.section gfx_data, "aw", %progbits .align 2 gBattleTextboxTiles:: @ 8C00000 .incbin "graphics/interface/menu.4bpp.lz" @ menu window and arrows .align 2 gBattleTextboxPalette:: @ 8C004E0 .incbin "graphics/interface/menu.gbapal.lz" .align 2 gBattleTextboxTilemap:: @ 8C00524 .incbin "graphics/interface/menu_map.bin.lz" @ 8C00750 .include "data/graphics/pokemon/circled_question_mark_graphics.inc" @ 8C00C10 .incbin "graphics/unused/old_charmap.4bpp.lz" @ japanese table and bunch of stuff .incbin "graphics/unused/old_charmap.bin.lz" .incbin "graphics/unused/old_charmap.gbapal.lz" .align 2 gSmokescreenImpactTiles:: @ 8C01644 .incbin "graphics/battle_anims/sprites/smokescreen_impact.4bpp.lz" .align 2 gSmokescreenImpactPalette:: @ 8C01724 .incbin "graphics/battle_anims/sprites/smokescreen_impact.gbapal.lz" .align 2 gInterfaceGfx_PokeBall:: .incbin "graphics/interface/ball/poke.4bpp.lz" @ 0xBC .align 2 gInterfacePal_PokeBall:: .incbin "graphics/interface/ball/poke.gbapal.lz" .align 2 gInterfaceGfx_GreatBall:: .incbin "graphics/interface/ball/great.4bpp.lz" @ 0xBC .align 2 gInterfacePal_GreatBall:: .incbin "graphics/interface/ball/great.gbapal.lz" .align 2 gInterfaceGfx_SafariBall:: .incbin "graphics/interface/ball/safari.4bpp.lz" @ 0xBC .align 2 gInterfacePal_SafariBall:: .incbin "graphics/interface/ball/safari.gbapal.lz" .align 2 gInterfaceGfx_UltraBall:: .incbin "graphics/interface/ball/ultra.4bpp.lz" @ 0xBC .align 2 gInterfacePal_UltraBall:: .incbin "graphics/interface/ball/ultra.gbapal.lz" .align 2 gInterfaceGfx_MasterBall:: .incbin "graphics/interface/ball/master.4bpp.lz" @ 0xBC .align 2 gInterfacePal_MasterBall:: .incbin "graphics/interface/ball/master.gbapal.lz" .align 2 gInterfaceGfx_NetBall:: .incbin "graphics/interface/ball/net.4bpp.lz" @ 0xBC .align 2 gInterfacePal_NetBall:: .incbin "graphics/interface/ball/net.gbapal.lz" .align 2 gInterfaceGfx_DiveBall:: .incbin "graphics/interface/ball/dive.4bpp.lz" @ 0xBC .align 2 gInterfacePal_DiveBall:: .incbin "graphics/interface/ball/dive.gbapal.lz" .align 2 gInterfaceGfx_NestBall:: .incbin "graphics/interface/ball/nest.4bpp.lz" @ 0xBC .align 2 gInterfacePal_NestBall:: .incbin "graphics/interface/ball/nest.gbapal.lz" .align 2 gInterfaceGfx_RepeatBall:: .incbin "graphics/interface/ball/repeat.4bpp.lz" @ 0xBC .align 2 gInterfacePal_RepeatBall:: .incbin "graphics/interface/ball/repeat.gbapal.lz" .align 2 gInterfaceGfx_TimerBall:: .incbin "graphics/interface/ball/timer.4bpp.lz" @ 0xBC .align 2 gInterfacePal_TimerBall:: .incbin "graphics/interface/ball/timer.gbapal.lz" .align 2 gInterfaceGfx_LuxuryBall:: .incbin "graphics/interface/ball/luxury.4bpp.lz" @ 0xBC .align 2 gInterfacePal_LuxuryBall:: .incbin "graphics/interface/ball/luxury.gbapal.lz" .align 2 gInterfaceGfx_PremierBall:: .incbin "graphics/interface/ball/premier.4bpp.lz" @ 0xBC .align 2 gInterfacePal_PremierBall:: .incbin "graphics/interface/ball/premier.gbapal.lz" .align 2 gOpenPokeballGfx:: @ 8C02300 .incbin "graphics/interface/ball_open.4bpp.lz" .align 2 gBlankGfxCompressed:: @ 8C0237C .incbin "graphics/interface/blank.4bpp.lz" .align 2 gBattleAnimSpriteSheet_146:: .incbin "graphics/battle_anims/sprites/146.4bpp.lz" .align 2 gBattleAnimSpriteSheet_000:: .incbin "graphics/battle_anims/sprites/000.4bpp.lz" .align 2 gBattleAnimSpriteSheet_003:: .incbin "graphics/battle_anims/sprites/003.4bpp.lz" .align 2 gBattleAnimSpriteSheet_004:: .incbin "graphics/battle_anims/sprites/004.4bpp.lz" .align 2 gBattleAnimSpriteSheet_005:: .incbin "graphics/battle_anims/sprites/005.4bpp.lz" .align 2 gBattleAnimSpriteSheet_006:: .incbin "graphics/battle_anims/sprites/006.4bpp.lz" .align 2 gBattleAnimSpritePalette_115:: .incbin "graphics/battle_anims/sprites/115.gbapal.lz" .align 2 gBattleAnimSpritePalette_000:: .incbin "graphics/battle_anims/sprites/000.gbapal.lz" .align 2 gBattleAnimSpritePalette_003:: .incbin "graphics/battle_anims/sprites/003.gbapal.lz" .align 2 gBattleAnimSpritePalette_004:: .incbin "graphics/battle_anims/sprites/004.gbapal.lz" .align 2 gBattleAnimSpritePalette_005:: .incbin "graphics/battle_anims/sprites/005.gbapal.lz" .align 2 gBattleAnimSpritePalette_006:: .incbin "graphics/battle_anims/sprites/006.gbapal.lz" .align 2 gBattleAnimSpriteSheet_161:: .incbin "graphics/battle_anims/sprites/161.4bpp.lz" .align 2 gBattleAnimSpritePalette_161:: .incbin "graphics/battle_anims/sprites/161.gbapal.lz" .align 2 gBattleAnimSpriteSheet_007:: .incbin "graphics/battle_anims/sprites/007.4bpp.lz" .align 2 gBattleAnimSpritePalette_007:: .incbin "graphics/battle_anims/sprites/007.gbapal.lz" .align 2 gBattleAnimSpriteSheet_008:: .incbin "graphics/battle_anims/sprites/008.4bpp.lz" .align 2 gBattleAnimSpritePalette_008:: .incbin "graphics/battle_anims/sprites/008.gbapal.lz" .align 2 gBattleAnimSpritePalette_010:: .incbin "graphics/battle_anims/sprites/010.gbapal.lz" .align 2 gBattleAnimSpriteSheet_010:: .incbin "graphics/battle_anims/sprites/010.4bpp.lz" .align 2 gBattleAnimSpriteSheet_009:: .incbin "graphics/battle_anims/sprites/009.4bpp.lz" .align 2 gBattleAnimSpritePalette_009:: .incbin "graphics/battle_anims/sprites/009.gbapal.lz" .align 2 gBattleAnimSpriteSheet_011:: .incbin "graphics/battle_anims/sprites/011.4bpp.lz" .align 2 gBattleAnimSpritePalette_011:: .incbin "graphics/battle_anims/sprites/011.gbapal.lz" .align 2 gBattleAnimSpriteSheet_012:: .incbin "graphics/battle_anims/sprites/012.4bpp.lz" .align 2 gBattleAnimSpritePalette_012:: .incbin "graphics/battle_anims/sprites/012.gbapal.lz" .align 2 gBattleAnimSpriteSheet_152:: .incbin "graphics/battle_anims/sprites/152.4bpp.lz" .align 2 gBattleAnimSpritePalette_152:: .incbin "graphics/battle_anims/sprites/152.gbapal.lz" .align 2 gBattleAnimSpriteSheet_013:: .incbin "graphics/battle_anims/sprites/013.4bpp.lz" .align 2 gBattleAnimSpritePalette_013:: .incbin "graphics/battle_anims/sprites/013.gbapal.lz" .align 2 gBattleAnimSpriteSheet_015:: .incbin "graphics/battle_anims/sprites/015.4bpp.lz" .align 2 gBattleAnimSpritePalette_015:: .incbin "graphics/battle_anims/sprites/015.gbapal.lz" .align 2 gBattleAnimSpriteSheet_016:: .incbin "graphics/battle_anims/sprites/016.4bpp.lz" .align 2 gBattleAnimSpritePalette_016:: .incbin "graphics/battle_anims/sprites/016.gbapal.lz" .align 2 gBattleAnimSpriteSheet_017:: .incbin "graphics/battle_anims/sprites/017.4bpp.lz" .align 2 .incbin "graphics/unknown/unknown_C035B8.4bpp.lz" .align 2 gBattleAnimSpritePalette_019:: .incbin "graphics/battle_anims/sprites/019.gbapal.lz" .align 2 gBattleAnimSpriteSheet_019:: .incbin "graphics/battle_anims/sprites/019.4bpp.lz" .align 2 gBattleAnimSpriteSheet_020:: .incbin "graphics/battle_anims/sprites/020.4bpp.lz" .align 2 gBattleAnimSpritePalette_020:: .incbin "graphics/battle_anims/sprites/020.gbapal.lz" .align 2 gBattleAnimSpritePalette_023:: .incbin "graphics/battle_anims/sprites/023.gbapal.lz" .align 2 gBattleAnimSpriteSheet_023:: .incbin "graphics/battle_anims/sprites/023.4bpp.lz" .align 2 .incbin "graphics/unused/battle_anim_023.gbapal.lz" .align 2 .incbin "graphics/unused/music_notes.4bpp.lz" .align 2 gBattleAnimSpritePalette_021:: .incbin "graphics/battle_anims/sprites/021.gbapal.lz" .align 2 gBattleAnimSpriteSheet_021:: .incbin "graphics/battle_anims/sprites/021.4bpp.lz" .align 2 gBattleAnimSpritePalette_022:: .incbin "graphics/battle_anims/sprites/022.gbapal.lz" .align 2 gBattleAnimSpritePalette_025:: .incbin "graphics/battle_anims/sprites/025.gbapal.lz" .align 2 gBattleAnimSpriteSheet_025:: .incbin "graphics/battle_anims/sprites/025.4bpp.lz" .align 2 gBattleAnimSpriteSheet_024:: .incbin "graphics/battle_anims/sprites/024.4bpp.lz" .align 2 gBattleAnimSpritePalette_024:: .incbin "graphics/battle_anims/sprites/024.gbapal.lz" .align 2 gBattleAnimSpriteSheet_031:: .incbin "graphics/battle_anims/sprites/031.4bpp.lz" .align 2 gBattleAnimSpritePalette_031:: .incbin "graphics/battle_anims/sprites/031.gbapal.lz" .align 2 gBattleAnimSpritePalette_032:: .incbin "graphics/battle_anims/sprites/032.gbapal.lz" .align 2 gBattleAnimSpriteSheet_032:: .incbin "graphics/battle_anims/sprites/032.4bpp.lz" .align 2 gBattleAnimSpriteSheet_026:: .incbin "graphics/battle_anims/sprites/026.4bpp.lz" .align 2 gBattleAnimSpritePalette_026:: .incbin "graphics/battle_anims/sprites/026.gbapal.lz" .align 2 gBattleAnimSpritePalette_027:: .incbin "graphics/battle_anims/sprites/027.gbapal.lz" .align 2 gBattleAnimSpriteSheet_027:: .incbin "graphics/battle_anims/sprites/027.4bpp.lz" .align 2 gBattleAnimSpritePalette_028:: .incbin "graphics/battle_anims/sprites/028.gbapal.lz" .align 2 gBattleAnimSpriteSheet_028:: .incbin "graphics/battle_anims/sprites/028.4bpp.lz" .align 2 gBattleAnimSpriteSheet_029:: .incbin "graphics/battle_anims/sprites/029.4bpp.lz" .align 2 gBattleAnimSpritePalette_029:: .incbin "graphics/battle_anims/sprites/029.gbapal.lz" .align 2 gBattleAnimSpriteSheet_030:: .incbin "graphics/battle_anims/sprites/030.4bpp.lz" .align 2 gBattleAnimSpritePalette_030:: .incbin "graphics/battle_anims/sprites/030.gbapal.lz" .align 2 gBattleAnimSpritePalette_033:: .incbin "graphics/battle_anims/sprites/033.gbapal.lz" .align 2 gBattleAnimSpriteSheet_033:: .incbin "graphics/battle_anims/sprites/033.4bpp.lz" .align 2 gBattleAnimSpriteSheet_034:: .incbin "graphics/battle_anims/sprites/034.4bpp.lz" .align 2 gBattleAnimSpriteSheet_035:: .incbin "graphics/battle_anims/sprites/035.4bpp.lz" .align 2 gBattleAnimSpritePalette_036:: .incbin "graphics/battle_anims/sprites/036.gbapal.lz" .align 2 gBattleAnimSpriteSheet_036:: .incbin "graphics/battle_anims/sprites/036.4bpp.lz" .align 2 gBattleAnimSpriteSheet_037:: .incbin "graphics/battle_anims/sprites/037.4bpp.lz" .align 2 .incbin "graphics/unknown/unknown_C06D98.4bpp.lz" .align 2 .incbin "graphics/unknown/unknown_C06D98.gbapal.lz" .align 2 .incbin "graphics/unknown/unknown_C06D98_2.gbapal.lz" @ old battle interface data, unused .align 2 .incbin "graphics/unused/obi1.4bpp.lz" .align 2 .incbin "graphics/unused/obi_palpak1.gbapal.lz" @ palettes 1-3 .align 2 .incbin "graphics/unused/old_pal4.gbapal.lz" @ 4 is by itself .align 2 .incbin "graphics/unused/obi_palpak3.gbapal.lz" @ palettes 5-7 .align 2 .incbin "graphics/unused/obi2.4bpp.lz" .align 2 .incbin "graphics/unused/old_battle_interface_tilemap.bin.lz" .align 2 gBattleAnimSpritePalette_038:: .incbin "graphics/battle_anims/sprites/038.gbapal.lz" .align 2 gBattleAnimSpritePalette_039:: .incbin "graphics/battle_anims/sprites/039.gbapal.lz" .align 2 gBattleAnimSpriteSheet_038:: .incbin "graphics/battle_anims/sprites/038.4bpp.lz" .align 2 gBattleAnimSpriteSheet_039:: .incbin "graphics/battle_anims/sprites/039.4bpp.lz" .align 2 gBattleAnimSpriteSheet_040:: .incbin "graphics/battle_anims/sprites/040.4bpp.lz" .align 2 gBattleAnimSpriteSheet_041:: .incbin "graphics/battle_anims/sprites/041.4bpp.lz" @ why is this way up here? .align 2 gPartyMenuHpBar_Gfx:: .incbin "graphics/interface/party_menu_hpbar.4bpp.lz" .align 2 gBattleAnimSpriteSheet_042:: .incbin "graphics/battle_anims/sprites/042.4bpp.lz" .align 2 gBattleAnimSpritePalette_042:: .incbin "graphics/battle_anims/sprites/042.gbapal.lz" .align 2 gBattleAnimSpriteSheet_043:: .incbin "graphics/battle_anims/sprites/043.4bpp.lz" .align 2 gBattleAnimSpritePalette_043:: .incbin "graphics/battle_anims/sprites/043.gbapal.lz" .align 2 gBattleAnimSpritePalette_044:: .incbin "graphics/battle_anims/sprites/044.gbapal.lz" .align 2 gBattleAnimSpriteSheet_044:: .incbin "graphics/battle_anims/sprites/044.4bpp.lz" .align 2 gBattleAnimSpritePalette_045:: .incbin "graphics/battle_anims/sprites/045.gbapal.lz" .align 2 gBattleAnimSpriteSheet_045:: .incbin "graphics/battle_anims/sprites/045.4bpp.lz" @ two unused window frames. .align 2 gUnknown_08C08F0C:: .incbin "graphics/battle_interface/unused_window.4bpp.lz" .align 2 gUnknown_08C093C8:: .incbin "graphics/battle_interface/unused_window.gbapal.lz" .align 2 gUnknown_08C093F0:: @ 8C093F0 .incbin "graphics/interface/hp_numbers.4bpp.lz" .align 2 gBattleAnimSpriteSheet_046:: .incbin "graphics/battle_anims/sprites/046.4bpp.lz" .align 2 gBattleAnimSpritePalette_046:: .incbin "graphics/battle_anims/sprites/046.gbapal.lz" .align 2 gBattleAnimSpritePalette_047:: .incbin "graphics/battle_anims/sprites/047.gbapal.lz" @ more unused windows .align 2 .incbin "graphics/battle_interface/unused_window2.4bpp.lz" .align 2 .incbin "graphics/battle_interface/unused_window2bar.4bpp.lz" .align 2 gBattleAnimSpriteSheet_048:: .incbin "graphics/battle_anims/sprites/048.4bpp.lz" .align 2 gBattleAnimSpritePalette_048:: .incbin "graphics/battle_anims/sprites/048.gbapal.lz" .align 2 gBattleAnimSpritePalette_049:: .incbin "graphics/battle_anims/sprites/049.gbapal.lz" .align 2 gBattleAnimSpritePalette_050:: .incbin "graphics/battle_anims/sprites/050.gbapal.lz" .align 2 gBattleAnimSpriteSheet_050:: .incbin "graphics/battle_anims/sprites/050.4bpp.lz" .align 2 gBattleAnimSpriteSheet_051:: .incbin "graphics/battle_anims/sprites/051.4bpp.lz" .align 2 gBattleAnimSpriteSheet_052:: .incbin "graphics/battle_anims/sprites/052.4bpp.lz" .align 2 .incbin "graphics/unused/line_sketch.4bpp.lz" @ unused .align 2 .incbin "graphics/unused/line_sketch.gbapal.lz" .align 2 gBattleAnimSpriteSheet_054:: .incbin "graphics/battle_anims/sprites/054.4bpp.lz" .align 2 gBattleAnimSpritePalette_054:: .incbin "graphics/battle_anims/sprites/054.gbapal.lz" .align 2 gBattleAnimSpriteSheet_056:: .incbin "graphics/battle_anims/sprites/056.4bpp.lz" .align 2 gBattleAnimSpritePalette_056:: .incbin "graphics/battle_anims/sprites/056.gbapal.lz" .align 2 gBattleAnimSpriteSheet_055:: .incbin "graphics/battle_anims/sprites/055.4bpp.lz" .align 2 gBattleAnimSpriteSheet_057:: .incbin "graphics/battle_anims/sprites/057.4bpp.lz" .align 2 gBattleAnimSpritePalette_057:: .incbin "graphics/battle_anims/sprites/057.gbapal.lz" .align 2 gBattleAnimSpriteSheet_058:: .incbin "graphics/battle_anims/sprites/058.4bpp.lz" .align 2 gBattleAnimSpritePalette_058:: .incbin "graphics/battle_anims/sprites/058.gbapal.lz" .align 2 gBattleAnimSpriteSheet_059:: .incbin "graphics/battle_anims/sprites/059.4bpp.lz" .align 2 gBattleAnimSpritePalette_059:: .incbin "graphics/battle_anims/sprites/059.gbapal.lz" .align 2 gBattleAnimSpriteSheet_060:: .incbin "graphics/battle_anims/sprites/060.4bpp.lz" .align 2 gBattleAnimSpritePalette_060:: .incbin "graphics/battle_anims/sprites/060.gbapal.lz" .align 2 gBattleAnimSpriteSheet_061:: .incbin "graphics/battle_anims/sprites/061.4bpp.lz" .align 2 gBattleAnimSpritePalette_061:: .incbin "graphics/battle_anims/sprites/061.gbapal.lz" .align 2 gBattleAnimSpriteSheet_062:: .incbin "graphics/battle_anims/sprites/062.4bpp.lz" .align 2 gBattleAnimSpritePalette_062:: .incbin "graphics/battle_anims/sprites/062.gbapal.lz" .align 2 gBattleAnimSpriteSheet_063:: .incbin "graphics/battle_anims/sprites/063.4bpp.lz" .align 2 gBattleAnimSpritePalette_063:: .incbin "graphics/battle_anims/sprites/063.gbapal.lz" .align 2 .incbin "graphics/unused/metronome_hand_small.4bpp.lz" @ unused, was for metronome at one point .align 2 gBattleAnimSpritePalette_091:: .incbin "graphics/battle_anims/sprites/091.gbapal.lz" .align 2 gBattleAnimSpriteSheet_065:: .incbin "graphics/battle_anims/sprites/065.4bpp.lz" .align 2 gBattleAnimSpritePalette_065:: .incbin "graphics/battle_anims/sprites/065.gbapal.lz" .align 2 gBattleAnimSpriteSheet_066:: .incbin "graphics/battle_anims/sprites/066.4bpp.lz" .align 2 gBattleAnimSpritePalette_066:: .incbin "graphics/battle_anims/sprites/066.gbapal.lz" .align 2 gBattleAnimSpriteSheet_070:: .incbin "graphics/battle_anims/sprites/070.4bpp.lz" .align 2 gBattleAnimSpritePalette_070:: .incbin "graphics/battle_anims/sprites/070.gbapal.lz" .align 2 gBattleAnimSpriteSheet_071:: .incbin "graphics/battle_anims/sprites/071.4bpp.lz" .align 2 gBattleAnimSpriteSheet_072:: .incbin "graphics/battle_anims/sprites/072.4bpp.lz" .align 2 gBattleAnimSpritePalette_072:: .incbin "graphics/battle_anims/sprites/072.gbapal.lz" .align 2 gBattleAnimSpriteSheet_073:: .incbin "graphics/battle_anims/sprites/073.4bpp.lz" .align 2 gBattleAnimSpritePalette_073:: .incbin "graphics/battle_anims/sprites/073.gbapal.lz" .align 2 gBattleAnimSpriteSheet_075:: .incbin "graphics/battle_anims/sprites/075.4bpp.lz" .align 2 gBattleAnimSpritePalette_075:: .incbin "graphics/battle_anims/sprites/075.gbapal.lz" .align 2 gBattleAnimSpriteSheet_078:: .incbin "graphics/battle_anims/sprites/078.4bpp.lz" .align 2 gBattleAnimSpritePalette_078:: .incbin "graphics/battle_anims/sprites/078.gbapal.lz" .align 2 gBattleAnimSpriteSheet_079:: .incbin "graphics/battle_anims/sprites/079.4bpp.lz" .align 2 gBattleAnimSpriteSheet_080:: .incbin "graphics/battle_anims/sprites/080.4bpp.lz" .align 2 gBattleAnimSpritePalette_080:: .incbin "graphics/battle_anims/sprites/080.gbapal.lz" .align 2 gBattleAnimSpriteSheet_081:: .incbin "graphics/battle_anims/sprites/081.4bpp.lz" .align 2 gBattleAnimSpritePalette_081:: .incbin "graphics/battle_anims/sprites/081.gbapal.lz" .align 2 .incbin "graphics/unknown/unknown_C0CA1C.bin" .align 2 .incbin "graphics/unknown/unknown_C0CA40.bin" .align 2 .incbin "graphics/unknown/unknown_C0CA64.bin" .align 2 .incbin "graphics/unused/line_sketch_2.8bpp.lz" .align 2 .incbin "graphics/unknown/unknown_C0CAE0.bin" .align 2 .incbin "graphics/unused/line_sketch_2.bin.lz" .align 2 gBattleAnimSpriteSheet_082:: .incbin "graphics/battle_anims/sprites/082.4bpp.lz" .align 2 gBattleAnimSpritePalette_082:: .incbin "graphics/battle_anims/sprites/082.gbapal.lz" .align 2 gBattleAnimSpritePalette_083:: .incbin "graphics/battle_anims/sprites/083.gbapal.lz" .align 2 gBattleAnimSpritePalette_084:: .incbin "graphics/battle_anims/sprites/084.gbapal.lz" .align 2 gBattleAnimSpritePalette_085:: .incbin "graphics/battle_anims/sprites/085.gbapal.lz" .align 2 gBattleAnimSpritePalette_086:: .incbin "graphics/battle_anims/sprites/086.gbapal.lz" .align 2 gBattleAnimSpritePalette_088:: .incbin "graphics/battle_anims/sprites/088.gbapal.lz" .align 2 gBattleAnimSpritePalette_089:: .incbin "graphics/battle_anims/sprites/089.gbapal.lz" .align 2 gBattleAnimSpritePalette_090:: .incbin "graphics/battle_anims/sprites/090.gbapal.lz" .align 2 gBattleAnimSpritePalette_092:: .incbin "graphics/battle_anims/sprites/092.gbapal.lz" .align 2 gBattleAnimSpritePalette_093:: .incbin "graphics/battle_anims/sprites/093.gbapal.lz" .align 2 gBattleAnimSpritePalette_094:: .incbin "graphics/battle_anims/sprites/094.gbapal.lz" .align 2 .incbin "graphics/unknown/unknown_D0D2B4.bin.lz" .align 2 gBattleAnimSpritePalette_095:: .incbin "graphics/battle_anims/sprites/095.gbapal.lz" .align 2 gBattleAnimSpritePalette_096:: .incbin "graphics/battle_anims/sprites/096.gbapal.lz" .align 2 gBattleAnimSpritePalette_097:: .incbin "graphics/battle_anims/sprites/097.gbapal.lz" .align 2 gBattleAnimSpritePalette_100:: .incbin "graphics/battle_anims/sprites/100.gbapal.lz" .align 2 gBattleAnimSpritePalette_101:: .incbin "graphics/battle_anims/sprites/101.gbapal.lz" .align 2 gBattleAnimSpritePalette_103:: .incbin "graphics/battle_anims/sprites/103.gbapal.lz" .align 2 gBattleAnimSpriteSheet_083:: .incbin "graphics/battle_anims/sprites/083.4bpp.lz" .align 2 gBattleAnimSpriteSheet_084:: .incbin "graphics/battle_anims/sprites/084.4bpp.lz" .align 2 gBattleAnimSpriteSheet_085:: .incbin "graphics/battle_anims/sprites/085.4bpp.lz" .align 2 gBattleAnimSpriteSheet_086:: .incbin "graphics/battle_anims/sprites/086.4bpp.lz" .align 2 gBattleAnimSpriteSheet_088:: .incbin "graphics/battle_anims/sprites/088.4bpp.lz" .align 2 gBattleAnimSpriteSheet_089:: .incbin "graphics/battle_anims/sprites/089.4bpp.lz" .align 2 gBattleAnimSpriteSheet_090:: .incbin "graphics/battle_anims/sprites/090.4bpp.lz" .align 2 gBattleAnimSpriteSheet_091:: .incbin "graphics/battle_anims/sprites/091.4bpp.lz" .align 2 gBattleAnimSpriteSheet_092:: .incbin "graphics/battle_anims/sprites/092.4bpp.lz" .align 2 gBattleAnimSpriteSheet_093:: .incbin "graphics/battle_anims/sprites/093.4bpp.lz" .align 2 gBattleAnimSpriteSheet_094:: .incbin "graphics/battle_anims/sprites/094.4bpp.lz" .align 2 gBattleAnimSpriteSheet_095:: .incbin "graphics/battle_anims/sprites/095.4bpp.lz" .align 2 gBattleAnimSpriteSheet_096:: .incbin "graphics/battle_anims/sprites/096.4bpp.lz" .align 2 gBattleAnimSpriteSheet_097:: .incbin "graphics/battle_anims/sprites/097.4bpp.lz" .align 2 gBattleAnimSpriteSheet_098:: .incbin "graphics/battle_anims/sprites/098.4bpp.lz" .align 2 gBattleAnimSpriteSheet_100:: .incbin "graphics/battle_anims/sprites/100.4bpp.lz" .align 2 gBattleAnimSpriteSheet_101:: .incbin "graphics/battle_anims/sprites/101.4bpp.lz" .align 2 gBattleAnimSpriteSheet_102:: .incbin "graphics/battle_anims/sprites/102.4bpp.lz" .align 2 gBattleAnimSpriteSheet_103:: .incbin "graphics/battle_anims/sprites/103.4bpp.lz" .align 2 gBattleAnimSpriteSheet_104:: .incbin "graphics/battle_anims/sprites/104.4bpp.lz" .align 2 gBattleAnimSpritePalette_104:: .incbin "graphics/battle_anims/sprites/104.gbapal.lz" .align 2 gBattleAnimSpriteSheet_105:: .incbin "graphics/battle_anims/sprites/105.4bpp.lz" .align 2 gBattleAnimSpritePalette_105:: .incbin "graphics/battle_anims/sprites/105.gbapal.lz" .align 2 gBattleAnimSpriteSheet_106:: .incbin "graphics/battle_anims/sprites/106.4bpp.lz" .align 2 gBattleAnimSpriteSheet_107:: .incbin "graphics/battle_anims/sprites/107.4bpp.lz" .align 2 gBattleAnimSpritePalette_107:: .incbin "graphics/battle_anims/sprites/107.gbapal.lz" .align 2 gBattleAnimSpriteSheet_108:: .incbin "graphics/battle_anims/sprites/108.4bpp.lz" .align 2 gBattleAnimSpriteSheet_109:: .incbin "graphics/battle_anims/sprites/109.4bpp.lz" .align 2 gBattleAnimSpritePalette_109:: .incbin "graphics/battle_anims/sprites/109.gbapal.lz" .align 2 gBattleAnimSpriteSheet_110:: .incbin "graphics/battle_anims/sprites/110.4bpp.lz" .align 2 gBattleAnimSpriteSheet_111:: .incbin "graphics/battle_anims/sprites/111.4bpp.lz" .align 2 gBattleAnimSpritePalette_111:: .incbin "graphics/battle_anims/sprites/111.gbapal.lz" .align 2 gBattleAnimSpriteSheet_112:: .incbin "graphics/battle_anims/sprites/112.4bpp.lz" .align 2 gBattleAnimSpritePalette_112:: .incbin "graphics/battle_anims/sprites/112.gbapal.lz" .align 2 gBattleAnimSpriteSheet_113:: .incbin "graphics/battle_anims/sprites/113.4bpp.lz" .align 2 gBattleAnimSpritePalette_113:: .incbin "graphics/battle_anims/sprites/113.gbapal.lz" .align 2 gBattleAnimSpriteSheet_114:: .incbin "graphics/battle_anims/sprites/114.4bpp.lz" .align 2 gBattleAnimSpritePalette_114:: .incbin "graphics/battle_anims/sprites/114.gbapal.lz" .align 2 .incbin "graphics/unused/blue_frame.bin.lz" @ P1, P2, P3 and P4 tilemaps? .align 2 .incbin "graphics/unused/redyellowgreen_frame.bin.lz" .align 2 .incbin "graphics/unused/color_frames.4bpp.lz" .align 2 .incbin "graphics/unused/color_frames.gbapal.lz" .align 2 gBattleAnimSpriteSheet_115:: .incbin "graphics/battle_anims/sprites/115.4bpp.lz" .align 2 .incbin "graphics/unused/water_splash.8bpp.lz" .align 2 .incbin "graphics/unused/water_splash.bin.lz" .align 2 .incbin "graphics/unused/water_splash.gbapal.lz" .align 2 .incbin "graphics/unused/basic_frame.4bpp.lz" .align 2 .incbin "graphics/unused/basic_frame.gbapal.lz" .align 2 .incbin "graphics/unused/basic_frame.bin.lz" .align 2 gBattleInterface_BallStatusBarPal:: @ 8C11B9C .incbin "graphics/battle_interface/ball_status_bar.gbapal" .align 2 gBattleInterface_BallDisplayPal:: @ 8C11BBC .incbin "graphics/battle_interface/ball_display.gbapal" .align 2 gHealthboxElementsGfxTable:: @ 8C11BDC .incbin "graphics/battle_interface/hpbar.4bpp" .incbin "graphics/battle_interface/expbar.4bpp" .incbin "graphics/battle_interface/status_psn.4bpp" .incbin "graphics/battle_interface/status_par.4bpp" .incbin "graphics/battle_interface/status_slp.4bpp" .incbin "graphics/battle_interface/status_frz.4bpp" .incbin "graphics/battle_interface/status_brn.4bpp" .incbin "graphics/battle_interface/misc.4bpp" .incbin "graphics/battle_interface/hpbar_anim.4bpp" .incbin "graphics/battle_interface/misc_frameend.4bpp" .align 2 gBattleInterface_BallDisplayGfx:: @ 8C1241C .incbin "graphics/battle_interface/ball_display.4bpp" .align 2 gUnknown_08C1249C:: @ 8C1249C .incbin "graphics/battle_interface/ball_display_unused_extra.4bpp" .incbin "graphics/battle_interface/status2.4bpp" @ these three duplicate sets of graphics are for the opponent pokemon and are also for use in double battles. they use dynamic palettes so coloring them is an extreme headache and wont be done for now. .incbin "graphics/battle_interface/status3.4bpp" .incbin "graphics/battle_interface/status4.4bpp" .incbin "graphics/unknown/unknown_D12FEC.4bpp" .incbin "graphics/unknown/unknown_D1300C.4bpp" @ even more seemingly unused windows. lovely. .incbin "graphics/battle_interface/unused_window3.4bpp.lz" .incbin "graphics/battle_interface/unused_window4.4bpp.lz" .align 2 gBattleAnimSpriteSheet_116:: .incbin "graphics/battle_anims/sprites/116.4bpp.lz" .align 2 gBattleAnimSpritePalette_116:: .incbin "graphics/battle_anims/sprites/116.gbapal.lz" .align 2 gBattleAnimSpriteSheet_117:: .incbin "graphics/battle_anims/sprites/117.4bpp.lz" .align 2 gBattleAnimSpritePalette_117:: .incbin "graphics/battle_anims/sprites/117.gbapal.lz" .align 2 gBattleAnimSpriteSheet_118:: .incbin "graphics/battle_anims/sprites/118.4bpp.lz" .align 2 gBattleAnimSpritePalette_118:: .incbin "graphics/battle_anims/sprites/118.gbapal.lz" .align 2 gBattleAnimSpriteSheet_119:: .incbin "graphics/battle_anims/sprites/119.4bpp.lz" .align 2 gBattleAnimSpritePalette_119:: .incbin "graphics/battle_anims/sprites/119.gbapal.lz" .align 2 gBattleAnimSpriteSheet_120:: .incbin "graphics/battle_anims/sprites/120.4bpp.lz" .align 2 gBattleAnimSpritePalette_120:: .incbin "graphics/battle_anims/sprites/120.gbapal.lz" .align 2 gBattleAnimSpriteSheet_121:: .incbin "graphics/battle_anims/sprites/121.4bpp.lz" .align 2 gBattleAnimSpritePalette_121:: .incbin "graphics/battle_anims/sprites/121.gbapal.lz" .align 2 gBattleAnimSpriteSheet_122:: .incbin "graphics/battle_anims/sprites/122.4bpp.lz" .align 2 gBattleAnimSpritePalette_122:: .incbin "graphics/battle_anims/sprites/122.gbapal.lz" .align 2 gBattleAnimSpriteSheet_123:: .incbin "graphics/battle_anims/sprites/123.4bpp.lz" .align 2 gBattleAnimSpriteSheet_124:: .incbin "graphics/battle_anims/sprites/124.4bpp.lz" .align 2 gBattleAnimSpritePalette_124:: .incbin "graphics/battle_anims/sprites/124.gbapal.lz" .align 2 gBattleAnimSpriteSheet_125:: .incbin "graphics/battle_anims/sprites/125.4bpp.lz" .align 2 gBattleAnimSpritePalette_125:: .incbin "graphics/battle_anims/sprites/125.gbapal.lz" .align 2 gBattleAnimSpriteSheet_126:: .incbin "graphics/battle_anims/sprites/126.4bpp.lz" .align 2 gBattleAnimSpritePalette_126:: .incbin "graphics/battle_anims/sprites/126.gbapal.lz" .align 2 gBattleAnimSpriteSheet_127:: .incbin "graphics/battle_anims/sprites/127.4bpp.lz" .align 2 gBattleAnimSpritePalette_127:: .incbin "graphics/battle_anims/sprites/127.gbapal.lz" .align 2 gBattleAnimSpriteSheet_128:: .incbin "graphics/battle_anims/sprites/128.4bpp.lz" .align 2 gBattleAnimSpritePalette_128:: .incbin "graphics/battle_anims/sprites/128.gbapal.lz" .align 2 gBattleAnimSpriteSheet_129:: .incbin "graphics/battle_anims/sprites/129.4bpp.lz" .align 2 gBattleAnimSpriteSheet_130:: .incbin "graphics/battle_anims/sprites/130.4bpp.lz" .align 2 gBattleAnimSpritePalette_130:: .incbin "graphics/battle_anims/sprites/130.gbapal.lz" .align 2 gBattleAnimSpriteSheet_131:: .incbin "graphics/battle_anims/sprites/131.4bpp.lz" .align 2 gBattleAnimSpriteSheet_132:: .incbin "graphics/battle_anims/sprites/132.4bpp.lz" .align 2 gBattleAnimSpritePalette_132:: .incbin "graphics/battle_anims/sprites/132.gbapal.lz" .align 2 gBattleAnimSpriteSheet_133:: .incbin "graphics/battle_anims/sprites/133.4bpp.lz" .align 2 gBattleAnimSpritePalette_133:: .incbin "graphics/battle_anims/sprites/133.gbapal.lz" .align 2 gBattleAnimSpriteSheet_134:: .incbin "graphics/battle_anims/sprites/134.4bpp.lz" .align 2 gBattleAnimSpriteSheet_076:: .incbin "graphics/battle_anims/sprites/076.4bpp.lz" .align 2 gBattleAnimSpritePalette_076:: .incbin "graphics/battle_anims/sprites/076.gbapal.lz" .align 2 gBattleAnimSpriteSheet_077:: .incbin "graphics/battle_anims/sprites/077.4bpp.lz" .align 2 .incbin "graphics/unused/old_contest.4bpp.lz" .align 2 .incbin "graphics/unused/old_contest.gbapal.lz" .align 2 .incbin "graphics/unused/old_contest.bin.lz" .align 2 .incbin "graphics/unknown/unknown_C15BC0.bin.lz" .align 2 .incbin "graphics/unused/old_contest_2.4bpp.lz" .align 2 gUnknown_08C16E90:: @ 8C16E90 .incbin "graphics/unused/old_contest_2.gbapal.lz" .align 2 gUnknown_08C16FA8:: @ 8C16FA8 .incbin "graphics/unused/old_contest_2.bin.lz" .align 2 gUnknown_08C17170:: @ 8C17170 .incbin "graphics/unknown/unknown_C17170.bin.lz" .align 2 .incbin "graphics/unknown/unknown_C17410.bin.lz" .align 2 .incbin "graphics/unknown/unknown_C1751C.bin.lz" .align 2 gUnknown_08C17980:: @ 8C17980 .incbin "graphics/unknown/unknown_C17980.bin.lz" .align 2 gUnknown_08C17AB0:: @ 8C17AB0 .incbin "graphics/contest/misc.4bpp.lz" .align 2 gUnknown_08C1850C:: @ 8C1850C .incbin "graphics/contest/audience.4bpp.lz" .align 2 gUnknown_08C19168:: .incbin "graphics/contest/faces.4bpp.lz" .align 2 gContestJudgeSymbolsGfx:: .incbin "graphics/contest/judge_symbols.4bpp.lz" .align 2 gContest3Pal:: .incbin "graphics/contest/judge_symbols.gbapal.lz" .align 2 gTiles_8C19450:: .incbin "graphics/contest/heart.4bpp" .align 2 .incbin "graphics/unknown/unknown_C19470.4bpp.lz" .align 2 .incbin "graphics/unknown/unknown_C19470.gbapal.lz" .align 2 gUnknown_08C19588:: @ 8C19588 .incbin "graphics/contest/misc_2.4bpp.lz" .align 2 gUnknown_08C19EEC:: @ 8C19EEC .incbin "graphics/contest/misc_2_tilemap_1.bin.lz" .align 2 gUnknown_08C1A000:: @ 8C1A000 .incbin "graphics/contest/misc_2_tilemap_2.bin.lz" .align 2 gUnknown_08C1A12C:: @ 8C1A12C .incbin "graphics/contest/misc_2_tilemap_3.bin.lz" .align 2 gUnknown_08C1A2B4:: @ 8C1A2B4 .incbin "graphics/contest/misc_2.gbapal.lz" .align 2 gBattleAnimSpriteSheet_135:: .incbin "graphics/battle_anims/sprites/135.4bpp.lz" .align 2 gBattleAnimSpritePalette_135:: .incbin "graphics/battle_anims/sprites/135.gbapal.lz" .align 2 gBattleAnimSpriteSheet_Particles:: .incbin "graphics/battle_anims/sprites/particles.4bpp.lz" .align 2 gBattleAnimSpriteSheet_136:: .incbin "graphics/battle_anims/sprites/136.4bpp.lz" .align 2 gBattleAnimSpritePalette_136:: .incbin "graphics/battle_anims/sprites/136.gbapal.lz" .align 2 gBattleAnimSpriteSheet_137:: .incbin "graphics/battle_anims/sprites/137.4bpp.lz" .align 2 gBattleAnimSpriteSheet_139:: .incbin "graphics/battle_anims/sprites/139.4bpp.lz" .align 2 gBattleAnimSpritePalette_139:: .incbin "graphics/battle_anims/sprites/139.gbapal.lz" .align 2 gBattleAnimSpriteSheet_145:: .incbin "graphics/battle_anims/sprites/145.4bpp.lz" .align 2 gBattleAnimSpriteSheet_138:: .incbin "graphics/battle_anims/sprites/138.4bpp.lz" .align 2 gBattleAnimSpriteSheet_140:: .incbin "graphics/battle_anims/sprites/140.4bpp.lz" .align 2 gBattleAnimSpritePalette_140:: .incbin "graphics/battle_anims/sprites/140.gbapal.lz" .align 2 gBattleAnimSpriteSheet_141:: .incbin "graphics/battle_anims/sprites/141.4bpp.lz" .align 2 gBattleAnimSpritePalette_141:: .incbin "graphics/battle_anims/sprites/141.gbapal.lz" .align 2 gBattleAnimSpriteSheet_142:: .incbin "graphics/battle_anims/sprites/142.4bpp.lz" .align 2 .incbin "graphics/unused/old_beatup.4bpp.lz" .align 2 .incbin "graphics/unused/old_beatup.gbapal.lz" .align 2 gBattleAnimSpriteSheet_147:: .incbin "graphics/battle_anims/sprites/147.4bpp.lz" .align 2 gBattleAnimSpritePalette_147:: .incbin "graphics/battle_anims/sprites/147.gbapal.lz" .align 2 gBattleAnimSpriteSheet_149:: .incbin "graphics/battle_anims/sprites/149.4bpp.lz" .align 2 gBattleAnimSpriteSheet_148:: .incbin "graphics/battle_anims/sprites/148.4bpp.lz" .align 2 gBattleAnimSpritePalette_148:: .incbin "graphics/battle_anims/sprites/148.gbapal.lz" .align 2 gBattleAnimSpritePalette_259:: .incbin "graphics/battle_anims/sprites/259.gbapal.lz" .align 2 gBattleAnimSpriteSheet_074:: .incbin "graphics/battle_anims/sprites/074.4bpp.lz" .align 2 gBattleAnimSpritePalette_074:: .incbin "graphics/battle_anims/sprites/074.gbapal.lz" .align 2 gBattleAnimSpriteSheet_150:: .incbin "graphics/battle_anims/sprites/150.4bpp.lz" .align 2 gBattleAnimSpritePalette_150:: .incbin "graphics/battle_anims/sprites/150.gbapal.lz" .align 2 gBattleAnimSpriteSheet_151:: .incbin "graphics/battle_anims/sprites/151.4bpp.lz" .align 2 gBattleAnimSpriteSheet_153:: .incbin "graphics/battle_anims/sprites/153.4bpp.lz" .align 2 gBattleAnimSpritePalette_153:: .incbin "graphics/battle_anims/sprites/153.gbapal.lz" .align 2 gBattleAnimSpriteSheet_154:: .incbin "graphics/battle_anims/sprites/154.4bpp.lz" .align 2 gBattleAnimSpritePalette_154:: .incbin "graphics/battle_anims/sprites/154.gbapal.lz" .align 2 gBattleAnimSpriteSheet_155:: .incbin "graphics/battle_anims/sprites/155.4bpp.lz" .align 2 gBattleAnimSpritePalette_155:: .incbin "graphics/battle_anims/sprites/155.gbapal.lz" .align 2 gBattleAnimSpriteSheet_156:: .incbin "graphics/battle_anims/sprites/156.4bpp.lz" .align 2 gBattleAnimSpritePalette_156:: .incbin "graphics/battle_anims/sprites/156.gbapal.lz" .align 2 gBattleAnimSpriteSheet_157:: .incbin "graphics/battle_anims/sprites/157.4bpp.lz" .align 2 gBattleAnimSpritePalette_157:: .incbin "graphics/battle_anims/sprites/157.gbapal.lz" .align 2 gBattleAnimSpriteSheet_158:: .incbin "graphics/battle_anims/sprites/158.4bpp.lz" .align 2 gBattleAnimSpritePalette_158:: .incbin "graphics/battle_anims/sprites/158.gbapal.lz" .align 2 gBattleAnimSpriteSheet_159:: .incbin "graphics/battle_anims/sprites/159.4bpp.lz" .align 2 gBattleAnimSpritePalette_159:: .incbin "graphics/battle_anims/sprites/159.gbapal.lz" .align 2 gBattleAnimSpriteSheet_160:: .incbin "graphics/battle_anims/sprites/160.4bpp.lz" .align 2 gBattleAnimSpritePalette_160:: .incbin "graphics/battle_anims/sprites/160.gbapal.lz" .align 2 gBattleAnimSpriteSheet_144:: .incbin "graphics/battle_anims/sprites/144.4bpp.lz" .align 2 gBattleAnimSpritePalette_144:: .incbin "graphics/battle_anims/sprites/144.gbapal.lz" .align 2 .incbin "graphics/unknown/unknown_D1C060.4bpp.lz" .align 2 .incbin "graphics/unknown/unknown_D1C060.gbapal.lz" .align 2 .incbin "graphics/unknown/unknown_D1C060.bin.lz" .align 2 gBattleAnimSpriteSheet_162:: .incbin "graphics/battle_anims/sprites/162.4bpp.lz" .align 2 gBattleAnimSpritePalette_162:: .incbin "graphics/battle_anims/sprites/162.gbapal.lz" .align 2 gBattleAnimSpriteSheet_163:: .incbin "graphics/battle_anims/sprites/163.4bpp.lz" .align 2 gBattleAnimSpritePalette_163:: .incbin "graphics/battle_anims/sprites/163.gbapal.lz" .align 2 gBattleAnimSpritePalette_288:: .incbin "graphics/battle_anims/sprites/288.gbapal.lz" .align 2 gBattleAnimSpritePalette_164:: .incbin "graphics/battle_anims/sprites/164.gbapal.lz" .align 2 gBattleAnimSpritePalette_165:: .incbin "graphics/battle_anims/sprites/165.gbapal.lz" .align 2 gBattleAnimSpriteSheet_166:: .incbin "graphics/battle_anims/sprites/166.4bpp.lz" .align 2 gBattleAnimSpritePalette_166:: .incbin "graphics/battle_anims/sprites/166.gbapal.lz" .align 2 gBattleAnimSpritePalette_167:: .incbin "graphics/battle_anims/sprites/167.gbapal.lz" .align 2 gBattleAnimSpritePalette_168:: .incbin "graphics/battle_anims/sprites/168.gbapal.lz" .align 2 gBattleAnimSpritePalette_169:: .incbin "graphics/battle_anims/sprites/169.gbapal.lz" .align 2 gBattleAnimSpritePalette_170:: .incbin "graphics/battle_anims/sprites/170.gbapal.lz" .align 2 gBattleAnimSpriteSheet_171:: .incbin "graphics/battle_anims/sprites/171.4bpp.lz" .align 2 gBattleAnimSpritePalette_171:: .incbin "graphics/battle_anims/sprites/171.gbapal.lz" .align 2 gBattleAnimSpritePalette_172:: .incbin "graphics/battle_anims/sprites/172.gbapal.lz" .align 2 gContestJudgeGfx:: .incbin "graphics/contest/judge.4bpp.lz" .align 2 gContest2Pal:: @ 8C1C6B8 .incbin "graphics/contest/judge.gbapal.lz" .align 2 gBattleAnimSpriteSheet_001:: .incbin "graphics/battle_anims/sprites/001.4bpp.lz" .align 2 gBattleAnimSpritePalette_001:: .incbin "graphics/battle_anims/sprites/001.gbapal.lz" .align 2 gBattleAnimSpriteSheet_173:: .incbin "graphics/battle_anims/sprites/173.4bpp.lz" .align 2 gBattleAnimBackgroundImage_00:: .incbin "graphics/battle_anims/backgrounds/00.4bpp.lz" .align 2 gBattleAnimBackgroundPalette_00:: .incbin "graphics/battle_anims/backgrounds/00.gbapal.lz" .align 2 gBattleAnimBackgroundTilemap_00:: .incbin "graphics/battle_anims/backgrounds/00.bin.lz" .align 2 gUnknown_08C1D0AC:: @ 8C1D0AC .incbin "graphics/battle_anims/masks/metal_shine.4bpp.lz" .align 2 gUnknown_08C1D1E8:: @ 8C1D1E8 .incbin "graphics/battle_anims/masks/metal_shine.gbapal.lz" .align 2 gUnknown_08C1D210:: @ 8C1D210 .incbin "graphics/battle_anims/masks/metal_shine.bin.lz" .align 2 .incbin "graphics/unused/goosuto.4bpp.lz" @ ghost .align 2 .incbin "graphics/unused/goosuto.gbapal.lz" .align 2 .incbin "graphics/unused/goosuto.bin.lz" .align 2 gBattleAnimSpriteSheet_174:: .incbin "graphics/battle_anims/sprites/174.4bpp.lz" .align 2 gBattleAnimSpritePalette_174:: .incbin "graphics/battle_anims/sprites/174.gbapal.lz" .align 2 gBattleAnimSpriteSheet_175:: .incbin "graphics/battle_anims/sprites/175.4bpp.lz" .align 2 gBattleAnimSpritePalette_175:: .incbin "graphics/battle_anims/sprites/175.gbapal.lz" .align 2 gBattleAnimSpriteSheet_176:: .incbin "graphics/battle_anims/sprites/176.4bpp.lz" .align 2 gBattleAnimSpritePalette_176:: .incbin "graphics/battle_anims/sprites/176.gbapal.lz" .align 2 gBattleAnimSpriteSheet_177:: .incbin "graphics/battle_anims/sprites/177.4bpp.lz" .align 2 gBattleAnimSpritePalette_177:: .incbin "graphics/battle_anims/sprites/177.gbapal.lz" .align 2 gBattleAnimSpriteSheet_178:: .incbin "graphics/battle_anims/sprites/178.4bpp.lz" .align 2 gBattleAnimSpritePalette_178:: .incbin "graphics/battle_anims/sprites/178.gbapal.lz" .align 2 gBattleAnimSpritePalette_179:: .incbin "graphics/battle_anims/sprites/179.gbapal.lz" .align 2 gBattleAnimSpriteSheet_179:: .incbin "graphics/battle_anims/sprites/179.4bpp.lz" .align 2 gBattleAnimSpriteSheet_180:: .incbin "graphics/battle_anims/sprites/180.4bpp.lz" .align 2 gBattleAnimSpriteSheet_181:: .incbin "graphics/battle_anims/sprites/181.4bpp.lz" .align 2 gBattleAnimSpriteSheet_182:: .incbin "graphics/battle_anims/sprites/182.4bpp.lz" .align 2 gBattleAnimSpritePalette_182:: .incbin "graphics/battle_anims/sprites/182.gbapal.lz" .align 2 gBattleAnimSpriteSheet_183:: .incbin "graphics/battle_anims/sprites/183.4bpp.lz" .align 2 gBattleAnimSpritePalette_183:: .incbin "graphics/battle_anims/sprites/183.gbapal.lz" .align 2 gBattleAnimSpriteSheet_184:: .incbin "graphics/battle_anims/sprites/184.4bpp.lz" .align 2 gBattleAnimSpritePalette_184:: .incbin "graphics/battle_anims/sprites/184.gbapal.lz" .align 2 gBattleAnimSpriteSheet_185:: .incbin "graphics/battle_anims/sprites/185.4bpp.lz" .align 2 gBattleAnimSpritePalette_185:: .incbin "graphics/battle_anims/sprites/185.gbapal.lz" .align 2 gBattleAnimBackgroundImage_03:: .incbin "graphics/battle_anims/backgrounds/03.4bpp.lz" .align 2 gBattleAnimBackgroundPalette_03:: .incbin "graphics/battle_anims/backgrounds/03.gbapal.lz" .align 2 gBattleAnimBackgroundTilemap_03:: .incbin "graphics/battle_anims/backgrounds/03.bin.lz" .align 2 gBattleAnimSpriteSheet_187:: .incbin "graphics/battle_anims/sprites/187.4bpp.lz" .align 2 gBattleAnimSpritePalette_187:: .incbin "graphics/battle_anims/sprites/187.gbapal.lz" .align 2 gBattleAnimSpriteSheet_186:: .incbin "graphics/battle_anims/sprites/186.4bpp.lz" .align 2 gBattleAnimSpritePalette_186:: .incbin "graphics/battle_anims/sprites/186.gbapal.lz" .align 2 gUnknown_08C1F1C8:: @ 8C1F1C8 .incbin "graphics/battle_interface/window.4bpp.lz" .align 2 gUnknown_08C1F46C:: @ 8C1F46C .incbin "graphics/battle_interface/window2.4bpp.lz" .align 2 gUnknown_08C1F5E8:: @ 8C1F5E8 .incbin "graphics/battle_interface/window3.4bpp.lz" .align 2 gUnknown_08C1F76C:: @ 8C1F76C .incbin "graphics/battle_interface/window4.4bpp.lz" .align 2 gUnknown_08C1F8E8:: @ 8C1F8E8 .incbin "graphics/battle_interface/window5.4bpp.lz" .align 2 .incbin "graphics/unused/shadow.4bpp.lz" .align 2 .incbin "graphics/unused/shadow.gbapal.lz" .align 2 gBattleAnimSpriteSheet_014:: .incbin "graphics/battle_anims/sprites/014.4bpp.lz" .align 2 gBattleAnimSpritePalette_014:: .incbin "graphics/battle_anims/sprites/014.gbapal.lz" .align 2 gBattleAnimSpriteSheet_190:: .incbin "graphics/battle_anims/sprites/190.4bpp.lz" .align 2 gBattleAnimSpritePalette_190:: .incbin "graphics/battle_anims/sprites/190.gbapal.lz" .align 2 gBattleAnimSpriteSheet_191:: .incbin "graphics/battle_anims/sprites/191.4bpp.lz" .align 2 gBattleAnimSpritePalette_191:: .incbin "graphics/battle_anims/sprites/191.gbapal.lz" .align 2 gBattleAnimSpriteSheet_189:: .incbin "graphics/battle_anims/sprites/189.4bpp.lz" .align 2 gBattleAnimSpritePalette_189:: .incbin "graphics/battle_anims/sprites/189.gbapal.lz" .align 2 gBattleAnimSpriteSheet_192:: .incbin "graphics/battle_anims/sprites/192.4bpp.lz" .align 2 gBattleAnimSpritePalette_192:: .incbin "graphics/battle_anims/sprites/192.gbapal.lz" .align 2 gBattleAnimSpriteSheet_193:: .incbin "graphics/battle_anims/sprites/193.4bpp.lz" .align 2 gBattleAnimSpritePalette_193:: .incbin "graphics/battle_anims/sprites/193.gbapal.lz" .align 2 gUnknown_08C20668:: @ 8C20668 .incbin "graphics/battle_anims/masks/curse.4bpp.lz" .align 2 gUnknown_08C20684:: @ 8C20684 .incbin "graphics/battle_anims/masks/curse.bin.lz" .align 2 gBattleAnimSpriteSheet_002:: @ 8D20B30 .incbin "graphics/battle_anims/sprites/002.4bpp.lz" .align 2 gBattleAnimSpritePalette_002:: @ 8D20C14 .incbin "graphics/battle_anims/sprites/002.gbapal.lz" .align 2 gBattleAnimSpriteSheet_196:: @ 8D20C3C .incbin "graphics/battle_anims/sprites/196.4bpp.lz" .align 2 gBattleAnimSpritePalette_196:: @ 8D20FE0 .incbin "graphics/battle_anims/sprites/196.gbapal.lz" .align 2 gBattleAnimSpriteSheet_194:: @ 8D20FF8 .incbin "graphics/battle_anims/sprites/194.4bpp.lz" .align 2 gBattleAnimSpritePalette_194:: @ 8D21330 .incbin "graphics/battle_anims/sprites/194.gbapal.lz" .align 2 gBattleAnimSpriteSheet_195:: @ 8D21358 .incbin "graphics/battle_anims/sprites/195.4bpp.lz" .align 2 gBattleAnimSpritePalette_195:: @ 8D21410 .incbin "graphics/battle_anims/sprites/195.gbapal.lz" .align 2 gBattleAnimSpriteSheet_197:: @ 8D21430 .incbin "graphics/battle_anims/sprites/197.4bpp.lz" .align 2 gBattleAnimSpritePalette_197:: @ 8D215A0 .incbin "graphics/battle_anims/sprites/197.gbapal.lz" .align 2 gBattleAnimSpriteSheet_198:: @ 8D215C8 .incbin "graphics/battle_anims/sprites/198.4bpp.lz" .align 2 gBattleAnimSpritePalette_198:: @ 8D219B8 .incbin "graphics/battle_anims/sprites/198.gbapal.lz" .align 2 gBattleAnimSpriteSheet_199:: @ 8D219E0 .incbin "graphics/battle_anims/sprites/199.4bpp.lz" .align 2 gBattleAnimSpritePalette_199:: @ 8D21AA8 .incbin "graphics/battle_anims/sprites/199.gbapal.lz" .align 2 gBattleAnimSpriteSheet_200:: @ 8D21AC4 .incbin "graphics/battle_anims/sprites/200.4bpp.lz" .align 2 gBattleAnimSpritePalette_200:: @ 8D21C04 .incbin "graphics/battle_anims/sprites/200.gbapal.lz" .align 2 gBattleAnimSpriteSheet_201:: @ 8D21C20 .incbin "graphics/battle_anims/sprites/201.4bpp.lz" .align 2 gBattleAnimSpritePalette_201:: @ 8D22290 .incbin "graphics/battle_anims/sprites/201.gbapal.lz" .align 2 gBattleAnimSpriteSheet_204:: @ 8D222B8 .incbin "graphics/battle_anims/sprites/204.4bpp.lz" .align 2 gBattleAnimSpritePalette_204:: @ 8D2242C .incbin "graphics/battle_anims/sprites/204.gbapal.lz" .align 2 gBattleAnimSpriteSheet_202:: @ 8D22454 .incbin "graphics/battle_anims/sprites/202.4bpp.lz" .align 2 gBattleAnimSpritePalette_202:: @ 8D225BC .incbin "graphics/battle_anims/sprites/202.gbapal.lz" .align 2 gBattleAnimSpriteSheet_203:: @ 8D225E0 .incbin "graphics/battle_anims/sprites/203.4bpp.lz" .align 2 gBattleAnimSpritePalette_203:: @ 8D2278C .incbin "graphics/battle_anims/sprites/203.gbapal.lz" .align 2 gBattleAnimSpriteSheet_206:: @ 8D227B0 .incbin "graphics/battle_anims/sprites/206.4bpp.lz" .align 2 gBattleAnimSpritePalette_206:: @ 8D229BC .incbin "graphics/battle_anims/sprites/206.gbapal.lz" .align 2 gBattleAnimSpriteSheet_205:: @ 8D22A50 .incbin "graphics/battle_anims/sprites/205.4bpp.lz" .align 2 gBattleAnimSpritePalette_205:: @ 8D22C84 .incbin "graphics/battle_anims/sprites/205.gbapal.lz" .align 2 gBattleAnimSpriteSheet_207:: @ 8D22CA8 .incbin "graphics/battle_anims/sprites/207.4bpp.lz" .align 2 gBattleAnimSpritePalette_207:: @ 8D22D74 .incbin "graphics/battle_anims/sprites/207.gbapal.lz" .align 2 gBattleAnimSpriteSheet_208:: @ 8D22D98 .incbin "graphics/battle_anims/sprites/208.4bpp.lz" .align 2 gBattleAnimSpriteSheet_209:: @ 8D23188 .incbin "graphics/battle_anims/sprites/209.4bpp.lz" .align 2 gBattleAnimSpritePalette_209:: @ 8D23490 .incbin "graphics/battle_anims/sprites/209.gbapal.lz" .align 2 gBattleAnimSpriteSheet_064:: @ 8D234B0 .incbin "graphics/battle_anims/sprites/064.4bpp.lz" .align 2 gBattleAnimSpritePalette_064:: @ 8D235A0 .incbin "graphics/battle_anims/sprites/064.gbapal.lz" .align 2 gBattleAnimSpriteSheet_210:: @ 8D235C4 .incbin "graphics/battle_anims/sprites/210.4bpp.lz" .align 2 gBattleAnimSpritePalette_219:: @ 8D2362C .incbin "graphics/battle_anims/sprites/219.gbapal.lz" .align 2 gBattleAnimSpritePalette_210:: @ 8D2364C .incbin "graphics/battle_anims/sprites/210.gbapal.lz" .align 2 gBattleAnimSpritePalette_216:: @ 8D2366C .incbin "graphics/battle_anims/sprites/216.gbapal.lz" .align 2 gUnknown_08C232E0:: @ 8C232E0 .incbin "graphics/battle_anims/backgrounds/attract.4bpp.lz" .align 2 gUnknown_08C23D50:: @ 8C23D50 .incbin "graphics/battle_anims/backgrounds/attract.gbapal.lz" .align 2 gUnknown_08C23D78:: @ 8C23D78 .incbin "graphics/battle_anims/backgrounds/attract.bin.lz" .align 2 gBattleAnimSpriteSheet_217:: @ 8D243A0 .incbin "graphics/battle_anims/sprites/217.4bpp.lz" .align 2 gBattleAnimSpritePalette_217:: @ 8D24408 .incbin "graphics/battle_anims/sprites/217.gbapal.lz" .align 2 gBattleAnimSpriteSheet_212:: @ 8D24428 .incbin "graphics/battle_anims/sprites/212.4bpp.lz" .align 2 gBattleAnimSpriteSheet_211:: @ 8D2465C .incbin "graphics/battle_anims/sprites/211.4bpp.lz" .align 2 gBattleAnimSpriteSheet_213:: @ 8D246AC .incbin "graphics/battle_anims/sprites/213.4bpp.lz" .align 2 gBattleAnimSpritePalette_211:: @ 8D24918 .incbin "graphics/battle_anims/sprites/211.gbapal.lz" .align 2 gBattleAnimSpriteSheet_214:: @ 8D2493C .incbin "graphics/battle_anims/sprites/214.4bpp.lz" .align 2 gBattleAnimSpriteSheet_215:: @ 8D24BCC .incbin "graphics/battle_anims/sprites/215.4bpp.lz" .align 2 gBattleAnimSpritePalette_215:: @ 8D24D58 .incbin "graphics/battle_anims/sprites/215.gbapal.lz" .align 2 gUnknown_08C249D0:: @ 8C249D0 .incbin "graphics/battle_anims/backgrounds/scary_face.gbapal.lz" .align 2 gUnknown_08C249F8:: @ 8C249F8 .incbin "graphics/battle_anims/backgrounds/scary_face.4bpp.lz" .align 2 gBattleAnimSpritePalette_218:: @ 8D24FD4 .incbin "graphics/battle_anims/sprites/218.gbapal.lz" .align 2 gBattleAnimSpriteSheet_218:: @ 8D24FFC .incbin "graphics/battle_anims/sprites/218.4bpp.lz" .align 2 gBattleAnimSpriteSheet_087:: @ 8D250A8 .incbin "graphics/battle_anims/sprites/087.4bpp.lz" .align 2 gBattleAnimSpritePalette_087:: @ 8D25100 .incbin "graphics/battle_anims/sprites/087.gbapal.lz" .align 2 gBattleAnimSpriteSheet_018:: @ 8D25128 .incbin "graphics/battle_anims/sprites/018.4bpp.lz" .align 2 gBattleAnimSpritePalette_018:: @ 8D25164 .incbin "graphics/battle_anims/sprites/018.gbapal.lz" .align 2 gBattleAnimSpritePalette_220:: @ 8D25180 .incbin "graphics/battle_anims/sprites/220.gbapal.lz" .align 2 gBattleAnimSpriteSheet_220:: @ 8D251A8 .incbin "graphics/battle_anims/sprites/220.4bpp.lz" .align 2 gBattleAnimSpritePalette_221:: @ 8D252D4 .incbin "graphics/battle_anims/sprites/221.gbapal.lz" .align 2 gBattleAnimSpriteSheet_221:: @ 8D252F4 .incbin "graphics/battle_anims/sprites/221.4bpp.lz" .align 2 gBattleAnimSpriteSheet_222:: @ 8D25558 .incbin "graphics/battle_anims/sprites/222.4bpp.lz" .align 2 gBattleAnimSpritePalette_222:: @ 8D25844 .incbin "graphics/battle_anims/sprites/222.gbapal.lz" .align 2 gBattleAnimSpritePalette_223:: @ 8D2586C .incbin "graphics/battle_anims/sprites/223.gbapal.lz" .align 2 gBattleAnimSpriteSheet_223:: @ 8D2588C .incbin "graphics/battle_anims/sprites/223.4bpp.lz" .align 2 gBattleAnimSpritePalette_224:: @ 8D25B20 .incbin "graphics/battle_anims/sprites/224.gbapal.lz" .align 2 gBattleAnimSpriteSheet_224:: @ 8D25B40 .incbin "graphics/battle_anims/sprites/224.4bpp.lz" .align 2 gBattleAnimSpritePalette_230:: @ 8D25C3C .incbin "graphics/battle_anims/sprites/230.gbapal.lz" .align 2 gBattleAnimSpriteSheet_230:: @ 8D25C64 .incbin "graphics/battle_anims/sprites/230.4bpp.lz" .align 2 gBattleAnimSpritePalette_228:: @ 8D25EA8 .incbin "graphics/battle_anims/sprites/228.gbapal.lz" .align 2 gBattleAnimSpriteSheet_228:: @ 8D25EC8 .incbin "graphics/battle_anims/sprites/228.4bpp.lz" .align 2 gBattleAnimBackgroundPalette_04:: @ 8D25F70 .incbin "graphics/battle_anims/backgrounds/04.gbapal.lz" .align 2 gBattleAnimBackgroundImage_04:: @ 8D25F98 .incbin "graphics/battle_anims/backgrounds/04.4bpp.lz" .align 2 gBattleAnimBackgroundTilemap_04:: @ 8D26D04 .incbin "graphics/battle_anims/backgrounds/04.bin.lz" .align 2 gBattleAnimBackgroundTilemap_05:: @ 8D27200 .incbin "graphics/battle_anims/backgrounds/05.bin.lz" .align 2 gBattleAnimBackgroundTilemap_06:: @ 8D276D0 .incbin "graphics/battle_anims/backgrounds/06.bin.lz" .align 2 gBattleAnimSpriteSheet_225:: @ 8D27B10 .incbin "graphics/battle_anims/sprites/225.4bpp.lz" .align 2 gBattleAnimSpritePalette_225:: @ 8D27C94 .incbin "graphics/battle_anims/sprites/225.gbapal.lz" .align 2 gBattleAnimSpriteSheet_227:: @ 8D27CBC .incbin "graphics/battle_anims/sprites/227.4bpp.lz" .align 2 gBattleAnimSpriteSheet_226:: @ 8D27E04 .incbin "graphics/battle_anims/sprites/226.4bpp.lz" .align 2 gBattleAnimSpritePalette_226:: @ 8D27E90 .incbin "graphics/battle_anims/sprites/226.gbapal.lz" .align 2 gBattleAnimSpriteSheet_229:: @ 8D27EB4 .incbin "graphics/battle_anims/sprites/229.4bpp.lz" .align 2 gBattleAnimSpritePalette_229:: @ 8D28070 .incbin "graphics/battle_anims/sprites/229.gbapal.lz" .align 2 gBattleAnimSpriteSheet_099:: @ 8D28098 .incbin "graphics/battle_anims/sprites/099.4bpp.lz" .align 2 gBattleAnimSpritePalette_099:: @ 8D281B8 .incbin "graphics/battle_anims/sprites/099.gbapal.lz" .align 2 gBattleAnimSpriteSheet_232:: @ 8D281E0 .incbin "graphics/battle_anims/sprites/232.4bpp.lz" .align 2 gBattleAnimSpritePalette_231:: @ 8D28718 .incbin "graphics/battle_anims/sprites/231.gbapal.lz" .align 2 gBattleAnimSpriteSheet_231:: @ 8D28740 .incbin "graphics/battle_anims/sprites/231.4bpp.lz" .align 2 gBattleAnimSpriteSheet_233:: @ 8D28910 .incbin "graphics/battle_anims/sprites/233.4bpp.lz" .align 2 gBattleAnimSpritePalette_233:: @ 8D28994 .incbin "graphics/battle_anims/sprites/233.gbapal.lz" .align 2 gBattleAnimSpriteSheet_234:: @ 8D289BC .incbin "graphics/battle_anims/sprites/234.4bpp.lz" .align 2 gBattleAnimSpritePalette_234:: @ 8D28B7C .incbin "graphics/battle_anims/sprites/234.gbapal.lz" .align 2 gBattleAnimSpriteSheet_238:: @ 8D28BA0 .incbin "graphics/battle_anims/sprites/238.4bpp.lz" .align 2 gBattleAnimSpritePalette_238:: @ 8D28C08 .incbin "graphics/battle_anims/sprites/238.gbapal.lz" .align 2 gBattleAnimSpriteSheet_235:: @ 8D28C2C .incbin "graphics/battle_anims/sprites/235.4bpp.lz" .align 2 gBattleAnimSpritePalette_235:: @ 8D28C7C .incbin "graphics/battle_anims/sprites/235.gbapal.lz" .align 2 gBattleAnimSpritePalette_236:: @ 8D28C98 .incbin "graphics/battle_anims/sprites/236.gbapal.lz" .align 2 gBattleAnimSpritePalette_237:: @ 8D28CB4 .incbin "graphics/battle_anims/sprites/237.gbapal.lz" .align 2 gBattleAnimBackgroundImage_07:: @ 8D28CD0 .incbin "graphics/battle_anims/backgrounds/07.4bpp.lz" .align 2 gBattleAnimBackgroundPalette_07:: @ 8D28E78 .incbin "graphics/battle_anims/backgrounds/07.gbapal.lz" .align 2 gBattleAnimBackgroundPalette_18:: @ 8D28EA0 .incbin "graphics/battle_anims/backgrounds/18.gbapal.lz" .align 2 gBattleAnimBackgroundTilemap_07:: @ 8D28EC8 .incbin "graphics/battle_anims/backgrounds/07.bin.lz" .align 2 gBattleAnimBackgroundTilemap_08:: @ 8D29058 .incbin "graphics/battle_anims/backgrounds/08.bin.lz" .align 2 gBattleAnimBackgroundImage_20:: @ 8D291E4 .incbin "graphics/battle_anims/backgrounds/20.4bpp.lz" .align 2 gBattleAnimBackgroundPalette_20:: @ 8D29C0C .incbin "graphics/battle_anims/backgrounds/20.gbapal.lz" .align 2 gBattleAnimBackgroundTilemap_20:: @ 8D29C2C .incbin "graphics/battle_anims/backgrounds/20.bin.lz" .align 2 gBattleAnimBackgroundTilemap_09:: @ 8D29E30 .incbin "graphics/battle_anims/backgrounds/09.bin.lz" .align 2 gBattleAnimBackgroundPalette_09:: @ 8D2A128 .incbin "graphics/battle_anims/backgrounds/09.gbapal.lz" .align 2 gBattleAnimBackgroundPalette_22:: @ 8D2A148 .incbin "graphics/battle_anims/backgrounds/22.gbapal.lz" .align 2 gBattleAnimBackgroundImage_09:: @ 8D2A168 .incbin "graphics/battle_anims/backgrounds/09.4bpp.lz" .align 2 gBattleAnimBackgroundTilemap_10:: @ 8D2A6E8 .incbin "graphics/battle_anims/backgrounds/10.bin.lz" .align 2 gUnknown_08C2A634:: @ 8C2A634 .incbin "graphics/battle_anims/masks/morning_sun.4bpp.lz" .align 2 gUnknown_08C2A6D4:: @ 8C2A6D4 .incbin "graphics/battle_anims/masks/morning_sun.gbapal.lz" .align 2 gUnknown_08C2A6EC:: @ 8C2A6EC .incbin "graphics/battle_anims/masks/morning_sun.bin.lz" .align 2 gBattleAnimBackgroundTilemap_12:: @ 8D2ABB4 .incbin "graphics/battle_anims/backgrounds/12.bin.lz" .align 2 gBattleAnimBackgroundTilemap_13:: @ 8D2AE7C .incbin "graphics/battle_anims/backgrounds/13.bin.lz" .align 2 gBattleAnimBackgroundTilemap_14:: @ 8D2B178 .incbin "graphics/battle_anims/backgrounds/14.bin.lz" .align 2 gBattleAnimBackgroundImage_12:: @ 8D2B408 .incbin "graphics/battle_anims/backgrounds/12.4bpp.lz" .align 2 gBattleAnimBackgroundPalette_12:: @ 8D2C170 .incbin "graphics/battle_anims/backgrounds/12.gbapal.lz" .align 2 gBattleAnimBackgroundImage_11:: @ 8D2C190 .incbin "graphics/battle_anims/backgrounds/11.4bpp.lz" .align 2 gBattleAnimBackgroundPalette_11:: @ 8D2CB2C .incbin "graphics/battle_anims/backgrounds/11.gbapal.lz" .align 2 gBattleAnimBackgroundTilemap_11:: @ 8D2CB54 .incbin "graphics/battle_anims/backgrounds/11.bin.lz" .align 2 gBattleAnimSpriteSheet_239:: @ 8D2CE4C .incbin "graphics/battle_anims/sprites/239.4bpp.lz" .align 2 gBattleAnimSpritePalette_239:: @ 8D2CF30 .incbin "graphics/battle_anims/sprites/239.gbapal.lz" .align 2 gBattleAnimSpriteSheet_143:: @ 8D2CF58 .incbin "graphics/battle_anims/sprites/143.4bpp.lz" .align 2 gBattleAnimSpritePalette_143:: @ 8D2D188 .incbin "graphics/battle_anims/sprites/143.gbapal.lz" .align 2 gBattleAnimSpriteSheet_240:: @ 8D2D1A0 .incbin "graphics/battle_anims/sprites/240.4bpp.lz" .align 2 gBattleAnimSpritePalette_240:: @ 8D2D240 .incbin "graphics/battle_anims/sprites/240.gbapal.lz" .align 2 gSubstituteDollPal:: @ 8C2CEBC .incbin "graphics/battle_anims/sprites/substitute.gbapal.lz" .align 2 gSubstituteDollGfx:: @ 8C2CEE0 .incbin "graphics/battle_anims/sprites/substitute.4bpp.lz" .align 2 gSubstituteDollTilemap:: @ 8C2D120 .incbin "graphics/battle_anims/sprites/substitute.bin.lz" .align 2 gBattleAnimSpriteSheet_241:: @ 8C2D348 .incbin "graphics/battle_anims/sprites/241.4bpp.lz" .align 2 gBattleAnimSpritePalette_241:: @ 8C2D40C .incbin "graphics/battle_anims/sprites/241.gbapal.lz" .align 2 gContestConfetti_Gfx:: @ 8C2D428 .incbin "graphics/misc/confetti.4bpp.lz" .align 2 gContestConfetti_Pal:: @ 8C2D548 .incbin "graphics/misc/confetti.gbapal.lz" .align 2 gBattleAnimSpriteSheet_242:: @ 8C2D570 .incbin "graphics/battle_anims/sprites/242.4bpp.lz" .align 2 gBattleAnimSpritePalette_242:: @ 8C2D6AC .incbin "graphics/battle_anims/sprites/242.gbapal.lz" .align 2 gBattleAnimSpriteSheet_243:: @ 8C2D6D0 .incbin "graphics/battle_anims/sprites/243.4bpp.lz" .align 2 gBattleAnimSpritePalette_243:: @ 8C2D6F8 .incbin "graphics/battle_anims/sprites/243.gbapal.lz" .align 2 gUnknown_08C2D720:: @ 8C2D720 .incbin "graphics/battle_anims/masks/stat.4bpp.lz" .align 2 gUnknown_08C2D930:: @ 8C2D930 .incbin "graphics/battle_anims/masks/stat_tilemap_1.bin.lz" .align 2 gUnknown_08C2DA4C:: @ 8C2DA4C .incbin "graphics/battle_anims/masks/stat_tilemap_2.bin.lz" .align 2 gUnknown_08C2DB68:: @ 8C2DB68 .incbin "graphics/battle_anims/masks/stat1.gbapal.lz" .align 2 gUnknown_08C2DB88:: @ 8C2DB88 .incbin "graphics/battle_anims/masks/stat2.gbapal.lz" .align 2 gUnknown_08C2DBA8:: @ 8C2DBA8 .incbin "graphics/battle_anims/masks/stat3.gbapal.lz" .align 2 gUnknown_08C2DBC8:: @ 8C2DBC8 .incbin "graphics/battle_anims/masks/stat4.gbapal.lz" .align 2 gUnknown_08C2DBE8:: @ 8C2DBE8 .incbin "graphics/battle_anims/masks/stat5.gbapal.lz" .align 2 gUnknown_08C2DC08:: @ 8C2DC08 .incbin "graphics/battle_anims/masks/stat6.gbapal.lz" .align 2 gUnknown_08C2DC28:: @ 8C2DC28 .incbin "graphics/battle_anims/masks/stat7.gbapal.lz" .align 2 gUnknown_08C2DC48:: @ 8C2DC48 .incbin "graphics/battle_anims/masks/stat8.gbapal.lz" .align 2 gUnknown_08C2DC68:: @ 8C2DC68 .incbin "graphics/battle_anims/masks/cure_bubbles.4bpp.lz" .align 2 gUnknown_08C2DDA4:: @ 8C2DDA4 .incbin "graphics/battle_anims/masks/cure_bubbles.gbapal.lz" .align 2 gUnknown_08C2DDC4:: @ 8C2DDC4 .incbin "graphics/battle_anims/masks/cure_bubbles.bin.lz" .align 2 gBattleAnimSpritePalette_245:: @ 8D2E28C .incbin "graphics/battle_anims/sprites/245.gbapal.lz" .align 2 gBattleAnimSpriteSheet_245:: @ 8D2E2B4 .incbin "graphics/battle_anims/sprites/245.4bpp.lz" .align 2 gBattleAnimSpriteSheet_246:: @ 8D2E458 .incbin "graphics/battle_anims/sprites/246.4bpp.lz" .align 2 gBattleAnimSpriteSheet_244:: @ 8D2E900 .incbin "graphics/battle_anims/sprites/244.4bpp.lz" .align 2 gBattleAnimSpritePalette_244:: @ 8D2E9DC .incbin "graphics/battle_anims/sprites/244.gbapal.lz" .align 2 gBattleAnimSpriteSheet_247:: @ 8D2E9F8 .incbin "graphics/battle_anims/sprites/247.4bpp.lz" .align 2 gBattleAnimSpriteSheet_053:: @ 8D2EBDC .incbin "graphics/battle_anims/sprites/053.4bpp.lz" .align 2 gUnknown_08C2EA50:: @ 8C2EA50 .incbin "graphics/battle_anims/masks/unknown_C2EA50.4bpp.lz" .align 2 gUnknown_08C2EA9C:: @ 8C2EA9C .incbin "graphics/battle_anims/masks/unknown_C2EA50.bin.lz" .align 2 gBattleAnimSpriteSheet_248:: @ 8D2EF50 .incbin "graphics/battle_anims/sprites/248.4bpp.lz" .align 2 gBattleAnimSpritePalette_248:: @ 8D2EF68 .incbin "graphics/battle_anims/sprites/248.gbapal.lz" .align 2 gBattleAnimSpriteSheet_249:: @ 8D2EF80 .incbin "graphics/battle_anims/sprites/249.4bpp.lz" .align 2 gBattleAnimSpritePalette_249:: @ 8D2EFD0 .incbin "graphics/battle_anims/sprites/249.gbapal.lz" .align 2 gBattleAnimSpriteSheet_250:: @ 8D2EFF0 .incbin "graphics/battle_anims/sprites/250.4bpp.lz" .align 2 gBattleAnimSpriteSheet_251:: @ 8D2F1E4 .incbin "graphics/battle_anims/sprites/251.4bpp.lz" .align 2 gBattleAnimSpritePalette_251:: @ 8D2F248 .incbin "graphics/battle_anims/sprites/251.gbapal.lz" .align 2 gBattleAnimSpriteSheet_252:: @ 8D2F260 .incbin "graphics/battle_anims/sprites/252.4bpp.lz" .align 2 gBattleAnimSpritePalette_252:: @ 8D2F378 .incbin "graphics/battle_anims/sprites/252.gbapal.lz" .align 2 gBattleAnimSpriteSheet_253:: @ 8D2F39C .incbin "graphics/battle_anims/sprites/253.4bpp.lz" .align 2 gBattleAnimSpritePalette_253:: @ 8D2F578 .incbin "graphics/battle_anims/sprites/253.gbapal.lz" .align 2 gBattleAnimSpriteSheet_254:: @ 8D2F5A0 .incbin "graphics/battle_anims/sprites/254.4bpp.lz" .align 2 gBattleAnimSpritePalette_254:: @ 8D2F6D8 .incbin "graphics/battle_anims/sprites/254.gbapal.lz" .align 2 gBattleAnimSpriteSheet_255:: @ 8D2F700 .incbin "graphics/battle_anims/sprites/255.4bpp.lz" .align 2 gBattleAnimSpritePalette_255:: @ 8D2F778 .incbin "graphics/battle_anims/sprites/255.gbapal.lz" .align 2 gBattleAnimSpriteSheet_258:: @ 8D2F78C .incbin "graphics/battle_anims/sprites/258.4bpp.lz" .align 2 gBattleAnimSpritePalette_258:: @ 8D2F874 .incbin "graphics/battle_anims/sprites/258.gbapal.lz" .align 2 gBattleAnimSpriteSheet_256:: @ 8D2F89C .incbin "graphics/battle_anims/sprites/256.4bpp.lz" .align 2 gBattleAnimSpritePalette_256:: @ 8D2FC28 .incbin "graphics/battle_anims/sprites/256.gbapal.lz" .align 2 gBattleAnimSpriteSheet_257:: @ 8D2FC50 .incbin "graphics/battle_anims/sprites/257.4bpp.lz" .align 2 gBattleAnimSpritePalette_257:: @ 8D2FD6C .incbin "graphics/battle_anims/sprites/257.gbapal.lz" .incbin "graphics/unknown/unknown_C2F9E0.gbapal.lz" @ likely a palette @ 8C2FA08 .include "data/graphics/pokemon/graphics.inc" @ 8D51DC8 .include "data/graphics/trainers/graphics.inc" .align 2 gMonIcon_QuestionMark:: @ 8D774D0 .incbin "graphics/pokemon/icons/question_mark_icon.4bpp" .align 2 gMonFootprint_QuestionMark:: @ 8D778D0 .incbin "graphics/pokemon/footprints/question_mark_footprint.1bpp" .align 2 gUnknown_08D778F0:: @ 8D778F0 .incbin "graphics/battle_transitions/vs_frame.4bpp.lz" .align 2 gUnknown_08D779D8:: @ 8D779D8 .incbin "graphics/battle_transitions/vs_frame.bin.lz" .align 2 gUnknown_08D77AE4:: @ 8D77AE4 .incbin "graphics/battle_transitions/vs_frame.gbapal.lz" .align 2 gUnknown_08D77B0C:: @ 8D77B0C .incbin "graphics/battle_transitions/vs.4bpp.lz" .align 2 gBattleTerrainTiles_TallGrass:: @ 8D77D68 .incbin "graphics/battle_terrain/tall_grass/tiles.4bpp.lz" .align 2 gBattleTerrainPalette_TallGrass:: @ 8D78318 .incbin "graphics/battle_terrain/tall_grass/palette.gbapal.lz" .align 2 gBattleTerrainTilemap_TallGrass:: @ 8D78350 .incbin "graphics/battle_terrain/tall_grass/map.bin.lz" .align 2 gBattleTerrainTiles_LongGrass:: @ 8D78600 .incbin "graphics/battle_terrain/long_grass/tiles.4bpp.lz" .align 2 gBattleTerrainPalette_LongGrass:: @ 8D78C78 .incbin "graphics/battle_terrain/long_grass/palette.gbapal.lz" .align 2 gBattleTerrainTilemap_LongGrass:: @ 8D78CB8 .incbin "graphics/battle_terrain/long_grass/map.bin.lz" .align 2 gBattleTerrainTiles_Sand:: @ 8D78F68 .incbin "graphics/battle_terrain/sand/tiles.4bpp.lz" .align 2 gBattleTerrainPalette_Sand:: @ 8D79560 .incbin "graphics/battle_terrain/sand/palette.gbapal.lz" .align 2 gBattleTerrainTilemap_Sand:: @ 8D795A8 .incbin "graphics/battle_terrain/sand/map.bin.lz" .align 2 gBattleTerrainTiles_Underwater:: @ 8D79858 .incbin "graphics/battle_terrain/underwater/tiles.4bpp.lz" .align 2 gBattleTerrainPalette_Underwater:: @ 8D79E10 .incbin "graphics/battle_terrain/underwater/palette.gbapal.lz" .align 2 gBattleTerrainTilemap_Underwater:: @ 8D79E58 .incbin "graphics/battle_terrain/underwater/map.bin.lz" .align 2 gBattleTerrainTiles_Water:: @ 8D7A108 .incbin "graphics/battle_terrain/water/tiles.4bpp.lz" .align 2 gBattleTerrainPalette_Water:: @ 8D7A6DC .incbin "graphics/battle_terrain/water/palette.gbapal.lz" .align 2 gBattleTerrainTilemap_Water:: @ 8D7A720 .incbin "graphics/battle_terrain/water/map.bin.lz" .align 2 gBattleTerrainTiles_PondWater:: @ 8D7A9D0 .incbin "graphics/battle_terrain/pond_water/tiles.4bpp.lz" .align 2 gBattleTerrainPalette_PondWater:: @ 8D7AF78 .incbin "graphics/battle_terrain/pond_water/palette.gbapal.lz" .align 2 gBattleTerrainTilemap_PondWater:: @ 8D7AFB8 .incbin "graphics/battle_terrain/pond_water/map.bin.lz" .align 2 gBattleTerrainTiles_Rock:: @ 8D7B268 .incbin "graphics/battle_terrain/rock/tiles.4bpp.lz" .align 2 gBattleTerrainPalette_Rock:: @ 8D7B828 .incbin "graphics/battle_terrain/rock/palette.gbapal.lz" .align 2 gBattleTerrainTilemap_Rock:: @ 8D7B864 .incbin "graphics/battle_terrain/rock/map.bin.lz" .align 2 gBattleTerrainTiles_Cave:: @ 8D7BB14 .incbin "graphics/battle_terrain/cave/tiles.4bpp.lz" .align 2 gBattleTerrainPalette_Cave:: @ 8D7C10C .incbin "graphics/battle_terrain/cave/palette.gbapal.lz" .align 2 gBattleTerrainTilemap_Cave:: @ 8D7C154 .incbin "graphics/battle_terrain/cave/map.bin.lz" .align 2 gBattleTerrainPalette_Plain:: @ 8D7C404 .incbin "graphics/battle_terrain/plain/palette.gbapal.lz" .align 2 gBattleTerrainTiles_Building:: @ 8D7C440 .incbin "graphics/battle_terrain/building/tiles.4bpp.lz" .align 2 gBattleTerrainPalette_Frontier:: @ 8D7C9EC .incbin "graphics/battle_terrain/stadium/battle_frontier.gbapal.lz" @ this is also used for link battles .align 2 gBattleTerrainTilemap_Building:: @ 8D7CA28 .incbin "graphics/battle_terrain/building/map.bin.lz" .align 2 gBattleTerrainTiles_Stadium:: @ 8D7CCD8 .incbin "graphics/battle_terrain/stadium/tiles.4bpp.lz" .align 2 gBattleTerrainTilemap_Stadium:: @ 8D7D2E0 .incbin "graphics/battle_terrain/stadium/map.bin.lz" .align 2 gBattleTerrainTiles_Rayquaza:: @ 8D7D590 .incbin "graphics/battle_terrain/sky/tiles.4bpp.lz" .align 2 gBattleTerrainTilemap_Rayquaza:: @ 8D7DC04 .incbin "graphics/battle_terrain/sky/map.bin.lz" .align 2 gBattleTerrainPalette_Building:: @ 8D7DEB4 .incbin "graphics/battle_terrain/building/palette.gbapal.lz" .align 2 gBattleTerrainPalette_Kyogre:: @ 8D7DEF4 .incbin "graphics/battle_terrain/water/kyogre.gbapal.lz" .align 2 gBattleTerrainPalette_Groudon:: @ 8D7DF30 .incbin "graphics/battle_terrain/cave/groudon.gbapal.lz" .align 2 gBattleTerrainPalette_BuildingGym:: @ 8D7DF88 .incbin "graphics/battle_terrain/building/palette2.gbapal.lz" .align 2 gBattleTerrainPalette_BuildingLeader:: @ 8D7DFC4 .incbin "graphics/battle_terrain/building/palette3.gbapal.lz" .align 2 gBattleTerrainPalette_StadiumAqua:: @ 8D7E000 .incbin "graphics/battle_terrain/stadium/palette1.gbapal.lz" .align 2 gBattleTerrainPalette_StadiumMagma:: @ 8D7E060 .incbin "graphics/battle_terrain/stadium/palette2.gbapal.lz" .align 2 gBattleTerrainPalette_StadiumSidney:: @ 8D7E0CC .incbin "graphics/battle_terrain/stadium/palette3.gbapal.lz" .align 2 gBattleTerrainPalette_StadiumPhoebe:: @ 8D7E11C .incbin "graphics/battle_terrain/stadium/palette4.gbapal.lz" .align 2 gBattleTerrainPalette_StadiumGlacia:: @ 8D7E164 .incbin "graphics/battle_terrain/stadium/palette5.gbapal.lz" .align 2 gBattleTerrainPalette_StadiumDrake:: @ 8D7E1A8 .incbin "graphics/battle_terrain/stadium/palette6.gbapal.lz" .align 2 gBattleTerrainPalette_StadiumWallace:: @ 8D7E1F8 .incbin "graphics/battle_terrain/stadium/palette7.gbapal.lz" .align 2 gBattleTerrainPalette_Rayquaza:: @ 8D7E234 .incbin "graphics/battle_terrain/sky/palette.gbapal.lz" .align 2 gBattleTerrainAnimTiles_TallGrass:: @ 8D7E280 .incbin "graphics/battle_terrain/tall_grass/anim_tiles.4bpp.lz" .align 2 gBattleTerrainAnimTilemap_TallGrass:: @ 8D7E808 .incbin "graphics/battle_terrain/tall_grass/anim_map.bin.lz" .align 2 gBattleTerrainAnimTiles_LongGrass:: @ 8D7E9C4 .incbin "graphics/battle_terrain/long_grass/anim_tiles.4bpp.lz" .align 2 gBattleTerrainAnimTilemap_LongGrass:: @ 8D7F0D4 .incbin "graphics/battle_terrain/long_grass/anim_map.bin.lz" .align 2 gBattleTerrainAnimTiles_Sand:: @ 8D7F30C .incbin "graphics/battle_terrain/sand/anim_tiles.4bpp.lz" .align 2 gBattleTerrainAnimTilemap_Sand:: @ 8D7F850 .incbin "graphics/battle_terrain/sand/anim_map.bin.lz" .align 2 gBattleTerrainAnimTiles_Underwater:: @ 8D7F9F8 .incbin "graphics/battle_terrain/underwater/anim_tiles.4bpp.lz" .align 2 gBattleTerrainAnimTilemap_Underwater:: @ 8D7FEC4 .incbin "graphics/battle_terrain/underwater/anim_map.bin.lz" .align 2 gBattleTerrainAnimTiles_Water:: @ 8D80054 .incbin "graphics/battle_terrain/water/anim_tiles.4bpp.lz" .align 2 gBattleTerrainAnimTilemap_Water:: @ 8D80660 .incbin "graphics/battle_terrain/water/anim_map.bin.lz" .align 2 gBattleTerrainAnimTiles_PondWater:: @ 8D80804 .incbin "graphics/battle_terrain/pond_water/anim_tiles.4bpp.lz" .align 2 gBattleTerrainAnimTilemap_PondWater:: @ 8D80D50 .incbin "graphics/battle_terrain/pond_water/anim_map.bin.lz" .align 2 gBattleTerrainAnimTiles_Rock:: @ 8D80E9C .incbin "graphics/battle_terrain/rock/anim_tiles.4bpp.lz" .align 2 gBattleTerrainAnimTilemap_Rock:: @ 8D8147C .incbin "graphics/battle_terrain/rock/anim_map.bin.lz" .align 2 gBattleTerrainAnimTiles_Cave:: @ 8D81610 .incbin "graphics/battle_terrain/cave/anim_tiles.4bpp.lz" .align 2 gBattleTerrainAnimTilemap_Cave:: @ 8D81E2C .incbin "graphics/battle_terrain/cave/anim_map.bin.lz" .align 2 gBattleTerrainAnimTiles_Building:: @ 8D820D4 .incbin "graphics/battle_terrain/building/anim_tiles.4bpp.lz" .align 2 gBattleTerrainAnimTilemap_Building:: @ 8D824E4 .incbin "graphics/battle_terrain/building/anim_map.bin.lz" .align 2 gBattleTerrainAnimTiles_Rayquaza:: @ 8D82608 .incbin "graphics/battle_terrain/sky/anim_tiles.4bpp.lz" .align 2 gBattleTerrainAnimTilemap_Rayquaza:: @ 8D82C70 .incbin "graphics/battle_terrain/sky/anim_map.bin.lz" .align 2 gUnknown_08D82F10:: @ 8D82F10 .incbin "graphics/battle_frontier/tourney_bg.4bpp.lz" .align 2 gUnknown_08D834FC:: @ 8D834FC .incbin "graphics/battle_frontier/tourney_line.4bpp.lz" @ the red glow mask for the tourney advancement lines .align 2 gUnknown_08D83900:: @ 8D83900 .incbin "graphics/unknown/unknown_D83900.bin.lz" @ tilemaps likely .align 2 gUnknown_08D83B2C:: @ 8D83B2C .incbin "graphics/unknown/unknown_D83B2C.bin.lz" .align 2 gUnknown_08D83C3C:: @ 8D83C3C .incbin "graphics/unknown/unknown_D83C3C.bin.lz" .align 2 gUnknown_08D83D50:: @ 8D83D50 .incbin "graphics/battle_frontier/misc1.4bpp.lz" .align 2 gUnknown_08D84970:: @ 8D84970 .incbin "graphics/unknown/unknown_D84970.bin.lz" .align 2 gUnknown_08D84F00:: @ 8D84F00 .incbin "graphics/unknown/unknown_D84F00.bin.lz" .align 2 gBattleFrontierGfx_DomeOptions:: @ 8D85058 .incbin "graphics/battle_frontier/options.4bpp.lz" .align 2 gUnknown_08D85358:: @ 8D85358 .incbin "graphics/battle_frontier/options_pal1.gbapal.lz" .align 2 gUnknown_08D85444:: @ 8D85444 .incbin "graphics/battle_frontier/options_pal2.gbapal.lz" @ pokeball pal .align 2 gUnknown_08D854C8:: @ 8D854C8 .incbin "graphics/battle_frontier/options_pal3.gbapal.lz" @ arrow pal .align 2 gUnknown_08D854E8:: @ 8D854E8 .incbin "graphics/battle_frontier/symbols.4bpp.lz" .align 2 gUnknown_08D855E8:: @ 8D855E8 .incbin "graphics/battle_frontier/symbols.gbapal.lz" .align 2 gUnknown_08D85600:: @ 8D85600 .incbin "graphics/battle_frontier/text.gbapal.lz" @ text palette for frontier text. .align 2 gUnknown_08D85620:: @ 8D85620 .incbin "graphics/battle_frontier/text_pp.gbapal" @ text palette for PP text @ dome anim pals .align 2 gTilesetAnims_BattleDomePals0_0:: @ 8D85640 .incbin "graphics/battle_frontier/dome_anim1.gbapal" .align 2 gTilesetAnims_BattleDomePals0_1:: @ 8D85660 .incbin "graphics/battle_frontier/dome_anim2.gbapal" .align 2 gTilesetAnims_BattleDomePals0_2:: @ 8D85680 .incbin "graphics/battle_frontier/dome_anim3.gbapal" .align 2 gTilesetAnims_BattleDomePals0_3:: @ 8D856A0 .incbin "graphics/battle_frontier/dome_anim4.gbapal" @ 8D856C0 .2byte 0x013F, 0x0119, 0x0113, 0x010E @ unused? .align 2 gUnknown_08D856C8:: @ 8D856C8 .incbin "graphics/battle_frontier/pyramid_light.gbapal" @ unfaded pal for the player light in battle pyramid .align 2 gUnknown_08D857A8:: @ 8D857A8 .incbin "graphics/battle_frontier/battle_tilemap1.bin.lz" .align 2 gUnknown_08D85A1C:: @ 8D85A1C .incbin "graphics/battle_frontier/battle_tilemap2.bin.lz" .align 2 gIntro1GameFreakTextFadePal:: @ 8D85C50 .incbin "graphics/intro/intro1_text.gbapal" @ game freak text blue fade .align 2 gIntro2BrendanNoTurnPal:: @ 8D85CB0 .incbin "graphics/intro/intro2_brendan_noturn.gbapal" .align 2 gIntro3BgPal:: @ 8D85CD0 .incbin "graphics/intro/intro3.gbapal" .align 2 gIntro2VolbeatPal:: @ 8D85ED0 .incbin "graphics/intro/intro2_volbeat.gbapal" .align 2 gIntro2TorchicPal:: @ 8D85EF0 .incbin "graphics/intro/intro2_torchic.gbapal" .align 2 gIntro2ManectricPal:: @ 8D85ED0 .incbin "graphics/intro/intro2_manectric.gbapal" .align 2 gIntro2FlygonPal:: @ 8D85F30 .incbin "graphics/intro/intro2_flygon.gbapal" .align 2 gIntro2VolbeatGfx:: @ 8D85F50 .incbin "graphics/intro/intro2_volbeat.4bpp.lz" .align 2 gIntro2TorchicGfx:: @ 8D86130 .incbin "graphics/intro/intro2_torchic.4bpp.lz" .align 2 gIntro2ManectricGfx:: @ 8D86550 .incbin "graphics/intro/intro2_manectric.4bpp.lz" .align 2 gIntro2FlygonGfx:: @ 8D8702C .incbin "graphics/intro/intro2_flygon.4bpp.lz" .align 2 gIntro2BrendanNoTurnGfx:: @ 8D87568 .incbin "graphics/intro/intro2_brendan_noturn.4bpp.lz" .align 2 gIntro2MayNoTurnGfx:: @ 8D87CA4 .incbin "graphics/intro/intro2_may_noturn.4bpp.lz" .align 2 gIntro3GroudonGfx:: @ 8D88494 .incbin "graphics/intro/intro3_groudon.8bpp.lz" .align 2 gIntro3GroudonTilemap:: @ 8D88D40 .incbin "graphics/intro/intro3_groudon.bin.lz" .align 2 gIntro3KyogreGfx:: @ 8D89224 .incbin "graphics/intro/intro3_kyogre.8bpp.lz" .align 2 gIntro3KyogreTilemap:: @ 8D89ABC .incbin "graphics/intro/intro3_kyogre.bin.lz" .align 2 gIntro3LegendBgGfx:: @ 8D89F7C .incbin "graphics/intro/legend_bg.4bpp.lz" @ groudon/kyogre/bg .align 2 gIntro3GroudonBgTilemap:: @ 8D8A818 .incbin "graphics/intro/legend_bg1.bin.lz" .align 2 gIntro3KyogreBgTilemap:: @ 8D8A934 .incbin "graphics/intro/legend_bg2.bin.lz" .align 2 gIntro3CloudsGfx:: @ 8D8AA54 .incbin "graphics/intro/intro3_clouds.4bpp.lz" .align 2 gIntro3Clouds1Tilemap:: @ 8D8B180 .incbin "graphics/intro/intro3_clouds1.bin.lz" .align 2 gIntro3Clouds2Tilemap:: @ 8D8B440 .incbin "graphics/intro/intro3_clouds2.bin.lz" .align 2 gIntro3Clouds3Tilemap:: @ 8D8B6E8 .incbin "graphics/intro/intro3_clouds3.bin.lz" .align 2 gIntro3LightningGfx:: @ 8D8B80C .incbin "graphics/intro/intro3_lightning.4bpp.lz" .align 2 gIntro3LightningPal:: @ 8D8BA54 .incbin "graphics/intro/intro3_lightning.gbapal" .align 2 gIntro3RayquazaGfx:: @ 8D8BA74 .incbin "graphics/intro/intro3_rayquaza.4bpp.lz" .align 2 gIntro3RayquazaTilemap:: @ 8D8C16C .incbin "graphics/intro/intro3_rayquaza.bin.lz" @ seems to be 2 unused tilemaps .align 2 .incbin "graphics/unknown/unknown_D8C374.bin.lz" .align 2 .incbin "graphics/unknown/unknown_D8C5C4.bin.lz" .align 2 gIntro3Clouds2Gfx:: @ 8D8C838 .incbin "graphics/intro/intro3_clouds2.4bpp.lz" @ clouds 2, during the rayquaza flash .align 2 gIntro3Clouds4Tilemap:: @ 8D8CCC8 .incbin "graphics/intro/intro3_clouds4.bin.lz" @ this is the tilemap for clouds 2, but clouds .align 2 gIntro2BubblesGfx:: @ 8D8CF44 .incbin "graphics/intro/intro2_bubbles.4bpp.lz" .align 2 gIntro2BubblesPal:: @ 8D8D110 .incbin "graphics/intro/intro2_bubbles.gbapal" .align 2 gIntro1FlygonGfx:: @ 8D8D130 .incbin "graphics/intro/intro1_flygon.4bpp.lz" .align 2 gIntro1SparkleGfx:: @ 8D8D208 .incbin "graphics/intro/intro1_sparkle.4bpp.lz" .align 2 gBattleAnimSpriteSheet_261:: .incbin "graphics/battle_anims/sprites/261.4bpp.lz" .align 2 gUnknown_08D8D410:: @ 8D8D410 .incbin "graphics/battle_anims/backgrounds/sandstorm_brew.bin.lz" .align 2 gUnknown_08D8D58C:: @ 8D8D58C .incbin "graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz" .align 2 gBattleAnimSpritePalette_261:: @ 8E68580 .incbin "graphics/battle_anims/sprites/261.gbapal.lz" .align 2 gBattleAnimSpriteSheet_260:: @ 8E685A8 .incbin "graphics/battle_anims/sprites/260.4bpp.lz" .align 2 gBattleAnimSpritePalette_260:: @ 8E68764 .incbin "graphics/battle_anims/sprites/260.gbapal.lz" .align 2 gBattleAnimBackgroundImage_15:: @ 8E6877C .incbin "graphics/battle_anims/backgrounds/15.4bpp.lz" .align 2 gBattleAnimBackgroundPalette_15:: @ 8E690EC .incbin "graphics/battle_anims/backgrounds/15.gbapal.lz" .align 2 gBattleAnimBackgroundTilemap_15:: @ 8E69110 .incbin "graphics/battle_anims/backgrounds/15.bin.lz" .align 2 gBattleAnimSpriteSheet_262:: @ 8E69308 .incbin "graphics/battle_anims/sprites/262.4bpp.lz" .align 2 gBattleAnimSpritePalette_262:: @ 8E693DC .incbin "graphics/battle_anims/sprites/262.gbapal.lz" .align 2 gContestNextTurnGfx:: .incbin "graphics/contest/nextturn.4bpp.lz" .align 2 gUnknown_08D8E9B4:: @ 8D8E9B4 .incbin "graphics/contest/nextturn_numbers.4bpp" .align 2 gUnknown_08D8EA34:: @ 8D8EA34 .incbin "graphics/contest/nextturn_random.4bpp" .align 2 gBattleAnimSpriteSheet_264:: @ 8E695B8 .incbin "graphics/battle_anims/sprites/264.4bpp.lz" .align 2 gBattleAnimSpritePalette_264:: @ 8E695D8 .incbin "graphics/battle_anims/sprites/264.gbapal.lz" .align 2 gBattleAnimSpritePalette_265:: @ 8E695F0 .incbin "graphics/battle_anims/sprites/265.gbapal.lz" .align 2 gBattleAnimSpritePalette_067:: @ 8E69608 .incbin "graphics/battle_anims/sprites/067.gbapal.lz" .align 2 gBattleAnimSpritePalette_068:: @ 8E69628 .incbin "graphics/battle_anims/sprites/068.gbapal.lz" .align 2 gContestApplauseGfx:: @ 8D8EAE4 .incbin "graphics/contest/applause.4bpp.lz" .align 2 gContestApplauseMeterGfx:: @ 8D8EC24 .incbin "graphics/contest/applause_meter.4bpp" .align 2 gContestPal:: @ 8D8ECA4 .incbin "graphics/contest/nextturn.gbapal" .align 2 gBattleAnimSpriteSheet_272:: @ 8E6982C .incbin "graphics/battle_anims/sprites/272.4bpp.lz" .align 2 gBattleAnimSpritePalette_272:: @ 8E69A48 .incbin "graphics/battle_anims/sprites/272.gbapal.lz" .align 2 gBattleAnimSpriteSheet_273:: @ 8E69A6C .incbin "graphics/battle_anims/sprites/273.4bpp.lz" .align 2 gBattleAnimSpriteSheet_269:: @ 8E69A94 .incbin "graphics/battle_anims/sprites/269.4bpp.lz" .align 2 gBattleAnimSpritePalette_269:: @ 8E69AE8 .incbin "graphics/battle_anims/sprites/269.gbapal.lz" .align 2 gBattleAnimSpriteSheet_274:: @ 8E69B00 .incbin "graphics/battle_anims/sprites/274.4bpp.lz" .align 2 gBattleAnimSpriteSheet_275:: @ 8E69C80 .incbin "graphics/battle_anims/sprites/275.4bpp.lz" .align 2 gBattleAnimSpriteSheet_276:: @ 8E69DEC .incbin "graphics/battle_anims/sprites/276.4bpp.lz" .align 2 gBattleAnimSpritePalette_274:: @ 8E69F54 .incbin "graphics/battle_anims/sprites/274.gbapal.lz" .align 2 gBattleAnimBackgroundImage_17:: @ 8E69F7C .incbin "graphics/battle_anims/backgrounds/17.4bpp.lz" .align 2 gBattleAnimBackgroundPalette_17:: @ 8E6A0D8 .incbin "graphics/battle_anims/backgrounds/17.gbapal.lz" .align 2 gBattleAnimBackgroundTilemap_17:: @ 8E6A100 .incbin "graphics/battle_anims/backgrounds/17.bin.lz" .align 2 gBattleAnimSpriteSheet_280:: @ 8E6A2E8 .incbin "graphics/battle_anims/sprites/280.4bpp.lz" .align 2 gBattleAnimSpritePalette_280:: @ 8E6A6E4 .incbin "graphics/battle_anims/sprites/280.gbapal.lz" .align 2 gBattleAnimBackgroundImageMuddyWater_Pal:: @ 8D8FB9C .incbin "graphics/battle_anims/backgrounds/water_muddy.gbapal.lz" .align 2 gEnemyMonShadow_Gfx:: @ 8D8FBC0 .incbin "graphics/battle_interface/enemy_mon_shadow.4bpp.lz" .align 2 gBattleInterface_BallStatusBarGfx:: @ 8D8FBF0 .incbin "graphics/battle_interface/ball_status_bar.4bpp.lz" .align 2 gMonIcon_Egg:: @ 8D8FC74 .incbin "graphics/pokemon/icons/egg_icon.4bpp" .align 2 gBattleAnimBackgroundImage_02:: @ 8E6ABDC .incbin "graphics/battle_anims/backgrounds/02.4bpp.lz" .align 2 gBattleAnimBackgroundPalette_02:: @ 8E6B8A4 .incbin "graphics/battle_anims/backgrounds/02.gbapal.lz" .align 2 gBattleAnimBackgroundTilemap_02:: @ 8E6B8C0 .incbin "graphics/battle_anims/backgrounds/02.bin.lz" .align 2 gBattleAnimSpritePalette_287:: @ 8E6BBB4 .incbin "graphics/battle_anims/sprites/287.gbapal.lz" .align 2 gBattleAnimBackgroundPalette_24:: @ 8E6BBDC .incbin "graphics/battle_anims/backgrounds/24.gbapal.lz" .align 2 .incbin "graphics/unknown/unknown_E6BC04.bin.lz" @ TODO: rename .align 2 sBlenderCenterGfx:: @ 8D91598 .incbin "graphics/berry_blender/center.8bpp.lz" .align 2 gUnknown_08D91DB8:: @ 8D91DB8 .incbin "graphics/berry_blender/outer.4bpp.lz" .align 2 gUnknown_08D927EC:: @ 8D927EC .incbin "graphics/berry_blender/outer_map.bin.lz" .align 2 gBattleAnimBackgroundPalette_16:: @ 8E6D668 .incbin "graphics/battle_anims/backgrounds/16.gbapal.lz" .align 2 gBattleAnimBackgroundImage_16:: @ 8E6D690 .incbin "graphics/battle_anims/backgrounds/16.4bpp.lz" .align 2 gBattleAnimBackgroundTilemap_16:: @ 8E6D8F0 .incbin "graphics/battle_anims/backgrounds/16.bin.lz" .align 2 gBattleAnimSpritePalette_277:: @ 8E6DA2C .incbin "graphics/battle_anims/sprites/277.gbapal.lz" .align 2 gBattleAnimSpriteSheet_277:: @ 8E6DA54 .incbin "graphics/battle_anims/sprites/277.4bpp.lz" .align 2 gBattleAnimFogTilemap:: @ 8E6DE48 .incbin "graphics/battle_anims/backgrounds/fog.bin.lz" .align 2 gBattleAnimSpritePalette_283:: @ 8E6DFC0 .incbin "graphics/battle_anims/sprites/283.gbapal.lz" .align 2 gBattleAnimSpriteSheet_283:: @ 8E6DFDC .incbin "graphics/battle_anims/sprites/283.4bpp.lz" .align 2 gBattleAnimBackgroundTilemap_ScaryFacePlayer:: @ 8D93598 .incbin "graphics/battle_anims/backgrounds/scary_face_player.bin.lz" .align 2 gBattleAnimBackgroundTilemap_ScaryFaceOpponent:: @ 8D9377C .incbin "graphics/battle_anims/backgrounds/scary_face_opponent.bin.lz" .align 2 gBattleAnimBackgroundTilemap_ScaryFaceContest:: @ 8D93960 .incbin "graphics/battle_anims/backgrounds/scary_face_contest.bin.lz" .align 2 gBattleAnimSpriteSheet_263:: @ 8E6E6AC .incbin "graphics/battle_anims/sprites/263.4bpp.lz" .align 2 gBattleAnimSpritePalette_263:: @ 8E6E6EC .incbin "graphics/battle_anims/sprites/263.gbapal.lz" .align 2 gBattleAnimSpriteSheet_266:: @ 8E6E704 .incbin "graphics/battle_anims/sprites/266.4bpp.lz" .align 2 gBattleAnimSpritePalette_266:: @ 8E6E744 .incbin "graphics/battle_anims/sprites/266.gbapal.lz" .align 2 gBattleAnimSpritePalette_267:: @ 8E6E75C .incbin "graphics/battle_anims/sprites/267.gbapal.lz" .align 2 gBattleAnimSpritePalette_268:: @ 8E6E774 .incbin "graphics/battle_anims/sprites/268.gbapal.lz" .align 2 gBattleAnimSpriteSheet_278:: @ 8E6E78C .incbin "graphics/battle_anims/sprites/278.4bpp.lz" .align 2 gBattleAnimSpritePalette_278:: @ 8E6E998 .incbin "graphics/battle_anims/sprites/278.gbapal.lz" .align 2 gBattleAnimSpriteSheet_279:: @ 8E6E9B4 .incbin "graphics/battle_anims/sprites/279.4bpp.lz" .align 2 gBattleAnimSpritePalette_279:: @ 8E6EA00 .incbin "graphics/battle_anims/sprites/279.gbapal.lz" .align 2 gBattleAnimSpriteSheet_281:: @ 8E6EA1C .incbin "graphics/battle_anims/sprites/281.4bpp.lz" .align 2 gBattleAnimSpritePalette_281:: @ 8E6EBA4 .incbin "graphics/battle_anims/sprites/281.gbapal.lz" .align 2 gBattleAnimBackgroundImage_21:: @ 8E6EBC4 .incbin "graphics/battle_anims/backgrounds/21.4bpp.lz" .align 2 gBattleAnimBackgroundPalette_21:: @ 8E6EEB8 .incbin "graphics/battle_anims/backgrounds/21.gbapal.lz" .align 2 gBattleAnimBackgroundTilemap_21:: @ 8E6EED4 .incbin "graphics/battle_anims/backgrounds/21.bin.lz" .align 2 gBattleAnimSpriteSheet_284:: @ 8E6F1C0 .incbin "graphics/battle_anims/sprites/284.4bpp.lz" .align 2 gBattleAnimSpritePalette_284:: @ 8E6F53C .incbin "graphics/battle_anims/sprites/284.gbapal.lz" .align 2 gBattleAnimSpriteSheet_285:: @ 8E6F558 .incbin "graphics/battle_anims/sprites/285.4bpp.lz" .align 2 gBattleAnimSpritePalette_285:: @ 8E6F5F8 .incbin "graphics/battle_anims/sprites/285.gbapal.lz" .align 2 gBattleAnimBackgroundImage_Surf:: @ 8D94AB8 .incbin "graphics/battle_anims/backgrounds/water.4bpp.lz" .align 2 gBattleAnimBackgroundPalette_Surf:: @ 8D95DD8 .incbin "graphics/battle_anims/backgrounds/water.gbapal.lz" .align 2 gUnknown_08D95E00:: @ 8D95E00 .incbin "graphics/unknown/unknown_D95E00.bin.lz" .align 2 gUnknown_08D960D0:: @ 8D960D0 .incbin "graphics/unknown/unknown_D960D0.bin.lz" .align 2 gUnknown_08D963A4:: @ 8D963A4 .incbin "graphics/unknown/unknown_D963A4.bin.lz" .align 2 gBattleAnimSpritePalette_286:: @ 8E71200 .incbin "graphics/battle_anims/sprites/286.gbapal.lz" .align 2 gBattleAnimSpriteSheet_188:: @ 8E71228 .incbin "graphics/battle_anims/sprites/188.4bpp.lz" .align 2 gBattleAnimSpritePalette_188:: @ 8E7133C .incbin "graphics/battle_anims/sprites/188.gbapal.lz" .align 2 gPartyMenuMisc_Gfx:: @ 8D967EC .incbin "graphics/interface/party_menu_misc.4bpp.lz" .align 2 gPartyMenuMisc_Pal:: @ 8D96AB4 .incbin "graphics/interface/party_menu_misc.gbapal.lz" .align 2 gPartyMenuMisc_Tilemap:: @ 8D96BA0 .incbin "graphics/interface/party_menu_misc.bin.lz" .align 2 gPartyMenuPokeball_Gfx:: @ 8D96CD8 .incbin "graphics/interface/party_menu_pokeball.4bpp.lz" .align 2 gPartyMenuPokeballSmall_Gfx:: @ 8D96E58 .incbin "graphics/interface/party_menu_pokeball_small.4bpp.lz" @ unused .align 2 gPartyMenuPokeball_Pal:: @ 8D96F6C .incbin "graphics/interface/party_menu_pokeball.gbapal.lz" .align 2 gStatusGfx_Icons:: @ 8D96F90 .incbin "graphics/interface/status_icons.4bpp.lz" .align 2 gStatusPal_Icons:: @ 8D97188 .incbin "graphics/interface/status_icons.gbapal.lz" .align 2 gMoveTypes_Gfx:: @ 8D971B0 .incbin "graphics/types/move_types.4bpp.lz" .align 2 gMoveTypes_Pal:: @ 8D97B84 .incbin "graphics/types/move_types.gbapal.lz" .align 2 gUnknown_08D97BEC:: @ 8D97BEC .incbin "graphics/interface/summary_frames.4bpp.lz" .align 2 gUnknown_08D97CF4:: @ 8D97CF4 .incbin "graphics/interface/summary_frames.gbapal.lz" .align 2 gUnknown_08D97D0C:: @ 8D97D0C .incbin "graphics/interface/status_screen.4bpp.lz" .align 2 gUnknown_08D9853C:: @ 8D9853C .incbin "graphics/interface/status_screen.gbapal.lz" .align 2 gUnknown_08D9862C:: @ 8D9862C .incbin "graphics/interface/status_screen.bin.lz" .align 2 gUnknown_08D987FC:: @ 8D987FC .incbin "graphics/interface/status_tilemap1.bin.lz" .align 2 gUnknown_08D9898C:: @ 8D9898C .incbin "graphics/interface/status_tilemap2.bin.lz" .align 2 gUnknown_08D98B28:: @ 8D98B28 .incbin "graphics/interface/status_tilemap3.bin.lz" .align 2 gUnknown_08D98CC8:: @ 8D98CC8 .incbin "graphics/interface/status_tilemap0.bin.lz" .align 2 gBagMaleTiles:: @ 8E75024 .incbin "graphics/misc/bag_male.4bpp.lz" .align 2 gBagFemaleTiles:: @ 8E75BA0 .incbin "graphics/misc/bag_female.4bpp.lz" .align 2 gBagPalette:: @ 8E76700 .incbin "graphics/misc/bag.gbapal.lz" .align 2 gBagScreenMale_Pal:: @ 8D9A588 .incbin "graphics/interface/bag_screen_male.gbapal.lz" .align 2 gBagScreenFemale_Pal:: @ 8D9A5D4 .incbin "graphics/interface/bag_screen_female.gbapal.lz" .align 2 gBagScreen_Gfx:: @ 8D9A620 .incbin "graphics/interface/bag_screen.4bpp.lz" .align 2 gUnknown_08D9A88C:: @ 8D9A88C .incbin "graphics/unknown/unknown_D9A88C.bin.lz" .align 2 gBattleFrontierGfx_PyramidBag:: @ 8D9A9EC .incbin "graphics/interface/bag_pyramid.4bpp.lz" .align 2 gUnknown_08D9ADD0:: @ 8D9ADD0 .incbin "graphics/interface/bag_pyramid.gbapal.lz" @ female palette is first and male is second. .align 2 gUnknown_08D9AE04:: @ 8D9AE04 .incbin "graphics/unknown/unknown_D9AE04.bin.lz" @ tilemap? .align 2 gUnknown_08D9AF44:: @ 8D9AF44 .incbin "graphics/unknown/unknown_D9AF44.gbapal.lz" .align 2 gBagSwapLineGfx:: @ 8D9AF6C .incbin "graphics/interface/bag_swap.4bpp.lz" .align 2 gBagSwapLinePal:: @ 8D9AFAC .incbin "graphics/interface/bag_swap.gbapal.lz" .align 2 gBuyMenuFrame_Gfx:: @ 8D9AFBC .incbin "graphics/interface/mart_frame.4bpp.lz" .align 2 gMenuMoneyPal:: @ 8D9B0C8 .incbin "graphics/interface/mart_frame.gbapal.lz" .align 2 gBuyMenuFrame_Tilemap:: @ 8D9B0F0 .incbin "graphics/interface/mart_frame.bin.lz" .align 2 gMenuMoneyGfx:: @ 8D9B230 .incbin "graphics/interface/money.4bpp.lz" .align 2 gMenuPokeblock_Gfx:: @ 8D9B2B4 .incbin "graphics/interface/pokeblock_case_frame.4bpp.lz" .align 2 gMenuPokeblock_Pal:: @ 8D9B470 .incbin "graphics/interface/pokeblock_case_frame.gbapal.lz" .align 2 gMenuPokeblockDevice_Gfx:: @ 8D9B4E0 .incbin "graphics/interface/pokeblock_device.4bpp.lz" .align 2 gMenuPokeblockDevice_Pal:: @ 8D9B7A0 .incbin "graphics/interface/pokeblock_device.gbapal.lz" .align 2 gMenuPokeblock_Tilemap:: @ 8D9B7C8 .incbin "graphics/interface/pokeblock.bin.lz" .align 2 gPokeblock_Gfx:: .incbin "graphics/pokeblock/pokeblock.4bpp.lz" .align 2 gPokeblockRed_Pal:: .incbin "graphics/pokeblock/red.gbapal.lz" .align 2 gPokeblockBlue_Pal:: .incbin "graphics/pokeblock/blue.gbapal.lz" .align 2 gPokeblockPink_Pal:: .incbin "graphics/pokeblock/pink.gbapal.lz" .align 2 gPokeblockGreen_Pal:: .incbin "graphics/pokeblock/green.gbapal.lz" .align 2 gPokeblockYellow_Pal:: .incbin "graphics/pokeblock/yellow.gbapal.lz" .align 2 gPokeblockPurple_Pal:: .incbin "graphics/pokeblock/purple.gbapal.lz" .align 2 gPokeblockIndigo_Pal:: .incbin "graphics/pokeblock/indigo.gbapal.lz" .align 2 gPokeblockBrown_Pal:: .incbin "graphics/pokeblock/brown.gbapal.lz" .align 2 gPokeblockLiteBlue_Pal:: .incbin "graphics/pokeblock/liteblue.gbapal.lz" .align 2 gPokeblockOlive_Pal:: .incbin "graphics/pokeblock/olive.gbapal.lz" .align 2 gPokeblockGray_Pal:: .incbin "graphics/pokeblock/gray.gbapal.lz" .align 2 gPokeblockBlack_Pal:: .incbin "graphics/pokeblock/black.gbapal.lz" .align 2 gPokeblockWhite_Pal:: .incbin "graphics/pokeblock/white.gbapal.lz" .align 2 gPokeblockGold_Pal:: .incbin "graphics/pokeblock/gold.gbapal.lz" .align 2 gUnknown_08D9BA44:: @ 8D9BA44 .incbin "graphics/interface/pokeblock_feeding_bg_map.bin.lz" .align 2 gUnknown_08D9BB44:: @ 8D9BB44 .incbin "graphics/interface/check_berry.4bpp.lz" .align 2 gUnknown_08D9BEF0:: @ 8D9BEF0 .incbin "graphics/interface/check_berry.gbapal.lz" .align 2 gUnknown_08D9BF98:: @ 8D9BF98 .incbin "graphics/interface/berry_tag.bin.lz" .align 2 gUnknown_08D9C13C:: @ 8D9C13C .incbin "graphics/interface/berry_tag_title.bin.lz" .align 2 gBerryCheckCircle_Gfx:: @ 8D9C24C .incbin "graphics/interface/check_berry_circle.4bpp.lz" @ 8D9C3A8 .include "data/graphics/berries/berry_graphics.inc" .align 2 gRaySceneGroudon_Gfx:: @ 8DA1E78 .incbin "graphics/rayquaza_scene/groudon.4bpp.lz" .align 2 gRaySceneGroudon2_Gfx:: @ 8DA2A5C .incbin "graphics/rayquaza_scene/groudon_shoulder.4bpp.lz" .align 2 gRaySceneGroudon3_Gfx:: @ 8DA2B28 .incbin "graphics/rayquaza_scene/groudon_claw.4bpp.lz" .align 2 gRaySceneKyogre_Gfx:: @ 8DA2D1C .incbin "graphics/rayquaza_scene/kyogre.4bpp.lz" .align 2 gRaySceneKyogre2_Gfx:: @ 8DA3250 .incbin "graphics/rayquaza_scene/kyogre_shoulder.4bpp.lz" .align 2 gRaySceneKyogre3_Gfx:: @ 8DA32A4 .incbin "graphics/rayquaza_scene/kyogre_fin.4bpp.lz" .align 2 gRaySceneGroudon_Pal:: @ 8DA3370 .incbin "graphics/rayquaza_scene/groudon.gbapal.lz" .align 2 gRaySceneKyogre_Pal:: @ 8DA3398 .incbin "graphics/rayquaza_scene/kyogre.gbapal.lz" .align 2 gRaySceneClouds_Gfx:: @ 8DA33C0 .incbin "graphics/rayquaza_scene/clouds.4bpp.lz" .align 2 gRaySceneClouds_Pal:: @ 8DA37E8 .incbin "graphics/rayquaza_scene/clouds.gbapal.lz" @ pal 1 clouds, pal 2 rain .align 2 gRaySceneClouds1_Tilemap:: @ 8DA3824 .incbin "graphics/rayquaza_scene/clouds1.bin.lz" .align 2 gRaySceneClouds2_Tilemap:: @ 8DA3988 .incbin "graphics/rayquaza_scene/clouds2.bin.lz" .align 2 gRaySceneClouds3_Tilemap:: @ 8DA3A88 .incbin "graphics/rayquaza_scene/clouds3.bin.lz" .align 2 gRaySceneSmoke_Gfx:: @ 8DA3BC0 .incbin "graphics/rayquaza_scene/smoke.4bpp.lz" .align 2 gRaySceneSmoke_Pal:: @ 8DA3C7C .incbin "graphics/rayquaza_scene/smoke.gbapal.lz" .align 2 gRaySceneRayquaza_Gfx:: @ 8DA3C94 .incbin "graphics/rayquaza_scene/rayquaza.8bpp.lz" .align 2 gRaySceneRayquaza_Pal:: @ 8DA4DA8 .incbin "graphics/rayquaza_scene/rayquaza.gbapal.lz" .align 2 gRaySceneRayquaza_Tilemap:: @ 8DA4DEC .incbin "graphics/rayquaza_scene/rayquaza.bin.lz" .align 2 gRaySceneOvercast_Gfx:: @ 8DA4F70 .incbin "graphics/rayquaza_scene/overcast.4bpp.lz" @ uses pal 2 of gRaySceneRayquaza_Pal .align 2 gRaySceneOvercast_Tilemap:: @ 8DA60B8 .incbin "graphics/rayquaza_scene/overcast.bin.lz" .align 2 gRaySceneRayquazaFly1_Gfx:: @ 8DA6440 .incbin "graphics/rayquaza_scene/rayquaza_fly1.4bpp.lz" .align 2 gRaySceneRayquazaTail_Gfx:: @ 8DA68AC .incbin "graphics/rayquaza_scene/rayquaza_tail_fix.4bpp.lz" @ for some reason there are an extra 0xC bytes at the end of the original 4bpp, so in order to produce the correct lz, we have to cat the bytes at the end with a make rule. not sure why those bytes are there, it may have been a bug in Game Freak's software. .align 2 gRaySceneOvercast2_Gfx:: @ 8DA69BC .incbin "graphics/rayquaza_scene/overcast2.4bpp.lz" .align 2 gRaySceneRayquazaLight_Gfx:: @ 8DA7528 .incbin "graphics/rayquaza_scene/rayquaza_light.4bpp.lz" @ uses pal 2 of gRaySceneOvercast2_Pal .align 2 gRaySceneOvercast2_Pal:: @ 8DA7744 .incbin "graphics/rayquaza_scene/overcast2.gbapal.lz" .align 2 gRaySceneOvercast2_Tilemap:: @ 8DA7784 .incbin "graphics/rayquaza_scene/overcast2.bin.lz" .align 2 gRaySceneRayquazaLight_Tilemap:: @ 8DA7AAC .incbin "graphics/rayquaza_scene/rayquaza_light.bin.lz" .align 2 gRaySceneChaseBg_Gfx:: @ 8DA7C30 .incbin "graphics/rayquaza_scene/chase_bg.4bpp.lz" .align 2 gRaySceneChaseBg_Tilemap:: @ 8DA7D6C .incbin "graphics/rayquaza_scene/chase_bg.bin.lz" .align 2 gRaySceneChaseStreaks_Gfx:: @ 8DA7EAC .incbin "graphics/rayquaza_scene/chase_streaks.4bpp.lz" .align 2 gRaySceneChaseStreaks_Tilemap:: @ 8DA7FB4 .incbin "graphics/rayquaza_scene/chase_streaks.bin.lz" .align 2 gRaySceneRayquazaChase_Gfx:: @ 8DA80BC .incbin "graphics/rayquaza_scene/rayquaza_chase.4bpp.lz" .align 2 gRayChaseRayquazaChase_Tilemap:: @ 8DA8B40 .incbin "graphics/rayquaza_scene/rayquaza_chase.bin.lz" .align 2 gRayChaseRayquazaChase2_Tilemap:: @ 8DA8D6C .incbin "graphics/rayquaza_scene/rayquaza_chase2.bin.lz" .align 2 gRaySceneChase_Pal:: @ 8DA8E84 .incbin "graphics/rayquaza_scene/chase.gbapal.lz" .align 2 gRaySceneGroudonLeft_Gfx:: @ 8DA8ED8 .incbin "graphics/rayquaza_scene/groudon_left.4bpp.lz" .align 2 gRaySceneGroudonTail_Gfx:: @ 8DA9670 .incbin "graphics/rayquaza_scene/groudon_tail.4bpp.lz" .align 2 gRaySceneKyogreRight_Gfx:: @ 8DA96B4 .incbin "graphics/rayquaza_scene/kyogre_right.4bpp.lz" .align 2 gRaySceneRayquazaHover_Gfx:: @ 8DA98FC .incbin "graphics/rayquaza_scene/rayquaza_hover.4bpp.lz" .align 2 gRaySceneRayquazaFlyIn_Gfx:: @ 8DAA5A4 .incbin "graphics/rayquaza_scene/rayquaza_flyin.4bpp.lz" .align 2 gRaySceneSplash_Gfx:: @ 8DAA794 .incbin "graphics/rayquaza_scene/splash.4bpp.lz" .align 2 gRaySceneGroudonLeft_Pal:: @ 8DAA82C .incbin "graphics/rayquaza_scene/groudon_left.gbapal.lz" .align 2 gRaySceneKyogreRight_Pal:: @ 8DAA854 .incbin "graphics/rayquaza_scene/kyogre_right.gbapal.lz" .align 2 gRaySceneRayquazaHover_Pal:: @ 8DAA87C .incbin "graphics/rayquaza_scene/rayquaza_hover.gbapal.lz" .align 2 gRaySceneSplash_Pal:: @ 8DAA8A4 .incbin "graphics/rayquaza_scene/splash.gbapal.lz" .align 2 gRaySceneHushBg_Gfx:: @ 8DAA8B4 .incbin "graphics/rayquaza_scene/hush_bg.4bpp.lz" .align 2 gRaySceneHushRing_Gfx:: @ 8DAAB24 .incbin "graphics/rayquaza_scene/hush_ring.8bpp.lz" .align 2 gRaySceneHushBg_Tilemap:: @ 8DAAC1C .incbin "graphics/rayquaza_scene/hush_bg.bin.lz" .align 2 gRaySceneHushRing_Tilemap:: @ 8DAAE54 .incbin "graphics/rayquaza_scene/hush_ring.bin.lz" .align 2 gRaySceneHushRing_Map:: @ 8DAAF98 .incbin "graphics/rayquaza_scene/hush_ring_map.bin.lz" .align 2 gRaySceneHushBg_Pal:: @ 8DAAFEC .incbin "graphics/rayquaza_scene/hush_bg.gbapal.lz" @ 8DAB058 .include "data/graphics/items/item_graphics.inc" @ 8DB7AA0 .include "data/graphics/decorations/decoration_graphics.inc" .align 2 gBattleAnimSpritePalette_282:: @ 8E7E7D0 .incbin "graphics/battle_anims/sprites/282.gbapal.lz" .align 2 gBattleAnimSpriteSheet_282:: @ 8E7E7F8 .incbin "graphics/battle_anims/sprites/282.4bpp.lz" .align 2 gBattleAnimSpritePalette_270:: @ 8E7E9E0 .incbin "graphics/battle_anims/sprites/270.gbapal.lz" .align 2 gBattleAnimSpriteSheet_270:: @ 8E7E9FC .incbin "graphics/battle_anims/sprites/270.4bpp.lz" .align 2 gBattleAnimSpritePalette_271:: @ 8E7EB24 .incbin "graphics/battle_anims/sprites/271.gbapal.lz" .align 2 gBattleAnimSpriteSheet_271:: @ 8E7EB3C .incbin "graphics/battle_anims/sprites/271.4bpp.lz" .align 2 gUnknown_08DBA518:: @ 8DBA518 .incbin "graphics/misc/cable_car_bg.gbapal" .align 2 gCableCar_Pal:: @ 8DBA598 .incbin "graphics/misc/cable_car.gbapal" .align 2 gUnknown_08DBA5B8:: @ 8DBA5B8 .incbin "graphics/misc/cable_car_bg.4bpp.lz" .align 2 gCableCar_Gfx:: @ 8DBBF90 .incbin "graphics/misc/cable_car.4bpp.lz" .align 2 gCableCarDoor_Gfx:: @ 8DBC290 .incbin "graphics/misc/cable_car_door.4bpp.lz" .align 2 gCableCarCord_Gfx:: @ 8DBC2C0 .incbin "graphics/misc/cable_car_cord.4bpp.lz" .align 2 gRouletteMenuTiles:: @ 8DBC2E8 .incbin "graphics/roulette/window.4bpp.lz" .align 2 gRouletteWheelTiles:: .incbin "graphics/roulette/wheel.8bpp.lz" .align 2 gRouletteCenter_Gfx:: .incbin "graphics/roulette/center.4bpp.lz" .align 2 gRouletteHeadersTiles:: @ 8E824BC .incbin "graphics/roulette/headers.4bpp.lz" .align 2 gRouletteCreditTiles:: @ 8E82AE0 .incbin "graphics/roulette/credit.4bpp.lz" .align 2 gRouletteNumbersTiles:: @ 8E82C30 .incbin "graphics/roulette/numbers.4bpp.lz" .align 2 gRouletteMultiplierTiles:: @ 8E82D14 .incbin "graphics/roulette/multiplier.4bpp.lz" .align 2 gMailPalette_Orange:: @ 0x08DBE818 .incbin "graphics/mail/orange/palette.gbapal" .align 2 gMailPalette_Harbor:: @ 0x08DBE838 .incbin "graphics/mail/harbor/palette.gbapal" .align 2 gMailPalette_Glitter:: @ 0x08DBE858 .incbin "graphics/mail/glitter/palette.gbapal" .align 2 gMailPalette_Mech:: @ 0x08DBE878 .incbin "graphics/mail/mech/palette.gbapal" .align 2 gMailPalette_Wood:: @ 0x08DBE898 .incbin "graphics/mail/wood/palette.gbapal" .align 2 gMailPalette_Wave:: @ 0x08DBE8B8 .incbin "graphics/mail/wave/palette.gbapal" .align 2 gMailPalette_Bead:: @ 0x08DBE8D8 .incbin "graphics/mail/bead/palette.gbapal" .align 2 gMailPalette_Shadow:: @ 0x08DBE8F8 .incbin "graphics/mail/shadow/palette.gbapal" .align 2 gMailPalette_Tropic:: @ 0x08DBE918 .incbin "graphics/mail/tropic/palette.gbapal" .align 2 gMailPalette_Dream:: @ 0x08DBE938 .incbin "graphics/mail/dream/palette.gbapal" .align 2 gMailPalette_Fab:: @ 0x08DBE958 .incbin "graphics/mail/fab/palette.gbapal" .align 2 gMailPalette_Retro:: @ 0x08DBE978 .incbin "graphics/mail/retro/palette.gbapal" .align 2 gMailTiles_Orange:: @ 0x08DBE998 .incbin "graphics/mail/orange/tiles.4bpp.lz" .align 2 gMailTiles_Harbor:: @ 0x08DBEB38 .incbin "graphics/mail/harbor/tiles.4bpp.lz" .align 2 gMailTiles_Glitter:: @ 0x08DBEC74 .incbin "graphics/mail/glitter/tiles.4bpp.lz" .align 2 gMailTiles_Mech:: @ 0x08DBEE84 .incbin "graphics/mail/mech/tiles.4bpp.lz" .align 2 gMailTiles_Wood:: @ 0x08DBEF5C .incbin "graphics/mail/wood/tiles.4bpp.lz" .align 2 gMailTiles_Wave:: @ 0x08DBF154 .incbin "graphics/mail/wave/tiles.4bpp.lz" .align 2 gMailTiles_Bead:: @ 0x08DBF2D4 .incbin "graphics/mail/bead/tiles.4bpp.lz" .align 2 gMailTiles_Shadow:: @ 0x08DBF37C .incbin "graphics/mail/shadow/tiles.4bpp.lz" .align 2 gMailTiles_Tropic:: @ 0x08DBF50C .incbin "graphics/mail/tropic/tiles.4bpp.lz" .align 2 gMailTiles_Dream:: @ 0x08DBF64C .incbin "graphics/mail/dream/tiles.4bpp.lz" .align 2 gMailTiles_Fab:: @ 0x08DBF7B4 .incbin "graphics/mail/fab/tiles.4bpp.lz" .align 2 gMailTiles_Retro:: @ 0x08DBF904 .incbin "graphics/mail/retro/tiles.4bpp.lz" .align 2 gMailTilemap_Orange:: @ 0x08DBFBA4 .incbin "graphics/mail/orange/map.bin.lz" .align 2 gMailTilemap_Harbor:: @ 0x08DBFC7C .incbin "graphics/mail/harbor/map.bin.lz" .align 2 gMailTilemap_Glitter:: @ 0x08DBFD5C .incbin "graphics/mail/glitter/map.bin.lz" .align 2 gMailTilemap_Mech:: @ 0x08DBFE68 .incbin "graphics/mail/mech/map.bin.lz" .align 2 gMailTilemap_Wood:: @ 0x08DBFF44 .incbin "graphics/mail/wood/map.bin.lz" .align 2 gMailTilemap_Wave:: @ 0x08DC0034 .incbin "graphics/mail/wave/map.bin.lz" .align 2 gMailTilemap_Bead:: @ 0x08DC0114 .incbin "graphics/mail/bead/map.bin.lz" .align 2 gMailTilemap_Shadow:: @ 0x08DC01F4 .incbin "graphics/mail/shadow/map.bin.lz" .align 2 gMailTilemap_Tropic:: @ 0x08DC0300 .incbin "graphics/mail/tropic/map.bin.lz" .align 2 gMailTilemap_Dream:: @ 0x08DC03F0 .incbin "graphics/mail/dream/map.bin.lz" .align 2 gMailTilemap_Fab:: @ 0x08DC04E8 .incbin "graphics/mail/fab/map.bin.lz" .align 2 gMailTilemap_Retro:: @ 0x08DC0600 .incbin "graphics/mail/retro/map.bin.lz" .align 2 gFrontierFactorySelectMenu_Pal:: @ 8DC0714 .incbin "graphics/battle_frontier/factory_menu1.gbapal" .incbin "graphics/battle_frontier/factory_menu2.gbapal" .align 2 gFrontierFactorySelectMenu_Gfx:: @ 8DC0754 .incbin "graphics/battle_frontier/factory_menu1.4bpp" .incbin "graphics/battle_frontier/factory_menu2.4bpp" .align 2 gFrontierFactorySelectMenu_Tilemap:: @ 8DC0B94 .incbin "graphics/battle_frontier/factory_menu.bin" .align 2 gFrontierPassMedals_Gfx:: @ 8DC1394 .incbin "graphics/frontier_pass/medals.4bpp.lz" @ battle frontier medals .align 2 gFrontierPassCursor_Pal:: @ 8DC1674 .incbin "graphics/frontier_pass/cursor.gbapal" @ frontier pass cursor pal .align 2 gFrontierPassMapCursor_Pal:: @ 8DC1694 .incbin "graphics/frontier_pass/map_cursor.gbapal" @ frontier pass map cursor pal .align 2 gFrontierPassMedalsSilver_Pal:: @ 8DC16B4 .incbin "graphics/frontier_pass/silver.gbapal" .align 2 gFrontierPassMedalsGold_Pal:: @ 8DC16D4 .incbin "graphics/frontier_pass/gold.gbapal" .align 2 gPokedexText_Pal:: @ 8DC16F4 .incbin "graphics/pokedex/text.gbapal" .align 2 gPokedexCaughtScreenFade_Pal:: @ 8DC1756 .incbin "graphics/pokedex/fade.gbapal" .align 2 gPokedexHoennBg_Pal:: @ 8DC17B6 .incbin "graphics/pokedex/hoenn_bg.gbapal" .align 2 gPokedexNationalBg_Pal:: @ 8DC1876 .incbin "graphics/pokedex/national_bg.gbapal" .align 2 gPokedexMenu_Gfx:: @ 8DC1934 .incbin "graphics/pokedex/menu.4bpp.lz" .align 2 gPokedexMenu2_Gfx:: @ 8DC234C .incbin "graphics/pokedex/menu2.4bpp.lz" .align 2 .incbin "graphics/pokedex/noball_unused.4bpp.lz" @ unused @ these are a series of 9 tilemaps used for something pokedex related. .align 2 gUnknown_08DC2A08:: @ 8DC2A08 .incbin "graphics/pokedex/tilemap1.bin.lz" .align 2 gUnknown_08DC2B1C:: @ 8DC2B1C .incbin "graphics/pokedex/tilemap2.bin.lz" .align 2 gUnknown_08DC2C5C:: @ 8DC2C5C .incbin "graphics/pokedex/tilemap3.bin.lz" .align 2 gUnknown_08DC2DAC:: @ 8DC2DAC .incbin "graphics/pokedex/tilemap4.bin.lz" .align 2 gUnknown_08DC2E6C:: @ 8DC2E6C .incbin "graphics/pokedex/tilemap5.bin.lz" .align 2 gUnknown_08DC2F5C:: @ 8DC2F5C .incbin "graphics/pokedex/tilemap6.bin.lz" .align 2 gUnknown_08DC2FEC:: @ 8DC2FEC .incbin "graphics/pokedex/tilemap7.bin.lz" .align 2 gUnknown_08DC3080:: @ 8DC3080 .incbin "graphics/pokedex/tilemap8.bin.lz" .align 2 gUnknown_08DC3198:: @ 8DC3198 .incbin "graphics/pokedex/tilemap9.bin.lz" @ all tilemaps .align 2 gPokedexSearchMenu_Pal:: @ 