#include "global.h" #include "battle.h" #include "battle_anim.h" #include "battle_arena.h" #include "battle_pyramid.h" #include "battle_util.h" #include "battle_controllers.h" #include "battle_interface.h" #include "battle_setup.h" #include "party_menu.h" #include "pokemon.h" #include "international_string_util.h" #include "item.h" #include "util.h" #include "battle_scripts.h" #include "random.h" #include "text.h" #include "safari_zone.h" #include "sound.h" #include "sprite.h" #include "string_util.h" #include "task.h" #include "trig.h" #include "window.h" #include "battle_message.h" #include "battle_ai_main.h" #include "battle_ai_util.h" #include "event_data.h" #include "link.h" #include "malloc.h" #include "berry.h" #include "pokedex.h" #include "mail.h" #include "field_weather.h" #include "constants/abilities.h" #include "constants/battle_anim.h" #include "constants/battle_config.h" #include "constants/battle_move_effects.h" #include "constants/battle_script_commands.h" #include "constants/battle_string_ids.h" #include "constants/hold_effects.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/songs.h" #include "constants/species.h" #include "constants/trainers.h" #include "constants/weather.h" extern struct Evolution gEvolutionTable[][EVOS_PER_MON]; /* NOTE: The data and functions in this file up until (but not including) sSoundMovesTable are actually part of battle_main.c. They needed to be moved to this file in order to match the ROM; this is also why sSoundMovesTable's declaration is in the middle of functions instead of at the top of the file with the other declarations. */ static bool32 TryRemoveScreens(u8 battler); static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId); extern const u8 *const gBattleScriptsForMoveEffects[]; extern const u8 *const gBattlescriptsForBallThrow[]; extern const u8 *const gBattlescriptsForRunningByItem[]; extern const u8 *const gBattlescriptsForUsingItem[]; extern const u8 *const gBattlescriptsForSafariActions[]; static const u8 sPkblToEscapeFactor[][3] = { { [B_MSG_MON_CURIOUS] = 0, [B_MSG_MON_ENTHRALLED] = 0, [B_MSG_MON_IGNORED] = 0 },{ [B_MSG_MON_CURIOUS] = 3, [B_MSG_MON_ENTHRALLED] = 5, [B_MSG_MON_IGNORED] = 0 },{ [B_MSG_MON_CURIOUS] = 2, [B_MSG_MON_ENTHRALLED] = 3, [B_MSG_MON_IGNORED] = 0 },{ [B_MSG_MON_CURIOUS] = 1, [B_MSG_MON_ENTHRALLED] = 2, [B_MSG_MON_IGNORED] = 0 },{ [B_MSG_MON_CURIOUS] = 1, [B_MSG_MON_ENTHRALLED] = 1, [B_MSG_MON_IGNORED] = 0 } }; static const u8 sGoNearCounterToCatchFactor[] = {4, 3, 2, 1}; static const u8 sGoNearCounterToEscapeFactor[] = {4, 4, 4, 4}; static const u16 sSkillSwapBannedAbilities[] = { ABILITY_WONDER_GUARD, ABILITY_MULTITYPE, ABILITY_ILLUSION, ABILITY_STANCE_CHANGE, ABILITY_SCHOOLING, ABILITY_COMATOSE, ABILITY_SHIELDS_DOWN, ABILITY_DISGUISE, ABILITY_RKS_SYSTEM, ABILITY_BATTLE_BOND, ABILITY_POWER_CONSTRUCT, ABILITY_NEUTRALIZING_GAS, ABILITY_ICE_FACE, ABILITY_HUNGER_SWITCH, ABILITY_GULP_MISSILE, }; static const u16 sRolePlayBannedAbilities[] = { ABILITY_TRACE, ABILITY_WONDER_GUARD, ABILITY_FORECAST, ABILITY_FLOWER_GIFT, ABILITY_MULTITYPE, ABILITY_ILLUSION, ABILITY_ZEN_MODE, ABILITY_IMPOSTER, ABILITY_STANCE_CHANGE, ABILITY_POWER_OF_ALCHEMY, ABILITY_RECEIVER, ABILITY_SCHOOLING, ABILITY_COMATOSE, ABILITY_SHIELDS_DOWN, ABILITY_DISGUISE, ABILITY_RKS_SYSTEM, ABILITY_BATTLE_BOND, ABILITY_POWER_CONSTRUCT, ABILITY_ICE_FACE, ABILITY_HUNGER_SWITCH, ABILITY_GULP_MISSILE, }; static const u16 sRolePlayBannedAttackerAbilities[] = { ABILITY_MULTITYPE, ABILITY_ZEN_MODE, ABILITY_STANCE_CHANGE, ABILITY_SCHOOLING, ABILITY_COMATOSE, ABILITY_SHIELDS_DOWN, ABILITY_DISGUISE, ABILITY_RKS_SYSTEM, ABILITY_BATTLE_BOND, ABILITY_POWER_CONSTRUCT, ABILITY_ICE_FACE, ABILITY_GULP_MISSILE, }; static const u16 sWorrySeedBannedAbilities[] = { ABILITY_MULTITYPE, ABILITY_STANCE_CHANGE, ABILITY_SCHOOLING, ABILITY_COMATOSE, ABILITY_SHIELDS_DOWN, ABILITY_DISGUISE, ABILITY_RKS_SYSTEM, ABILITY_BATTLE_BOND, ABILITY_POWER_CONSTRUCT, ABILITY_TRUANT, ABILITY_ICE_FACE, ABILITY_GULP_MISSILE, }; static const u16 sGastroAcidBannedAbilities[] = { ABILITY_AS_ONE_ICE_RIDER, ABILITY_AS_ONE_SHADOW_RIDER, ABILITY_BATTLE_BOND, ABILITY_COMATOSE, ABILITY_DISGUISE, ABILITY_GULP_MISSILE, ABILITY_ICE_FACE, ABILITY_MULTITYPE, ABILITY_POWER_CONSTRUCT, ABILITY_RKS_SYSTEM, ABILITY_SCHOOLING, ABILITY_SHIELDS_DOWN, ABILITY_STANCE_CHANGE, ABILITY_ZEN_MODE, }; static const u16 sEntrainmentBannedAttackerAbilities[] = { ABILITY_TRACE, ABILITY_FORECAST, ABILITY_FLOWER_GIFT, ABILITY_ZEN_MODE, ABILITY_ILLUSION, ABILITY_IMPOSTER, ABILITY_POWER_OF_ALCHEMY, ABILITY_RECEIVER, ABILITY_DISGUISE, ABILITY_POWER_CONSTRUCT, ABILITY_NEUTRALIZING_GAS, ABILITY_ICE_FACE, ABILITY_HUNGER_SWITCH, ABILITY_GULP_MISSILE, }; static const u16 sEntrainmentTargetSimpleBeamBannedAbilities[] = { ABILITY_TRUANT, ABILITY_MULTITYPE, ABILITY_STANCE_CHANGE, ABILITY_SCHOOLING, ABILITY_COMATOSE, ABILITY_SHIELDS_DOWN, ABILITY_DISGUISE, ABILITY_RKS_SYSTEM, ABILITY_BATTLE_BOND, ABILITY_ICE_FACE, ABILITY_GULP_MISSILE, }; bool32 IsAffectedByFollowMe(u32 battlerAtk, u32 defSide) { u32 ability = GetBattlerAbility(battlerAtk); if (gSideTimers[defSide].followmeTimer == 0 || gBattleMons[gSideTimers[defSide].followmeTarget].hp == 0 || ability == ABILITY_PROPELLER_TAIL || ability == ABILITY_STALWART) return FALSE; if (gSideTimers[defSide].followmePowder && !IsAffectedByPowder(battlerAtk, ability, GetBattlerHoldEffect(battlerAtk, TRUE))) return FALSE; return TRUE; } // Functions void HandleAction_UseMove(void) { u32 i, side, moveType, var = 4; gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; if (gBattleStruct->field_91 & gBitTable[gBattlerAttacker] || !IsBattlerAlive(gBattlerAttacker)) { gCurrentActionFuncId = B_ACTION_FINISHED; return; } gIsCriticalHit = FALSE; gBattleStruct->atkCancellerTracker = 0; gMoveResultFlags = 0; gMultiHitCounter = 0; gBattleCommunication[6] = 0; gBattleScripting.savedMoveEffect = 0; gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); // choose move if (gProtectStructs[gBattlerAttacker].noValidMoves) { gProtectStructs[gBattlerAttacker].noValidMoves = 0; gCurrentMove = gChosenMove = MOVE_STRUGGLE; gHitMarker |= HITMARKER_NO_PPDEDUCT; *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0); } else if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) { gCurrentMove = gChosenMove = gLockedMoves[gBattlerAttacker]; } // encore forces you to use the same move else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE && gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) { gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove; gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); } // check if the encored move wasn't overwritten else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE && gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos]) { gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos; gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE; gDisableStructs[gBattlerAttacker].encoredMovePos = 0; gDisableStructs[gBattlerAttacker].encoreTimer = 0; *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); } else if (gBattleMons[gBattlerAttacker].moves[gCurrMovePos] != gChosenMoveByBattler[gBattlerAttacker]) { gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; *(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0); } else { gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; } if (gBattleMons[gBattlerAttacker].hp != 0) { if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) gBattleResults.lastUsedMovePlayer = gCurrentMove; else gBattleResults.lastUsedMoveOpponent = gCurrentMove; } // Set dynamic move type. SetTypeBeforeUsingMove(gChosenMove, gBattlerAttacker); GET_MOVE_TYPE(gChosenMove, moveType); // choose target side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; if (IsAffectedByFollowMe(gBattlerAttacker, side) && gBattleMoves[gCurrentMove].target == MOVE_TARGET_SELECTED && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gSideTimers[side].followmeTarget)) { gBattlerTarget = gSideTimers[side].followmeTarget; } else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gSideTimers[side].followmeTimer == 0 && (gBattleMoves[gCurrentMove].power != 0 || gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER) && ((gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD && moveType == TYPE_ELECTRIC) || (gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_STORM_DRAIN && moveType == TYPE_WATER))) { side = GetBattlerSide(gBattlerAttacker); for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (side != GetBattlerSide(gActiveBattler) && *(gBattleStruct->moveTarget + gBattlerAttacker) != gActiveBattler && ((GetBattlerAbility(gActiveBattler) == ABILITY_LIGHTNING_ROD && moveType == TYPE_ELECTRIC) || (GetBattlerAbility(gActiveBattler) == ABILITY_STORM_DRAIN && moveType == TYPE_WATER)) && GetBattlerTurnOrderNum(gActiveBattler) < var && (GetBattlerAbility(gBattlerAttacker) != ABILITY_PROPELLER_TAIL || GetBattlerAbility(gBattlerAttacker) != ABILITY_STALWART)) { var = GetBattlerTurnOrderNum(gActiveBattler); } } if (var == 4) { if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) { if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) { if (Random() & 1) gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); else gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } else { if (Random() & 1) gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); else gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } } else if (gBattleMoves[gChosenMove].target & MOVE_TARGET_FOES_AND_ALLY) { for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) { if (gBattlerTarget == gBattlerAttacker) continue; if (IsBattlerAlive(gBattlerTarget)) break; } } else { gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); } if (!IsBattlerAlive(gBattlerTarget)) { if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) { gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); } else { gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); if (!IsBattlerAlive(gBattlerTarget)) gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); } } } else { gActiveBattler = gBattlerByTurnOrder[var]; RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability); if (gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD) gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1; else if (gBattleMons[gActiveBattler].ability == ABILITY_STORM_DRAIN) gSpecialStatuses[gActiveBattler].stormDrainRedirected = 1; gBattlerTarget = gActiveBattler; } } else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM) { if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) { if (Random() & 1) gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); else gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); } else { if (Random() & 1) gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); else gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); } if (gAbsentBattlerFlags & gBitTable[gBattlerTarget] && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) { gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); } } else if (gBattleMoves[gChosenMove].target == MOVE_TARGET_ALLY) { if (IsBattlerAlive(BATTLE_PARTNER(gBattlerAttacker))) gBattlerTarget = BATTLE_PARTNER(gBattlerAttacker); else gBattlerTarget = gBattlerAttacker; } else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattleMoves[gChosenMove].target == MOVE_TARGET_FOES_AND_ALLY) { for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) { if (gBattlerTarget == gBattlerAttacker) continue; if (IsBattlerAlive(gBattlerTarget)) break; } } else { gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker); if (!IsBattlerAlive(gBattlerTarget)) { if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) { gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); } else { gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerAttacker) ^ BIT_SIDE); if (!IsBattlerAlive(gBattlerTarget)) gBattlerTarget = GetBattlerAtPosition(GetBattlerPosition(gBattlerTarget) ^ BIT_FLANK); } } } if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gProtectStructs[gBattlerAttacker].palaceUnableToUseMove) { // Battle Palace, select battle script for failure to use move if (gBattleMons[gBattlerAttacker].hp == 0) { gCurrentActionFuncId = B_ACTION_FINISHED; return; } else if (gPalaceSelectionBattleScripts[gBattlerAttacker] != NULL) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_INCAPABLE_OF_POWER; gBattlescriptCurrInstr = gPalaceSelectionBattleScripts[gBattlerAttacker]; gPalaceSelectionBattleScripts[gBattlerAttacker] = NULL; } else { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_INCAPABLE_OF_POWER; gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; } } else { gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; } if (gBattleTypeFlags & BATTLE_TYPE_ARENA) BattleArena_AddMindPoints(gBattlerAttacker); // Record HP of each battler for (i = 0; i < MAX_BATTLERS_COUNT; i++) gBattleStruct->hpBefore[i] = gBattleMons[i].hp; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } void HandleAction_Switch(void) { gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gActionSelectionCursor[gBattlerAttacker] = 0; gMoveSelectionCursor[gBattlerAttacker] = 0; PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker)) gBattleScripting.battler = gBattlerAttacker; gBattlescriptCurrInstr = BattleScript_ActionSwitch; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; if (gBattleResults.playerSwitchesCounter < 255) gBattleResults.playerSwitchesCounter++; UndoFormChange(gBattlerPartyIndexes[gBattlerAttacker], GetBattlerSide(gBattlerAttacker), TRUE); } void HandleAction_UseItem(void) { gBattlerAttacker = gBattlerTarget = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); gLastUsedItem = gBattleResources->bufferB[gBattlerAttacker][1] | (gBattleResources->bufferB[gBattlerAttacker][2] << 8); if (gLastUsedItem <= LAST_BALL) // is ball { gBattlescriptCurrInstr = gBattlescriptsForBallThrow[gLastUsedItem]; } else if (gLastUsedItem == ITEM_POKE_DOLL || gLastUsedItem == ITEM_FLUFFY_TAIL) { gBattlescriptCurrInstr = gBattlescriptsForRunningByItem[0]; } else if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) { gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0]; } else { gBattleScripting.battler = gBattlerAttacker; switch (*(gBattleStruct->AI_itemType + (gBattlerAttacker >> 1))) { case AI_ITEM_FULL_RESTORE: case AI_ITEM_HEAL_HP: break; case AI_ITEM_CURE_CONDITION: gBattleCommunication[MULTISTRING_CHOOSER] = AI_HEAL_CONFUSION; if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & (1 << AI_HEAL_CONFUSION)) { if (*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 0x3E) gBattleCommunication[MULTISTRING_CHOOSER] = AI_HEAL_SLEEP; } else { // Check for other statuses, stopping at first (shouldn't be more than one) while (!(*(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) & 1)) { *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; gBattleCommunication[MULTISTRING_CHOOSER]++; // MULTISTRING_CHOOSER will be either AI_HEAL_PARALYSIS, AI_HEAL_FREEZE, // AI_HEAL_BURN, AI_HEAL_POISON, or AI_HEAL_SLEEP } } break; case AI_ITEM_X_STAT: gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_ROSE_ITEM; if (*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1)) & (1 << AI_DIRE_HIT)) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_USED_DIRE_HIT; } else { PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK) PREPARE_STRING_BUFFER(gBattleTextBuff2, CHAR_X) while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1)) { *(gBattleStruct->AI_itemFlags + gBattlerAttacker / 2) >>= 1; gBattleTextBuff1[2]++; } gBattleScripting.animArg1 = gBattleTextBuff1[2] + 14; gBattleScripting.animArg2 = 0; } break; case AI_ITEM_GUARD_SPEC: // It seems probable that at some point there was a special message for // an AI trainer using Guard Spec in a double battle. // There isn't now however, and the assignment to 2 below goes out of // bounds for gMistUsedStringIds and instead prints "{mon} is getting pumped" // from the next table, gFocusEnergyUsedStringIds. // In any case this isn't an issue in the retail version, as no trainers // are ever given any Guard Spec to use. #ifndef UBFIX if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) gBattleCommunication[MULTISTRING_CHOOSER] = 2; else #endif gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_MIST; break; } gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBattlerAttacker / 2)]; } gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } bool8 TryRunFromBattle(u8 battler) { bool8 effect = FALSE; u8 holdEffect; u8 pyramidMultiplier; u8 speedVar; if (gBattleMons[battler].item == ITEM_ENIGMA_BERRY) holdEffect = gEnigmaBerries[battler].holdEffect; else holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item); gPotentialItemEffectBattler = battler; if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN) { gLastUsedItem = gBattleMons[battler].item; gProtectStructs[battler].fleeFlag = 1; effect++; } else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY) { if (InBattlePyramid()) { gBattleStruct->runTries++; pyramidMultiplier = GetPyramidRunMultiplier(); speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[BATTLE_OPPOSITE(battler)].speed) + (gBattleStruct->runTries * 30); if (speedVar > (Random() & 0xFF)) { gLastUsedAbility = ABILITY_RUN_AWAY; gProtectStructs[battler].fleeFlag = 2; effect++; } } else { gLastUsedAbility = ABILITY_RUN_AWAY; gProtectStructs[battler].fleeFlag = 2; effect++; } } else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_TRAINER_HILL) && gBattleTypeFlags & BATTLE_TYPE_TRAINER) { effect++; } else { u8 runningFromBattler = BATTLE_OPPOSITE(battler); if (!IsBattlerAlive(runningFromBattler)) runningFromBattler |= BIT_FLANK; if (InBattlePyramid()) { pyramidMultiplier = GetPyramidRunMultiplier(); speedVar = (gBattleMons[battler].speed * pyramidMultiplier) / (gBattleMons[runningFromBattler].speed) + (gBattleStruct->runTries * 30); if (speedVar > (Random() & 0xFF)) effect++; } else if (gBattleMons[battler].speed < gBattleMons[runningFromBattler].speed) { speedVar = (gBattleMons[battler].speed * 128) / (gBattleMons[runningFromBattler].speed) + (gBattleStruct->runTries * 30); if (speedVar > (Random() & 0xFF)) effect++; } else // same speed or faster { effect++; } gBattleStruct->runTries++; } if (effect) { gCurrentTurnActionNumber = gBattlersCount; gBattleOutcome = B_OUTCOME_RAN; } return effect; } void HandleAction_Run(void) { gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) { gCurrentTurnActionNumber = gBattlersCount; for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++) { if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) { if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) gBattleOutcome |= B_OUTCOME_LOST; } else { if (gChosenActionByBattler[gActiveBattler] == B_ACTION_RUN) gBattleOutcome |= B_OUTCOME_WON; } } gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN; gSaveBlock2Ptr->frontier.disableRecordBattle = TRUE; } else { if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) { if (!TryRunFromBattle(gBattlerAttacker)) // failed to run away { ClearFuryCutterDestinyBondGrudge(gBattlerAttacker); gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_ESCAPE_2; gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } } else { if (!CanBattlerEscape(gBattlerAttacker)) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_ATTACKER_CANT_ESCAPE; gBattlescriptCurrInstr = BattleScript_PrintFailedToRunString; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } else { gCurrentTurnActionNumber = gBattlersCount; gBattleOutcome = B_OUTCOME_MON_FLED; } } } } void HandleAction_WatchesCarefully(void) { gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattlescriptCurrInstr = gBattlescriptsForSafariActions[0]; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } void HandleAction_SafariZoneBallThrow(void) { gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gNumSafariBalls--; gLastUsedItem = ITEM_SAFARI_BALL; gBattlescriptCurrInstr = gBattlescriptsForBallThrow[ITEM_SAFARI_BALL]; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } void HandleAction_ThrowPokeblock(void) { gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattleCommunication[MULTISTRING_CHOOSER] = gBattleResources->bufferB[gBattlerAttacker][1] - 1; gLastUsedItem = gBattleResources->bufferB[gBattlerAttacker][2]; if (gBattleResults.pokeblockThrows < 0xFF) gBattleResults.pokeblockThrows++; if (gBattleStruct->safariPkblThrowCounter < 3) gBattleStruct->safariPkblThrowCounter++; if (gBattleStruct->safariEscapeFactor > 1) { // BUG: safariEscapeFactor can become 0 below. This causes the pokeblock throw glitch. #ifdef BUGFIX if (gBattleStruct->safariEscapeFactor <= sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]) #else if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]) #endif gBattleStruct->safariEscapeFactor = 1; else gBattleStruct->safariEscapeFactor -= sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]; } gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2]; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } void HandleAction_GoNear(void) { gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; gBattleStruct->safariCatchFactor += sGoNearCounterToCatchFactor[gBattleStruct->safariGoNearCounter]; if (gBattleStruct->safariCatchFactor > 20) gBattleStruct->safariCatchFactor = 20; gBattleStruct->safariEscapeFactor += sGoNearCounterToEscapeFactor[gBattleStruct->safariGoNearCounter]; if (gBattleStruct->safariEscapeFactor > 20) gBattleStruct->safariEscapeFactor = 20; if (gBattleStruct->safariGoNearCounter < 3) { gBattleStruct->safariGoNearCounter++; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CREPT_CLOSER; } else { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_GET_CLOSER; } gBattlescriptCurrInstr = gBattlescriptsForSafariActions[1]; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; } void HandleAction_SafariZoneRun(void) { gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; PlaySE(SE_FLEE); gCurrentTurnActionNumber = gBattlersCount; gBattleOutcome = B_OUTCOME_RAN; } void HandleAction_WallyBallThrow(void) { gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, gBattlerPartyIndexes[gBattlerAttacker]) gBattlescriptCurrInstr = gBattlescriptsForSafariActions[3]; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; gActionsByTurnOrder[1] = B_ACTION_FINISHED; } void HandleAction_TryFinish(void) { if (!HandleFaintedMonActions()) { gBattleStruct->faintedActionsState = 0; gCurrentActionFuncId = B_ACTION_FINISHED; } } void HandleAction_NothingIsFainted(void) { gCurrentTurnActionNumber++; gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_x100000 | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT | HITMARKER_CHARGING | HITMARKER_x4000000); } void HandleAction_ActionFinished(void) { *(gBattleStruct->monToSwitchIntoId + gBattlerByTurnOrder[gCurrentTurnActionNumber]) = 6; gCurrentTurnActionNumber++; gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber]; SpecialStatusesClear(); gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_x100000 | HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT | HITMARKER_CHARGING | HITMARKER_x4000000); gCurrentMove = 0; gBattleMoveDamage = 0; gMoveResultFlags = 0; gBattleScripting.animTurn = 0; gBattleScripting.animTargetsHit = 0; gLastLandedMoves[gBattlerAttacker] = 0; gLastHitByType[gBattlerAttacker] = 0; gBattleStruct->dynamicMoveType = 0; gBattleScripting.moveendState = 0; gBattleScripting.moveendState = 0; gBattleCommunication[3] = 0; gBattleCommunication[4] = 0; gBattleScripting.multihitMoveEffect = 0; gBattleResources->battleScriptsStack->size = 0; } // rom const data static const u8 sMovesNotAffectedByStench[] = { [MOVE_AIR_SLASH] = 1, [MOVE_ASTONISH] = 1, [MOVE_BITE] = 1, [MOVE_BONE_CLUB] = 1, [MOVE_DARK_PULSE] = 1, [MOVE_DOUBLE_IRON_BASH] = 1, [MOVE_DRAGON_RUSH] = 1, [MOVE_EXTRASENSORY] = 1, [MOVE_FAKE_OUT] = 1, [MOVE_FIERY_WRATH] = 1, [MOVE_FIRE_FANG] = 1, [MOVE_FLING] = 1, [MOVE_FLOATY_FALL] = 1, [MOVE_HEADBUTT] = 1, [MOVE_HEART_STAMP] = 1, [MOVE_HYPER_FANG] = 1, [MOVE_ICE_FANG] = 1, [MOVE_ICICLE_CRASH] = 1, [MOVE_IRON_HEAD] = 1, [MOVE_NEEDLE_ARM] = 1, [MOVE_NONE] = 1, [MOVE_ROCK_SLIDE] = 1, [MOVE_ROLLING_KICK] = 1, [MOVE_SECRET_POWER] = 1, [MOVE_SKY_ATTACK] = 1, [MOVE_SNORE] = 1, [MOVE_STEAMROLLER] = 1, [MOVE_STOMP] = 1, [MOVE_THUNDER_FANG] = 1, [MOVE_TWISTER] = 1, [MOVE_WATERFALL] = 1, [MOVE_ZEN_HEADBUTT] = 1, [MOVE_ZING_ZAP] = 1, }; static const u8 sAbilitiesAffectedByMoldBreaker[] = { [ABILITY_BATTLE_ARMOR] = 1, [ABILITY_CLEAR_BODY] = 1, [ABILITY_DAMP] = 1, [ABILITY_DRY_SKIN] = 1, [ABILITY_FILTER] = 1, [ABILITY_FLASH_FIRE] = 1, [ABILITY_FLOWER_GIFT] = 1, [ABILITY_HEATPROOF] = 1, [ABILITY_HYPER_CUTTER] = 1, [ABILITY_IMMUNITY] = 1, [ABILITY_INNER_FOCUS] = 1, [ABILITY_INSOMNIA] = 1, [ABILITY_KEEN_EYE] = 1, [ABILITY_LEAF_GUARD] = 1, [ABILITY_LEVITATE] = 1, [ABILITY_LIGHTNING_ROD] = 1, [ABILITY_LIMBER] = 1, [ABILITY_MAGMA_ARMOR] = 1, [ABILITY_MARVEL_SCALE] = 1, [ABILITY_MOTOR_DRIVE] = 1, [ABILITY_OBLIVIOUS] = 1, [ABILITY_OWN_TEMPO] = 1, [ABILITY_SAND_VEIL] = 1, [ABILITY_SHELL_ARMOR] = 1, [ABILITY_SHIELD_DUST] = 1, [ABILITY_SIMPLE] = 1, [ABILITY_SNOW_CLOAK] = 1, [ABILITY_SOLID_ROCK] = 1, [ABILITY_SOUNDPROOF] = 1, [ABILITY_STICKY_HOLD] = 1, [ABILITY_STORM_DRAIN] = 1, [ABILITY_STURDY] = 1, [ABILITY_SUCTION_CUPS] = 1, [ABILITY_TANGLED_FEET] = 1, [ABILITY_THICK_FAT] = 1, [ABILITY_UNAWARE] = 1, [ABILITY_VITAL_SPIRIT] = 1, [ABILITY_VOLT_ABSORB] = 1, [ABILITY_WATER_ABSORB] = 1, [ABILITY_WATER_VEIL] = 1, [ABILITY_WHITE_SMOKE] = 1, [ABILITY_WONDER_GUARD] = 1, [ABILITY_BIG_PECKS] = 1, [ABILITY_CONTRARY] = 1, [ABILITY_FRIEND_GUARD] = 1, [ABILITY_HEAVY_METAL] = 1, [ABILITY_LIGHT_METAL] = 1, [ABILITY_MAGIC_BOUNCE] = 1, [ABILITY_MULTISCALE] = 1, [ABILITY_SAP_SIPPER] = 1, [ABILITY_TELEPATHY] = 1, [ABILITY_WONDER_SKIN] = 1, [ABILITY_AROMA_VEIL] = 1, [ABILITY_BULLETPROOF] = 1, [ABILITY_FLOWER_VEIL] = 1, [ABILITY_FUR_COAT] = 1, [ABILITY_OVERCOAT] = 1, [ABILITY_SWEET_VEIL] = 1, [ABILITY_DAZZLING] = 1, [ABILITY_DISGUISE] = 1, [ABILITY_FLUFFY] = 1, [ABILITY_QUEENLY_MAJESTY] = 1, [ABILITY_WATER_BUBBLE] = 1, }; static const u8 sAbilitiesNotTraced[ABILITIES_COUNT] = { [ABILITY_AS_ONE_ICE_RIDER] = 1, [ABILITY_AS_ONE_SHADOW_RIDER] = 1, [ABILITY_BATTLE_BOND] = 1, [ABILITY_COMATOSE] = 1, [ABILITY_DISGUISE] = 1, [ABILITY_FLOWER_GIFT] = 1, [ABILITY_FORECAST] = 1, [ABILITY_GULP_MISSILE] = 1, [ABILITY_HUNGER_SWITCH] = 1, [ABILITY_ICE_FACE] = 1, [ABILITY_ILLUSION] = 1, [ABILITY_IMPOSTER] = 1, [ABILITY_MULTITYPE] = 1, [ABILITY_NEUTRALIZING_GAS] = 1, [ABILITY_NONE] = 1, [ABILITY_POWER_CONSTRUCT] = 1, [ABILITY_POWER_OF_ALCHEMY] = 1, [ABILITY_RECEIVER] = 1, [ABILITY_RKS_SYSTEM] = 1, [ABILITY_SCHOOLING] = 1, [ABILITY_SHIELDS_DOWN] = 1, [ABILITY_STANCE_CHANGE] = 1, [ABILITY_TRACE] = 1, [ABILITY_ZEN_MODE] = 1, }; static const u8 sHoldEffectToType[][2] = { {HOLD_EFFECT_BUG_POWER, TYPE_BUG}, {HOLD_EFFECT_STEEL_POWER, TYPE_STEEL}, {HOLD_EFFECT_GROUND_POWER, TYPE_GROUND}, {HOLD_EFFECT_ROCK_POWER, TYPE_ROCK}, {HOLD_EFFECT_GRASS_POWER, TYPE_GRASS}, {HOLD_EFFECT_DARK_POWER, TYPE_DARK}, {HOLD_EFFECT_FIGHTING_POWER, TYPE_FIGHTING}, {HOLD_EFFECT_ELECTRIC_POWER, TYPE_ELECTRIC}, {HOLD_EFFECT_WATER_POWER, TYPE_WATER}, {HOLD_EFFECT_FLYING_POWER, TYPE_FLYING}, {HOLD_EFFECT_POISON_POWER, TYPE_POISON}, {HOLD_EFFECT_ICE_POWER, TYPE_ICE}, {HOLD_EFFECT_GHOST_POWER, TYPE_GHOST}, {HOLD_EFFECT_PSYCHIC_POWER, TYPE_PSYCHIC}, {HOLD_EFFECT_FIRE_POWER, TYPE_FIRE}, {HOLD_EFFECT_DRAGON_POWER, TYPE_DRAGON}, {HOLD_EFFECT_NORMAL_POWER, TYPE_NORMAL}, {HOLD_EFFECT_FAIRY_POWER, TYPE_FAIRY}, }; // percent in UQ_4_12 format static const u16 sPercentToModifier[] = { UQ_4_12(0.00), // 0 UQ_4_12(0.01), // 1 UQ_4_12(0.02), // 2 UQ_4_12(0.03), // 3 UQ_4_12(0.04), // 4 UQ_4_12(0.05), // 5 UQ_4_12(0.06), // 6 UQ_4_12(0.07), // 7 UQ_4_12(0.08), // 8 UQ_4_12(0.09), // 9 UQ_4_12(0.10), // 10 UQ_4_12(0.11), // 11 UQ_4_12(0.12), // 12 UQ_4_12(0.13), // 13 UQ_4_12(0.14), // 14 UQ_4_12(0.15), // 15 UQ_4_12(0.16), // 16 UQ_4_12(0.17), // 17 UQ_4_12(0.18), // 18 UQ_4_12(0.19), // 19 UQ_4_12(0.20), // 20 UQ_4_12(0.21), // 21 UQ_4_12(0.22), // 22 UQ_4_12(0.23), // 23 UQ_4_12(0.24), // 24 UQ_4_12(0.25), // 25 UQ_4_12(0.26), // 26 UQ_4_12(0.27), // 27 UQ_4_12(0.28), // 28 UQ_4_12(0.29), // 29 UQ_4_12(0.30), // 30 UQ_4_12(0.31), // 31 UQ_4_12(0.32), // 32 UQ_4_12(0.33), // 33 UQ_4_12(0.34), // 34 UQ_4_12(0.35), // 35 UQ_4_12(0.36), // 36 UQ_4_12(0.37), // 37 UQ_4_12(0.38), // 38 UQ_4_12(0.39), // 39 UQ_4_12(0.40), // 40 UQ_4_12(0.41), // 41 UQ_4_12(0.42), // 42 UQ_4_12(0.43), // 43 UQ_4_12(0.44), // 44 UQ_4_12(0.45), // 45 UQ_4_12(0.46), // 46 UQ_4_12(0.47), // 47 UQ_4_12(0.48), // 48 UQ_4_12(0.49), // 49 UQ_4_12(0.50), // 50 UQ_4_12(0.51), // 51 UQ_4_12(0.52), // 52 UQ_4_12(0.53), // 53 UQ_4_12(0.54), // 54 UQ_4_12(0.55), // 55 UQ_4_12(0.56), // 56 UQ_4_12(0.57), // 57 UQ_4_12(0.58), // 58 UQ_4_12(0.59), // 59 UQ_4_12(0.60), // 60 UQ_4_12(0.61), // 61 UQ_4_12(0.62), // 62 UQ_4_12(0.63), // 63 UQ_4_12(0.64), // 64 UQ_4_12(0.65), // 65 UQ_4_12(0.66), // 66 UQ_4_12(0.67), // 67 UQ_4_12(0.68), // 68 UQ_4_12(0.69), // 69 UQ_4_12(0.70), // 70 UQ_4_12(0.71), // 71 UQ_4_12(0.72), // 72 UQ_4_12(0.73), // 73 UQ_4_12(0.74), // 74 UQ_4_12(0.75), // 75 UQ_4_12(0.76), // 76 UQ_4_12(0.77), // 77 UQ_4_12(0.78), // 78 UQ_4_12(0.79), // 79 UQ_4_12(0.80), // 80 UQ_4_12(0.81), // 81 UQ_4_12(0.82), // 82 UQ_4_12(0.83), // 83 UQ_4_12(0.84), // 84 UQ_4_12(0.85), // 85 UQ_4_12(0.86), // 86 UQ_4_12(0.87), // 87 UQ_4_12(0.88), // 88 UQ_4_12(0.89), // 89 UQ_4_12(0.90), // 90 UQ_4_12(0.91), // 91 UQ_4_12(0.92), // 92 UQ_4_12(0.93), // 93 UQ_4_12(0.94), // 94 UQ_4_12(0.95), // 95 UQ_4_12(0.96), // 96 UQ_4_12(0.97), // 97 UQ_4_12(0.98), // 98 UQ_4_12(0.99), // 99 UQ_4_12(1.00), // 100 }; #define X UQ_4_12 static const u16 sTypeEffectivenessTable[NUMBER_OF_MON_TYPES][NUMBER_OF_MON_TYPES] = { // normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy {X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // normal {X(2.0), X(1.0), X(0.5), X(0.5), X(1.0), X(2.0), X(0.5), X(0.