#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_TAIL_WHIP].effect == EFFECT_DEFENSE_DOWN); } SINGLE_BATTLE_TEST("Tail Whip lowers Defense", s16 damage) { bool32 lowerDefense; PARAMETRIZE { lowerDefense = FALSE; } PARAMETRIZE { lowerDefense = TRUE; } GIVEN { ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (lowerDefense) TURN { MOVE(player, MOVE_TAIL_WHIP); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { if (lowerDefense) { ANIMATION(ANIM_TYPE_MOVE, MOVE_TAIL_WHIP, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); MESSAGE("Foe Wobbuffet's defense fell!"); } ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } }