAL_CLAW), LEVEL_UP_MOVE(13, MOVE_CHARGE_BEAM), LEVEL_UP_MOVE(19, MOVE_BULLDOZE), LEVEL_UP_MOVE(25, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(37, MOVE_AMNESIA), LEVEL_UP_MOVE(43, MOVE_IRON_HEAD), LEVEL_UP_MOVE(43, MOVE_FLASH_CANNON), LEVEL_UP_MOVE(49, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(55, MOVE_LOCK_ON), LEVEL_UP_MOVE(55, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(61, MOVE_SUPERPOWER), LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sKyogreLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE( 1, MOVE_WATER_PULSE), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), LEVEL_UP_MOVE(30, MOVE_AQUA_RING), LEVEL_UP_MOVE(35, MOVE_ICE_BEAM), LEVEL_UP_MOVE(45, MOVE_ORIGIN_PULSE), LEVEL_UP_MOVE(50, MOVE_CALM_MIND), LEVEL_UP_MOVE(60, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(65, MOVE_SHEER_COLD), LEVEL_UP_MOVE(75, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(80, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(90, MOVE_WATER_SPOUT), LEVEL_UP_END }; static const struct LevelUpMove sGroudonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_EARTH_POWER), LEVEL_UP_MOVE(20, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(30, MOVE_REST), LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(45, MOVE_PRECIPICE_BLADES), LEVEL_UP_MOVE(50, MOVE_BULK_UP), LEVEL_UP_MOVE(60, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(65, MOVE_FISSURE), LEVEL_UP_MOVE(75, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(80, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(90, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sRayquazaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(20, MOVE_CRUNCH), LEVEL_UP_MOVE(30, MOVE_AIR_SLASH), LEVEL_UP_MOVE(35, MOVE_REST), LEVEL_UP_MOVE(45, MOVE_EXTREME_SPEED), LEVEL_UP_MOVE(50, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(60, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(65, MOVE_FLY), LEVEL_UP_MOVE(75, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(80, MOVE_OUTRAGE), LEVEL_UP_MOVE(90, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sLatiasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_WISH), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_MOVE( 4, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_CHARM), LEVEL_UP_MOVE(10, MOVE_STORED_POWER), LEVEL_UP_MOVE(13, MOVE_REFRESH), LEVEL_UP_MOVE(16, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(24, MOVE_MIST_BALL), LEVEL_UP_MOVE(28, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE(32, MOVE_RECOVER), LEVEL_UP_MOVE(36, MOVE_REFLECT_TYPE), LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(46, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(51, MOVE_PSYCHIC), LEVEL_UP_MOVE(56, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(61, MOVE_HEALING_WISH), LEVEL_UP_END }; static const struct LevelUpMove sLatiosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MEMENTO), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_MOVE( 4, MOVE_PROTECT), LEVEL_UP_MOVE( 7, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(10, MOVE_STORED_POWER), LEVEL_UP_MOVE(13, MOVE_REFRESH), LEVEL_UP_MOVE(16, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(24, MOVE_LUSTER_PURGE), LEVEL_UP_MOVE(28, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE(32, MOVE_RECOVER), LEVEL_UP_MOVE(36, MOVE_TELEKINESIS), LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(46, MOVE_POWER_SPLIT), LEVEL_UP_MOVE(51, MOVE_PSYCHIC), LEVEL_UP_MOVE(56, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(61, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sJirachiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WISH), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_REST), LEVEL_UP_MOVE(10, MOVE_SWIFT), LEVEL_UP_MOVE(15, MOVE_HELPING_HAND), LEVEL_UP_MOVE(20, MOVE_PSYCHIC), LEVEL_UP_MOVE(25, MOVE_REFRESH), LEVEL_UP_MOVE(30, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(35, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(45, MOVE_GRAVITY), LEVEL_UP_MOVE(50, MOVE_HEALING_WISH), LEVEL_UP_MOVE(55, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(60, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(65, MOVE_LAST_RESORT), LEVEL_UP_MOVE(70, MOVE_DOOM_DESIRE), LEVEL_UP_END }; static const struct LevelUpMove sDeoxysLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(13, MOVE_TELEPORT), LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(25, MOVE_PURSUIT), LEVEL_UP_MOVE(31, MOVE_PSYCHIC), LEVEL_UP_MOVE(37, MOVE_SNATCH), LEVEL_UP_MOVE(43, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE(49, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(55, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(61, MOVE_RECOVER), LEVEL_UP_MOVE(67, MOVE_PSYCHO_BOOST), LEVEL_UP_MOVE(73, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sChimechoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), LEVEL_UP_MOVE( 1, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_YAWN), LEVEL_UP_MOVE(16, MOVE_PSYWAVE), LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(22, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(27, MOVE_HEAL_BELL), LEVEL_UP_MOVE(32, MOVE_UPROAR), LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(47, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(52, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE(57, MOVE_HEALING_WISH), LEVEL_UP_END };