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(2.0), X(0.5)}, // fight {X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // flying {X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(0.5), X(1.0), X(0.5), X(0.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0)}, // poison {X(1.0), X(1.0), X(0.0), X(2.0), X(1.0), X(2.0), X(0.5), X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // ground {X(1.0), X(0.5), X(2.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0)}, // rock {X(1.0), X(0.5), X(0.5), X(0.5), X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(1.0), X(2.0), X(0.5)}, // bug #if B_STEEL_RESISTANCES >= GEN_6 {X(0.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(0.5), X(1.0)}, // ghost #else {X(0.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(0.5), X(1.0)}, // ghost #endif {X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(2.0)}, // steel {X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // mystery {X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(0.5), X(2.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0)}, // fire {X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(0.5), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0)}, // water {X(1.0), X(1.0), X(0.5), X(0.5), X(2.0), X(2.0), X(0.5), X(1.0), X(0.5), X(1.0), X(0.5), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0)}, // grass {X(1.0), X(1.0), X(2.0), X(1.0), X(0.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(0.5), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0)}, // electric {X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(0.0), X(1.0)}, // psychic {X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(0.5), X(2.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0)}, // ice {X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(0.0)}, // dragon #if B_STEEL_RESISTANCES >= GEN_6 {X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(0.5), X(0.5)}, // dark #else {X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(0.5), X(0.5)}, // dark #endif {X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0)}, // fairy }; static const u16 sInverseTypeEffectivenessTable[NUMBER_OF_MON_TYPES][NUMBER_OF_MON_TYPES] = { // normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy {X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // normal {X(0.5), X(1.0), X(2.0), X(2.0), X(1.0), X(0.5), X(2.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(0.5), X(2.0)}, // fight {X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // flying {X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(2.0), X(1.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5)}, // poison {X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(0.5), X(2.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // ground {X(1.0), X(2.0), X(0.5), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0)}, // rock {X(1.0), X(2.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(0.5), X(2.0)}, // bug #if B_STEEL_RESISTANCES >= GEN_6 {X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(1.0)}, // ghost #else {X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(1.0)}, // ghost #endif {X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(0.5)}, // steel {X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // mystery {X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(2.0), X(0.5), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0)}, // fire {X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0)}, // water {X(1.0), X(1.0), X(2.0), X(2.0), X(0.5), X(0.5), X(2.0), X(1.0), X(2.0), X(1.0), X(2.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0)}, // grass {X(1.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(2.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0)}, // electric {X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(2.0), X(1.0)}, // psychic {X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(2.0), X(0.5), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0)}, // ice {X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(2.0)}, // dragon #if B_STEEL_RESISTANCES >= GEN_6 {X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(2.0)}, // dark #else {X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(2.0)}, // dark #endif {X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(1.0)}, // fairy }; #undef X // code u8 GetBattlerForBattleScript(u8 caseId) { u8 ret = 0; switch (caseId) { case BS_TARGET: ret = gBattlerTarget; break; case BS_ATTACKER: ret = gBattlerAttacker; break; case BS_EFFECT_BATTLER: ret = gEffectBattler; break; case BS_BATTLER_0: ret = 0; break; case BS_SCRIPTING: ret = gBattleScripting.battler; break; case BS_FAINTED: ret = gBattlerFainted; break; case 5: ret = gBattlerFainted; break; case 4: case 6: case 8: case 9: case BS_PLAYER1: ret = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); break; case BS_OPPONENT1: ret = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); break; case BS_PLAYER2: ret = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); break; case BS_OPPONENT2: ret = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); break; case BS_ABILITY_BATTLER: ret = gBattlerAbility; break; } return ret; } void PressurePPLose(u8 target, u8 attacker, u16 move) { int moveIndex; if (gBattleMons[target].ability != ABILITY_PRESSURE) return; for (moveIndex = 0; moveIndex < MAX_MON_MOVES; moveIndex++) { if (gBattleMons[attacker].moves[moveIndex] == move) break; } if (moveIndex == MAX_MON_MOVES) return; if (gBattleMons[attacker].pp[moveIndex] != 0) gBattleMons[attacker].pp[moveIndex]--; if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[attacker].mimickedMoves & gBitTable[moveIndex])) { gActiveBattler = attacker; BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]); MarkBattlerForControllerExec(gActiveBattler); } } void PressurePPLoseOnUsingImprison(u8 attacker) { int i, j; int imprisonPos = 4; u8 atkSide = GetBattlerSide(attacker); for (i = 0; i < gBattlersCount; i++) { if (atkSide != GetBattlerSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE) { for (j = 0; j < MAX_MON_MOVES; j++) { if (gBattleMons[attacker].moves[j] == MOVE_IMPRISON) break; } if (j != MAX_MON_MOVES) { imprisonPos = j; if (gBattleMons[attacker].pp[j] != 0) gBattleMons[attacker].pp[j]--; } } } if (imprisonPos != 4 && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[attacker].mimickedMoves & gBitTable[imprisonPos])) { gActiveBattler = attacker; BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]); MarkBattlerForControllerExec(gActiveBattler); } } void PressurePPLoseOnUsingPerishSong(u8 attacker) { int i, j; int perishSongPos = 4; for (i = 0; i < gBattlersCount; i++) { if (gBattleMons[i].ability == ABILITY_PRESSURE && i != attacker) { for (j = 0; j < MAX_MON_MOVES; j++) { if (gBattleMons[attacker].moves[j] == MOVE_PERISH_SONG) break; } if (j != MAX_MON_MOVES) { perishSongPos = j; if (gBattleMons[attacker].pp[j] != 0) gBattleMons[attacker].pp[j]--; } } } if (perishSongPos != MAX_MON_MOVES && !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[attacker].mimickedMoves & gBitTable[perishSongPos])) { gActiveBattler = attacker; BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]); MarkBattlerForControllerExec(gActiveBattler); } } void MarkAllBattlersForControllerExec(void) // unused { int i; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { for (i = 0; i < gBattlersCount; i++) gBattleControllerExecFlags |= gBitTable[i] << (32 - MAX_BATTLERS_COUNT); } else { for (i = 0; i < gBattlersCount; i++) gBattleControllerExecFlags |= gBitTable[i]; } } bool32 IsBattlerMarkedForControllerExec(u8 battlerId) { if (gBattleTypeFlags & BATTLE_TYPE_LINK) return (gBattleControllerExecFlags & (gBitTable[battlerId] << 0x1C)) != 0; else return (gBattleControllerExecFlags & (gBitTable[battlerId])) != 0; } void MarkBattlerForControllerExec(u8 battlerId) { if (gBattleTypeFlags & BATTLE_TYPE_LINK) gBattleControllerExecFlags |= gBitTable[battlerId] << (32 - MAX_BATTLERS_COUNT); else gBattleControllerExecFlags |= gBitTable[battlerId]; } void MarkBattlerReceivedLinkData(u8 battlerId) { s32 i; for (i = 0; i < GetLinkPlayerCount(); i++) gBattleControllerExecFlags |= gBitTable[battlerId] << (i << 2); gBattleControllerExecFlags &= ~(0x10000000 << battlerId); } void CancelMultiTurnMoves(u8 battler) { gBattleMons[battler].status2 &= ~(STATUS2_MULTIPLETURNS); gBattleMons[battler].status2 &= ~(STATUS2_LOCK_CONFUSE); gBattleMons[battler].status2 &= ~(STATUS2_UPROAR); gBattleMons[battler].status2 &= ~(STATUS2_BIDE); gStatuses3[battler] &= ~(STATUS3_SEMI_INVULNERABLE); gDisableStructs[battler].rolloutTimer = 0; gDisableStructs[battler].furyCutterCounter = 0; } bool8 WasUnableToUseMove(u8 battler) { if (gProtectStructs[battler].prlzImmobility || gProtectStructs[battler].targetNotAffected || gProtectStructs[battler].usedImprisonedMove || gProtectStructs[battler].loveImmobility || gProtectStructs[battler].usedDisabledMove || gProtectStructs[battler].usedTauntedMove || gProtectStructs[battler].usedGravityPreventedMove || gProtectStructs[battler].usedHealBlockedMove || gProtectStructs[battler].flag2Unknown || gProtectStructs[battler].flinchImmobility || gProtectStructs[battler].confusionSelfDmg || gProtectStructs[battler].powderSelfDmg || gProtectStructs[battler].usedThroatChopPreventedMove) return TRUE; else return FALSE; } void PrepareStringBattle(u16 stringId, u8 battler) { // Support for Contrary ability. // If a move attempted to raise stat - print "won't increase". // If a move attempted to lower stat - print "won't decrease". if (stringId == STRINGID_STATSWONTDECREASE && !(gBattleScripting.statChanger & STAT_BUFF_NEGATIVE)) stringId = STRINGID_STATSWONTINCREASE; else if (stringId == STRINGID_STATSWONTINCREASE && gBattleScripting.statChanger & STAT_BUFF_NEGATIVE) stringId = STRINGID_STATSWONTDECREASE; else if (stringId == STRINGID_STATSWONTDECREASE2 && GetBattlerAbility(battler) == ABILITY_CONTRARY) stringId = STRINGID_STATSWONTINCREASE2; else if (stringId == STRINGID_STATSWONTINCREASE2 && GetBattlerAbility(battler) == ABILITY_CONTRARY) stringId = STRINGID_STATSWONTDECREASE2; // Check Defiant and Competitive stat raise whenever a stat is lowered. else if ((stringId == STRINGID_DEFENDERSSTATFELL || stringId == STRINGID_PKMNCUTSATTACKWITH) && ((GetBattlerAbility(gBattlerTarget) == ABILITY_DEFIANT && gBattleMons[gBattlerTarget].statStages[STAT_ATK] != MAX_STAT_STAGE) || (GetBattlerAbility(gBattlerTarget) == ABILITY_COMPETITIVE && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] != MAX_STAT_STAGE)) && gSpecialStatuses[gBattlerTarget].changedStatsBattlerId != BATTLE_PARTNER(gBattlerTarget) && gSpecialStatuses[gBattlerTarget].changedStatsBattlerId != gBattlerTarget) { gBattlerAbility = gBattlerTarget; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_DefiantActivates; if (GetBattlerAbility(gBattlerTarget) == ABILITY_DEFIANT) SET_STATCHANGER(STAT_ATK, 2, FALSE); else SET_STATCHANGER(STAT_SPATK, 2, FALSE); } gActiveBattler = battler; BtlController_EmitPrintString(0, stringId); MarkBattlerForControllerExec(gActiveBattler); } void ResetSentPokesToOpponentValue(void) { s32 i; u32 bits = 0; gSentPokesToOpponent[0] = 0; gSentPokesToOpponent[1] = 0; for (i = 0; i < gBattlersCount; i += 2) bits |= gBitTable[gBattlerPartyIndexes[i]]; for (i = 1; i < gBattlersCount; i += 2) gSentPokesToOpponent[(i & BIT_FLANK) >> 1] = bits; } void OpponentSwitchInResetSentPokesToOpponentValue(u8 battler) { s32 i = 0; u32 bits = 0; if (GetBattlerSide(battler) == B_SIDE_OPPONENT) { u8 flank = ((battler & BIT_FLANK) >> 1); gSentPokesToOpponent[flank] = 0; for (i = 0; i < gBattlersCount; i += 2) { if (!(gAbsentBattlerFlags & gBitTable[i])) bits |= gBitTable[gBattlerPartyIndexes[i]]; } gSentPokesToOpponent[flank] = bits; } } void UpdateSentPokesToOpponentValue(u8 battler) { if (GetBattlerSide(battler) == B_SIDE_OPPONENT) { OpponentSwitchInResetSentPokesToOpponentValue(battler); } else { s32 i; for (i = 1; i < gBattlersCount; i++) gSentPokesToOpponent[(i & BIT_FLANK) >> 1] |= gBitTable[gBattlerPartyIndexes[battler]]; } } void BattleScriptPush(const u8 *bsPtr) { gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = bsPtr; } void BattleScriptPushCursor(void) { gBattleResources->battleScriptsStack->ptr[gBattleResources->battleScriptsStack->size++] = gBattlescriptCurrInstr; } void BattleScriptPop(void) { gBattlescriptCurrInstr = gBattleResources->battleScriptsStack->ptr[--gBattleResources->battleScriptsStack->size]; } static bool32 IsGravityPreventingMove(u32 move) { if (!(gFieldStatuses & STATUS_FIELD_GRAVITY)) return FALSE; switch (move) { case MOVE_BOUNCE: case MOVE_FLY: case MOVE_FLYING_PRESS: case MOVE_HIGH_JUMP_KICK: case MOVE_JUMP_KICK: case MOVE_MAGNET_RISE: case MOVE_SKY_DROP: case MOVE_SPLASH: case MOVE_TELEKINESIS: case MOVE_FLOATY_FALL: return TRUE; default: return FALSE; } } bool32 IsHealBlockPreventingMove(u32 battler, u32 move) { if (!(gStatuses3[battler] & STATUS3_HEAL_BLOCK)) return FALSE; switch (gBattleMoves[move].effect) { case EFFECT_ABSORB: case EFFECT_MORNING_SUN: case EFFECT_MOONLIGHT: case EFFECT_RESTORE_HP: case EFFECT_REST: case EFFECT_ROOST: case EFFECT_HEALING_WISH: case EFFECT_WISH: case EFFECT_DREAM_EATER: return TRUE; default: return FALSE; } } static bool32 IsBelchPreventingMove(u32 battler, u32 move) { if (gBattleMoves[move].effect != EFFECT_BELCH) return FALSE; return !(gBattleStruct->ateBerry[battler & BIT_SIDE] & gBitTable[gBattlerPartyIndexes[battler]]); } u8 TrySetCantSelectMoveBattleScript(void) { u32 limitations = 0; u8 moveId = gBattleResources->bufferB[gActiveBattler][2] & ~(RET_MEGA_EVOLUTION); u32 move = gBattleMons[gActiveBattler].moves[moveId]; u32 holdEffect = GetBattlerHoldEffect(gActiveBattler, TRUE); u16 *choicedMove = &gBattleStruct->choicedMove[gActiveBattler]; if (gDisableStructs[gActiveBattler].disabledMove == move && move != MOVE_NONE) { gBattleScripting.battler = gActiveBattler; gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace; gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1; } else { gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMove; limitations++; } } if (move == gLastMoves[gActiveBattler] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBattler].status2 & STATUS2_TORMENT)) { CancelMultiTurnMoves(gActiveBattler); if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace; gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1; } else { gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMove; limitations++; } } if (gDisableStructs[gActiveBattler].tauntTimer != 0 && gBattleMoves[move].power == 0) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace; gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1; } else { gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTaunt; limitations++; } } if (gDisableStructs[gActiveBattler].throatChopTimer != 0 && gBattleMoves[move].flags & FLAG_SOUND) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveThroatChopInPalace; gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1; } else { gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveThroatChop; limitations++; } } if (GetImprisonedMovesCount(gActiveBattler, move)) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMoveInPalace; gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1; } else { gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMove; limitations++; } } if (IsGravityPreventingMove(move)) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGravityInPalace; gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1; } else { gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGravity; limitations++; } } if (IsHealBlockPreventingMove(gActiveBattler, move)) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveHealBlockInPalace; gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1; } else { gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveHealBlock; limitations++; } } if (IsBelchPreventingMove(gActiveBattler, move)) { gCurrentMove = move; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace; gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1; } else { gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelch; limitations++; } } gPotentialItemEffectBattler = gActiveBattler; if (HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move) { gCurrentMove = *choicedMove; gLastUsedItem = gBattleMons[gActiveBattler].item; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1; } else { gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveChoiceItem; limitations++; } } else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && gBattleMoves[move].power == 0) { gCurrentMove = move; gLastUsedItem = gBattleMons[gActiveBattler].item; if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1; } else { gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveAssaultVest; limitations++; } } if (gBattleMons[gActiveBattler].pp[moveId] == 0) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1; } else { gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingMoveWithNoPP; limitations++; } } return limitations; } u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check) { u8 holdEffect = GetBattlerHoldEffect(battlerId, TRUE); u16 *choicedMove = &gBattleStruct->choicedMove[battlerId]; s32 i; gPotentialItemEffectBattler = battlerId; for (i = 0; i < MAX_MON_MOVES; i++) { if (gBattleMons[battlerId].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE) unusableMoves |= gBitTable[i]; else if (gBattleMons[battlerId].pp[i] == 0 && check & MOVE_LIMITATION_PP) unusableMoves |= gBitTable[i]; else if (gBattleMons[battlerId].moves[i] == gDisableStructs[battlerId].disabledMove && check & MOVE_LIMITATION_DISABLED) unusableMoves |= gBitTable[i]; else if (gBattleMons[battlerId].moves[i] == gLastMoves[battlerId] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[battlerId].status2 & STATUS2_TORMENT) unusableMoves |= gBitTable[i]; else if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0) unusableMoves |= gBitTable[i]; else if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON) unusableMoves |= gBitTable[i]; else if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i]) unusableMoves |= gBitTable[i]; else if (HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i]) unusableMoves |= gBitTable[i]; else if (holdEffect == HOLD_EFFECT_ASSAULT_VEST && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0) unusableMoves |= gBitTable[i]; else if (IsGravityPreventingMove(gBattleMons[battlerId].moves[i])) unusableMoves |= gBitTable[i]; else if (IsHealBlockPreventingMove(battlerId, gBattleMons[battlerId].moves[i])) unusableMoves |= gBitTable[i]; else if (IsBelchPreventingMove(battlerId, gBattleMons[battlerId].moves[i])) unusableMoves |= gBitTable[i]; else if (gDisableStructs[battlerId].throatChopTimer && gBattleMoves[gBattleMons[battlerId].moves[i]].flags & FLAG_SOUND) unusableMoves |= gBitTable[i]; } return unusableMoves; } bool8 AreAllMovesUnusable(void) { u8 unusable; unusable = CheckMoveLimitations(gActiveBattler, 0, 0xFF); if (unusable == 0xF) // All moves are unusable. { gProtectStructs[gActiveBattler].noValidMoves = 1; gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft; } else { gProtectStructs[gActiveBattler].noValidMoves = 0; } return (unusable == 0xF); } u8 GetImprisonedMovesCount(u8 battlerId, u16 move) { s32 i; u8 imprisonedMoves = 0; u8 battlerSide = GetBattlerSide(battlerId); for (i = 0; i < gBattlersCount; i++) { if (battlerSide != GetBattlerSide(i) && gStatuses3[i] & STATUS3_IMPRISONED_OTHERS) { s32 j; for (j = 0; j < MAX_MON_MOVES; j++) { if (move == gBattleMons[i].moves[j]) break; } if (j < MAX_MON_MOVES) imprisonedMoves++; } } return imprisonedMoves; } enum { ENDTURN_ORDER, ENDTURN_REFLECT, ENDTURN_LIGHT_SCREEN, ENDTURN_AURORA_VEIL, ENDTURN_MIST, ENDTURN_LUCKY_CHANT, ENDTURN_SAFEGUARD, ENDTURN_TAILWIND, ENDTURN_WISH, ENDTURN_RAIN, ENDTURN_SANDSTORM, ENDTURN_SUN, ENDTURN_HAIL, ENDTURN_GRAVITY, ENDTURN_WATER_SPORT, ENDTURN_MUD_SPORT, ENDTURN_TRICK_ROOM, ENDTURN_WONDER_ROOM, ENDTURN_MAGIC_ROOM, ENDTURN_ELECTRIC_TERRAIN, ENDTURN_MISTY_TERRAIN, ENDTURN_GRASSY_TERRAIN, ENDTURN_PSYCHIC_TERRAIN, ENDTURN_ION_DELUGE, ENDTURN_FAIRY_LOCK, ENDTURN_FIELD_COUNT, }; u8 DoFieldEndTurnEffects(void) { u8 effect = 0; for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerAttacker]; gBattlerAttacker++) { } for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount && gAbsentBattlerFlags & gBitTable[gBattlerTarget]; gBattlerTarget++) { } do { s32 i; u8 side; switch (gBattleStruct->turnCountersTracker) { case ENDTURN_ORDER: for (i = 0; i < gBattlersCount; i++) { gBattlerByTurnOrder[i] = i; } for (i = 0; i < gBattlersCount - 1; i++) { s32 j; for (j = i + 1; j < gBattlersCount; j++) { if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 0)) SwapTurnOrder(i, j); } } gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; // fall through case ENDTURN_REFLECT: while (gBattleStruct->turnSideTracker < 2) { side = gBattleStruct->turnSideTracker; gActiveBattler = gBattlerAttacker = gSideTimers[side].reflectBattlerId; if (gSideStatuses[side] & SIDE_STATUS_REFLECT) { if (--gSideTimers[side].reflectTimer == 0) { gSideStatuses[side] &= ~SIDE_STATUS_REFLECT; BattleScriptExecute(BattleScript_SideStatusWoreOff); PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT); effect++; } } gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; case ENDTURN_LIGHT_SCREEN: while (gBattleStruct->turnSideTracker < 2) { side = gBattleStruct->turnSideTracker; gActiveBattler = gBattlerAttacker = gSideTimers[side].lightscreenBattlerId; if (gSideStatuses[side] & SIDE_STATUS_LIGHTSCREEN) { if (--gSideTimers[side].lightscreenTimer == 0) { gSideStatuses[side] &= ~SIDE_STATUS_LIGHTSCREEN; BattleScriptExecute(BattleScript_SideStatusWoreOff); gBattleCommunication[MULTISTRING_CHOOSER] = side; PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN); effect++; } } gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; case ENDTURN_AURORA_VEIL: while (gBattleStruct->turnSideTracker < 2) { side = gBattleStruct->turnSideTracker; gActiveBattler = gBattlerAttacker = gSideTimers[side].auroraVeilBattlerId; if (gSideStatuses[side] & SIDE_STATUS_AURORA_VEIL) { if (--gSideTimers[side].auroraVeilTimer == 0) { gSideStatuses[side] &= ~SIDE_STATUS_AURORA_VEIL; BattleScriptExecute(BattleScript_SideStatusWoreOff); gBattleCommunication[MULTISTRING_CHOOSER] = side; PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_AURORA_VEIL); effect++; } } gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; case ENDTURN_MIST: while (gBattleStruct->turnSideTracker < 2) { side = gBattleStruct->turnSideTracker; gActiveBattler = gBattlerAttacker = gSideTimers[side].mistBattlerId; if (gSideTimers[side].mistTimer != 0 && --gSideTimers[side].mistTimer == 0) { gSideStatuses[side] &= ~SIDE_STATUS_MIST; BattleScriptExecute(BattleScript_SideStatusWoreOff); gBattleCommunication[MULTISTRING_CHOOSER] = side; PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST); effect++; } gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; case ENDTURN_SAFEGUARD: while (gBattleStruct->turnSideTracker < 2) { side = gBattleStruct->turnSideTracker; gActiveBattler = gBattlerAttacker = gSideTimers[side].safeguardBattlerId; if (gSideStatuses[side] & SIDE_STATUS_SAFEGUARD) { if (--gSideTimers[side].safeguardTimer == 0) { gSideStatuses[side] &= ~SIDE_STATUS_SAFEGUARD; BattleScriptExecute(BattleScript_SafeguardEnds); effect++; } } gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; case ENDTURN_LUCKY_CHANT: while (gBattleStruct->turnSideTracker < 2) { side = gBattleStruct->turnSideTracker; gActiveBattler = gBattlerAttacker = gSideTimers[side].luckyChantBattlerId; if (gSideStatuses[side] & SIDE_STATUS_LUCKY_CHANT) { if (--gSideTimers[side].luckyChantTimer == 0) { gSideStatuses[side] &= ~SIDE_STATUS_LUCKY_CHANT; BattleScriptExecute(BattleScript_LuckyChantEnds); effect++; } } gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; case ENDTURN_TAILWIND: while (gBattleStruct->turnSideTracker < 2) { side = gBattleStruct->turnSideTracker; gActiveBattler = gBattlerAttacker = gSideTimers[side].tailwindBattlerId; if (gSideStatuses[side] & SIDE_STATUS_TAILWIND) { if (--gSideTimers[side].tailwindTimer == 0) { gSideStatuses[side] &= ~SIDE_STATUS_TAILWIND; BattleScriptExecute(BattleScript_TailwindEnds); effect++; } } gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { gBattleStruct->turnCountersTracker++; gBattleStruct->turnSideTracker = 0; } break; case ENDTURN_WISH: while (gBattleStruct->turnSideTracker < gBattlersCount) { gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker]; if (gWishFutureKnock.wishCounter[gActiveBattler] != 0 && --gWishFutureKnock.wishCounter[gActiveBattler] == 0 && gBattleMons[gActiveBattler].hp != 0) { gBattlerTarget = gActiveBattler; BattleScriptExecute(BattleScript_WishComesTrue); effect++; } gBattleStruct->turnSideTracker++; if (effect) break; } if (!effect) { gBattleStruct->turnCountersTracker++; } break; case ENDTURN_RAIN: if (gBattleWeather & WEATHER_RAIN_ANY) { if (!(gBattleWeather & WEATHER_RAIN_PERMANENT)) { if (--gWishFutureKnock.weatherDuration == 0) { gBattleWeather &= ~WEATHER_RAIN_TEMPORARY; gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_STOPPED; } else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOWNPOUR_CONTINUES; else gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_CONTINUES; } else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOWNPOUR_CONTINUES; } else { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_RAIN_CONTINUES; } BattleScriptExecute(BattleScript_RainContinuesOrEnds); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_SANDSTORM: if (gBattleWeather & WEATHER_SANDSTORM_ANY) { if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) { gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY; gBattlescriptCurrInstr = BattleScript_SandStormHailEnds; } else { gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; } gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SANDSTORM; BattleScriptExecute(gBattlescriptCurrInstr); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_SUN: if (gBattleWeather & WEATHER_SUN_ANY) { if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) { gBattleWeather &= ~WEATHER_SUN_TEMPORARY; gBattlescriptCurrInstr = BattleScript_SunlightFaded; } else { gBattlescriptCurrInstr = BattleScript_SunlightContinues; } BattleScriptExecute(gBattlescriptCurrInstr); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_HAIL: if (gBattleWeather & WEATHER_HAIL_ANY) { if (!(gBattleWeather & WEATHER_HAIL_PERMANENT) && --gWishFutureKnock.weatherDuration == 0) { gBattleWeather &= ~WEATHER_HAIL_TEMPORARY; gBattlescriptCurrInstr = BattleScript_SandStormHailEnds; } else { gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues; } gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_HAIL; BattleScriptExecute(gBattlescriptCurrInstr); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_TRICK_ROOM: if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM && --gFieldTimers.trickRoomTimer == 0) { gFieldStatuses &= ~(STATUS_FIELD_TRICK_ROOM); BattleScriptExecute(BattleScript_TrickRoomEnds); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_WONDER_ROOM: if (gFieldStatuses & STATUS_FIELD_WONDER_ROOM && --gFieldTimers.wonderRoomTimer == 0) { gFieldStatuses &= ~(STATUS_FIELD_WONDER_ROOM); BattleScriptExecute(BattleScript_WonderRoomEnds); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_MAGIC_ROOM: if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM && --gFieldTimers.magicRoomTimer == 0) { gFieldStatuses &= ~(STATUS_FIELD_MAGIC_ROOM); BattleScriptExecute(BattleScript_MagicRoomEnds); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_ELECTRIC_TERRAIN: if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && ((!gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0)) { gFieldStatuses &= ~(STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT); BattleScriptExecute(BattleScript_ElectricTerrainEnds); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_MISTY_TERRAIN: if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN && ((!gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0)) { gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN); BattleScriptExecute(BattleScript_MistyTerrainEnds); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_GRASSY_TERRAIN: if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN) { if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && (gFieldTimers.grassyTerrainTimer == 0 || --gFieldTimers.grassyTerrainTimer == 0)) gFieldStatuses &= ~(STATUS_FIELD_GRASSY_TERRAIN); BattleScriptExecute(BattleScript_GrassyTerrainHeals); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_PSYCHIC_TERRAIN: if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN && ((!gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0)) { gFieldStatuses &= ~(STATUS_FIELD_PSYCHIC_TERRAIN); BattleScriptExecute(BattleScript_PsychicTerrainEnds); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_WATER_SPORT: if (gFieldStatuses & STATUS_FIELD_WATERSPORT && --gFieldTimers.waterSportTimer == 0) { gFieldStatuses &= ~(STATUS_FIELD_WATERSPORT); BattleScriptExecute(BattleScript_WaterSportEnds); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_MUD_SPORT: if (gFieldStatuses & STATUS_FIELD_MUDSPORT && --gFieldTimers.mudSportTimer == 0) { gFieldStatuses &= ~(STATUS_FIELD_MUDSPORT); BattleScriptExecute(BattleScript_MudSportEnds); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_GRAVITY: if (gFieldStatuses & STATUS_FIELD_GRAVITY && --gFieldTimers.gravityTimer == 0) { gFieldStatuses &= ~(STATUS_FIELD_GRAVITY); BattleScriptExecute(BattleScript_GravityEnds); effect++; } gBattleStruct->turnCountersTracker++; break; case ENDTURN_ION_DELUGE: gFieldStatuses &= ~(STATUS_FIELD_ION_DELUGE); gBattleStruct->turnCountersTracker++; break; case ENDTURN_FAIRY_LOCK: if (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK && --gFieldTimers.fairyLockTimer == 0) { gFieldStatuses &= ~(STATUS_FIELD_FAIRY_LOCK); } gBattleStruct->turnCountersTracker++; break; case ENDTURN_FIELD_COUNT: effect++; break; } } while (effect == 0); return (gBattleMainFunc != BattleTurnPassed); } enum { ENDTURN_INGRAIN, ENDTURN_AQUA_RING, ENDTURN_ABILITIES, ENDTURN_ITEMS1, ENDTURN_LEECH_SEED, ENDTURN_POISON, ENDTURN_BAD_POISON, ENDTURN_BURN, ENDTURN_NIGHTMARES, ENDTURN_CURSE, ENDTURN_WRAP, ENDTURN_UPROAR, ENDTURN_THRASH, ENDTURN_FLINCH, ENDTURN_DISABLE, ENDTURN_ENCORE, ENDTURN_MAGNET_RISE, ENDTURN_TELEKINESIS, ENDTURN_HEALBLOCK, ENDTURN_EMBARGO, ENDTURN_LOCK_ON, ENDTURN_CHARGE, ENDTURN_LASER_FOCUS, ENDTURN_TAUNT, ENDTURN_YAWN, ENDTURN_ITEMS2, ENDTURN_ORBS, ENDTURN_ROOST, ENDTURN_ELECTRIFY, ENDTURN_POWDER, ENDTURN_THROAT_CHOP, ENDTURN_SLOW_START, ENDTURN_BATTLER_COUNT }; // Ingrain, Leech Seed, Strength Sap and Aqua Ring s32 GetDrainedBigRootHp(u32 battler, s32 hp) { if (GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_BIG_ROOT) hp = (hp * 1300) / 1000; if (hp == 0) hp = 1; return hp * -1; } #define MAGIC_GUARD_CHECK \ if (ability == ABILITY_MAGIC_GUARD) \ {\ RecordAbilityBattle(gActiveBattler, ability);\ gBattleStruct->turnEffectsTracker++;\ break;\ } u8 DoBattlerEndTurnEffects(void) { u32 ability, i, effect = 0; gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT) { gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId]; if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) { gBattleStruct->turnEffectsBattlerId++; continue; } ability = GetBattlerAbility(gActiveBattler); switch (gBattleStruct->turnEffectsTracker) { case ENDTURN_INGRAIN: // ingrain if ((gStatuses3[gActiveBattler] & STATUS3_ROOTED) && !BATTLER_MAX_HP(gActiveBattler) && !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK) && gBattleMons[gActiveBattler].hp != 0) { gBattleMoveDamage = GetDrainedBigRootHp(gActiveBattler, gBattleMons[gActiveBattler].maxHP / 16); BattleScriptExecute(BattleScript_IngrainTurnHeal); effect++; } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_AQUA_RING: // aqua ring if ((gStatuses3[gActiveBattler] & STATUS3_AQUA_RING) && !BATTLER_MAX_HP(gActiveBattler) && !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK) && gBattleMons[gActiveBattler].hp != 0) { gBattleMoveDamage = GetDrainedBigRootHp(gActiveBattler, gBattleMons[gActiveBattler].maxHP / 16); BattleScriptExecute(BattleScript_AquaRingHeal); effect++; } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_ABILITIES: // end turn abilities if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBattler, 0, 0, 0)) effect++; gBattleStruct->turnEffectsTracker++; break; case ENDTURN_ITEMS1: // item effects if (ItemBattleEffects(1, gActiveBattler, FALSE)) effect++; gBattleStruct->turnEffectsTracker++; break; case ENDTURN_ITEMS2: // item effects again if (ItemBattleEffects(1, gActiveBattler, TRUE)) effect++; gBattleStruct->turnEffectsTracker++; break; case ENDTURN_ORBS: if (ItemBattleEffects(ITEMEFFECT_ORBS, gActiveBattler, FALSE)) effect++; gBattleStruct->turnEffectsTracker++; break; case ENDTURN_LEECH_SEED: // leech seed if ((gStatuses3[gActiveBattler] & STATUS3_LEECHSEED) && gBattleMons[gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER].hp != 0 && gBattleMons[gActiveBattler].hp != 0) { MAGIC_GUARD_CHECK; gBattlerTarget = gStatuses3[gActiveBattler] & STATUS3_LEECHSEED_BATTLER; // Notice gBattlerTarget is actually the HP receiver. gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleScripting.animArg1 = gBattlerTarget; gBattleScripting.animArg2 = gBattlerAttacker; BattleScriptExecute(BattleScript_LeechSeedTurnDrain); effect++; } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_POISON: // poison if ((gBattleMons[gActiveBattler].status1 & STATUS1_POISON) && gBattleMons[gActiveBattler].hp != 0) { MAGIC_GUARD_CHECK; if (ability == ABILITY_POISON_HEAL) { if (!BATTLER_MAX_HP(gActiveBattler) && !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)) { gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; BattleScriptExecute(BattleScript_PoisonHealActivates); effect++; } } else { gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptExecute(BattleScript_PoisonTurnDmg); effect++; } } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_BAD_POISON: // toxic poison if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_POISON) && gBattleMons[gActiveBattler].hp != 0) { MAGIC_GUARD_CHECK; if (ability == ABILITY_POISON_HEAL) { if (!BATTLER_MAX_HP(gActiveBattler) && !(gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK)) { gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; BattleScriptExecute(BattleScript_PoisonHealActivates); effect++; } } else { gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; if ((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_COUNTER) != STATUS1_TOXIC_TURN(15)) // not 16 turns gBattleMons[gActiveBattler].status1 += STATUS1_TOXIC_TURN(1); gBattleMoveDamage *= (gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_COUNTER) >> 8; BattleScriptExecute(BattleScript_PoisonTurnDmg); effect++; } } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_BURN: // burn if ((gBattleMons[gActiveBattler].status1 & STATUS1_BURN) && gBattleMons[gActiveBattler].hp != 0) { MAGIC_GUARD_CHECK; gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (B_BURN_DAMAGE >= GEN_7 ? 16 : 8); if (ability == ABILITY_HEATPROOF) { if (gBattleMoveDamage > (gBattleMoveDamage / 2) + 1) // Record ability if the burn takes less damage than it normally would. RecordAbilityBattle(gActiveBattler, ABILITY_HEATPROOF); gBattleMoveDamage /= 2; } if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptExecute(BattleScript_BurnTurnDmg); effect++; } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_NIGHTMARES: // spooky nightmares if ((gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBattler].hp != 0) { MAGIC_GUARD_CHECK; // R/S does not perform this sleep check, which causes the nightmare effect to // persist even after the affected Pokemon has been awakened by Shed Skin. if (gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) { gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptExecute(BattleScript_NightmareTurnDmg); effect++; } else { gBattleMons[gActiveBattler].status2 &= ~STATUS2_NIGHTMARE; } } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_CURSE: // curse if ((gBattleMons[gActiveBattler].status2 & STATUS2_CURSED) && gBattleMons[gActiveBattler].hp != 0) { MAGIC_GUARD_CHECK; gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptExecute(BattleScript_CurseTurnDmg); effect++; } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_WRAP: // wrap if ((gBattleMons[gActiveBattler].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBattler].hp != 0) { if (--gDisableStructs[gActiveBattler].wrapTurns != 0) // damaged by wrap { MAGIC_GUARD_CHECK; gBattleScripting.animArg1 = gBattleStruct->wrappedMove[gActiveBattler]; gBattleScripting.animArg2 = gBattleStruct->wrappedMove[gActiveBattler] >> 8; PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleStruct->wrappedMove[gActiveBattler]); gBattlescriptCurrInstr = BattleScript_WrapTurnDmg; if (GetBattlerHoldEffect(gBattleStruct->wrappedBy[gActiveBattler], TRUE) == HOLD_EFFECT_BINDING_BAND) gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / ((B_BINDING_DAMAGE >= GEN_6) ? 6 : 8); else gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / ((B_BINDING_DAMAGE >= GEN_6) ? 8 : 16); if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; } else // broke free { gBattleMons[gActiveBattler].status2 &= ~(STATUS2_WRAPPED); PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleStruct->wrappedMove[gActiveBattler]); gBattlescriptCurrInstr = BattleScript_WrapEnds; } BattleScriptExecute(gBattlescriptCurrInstr); effect++; } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_UPROAR: // uproar if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) { for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++) { if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) && gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF) { gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); gBattleCommunication[MULTISTRING_CHOOSER] = 1; BattleScriptExecute(BattleScript_MonWokeUpInUproar); gActiveBattler = gBattlerAttacker; BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); break; } } if (gBattlerAttacker != gBattlersCount) { effect = 2; // a pokemon was awaken break; } else { gBattlerAttacker = gActiveBattler; gBattleMons[gActiveBattler].status2 -= STATUS2_UPROAR_TURN(1); // uproar timer goes down if (WasUnableToUseMove(gActiveBattler)) { CancelMultiTurnMoves(gActiveBattler); gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_ENDS; } else if (gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_CONTINUES; gBattleMons[gActiveBattler].status2 |= STATUS2_MULTIPLETURNS; } else { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_UPROAR_ENDS; CancelMultiTurnMoves(gActiveBattler); } BattleScriptExecute(BattleScript_PrintUproarOverTurns); effect = 1; } } if (effect != 2) gBattleStruct->turnEffectsTracker++; break; case ENDTURN_THRASH: // thrash if (gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) { gBattleMons[gActiveBattler].status2 -= STATUS2_LOCK_CONFUSE_TURN(1); if (WasUnableToUseMove(gActiveBattler)) CancelMultiTurnMoves(gActiveBattler); else if (!(gBattleMons[gActiveBattler].status2 & STATUS2_LOCK_CONFUSE) && (gBattleMons[gActiveBattler].status2 & STATUS2_MULTIPLETURNS)) { gBattleMons[gActiveBattler].status2 &= ~(STATUS2_MULTIPLETURNS); if (!(gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION)) { gBattleScripting.moveEffect = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER; SetMoveEffect(TRUE, 0); if (gBattleMons[gActiveBattler].status2 & STATUS2_CONFUSION) BattleScriptExecute(BattleScript_ThrashConfuses); effect++; } } } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_FLINCH: // reset flinch gBattleMons[gActiveBattler].status2 &= ~(STATUS2_FLINCHED); gBattleStruct->turnEffectsTracker++; case ENDTURN_DISABLE: // disable if (gDisableStructs[gActiveBattler].disableTimer != 0) { for (i = 0; i < MAX_MON_MOVES; i++) { if (gDisableStructs[gActiveBattler].disabledMove == gBattleMons[gActiveBattler].moves[i]) break; } if (i == MAX_MON_MOVES) // pokemon does not have the disabled move anymore { gDisableStructs[gActiveBattler].disabledMove = 0; gDisableStructs[gActiveBattler].disableTimer = 0; } else if (--gDisableStructs[gActiveBattler].disableTimer == 0) // disable ends { gDisableStructs[gActiveBattler].disabledMove = 0; BattleScriptExecute(BattleScript_DisabledNoMore); effect++; } } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_ENCORE: // encore if (gDisableStructs[gActiveBattler].encoreTimer != 0) { if (gBattleMons[gActiveBattler].moves[gDisableStructs[gActiveBattler].encoredMovePos] != gDisableStructs[gActiveBattler].encoredMove) // pokemon does not have the encored move anymore { gDisableStructs[gActiveBattler].encoredMove = 0; gDisableStructs[gActiveBattler].encoreTimer = 0; } else if (--gDisableStructs[gActiveBattler].encoreTimer == 0 || gBattleMons[gActiveBattler].pp[gDisableStructs[gActiveBattler].encoredMovePos] == 0) { gDisableStructs[gActiveBattler].encoredMove = 0; gDisableStructs[gActiveBattler].encoreTimer = 0; BattleScriptExecute(BattleScript_EncoredNoMore); effect++; } } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_LOCK_ON: // lock-on decrement if (gStatuses3[gActiveBattler] & STATUS3_ALWAYS_HITS) gStatuses3[gActiveBattler] -= STATUS3_ALWAYS_HITS_TURN(1); gBattleStruct->turnEffectsTracker++; break; case ENDTURN_CHARGE: // charge if (gDisableStructs[gActiveBattler].chargeTimer && --gDisableStructs[gActiveBattler].chargeTimer == 0) gStatuses3[gActiveBattler] &= ~STATUS3_CHARGED_UP; gBattleStruct->turnEffectsTracker++; break; case ENDTURN_TAUNT: // taunt if (gDisableStructs[gActiveBattler].tauntTimer && --gDisableStructs[gActiveBattler].tauntTimer == 0) { BattleScriptExecute(BattleScript_BufferEndTurn); PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_TAUNT); effect++; } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_YAWN: // yawn if (gStatuses3[gActiveBattler] & STATUS3_YAWN) { gStatuses3[gActiveBattler] -= STATUS3_YAWN_TURN(1); if (!(gStatuses3[gActiveBattler] & STATUS3_YAWN) && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY) && gBattleMons[gActiveBattler].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gActiveBattler].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBattler) && !IsLeafGuardProtected(gActiveBattler)) { CancelMultiTurnMoves(gActiveBattler); gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2; BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); gEffectBattler = gActiveBattler; BattleScriptExecute(BattleScript_YawnMakesAsleep); effect++; } } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_LASER_FOCUS: if (gStatuses3[gActiveBattler] & STATUS3_LASER_FOCUS) { if (gDisableStructs[gActiveBattler].laserFocusTimer == 0 || --gDisableStructs[gActiveBattler].laserFocusTimer == 0) gStatuses3[gActiveBattler] &= ~(STATUS3_LASER_FOCUS); } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_EMBARGO: if (gStatuses3[gActiveBattler] & STATUS3_EMBARGO) { if (gDisableStructs[gActiveBattler].embargoTimer == 0 || --gDisableStructs[gActiveBattler].embargoTimer == 0) { gStatuses3[gActiveBattler] &= ~(STATUS3_EMBARGO); BattleScriptExecute(BattleScript_EmbargoEndTurn); effect++; } } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_MAGNET_RISE: if (gStatuses3[gActiveBattler] & STATUS3_MAGNET_RISE) { if (gDisableStructs[gActiveBattler].magnetRiseTimer == 0 || --gDisableStructs[gActiveBattler].magnetRiseTimer == 0) { gStatuses3[gActiveBattler] &= ~(STATUS3_MAGNET_RISE); BattleScriptExecute(BattleScript_BufferEndTurn); PREPARE_STRING_BUFFER(gBattleTextBuff1, STRINGID_ELECTROMAGNETISM); effect++; } } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_TELEKINESIS: if (gStatuses3[gActiveBattler] & STATUS3_TELEKINESIS) { if (gDisableStructs[gActiveBattler].telekinesisTimer == 0 || --gDisableStructs[gActiveBattler].telekinesisTimer == 0) { gStatuses3[gActiveBattler] &= ~(STATUS3_TELEKINESIS); BattleScriptExecute(BattleScript_TelekinesisEndTurn); effect++; } } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_HEALBLOCK: if (gStatuses3[gActiveBattler] & STATUS3_HEAL_BLOCK) { if (gDisableStructs[gActiveBattler].healBlockTimer == 0 || --gDisableStructs[gActiveBattler].healBlockTimer == 0) { gStatuses3[gActiveBattler] &= ~(STATUS3_HEAL_BLOCK); BattleScriptExecute(BattleScript_BufferEndTurn); PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_HEAL_BLOCK); effect++; } } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_ROOST: // Return flying type. if (gBattleResources->flags->flags[gActiveBattler] & RESOURCE_FLAG_ROOST) { gBattleResources->flags->flags[gActiveBattler] &= ~(RESOURCE_FLAG_ROOST); gBattleMons[gActiveBattler].type1 = gBattleStruct->roostTypes[gActiveBattler][0]; gBattleMons[gActiveBattler].type2 = gBattleStruct->roostTypes[gActiveBattler][1]; } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_ELECTRIFY: gStatuses3[gActiveBattler] &= ~(STATUS3_ELECTRIFIED); gBattleStruct->turnEffectsTracker++; case ENDTURN_POWDER: gBattleMons[gActiveBattler].status2 &= ~(STATUS2_POWDER); gBattleStruct->turnEffectsTracker++; case ENDTURN_THROAT_CHOP: if (gDisableStructs[gActiveBattler].throatChopTimer && --gDisableStructs[gActiveBattler].throatChopTimer == 0) { BattleScriptExecute(BattleScript_ThroatChopEndTurn); effect++; } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_SLOW_START: if (gDisableStructs[gActiveBattler].slowStartTimer && --gDisableStructs[gActiveBattler].slowStartTimer == 0 && ability == ABILITY_SLOW_START) { BattleScriptExecute(BattleScript_SlowStartEnds); effect++; } gBattleStruct->turnEffectsTracker++; break; case ENDTURN_BATTLER_COUNT: // done gBattleStruct->turnEffectsTracker = 0; gBattleStruct->turnEffectsBattlerId++; break; } if (effect != 0) return effect; } gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); return 0; } bool8 HandleWishPerishSongOnTurnEnd(void) { gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); switch (gBattleStruct->wishPerishSongState) { case 0: while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) { gActiveBattler = gBattleStruct->wishPerishSongBattlerId; if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) { gBattleStruct->wishPerishSongBattlerId++; continue; } gBattleStruct->wishPerishSongBattlerId++; if (gWishFutureKnock.futureSightCounter[gActiveBattler] != 0 && --gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 && gBattleMons[gActiveBattler].hp != 0) { if (gWishFutureKnock.futureSightMove[gActiveBattler] == MOVE_FUTURE_SIGHT) gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FUTURE_SIGHT; else gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DOOM_DESIRE; PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBattler]); gBattlerTarget = gActiveBattler; gBattlerAttacker = gWishFutureKnock.futureSightAttacker[gActiveBattler]; gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF; gCurrentMove = gWishFutureKnock.futureSightMove[gActiveBattler]; SetTypeBeforeUsingMove(gCurrentMove, gActiveBattler); BattleScriptExecute(BattleScript_MonTookFutureAttack); if (gWishFutureKnock.futureSightCounter[gActiveBattler] == 0 && gWishFutureKnock.futureSightCounter[gActiveBattler ^ BIT_FLANK] == 0) { gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~(SIDE_STATUS_FUTUREATTACK); } return TRUE; } } gBattleStruct->wishPerishSongState = 1; gBattleStruct->wishPerishSongBattlerId = 0; // fall through case 1: while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount) { gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->wishPerishSongBattlerId]; if (gAbsentBattlerFlags & gBitTable[gActiveBattler]) { gBattleStruct->wishPerishSongBattlerId++; continue; } gBattleStruct->wishPerishSongBattlerId++; if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG) { PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBattler].perishSongTimer); if (gDisableStructs[gActiveBattler].perishSongTimer == 0) { gStatuses3[gActiveBattler] &= ~STATUS3_PERISH_SONG; gBattleMoveDamage = gBattleMons[gActiveBattler].hp; gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife; } else { gDisableStructs[gActiveBattler].perishSongTimer--; gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown; } BattleScriptExecute(gBattlescriptCurrInstr); return TRUE; } } // Hm... { u8 *state = &gBattleStruct->wishPerishSongState; *state = 2; gBattleStruct->wishPerishSongBattlerId = 0; } // fall through case 2: if ((gBattleTypeFlags & BATTLE_TYPE_ARENA) && gBattleStruct->arenaTurnCounter == 2 && gBattleMons[0].hp != 0 && gBattleMons[1].hp != 0) { s32 i; for (i = 0; i < 2; i++) CancelMultiTurnMoves(i); gBattlescriptCurrInstr = BattleScript_ArenaDoJudgment; BattleScriptExecute(BattleScript_ArenaDoJudgment); gBattleStruct->wishPerishSongState++; return TRUE; } break; } gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20); return FALSE; } #define FAINTED_ACTIONS_MAX_CASE 7 bool8 HandleFaintedMonActions(void) { if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) return FALSE; do { s32 i; switch (gBattleStruct->faintedActionsState) { case 0: gBattleStruct->faintedActionsBattlerId = 0; gBattleStruct->faintedActionsState++; for (i = 0; i < gBattlersCount; i++) { if (gAbsentBattlerFlags & gBitTable[i] && !HasNoMonsToSwitch(i, PARTY_SIZE, PARTY_SIZE)) gAbsentBattlerFlags &= ~(gBitTable[i]); } // fall through case 1: do { gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 && !(gBattleStruct->givenExpMons & gBitTable[gBattlerPartyIndexes[gBattleStruct->faintedActionsBattlerId]]) && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) { BattleScriptExecute(BattleScript_GiveExp); gBattleStruct->faintedActionsState = 2; return TRUE; } } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); gBattleStruct->faintedActionsState = 3; break; case 2: OpponentSwitchInResetSentPokesToOpponentValue(gBattlerFainted); if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) gBattleStruct->faintedActionsState = 3; else gBattleStruct->faintedActionsState = 1; // Don't switch mons until all pokemon performed their actions or the battle's over. if (gBattleOutcome == 0 && !NoAliveMonsForEitherParty() && gCurrentTurnActionNumber != gBattlersCount) { gAbsentBattlerFlags |= gBitTable[gBattlerFainted]; return FALSE; } break; case 3: // Don't switch mons until all pokemon performed their actions or the battle's over. if (gBattleOutcome == 0 && !NoAliveMonsForEitherParty() && gCurrentTurnActionNumber != gBattlersCount) { return FALSE; } gBattleStruct->faintedActionsBattlerId = 0; gBattleStruct->faintedActionsState++; // fall through case 4: do { gBattlerFainted = gBattlerTarget = gBattleStruct->faintedActionsBattlerId; if (gBattleMons[gBattleStruct->faintedActionsBattlerId].hp == 0 && !(gAbsentBattlerFlags & gBitTable[gBattleStruct->faintedActionsBattlerId])) { BattleScriptExecute(BattleScript_HandleFaintedMon); gBattleStruct->faintedActionsState = 5; return TRUE; } } while (++gBattleStruct->faintedActionsBattlerId != gBattlersCount); gBattleStruct->faintedActionsState = 6; break; case 5: if (++gBattleStruct->faintedActionsBattlerId == gBattlersCount) gBattleStruct->faintedActionsState = 6; else gBattleStruct->faintedActionsState = 4; break; case 6: if (ItemBattleEffects(1, 0, TRUE)) return TRUE; gBattleStruct->faintedActionsState++; break; case FAINTED_ACTIONS_MAX_CASE: break; } } while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE); return FALSE; } void TryClearRageAndFuryCutter(void) { s32 i; for (i = 0; i < gBattlersCount; i++) { if ((gBattleMons[i].status2 & STATUS2_RAGE) && gChosenMoveByBattler[i] != MOVE_RAGE) gBattleMons[i].status2 &= ~(STATUS2_RAGE); if (gDisableStructs[i].furyCutterCounter != 0 && gChosenMoveByBattler[i] != MOVE_FURY_CUTTER) gDisableStructs[i].furyCutterCounter = 0; } } enum { CANCELLER_FLAGS, CANCELLER_ASLEEP, CANCELLER_FROZEN, CANCELLER_TRUANT, CANCELLER_RECHARGE, CANCELLER_FLINCH, CANCELLER_DISABLED, CANCELLER_GRAVITY, CANCELLER_HEAL_BLOCKED, CANCELLER_TAUNTED, CANCELLER_IMPRISONED, CANCELLER_CONFUSED, CANCELLER_PARALYSED, CANCELLER_IN_LOVE, CANCELLER_BIDE, CANCELLER_THAW, CANCELLER_POWDER_MOVE, CANCELLER_POWDER_STATUS, CANCELLER_THROAT_CHOP, CANCELLER_END, CANCELLER_PSYCHIC_TERRAIN, CANCELLER_END2, }; u8 AtkCanceller_UnableToUseMove(void) { u8 effect = 0; s32 *bideDmg = &gBattleScripting.bideDmg; do { switch (gBattleStruct->atkCancellerTracker) { case CANCELLER_FLAGS: // flags clear gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_DESTINY_BOND); gStatuses3[gBattlerAttacker] &= ~(STATUS3_GRUDGE); gBattleStruct->atkCancellerTracker++; break; case CANCELLER_ASLEEP: // check being asleep if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) { if (UproarWakeUpCheck(gBattlerAttacker)) { gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP_UPROAR; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; effect = 2; } else { u8 toSub; if (gBattleMons[gBattlerAttacker].ability == ABILITY_EARLY_BIRD) toSub = 2; else toSub = 1; if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) < toSub) gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP); else gBattleMons[gBattlerAttacker].status1 -= toSub; if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) { if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK) { gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 2; } } else { gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_WOKE_UP; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; effect = 2; } } } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_FROZEN: // check being frozen if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE && !(gBattleMoves[gCurrentMove].flags & FLAG_THAW_USER)) { if (Random() % 5) { gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen; gHitMarker |= HITMARKER_NO_ATTACKSTRING; } else // unfreeze { gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DEFROSTED; } effect = 2; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_TRUANT: // truant if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter) { CancelMultiTurnMoves(gBattlerAttacker); gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_LOAFING; gBattlerAbility = gBattlerAttacker; gBattlescriptCurrInstr = BattleScript_TruantLoafingAround; gMoveResultFlags |= MOVE_RESULT_MISSED; effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_RECHARGE: // recharge if (gBattleMons[gBattlerAttacker].status2 & STATUS2_RECHARGE) { gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RECHARGE); gDisableStructs[gBattlerAttacker].rechargeTimer = 0; CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_FLINCH: // flinch if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED) { gProtectStructs[gBattlerAttacker].flinchImmobility = 1; CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_DISABLED: // disabled move if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0) { gProtectStructs[gBattlerAttacker].usedDisabledMove = 1; gBattleScripting.battler = gBattlerAttacker; CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_HEAL_BLOCKED: if (gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove)) { gProtectStructs[gBattlerAttacker].usedHealBlockedMove = 1; gBattleScripting.battler = gBattlerAttacker; CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedHealBlockPrevents; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_GRAVITY: if (gFieldStatuses & STATUS_FIELD_GRAVITY && IsGravityPreventingMove(gCurrentMove)) { gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = 1; gBattleScripting.battler = gBattlerAttacker; CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedGravityPrevents; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_TAUNTED: // taunt if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0) { gProtectStructs[gBattlerAttacker].usedTauntedMove = 1; CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_IMPRISONED: // imprisoned if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove)) { gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1; CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_CONFUSED: // confusion if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) { gBattleMons[gBattlerAttacker].status2 -= STATUS2_CONFUSION_TURN(1); if (gBattleMons[gBattlerAttacker].status2 & STATUS2_CONFUSION) { if (Random() % ((B_CONFUSION_SELF_DMG_CHANCE >= GEN_7) ? 3 : 2) == 0) // confusion dmg { gBattleCommunication[MULTISTRING_CHOOSER] = TRUE; gBattlerTarget = gBattlerAttacker; gBattleMoveDamage = CalculateMoveDamage(MOVE_NONE, gBattlerAttacker, gBattlerAttacker, TYPE_MYSTERY, 40, FALSE, FALSE, TRUE); gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; } else { gBattleCommunication[MULTISTRING_CHOOSER] = FALSE; BattleScriptPushCursor(); } gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused; } else // snapped out of confusion { BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore; } effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_PARALYSED: // paralysis if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0) { gProtectStructs[gBattlerAttacker].prlzImmobility = 1; // This is removed in Emerald for some reason //CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_IN_LOVE: // infatuation if (gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) { gBattleScripting.battler = CountTrailingZeroBits((gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) >> 0x10); if (Random() & 1) { BattleScriptPushCursor(); } else { BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack); gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; gProtectStructs[gBattlerAttacker].loveImmobility = 1; CancelMultiTurnMoves(gBattlerAttacker); } gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove; effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_BIDE: // bide if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE) { gBattleMons[gBattlerAttacker].status2 -= STATUS2_BIDE_TURN(1); if (gBattleMons[gBattlerAttacker].status2 & STATUS2_BIDE) { gBattlescriptCurrInstr = BattleScript_BideStoringEnergy; } else { // This is removed in Emerald for some reason //gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_MULTIPLETURNS); if (gTakenDmg[gBattlerAttacker]) { gCurrentMove = MOVE_BIDE; *bideDmg = gTakenDmg[gBattlerAttacker] * 2; gBattlerTarget = gTakenDmgByBattler[gBattlerAttacker]; if (gAbsentBattlerFlags & gBitTable[gBattlerTarget]) gBattlerTarget = GetMoveTarget(MOVE_BIDE, 1); gBattlescriptCurrInstr = BattleScript_BideAttack; } else { gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack; } } effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_THAW: // move thawing if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE) { if (!(gBattleMoves[gCurrentMove].effect == EFFECT_BURN_UP && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_FIRE))) { gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DEFROSTED_BY_MOVE; } effect = 2; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_POWDER_MOVE: if ((gBattleMoves[gCurrentMove].flags & FLAG_POWDER) && (gBattlerAttacker != gBattlerTarget)) { if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_GRASS)) || GetBattlerAbility(gBattlerTarget) == ABILITY_OVERCOAT) { gBattlerAbility = gBattlerTarget; effect = 1; } else if (GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_SAFETY_GOOGLES) { RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_SAFETY_GOOGLES); effect = 1; } if (effect) gBattlescriptCurrInstr = BattleScript_PowderMoveNoEffect; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_POWDER_STATUS: if (gBattleMons[gBattlerAttacker].status2 & STATUS2_POWDER) { u32 moveType; GET_MOVE_TYPE(gCurrentMove, moveType); if (moveType == TYPE_FIRE) { gProtectStructs[gBattlerAttacker].powderSelfDmg = 1; gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; gBattlescriptCurrInstr = BattleScript_MoveUsedPowder; effect = 1; } } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_THROAT_CHOP: if (gDisableStructs[gBattlerAttacker].throatChopTimer && gBattleMoves[gCurrentMove].flags & FLAG_SOUND) { gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = 1; CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedIsThroatChopPrevented; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_END: break; } } while (gBattleStruct->atkCancellerTracker != CANCELLER_END && gBattleStruct->atkCancellerTracker != CANCELLER_END2 && effect == 0); if (effect == 2) { gActiveBattler = gBattlerAttacker; BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); } return effect; } // After Protean Activation. u8 AtkCanceller_UnableToUseMove2(void) { u8 effect = 0; do { switch (gBattleStruct->atkCancellerTracker) { case CANCELLER_END: gBattleStruct->atkCancellerTracker++; case CANCELLER_PSYCHIC_TERRAIN: if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN && IsBattlerGrounded(gBattlerTarget) && GetChosenMovePriority(gBattlerAttacker) > 0 && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)) { CancelMultiTurnMoves(gBattlerAttacker); gBattlescriptCurrInstr = BattleScript_MoveUsedPsychicTerrainPrevents; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; effect = 1; } gBattleStruct->atkCancellerTracker++; break; case CANCELLER_END2: break; } } while (gBattleStruct->atkCancellerTracker != CANCELLER_END2 && effect == 0); return effect; } bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2) { struct Pokemon *party; u8 id1, id2; s32 i; if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) return FALSE; if (BATTLE_TWO_VS_ONE_OPPONENT && GetBattlerSide(battler) == B_SIDE_OPPONENT) { id2 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); id1 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); party = gEnemyParty; if (partyIdBattlerOn1 == PARTY_SIZE) partyIdBattlerOn1 = gBattlerPartyIndexes[id2]; if (partyIdBattlerOn2 == PARTY_SIZE) partyIdBattlerOn2 = gBattlerPartyIndexes[id1]; for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&party[i], MON_DATA_HP) != 0 && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG && i != partyIdBattlerOn1 && i != partyIdBattlerOn2 && i != *(gBattleStruct->monToSwitchIntoId + id2) && i != id1[gBattleStruct->monToSwitchIntoId]) break; } return (i == PARTY_SIZE); } else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { if (GetBattlerSide(battler) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; id1 = ((battler & BIT_FLANK) / 2); for (i = id1 * 3; i < id1 * 3 + 3; i++) { if (GetMonData(&party[i], MON_DATA_HP) != 0 && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) break; } return (i == id1 * 3 + 3); } else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if (gBattleTypeFlags & BATTLE_TYPE_TOWER_LINK_MULTI) { if (GetBattlerSide(battler) == B_SIDE_PLAYER) { party = gPlayerParty; id2 = GetBattlerMultiplayerId(battler); id1 = GetLinkTrainerFlankId(id2); } else { party = gEnemyParty; if (battler == 1) id1 = 0; else id1 = 1; } } else { id2 = GetBattlerMultiplayerId(battler); if (GetBattlerSide(battler) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; id1 = GetLinkTrainerFlankId(id2); } for (i = id1 * 3; i < id1 * 3 + 3; i++) { if (GetMonData(&party[i], MON_DATA_HP) != 0 && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) break; } return (i == id1 * 3 + 3); } else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && GetBattlerSide(battler) == B_SIDE_OPPONENT) { party = gEnemyParty; if (battler == 1) id1 = 0; else id1 = 3; for (i = id1; i < id1 + 3; i++) { if (GetMonData(&party[i], MON_DATA_HP) != 0 && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG) break; } return (i == id1 + 3); } else { if (GetBattlerSide(battler) == B_SIDE_OPPONENT) { id2 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); id1 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); party = gEnemyParty; } else { id2 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT); id1 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT); party = gPlayerParty; } if (partyIdBattlerOn1 == PARTY_SIZE) partyIdBattlerOn1 = gBattlerPartyIndexes[id2]; if (partyIdBattlerOn2 == PARTY_SIZE) partyIdBattlerOn2 = gBattlerPartyIndexes[id1]; for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&party[i], MON_DATA_HP) != 0 && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG && i != partyIdBattlerOn1 && i != partyIdBattlerOn2 && i != *(gBattleStruct->monToSwitchIntoId + id2) && i != id1[gBattleStruct->monToSwitchIntoId]) break; } return (i == PARTY_SIZE); } } u8 TryWeatherFormChange(u8 battler) { u8 ret = 0; bool32 weatherEffect = WEATHER_HAS_EFFECT; if (gBattleMons[battler].species == SPECIES_CASTFORM) { if (gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0) { ret = 0; } else if (!weatherEffect && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)) { SET_BATTLER_TYPE(battler, TYPE_NORMAL); ret = 1; } else if (!weatherEffect) { ret = 0; } else if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)) { SET_BATTLER_TYPE(battler, TYPE_NORMAL); ret = 1; } else if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE)) { SET_BATTLER_TYPE(battler, TYPE_FIRE); ret = 2; } else if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER)) { SET_BATTLER_TYPE(battler, TYPE_WATER); ret = 3; } else if (gBattleWeather & WEATHER_HAIL_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_ICE)) { SET_BATTLER_TYPE(battler, TYPE_ICE); ret = 4; } } else if (gBattleMons[battler].species == SPECIES_CHERRIM) { if (gBattleMons[battler].ability != ABILITY_FLOWER_GIFT || gBattleMons[battler].hp == 0) ret = 0; else if (gBattleMonForms[battler] == 0 && weatherEffect && gBattleWeather & WEATHER_SUN_ANY) ret = 2; else if (gBattleMonForms[battler] != 0 && (!weatherEffect || !(gBattleWeather & WEATHER_SUN_ANY))) ret = 1; } return ret; } static const u16 sWeatherFlagsInfo[][3] = { [ENUM_WEATHER_RAIN] = {WEATHER_RAIN_TEMPORARY, WEATHER_RAIN_PERMANENT, HOLD_EFFECT_DAMP_ROCK}, [ENUM_WEATHER_SUN] = {WEATHER_SUN_TEMPORARY, WEATHER_SUN_PERMANENT, HOLD_EFFECT_HEAT_ROCK}, [ENUM_WEATHER_SANDSTORM] = {WEATHER_SANDSTORM_TEMPORARY, WEATHER_SANDSTORM_PERMANENT, HOLD_EFFECT_SMOOTH_ROCK}, [ENUM_WEATHER_HAIL] = {WEATHER_HAIL_TEMPORARY, WEATHER_HAIL_PERMANENT, HOLD_EFFECT_ICY_ROCK}, }; bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility) { if (viaAbility && B_ABILITY_WEATHER <= GEN_5 && !(gBattleWeather & sWeatherFlagsInfo[weatherEnumId][1])) { gBattleWeather = (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1]); return TRUE; } else if (!(gBattleWeather & (sWeatherFlagsInfo[weatherEnumId][0] | sWeatherFlagsInfo[weatherEnumId][1]))) { gBattleWeather = (sWeatherFlagsInfo[weatherEnumId][0]); if (GetBattlerHoldEffect(battler, TRUE) == sWeatherFlagsInfo[weatherEnumId][2]) gWishFutureKnock.weatherDuration = 8; else gWishFutureKnock.weatherDuration = 5; return TRUE; } return FALSE; } static bool32 TryChangeBattleTerrain(u32 battler, u32 statusFlag, u8 *timer) { if (!(gFieldStatuses & statusFlag)) { gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_GRASSY_TERRAIN | EFFECT_ELECTRIC_TERRAIN | EFFECT_PSYCHIC_TERRAIN); gFieldStatuses |= statusFlag; if (GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_TERRAIN_EXTENDER) *timer = 8; else *timer = 5; gBattlerAttacker = gBattleScripting.battler = battler; return TRUE; } return FALSE; } static bool32 ShouldChangeFormHpBased(u32 battler) { // Ability, form >, form <=, hp divided static const u16 forms[][4] = { {ABILITY_ZEN_MODE, SPECIES_DARMANITAN, SPECIES_DARMANITAN_ZEN_MODE, 2}, {ABILITY_SHIELDS_DOWN, SPECIES_MINIOR, SPECIES_MINIOR_CORE_RED, 2}, {ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_BLUE, SPECIES_MINIOR_CORE_BLUE, 2}, {ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_GREEN, SPECIES_MINIOR_CORE_GREEN, 2}, {ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_INDIGO, SPECIES_MINIOR_CORE_INDIGO, 2}, {ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_ORANGE, SPECIES_MINIOR_CORE_ORANGE, 2}, {ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_VIOLET, SPECIES_MINIOR_CORE_VIOLET, 2}, {ABILITY_SHIELDS_DOWN, SPECIES_MINIOR_METEOR_YELLOW, SPECIES_MINIOR_CORE_YELLOW, 2}, {ABILITY_SCHOOLING, SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI, 4}, }; u32 i; for (i = 0; i < ARRAY_COUNT(forms); i++) { if (gBattleMons[battler].ability == forms[i][0]) { if (gBattleMons[battler].species == forms[i][2] && gBattleMons[battler].hp > gBattleMons[battler].maxHP / forms[i][3]) { gBattleMons[battler].species = forms[i][1]; return TRUE; } if (gBattleMons[battler].species == forms[i][1] && gBattleMons[battler].hp <= gBattleMons[battler].maxHP / forms[i][3]) { gBattleMons[battler].species = forms[i][2]; return TRUE; } } } return FALSE; } static u8 ForewarnChooseMove(u32 battler) { struct Forewarn { u8 battlerId; u8 power; u16 moveId; }; u32 i, j, bestId, count; struct Forewarn *data = malloc(sizeof(struct Forewarn) * MAX_BATTLERS_COUNT * MAX_MON_MOVES); // Put all moves for (count = 0, i = 0; i < MAX_BATTLERS_COUNT; i++) { if (IsBattlerAlive(i) && GetBattlerSide(i) != GetBattlerSide(battler)) { for (j = 0; j < MAX_MON_MOVES; j++) { if (gBattleMons[i].moves[j] == MOVE_NONE) continue; data[count].moveId = gBattleMons[i].moves[j]; data[count].battlerId = i; switch (gBattleMoves[data[count].moveId].effect) { case EFFECT_OHKO: data[count].power = 150; break; case EFFECT_COUNTER: case EFFECT_MIRROR_COAT: case EFFECT_METAL_BURST: data[count].power = 120; break; default: if (gBattleMoves[data[count].moveId].power == 1) data[count].power = 80; else data[count].power = gBattleMoves[data[count].moveId].power; break; } count++; } } } for (bestId = 0, i = 1; i < count; i++) { if (data[i].power > data[bestId].power) bestId = i; else if (data[i].power == data[bestId].power && Random() & 1) bestId = i; } gBattlerTarget = data[bestId].battlerId; PREPARE_MOVE_BUFFER(gBattleTextBuff1, data[bestId].moveId) RecordKnownMove(gBattlerTarget, data[bestId].moveId); free(data); } u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 moveArg) { u8 effect = 0; u32 speciesAtk, speciesDef; u32 pidAtk, pidDef; u32 moveType, move; u32 i, j; if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) return 0; if (gBattlerAttacker >= gBattlersCount) gBattlerAttacker = battler; speciesAtk = gBattleMons[gBattlerAttacker].species; pidAtk = gBattleMons[gBattlerAttacker].personality; speciesDef = gBattleMons[gBattlerTarget].species; pidDef = gBattleMons[gBattlerTarget].personality; if (special) gLastUsedAbility = special; else gLastUsedAbility = GetBattlerAbility(battler); if (moveArg) move = moveArg; else move = gCurrentMove; GET_MOVE_TYPE(move, moveType); switch (caseID) { case ABILITYEFFECT_ON_SWITCHIN: // 0 gBattleScripting.battler = battler; switch (gLastUsedAbility) { case ABILITYEFFECT_SWITCH_IN_TERRAIN: if (VarGet(VAR_TERRAIN) & STATUS_TERRAIN_ANY) { u16 terrainFlags = VarGet(VAR_TERRAIN) & STATUS_TERRAIN_ANY; // only works for status flag (1 << 15) gFieldStatuses = terrainFlags | STATUS_FIELD_TERRAIN_PERMANENT; // terrain is permanent switch (VarGet(VAR_TERRAIN) & STATUS_TERRAIN_ANY) { case STATUS_FIELD_ELECTRIC_TERRAIN: gBattleCommunication[MULTISTRING_CHOOSER] = 2; break; case STATUS_FIELD_MISTY_TERRAIN: gBattleCommunication[MULTISTRING_CHOOSER] = 0; break; case STATUS_FIELD_GRASSY_TERRAIN: gBattleCommunication[MULTISTRING_CHOOSER] = 1; break; case STATUS_FIELD_PSYCHIC_TERRAIN: gBattleCommunication[MULTISTRING_CHOOSER] = 3; break; } BattleScriptPushCursorAndCallback(BattleScript_OverworldTerrain); effect++; } #if B_THUNDERSTORM_TERRAIN == TRUE else if (GetCurrentWeather() == WEATHER_RAIN_THUNDERSTORM && !(gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)) { // overworld weather started rain, so just do electric terrain anim gFieldStatuses = (STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT); gBattleCommunication[MULTISTRING_CHOOSER] = 2; BattleScriptPushCursorAndCallback(BattleScript_OverworldTerrain); effect++; } #endif break; case ABILITYEFFECT_SWITCH_IN_WEATHER: if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED)) { switch (GetCurrentWeather()) { case WEATHER_RAIN: case WEATHER_RAIN_THUNDERSTORM: case WEATHER_DOWNPOUR: if (!(gBattleWeather & WEATHER_RAIN_ANY)) { gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT); gBattleScripting.animArg1 = B_ANIM_RAIN_CONTINUES; effect++; } break; case WEATHER_SANDSTORM: if (!(gBattleWeather & WEATHER_SANDSTORM_ANY)) { gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY); gBattleScripting.animArg1 = B_ANIM_SANDSTORM_CONTINUES; effect++; } break; case WEATHER_DROUGHT: if (!(gBattleWeather & WEATHER_SUN_ANY)) { gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY); gBattleScripting.animArg1 = B_ANIM_SUN_CONTINUES; effect++; } break; } } if (effect) { gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather(); BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts); } break; case ABILITY_IMPOSTER: if (IsBattlerAlive(BATTLE_OPPOSITE(battler)) && !(gBattleMons[BATTLE_OPPOSITE(battler)].status2 & (STATUS2_TRANSFORMED | STATUS2_SUBSTITUTE)) && !(gBattleMons[battler].status2 & STATUS2_TRANSFORMED) && !(gBattleStruct->illusion[BATTLE_OPPOSITE(battler)].on) && !(gStatuses3[BATTLE_OPPOSITE(battler)] & STATUS3_SEMI_INVULNERABLE)) { gBattlerAttacker = battler; gBattlerTarget = BATTLE_OPPOSITE(battler); BattleScriptPushCursorAndCallback(BattleScript_ImposterActivates); effect++; } break; case ABILITY_MOLD_BREAKER: if (!gSpecialStatuses[battler].switchInAbilityDone) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_MOLDBREAKER; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); effect++; } break; case ABILITY_TERAVOLT: if (!gSpecialStatuses[battler].switchInAbilityDone) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TERAVOLT; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); effect++; } break; case ABILITY_TURBOBLAZE: if (!gSpecialStatuses[battler].switchInAbilityDone) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TURBOBLAZE; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); effect++; } break; case ABILITY_SLOW_START: if (!gSpecialStatuses[battler].switchInAbilityDone) { gDisableStructs[battler].slowStartTimer = 5; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SLOWSTART; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); effect++; } break; case ABILITY_UNNERVE: if (!gSpecialStatuses[battler].switchInAbilityDone) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_UNNERVE; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); effect++; } break; case ABILITY_AS_ONE_ICE_RIDER: case ABILITY_AS_ONE_SHADOW_RIDER: if (!gSpecialStatuses[battler].switchInAbilityDone) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ASONE; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_ActivateAsOne); effect++; } break; case ABILITY_CURIOUS_MEDICINE: if (!gSpecialStatuses[battler].switchInAbilityDone && IsDoubleBattle() && IsBattlerAlive(BATTLE_PARTNER(battler)) && TryResetBattlerStatChanges(BATTLE_PARTNER(battler))) { u32 i; gEffectBattler = BATTLE_PARTNER(battler); gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_CURIOUS_MEDICINE; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); effect++; } break; case ABILITY_ANTICIPATION: if (!gSpecialStatuses[battler].switchInAbilityDone) { u32 side = GetBattlerSide(battler); for (i = 0; i < MAX_BATTLERS_COUNT; i++) { if (IsBattlerAlive(i) && side != GetBattlerSide(i)) { for (j = 0; j < MAX_MON_MOVES; j++) { move = gBattleMons[i].moves[j]; GET_MOVE_TYPE(move, moveType); if (CalcTypeEffectivenessMultiplier(move, moveType, i, battler, FALSE) >= UQ_4_12(2.0)) { effect++; break; } } } } if (effect) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ANTICIPATION; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); } } break; case ABILITY_FRISK: if (!gSpecialStatuses[battler].switchInAbilityDone) { gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_FriskActivates); // Try activate effect++; } return effect; // Note: It returns effect as to not record the ability if Frisk does not activate. case ABILITY_FOREWARN: if (!gSpecialStatuses[battler].switchInAbilityDone) { ForewarnChooseMove(battler); gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FOREWARN; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); effect++; } break; case ABILITY_DOWNLOAD: if (!gSpecialStatuses[battler].switchInAbilityDone) { u32 statId, opposingBattler; u32 opposingDef = 0, opposingSpDef = 0; opposingBattler = BATTLE_OPPOSITE(battler); for (i = 0; i < 2; opposingBattler ^= BIT_SIDE, i++) { if (IsBattlerAlive(opposingBattler)) { opposingDef += gBattleMons[opposingBattler].defense * gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][0] / gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_DEF]][1]; opposingSpDef += gBattleMons[opposingBattler].spDefense * gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][0] / gStatStageRatios[gBattleMons[opposingBattler].statStages[STAT_SPDEF]][1]; } } if (opposingDef < opposingSpDef) statId = STAT_ATK; else statId = STAT_SPATK; gSpecialStatuses[battler].switchInAbilityDone = 1; if (gBattleMons[battler].statStages[statId] != MAX_STAT_STAGE) { gBattleMons[battler].statStages[statId]++; SET_STATCHANGER(statId, 1, FALSE); PREPARE_STAT_BUFFER(gBattleTextBuff1, statId); BattleScriptPushCursorAndCallback(BattleScript_AttackerAbilityStatRaiseEnd3); effect++; } } break; case ABILITY_PRESSURE: if (!gSpecialStatuses[battler].switchInAbilityDone) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PRESSURE; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); effect++; } break; case ABILITY_DARK_AURA: if (!gSpecialStatuses[battler].switchInAbilityDone) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_DARKAURA; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); effect++; } break; case ABILITY_FAIRY_AURA: if (!gSpecialStatuses[battler].switchInAbilityDone) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FAIRYAURA; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); effect++; } break; case ABILITY_AURA_BREAK: if (!gSpecialStatuses[battler].switchInAbilityDone) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_AURABREAK; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); effect++; } break; case ABILITY_COMATOSE: if (!gSpecialStatuses[battler].switchInAbilityDone) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_COMATOSE; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); effect++; } break; case ABILITY_SCREEN_CLEANER: if (!gSpecialStatuses[battler].switchInAbilityDone && TryRemoveScreens(battler)) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SCREENCLEANER; gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg); effect++; } break; case ABILITY_DRIZZLE: if (TryChangeBattleWeather(battler, ENUM_WEATHER_RAIN, TRUE)) { BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates); effect++; } break; case ABILITY_SAND_STREAM: if (TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE)) { BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates); effect++; } break; case ABILITY_DROUGHT: if (TryChangeBattleWeather(battler, ENUM_WEATHER_SUN, TRUE)) { BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates); effect++; } break; case ABILITY_SNOW_WARNING: if (TryChangeBattleWeather(battler, ENUM_WEATHER_HAIL, TRUE)) { BattleScriptPushCursorAndCallback(BattleScript_SnowWarningActivates); effect++; } break; case ABILITY_ELECTRIC_SURGE: if (TryChangeBattleTerrain(battler, STATUS_FIELD_ELECTRIC_TERRAIN, &gFieldTimers.electricTerrainTimer)) { BattleScriptPushCursorAndCallback(BattleScript_ElectricSurgeActivates); effect++; } break; case ABILITY_GRASSY_SURGE: if (TryChangeBattleTerrain(battler, STATUS_FIELD_GRASSY_TERRAIN, &gFieldTimers.grassyTerrainTimer)) { BattleScriptPushCursorAndCallback(BattleScript_GrassySurgeActivates); effect++; } break; case ABILITY_MISTY_SURGE: if (TryChangeBattleTerrain(battler, STATUS_FIELD_MISTY_TERRAIN, &gFieldTimers.mistyTerrainTimer)) { BattleScriptPushCursorAndCallback(BattleScript_MistySurgeActivates); effect++; } break; case ABILITY_PSYCHIC_SURGE: if (TryChangeBattleTerrain(battler, STATUS_FIELD_PSYCHIC_TERRAIN, &gFieldTimers.psychicTerrainTimer)) { BattleScriptPushCursorAndCallback(BattleScript_PsychicSurgeActivates); effect++; } break; case ABILITY_INTIMIDATE: if (!(gSpecialStatuses[battler].intimidatedMon)) { gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_INTIMIDATED; gSpecialStatuses[battler].intimidatedMon = 1; } break; case ABILITY_FORECAST: case ABILITY_FLOWER_GIFT: effect = TryWeatherFormChange(battler); if (effect != 0) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); *(&gBattleStruct->formToChangeInto) = effect - 1; } break; case ABILITY_TRACE: if (!(gSpecialStatuses[battler].traced)) { gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_TRACED; gSpecialStatuses[battler].traced = 1; } break; case ABILITY_CLOUD_NINE: case ABILITY_AIR_LOCK: if (!gSpecialStatuses[battler].switchInAbilityDone) { gSpecialStatuses[battler].switchInAbilityDone = 1; BattleScriptPushCursorAndCallback(BattleScript_AnnounceAirLockCloudNine); effect++; } break; case ABILITY_SCHOOLING: if (gBattleMons[battler].level < 20) break; case ABILITY_SHIELDS_DOWN: if (ShouldChangeFormHpBased(battler)) { BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3); effect++; } break; case ABILITY_INTREPID_SWORD: if (!gSpecialStatuses[battler].switchInAbilityDone) { gSpecialStatuses[battler].switchInAbilityDone = 1; SET_STATCHANGER(STAT_ATK, 1, FALSE); BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn); effect++; } break; case ABILITY_DAUNTLESS_SHIELD: if (!gSpecialStatuses[battler].switchInAbilityDone) { gSpecialStatuses[battler].switchInAbilityDone = 1; SET_STATCHANGER(STAT_DEF, 1, FALSE); BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn); effect++; } break; } break; case ABILITYEFFECT_ENDTURN: // 1 if (gBattleMons[battler].hp != 0) { gBattlerAttacker = battler; switch (gLastUsedAbility) { case ABILITY_HARVEST: if (((WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) || Random() % 2 == 0) && gBattleMons[battler].item == ITEM_NONE && gBattleStruct->changedItems[battler] == ITEM_NONE && ItemId_GetPocket(gBattleStruct->usedHeldItems[battler]) == POCKET_BERRIES) { gLastUsedItem = gBattleStruct->changedItems[battler] = gBattleStruct->usedHeldItems[battler]; gBattleStruct->usedHeldItems[battler] = ITEM_NONE; BattleScriptPushCursorAndCallback(BattleScript_HarvestActivates); effect++; } break; case ABILITY_DRY_SKIN: if (gBattleWeather & WEATHER_SUN_ANY) goto SOLAR_POWER_HP_DROP; // Dry Skin works similarly to Rain Dish in Rain case ABILITY_RAIN_DISH: if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && !BATTLER_MAX_HP(battler) && !(gStatuses3[battler] & STATUS3_HEAL_BLOCK)) { BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates); gBattleMoveDamage = gBattleMons[battler].maxHP / (gLastUsedAbility == ABILITY_RAIN_DISH ? 16 : 8); if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; effect++; } break; case ABILITY_HYDRATION: if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMons[battler].status1 & STATUS1_ANY) { goto ABILITY_HEAL_MON_STATUS; } break; case ABILITY_SHED_SKIN: if ((gBattleMons[battler].status1 & STATUS1_ANY) && (Random() % 3) == 0) { ABILITY_HEAL_MON_STATUS: if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON)) StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); if (gBattleMons[battler].status1 & STATUS1_SLEEP) StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); if (gBattleMons[battler].status1 & STATUS1_PARALYSIS) StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); if (gBattleMons[battler].status1 & STATUS1_BURN) StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); if (gBattleMons[battler].status1 & STATUS1_FREEZE) StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); gBattleMons[battler].status1 = 0; gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); gBattleScripting.battler = gActiveBattler = battler; BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates); BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1); MarkBattlerForControllerExec(gActiveBattler); effect++; } break; case ABILITY_SPEED_BOOST: if (gBattleMons[battler].statStages[STAT_SPEED] < MAX_STAT_STAGE && gDisableStructs[battler].isFirstTurn != 2) { gBattleMons[battler].statStages[STAT_SPEED]++; gBattleScripting.animArg1 = 14 + STAT_SPEED; gBattleScripting.animArg2 = 0; BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates); gBattleScripting.battler = battler; effect++; } break; case ABILITY_MOODY: if (gDisableStructs[battler].isFirstTurn != 2) { u32 validToRaise = 0, validToLower = 0; u32 statsNum = (B_MOODY_ACC_EVASION != GEN_8) ? NUM_BATTLE_STATS : NUM_STATS; for (i = STAT_ATK; i < statsNum; i++) { if (gBattleMons[battler].statStages[i] != MIN_STAT_STAGE) validToLower |= gBitTable[i]; if (gBattleMons[battler].statStages[i] != MAX_STAT_STAGE) validToRaise |= gBitTable[i]; } if (validToLower != 0 || validToRaise != 0) // Can lower one stat, or can raise one stat { gBattleScripting.statChanger = gBattleScripting.savedStatChanger = 0; // for raising and lowering stat respectively if (validToRaise != 0) // Find stat to raise { do { i = (Random() % statsNum) + STAT_ATK; } while (!(validToRaise & gBitTable[i])); SET_STATCHANGER(i, 2, FALSE); validToLower &= ~(gBitTable[i]); // Can't lower the same stat as raising. } if (validToLower != 0) // Find stat to lower { do { i = (Random() % statsNum) + STAT_ATK; } while (!(validToLower & gBitTable[i])); SET_STATCHANGER2(gBattleScripting.savedStatChanger, i, 1, TRUE); } BattleScriptPushCursorAndCallback(BattleScript_MoodyActivates); effect++; } } break; case ABILITY_TRUANT: gDisableStructs[gBattlerAttacker].truantCounter ^= 1; break; case ABILITY_BAD_DREAMS: if (gBattleMons[battler].status1 & STATUS1_SLEEP || gBattleMons[BATTLE_OPPOSITE(battler)].status1 & STATUS1_SLEEP || GetBattlerAbility(battler) == ABILITY_COMATOSE || GetBattlerAbility(BATTLE_OPPOSITE(battler)) == ABILITY_COMATOSE) { BattleScriptPushCursorAndCallback(BattleScript_BadDreamsActivates); effect++; } break; SOLAR_POWER_HP_DROP: case ABILITY_SOLAR_POWER: if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) { BattleScriptPushCursorAndCallback(BattleScript_SolarPowerActivates); gBattleMoveDamage = gBattleMons[battler].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; effect++; } break; case ABILITY_HEALER: gBattleScripting.battler = BATTLE_PARTNER(battler); if (IsBattlerAlive(gBattleScripting.battler) && gBattleMons[gBattleScripting.battler].status1 & STATUS1_ANY && (Random() % 100) < 30) { BattleScriptPushCursorAndCallback(BattleScript_HealerActivates); effect++; } break; case ABILITY_SCHOOLING: if (gBattleMons[battler].level < 20) break; case ABILITY_ZEN_MODE: case ABILITY_SHIELDS_DOWN: if ((effect = ShouldChangeFormHpBased(battler))) BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3); break; case ABILITY_POWER_CONSTRUCT: if ((gBattleMons[battler].species == SPECIES_ZYGARDE || gBattleMons[battler].species == SPECIES_ZYGARDE_10) && gBattleMons[battler].hp <= gBattleMons[battler].maxHP / 2) { gBattleStruct->changedSpecies[gBattlerPartyIndexes[battler]] = gBattleMons[battler].species; gBattleMons[battler].species = SPECIES_ZYGARDE_COMPLETE; BattleScriptPushCursorAndCallback(BattleScript_AttackerFormChangeEnd3); effect++; } break; case ABILITY_BALL_FETCH: if (gBattleMons[battler].item == ITEM_NONE && gBattleResults.catchAttempts[gLastUsedBall - ITEM_ULTRA_BALL] >= 1 && !gHasFetchedBall) { gBattleScripting.battler = battler; BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedBall); MarkBattlerForControllerExec(battler); gHasFetchedBall = TRUE; gLastUsedItem = gLastUsedBall; BattleScriptPushCursorAndCallback(BattleScript_BallFetch); effect++; } break; } } break; case ABILITYEFFECT_MOVES_BLOCK: // 2 if ((gLastUsedAbility == ABILITY_SOUNDPROOF && gBattleMoves[move].flags & FLAG_SOUND) || (gLastUsedAbility == ABILITY_BULLETPROOF && gBattleMoves[move].flags & FLAG_BALLISTIC)) { if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS) gHitMarker |= HITMARKER_NO_PPDEDUCT; gBattlescriptCurrInstr = BattleScript_SoundproofProtected; effect = 1; } else if ((((gLastUsedAbility == ABILITY_DAZZLING || gLastUsedAbility == ABILITY_QUEENLY_MAJESTY || (IsBattlerAlive(battler ^= BIT_FLANK) && ((GetBattlerAbility(battler) == ABILITY_DAZZLING) || GetBattlerAbility(battler) == ABILITY_QUEENLY_MAJESTY))) )) && GetChosenMovePriority(gBattlerAttacker) > 0 && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(battler)) { if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS) gHitMarker |= HITMARKER_NO_PPDEDUCT; gBattlescriptCurrInstr = BattleScript_DazzlingProtected; effect = 1; } break; case ABILITYEFFECT_ABSORBING: // 3 if (move != MOVE_NONE) { u8 statId; switch (gLastUsedAbility) { case ABILITY_VOLT_ABSORB: if (moveType == TYPE_ELECTRIC) effect = 1; break; case ABILITY_WATER_ABSORB: case ABILITY_DRY_SKIN: if (moveType == TYPE_WATER) effect = 1; break; case ABILITY_MOTOR_DRIVE: if (moveType == TYPE_ELECTRIC) effect = 2, statId = STAT_SPEED; break; case ABILITY_LIGHTNING_ROD: if (moveType == TYPE_ELECTRIC) effect = 2, statId = STAT_SPATK; break; case ABILITY_STORM_DRAIN: if (moveType == TYPE_WATER) effect = 2, statId = STAT_SPATK; break; case ABILITY_SAP_SIPPER: if (moveType == TYPE_GRASS) effect = 2, statId = STAT_ATK; break; case ABILITY_FLASH_FIRE: if (moveType == TYPE_FIRE && !((gBattleMons[battler].status1 & STATUS1_FREEZE) && B_FLASH_FIRE_FROZEN <= GEN_4)) { if (!(gBattleResources->flags->flags[battler] & RESOURCE_FLAG_FLASH_FIRE)) { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FLASH_FIRE_BOOST; if (gProtectStructs[gBattlerAttacker].notFirstStrike) gBattlescriptCurrInstr = BattleScript_FlashFireBoost; else gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_FLASH_FIRE; effect = 3; } else { gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FLASH_FIRE_NO_BOOST; if (gProtectStructs[gBattlerAttacker].notFirstStrike) gBattlescriptCurrInstr = BattleScript_FlashFireBoost; else gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss; effect = 3; } } break; } if (effect == 1) // Drain Hp ability. { if (BATTLER_MAX_HP(battler) || gStatuses3[battler] & STATUS3_HEAL_BLOCK) { if ((gProtectStructs[gBattlerAttacker].notFirstStrike)) gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless; else gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss; } else { if (gProtectStructs[gBattlerAttacker].notFirstStrike) gBattlescriptCurrInstr = BattleScript_MoveHPDrain; else gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss; gBattleMoveDamage = gBattleMons[battler].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; } } else if (effect == 2) // Boost Stat ability; { if (gBattleMons[battler].statStages[statId] == MAX_STAT_STAGE) { if ((gProtectStructs[gBattlerAttacker].notFirstStrike)) gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless; else gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless_PPLoss; } else { if (gProtectStructs[gBattlerAttacker].notFirstStrike) gBattlescriptCurrInstr = BattleScript_MoveStatDrain; else gBattlescriptCurrInstr = BattleScript_MoveStatDrain_PPLoss; SET_STATCHANGER(statId, 1, FALSE); gBattleMons[battler].statStages[statId]++; PREPARE_STAT_BUFFER(gBattleTextBuff1, statId); } } } break; case ABILITYEFFECT_MOVE_END: // Think contact abilities. switch (gLastUsedAbility) { case ABILITY_JUSTIFIED: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED && IsBattlerAlive(battler) && moveType == TYPE_DARK && gBattleMons[battler].statStages[STAT_ATK] != MAX_STAT_STAGE) { SET_STATCHANGER(STAT_ATK, 1, FALSE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd; effect++; } break; case ABILITY_RATTLED: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED && IsBattlerAlive(battler) && (moveType == TYPE_DARK || moveType == TYPE_BUG || moveType == TYPE_GHOST) && gBattleMons[battler].statStages[STAT_SPEED] != MAX_STAT_STAGE) { SET_STATCHANGER(STAT_SPEED, 1, FALSE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd; effect++; } break; case ABILITY_WATER_COMPACTION: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED && IsBattlerAlive(battler) && moveType == TYPE_WATER && gBattleMons[battler].statStages[STAT_DEF] != MAX_STAT_STAGE) { SET_STATCHANGER(STAT_DEF, 2, FALSE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd; effect++; } break; case ABILITY_STAMINA: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED && IsBattlerAlive(battler) && gBattleMons[battler].statStages[STAT_DEF] != MAX_STAT_STAGE) { SET_STATCHANGER(STAT_DEF, 1, FALSE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd; effect++; } break; case ABILITY_BERSERK: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED && IsBattlerAlive(battler) // Had more than half of hp before, now has less && gBattleStruct->hpBefore[battler] > gBattleMons[battler].maxHP / 2 && gBattleMons[battler].hp < gBattleMons[battler].maxHP / 2 && (gMultiHitCounter == 0 || gMultiHitCounter == 1) && !(GetBattlerAbility(gBattlerAttacker) == ABILITY_SHEER_FORCE && gBattleMoves[gCurrentMove].flags & FLAG_SHEER_FORCE_BOOST) && gBattleMons[battler].statStages[STAT_SPATK] != MAX_STAT_STAGE) { SET_STATCHANGER(STAT_SPATK, 1, FALSE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd; effect++; } break; case ABILITY_EMERGENCY_EXIT: case ABILITY_WIMP_OUT: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED && IsBattlerAlive(battler) // Had more than half of hp before, now has less && gBattleStruct->hpBefore[battler] > gBattleMons[battler].maxHP / 2 && gBattleMons[battler].hp < gBattleMons[battler].maxHP / 2 && (gMultiHitCounter == 0 || gMultiHitCounter == 1) && !(GetBattlerAbility(gBattlerAttacker) == ABILITY_SHEER_FORCE && gBattleMoves[gCurrentMove].flags & FLAG_SHEER_FORCE_BOOST) && (CanBattlerSwitch(battler) || !(gBattleTypeFlags & BATTLE_TYPE_TRAINER)) && !(gBattleTypeFlags & BATTLE_TYPE_ARENA) && CountUsablePartyMons(battler) > 0) { gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_EMERGENCY_EXIT; effect++; } break; case ABILITY_WEAK_ARMOR: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED && IsBattlerAlive(battler) && IS_MOVE_PHYSICAL(gCurrentMove) && (gBattleMons[battler].statStages[STAT_SPEED] != MAX_STAT_STAGE || gBattleMons[battler].statStages[STAT_DEF] != MIN_STAT_STAGE)) { BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_WeakArmorActivates; effect++; } break; case ABILITY_CURSED_BODY: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED && gDisableStructs[gBattlerAttacker].disabledMove == MOVE_NONE && IsBattlerAlive(gBattlerAttacker) && !IsAbilityOnSide(gBattlerAttacker, ABILITY_AROMA_VEIL) && gBattleMons[gBattlerAttacker].pp[gChosenMovePos] != 0 && (Random() % 3) == 0) { gDisableStructs[gBattlerAttacker].disabledMove = gChosenMove; gDisableStructs[gBattlerAttacker].disableTimer = 4; PREPARE_MOVE_BUFFER(gBattleTextBuff1, gChosenMove); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_CursedBodyActivates; effect++; } break; case ABILITY_MUMMY: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && IsBattlerAlive(gBattlerAttacker) && TARGET_TURN_DAMAGED && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)) { switch (gBattleMons[gBattlerAttacker].ability) { case ABILITY_MUMMY: case ABILITY_BATTLE_BOND: case ABILITY_COMATOSE: case ABILITY_DISGUISE: case ABILITY_MULTITYPE: case ABILITY_POWER_CONSTRUCT: case ABILITY_RKS_SYSTEM: case ABILITY_SCHOOLING: case ABILITY_SHIELDS_DOWN: case ABILITY_STANCE_CHANGE: break; default: gLastUsedAbility = gBattleMons[gBattlerAttacker].ability = ABILITY_MUMMY; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MummyActivates; effect++; break; } } break; case ABILITY_ANGER_POINT: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gIsCriticalHit && TARGET_TURN_DAMAGED && IsBattlerAlive(battler) && gBattleMons[battler].statStages[STAT_ATK] != MAX_STAT_STAGE) { SET_STATCHANGER(STAT_ATK, MAX_STAT_STAGE - gBattleMons[battler].statStages[STAT_ATK], FALSE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TargetsStatWasMaxedOut; effect++; } break; case ABILITY_COLOR_CHANGE: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && move != MOVE_STRUGGLE && gBattleMoves[move].power != 0 && TARGET_TURN_DAMAGED && !IS_BATTLER_OF_TYPE(battler, moveType) && gBattleMons[battler].hp != 0) { SET_BATTLER_TYPE(battler, moveType); PREPARE_TYPE_BUFFER(gBattleTextBuff1, moveType); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ColorChangeActivates; effect++; } break; case ABILITY_GOOEY: case ABILITY_TANGLING_HAIR: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerAttacker].hp != 0 && gBattleMons[gBattlerAttacker].statStages[STAT_SPEED] != MIN_STAT_STAGE && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && TARGET_TURN_DAMAGED && IsMoveMakingContact(move, gBattlerAttacker)) { gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_SPD_MINUS_1; PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; } break; case ABILITY_ROUGH_SKIN: case ABILITY_IRON_BARBS: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerAttacker].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && TARGET_TURN_DAMAGED && IsMoveMakingContact(move, gBattlerAttacker)) { gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_RoughSkinActivates; effect++; } break; case ABILITY_AFTERMATH: if (!IsAbilityOnField(ABILITY_DAMP) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerTarget].hp == 0 && IsBattlerAlive(gBattlerAttacker) && IsMoveMakingContact(move, gBattlerAttacker)) { gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AftermathDmg; effect++; } break; case ABILITY_INNARDS_OUT: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerTarget].hp == 0 && IsBattlerAlive(gBattlerAttacker)) { gBattleMoveDamage = gSpecialStatuses[gBattlerTarget].dmg; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AftermathDmg; effect++; } break; case ABILITY_EFFECT_SPORE: if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GRASS) && GetBattlerAbility(gBattlerAttacker) != ABILITY_OVERCOAT && GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOOGLES) { i = Random() % 3; if (i == 0) goto POISON_POINT; if (i == 1) goto STATIC; // Sleep if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerAttacker].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && TARGET_TURN_DAMAGED && GetBattlerAbility(gBattlerAttacker) != ABILITY_INSOMNIA && GetBattlerAbility(gBattlerAttacker) != ABILITY_VITAL_SPIRIT && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && !IsAbilityStatusProtected(gBattlerAttacker) && IsMoveMakingContact(move, gBattlerAttacker) && (Random() % 3) == 0) { gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_SLEEP; PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; } } break; POISON_POINT: case ABILITY_POISON_POINT: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerAttacker].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && TARGET_TURN_DAMAGED && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_POISON) && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_STEEL) && GetBattlerAbility(gBattlerAttacker) != ABILITY_IMMUNITY && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && !IsAbilityStatusProtected(gBattlerAttacker) && IsMoveMakingContact(move, gBattlerAttacker) && (Random() % 3) == 0) { gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_POISON; PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; } break; STATIC: case ABILITY_STATIC: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerAttacker].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && TARGET_TURN_DAMAGED && CanParalyzeType(gBattlerTarget, gBattlerAttacker) && GetBattlerAbility(gBattlerAttacker) != ABILITY_LIMBER && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && !IsAbilityStatusProtected(gBattlerAttacker) && IsMoveMakingContact(move, gBattlerAttacker) && (Random() % 3) == 0) { gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_PARALYSIS; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; } break; case ABILITY_FLAME_BODY: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerAttacker].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && TARGET_TURN_DAMAGED && !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_FIRE) && GetBattlerAbility(gBattlerAttacker) != ABILITY_WATER_VEIL && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && !IsAbilityStatusProtected(gBattlerAttacker) && (Random() % 3) == 0) { gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_BURN; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; } break; case ABILITY_CUTE_CHARM: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerAttacker].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && TARGET_TURN_DAMAGED && gBattleMons[gBattlerTarget].hp != 0 && (Random() % 3) == 0 && GetBattlerAbility(gBattlerAttacker) != ABILITY_OBLIVIOUS && !IsAbilityOnSide(gBattlerAttacker, ABILITY_AROMA_VEIL) && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) && !(gBattleMons[gBattlerAttacker].status2 & STATUS2_INFATUATION) && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != MON_GENDERLESS && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != MON_GENDERLESS) { gBattleMons[gBattlerAttacker].status2 |= STATUS2_INFATUATED_WITH(gBattlerTarget); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; effect++; } break; case ABILITY_ILLUSION: if (gBattleStruct->illusion[gBattlerTarget].on && !gBattleStruct->illusion[gBattlerTarget].broken && TARGET_TURN_DAMAGED) { BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_IllusionOff; effect++; } break; case ABILITY_COTTON_DOWN: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerAttacker].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && TARGET_TURN_DAMAGED) { gEffectBattler = gBattlerTarget; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_CottonDownActivates; effect++; } break; case ABILITY_STEAM_ENGINE: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED && IsBattlerAlive(battler) && gBattleMons[battler].statStages[STAT_SPEED] != MAX_STAT_STAGE && (moveType == TYPE_FIRE || moveType == TYPE_WATER)) { SET_STATCHANGER(STAT_SPEED, 6, FALSE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd; effect++; } break; case ABILITY_SAND_SPIT: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && TARGET_TURN_DAMAGED && !(WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SANDSTORM_ANY) && TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE)) { gBattleScripting.battler = gActiveBattler = battler; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SandSpitActivates; effect++; } break; case ABILITY_PERISH_BODY: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && TARGET_TURN_DAMAGED && IsBattlerAlive(battler) && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) && !(gStatuses3[gBattlerAttacker] & STATUS3_PERISH_SONG)) { if (!(gStatuses3[battler] & STATUS3_PERISH_SONG)) { gStatuses3[battler] |= STATUS3_PERISH_SONG; gDisableStructs[battler].perishSongTimer = 3; gDisableStructs[battler].perishSongTimerStartValue = 3; } gStatuses3[gBattlerAttacker] |= STATUS3_PERISH_SONG; gDisableStructs[gBattlerAttacker].perishSongTimer = 3; gDisableStructs[gBattlerAttacker].perishSongTimerStartValue = 3; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_PerishBodyActivates; effect++; } break; } break; case ABILITYEFFECT_MOVE_END_ATTACKER: // Same as above, but for attacker switch (gLastUsedAbility) { case ABILITY_POISON_TOUCH: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerTarget].hp != 0 && !gProtectStructs[gBattlerTarget].confusionSelfDmg && !IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_POISON) && !IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_STEEL) && GetBattlerAbility(gBattlerTarget) != ABILITY_IMMUNITY && !(gBattleMons[gBattlerTarget].status1 & STATUS1_ANY) && !IsAbilityStatusProtected(gBattlerTarget) && IsMoveMakingContact(move, gBattlerAttacker) && (Random() % 3) == 0) { gBattleScripting.moveEffect = MOVE_EFFECT_POISON; PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; } break; case ABILITY_STENCH: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerTarget].hp != 0 && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && (Random() % 10) == 0 && !IS_MOVE_STATUS(move) && !sMovesNotAffectedByStench[gCurrentMove]) { gBattleScripting.moveEffect = MOVE_EFFECT_FLINCH; BattleScriptPushCursor(); SetMoveEffect(FALSE, 0); BattleScriptPop(); effect++; } break; } break; case ABILITYEFFECT_MOVE_END_OTHER: // Abilities that activate on *another* battler's moveend: Dancer, Soul-Heart, Receiver, Symbiosis switch (GetBattlerAbility(battler)) { case ABILITY_DANCER: if (IsBattlerAlive(battler) && (gBattleMoves[gCurrentMove].flags & FLAG_DANCE) && !gSpecialStatuses[battler].dancerUsedMove && gBattlerAttacker != battler) { // Set bit and save Dancer mon's original target gSpecialStatuses[battler].dancerUsedMove = 1; gSpecialStatuses[battler].dancerOriginalTarget = *(gBattleStruct->moveTarget + battler) | 0x4; gBattleStruct->atkCancellerTracker = 0; gBattlerAttacker = gBattlerAbility = battler; gCalledMove = gCurrentMove; // Set the target to the original target of the mon that first used a Dance move gBattlerTarget = gBattleScripting.savedBattler & 0x3; // Make sure that the target isn't an ally - if it is, target the original user if (GetBattlerSide(gBattlerTarget) == GetBattlerSide(gBattlerAttacker)) gBattlerTarget = (gBattleScripting.savedBattler & 0xF0) >> 4; gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED); BattleScriptExecute(BattleScript_DancerActivates); effect++; } break; } break; case ABILITYEFFECT_IMMUNITY: // 5 for (battler = 0; battler < gBattlersCount; battler++) { switch (gBattleMons[battler].ability) { case ABILITY_IMMUNITY: if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER)) { StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); effect = 1; } break; case ABILITY_OWN_TEMPO: if (gBattleMons[battler].status2 & STATUS2_CONFUSION) { StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); effect = 2; } break; case ABILITY_LIMBER: if (gBattleMons[battler].status1 & STATUS1_PARALYSIS) { StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); effect = 1; } break; case ABILITY_INSOMNIA: case ABILITY_VITAL_SPIRIT: if (gBattleMons[battler].status1 & STATUS1_SLEEP) { gBattleMons[battler].status2 &= ~(STATUS2_NIGHTMARE); StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); effect = 1; } break; case ABILITY_WATER_VEIL: if (gBattleMons[battler].status1 & STATUS1_BURN) { StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); effect = 1; } break; case ABILITY_MAGMA_ARMOR: if (gBattleMons[battler].status1 & STATUS1_FREEZE) { StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); effect = 1; } break; case ABILITY_OBLIVIOUS: if (gBattleMons[battler].status2 & STATUS2_INFATUATION) effect = 3; else if (gDisableStructs[battler].tauntTimer != 0) effect = 4; break; } if (effect) { switch (effect) { case 1: // status cleared gBattleMons[battler].status1 = 0; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus; break; case 2: // get rid of confusion gBattleMons[battler].status2 &= ~(STATUS2_CONFUSION); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus; break; case 3: // get rid of infatuation gBattleMons[battler].status2 &= ~(STATUS2_INFATUATION); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BattlerGotOverItsInfatuation; break; case 4: // get rid of taunt gDisableStructs[battler].tauntTimer = 0; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BattlerShookOffTaunt; break; } gBattleScripting.battler = gActiveBattler = gBattlerAbility = battler; BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); return effect; } } break; case ABILITYEFFECT_FORECAST: // 6 for (battler = 0; battler < gBattlersCount; battler++) { if (gBattleMons[battler].ability == ABILITY_FORECAST || gBattleMons[battler].ability == ABILITY_FLOWER_GIFT) { effect = TryWeatherFormChange(battler); if (effect) { BattleScriptPushCursorAndCallback(BattleScript_CastformChange); gBattleScripting.battler = battler; gBattleStruct->formToChangeInto = effect - 1; return effect; } } } break; case ABILITYEFFECT_SYNCHRONIZE: if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) { gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); if (!(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY)) { gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC) gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON; gBattleScripting.moveEffect = gBattleStruct->synchronizeMoveEffect + MOVE_EFFECT_AFFECTS_USER; gBattleScripting.battler = gBattlerAbility = gBattlerTarget; PREPARE_ABILITY_BUFFER(gBattleTextBuff1, ABILITY_SYNCHRONIZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; } } break; case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8 if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT)) { gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); if (!(gBattleMons[gBattlerTarget].status1 & STATUS1_ANY)) { gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC) gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON; gBattleScripting.moveEffect = gBattleStruct->synchronizeMoveEffect; gBattleScripting.battler = gBattlerAbility = gBattlerAttacker; PREPARE_ABILITY_BUFFER(gBattleTextBuff1, ABILITY_SYNCHRONIZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; } } break; case ABILITYEFFECT_INTIMIDATE1: case ABILITYEFFECT_INTIMIDATE2: for (i = 0; i < gBattlersCount; i++) { if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gBattleResources->flags->flags[i] & RESOURCE_FLAG_INTIMIDATED) { gLastUsedAbility = ABILITY_INTIMIDATE; gBattleResources->flags->flags[i] &= ~(RESOURCE_FLAG_INTIMIDATED); if (caseID == ABILITYEFFECT_INTIMIDATE1) { BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivatesEnd3); } else { BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_IntimidateActivates; } battler = gBattlerAbility = gBattleStruct->intimidateBattler = i; effect++; break; } } break; case ABILITYEFFECT_TRACE1: case ABILITYEFFECT_TRACE2: for (i = 0; i < gBattlersCount; i++) { if (gBattleMons[i].ability == ABILITY_TRACE && (gBattleResources->flags->flags[i] & RESOURCE_FLAG_TRACED)) { u8 side = (GetBattlerPosition(i) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon u8 target1 = GetBattlerAtPosition(side); u8 target2 = GetBattlerAtPosition(side + BIT_FLANK); if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { if (!sAbilitiesNotTraced[gBattleMons[target1].ability] && gBattleMons[target1].hp != 0 && !sAbilitiesNotTraced[gBattleMons[target2].ability] && gBattleMons[target2].hp != 0) gActiveBattler = GetBattlerAtPosition(((Random() & 1) * 2) | side), effect++; else if (!sAbilitiesNotTraced[gBattleMons[target1].ability] && gBattleMons[target1].hp != 0) gActiveBattler = target1, effect++; else if (!sAbilitiesNotTraced[gBattleMons[target2].ability] && gBattleMons[target2].hp != 0) gActiveBattler = target2, effect++; } else { if (!sAbilitiesNotTraced[gBattleMons[target1].ability] && gBattleMons[target1].hp != 0) gActiveBattler = target1, effect++; } if (effect) { if (caseID == ABILITYEFFECT_TRACE1) { BattleScriptPushCursorAndCallback(BattleScript_TraceActivatesEnd3); } else { BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TraceActivates; } gBattleResources->flags->flags[i] &= ~(RESOURCE_FLAG_TRACED); gBattleStruct->tracedAbility[i] = gLastUsedAbility = gBattleMons[gActiveBattler].ability; battler = gBattlerAbility = gBattleScripting.battler = i; PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]) PREPARE_ABILITY_BUFFER(gBattleTextBuff2, gLastUsedAbility) break; } } } break; } if (effect && gLastUsedAbility != 0xFF) RecordAbilityBattle(battler, gLastUsedAbility); if (effect && caseID <= ABILITYEFFECT_MOVE_END) gBattlerAbility = battler; return effect; } u32 GetBattlerAbility(u8 battlerId) { if (gStatuses3[battlerId] & STATUS3_GASTRO_ACID) return ABILITY_NONE; else if ((((gBattleMons[gBattlerAttacker].ability == ABILITY_MOLD_BREAKER || gBattleMons[gBattlerAttacker].ability == ABILITY_TERAVOLT || gBattleMons[gBattlerAttacker].ability == ABILITY_TURBOBLAZE) && !(gStatuses3[gBattlerAttacker] & STATUS3_GASTRO_ACID)) || gBattleMoves[gCurrentMove].flags & FLAG_TARGET_ABILITY_IGNORED) && sAbilitiesAffectedByMoldBreaker[gBattleMons[battlerId].ability] && gBattlerByTurnOrder[gCurrentTurnActionNumber] == gBattlerAttacker && gActionsByTurnOrder[gBattlerByTurnOrder[gBattlerAttacker]] == B_ACTION_USE_MOVE && gCurrentTurnActionNumber < gBattlersCount) return ABILITY_NONE; else return gBattleMons[battlerId].ability; } u32 IsAbilityOnSide(u32 battlerId, u32 ability) { if (IsBattlerAlive(battlerId) && GetBattlerAbility(battlerId) == ability) return battlerId + 1; else if (IsBattlerAlive(BATTLE_PARTNER(battlerId)) && GetBattlerAbility(BATTLE_PARTNER(battlerId)) == ability) return BATTLE_PARTNER(battlerId) + 1; else return 0; } u32 IsAbilityOnOpposingSide(u32 battlerId, u32 ability) { return IsAbilityOnSide(BATTLE_OPPOSITE(battlerId), ability); } u32 IsAbilityOnField(u32 ability) { u32 i; for (i = 0; i < gBattlersCount; i++) { if (IsBattlerAlive(i) && GetBattlerAbility(i) == ability) return i + 1; } return 0; } u32 IsAbilityOnFieldExcept(u32 battlerId, u32 ability) { u32 i; for (i = 0; i < gBattlersCount; i++) { if (i != battlerId && IsBattlerAlive(i) && GetBattlerAbility(i) == ability) return i + 1; } return 0; } u32 IsAbilityPreventingEscape(u32 battlerId) { u32 id; if (B_GHOSTS_ESCAPE >= GEN_6 && IS_BATTLER_OF_TYPE(battlerId, TYPE_GHOST)) return 0; if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG)) && gBattleMons[battlerId].ability != ABILITY_SHADOW_TAG) return id; if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_ARENA_TRAP)) && IsBattlerGrounded(battlerId)) return id; if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_MAGNET_PULL)) && IS_BATTLER_OF_TYPE(battlerId, TYPE_STEEL)) return id; return 0; } bool32 CanBattlerEscape(u32 battlerId) // no ability check { if (GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_SHED_SHELL) return TRUE; else if ((B_GHOSTS_ESCAPE >= GEN_6 && !IS_BATTLER_OF_TYPE(battlerId, TYPE_GHOST)) && gBattleMons[battlerId].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED)) return FALSE; else if (gStatuses3[battlerId] & STATUS3_ROOTED) return FALSE; else if (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK) return FALSE; else return TRUE; } void BattleScriptExecute(const u8 *BS_ptr) { gBattlescriptCurrInstr = BS_ptr; gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc; gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack; gCurrentActionFuncId = 0; } void BattleScriptPushCursorAndCallback(const u8 *BS_ptr) { BattleScriptPushCursor(); gBattlescriptCurrInstr = BS_ptr; gBattleResources->battleCallbackStack->function[gBattleResources->battleCallbackStack->size++] = gBattleMainFunc; gBattleMainFunc = RunBattleScriptCommands; } enum { ITEM_NO_EFFECT, // 0 ITEM_STATUS_CHANGE, // 1 ITEM_EFFECT_OTHER, // 2 ITEM_PP_CHANGE, // 3 ITEM_HP_CHANGE, // 4 ITEM_STATS_CHANGE, // 5 }; // second argument is 1/X of current hp compared to max hp bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId) { bool32 isBerry = (ItemId_GetPocket(itemId) == POCKET_BERRIES); if (gBattleMons[battlerId].hp == 0) return FALSE; // Unnerve prevents consumption of opponents' berries. if (isBerry && IsUnnerveAbilityOnOpposingSide(battlerId)) return FALSE; if (gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / hpFraction) return TRUE; if (hpFraction <= 4 && GetBattlerAbility(battlerId) == ABILITY_GLUTTONY && isBerry && gBattleMons[battlerId].hp <= gBattleMons[battlerId].maxHP / 2) { RecordAbilityBattle(battlerId, ABILITY_GLUTTONY); return TRUE; } return FALSE; } static u8 HealConfuseBerry(u32 battlerId, u32 itemId, u8 flavorId, bool32 end2) { if (HasEnoughHpToEatBerry(battlerId, 2, itemId)) { PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, flavorId); gBattleMoveDamage = gBattleMons[battlerId].maxHP / GetBattlerHoldEffectParam(battlerId); if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; if (GetBattlerAbility(battlerId) == ABILITY_RIPEN) { gBattleMoveDamage *= 2; gBattlerAbility = battlerId; } if (end2) { if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, flavorId) < 0) BattleScriptExecute(BattleScript_BerryConfuseHealEnd2); else BattleScriptExecute(BattleScript_ItemHealHP_RemoveItemEnd2); } else { BattleScriptPushCursor(); if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, flavorId) < 0) gBattlescriptCurrInstr = BattleScript_BerryConfuseHealRet; else gBattlescriptCurrInstr = BattleScript_ItemHealHP_RemoveItemRet; } return ITEM_HP_CHANGE; } return 0; } static u8 StatRaiseBerry(u32 battlerId, u32 itemId, u32 statId, bool32 end2) { if (gBattleMons[battlerId].statStages[statId] < MAX_STAT_STAGE && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), itemId)) { PREPARE_STAT_BUFFER(gBattleTextBuff1, statId); PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); gEffectBattler = battlerId; if (GetBattlerAbility(battlerId) == ABILITY_RIPEN) SET_STATCHANGER(statId, 2, FALSE); else SET_STATCHANGER(statId, 1, FALSE); gBattleScripting.animArg1 = 14 + statId; gBattleScripting.animArg2 = 0; if (end2) { BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); } else { BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryStatRaiseRet; } return ITEM_STATS_CHANGE; } return 0; } static u8 RandomStatRaiseBerry(u32 battlerId, u32 itemId, bool32 end2) { s32 i; for (i = 0; i < 5; i++) { if (gBattleMons[battlerId].statStages[STAT_ATK + i] < MAX_STAT_STAGE) break; } if (i != 5 && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), itemId)) { do { i = Random() % 5; } while (gBattleMons[battlerId].statStages[STAT_ATK + i] == MAX_STAT_STAGE); PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1); gBattleTextBuff2[0] = B_BUFF_PLACEHOLDER_BEGIN; gBattleTextBuff2[1] = B_BUFF_STRING; gBattleTextBuff2[2] = STRINGID_STATSHARPLY; gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8; gBattleTextBuff2[4] = B_BUFF_STRING; gBattleTextBuff2[5] = STRINGID_STATROSE; gBattleTextBuff2[6] = STRINGID_STATROSE >> 8; gBattleTextBuff2[7] = EOS; gEffectBattler = battlerId; if (GetBattlerAbility(battlerId) == ABILITY_RIPEN) SET_STATCHANGER(i + 1, 4, FALSE); else SET_STATCHANGER(i + 1, 2, FALSE); gBattleScripting.animArg1 = 0x21 + i + 6; gBattleScripting.animArg2 = 0; if (end2) { BattleScriptExecute(BattleScript_BerryStatRaiseEnd2); } else { BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryStatRaiseRet; } return ITEM_STATS_CHANGE; } return 0; } static u8 TrySetMicleBerry(u32 battlerId, u32 itemId, bool32 end2) { if (HasEnoughHpToEatBerry(battlerId, 4, itemId)) { gProtectStructs[battlerId].micle = TRUE; // battler's next attack has increased accuracy if (end2) { BattleScriptExecute(BattleScript_MicleBerryActivateEnd2); } else { BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MicleBerryActivateRet; } return ITEM_EFFECT_OTHER; } return 0; } static u8 DamagedStatBoostBerryEffect(u8 battlerId, u8 statId, u8 split) { if (IsBattlerAlive(battlerId) && TARGET_TURN_DAMAGED && gBattleMons[battlerId].statStages[statId] < MAX_STAT_STAGE && !DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove) && GetBattleMoveSplit(gCurrentMove) == split) { PREPARE_STAT_BUFFER(gBattleTextBuff1, statId); PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); gEffectBattler = battlerId; if (GetBattlerAbility(battlerId) == ABILITY_RIPEN) SET_STATCHANGER(statId, 2, FALSE); else SET_STATCHANGER(statId, 1, FALSE); gBattleScripting.animArg1 = 14 + statId; gBattleScripting.animArg2 = 0; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryStatRaiseRet; return ITEM_STATS_CHANGE; } return 0; } static u8 ItemHealHp(u32 battlerId, u32 itemId, bool32 end2, bool32 percentHeal) { if (HasEnoughHpToEatBerry(battlerId, 2, itemId)) { if (percentHeal) gBattleMoveDamage = (gBattleMons[battlerId].maxHP * GetBattlerHoldEffectParam(battlerId) / 100) * -1; else gBattleMoveDamage = GetBattlerHoldEffectParam(battlerId) * -1; // check ripen if (ItemId_GetPocket(itemId) == POCKET_BERRIES && GetBattlerAbility(battlerId) == ABILITY_RIPEN) gBattleMoveDamage *= 2; gBattlerAbility = battlerId; // in SWSH, berry juice shows ability pop up but has no effect. This is mimicked here if (end2) { BattleScriptExecute(BattleScript_ItemHealHP_RemoveItemEnd2); } else { BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ItemHealHP_RemoveItemRet; } return ITEM_HP_CHANGE; } return 0; } static bool32 UnnerveOn(u32 battlerId, u32 itemId) { if (ItemId_GetPocket(itemId) == POCKET_BERRIES && IsUnnerveAbilityOnOpposingSide(battlerId)) return TRUE; return FALSE; } u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) { int i = 0, moveType; u8 effect = ITEM_NO_EFFECT; u8 changedPP = 0; u8 battlerHoldEffect, atkHoldEffect; u8 atkHoldEffectParam; u16 atkItem; gLastUsedItem = gBattleMons[battlerId].item; battlerHoldEffect = GetBattlerHoldEffect(battlerId, TRUE); atkItem = gBattleMons[gBattlerAttacker].item; atkHoldEffect = GetBattlerHoldEffect(gBattlerAttacker, TRUE); atkHoldEffectParam = GetBattlerHoldEffectParam(gBattlerAttacker); switch (caseID) { case ITEMEFFECT_ON_SWITCH_IN: if (!gSpecialStatuses[battlerId].switchInItemDone) { switch (battlerHoldEffect) { case HOLD_EFFECT_DOUBLE_PRIZE: if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) gBattleStruct->moneyMultiplier *= 2; break; case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < NUM_BATTLE_STATS; i++) { if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE) { gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE; effect = ITEM_STATS_CHANGE; } } if (effect) { gBattleScripting.battler = battlerId; gPotentialItemEffectBattler = battlerId; gActiveBattler = gBattlerAttacker = battlerId; BattleScriptExecute(BattleScript_WhiteHerbEnd2); } break; case HOLD_EFFECT_CONFUSE_SPICY: if (B_BERRIES_INSTANT >= GEN_4) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SPICY, TRUE); break; case HOLD_EFFECT_CONFUSE_DRY: if (B_BERRIES_INSTANT >= GEN_4) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_DRY, TRUE); break; case HOLD_EFFECT_CONFUSE_SWEET: if (B_BERRIES_INSTANT >= GEN_4) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SWEET, TRUE); break; case HOLD_EFFECT_CONFUSE_BITTER: if (B_BERRIES_INSTANT >= GEN_4) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_BITTER, TRUE); break; case HOLD_EFFECT_CONFUSE_SOUR: if (B_BERRIES_INSTANT >= GEN_4) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SOUR, TRUE); break; case HOLD_EFFECT_ATTACK_UP: if (B_BERRIES_INSTANT >= GEN_4) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_ATK, TRUE); break; case HOLD_EFFECT_DEFENSE_UP: if (B_BERRIES_INSTANT >= GEN_4) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_DEF, TRUE); break; case HOLD_EFFECT_SPEED_UP: if (B_BERRIES_INSTANT >= GEN_4) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPEED, TRUE); break; case HOLD_EFFECT_SP_ATTACK_UP: if (B_BERRIES_INSTANT >= GEN_4) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPATK, TRUE); break; case HOLD_EFFECT_SP_DEFENSE_UP: if (B_BERRIES_INSTANT >= GEN_4) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, TRUE); break; case HOLD_EFFECT_CRITICAL_UP: if (B_BERRIES_INSTANT >= GEN_4 && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY) && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), gLastUsedItem)) { gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY; BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); effect = ITEM_EFFECT_OTHER; } break; case HOLD_EFFECT_RANDOM_STAT_UP: if (B_BERRIES_INSTANT >= GEN_4) effect = RandomStatRaiseBerry(battlerId, gLastUsedItem, TRUE); break; case HOLD_EFFECT_CURE_PAR: if (B_BERRIES_INSTANT >= GEN_4 && gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS); BattleScriptExecute(BattleScript_BerryCurePrlzEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_PSN: if (B_BERRIES_INSTANT >= GEN_4 && gBattleMons[battlerId].status1 & STATUS1_PSN_ANY && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); BattleScriptExecute(BattleScript_BerryCurePsnEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_BRN: if (B_BERRIES_INSTANT >= GEN_4 && gBattleMons[battlerId].status1 & STATUS1_BURN && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_BURN); BattleScriptExecute(BattleScript_BerryCureBrnEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_FRZ: if (B_BERRIES_INSTANT >= GEN_4 && gBattleMons[battlerId].status1 & STATUS1_FREEZE && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); BattleScriptExecute(BattleScript_BerryCureFrzEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_SLP: if (B_BERRIES_INSTANT >= GEN_4 && gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptExecute(BattleScript_BerryCureSlpEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_STATUS: if (B_BERRIES_INSTANT >= GEN_4 && (gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) && !UnnerveOn(battlerId, gLastUsedItem)) { i = 0; if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) { StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); i++; } if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); i++; } if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) { StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); i++; } if (gBattleMons[battlerId].status1 & STATUS1_BURN) { StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); i++; } if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) { StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); i++; } if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); i++; } if (!(i > 1)) gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM; else gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_NORMALIZED_STATUS; gBattleMons[battlerId].status1 = 0; gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_RESTORE_HP: if (B_BERRIES_INSTANT >= GEN_4) effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, FALSE); break; case HOLD_EFFECT_RESTORE_PCT_HP: if (B_BERRIES_INSTANT >= GEN_4) effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, TRUE); break; case HOLD_EFFECT_AIR_BALLOON: effect = ITEM_EFFECT_OTHER; gBattleScripting.battler = battlerId; BattleScriptPushCursorAndCallback(BattleScript_AirBaloonMsgIn); RecordItemEffectBattle(battlerId, HOLD_EFFECT_AIR_BALLOON); break; } if (effect) { gSpecialStatuses[battlerId].switchInItemDone = 1; gActiveBattler = gBattlerAttacker = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId; switch (effect) { case ITEM_STATUS_CHANGE: BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1); MarkBattlerForControllerExec(gActiveBattler); break; case ITEM_PP_CHANGE: if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[i])) gBattleMons[battlerId].pp[i] = changedPP; break; } } } break; case 1: if (gBattleMons[battlerId].hp) { switch (battlerHoldEffect) { case HOLD_EFFECT_RESTORE_HP: if (!moveTurn) effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, FALSE); break; case HOLD_EFFECT_RESTORE_PCT_HP: if (!moveTurn) effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, TRUE); break; case HOLD_EFFECT_RESTORE_PP: if (!moveTurn) { struct Pokemon *mon; u8 ppBonuses; u16 move; mon = GetBattlerPartyData(battlerId); for (i = 0; i < MAX_MON_MOVES; i++) { move = GetMonData(mon, MON_DATA_MOVE1 + i); changedPP = GetMonData(mon, MON_DATA_PP1 + i); ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES); if (move && changedPP == 0) break; } if (i != MAX_MON_MOVES) { u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i); u8 ppRestored = GetBattlerHoldEffectParam(battlerId); if (GetBattlerAbility(battlerId) == ABILITY_RIPEN) { ppRestored *= 2; gBattlerAbility = battlerId; } if (changedPP + ppRestored > maxPP) changedPP = maxPP; else changedPP = changedPP + ppRestored; PREPARE_MOVE_BUFFER(gBattleTextBuff1, move); BattleScriptExecute(BattleScript_BerryPPHealEnd2); BtlController_EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP); MarkBattlerForControllerExec(gActiveBattler); effect = ITEM_PP_CHANGE; } } break; case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < NUM_BATTLE_STATS; i++) { if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE) { gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE; effect = ITEM_STATS_CHANGE; } } if (effect) { gBattleScripting.battler = battlerId; gPotentialItemEffectBattler = battlerId; gActiveBattler = gBattlerAttacker = battlerId; BattleScriptExecute(BattleScript_WhiteHerbEnd2); } break; case HOLD_EFFECT_BLACK_SLUDGE: if (IS_BATTLER_OF_TYPE(battlerId, TYPE_POISON)) goto LEFTOVERS; case HOLD_EFFECT_STICKY_BARB: if (!moveTurn) { gBattleMoveDamage = gBattleMons[battlerId].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; BattleScriptExecute(BattleScript_ItemHurtEnd2); effect = ITEM_HP_CHANGE; RecordItemEffectBattle(battlerId, battlerHoldEffect); PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem); } break; case HOLD_EFFECT_LEFTOVERS: LEFTOVERS: if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn) { gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; gBattleMoveDamage *= -1; BattleScriptExecute(BattleScript_ItemHealHP_End2); effect = ITEM_HP_CHANGE; RecordItemEffectBattle(battlerId, battlerHoldEffect); } break; case HOLD_EFFECT_CONFUSE_SPICY: if (!moveTurn) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SPICY, TRUE); break; case HOLD_EFFECT_CONFUSE_DRY: if (!moveTurn) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_DRY, TRUE); break; case HOLD_EFFECT_CONFUSE_SWEET: if (!moveTurn) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SWEET, TRUE); break; case HOLD_EFFECT_CONFUSE_BITTER: if (!moveTurn) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_BITTER, TRUE); break; case HOLD_EFFECT_CONFUSE_SOUR: if (!moveTurn) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SOUR, TRUE); break; case HOLD_EFFECT_ATTACK_UP: if (!moveTurn) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_ATK, TRUE); break; case HOLD_EFFECT_DEFENSE_UP: if (!moveTurn) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_DEF, TRUE); break; case HOLD_EFFECT_SPEED_UP: if (!moveTurn) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPEED, TRUE); break; case HOLD_EFFECT_SP_ATTACK_UP: if (!moveTurn) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPATK, TRUE); break; case HOLD_EFFECT_SP_DEFENSE_UP: if (!moveTurn) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, TRUE); break; case HOLD_EFFECT_CRITICAL_UP: if (!moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY) && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), gLastUsedItem)) { gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY; BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2); effect = ITEM_EFFECT_OTHER; } break; case HOLD_EFFECT_RANDOM_STAT_UP: if (!moveTurn) effect = RandomStatRaiseBerry(battlerId, gLastUsedItem, TRUE); break; case HOLD_EFFECT_CURE_PAR: if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS); BattleScriptExecute(BattleScript_BerryCurePrlzEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_PSN: if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); BattleScriptExecute(BattleScript_BerryCurePsnEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_BRN: if (gBattleMons[battlerId].status1 & STATUS1_BURN && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_BURN); BattleScriptExecute(BattleScript_BerryCureBrnEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_FRZ: if (gBattleMons[battlerId].status1 & STATUS1_FREEZE && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); BattleScriptExecute(BattleScript_BerryCureFrzEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_SLP: if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptExecute(BattleScript_BerryCureSlpEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_CONFUSION: if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptExecute(BattleScript_BerryCureConfusionEnd2); effect = ITEM_EFFECT_OTHER; } break; case HOLD_EFFECT_CURE_STATUS: if ((gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) && !UnnerveOn(battlerId, gLastUsedItem)) { i = 0; if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) { StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); i++; } if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); i++; } if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) { StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); i++; } if (gBattleMons[battlerId].status1 & STATUS1_BURN) { StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); i++; } if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) { StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); i++; } if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); i++; } if (!(i > 1)) gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM; else gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_NORMALIZED_STATUS; gBattleMons[battlerId].status1 = 0; gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_ATTRACT: if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION) { gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2); gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM; effect = ITEM_EFFECT_OTHER; } break; case HOLD_EFFECT_MICLE_BERRY: if (!moveTurn) effect = TrySetMicleBerry(battlerId, gLastUsedItem, TRUE); break; } if (effect) { gActiveBattler = gBattlerAttacker = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId; switch (effect) { case ITEM_STATUS_CHANGE: BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1); MarkBattlerForControllerExec(gActiveBattler); break; case ITEM_PP_CHANGE: if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[i])) gBattleMons[battlerId].pp[i] = changedPP; break; } } } break; case ITEMEFFECT_MOVE_END: for (battlerId = 0; battlerId < gBattlersCount; battlerId++) { gLastUsedItem = gBattleMons[battlerId].item; battlerHoldEffect = GetBattlerHoldEffect(battlerId, TRUE); switch (battlerHoldEffect) { case HOLD_EFFECT_MICLE_BERRY: if (B_HP_BERRIES >= GEN_4) effect = TrySetMicleBerry(battlerId, gLastUsedItem, FALSE); break; case HOLD_EFFECT_RESTORE_HP: if (B_HP_BERRIES >= GEN_4) effect = ItemHealHp(battlerId, gLastUsedItem, FALSE, FALSE); break; case HOLD_EFFECT_RESTORE_PCT_HP: if (B_BERRIES_INSTANT >= GEN_4) effect = ItemHealHp(battlerId, gLastUsedItem, FALSE, TRUE); break; case HOLD_EFFECT_CONFUSE_SPICY: if (B_BERRIES_INSTANT >= GEN_4) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SPICY, FALSE); break; case HOLD_EFFECT_CONFUSE_DRY: if (B_BERRIES_INSTANT >= GEN_4) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_DRY, FALSE); break; case HOLD_EFFECT_CONFUSE_SWEET: if (B_BERRIES_INSTANT >= GEN_4) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SWEET, FALSE); break; case HOLD_EFFECT_CONFUSE_BITTER: if (B_BERRIES_INSTANT >= GEN_4) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_BITTER, FALSE); break; case HOLD_EFFECT_CONFUSE_SOUR: if (B_BERRIES_INSTANT >= GEN_4) effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SOUR, FALSE); break; case HOLD_EFFECT_ATTACK_UP: if (B_BERRIES_INSTANT >= GEN_4) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_ATK, FALSE); break; case HOLD_EFFECT_DEFENSE_UP: if (B_BERRIES_INSTANT >= GEN_4) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_DEF, FALSE); break; case HOLD_EFFECT_SPEED_UP: if (B_BERRIES_INSTANT >= GEN_4) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPEED, FALSE); break; case HOLD_EFFECT_SP_ATTACK_UP: if (B_BERRIES_INSTANT >= GEN_4) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPATK, FALSE); break; case HOLD_EFFECT_SP_DEFENSE_UP: if (B_BERRIES_INSTANT >= GEN_4) effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, FALSE); break; case HOLD_EFFECT_RANDOM_STAT_UP: if (B_BERRIES_INSTANT >= GEN_4) effect = RandomStatRaiseBerry(battlerId, gLastUsedItem, FALSE); break; case HOLD_EFFECT_CURE_PAR: if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_PARALYSIS); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureParRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_PSN: if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_BRN: if (gBattleMons[battlerId].status1 & STATUS1_BURN && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_BURN); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_FRZ: if (gBattleMons[battlerId].status1 & STATUS1_FREEZE && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_FREEZE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_SLP: if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status1 &= ~(STATUS1_SLEEP); gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_CURE_CONFUSION: if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION && !UnnerveOn(battlerId, gLastUsedItem)) { gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet; effect = ITEM_EFFECT_OTHER; } break; case HOLD_EFFECT_CURE_ATTRACT: if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION) { gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION); StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM; gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; effect = ITEM_EFFECT_OTHER; } break; case HOLD_EFFECT_CURE_STATUS: if ((gBattleMons[battlerId].status1 & STATUS1_ANY || gBattleMons[battlerId].status2 & STATUS2_CONFUSION) && !UnnerveOn(battlerId, gLastUsedItem)) { if (gBattleMons[battlerId].status1 & STATUS1_PSN_ANY) { StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn); } if (gBattleMons[battlerId].status1 & STATUS1_SLEEP) { gBattleMons[battlerId].status2 &= ~(STATUS2_NIGHTMARE); StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn); } if (gBattleMons[battlerId].status1 & STATUS1_PARALYSIS) { StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn); } if (gBattleMons[battlerId].status1 & STATUS1_BURN) { StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn); } if (gBattleMons[battlerId].status1 & STATUS1_FREEZE) { StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn); } if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION) { StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn); } gBattleMons[battlerId].status1 = 0; gBattleMons[battlerId].status2 &= ~(STATUS2_CONFUSION); BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CURED_PROBLEM; gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; effect = ITEM_STATUS_CHANGE; } break; case HOLD_EFFECT_RESTORE_STATS: for (i = 0; i < NUM_BATTLE_STATS; i++) { if (gBattleMons[battlerId].statStages[i] < DEFAULT_STAT_STAGE) { gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE; effect = ITEM_STATS_CHANGE; } } if (effect) { gBattleScripting.battler = battlerId; gPotentialItemEffectBattler = battlerId; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_WhiteHerbRet; return effect; } break; } if (effect) { gActiveBattler = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId; if (effect == ITEM_STATUS_CHANGE) { BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1); MarkBattlerForControllerExec(gActiveBattler); } break; } } break; case ITEMEFFECT_KINGSROCK_SHELLBELL: if (gBattleMoveDamage) { switch (atkHoldEffect) { case HOLD_EFFECT_FLINCH: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED && (Random() % 100) < atkHoldEffectParam && gBattleMoves[gCurrentMove].flags & FLAG_KINGS_ROCK_AFFECTED && gBattleMons[gBattlerTarget].hp) { gBattleScripting.moveEffect = MOVE_EFFECT_FLINCH; BattleScriptPushCursor(); SetMoveEffect(FALSE, 0); BattleScriptPop(); } break; case HOLD_EFFECT_SHELL_BELL: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gSpecialStatuses[gBattlerTarget].dmg != 0 && gSpecialStatuses[gBattlerTarget].dmg != 0xFFFF && gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP && gBattleMons[gBattlerAttacker].hp != 0) { gLastUsedItem = atkItem; gPotentialItemEffectBattler = gBattlerAttacker; gBattleScripting.battler = gBattlerAttacker; gBattleMoveDamage = (gSpecialStatuses[gBattlerTarget].dmg / atkHoldEffectParam) * -1; if (gBattleMoveDamage == 0) gBattleMoveDamage = -1; gSpecialStatuses[gBattlerTarget].dmg = 0; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret; effect++; } break; } } break; case ITEMEFFECT_TARGET: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) { GET_MOVE_TYPE(gCurrentMove, moveType); switch (battlerHoldEffect) { case HOLD_EFFECT_AIR_BALLOON: if (TARGET_TURN_DAMAGED) { effect = ITEM_EFFECT_OTHER; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_AirBaloonMsgPop; } break; case HOLD_EFFECT_ROCKY_HELMET: if (TARGET_TURN_DAMAGED && IsMoveMakingContact(gCurrentMove, gBattlerAttacker) && IsBattlerAlive(gBattlerAttacker) && GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD) { gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 6; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; effect = ITEM_HP_CHANGE; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_RockyHelmetActivates; PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem); RecordItemEffectBattle(battlerId, HOLD_EFFECT_ROCKY_HELMET); } break; case HOLD_EFFECT_WEAKNESS_POLICY: if (IsBattlerAlive(battlerId) && TARGET_TURN_DAMAGED && gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) { effect = ITEM_STATS_CHANGE; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_WeaknessPolicy; } break; case HOLD_EFFECT_SNOWBALL: if (IsBattlerAlive(battlerId) && TARGET_TURN_DAMAGED && moveType == TYPE_ICE) { effect = ITEM_STATS_CHANGE; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TargetItemStatRaise; gBattleScripting.statChanger = SET_STATCHANGER(STAT_ATK, 1, FALSE); } break; case HOLD_EFFECT_LUMINOUS_MOSS: if (IsBattlerAlive(battlerId) && TARGET_TURN_DAMAGED && moveType == TYPE_WATER) { effect = ITEM_STATS_CHANGE; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TargetItemStatRaise; gBattleScripting.statChanger = SET_STATCHANGER(STAT_SPDEF, 1, FALSE); } break; case HOLD_EFFECT_CELL_BATTERY: if (IsBattlerAlive(battlerId) && TARGET_TURN_DAMAGED && moveType == TYPE_ELECTRIC) { effect = ITEM_STATS_CHANGE; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TargetItemStatRaise; gBattleScripting.statChanger = SET_STATCHANGER(STAT_ATK, 1, FALSE); } break; case HOLD_EFFECT_ABSORB_BULB: if (IsBattlerAlive(battlerId) && TARGET_TURN_DAMAGED && moveType == TYPE_WATER) { effect = ITEM_STATS_CHANGE; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TargetItemStatRaise; gBattleScripting.statChanger = SET_STATCHANGER(STAT_SPATK, 1, FALSE); } break; case HOLD_EFFECT_JABOCA_BERRY: // consume and damage attacker if used physical move if (IsBattlerAlive(battlerId) && TARGET_TURN_DAMAGED && !DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove) && IS_MOVE_PHYSICAL(gCurrentMove) && GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD) { gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; if (GetBattlerAbility(battlerId) == ABILITY_RIPEN) gBattleMoveDamage *= 2; effect = ITEM_HP_CHANGE; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_JabocaRowapBerryActivates; PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem); RecordItemEffectBattle(battlerId, HOLD_EFFECT_ROCKY_HELMET); } break; case HOLD_EFFECT_ROWAP_BERRY: // consume and damage attacker if used special move if (IsBattlerAlive(battlerId) && TARGET_TURN_DAMAGED && !DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove) && IS_MOVE_SPECIAL(gCurrentMove) && GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD) { gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; if (GetBattlerAbility(battlerId) == ABILITY_RIPEN) gBattleMoveDamage *= 2; effect = ITEM_HP_CHANGE; BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_JabocaRowapBerryActivates; PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem); RecordItemEffectBattle(battlerId, HOLD_EFFECT_ROCKY_HELMET); } break; case HOLD_EFFECT_KEE_BERRY: // consume and boost defense if used physical move effect = DamagedStatBoostBerryEffect(battlerId, STAT_DEF, SPLIT_PHYSICAL); break; case HOLD_EFFECT_MARANGA_BERRY: // consume and boost sp. defense if used special move effect = DamagedStatBoostBerryEffect(battlerId, STAT_SPDEF, SPLIT_SPECIAL); break; } } break; case ITEMEFFECT_ORBS: switch (battlerHoldEffect) { case HOLD_EFFECT_TOXIC_ORB: if (!gBattleMons[battlerId].status1 && CanPoisonType(battlerId, battlerId) && GetBattlerAbility(battlerId) != ABILITY_IMMUNITY && GetBattlerAbility(battlerId) != ABILITY_COMATOSE && IsBattlerAlive) { effect = ITEM_STATUS_CHANGE; gBattleMons[battlerId].status1 = STATUS1_TOXIC_POISON; BattleScriptExecute(BattleScript_ToxicOrb); RecordItemEffectBattle(battlerId, battlerHoldEffect); } break; case HOLD_EFFECT_FLAME_ORB: if (!gBattleMons[battlerId].status1 && !IS_BATTLER_OF_TYPE(battlerId, TYPE_FIRE) && GetBattlerAbility(battlerId) != ABILITY_WATER_VEIL && GetBattlerAbility(battlerId) != ABILITY_WATER_BUBBLE && GetBattlerAbility(battlerId) != ABILITY_COMATOSE && IsBattlerAlive) { effect = ITEM_STATUS_CHANGE; gBattleMons[battlerId].status1 = STATUS1_BURN; BattleScriptExecute(BattleScript_FlameOrb); RecordItemEffectBattle(battlerId, battlerHoldEffect); } break; } if (effect == ITEM_STATUS_CHANGE) { gActiveBattler = battlerId; BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1); MarkBattlerForControllerExec(gActiveBattler); } break; } // Berry was successfully used on a Pokemon. if (effect && (gLastUsedItem >= FIRST_BERRY_INDEX && gLastUsedItem <= LAST_BERRY_INDEX)) gBattleStruct->ateBerry[battlerId & BIT_SIDE] |= gBitTable[gBattlerPartyIndexes[battlerId]]; return effect; } void ClearFuryCutterDestinyBondGrudge(u8 battlerId) { gDisableStructs[battlerId].furyCutterCounter = 0; gBattleMons[battlerId].status2 &= ~(STATUS2_DESTINY_BOND); gStatuses3[battlerId] &= ~(STATUS3_GRUDGE); } void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands { if (gBattleControllerExecFlags == 0) gBattleScriptingCommandsTable[*gBattlescriptCurrInstr](); } u32 SetRandomTarget(u32 battlerId) { u32 target; static const u8 targets[2][2] = { [B_SIDE_PLAYER] = {B_POSITION_OPPONENT_LEFT, B_POSITION_OPPONENT_RIGHT}, [B_SIDE_OPPONENT] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT}, }; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { target = GetBattlerAtPosition(targets[GetBattlerSide(battlerId)][Random() % 2]); if (!IsBattlerAlive(target)) target ^= BIT_FLANK; } else { target = GetBattlerAtPosition(targets[GetBattlerSide(battlerId)][0]); } return target; } u8 GetMoveTarget(u16 move, u8 setTarget) { u8 targetBattler = 0; u32 i, moveTarget, side; if (setTarget) moveTarget = setTarget - 1; else moveTarget = gBattleMoves[move].target; switch (moveTarget) { case MOVE_TARGET_SELECTED: side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; if (IsAffectedByFollowMe(gBattlerAttacker, side)) { targetBattler = gSideTimers[side].followmeTarget; } else { targetBattler = SetRandomTarget(gBattlerAttacker); if (gBattleMoves[move].type == TYPE_ELECTRIC && IsAbilityOnOpposingSide(gBattlerAttacker, ABILITY_LIGHTNING_ROD) && gBattleMons[targetBattler].ability != ABILITY_LIGHTNING_ROD) { targetBattler ^= BIT_FLANK; RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability); gSpecialStatuses[targetBattler].lightningRodRedirected = 1; } else if (gBattleMoves[move].type == TYPE_WATER && IsAbilityOnOpposingSide(gBattlerAttacker, ABILITY_STORM_DRAIN) && gBattleMons[targetBattler].ability != ABILITY_STORM_DRAIN) { targetBattler ^= BIT_FLANK; RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability); gSpecialStatuses[targetBattler].stormDrainRedirected = 1; } } break; case MOVE_TARGET_DEPENDS: case MOVE_TARGET_BOTH: case MOVE_TARGET_FOES_AND_ALLY: case MOVE_TARGET_OPPONENTS_FIELD: targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); if (!IsBattlerAlive(targetBattler)) targetBattler ^= BIT_FLANK; break; case MOVE_TARGET_RANDOM: side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE; if (IsAffectedByFollowMe(gBattlerAttacker, side)) targetBattler = gSideTimers[side].followmeTarget; else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM) targetBattler = SetRandomTarget(gBattlerAttacker); else targetBattler = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE); break; case MOVE_TARGET_USER_OR_SELECTED: case MOVE_TARGET_USER: default: targetBattler = gBattlerAttacker; break; case MOVE_TARGET_ALLY: if (IsBattlerAlive(BATTLE_PARTNER(gBattlerAttacker))) targetBattler = BATTLE_PARTNER(gBattlerAttacker); else targetBattler = gBattlerAttacker; break; } *(gBattleStruct->moveTarget + gBattlerAttacker) = targetBattler; return targetBattler; } static bool32 IsMonEventLegal(u8 battlerId) { if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT) return TRUE; if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_DEOXYS && GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES, NULL) != SPECIES_MEW) return TRUE; return GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_EVENT_LEGAL, NULL); } u8 IsMonDisobedient(void) { s32 rnd; s32 calc; u8 obedienceLevel = 0; if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)) return 0; if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT) return 0; if (IsMonEventLegal(gBattlerAttacker)) // only false if illegal Mew or Deoxys { if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gBattlerAttacker) == 2) return 0; if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER) return 0; if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) return 0; if (!IsOtherTrainer(gBattleMons[gBattlerAttacker].otId, gBattleMons[gBattlerAttacker].otName)) return 0; if (FlagGet(FLAG_BADGE08_GET)) return 0; obedienceLevel = 10; if (FlagGet(FLAG_BADGE02_GET)) obedienceLevel = 30; if (FlagGet(FLAG_BADGE04_GET)) obedienceLevel = 50; if (FlagGet(FLAG_BADGE06_GET)) obedienceLevel = 70; } if (gBattleMons[gBattlerAttacker].level <= obedienceLevel) return 0; rnd = (Random() & 255); calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8; if (calc < obedienceLevel) return 0; // is not obedient if (gCurrentMove == MOVE_RAGE) gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_RAGE); if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK)) { gBattlescriptCurrInstr = BattleScript_IgnoresWhileAsleep; return 1; } rnd = (Random() & 255); calc = (gBattleMons[gBattlerAttacker].level + obedienceLevel) * rnd >> 8; if (calc < obedienceLevel) { calc = CheckMoveLimitations(gBattlerAttacker, gBitTable[gCurrMovePos], 0xFF); if (calc == 0xF) // all moves cannot be used { // Randomly select, then print a disobedient string // B_MSG_LOAFING, B_MSG_WONT_OBEY, B_MSG_TURNED_AWAY, or B_MSG_PRETEND_NOT_NOTICE gBattleCommunication[MULTISTRING_CHOOSER] = Random() & (NUM_LOAF_STRINGS - 1); gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; return 1; } else // use a random move { do { gCurrMovePos = gChosenMovePos = Random() & (MAX_MON_MOVES - 1); } while (gBitTable[gCurrMovePos] & calc); gCalledMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos]; gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove; gBattlerTarget = GetMoveTarget(gCalledMove, 0); gHitMarker |= HITMARKER_x200000; return 2; } } else { obedienceLevel = gBattleMons[gBattlerAttacker].level - obedienceLevel; calc = (Random() & 255); if (calc < obedienceLevel && !(gBattleMons[gBattlerAttacker].status1 & STATUS1_ANY) && gBattleMons[gBattlerAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBattlerAttacker].ability != ABILITY_INSOMNIA) { // try putting asleep int i; for (i = 0; i < gBattlersCount; i++) { if (gBattleMons[i].status2 & STATUS2_UPROAR) break; } if (i == gBattlersCount) { gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep; return 1; } } calc -= obedienceLevel; if (calc < obedienceLevel) { gBattleMoveDamage = CalculateMoveDamage(MOVE_NONE, gBattlerAttacker, gBattlerAttacker, TYPE_MYSTERY, 40, FALSE, FALSE, TRUE); gBattlerTarget = gBattlerAttacker; gBattlescriptCurrInstr = BattleScript_IgnoresAndHitsItself; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; return 2; } else { // Randomly select, then print a disobedient string // B_MSG_LOAFING, B_MSG_WONT_OBEY, B_MSG_TURNED_AWAY, or B_MSG_PRETEND_NOT_NOTICE gBattleCommunication[MULTISTRING_CHOOSER] = Random() & (NUM_LOAF_STRINGS - 1); gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround; return 1; } } } u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating) { if (checkNegating) { if (gStatuses3[battlerId] & STATUS3_EMBARGO) return HOLD_EFFECT_NONE; if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM) return HOLD_EFFECT_NONE; if (gBattleMons[battlerId].ability == ABILITY_KLUTZ && !(gStatuses3[battlerId] & STATUS3_GASTRO_ACID)) return HOLD_EFFECT_NONE; } gPotentialItemEffectBattler = battlerId; if (B_ENABLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId] != 0 && gBattleMons[battlerId].item) return gBattleStruct->debugHoldEffects[battlerId]; else if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) return gEnigmaBerries[battlerId].holdEffect; else return ItemId_GetHoldEffect(gBattleMons[battlerId].item); } u32 GetBattlerHoldEffectParam(u8 battlerId) { if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY) return gEnigmaBerries[battlerId].holdEffectParam; else return ItemId_GetHoldEffectParam(gBattleMons[battlerId].item); } bool32 IsMoveMakingContact(u16 move, u8 battlerAtk) { if (!(gBattleMoves[move].flags & FLAG_MAKES_CONTACT)) return FALSE; else if (GetBattlerAbility(battlerAtk) == ABILITY_LONG_REACH) return FALSE; else if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_PROTECTIVE_PADS) return FALSE; else return TRUE; } bool32 IsBattlerGrounded(u8 battlerId) { if (GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_IRON_BALL) return TRUE; else if (gFieldStatuses & STATUS_FIELD_GRAVITY) return TRUE; else if (gStatuses3[battlerId] & STATUS3_ROOTED) return TRUE; else if (gStatuses3[battlerId] & STATUS3_SMACKED_DOWN) return TRUE; else if (gStatuses3[battlerId] & STATUS3_TELEKINESIS) return FALSE; else if (gStatuses3[battlerId] & STATUS3_MAGNET_RISE) return FALSE; else if (GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_AIR_BALLOON) return FALSE; else if (GetBattlerAbility(battlerId) == ABILITY_LEVITATE) return FALSE; else if (IS_BATTLER_OF_TYPE(battlerId, TYPE_FLYING)) return FALSE; else return TRUE; } bool32 IsBattlerAlive(u8 battlerId) { if (gBattleMons[battlerId].hp == 0) return FALSE; else if (battlerId >= gBattlersCount) return FALSE; else if (gAbsentBattlerFlags & gBitTable[battlerId]) return FALSE; else return TRUE; } u8 GetBattleMonMoveSlot(struct BattlePokemon *battleMon, u16 move) { u8 i; for (i = 0; i < 4; i++) { if (battleMon->moves[i] == move) break; } return i; } u32 GetBattlerWeight(u8 battlerId) { u32 i; u32 weight = GetPokedexHeightWeight(SpeciesToNationalPokedexNum(gBattleMons[battlerId].species), 1); u32 ability = GetBattlerAbility(battlerId); u32 holdEffect = GetBattlerHoldEffect(battlerId, TRUE); if (ability == ABILITY_HEAVY_METAL) weight *= 2; else if (ability == ABILITY_LIGHT_METAL) weight /= 2; if (holdEffect == HOLD_EFFECT_FLOAT_STONE) weight /= 2; for (i = 0; i < gDisableStructs[battlerId].autotomizeCount; i++) { if (weight > 1000) { weight -= 1000; } else if (weight <= 1000) { weight = 1; break; } } if (weight == 0) weight = 1; return weight; } u32 CountBattlerStatIncreases(u8 battlerId, bool32 countEvasionAcc) { u32 i; u32 count = 0; for (i = 0; i < NUM_BATTLE_STATS; i++) { if ((i == STAT_ACC || i == STAT_EVASION) && !countEvasionAcc) continue; if (gBattleMons[battlerId].statStages[i] > DEFAULT_STAT_STAGE) // Stat is increased. count += gBattleMons[battlerId].statStages[i] - DEFAULT_STAT_STAGE; } return count; } u32 GetMoveTargetCount(u16 move, u8 battlerAtk, u8 battlerDef) { switch (gBattleMoves[move].target) { case MOVE_TARGET_BOTH: return IsBattlerAlive(battlerDef) + IsBattlerAlive(BATTLE_PARTNER(battlerDef)); case MOVE_TARGET_FOES_AND_ALLY: return IsBattlerAlive(battlerDef) + IsBattlerAlive(BATTLE_PARTNER(battlerDef)) + IsBattlerAlive(BATTLE_PARTNER(battlerAtk)); case MOVE_TARGET_OPPONENTS_FIELD: return 1; case MOVE_TARGET_DEPENDS: case MOVE_TARGET_SELECTED: case MOVE_TARGET_RANDOM: case MOVE_TARGET_USER_OR_SELECTED: return IsBattlerAlive(battlerDef); case MOVE_TARGET_USER: return IsBattlerAlive(battlerAtk); default: return 0; } } static void MulModifier(u16 *modifier, u16 val) { *modifier = UQ_4_12_TO_INT((*modifier * val) + UQ_4_12_ROUND); } static u32 ApplyModifier(u16 modifier, u32 val) { return UQ_4_12_TO_INT((modifier * val) + UQ_4_12_ROUND); } static const u8 sFlailHpScaleToPowerTable[] = { 1, 200, 4, 150, 9, 100, 16, 80, 32, 40, 48, 20 }; // format: min. weight (hectograms), base power static const u16 sWeightToDamageTable[] = { 100, 20, 250, 40, 500, 60, 1000, 80, 2000, 100, 0xFFFF, 0xFFFF }; static const u8 sSpeedDiffPowerTable[] = {40, 60, 80, 120, 150}; static const u8 sHeatCrushPowerTable[] = {40, 40, 60, 80, 100, 120}; static const u8 sTrumpCardPowerTable[] = {200, 80, 60, 50, 40}; const struct TypePower gNaturalGiftTable[] = { [ITEM_TO_BERRY(ITEM_CHERI_BERRY)] = {TYPE_FIRE, 80}, [ITEM_TO_BERRY(ITEM_CHESTO_BERRY)] = {TYPE_WATER, 80}, [ITEM_TO_BERRY(ITEM_PECHA_BERRY)] = {TYPE_ELECTRIC, 80}, [ITEM_TO_BERRY(ITEM_RAWST_BERRY)] = {TYPE_GRASS, 80}, [ITEM_TO_BERRY(ITEM_ASPEAR_BERRY)] = {TYPE_ICE, 80}, [ITEM_TO_BERRY(ITEM_LEPPA_BERRY)] = {TYPE_FIGHTING, 80}, [ITEM_TO_BERRY(ITEM_ORAN_BERRY)] = {TYPE_POISON, 80}, [ITEM_TO_BERRY(ITEM_PERSIM_BERRY)] = {TYPE_GROUND, 80}, [ITEM_TO_BERRY(ITEM_LUM_BERRY)] = {TYPE_FLYING, 80}, [ITEM_TO_BERRY(ITEM_SITRUS_BERRY)] = {TYPE_PSYCHIC, 80}, [ITEM_TO_BERRY(ITEM_FIGY_BERRY)] = {TYPE_BUG, 80}, [ITEM_TO_BERRY(ITEM_WIKI_BERRY)] = {TYPE_ROCK, 80}, [ITEM_TO_BERRY(ITEM_MAGO_BERRY)] = {TYPE_GHOST, 80}, [ITEM_TO_BERRY(ITEM_AGUAV_BERRY)] = {TYPE_DRAGON, 80}, [ITEM_TO_BERRY(ITEM_IAPAPA_BERRY)] = {TYPE_DARK, 80}, [ITEM_TO_BERRY(ITEM_RAZZ_BERRY)] = {TYPE_STEEL, 80}, [ITEM_TO_BERRY(ITEM_OCCA_BERRY)] = {TYPE_FIRE, 80}, [ITEM_TO_BERRY(ITEM_PASSHO_BERRY)] = {TYPE_WATER, 80}, [ITEM_TO_BERRY(ITEM_WACAN_BERRY)] = {TYPE_ELECTRIC, 80}, [ITEM_TO_BERRY(ITEM_RINDO_BERRY)] = {TYPE_GRASS, 80}, [ITEM_TO_BERRY(ITEM_YACHE_BERRY)] = {TYPE_ICE, 80}, [ITEM_TO_BERRY(ITEM_CHOPLE_BERRY)] = {TYPE_FIGHTING, 80}, [ITEM_TO_BERRY(ITEM_KEBIA_BERRY)] = {TYPE_POISON, 80}, [ITEM_TO_BERRY(ITEM_SHUCA_BERRY)] = {TYPE_GROUND, 80}, [ITEM_TO_BERRY(ITEM_COBA_BERRY)] = {TYPE_FLYING, 80}, [ITEM_TO_BERRY(ITEM_PAYAPA_BERRY)] = {TYPE_PSYCHIC, 80}, [ITEM_TO_BERRY(ITEM_TANGA_BERRY)] = {TYPE_BUG, 80}, [ITEM_TO_BERRY(ITEM_CHARTI_BERRY)] = {TYPE_ROCK, 80}, [ITEM_TO_BERRY(ITEM_KASIB_BERRY)] = {TYPE_GHOST, 80}, [ITEM_TO_BERRY(ITEM_HABAN_BERRY)] = {TYPE_DRAGON, 80}, [ITEM_TO_BERRY(ITEM_COLBUR_BERRY)] = {TYPE_DARK, 80}, [ITEM_TO_BERRY(ITEM_BABIRI_BERRY)] = {TYPE_STEEL, 80}, [ITEM_TO_BERRY(ITEM_CHILAN_BERRY)] = {TYPE_NORMAL, 80}, [ITEM_TO_BERRY(ITEM_ROSELI_BERRY)] = {TYPE_FAIRY, 80}, [ITEM_TO_BERRY(ITEM_BLUK_BERRY)] = {TYPE_FIRE, 90}, [ITEM_TO_BERRY(ITEM_NANAB_BERRY)] = {TYPE_WATER, 90}, [ITEM_TO_BERRY(ITEM_WEPEAR_BERRY)] = {TYPE_ELECTRIC, 90}, [ITEM_TO_BERRY(ITEM_PINAP_BERRY)] = {TYPE_GRASS, 90}, [ITEM_TO_BERRY(ITEM_POMEG_BERRY)] = {TYPE_ICE, 90}, [ITEM_TO_BERRY(ITEM_KELPSY_BERRY)] = {TYPE_FIGHTING, 90}, [ITEM_TO_BERRY(ITEM_QUALOT_BERRY)] = {TYPE_POISON, 90}, [ITEM_TO_BERRY(ITEM_HONDEW_BERRY)] = {TYPE_GROUND, 90}, [ITEM_TO_BERRY(ITEM_GREPA_BERRY)] = {TYPE_FLYING, 90}, [ITEM_TO_BERRY(ITEM_TAMATO_BERRY)] = {TYPE_PSYCHIC, 90}, [ITEM_TO_BERRY(ITEM_CORNN_BERRY)] = {TYPE_BUG, 90}, [ITEM_TO_BERRY(ITEM_MAGOST_BERRY)] = {TYPE_ROCK, 90}, [ITEM_TO_BERRY(ITEM_RABUTA_BERRY)] = {TYPE_GHOST, 90}, [ITEM_TO_BERRY(ITEM_NOMEL_BERRY)] = {TYPE_DRAGON, 90}, [ITEM_TO_BERRY(ITEM_SPELON_BERRY)] = {TYPE_DARK, 90}, [ITEM_TO_BERRY(ITEM_PAMTRE_BERRY)] = {TYPE_STEEL, 90}, [ITEM_TO_BERRY(ITEM_WATMEL_BERRY)] = {TYPE_FIRE, 100}, [ITEM_TO_BERRY(ITEM_DURIN_BERRY)] = {TYPE_WATER, 100}, [ITEM_TO_BERRY(ITEM_BELUE_BERRY)] = {TYPE_ELECTRIC, 100}, [ITEM_TO_BERRY(ITEM_LIECHI_BERRY)] = {TYPE_GRASS, 100}, [ITEM_TO_BERRY(ITEM_GANLON_BERRY)] = {TYPE_ICE, 100}, [ITEM_TO_BERRY(ITEM_SALAC_BERRY)] = {TYPE_FIGHTING, 100}, [ITEM_TO_BERRY(ITEM_PETAYA_BERRY)] = {TYPE_POISON, 100}, [ITEM_TO_BERRY(ITEM_APICOT_BERRY)] = {TYPE_GROUND, 100}, [ITEM_TO_BERRY(ITEM_LANSAT_BERRY)] = {TYPE_FLYING, 100}, [ITEM_TO_BERRY(ITEM_STARF_BERRY)] = {TYPE_PSYCHIC, 100}, [ITEM_TO_BERRY(ITEM_ENIGMA_BERRY)] = {TYPE_BUG, 100}, [ITEM_TO_BERRY(ITEM_MICLE_BERRY)] = {TYPE_ROCK, 100}, [ITEM_TO_BERRY(ITEM_CUSTAP_BERRY)] = {TYPE_GHOST, 100}, [ITEM_TO_BERRY(ITEM_JABOCA_BERRY)] = {TYPE_DRAGON, 100}, [ITEM_TO_BERRY(ITEM_ROWAP_BERRY)] = {TYPE_DARK, 100}, [ITEM_TO_BERRY(ITEM_KEE_BERRY)] = {TYPE_FAIRY, 100}, [ITEM_TO_BERRY(ITEM_MARANGA_BERRY)] = {TYPE_DARK, 100}, }; static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef) { u32 i; u16 basePower = gBattleMoves[move].power; u32 weight, hpFraction, speed; switch (gBattleMoves[move].effect) { case EFFECT_PLEDGE: // todo break; case EFFECT_FLING: // todo: program Fling + Unburden interaction break; case EFFECT_ERUPTION: basePower = gBattleMons[battlerAtk].hp * basePower / gBattleMons[battlerAtk].maxHP; break; case EFFECT_FLAIL: hpFraction = GetScaledHPFraction(gBattleMons[battlerAtk].hp, gBattleMons[battlerAtk].maxHP, 48); for (i = 0; i < sizeof(sFlailHpScaleToPowerTable); i += 2) { if (hpFraction <= sFlailHpScaleToPowerTable[i]) break; } basePower = sFlailHpScaleToPowerTable[i + 1]; break; case EFFECT_RETURN: basePower = 10 * (gBattleMons[battlerAtk].friendship) / 25; break; case EFFECT_FRUSTRATION: basePower = 10 * (255 - gBattleMons[battlerAtk].friendship) / 25; break; case EFFECT_FURY_CUTTER: for (i = 1; i < gDisableStructs[battlerAtk].furyCutterCounter; i++) basePower *= 2; break; case EFFECT_ROLLOUT: for (i = 1; i < (5 - gDisableStructs[battlerAtk].rolloutTimer); i++) basePower *= 2; if (gBattleMons[battlerAtk].status2 & STATUS2_DEFENSE_CURL) basePower *= 2; break; case EFFECT_MAGNITUDE: basePower = gBattleStruct->magnitudeBasePower; break; case EFFECT_PRESENT: basePower = gBattleStruct->presentBasePower; break; case EFFECT_TRIPLE_KICK: basePower += gBattleScripting.tripleKickPower; break; case EFFECT_SPIT_UP: basePower = 100 * gDisableStructs[battlerAtk].stockpileCounter; break; case EFFECT_REVENGE: if ((gProtectStructs[battlerAtk].physicalDmg && gProtectStructs[battlerAtk].physicalBattlerId == battlerDef) || (gProtectStructs[battlerAtk].specialDmg && gProtectStructs[battlerAtk].specialBattlerId == battlerDef)) basePower *= 2; break; case EFFECT_WEATHER_BALL: if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_ANY) basePower *= 2; break; case EFFECT_PURSUIT: if (gActionsByTurnOrder[GetBattlerTurnOrderNum(gBattlerTarget)] == B_ACTION_SWITCH) basePower *= 2; break; case EFFECT_NATURAL_GIFT: basePower = gNaturalGiftTable[ITEM_TO_BERRY(gBattleMons[battlerAtk].item)].power; break; case EFFECT_WAKE_UP_SLAP: if (gBattleMons[battlerDef].status1 & STATUS1_SLEEP || GetBattlerAbility(battlerDef) == ABILITY_COMATOSE) basePower *= 2; break; case EFFECT_SMELLINGSALT: if (gBattleMons[battlerDef].status1 & STATUS1_PARALYSIS) basePower *= 2; break; case EFFECT_WRING_OUT: basePower = 120 * gBattleMons[battlerDef].hp / gBattleMons[battlerDef].maxHP; break; case EFFECT_HEX: if (gBattleMons[battlerDef].status1 & STATUS1_ANY || GetBattlerAbility(battlerDef) == ABILITY_COMATOSE) basePower *= 2; break; case EFFECT_ASSURANCE: if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg != 0) basePower *= 2; break; case EFFECT_TRUMP_CARD: i = GetBattleMonMoveSlot(&gBattleMons[battlerAtk], move); if (i != 4) { if (gBattleMons[battlerAtk].pp[i] >= ARRAY_COUNT(sTrumpCardPowerTable)) basePower = sTrumpCardPowerTable[ARRAY_COUNT(sTrumpCardPowerTable) - 1]; else basePower = sTrumpCardPowerTable[i]; } break; case EFFECT_ACROBATICS: if (gBattleMons[battlerAtk].item == ITEM_NONE // Edge case, because removal of items happens after damage calculation. || (gSpecialStatuses[battlerAtk].gemBoost && GetBattlerHoldEffect(battlerAtk, FALSE) == HOLD_EFFECT_GEMS)) basePower *= 2; break; case EFFECT_LOW_KICK: weight = GetBattlerWeight(battlerDef); for (i = 0; sWeightToDamageTable[i] != 0xFFFF; i += 2) { if (sWeightToDamageTable[i] > weight) break; } if (sWeightToDamageTable[i] != 0xFFFF) basePower = sWeightToDamageTable[i + 1]; else basePower = 120; break; case EFFECT_HEAT_CRASH: weight = GetBattlerWeight(battlerAtk) / GetBattlerWeight(battlerDef); if (weight >= ARRAY_COUNT(sHeatCrushPowerTable)) basePower = sHeatCrushPowerTable[ARRAY_COUNT(sHeatCrushPowerTable) - 1]; else basePower = sHeatCrushPowerTable[i]; break; case EFFECT_PUNISHMENT: basePower = 60 + (CountBattlerStatIncreases(battlerDef, FALSE) * 20); if (basePower > 200) basePower = 200; break; case EFFECT_STORED_POWER: basePower += (CountBattlerStatIncreases(battlerAtk, TRUE) * 20); break; case EFFECT_ELECTRO_BALL: speed = GetBattlerTotalSpeedStat(battlerAtk) / GetBattlerTotalSpeedStat(battlerDef); if (speed >= ARRAY_COUNT(sSpeedDiffPowerTable)) speed = ARRAY_COUNT(sSpeedDiffPowerTable) - 1; basePower = sSpeedDiffPowerTable[speed]; break; case EFFECT_GYRO_BALL: basePower = ((25 * GetBattlerTotalSpeedStat(battlerDef)) / GetBattlerTotalSpeedStat(battlerAtk)) + 1; if (basePower > 150) basePower = 150; break; case EFFECT_ECHOED_VOICE: if (gFieldTimers.echoVoiceCounter != 0) { if (gFieldTimers.echoVoiceCounter >= 5) basePower *= 5; else basePower *= gFieldTimers.echoVoiceCounter; } break; case EFFECT_PAYBACK: if (GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef) && (gDisableStructs[battlerDef].isFirstTurn != 2 || B_PAYBACK_SWITCH_BOOST < GEN_5)) basePower *= 2; break; case EFFECT_ROUND: if (gChosenMoveByBattler[BATTLE_PARTNER(battlerAtk)] == MOVE_ROUND && !(gAbsentBattlerFlags & gBitTable[BATTLE_PARTNER(battlerAtk)])) basePower *= 2; break; case EFFECT_FUSION_COMBO: if (gBattleMoves[gLastUsedMove].effect == EFFECT_FUSION_COMBO && move != gLastUsedMove) basePower *= 2; break; } if (basePower == 0) basePower = 1; return basePower; } static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, bool32 updateFlags) { u32 i, ability; u32 holdEffectAtk, holdEffectParamAtk; u16 basePower = CalcMoveBasePower(move, battlerAtk, battlerDef); u16 holdEffectModifier; u16 modifier = UQ_4_12(1.0); // attacker's abilities switch (GetBattlerAbility(battlerAtk)) { case ABILITY_TECHNICIAN: if (basePower <= 60) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_FLARE_BOOST: if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && IS_MOVE_SPECIAL(move)) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_TOXIC_BOOST: if (gBattleMons[battlerAtk].status1 & STATUS1_PSN_ANY && IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_RECKLESS: if (gBattleMoves[move].flags & FLAG_RECKLESS_BOOST) MulModifier(&modifier, UQ_4_12(1.2)); break; case ABILITY_IRON_FIST: if (gBattleMoves[move].flags & FLAG_IRON_FIST_BOOST) MulModifier(&modifier, UQ_4_12(1.2)); break; case ABILITY_SHEER_FORCE: if (gBattleMoves[move].flags & FLAG_SHEER_FORCE_BOOST) MulModifier(&modifier, UQ_4_12(1.3)); break; case ABILITY_SAND_FORCE: if ((moveType == TYPE_STEEL || moveType == TYPE_ROCK || moveType == TYPE_GROUND) && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SANDSTORM_ANY) MulModifier(&modifier, UQ_4_12(1.3)); break; case ABILITY_RIVALRY: if (GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality) != MON_GENDERLESS && GetGenderFromSpeciesAndPersonality(gBattleMons[battlerDef].species, gBattleMons[battlerDef].personality) != MON_GENDERLESS) { if (GetGenderFromSpeciesAndPersonality(gBattleMons[battlerAtk].species, gBattleMons[battlerAtk].personality) == GetGenderFromSpeciesAndPersonality(gBattleMons[battlerDef].species, gBattleMons[battlerDef].personality)) MulModifier(&modifier, UQ_4_12(1.25)); else MulModifier(&modifier, UQ_4_12(0.75)); } break; case ABILITY_ANALYTIC: if (GetBattlerTurnOrderNum(battlerAtk) == gBattlersCount - 1 && move != MOVE_FUTURE_SIGHT && move != MOVE_DOOM_DESIRE) MulModifier(&modifier, UQ_4_12(1.3)); break; case ABILITY_TOUGH_CLAWS: if (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) MulModifier(&modifier, UQ_4_12(1.3)); break; case ABILITY_STRONG_JAW: if (gBattleMoves[move].flags & FLAG_STRONG_JAW_BOOST) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_MEGA_LAUNCHER: if (gBattleMoves[move].flags & FLAG_MEGA_LAUNCHER_BOOST) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_WATER_BUBBLE: if (moveType == TYPE_WATER) MulModifier(&modifier, UQ_4_12(2.0)); break; case ABILITY_STEELWORKER: if (moveType == TYPE_STEEL) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_PIXILATE: if (moveType == TYPE_FAIRY && gBattleStruct->ateBoost[battlerAtk]) MulModifier(&modifier, UQ_4_12(1.2)); break; case ABILITY_GALVANIZE: if (moveType == TYPE_ELECTRIC && gBattleStruct->ateBoost[battlerAtk]) MulModifier(&modifier, UQ_4_12(1.2)); break; case ABILITY_REFRIGERATE: if (moveType == TYPE_ICE && gBattleStruct->ateBoost[battlerAtk]) MulModifier(&modifier, UQ_4_12(1.2)); break; case ABILITY_AERILATE: if (moveType == TYPE_FLYING && gBattleStruct->ateBoost[battlerAtk]) MulModifier(&modifier, UQ_4_12(1.2)); break; case ABILITY_NORMALIZE: if (moveType == TYPE_NORMAL && gBattleStruct->ateBoost[battlerAtk]) MulModifier(&modifier, UQ_4_12(1.2)); break; case ABILITY_PUNK_ROCK: if (gBattleMoves[move].flags & FLAG_SOUND) MulModifier(&modifier, UQ_4_12(1.3)); break; case ABILITY_STEELY_SPIRIT: if (moveType == TYPE_STEEL) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_TRANSISTOR: if (moveType == TYPE_ELECTRIC) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_DRAGONS_MAW: if (moveType == TYPE_DRAGON) MulModifier(&modifier, UQ_4_12(1.5)); break; } // field abilities if ((IsAbilityOnField(ABILITY_DARK_AURA) && moveType == TYPE_DARK) || (IsAbilityOnField(ABILITY_FAIRY_AURA) && moveType == TYPE_FAIRY)) { if (IsAbilityOnField(ABILITY_AURA_BREAK)) MulModifier(&modifier, UQ_4_12(0.75)); else MulModifier(&modifier, UQ_4_12(1.25)); } // attacker partner's abilities if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk))) { switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk))) { case ABILITY_BATTERY: if (IS_MOVE_SPECIAL(move)) MulModifier(&modifier, UQ_4_12(1.3)); break; case ABILITY_POWER_SPOT: MulModifier(&modifier, UQ_4_12(1.3)); break; case ABILITY_STEELY_SPIRIT: if (moveType == TYPE_STEEL) MulModifier(&modifier, UQ_4_12(1.5)); break; } } // target's abilities ability = GetBattlerAbility(battlerDef); switch (ability) { case ABILITY_HEATPROOF: case ABILITY_WATER_BUBBLE: if (moveType == TYPE_FIRE) { MulModifier(&modifier, UQ_4_12(0.5)); if (updateFlags) RecordAbilityBattle(battlerDef, ability); } break; case ABILITY_DRY_SKIN: if (moveType == TYPE_FIRE) MulModifier(&modifier, UQ_4_12(1.25)); break; case ABILITY_FLUFFY: if (IsMoveMakingContact(move, battlerAtk)) { MulModifier(&modifier, UQ_4_12(0.5)); if (updateFlags) RecordAbilityBattle(battlerDef, ability); } if (moveType == TYPE_FIRE) MulModifier(&modifier, UQ_4_12(2.0)); break; } holdEffectAtk = GetBattlerHoldEffect(battlerAtk, TRUE); holdEffectParamAtk = GetBattlerHoldEffectParam(battlerAtk); if (holdEffectParamAtk > 100) holdEffectParamAtk = 100; holdEffectModifier = UQ_4_12(1.0) + sPercentToModifier[holdEffectParamAtk]; // attacker's hold effect switch (holdEffectAtk) { case HOLD_EFFECT_MUSCLE_BAND: if (IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, holdEffectModifier); break; case HOLD_EFFECT_WISE_GLASSES: if (IS_MOVE_SPECIAL(move)) MulModifier(&modifier, holdEffectModifier); break; case HOLD_EFFECT_LUSTROUS_ORB: if (gBattleMons[battlerAtk].species == SPECIES_PALKIA && (moveType == TYPE_WATER || moveType == TYPE_DRAGON)) MulModifier(&modifier, holdEffectModifier); break; case HOLD_EFFECT_ADAMANT_ORB: if (gBattleMons[battlerAtk].species == SPECIES_DIALGA && (moveType == TYPE_STEEL || moveType == TYPE_DRAGON)) MulModifier(&modifier, holdEffectModifier); break; case HOLD_EFFECT_GRISEOUS_ORB: if (gBattleMons[battlerAtk].species == SPECIES_GIRATINA && (moveType == TYPE_GHOST || moveType == TYPE_DRAGON)) MulModifier(&modifier, holdEffectModifier); break; case HOLD_EFFECT_SOUL_DEW: if ((gBattleMons[battlerAtk].species == SPECIES_LATIAS || gBattleMons[battlerAtk].species == SPECIES_LATIOS) && !(gBattleTypeFlags & BATTLE_TYPE_FRONTIER)) MulModifier(&modifier, holdEffectModifier); break; case HOLD_EFFECT_GEMS: if (gSpecialStatuses[battlerAtk].gemBoost && gBattleMons[battlerAtk].item) MulModifier(&modifier, UQ_4_12(1.0) + sPercentToModifier[gSpecialStatuses[battlerAtk].gemParam]); break; case HOLD_EFFECT_BUG_POWER: case HOLD_EFFECT_STEEL_POWER: case HOLD_EFFECT_GROUND_POWER: case HOLD_EFFECT_ROCK_POWER: case HOLD_EFFECT_GRASS_POWER: case HOLD_EFFECT_DARK_POWER: case HOLD_EFFECT_FIGHTING_POWER: case HOLD_EFFECT_ELECTRIC_POWER: case HOLD_EFFECT_WATER_POWER: case HOLD_EFFECT_FLYING_POWER: case HOLD_EFFECT_POISON_POWER: case HOLD_EFFECT_ICE_POWER: case HOLD_EFFECT_GHOST_POWER: case HOLD_EFFECT_PSYCHIC_POWER: case HOLD_EFFECT_FIRE_POWER: case HOLD_EFFECT_DRAGON_POWER: case HOLD_EFFECT_NORMAL_POWER: case HOLD_EFFECT_FAIRY_POWER: for (i = 0; i < ARRAY_COUNT(sHoldEffectToType); i++) { if (holdEffectAtk == sHoldEffectToType[i][0]) { if (moveType == sHoldEffectToType[i][1]) MulModifier(&modifier, holdEffectModifier); break; } } break; case HOLD_EFFECT_PLATE: if (moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item)) MulModifier(&modifier, holdEffectModifier); break; } // move effect switch (gBattleMoves[move].effect) { case EFFECT_FACADE: if (gBattleMons[battlerAtk].status1 & (STATUS1_BURN | STATUS1_PSN_ANY | STATUS1_PARALYSIS)) MulModifier(&modifier, UQ_4_12(2.0)); break; case EFFECT_BRINE: if (gBattleMons[battlerDef].hp <= (gBattleMons[battlerDef].maxHP / 2)) MulModifier(&modifier, UQ_4_12(2.0)); break; case EFFECT_VENOSHOCK: if (gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY) MulModifier(&modifier, UQ_4_12(2.0)); break; case EFFECT_RETALITATE: // todo break; case EFFECT_SOLARBEAM: if (WEATHER_HAS_EFFECT && gBattleWeather & (WEATHER_HAIL_ANY | WEATHER_SANDSTORM_ANY | WEATHER_RAIN_ANY)) MulModifier(&modifier, UQ_4_12(0.5)); break; case EFFECT_STOMPING_TANTRUM: if (gBattleStruct->lastMoveFailed & gBitTable[battlerAtk]) MulModifier(&modifier, UQ_4_12(2.0)); break; case EFFECT_BULLDOZE: case EFFECT_MAGNITUDE: case EFFECT_EARTHQUAKE: if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && !(gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE)) MulModifier(&modifier, UQ_4_12(0.5)); break; case EFFECT_KNOCK_OFF: if (gBattleMons[battlerDef].item != ITEM_NONE && GetBattlerAbility(battlerDef) != ABILITY_STICKY_HOLD) MulModifier(&modifier, UQ_4_12(1.5)); break; } // various effecs if (gProtectStructs[battlerAtk].helpingHand) MulModifier(&modifier, UQ_4_12(1.5)); if (gStatuses3[battlerAtk] & STATUS3_CHARGED_UP && moveType == TYPE_ELECTRIC) MulModifier(&modifier, UQ_4_12(2.0)); if (gStatuses3[battlerAtk] & STATUS3_ME_FIRST) MulModifier(&modifier, UQ_4_12(1.5)); if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && moveType == TYPE_GRASS && IsBattlerGrounded(battlerAtk) && !(gStatuses3[battlerAtk] & STATUS3_SEMI_INVULNERABLE)) MulModifier(&modifier, (B_TERRAIN_TYPE_BOOST >= GEN_8) ? UQ_4_12(1.3) : UQ_4_12(1.5)); if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN && moveType == TYPE_DRAGON && IsBattlerGrounded(battlerDef) && !(gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE)) MulModifier(&modifier, UQ_4_12(0.5)); if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && moveType == TYPE_ELECTRIC && IsBattlerGrounded(battlerAtk) && !(gStatuses3[battlerAtk] & STATUS3_SEMI_INVULNERABLE)) MulModifier(&modifier, (B_TERRAIN_TYPE_BOOST >= GEN_8) ? UQ_4_12(1.3) : UQ_4_12(1.5)); if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN && moveType == TYPE_PSYCHIC && IsBattlerGrounded(battlerAtk) && !(gStatuses3[battlerAtk] & STATUS3_SEMI_INVULNERABLE)) MulModifier(&modifier, (B_TERRAIN_TYPE_BOOST >= GEN_8) ? UQ_4_12(1.3) : UQ_4_12(1.5)); return ApplyModifier(modifier, basePower); } static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, bool32 isCrit, bool32 updateFlags) { u8 atkStage; u32 atkStat; u16 modifier; if (gBattleMoves[move].effect == EFFECT_FOUL_PLAY) { if (IS_MOVE_PHYSICAL(move)) { atkStat = gBattleMons[battlerDef].attack; atkStage = gBattleMons[battlerDef].statStages[STAT_ATK]; } else { atkStat = gBattleMons[battlerDef].spAttack; atkStage = gBattleMons[battlerDef].statStages[STAT_SPATK]; } } if (gBattleMoves[move].effect == EFFECT_BODY_PRESS) { atkStat = gBattleMons[battlerAtk].defense; atkStage = gBattleMons[battlerAtk].statStages[STAT_DEF]; } else { if (IS_MOVE_PHYSICAL(move)) { atkStat = gBattleMons[battlerAtk].attack; atkStage = gBattleMons[battlerAtk].statStages[STAT_ATK]; } else { atkStat = gBattleMons[battlerAtk].spAttack; atkStage = gBattleMons[battlerAtk].statStages[STAT_SPATK]; } } // critical hits ignore attack stat's stage drops if (isCrit && atkStage < DEFAULT_STAT_STAGE) atkStage = DEFAULT_STAT_STAGE; // pokemon with unaware ignore attack stat changes while taking damage if (GetBattlerAbility(battlerDef) == ABILITY_UNAWARE) atkStage = DEFAULT_STAT_STAGE; atkStat *= gStatStageRatios[atkStage][0]; atkStat /= gStatStageRatios[atkStage][1]; // apply attack stat modifiers modifier = UQ_4_12(1.0); // attacker's abilities switch (GetBattlerAbility(battlerAtk)) { case ABILITY_HUGE_POWER: case ABILITY_PURE_POWER: if (IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, UQ_4_12(2.0)); break; case ABILITY_SLOW_START: if (gDisableStructs[battlerAtk].slowStartTimer != 0) MulModifier(&modifier, UQ_4_12(0.5)); break; case ABILITY_SOLAR_POWER: if (IS_MOVE_SPECIAL(move) && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_DEFEATIST: if (gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 2)) MulModifier(&modifier, UQ_4_12(0.5)); break; case ABILITY_FLASH_FIRE: if (moveType == TYPE_FIRE && gBattleResources->flags->flags[battlerAtk] & RESOURCE_FLAG_FLASH_FIRE) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_SWARM: if (moveType == TYPE_BUG && gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 3)) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_TORRENT: if (moveType == TYPE_WATER && gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 3)) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_BLAZE: if (moveType == TYPE_FIRE && gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 3)) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_OVERGROW: if (moveType == TYPE_GRASS && gBattleMons[battlerAtk].hp <= (gBattleMons[battlerAtk].maxHP / 3)) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_PLUS: case ABILITY_MINUS: if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk))) { u32 partnerAbility = GetBattlerAbility(BATTLE_PARTNER(battlerAtk)); if (partnerAbility == ABILITY_PLUS || partnerAbility == ABILITY_MINUS) MulModifier(&modifier, UQ_4_12(1.5)); } break; case ABILITY_FLOWER_GIFT: if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_HUSTLE: if (IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_STAKEOUT: if (gDisableStructs[battlerDef].isFirstTurn == 2) // just switched in MulModifier(&modifier, UQ_4_12(2.0)); break; case ABILITY_GUTS: if (gBattleMons[battlerAtk].status1 & STATUS1_ANY && IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, UQ_4_12(1.5)); break; } // target's abilities switch (GetBattlerAbility(battlerDef)) { case ABILITY_THICK_FAT: if (moveType == TYPE_FIRE || moveType == TYPE_ICE) { MulModifier(&modifier, UQ_4_12(0.5)); if (updateFlags) RecordAbilityBattle(battlerDef, ABILITY_THICK_FAT); } break; case ABILITY_ICE_SCALES: if (IS_MOVE_SPECIAL(move)) MulModifier(&modifier, UQ_4_12(0.5)); break; } // ally's abilities if (IsBattlerAlive(BATTLE_PARTNER(battlerAtk))) { switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk))) { case ABILITY_FLOWER_GIFT: if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, UQ_4_12(1.5)); break; } } // attacker's hold effect switch (GetBattlerHoldEffect(battlerAtk, TRUE)) { case HOLD_EFFECT_THICK_CLUB: if ((GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species) == SPECIES_CUBONE || GET_BASE_SPECIES_ID(gBattleMons[battlerAtk].species) == SPECIES_MAROWAK) && IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, UQ_4_12(2.0)); break; case HOLD_EFFECT_DEEP_SEA_TOOTH: if (gBattleMons[battlerAtk].species == SPECIES_CLAMPERL && IS_MOVE_SPECIAL(move)) MulModifier(&modifier, UQ_4_12(2.0)); break; case HOLD_EFFECT_LIGHT_BALL: if (gBattleMons[battlerAtk].species == SPECIES_PIKACHU) MulModifier(&modifier, UQ_4_12(2.0)); break; case HOLD_EFFECT_CHOICE_BAND: if (IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, UQ_4_12(1.5)); break; case HOLD_EFFECT_CHOICE_SPECS: if (IS_MOVE_SPECIAL(move)) MulModifier(&modifier, UQ_4_12(1.5)); break; } // The offensive stats of a Player's Pokémon are boosted by x1.1 (+10%) if they have the 1st badge and 7th badges. // Having the 1st badge boosts physical attack while having the 7th badge boosts special attack. if (ShouldGetStatBadgeBoost(FLAG_BADGE01_GET, battlerAtk) && IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, UQ_4_12(1.1)); if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, battlerAtk) && IS_MOVE_SPECIAL(move)) MulModifier(&modifier, UQ_4_12(1.1)); return ApplyModifier(modifier, atkStat); } static bool32 CanEvolve(u32 species) { u32 i; for (i = 0; i < EVOS_PER_MON; i++) { if (gEvolutionTable[species][i].method && gEvolutionTable[species][i].method != EVO_MEGA_EVOLUTION && gEvolutionTable[species][i].method != EVO_MOVE_MEGA_EVOLUTION) return TRUE; } return FALSE; } static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, bool32 isCrit, bool32 updateFlags) { bool32 usesDefStat; u8 defStage; u32 defStat, def, spDef; u16 modifier; if (gFieldStatuses & STATUS_FIELD_WONDER_ROOM) // the defense stats are swapped { def = gBattleMons[battlerDef].spDefense; spDef = gBattleMons[battlerDef].defense; } else { def = gBattleMons[battlerDef].defense; spDef = gBattleMons[battlerDef].spDefense; } if (gBattleMoves[move].effect == EFFECT_PSYSHOCK || IS_MOVE_PHYSICAL(move)) // uses defense stat instead of sp.def { defStat = def; defStage = gBattleMons[battlerDef].statStages[STAT_DEF]; usesDefStat = TRUE; } else // is special { defStat = spDef; defStage = gBattleMons[battlerDef].statStages[STAT_SPDEF]; usesDefStat = FALSE; } // critical hits ignore positive stat changes if (isCrit && defStage > DEFAULT_STAT_STAGE) defStage = DEFAULT_STAT_STAGE; // pokemon with unaware ignore defense stat changes while dealing damage if (GetBattlerAbility(battlerAtk) == ABILITY_UNAWARE) defStage = DEFAULT_STAT_STAGE; // certain moves also ignore stat changes if (gBattleMoves[move].flags & FLAG_STAT_STAGES_IGNORED) defStage = DEFAULT_STAT_STAGE; defStat *= gStatStageRatios[defStage][0]; defStat /= gStatStageRatios[defStage][1]; // apply defense stat modifiers modifier = UQ_4_12(1.0); // target's abilities switch (GetBattlerAbility(battlerDef)) { case ABILITY_MARVEL_SCALE: if (gBattleMons[battlerDef].status1 & STATUS1_ANY && usesDefStat) { MulModifier(&modifier, UQ_4_12(1.5)); if (updateFlags) RecordAbilityBattle(battlerDef, ABILITY_MARVEL_SCALE); } break; case ABILITY_FUR_COAT: if (usesDefStat) { MulModifier(&modifier, UQ_4_12(2.0)); if (updateFlags) RecordAbilityBattle(battlerDef, ABILITY_FUR_COAT); } break; case ABILITY_GRASS_PELT: if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN && usesDefStat) { MulModifier(&modifier, UQ_4_12(1.5)); if (updateFlags) RecordAbilityBattle(battlerDef, ABILITY_GRASS_PELT); } break; case ABILITY_FLOWER_GIFT: if (gBattleMons[battlerDef].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && !usesDefStat) MulModifier(&modifier, UQ_4_12(1.5)); break; case ABILITY_PUNK_ROCK: if (gBattleMoves[move].flags & FLAG_SOUND) MulModifier(&modifier, UQ_4_12(2.0)); break; } // ally's abilities if (IsBattlerAlive(BATTLE_PARTNER(battlerDef))) { switch (GetBattlerAbility(BATTLE_PARTNER(battlerDef))) { case ABILITY_FLOWER_GIFT: if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && !usesDefStat) MulModifier(&modifier, UQ_4_12(1.5)); break; } } // target's hold effects switch (GetBattlerHoldEffect(battlerDef, TRUE)) { case HOLD_EFFECT_DEEP_SEA_SCALE: if (gBattleMons[battlerDef].species == SPECIES_CLAMPERL && !usesDefStat) MulModifier(&modifier, UQ_4_12(2.0)); break; case HOLD_EFFECT_METAL_POWDER: if (gBattleMons[battlerDef].species == SPECIES_DITTO && usesDefStat && !(gBattleMons[battlerDef].status2 & STATUS2_TRANSFORMED)) MulModifier(&modifier, UQ_4_12(2.0)); break; case HOLD_EFFECT_EVIOLITE: if (CanEvolve(gBattleMons[battlerDef].species)) MulModifier(&modifier, UQ_4_12(1.5)); break; case HOLD_EFFECT_ASSAULT_VEST: if (!usesDefStat) MulModifier(&modifier, UQ_4_12(1.5)); break; } // sandstorm sp.def boost for rock types if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_ROCK) && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SANDSTORM_ANY && !usesDefStat) MulModifier(&modifier, UQ_4_12(1.5)); // The defensive stats of a Player's Pokémon are boosted by x1.1 (+10%) if they have the 5th badge and 7th badges. // Having the 5th badge boosts physical defense while having the 7th badge boosts special defense. if (ShouldGetStatBadgeBoost(FLAG_BADGE05_GET, battlerDef) && IS_MOVE_PHYSICAL(move)) MulModifier(&modifier, UQ_4_12(1.1)); if (ShouldGetStatBadgeBoost(FLAG_BADGE07_GET, battlerDef) && IS_MOVE_SPECIAL(move)) MulModifier(&modifier, UQ_4_12(1.1)); return ApplyModifier(modifier, defStat); } static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, u16 typeEffectivenessModifier, bool32 isCrit, bool32 updateFlags) { u32 percentBoost; u32 abilityAtk = GetBattlerAbility(battlerAtk); u32 abilityDef = GetBattlerAbility(battlerDef); u32 defSide = GET_BATTLER_SIDE(battlerDef); u16 finalModifier = UQ_4_12(1.0); // check multiple targets in double battle if (GetMoveTargetCount(move, battlerAtk, battlerDef) >= 2) MulModifier(&finalModifier, UQ_4_12(0.75)); // take type effectiveness MulModifier(&finalModifier, typeEffectivenessModifier); // check crit if (isCrit) dmg = ApplyModifier((B_CRIT_MULTIPLIER >= GEN_6 ? UQ_4_12(1.5) : UQ_4_12(2.0)), dmg); // check burn if (gBattleMons[battlerAtk].status1 & STATUS1_BURN && IS_MOVE_PHYSICAL(move) && gBattleMoves[move].effect != EFFECT_FACADE && abilityAtk != ABILITY_GUTS) dmg = ApplyModifier(UQ_4_12(0.5), dmg); // check sunny/rain weather if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_RAIN_ANY) { if (moveType == TYPE_FIRE) dmg = ApplyModifier(UQ_4_12(0.5), dmg); else if (moveType == TYPE_WATER) dmg = ApplyModifier(UQ_4_12(1.5), dmg); } else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) { if (moveType == TYPE_FIRE) dmg = ApplyModifier(UQ_4_12(1.5), dmg); else if (moveType == TYPE_WATER) dmg = ApplyModifier(UQ_4_12(0.5), dmg); } // check stab if (IS_BATTLER_OF_TYPE(battlerAtk, moveType) && move != MOVE_STRUGGLE) { if (abilityAtk == ABILITY_ADAPTABILITY) MulModifier(&finalModifier, UQ_4_12(2.0)); else MulModifier(&finalModifier, UQ_4_12(1.5)); } // reflect, light screen, aurora veil if (((gSideStatuses[defSide] & SIDE_STATUS_REFLECT && IS_MOVE_PHYSICAL(move)) || (gSideStatuses[defSide] & SIDE_STATUS_LIGHTSCREEN && IS_MOVE_SPECIAL(move)) || (gSideStatuses[defSide] & SIDE_STATUS_AURORA_VEIL)) && abilityAtk != ABILITY_INFILTRATOR) { if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) MulModifier(&finalModifier, UQ_4_12(0.66)); else MulModifier(&finalModifier, UQ_4_12(0.5)); } // attacker's abilities switch (abilityAtk) { case ABILITY_TINTED_LENS: if (typeEffectivenessModifier <= UQ_4_12(0.5)) MulModifier(&finalModifier, UQ_4_12(2.0)); break; case ABILITY_SNIPER: if (isCrit) MulModifier(&finalModifier, UQ_4_12(1.5)); break; case ABILITY_NEUROFORCE: if (typeEffectivenessModifier >= UQ_4_12(2.0)) MulModifier(&finalModifier, UQ_4_12(1.25)); break; } // target's abilities switch (abilityDef) { case ABILITY_MULTISCALE: case ABILITY_SHADOW_SHIELD: if (BATTLER_MAX_HP(battlerDef)) MulModifier(&finalModifier, UQ_4_12(0.5)); break; case ABILITY_FILTER: case ABILITY_SOLID_ROCK: case ABILITY_PRISM_ARMOR: if (typeEffectivenessModifier >= UQ_4_12(2.0)) MulModifier(&finalModifier, UQ_4_12(0.75)); break; } // target's ally's abilities if (IsBattlerAlive(BATTLE_PARTNER(battlerDef))) { switch (GetBattlerAbility(BATTLE_PARTNER(battlerDef))) { case ABILITY_FRIEND_GUARD: MulModifier(&finalModifier, UQ_4_12(0.75)); break; } } // attacker's hold effect switch (GetBattlerHoldEffect(battlerAtk, TRUE)) { case HOLD_EFFECT_METRONOME: percentBoost = min((gBattleStruct->sameMoveTurns[battlerAtk] * GetBattlerHoldEffectParam(battlerAtk)), 100); MulModifier(&finalModifier, UQ_4_12(1.0) + sPercentToModifier[percentBoost]); break; case HOLD_EFFECT_EXPERT_BELT: if (typeEffectivenessModifier >= UQ_4_12(2.0)) MulModifier(&finalModifier, UQ_4_12(1.2)); break; case HOLD_EFFECT_LIFE_ORB: MulModifier(&finalModifier, UQ_4_12(1.3)); break; } // target's hold effect switch (GetBattlerHoldEffect(battlerDef, TRUE)) { // berries reducing dmg case HOLD_EFFECT_RESIST_BERRY: if (moveType == GetBattlerHoldEffectParam(battlerDef) && (moveType == TYPE_NORMAL || typeEffectivenessModifier >= UQ_4_12(2.0))) { if (abilityDef == ABILITY_RIPEN) MulModifier(&finalModifier, UQ_4_12(0.25)); else MulModifier(&finalModifier, UQ_4_12(0.5)); if (updateFlags) gSpecialStatuses[battlerDef].berryReduced = 1; } break; } if (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE && gStatuses3[battlerDef] & STATUS3_MINIMIZED) MulModifier(&finalModifier, UQ_4_12(2.0)); if (gBattleMoves[move].flags & FLAG_DMG_UNDERGROUND && gStatuses3[battlerDef] & STATUS3_UNDERGROUND) MulModifier(&finalModifier, UQ_4_12(2.0)); if (gBattleMoves[move].flags & FLAG_DMG_UNDERWATER && gStatuses3[battlerDef] & STATUS3_UNDERWATER) MulModifier(&finalModifier, UQ_4_12(2.0)); if (gBattleMoves[move].flags & FLAG_DMG_2X_IN_AIR && gStatuses3[battlerDef] & STATUS3_ON_AIR) MulModifier(&finalModifier, UQ_4_12(2.0)); dmg = ApplyModifier(finalModifier, dmg); if (dmg == 0) dmg = 1; return dmg; } s32 CalculateMoveDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, s32 fixedBasePower, bool32 isCrit, bool32 randomFactor, bool32 updateFlags) { s32 dmg; u16 typeEffectivenessModifier; typeEffectivenessModifier = CalcTypeEffectivenessMultiplier(move, moveType, battlerAtk, battlerDef, updateFlags); // Don't calculate damage if the move has no effect on target. if (typeEffectivenessModifier == UQ_4_12(0)) return 0; if (fixedBasePower) gBattleMovePower = fixedBasePower; else gBattleMovePower = CalcMoveBasePowerAfterModifiers(move, battlerAtk, battlerDef, moveType, updateFlags); // long dmg basic formula dmg = ((gBattleMons[battlerAtk].level * 2) / 5) + 2; dmg *= gBattleMovePower; dmg *= CalcAttackStat(move, battlerAtk, battlerDef, moveType, isCrit, updateFlags); dmg /= CalcDefenseStat(move, battlerAtk, battlerDef, moveType, isCrit, updateFlags); dmg = (dmg / 50) + 2; // Calculate final modifiers. dmg = CalcFinalDmg(dmg, move, battlerAtk, battlerDef, moveType, typeEffectivenessModifier, isCrit, updateFlags); // Add a random factor. if (randomFactor) { dmg *= 100 - (Random() % 16); dmg /= 100; } if (dmg == 0) dmg = 1; return dmg; } static void MulByTypeEffectiveness(u16 *modifier, u16 move, u8 moveType, u8 battlerDef, u8 defType, u8 battlerAtk, bool32 recordAbilities) { u16 mod = GetTypeModifier(moveType, defType); if (mod == UQ_4_12(0.0) && GetBattlerHoldEffect(battlerDef, TRUE) == HOLD_EFFECT_RING_TARGET) { mod = UQ_4_12(1.0); if (recordAbilities) RecordItemEffectBattle(battlerDef, HOLD_EFFECT_RING_TARGET); } else if ((moveType == TYPE_FIGHTING || moveType == TYPE_NORMAL) && defType == TYPE_GHOST && gBattleMons[battlerDef].status2 & STATUS2_FORESIGHT && mod == UQ_4_12(0.0)) { mod = UQ_4_12(1.0); } else if ((moveType == TYPE_FIGHTING || moveType == TYPE_NORMAL) && defType == TYPE_GHOST && GetBattlerAbility(battlerAtk) == ABILITY_SCRAPPY && mod == UQ_4_12(0.0)) { mod = UQ_4_12(1.0); if (recordAbilities) RecordAbilityBattle(battlerAtk, ABILITY_SCRAPPY); } if (moveType == TYPE_PSYCHIC && defType == TYPE_DARK && gStatuses3[battlerDef] & STATUS3_MIRACLE_EYED && mod == UQ_4_12(0.0)) mod = UQ_4_12(1.0); if (gBattleMoves[move].effect == EFFECT_FREEZE_DRY && defType == TYPE_WATER) mod = UQ_4_12(2.0); if (moveType == TYPE_GROUND && defType == TYPE_FLYING && IsBattlerGrounded(battlerDef) && mod == UQ_4_12(0.0)) mod = UQ_4_12(1.0); if (gProtectStructs[battlerDef].kingsShielded && gBattleMoves[move].effect != EFFECT_FEINT) mod = UQ_4_12(1.0); MulModifier(modifier, mod); } static void UpdateMoveResultFlags(u16 modifier) { if (modifier == UQ_4_12(0.0)) { gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE; gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE); } else if (modifier == UQ_4_12(1.0)) { gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_DOESNT_AFFECT_FOE); } else if (modifier > UQ_4_12(1.0)) { gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE; gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_DOESNT_AFFECT_FOE); } else //if (modifier < UQ_4_12(1.0)) { gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE; gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_DOESNT_AFFECT_FOE); } } static u16 CalcTypeEffectivenessMultiplierInternal(u16 move, u8 moveType, u8 battlerAtk, u8 battlerDef, bool32 recordAbilities, u16 modifier) { MulByTypeEffectiveness(&modifier, move, moveType, battlerDef, gBattleMons[battlerDef].type1, battlerAtk, recordAbilities); if (gBattleMons[battlerDef].type2 != gBattleMons[battlerDef].type1) MulByTypeEffectiveness(&modifier, move, moveType, battlerDef, gBattleMons[battlerDef].type2, battlerAtk, recordAbilities); if (gBattleMons[battlerDef].type3 != TYPE_MYSTERY && gBattleMons[battlerDef].type3 != gBattleMons[battlerDef].type2 && gBattleMons[battlerDef].type3 != gBattleMons[battlerDef].type1) MulByTypeEffectiveness(&modifier, move, moveType, battlerDef, gBattleMons[battlerDef].type3, battlerAtk, recordAbilities); if (moveType == TYPE_GROUND && !IsBattlerGrounded(battlerDef) && !(gBattleMoves[move].flags & FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING)) { modifier = UQ_4_12(0.0); if (recordAbilities && GetBattlerAbility(battlerDef) == ABILITY_LEVITATE) { gLastUsedAbility = ABILITY_LEVITATE; gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE); gLastLandedMoves[battlerDef] = 0; gBattleCommunication[MISS_TYPE] = B_MSG_GROUND_MISS; RecordAbilityBattle(battlerDef, ABILITY_LEVITATE); } } // Thousand Arrows ignores type modifiers for flying mons if (!IsBattlerGrounded(battlerDef) && (gBattleMoves[move].flags & FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING) && (gBattleMons[battlerDef].type1 == TYPE_FLYING || gBattleMons[battlerDef].type2 == TYPE_FLYING || gBattleMons[battlerDef].type3 == TYPE_FLYING)) { modifier = UQ_4_12(1.0); } if (GetBattlerAbility(battlerDef) == ABILITY_WONDER_GUARD && modifier <= UQ_4_12(1.0) && gBattleMoves[move].power) { modifier = UQ_4_12(0.0); if (recordAbilities) { gLastUsedAbility = ABILITY_WONDER_GUARD; gMoveResultFlags |= MOVE_RESULT_MISSED; gLastLandedMoves[battlerDef] = 0; gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG; RecordAbilityBattle(battlerDef, ABILITY_WONDER_GUARD); } } return modifier; } u16 CalcTypeEffectivenessMultiplier(u16 move, u8 moveType, u8 battlerAtk, u8 battlerDef, bool32 recordAbilities) { u16 modifier = UQ_4_12(1.0); if (move != MOVE_STRUGGLE && moveType != TYPE_MYSTERY) { modifier = CalcTypeEffectivenessMultiplierInternal(move, moveType, battlerAtk, battlerDef, recordAbilities, modifier); if (gBattleMoves[move].effect == EFFECT_TWO_TYPED_MOVE) modifier = CalcTypeEffectivenessMultiplierInternal(move, gBattleMoves[move].argument, battlerAtk, battlerDef, recordAbilities, modifier); } if (recordAbilities) UpdateMoveResultFlags(modifier); return modifier; } u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u16 abilityDef) { u16 modifier = UQ_4_12(1.0); u8 moveType = gBattleMoves[move].type; if (move != MOVE_STRUGGLE && moveType != TYPE_MYSTERY) { MulByTypeEffectiveness(&modifier, move, moveType, 0, gBaseStats[speciesDef].type1, 0, FALSE); if (gBaseStats[speciesDef].type2 != gBaseStats[speciesDef].type1) MulByTypeEffectiveness(&modifier, move, moveType, 0, gBaseStats[speciesDef].type2, 0, FALSE); if (moveType == TYPE_GROUND && abilityDef == ABILITY_LEVITATE && !(gFieldStatuses & STATUS_FIELD_GRAVITY)) modifier = UQ_4_12(0.0); if (abilityDef == ABILITY_WONDER_GUARD && modifier <= UQ_4_12(1.0) && gBattleMoves[move].power) modifier = UQ_4_12(0.0); } UpdateMoveResultFlags(modifier); return modifier; } u16 GetTypeModifier(u8 atkType, u8 defType) { if (B_FLAG_INVERSE_BATTLE != 0 && FlagGet(B_FLAG_INVERSE_BATTLE)) return sInverseTypeEffectivenessTable[atkType][defType]; else return sTypeEffectivenessTable[atkType][defType]; } s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId) { u8 type1 = gBattleMons[battlerId].type1; u8 type2 = gBattleMons[battlerId].type2; u32 maxHp = gBattleMons[battlerId].maxHP; s32 dmg = 0; u16 modifier = UQ_4_12(1.0); MulModifier(&modifier, GetTypeModifier(hazardType, type1)); if (type2 != type1) MulModifier(&modifier, GetTypeModifier(hazardType, type2)); switch (modifier) { case UQ_4_12(0.0): dmg = 0; break; case UQ_4_12(0.25): dmg = maxHp / 32; if (dmg == 0) dmg = 1; break; case UQ_4_12(0.5): dmg = maxHp / 16; if (dmg == 0) dmg = 1; break; case UQ_4_12(1.0): dmg = maxHp / 8; if (dmg == 0) dmg = 1; break; case UQ_4_12(2.0): dmg = maxHp / 4; if (dmg == 0) dmg = 1; break; case UQ_4_12(4.0): dmg = maxHp / 2; if (dmg == 0) dmg = 1; break; } return dmg; } static bool32 IsPartnerMonFromSameTrainer(u8 battlerId) { if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT && gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) return FALSE; else if (GetBattlerSide(battlerId) == B_SIDE_PLAYER && gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) return FALSE; else if (gBattleTypeFlags & BATTLE_TYPE_MULTI) return FALSE; else return TRUE; } u16 GetMegaEvolutionSpecies(u16 preEvoSpecies, u16 heldItemId) { u32 i; for (i = 0; i < EVOS_PER_MON; i++) { if (gEvolutionTable[preEvoSpecies][i].method == EVO_MEGA_EVOLUTION && gEvolutionTable[preEvoSpecies][i].param == heldItemId) return gEvolutionTable[preEvoSpecies][i].targetSpecies; } return SPECIES_NONE; } u16 GetWishMegaEvolutionSpecies(u16 preEvoSpecies, u16 moveId1, u16 moveId2, u16 moveId3, u16 moveId4) { u32 i, par; for (i = 0; i < EVOS_PER_MON; i++) { if (gEvolutionTable[preEvoSpecies][i].method == EVO_MOVE_MEGA_EVOLUTION) { par = gEvolutionTable[preEvoSpecies][i].param; if (par == moveId1 || par == moveId2 || par == moveId3 || par == moveId4) return gEvolutionTable[preEvoSpecies][i].targetSpecies; } } return SPECIES_NONE; } bool32 CanMegaEvolve(u8 battlerId) { u32 itemId, holdEffect, species; struct Pokemon *mon; u8 battlerPosition = GetBattlerPosition(battlerId); u8 partnerPosition = GetBattlerPosition(BATTLE_PARTNER(battlerId)); struct MegaEvolutionData *mega = &(((struct ChooseMoveStruct*)(&gBattleResources->bufferA[gActiveBattler][4]))->mega); #ifdef ITEM_EXPANSION // Check if Player has a Mega Bracelet if ((GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT || (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)) && !CheckBagHasItem(ITEM_MEGA_BRACELET, 1)) return FALSE; #endif // Check if trainer already mega evolved a pokemon. if (mega->alreadyEvolved[battlerPosition]) return FALSE; if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { if (IsPartnerMonFromSameTrainer(battlerId) && (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)]))) return FALSE; } // Gets mon data. if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT) mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]]; else mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]]; species = GetMonData(mon, MON_DATA_SPECIES); itemId = GetMonData(mon, MON_DATA_HELD_ITEM); // Check if there is an entry in the evolution table for regular Mega Evolution. if (GetMegaEvolutionSpecies(species, itemId) != SPECIES_NONE) { if (B_ENABLE_DEBUG && gBattleStruct->debugHoldEffects[battlerId]) holdEffect = gBattleStruct->debugHoldEffects[battlerId]; else if (itemId == ITEM_ENIGMA_BERRY) holdEffect = gEnigmaBerries[battlerId].holdEffect; else holdEffect = ItemId_GetHoldEffect(itemId); // Can Mega Evolve via Item. if (holdEffect == HOLD_EFFECT_MEGA_STONE) { gBattleStruct->mega.isWishMegaEvo = FALSE; return TRUE; } } // Check if there is an entry in the evolution table for Wish Mega Evolution. if (GetWishMegaEvolutionSpecies(species, GetMonData(mon, MON_DATA_MOVE1), GetMonData(mon, MON_DATA_MOVE2), GetMonData(mon, MON_DATA_MOVE3), GetMonData(mon, MON_DATA_MOVE4))) { gBattleStruct->mega.isWishMegaEvo = TRUE; return TRUE; } // No checks passed, the mon CAN'T mega evolve. return FALSE; } void UndoMegaEvolution(u32 monId) { if (gBattleStruct->mega.evolvedPartyIds[B_SIDE_PLAYER] & gBitTable[monId]) { gBattleStruct->mega.evolvedPartyIds[B_SIDE_PLAYER] &= ~(gBitTable[monId]); SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleStruct->mega.playerEvolvedSpecies); CalculateMonStats(&gPlayerParty[monId]); } // While not exactly a mega evolution, Zygarde follows the same rules. else if (GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, NULL) == SPECIES_ZYGARDE_COMPLETE) { SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleStruct->changedSpecies[monId]); gBattleStruct->changedSpecies[monId] = 0; CalculateMonStats(&gPlayerParty[monId]); } } void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut) { u32 i, currSpecies; struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty; static const u16 species[][2] = // changed form id, default form id { {SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU}, {SPECIES_AEGISLASH_BLADE, SPECIES_AEGISLASH}, {SPECIES_DARMANITAN_ZEN_MODE, SPECIES_DARMANITAN}, {SPECIES_MINIOR, SPECIES_MINIOR_CORE_RED}, {SPECIES_MINIOR_METEOR_BLUE, SPECIES_MINIOR_CORE_BLUE}, {SPECIES_MINIOR_METEOR_GREEN, SPECIES_MINIOR_CORE_GREEN}, {SPECIES_MINIOR_METEOR_INDIGO, SPECIES_MINIOR_CORE_INDIGO}, {SPECIES_MINIOR_METEOR_ORANGE, SPECIES_MINIOR_CORE_ORANGE}, {SPECIES_MINIOR_METEOR_VIOLET, SPECIES_MINIOR_CORE_VIOLET}, {SPECIES_MINIOR_METEOR_YELLOW, SPECIES_MINIOR_CORE_YELLOW}, {SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI}, }; if (isSwitchingOut) // Don't revert Mimikyu Busted when switching out i = 1; else i = 0; currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL); for (; i < ARRAY_COUNT(species); i++) { if (currSpecies == species[i][0]) { SetMonData(&party[monId], MON_DATA_SPECIES, &species[i][1]); CalculateMonStats(&party[monId]); break; } } } bool32 DoBattlersShareType(u32 battler1, u32 battler2) { s32 i; u8 types1[3] = {gBattleMons[battler1].type1, gBattleMons[battler1].type2, gBattleMons[battler1].type3}; u8 types2[3] = {gBattleMons[battler2].type1, gBattleMons[battler2].type2, gBattleMons[battler2].type3}; if (types1[2] == TYPE_MYSTERY) types1[2] = types1[0]; if (types2[2] == TYPE_MYSTERY) types2[2] = types2[0]; for (i = 0; i < 3; i++) { if (types1[i] == types2[0] || types1[i] == types2[1] || types1[i] == types2[2]) return TRUE; } return FALSE; } bool32 CanBattlerGetOrLoseItem(u8 battlerId, u16 itemId) { u16 species = gBattleMons[battlerId].species; if (IS_ITEM_MAIL(itemId)) return FALSE; else if (itemId == ITEM_ENIGMA_BERRY) return FALSE; else if (species == SPECIES_KYOGRE && itemId == ITEM_BLUE_ORB) return FALSE; else if (species == SPECIES_GROUDON && itemId == ITEM_RED_ORB) return FALSE; // Mega stone cannot be lost if pokemon can mega evolve with it or is already mega evolved. else if (ItemId_GetHoldEffect(itemId) == HOLD_EFFECT_MEGA_STONE && ((GetMegaEvolutionSpecies(species, itemId) != SPECIES_NONE) || gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])) return FALSE; else if (species == SPECIES_GIRATINA && itemId == ITEM_GRISEOUS_ORB) return FALSE; else if (species == SPECIES_GENESECT && GetBattlerHoldEffect(battlerId, FALSE) == HOLD_EFFECT_DRIVE) return FALSE; else if (species == SPECIES_SILVALLY && GetBattlerHoldEffect(battlerId, FALSE) == HOLD_EFFECT_MEMORY) return FALSE; else return TRUE; } struct Pokemon *GetIllusionMonPtr(u32 battlerId) { if (gBattleStruct->illusion[battlerId].broken) return NULL; if (!gBattleStruct->illusion[battlerId].set) { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) SetIllusionMon(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId); else SetIllusionMon(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); } if (!gBattleStruct->illusion[battlerId].on) return NULL; return gBattleStruct->illusion[battlerId].mon; } void ClearIllusionMon(u32 battlerId) { memset(&gBattleStruct->illusion[battlerId], 0, sizeof(gBattleStruct->illusion[battlerId])); } bool32 SetIllusionMon(struct Pokemon *mon, u32 battlerId) { struct Pokemon *party, *partnerMon; s32 i, id; gBattleStruct->illusion[battlerId].set = 1; if (GetMonAbility(mon) != ABILITY_ILLUSION) return FALSE; if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) party = gPlayerParty; else party = gEnemyParty; if (IsBattlerAlive(BATTLE_PARTNER(battlerId))) partnerMon = &party[gBattlerPartyIndexes[BATTLE_PARTNER(battlerId)]]; else partnerMon = mon; // Find last alive non-egg pokemon. for (i = PARTY_SIZE - 1; i >= 0; i--) { id = i; if (GetMonData(&party[id], MON_DATA_SANITY_HAS_SPECIES) && GetMonData(&party[id], MON_DATA_HP) && &party[id] != mon && &party[id] != partnerMon) { gBattleStruct->illusion[battlerId].on = 1; gBattleStruct->illusion[battlerId].broken = 0; gBattleStruct->illusion[battlerId].partyId = id; gBattleStruct->illusion[battlerId].mon = &party[id]; return TRUE; } } return FALSE; } bool8 ShouldGetStatBadgeBoost(u16 badgeFlag, u8 battlerId) { if (B_BADGE_BOOST != GEN_3) return FALSE; else if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_FRONTIER)) return FALSE; else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) return FALSE; else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gTrainerBattleOpponent_A == TRAINER_SECRET_BASE) return FALSE; else if (FlagGet(badgeFlag)) return TRUE; else return FALSE; } u8 GetBattleMoveSplit(u32 moveId) { if (IS_MOVE_STATUS(moveId) || B_PHYSICAL_SPECIAL_SPLIT >= GEN_4) return gBattleMoves[moveId].split; else if (gBattleMoves[moveId].type < TYPE_MYSTERY) return SPLIT_PHYSICAL; else return SPLIT_SPECIAL; } static bool32 TryRemoveScreens(u8 battler) { bool32 removed = FALSE; u8 battlerSide = GetBattlerSide(battler); u8 enemySide = GetBattlerSide(BATTLE_OPPOSITE(battler)); // try to remove from battler's side if (gSideStatuses[battlerSide] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL)) { gSideStatuses[battlerSide] &= ~(SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL); gSideTimers[battlerSide].reflectTimer = 0; gSideTimers[battlerSide].lightscreenTimer = 0; gSideTimers[battlerSide].auroraVeilTimer = 0; removed = TRUE; } // try to remove from battler opponent's side if (gSideStatuses[enemySide] & (SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL)) { gSideStatuses[enemySide] &= ~(SIDE_STATUS_REFLECT | SIDE_STATUS_LIGHTSCREEN | SIDE_STATUS_AURORA_VEIL); gSideTimers[enemySide].reflectTimer = 0; gSideTimers[enemySide].lightscreenTimer = 0; gSideTimers[enemySide].auroraVeilTimer = 0; removed = TRUE; } return removed; } static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId) { if (IsAbilityOnOpposingSide(battlerId, ABILITY_UNNERVE) || IsAbilityOnOpposingSide(battlerId, ABILITY_AS_ONE_ICE_RIDER) || IsAbilityOnOpposingSide(battlerId, ABILITY_AS_ONE_SHADOW_RIDER)) return TRUE; return FALSE; } bool32 TestMoveFlags(u16 move, u32 flag) { if (gBattleMoves[move].flags & flag) return TRUE; return FALSE; } struct Pokemon *GetBattlerPartyData(u8 battlerId) { struct Pokemon *mon; if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) mon = &gPlayerParty[gBattlerPartyIndexes[battlerId]]; else mon = &gEnemyParty[gBattlerPartyIndexes[battlerId]]; return mon; } //Make sure the input bank is any bank on the specific mon's side bool32 CanFling(u8 battlerId) { u16 item = gBattleMons[battlerId].item; u16 itemEffect = ItemId_GetHoldEffect(item); if (item == ITEM_NONE || GetBattlerAbility(battlerId) == ABILITY_KLUTZ || gFieldStatuses & STATUS_FIELD_MAGIC_ROOM || gDisableStructs[battlerId].embargoTimer != 0 || !CanBattlerGetOrLoseItem(battlerId, item) //|| itemEffect == HOLD_EFFECT_PRIMAL_ORB || itemEffect == HOLD_EFFECT_GEMS #ifdef ITEM_ABILITY_CAPSULE || item == ITEM_ABILITY_CAPSULE #endif || (ItemId_GetPocket(item) == POCKET_BERRIES && IsAbilityOnSide(battlerId, ABILITY_UNNERVE)) || GetPocketByItemId(item) == POCKET_POKE_BALLS) return FALSE; return TRUE; } // ability checks bool32 IsRolePlayBannedAbilityAtk(u16 ability) { u32 i; for (i = 0; i < ARRAY_COUNT(sRolePlayBannedAttackerAbilities); i++) { if (ability == sRolePlayBannedAttackerAbilities[i]) return TRUE; } return FALSE; } bool32 IsRolePlayBannedAbility(u16 ability) { u32 i; for (i = 0; i < ARRAY_COUNT(sRolePlayBannedAbilities); i++) { if (ability == sRolePlayBannedAbilities[i]) return TRUE; } return FALSE; } bool32 IsSkillSwapBannedAbility(u16 ability) { u32 i; for (i = 0; i < ARRAY_COUNT(sSkillSwapBannedAbilities); i++) { if (ability == sSkillSwapBannedAbilities[i]) return TRUE; } return FALSE; } bool32 IsWorrySeedBannedAbility(u16 ability) { u32 i; for (i = 0; i < ARRAY_COUNT(sWorrySeedBannedAbilities); i++) { if (ability == sWorrySeedBannedAbilities[i]) return TRUE; } return FALSE; } bool32 IsGastroAcidBannedAbility(u16 ability) { u32 i; for (i = 0; i < ARRAY_COUNT(sGastroAcidBannedAbilities); i++) { if (ability == sGastroAcidBannedAbilities[i]) return TRUE; } return FALSE; } bool32 IsEntrainmentBannedAbilityAttacker(u16 ability) { u32 i; for (i = 0; i < ARRAY_COUNT(sEntrainmentBannedAttackerAbilities); i++) { if (ability == sEntrainmentBannedAttackerAbilities[i]) return TRUE; } return FALSE; } bool32 IsEntrainmentTargetOrSimpleBeamBannedAbility(u16 ability) { u32 i; for (i = 0; i < ARRAY_COUNT(sEntrainmentTargetSimpleBeamBannedAbilities); i++) { if (ability == sEntrainmentTargetSimpleBeamBannedAbilities[i]) return TRUE; } return FALSE; }