8DC3284 .incbin "graphics/pokedex/search_menu.gbapal" .align 2 gPokedexSearchMenu_Gfx:: @ 8DC3304 .incbin "graphics/pokedex/search_menu.4bpp.lz" .align 2 gPokedexSearch1_Tilemap:: @ 8DC3870 .incbin "graphics/pokedex/search1.bin.lz" .align 2 gPokedexSearch2_Tilemap:: @ 8DC3A0C .incbin "graphics/pokedex/search2.bin.lz" .align 2 gSummaryScreenPowAcc_Tilemap:: @ 8DC3B94 .incbin "graphics/interface/powacc_tilemap.bin" @ pow/acc tilemap .align 2 gUnknown_08DC3C34:: @ 8DC3C34 .incbin "graphics/interface/unk_tilemap.bin" @ probably trade summary screen related? cant check .align 2 gSummaryScreenWindow_Tilemap:: @ 8DC3CD4 .incbin "graphics/interface/summary.bin" .align 2 gIntroCopyright_Pal:: @ 8DC3D54 .incbin "graphics/intro/copyright.gbapal" .align 2 gIntroCopyright_Gfx:: @ 8DC3D74 .incbin "graphics/intro/copyright.4bpp.lz" .align 2 gIntroCopyright_Tilemap:: @ 8DC3FD4 .incbin "graphics/intro/copyright.bin.lz" .align 2 gPokedexAreaScreenAreaUnknown_Pal:: @ 8DC4120 .incbin "graphics/pokedex/area_unknown.gbapal" .align 2 gPokedexAreaScreenAreaUnknown_Gfx:: @ 8DC4140 .incbin "graphics/pokedex/area_unknown.4bpp.lz" @ seems to be fire red leftovers, but the menu elements is reused in the item menu for TM descriptions. .align 2 gFireRedMenuElements1_Pal:: @ 8DC4318 .incbin "graphics/interface_fr/menu1.gbapal" .align 2 gFireRedMenuElements2_Pal:: @ 8DC4338 .incbin "graphics/interface_fr/menu2.gbapal" .align 2 gFireRedMenuElements3_Pal:: @ 8DC4358 .incbin "graphics/interface_fr/menu3.gbapal" .align 2 gFireRedMenuElements_Gfx:: @ 8DC4378 .incbin "graphics/interface_fr/menu.4bpp" @ the types are reused for item menu .align 2 gBagMenuHMIcon_Gfx:: @ 8DC6378 .incbin "graphics/interface/hm.4bpp" @ contest link stuff, appears to be a set of tilemaps .align 2 gUnknown_08DC63F8:: @ 8DC63F8 .incbin "graphics/contest/clink_tilemap1.bin" .align 2 gUnknown_08DC6420:: @ 8DC6420 .incbin "graphics/contest/clink_tilemap2.bin" .align 2 gUnknown_08DC6448:: @ 8DC6448 .incbin "graphics/contest/clink_tilemap3.bin" .align 2 gUnknown_08DC6470:: @ 8DC6470 .incbin "graphics/contest/clink_tilemap4.bin" .align 2 gUnknown_08DC6498:: @ 8DC6498 .incbin "graphics/contest/clink_tilemap5.bin" .align 2 gUnknown_08DC64AC:: @ 8DC64AC .incbin "graphics/contest/clink_tilemap6.bin" .align 2 gUnknown_08DC64C0:: @ 8DC64C0 .incbin "graphics/contest/clink_tilemap7.bin" .align 2 gUnknown_08DC64D4:: @ 8DC64D4 .incbin "graphics/contest/clink_tilemap8.bin" .align 2 gUnknown_08DC64E8:: @ 8DC64E8 .incbin "graphics/contest/clink_tilemap9.bin" .align 2 gUnknown_08DC64FC:: @ 8DC64FC .incbin "graphics/contest/clink_tilemap10.bin" .align 2 gUnknown_08DC6510:: @ 8DC6510 .incbin "graphics/contest/clink_tilemap11.bin" @ pokenav .align 2 gPokenavCondition_Pal:: @ 8DC6528 .incbin "graphics/pokenav/condition.gbapal" .align 2 gPokenavCondition_Gfx:: @ 8DC6548 .incbin "graphics/pokenav/condition.4bpp.lz" .align 2 gPokenavCondition_Tilemap:: @ 8DC6DFC .incbin "graphics/pokenav/condition.bin.lz" .align 2 gPokenavOptions_Tilemap:: @ 8DC7070 .incbin "graphics/pokenav/options/options.bin" .align 2 gPokenavOptions_Gfx:: .incbin "graphics/pokenav/options/options.4bpp.lz" .align 2 gPokenavOptions_Pal:: .incbin "graphics/pokenav/options/options.gbapal" .align 2 gPokenavHeader_Pal:: @ 8DC7B60 .incbin "graphics/pokenav/header.gbapal" .align 2 gPokenavHeader_Gfx:: @ 8DC7B80 .incbin "graphics/pokenav/header.4bpp.lz" @ TODO: use width 9 and makefile rule for cleanliness, make wasnt behaving, didnt want to apply num_tiles to this .align 2 gPokenavHeader_Tilemap:: @ 8DC7D84 .incbin "graphics/pokenav/header.bin.lz" .align 2 gPokenavLeftHeader_Pal:: @ 8DC7F00 .incbin "graphics/pokenav/left_headers/palette.gbapal" .align 2 gPokenavLeftHeaderBeauty_Gfx:: @ 8DC7FA0 .incbin "graphics/pokenav/left_headers/beauty.4bpp.lz" .align 2 gPokenavLeftHeaderSmart_Gfx:: @ 8DC80DC .incbin "graphics/pokenav/left_headers/smart.4bpp.lz" .align 2 gPokenavLeftHeaderCondition_Gfx:: @ 8DC8208 .incbin "graphics/pokenav/left_headers/condition.4bpp.lz" .align 2 gPokenavLeftHeaderCute_Gfx:: @ 8DC838C .incbin "graphics/pokenav/left_headers/cute.4bpp.lz" .align 2 gPokenavLeftHeaderMatchCall_Gfx:: @ 8DC84AC .incbin "graphics/pokenav/left_headers/match_call.4bpp.lz" .align 2 gPokenavLeftHeaderMainMenu_Gfx:: @ 8DC864C .incbin "graphics/pokenav/left_headers/main_menu.4bpp.lz" .align 2 gPokenavLeftHeaderHoennMap_Gfx:: @ 8DC87F8 .incbin "graphics/pokenav/left_headers/hoenn_map.4bpp.lz" .align 2 gPokenavLeftHeaderRibbons_Gfx:: @ 8DC8AA4 .incbin "graphics/pokenav/left_headers/ribbons.4bpp.lz" .align 2 gPokenavLeftHeaderSearch_Gfx:: @ 8DC8C14 .incbin "graphics/pokenav/left_headers/search.4bpp.lz" .align 2 gPokenavLeftHeaderTough_Gfx:: @ 8DC8D50 .incbin "graphics/pokenav/left_headers/tough.4bpp.lz" .align 2 gPokenavLeftHeaderCool_Gfx:: @ 8DC8E64 .incbin "graphics/pokenav/left_headers/cool.4bpp.lz" .align 2 gPokenavLeftHeaderParty_Gfx:: @ 8DC8F64 .incbin "graphics/pokenav/left_headers/party.4bpp.lz" .align 2 gPokenavMessageBox_Pal:: @ 8DC90C0 .incbin "graphics/pokenav/message.gbapal" .align 2 gPokenavMessageBox_Gfx:: @ 8DC90E0 .incbin "graphics/pokenav/message.4bpp.lz" .align 2 gPokenavMessageBox_Tilemap:: @ 8DC9130 .incbin "graphics/pokenav/message.bin.lz" .align 2 gHoennMapZoomIcons_Pal:: @ 8DC91E8 .incbin "graphics/pokenav/zoom.gbapal" .align 2 gHoennMapZoomIcons_Gfx:: @ 8DC9208 .incbin "graphics/pokenav/zoom.4bpp.lz" .align 2 gPokenavConditionCancel_Pal:: .incbin "graphics/pokenav/cancel.gbapal" .align 2 gPokenavConditionCancel_Gfx:: .incbin "graphics/pokenav/cancel.4bpp" .align 2 gPokenavConditionMarker_Pal:: @ 8DC9608 .incbin "graphics/pokenav/marker.gbapal" .align 2 gPokenavConditionMarker_Gfx:: @ 8DC9628 .incbin "graphics/pokenav/marker.4bpp" .align 2 gBerryBlenderMiscPalette:: @ 8DCAB88 .incbin "graphics/berry_blender/misc.gbapal" .align 2 gBerryBlenderArrowPalette:: @ 8DC9948 .incbin "graphics/berry_blender/arrow.gbapal" .align 2 gBerryBlenderBetaArrow_Gfx:: @ 8DC9988 .incbin "graphics/berry_blender/arrow_old.4bpp" @ unused .align 2 gBerryBlenderMarubatsuTiles:: @ 8DC9B88 .incbin "graphics/berry_blender/marubatsu.4bpp" .align 2 gBerryBlenderParticlesTiles:: @ 8E90818 .incbin "graphics/berry_blender/particles.4bpp" .space 0x120 .align 2 gBerryBlenderCountdownNumbersTiles:: @ 8DC9F88 .incbin "graphics/berry_blender/countdown_numbers.4bpp" .align 2 gBerryBlenderStartTiles:: @ 8DCA588 .incbin "graphics/berry_blender/start.4bpp" .space 0x200 .align 2 gBerryBlenderArrowTiles:: @ 8DCAB88 .incbin "graphics/berry_blender/arrow.4bpp" .space 0x2C0 .align 2 gEasyChatCursor_Pal:: @ 8DCB648 .incbin "graphics/easy_chat/cursor.gbapal" .align 2 gEasyChatCursor_Gfx:: @ 8DCB668 .incbin "graphics/easy_chat/cursor.4bpp.lz" .align 2 gEasyChatRightWindow_Pal:: @ 8DCB86C .incbin "graphics/easy_chat/rwindow.gbapal" .align 2 gEasyChatRightWindow_Gfx:: @ 8DCB88C .incbin "graphics/easy_chat/rwindow.4bpp.lz" .align 2 gEasyChatMode_Gfx:: @ 8DCBAB0 .incbin "graphics/easy_chat/mode.4bpp.lz" .align 2 gEasyChatMode_Pal:: @ 8DCBDB0 .incbin "graphics/easy_chat/mode.gbapal" .align 2 gEasyChatWindow_Gfx:: @ 8DCBDD0 .incbin "graphics/easy_chat/window.4bpp.lz" @ uses mode pal .align 2 gEasyChatWindow_Tilemap:: @ 8DCBF10 .incbin "graphics/easy_chat/window.bin.lz" .align 2 gWallclockMale_Pal:: @ 8DCC01C .incbin "graphics/interface/wallclock_male.gbapal" .align 2 gWallclockFemale_Pal:: @ 8DCC03C .incbin "graphics/interface/wallclock_female.gbapal" .align 2 gWallclock_Gfx:: @ 8DCC05C .incbin "graphics/interface/wallclock.4bpp.lz" .align 2 gUnknown_08DCC648:: @ 8DCC648 .incbin "graphics/interface/wallclock1.bin.lz" .align 2 gUnknown_08DCC908:: @ 8DCC908 .incbin "graphics/interface/wallclock2.bin.lz" .align 2 gUsePokeblockCondition_Pal:: @ 8DCCB98 .incbin "graphics/pokeblock/use_screen/condition.gbapal" .align 2 gUsePokeblockCondition_Gfx:: @ 8DCCBB8 .incbin "graphics/pokeblock/use_screen/condition.4bpp.lz" .align 2 gUsePokeblockUpDown_Pal:: @ 8DCCD3C .incbin "graphics/pokeblock/use_screen/updown.gbapal" .align 2 gUsePokeblockUpDown_Gfx:: @ 8DCCD5C .incbin "graphics/pokeblock/use_screen/updown.4bpp" .align 2 gUsePokeblockGraph_Pal:: @ 8DCCF5C .incbin "graphics/pokeblock/use_screen/graph.gbapal" .align 2 gUsePokeblockGraph_Gfx:: @ 8DCCF7C .incbin "graphics/pokeblock/use_screen/graph.4bpp.lz" .align 2 gUsePokeblockGraph_Tilemap:: @ 8DCD81C .incbin "graphics/pokeblock/use_screen/graph.bin.lz" .align 2 gUsePokeblockNatureWin_Pal:: @ 8DCDA30 .incbin "graphics/pokeblock/use_screen/nature.gbapal" @ slot machine .align 2 gSlotMachineMenu_Pal:: @ 8DCDA90 .incbin "graphics/slot_machine/menu.gbapal" .align 2 gSlotMachineMenu_Gfx:: @ 8DCDB30 .incbin "graphics/slot_machine/menu.4bpp.lz" .align 2 gSlotMachineMenu_Tilemap:: @ 8DCE770 .incbin "graphics/slot_machine/menu.bin" .align 2 gUnknown_08DCEC70:: @ 8DCEC70 .incbin "graphics/slot_machine/slots_layout.bin" .align 2 gUnknown_08DCF170:: .incbin "graphics/slot_machine/reel_symbols/1.gbapal" .align 2 gUnknown_08DCF190:: .incbin "graphics/slot_machine/reel_pikachu.gbapal" .align 2 gUnknown_08DCF1B0:: .incbin "graphics/slot_machine/shadow.gbapal" .align 2 gSlotMachineReelTime_Pal:: .incbin "graphics/slot_machine/reel_time.gbapal" .align 2 gUnknown_08DCF1F0:: .incbin "graphics/slot_machine/smoke.gbapal" @ also duck and pika aura .align 2 gUnknown_08DCF210:: .incbin "graphics/slot_machine/reel_time_explosion/0.gbapal" .align 2 gUnknown_08DCF230:: .incbin "graphics/slot_machine/spr6.gbapal" @ huh? .align 2 gSlotMachineReelSymbol1Tiles:: @ 8DCF250 .incbin "graphics/slot_machine/reel_symbols/1.4bpp" .align 2 gSlotMachineReelSymbol2Tiles:: .incbin "graphics/slot_machine/reel_symbols/2.4bpp" .align 2 gSlotMachineReelSymbol3Tiles:: .incbin "graphics/slot_machine/reel_symbols/3.4bpp" .align 2 gSlotMachineReelSymbol4Tiles:: .incbin "graphics/slot_machine/reel_symbols/4.4bpp" .align 2 gSlotMachineReelSymbol5Tiles:: .incbin "graphics/slot_machine/reel_symbols/5.4bpp" .align 2 gSlotMachineReelSymbol6Tiles:: .incbin "graphics/slot_machine/reel_symbols/6.4bpp" .align 2 gSlotMachineReelSymbol7Tiles:: .incbin "graphics/slot_machine/reel_symbols/7.4bpp" .align 2 gSlotMachineReelTime_Gfx:: @ 8DD0050 .incbin "graphics/slot_machine/reel_time.4bpp.lz" .align 2 gSlotMachineNumber0Tiles:: .incbin "graphics/slot_machine/numbers/0.4bpp" .align 2 gSlotMachineNumber1Tiles:: .incbin "graphics/slot_machine/numbers/1.4bpp" .align 2 gSlotMachineNumber2Tiles:: .incbin "graphics/slot_machine/numbers/2.4bpp" .align 2 gSlotMachineNumber3Tiles:: .incbin "graphics/slot_machine/numbers/3.4bpp" .align 2 gSlotMachineNumber4Tiles:: .incbin "graphics/slot_machine/numbers/4.4bpp" .align 2 gSlotMachineNumber5Tiles:: .incbin "graphics/slot_machine/numbers/5.4bpp" .align 2 gSlotMachineNumber6Tiles:: .incbin "graphics/slot_machine/numbers/6.4bpp" .align 2 gSlotMachineNumber7Tiles:: .incbin "graphics/slot_machine/numbers/7.4bpp" .align 2 gSlotMachineNumber8Tiles:: .incbin "graphics/slot_machine/numbers/8.4bpp" .align 2 gSlotMachineNumber9Tiles:: .incbin "graphics/slot_machine/numbers/9.4bpp" .align 2 gSlotMachineReelTimeBolt:: .incbin "graphics/slot_machine/bolt.4bpp" .align 2 gSlotMachineReelTimeDuck:: .incbin "graphics/slot_machine/duck.4bpp" .align 2 gSlotMachineReelTimeSmoke:: .incbin "graphics/slot_machine/smoke.4bpp" .align 2 gSlotMachineReelTimeNumber0:: .incbin "graphics/slot_machine/reel_time_numbers/0.4bpp" .align 2 gSlotMachineReelTimeNumber1:: .incbin "graphics/slot_machine/reel_time_numbers/1.4bpp" .align 2 gSlotMachineReelTimeNumber2:: .incbin "graphics/slot_machine/reel_time_numbers/2.4bpp" .align 2 gSlotMachineReelTimeNumber3:: .incbin "graphics/slot_machine/reel_time_numbers/3.4bpp" .align 2 gSlotMachineReelTimeNumber4:: .incbin "graphics/slot_machine/reel_time_numbers/4.4bpp" .align 2 gSlotMachineReelTimeNumber5:: .incbin "graphics/slot_machine/reel_time_numbers/5.4bpp" .align 2 gSlotMachineReelTimeLargeBolt0:: .incbin "graphics/slot_machine/large_bolt/0.4bpp" .align 2 gSlotMachineReelTimeLargeBolt1:: .incbin "graphics/slot_machine/large_bolt/1.4bpp" .align 2 gSlotMachineReelTimeExplosion0:: .incbin "graphics/slot_machine/reel_time_explosion/0.4bpp" .align 2 gSlotMachineReelTimeExplosion1:: .incbin "graphics/slot_machine/reel_time_explosion/1.4bpp" .align 2 gSlotMachineReelTimeShadow:: .incbin "graphics/slot_machine/shadow.4bpp" .align 2 gSlotMachineReelTimePikaAura:: .incbin "graphics/slot_machine/pika_aura.4bpp" .align 2 gUnknown_08DD19F8:: .incbin "graphics/unknown/unknown_DD19F8.bin" @ might be a palette? .align 2 gUnknown_08DD1A18:: .incbin "graphics/unknown/unknown_DD1A18.4bpp" @ trainer card .align 2 gEmeraldTrainerCard0Star_Pal:: @ 8DD1A58 .incbin "graphics/trainer_card/0star.gbapal" .align 2 gEmeraldTrainerCard_Gfx:: @ 8DD1AB8 .incbin "graphics/trainer_card/card.4bpp.lz" @ what are these? lz compressed files used for something, cant tell if tilemaps .align 2 gUnknown_08DD1F78:: @ 8DD1F78 .incbin "graphics/unknown/unknown_DD1F78.bin.lz" .align 2 gUnknown_08DD2010:: @ 8DD2010 .incbin "graphics/unknown/unknown_DD2010.bin.lz" .align 2 gUnknown_08DD21B0:: @ 8DD21B0 .incbin "graphics/unknown/unknown_DD21B0.bin.lz" .align 2 gUnknown_08DD228C:: @ 8DD228C .incbin "graphics/unknown/unknown_DD228C.bin.lz" .align 2 gFireRedTrainerCard0Star_Pal:: @ 8DD240C .incbin "graphics/trainer_card/0star_fr.gbapal" .align 2 gFireRedTrainerCard_Gfx:: @ 8DD246C .incbin "graphics/trainer_card/card_fr.4bpp.lz" @ more of these weird compressed files, probably for the FR trainer card .align 2 gUnknown_08DD2AE0:: @ 8DD2AE0 .incbin "graphics/unknown/unknown_DD2AE0.bin.lz" .align 2 gUnknown_08DD2B78:: @ 8DD2B78 .incbin "graphics/unknown/unknown_DD2B78.bin.lz" .align 2 gUnknown_08DD2D30:: @ 8DD2D30 .incbin "graphics/unknown/unknown_DD2D30.bin.lz" .align 2 gUnknown_08DD2E5C:: @ 8DD2E5C .incbin "graphics/unknown/unknown_DD2E5C.bin.lz" @ pokemon storage system .align 2 gPSSMenu_Gfx:: @ 8DD2FE8 .incbin "graphics/pokemon_storage/menu.4bpp.lz" .align 2 gPSSMenu_Pal:: @ 8DD36A8 .incbin "graphics/pokemon_storage/menu.gbapal" @ pal for the options in the gfx .align 2 gUnknown_08DD36C8:: @ 8DD36C8 .incbin "graphics/unknown/unknown_DD36C8.bin.lz" @ naming screen .align 2 gNamingScreenMenu_Pal:: @ 8DD3778 .incbin "graphics/naming_screen/menu.gbapal" .align 2 gNamingScreenMenu_Gfx:: @ 8DD3838 .incbin "graphics/naming_screen/menu.4bpp.lz" .align 2 gNamingScreenRWindow_Gfx:: @ 8DD3A04 .incbin "graphics/naming_screen/rwindow.4bpp" .align 2 gNamingScreenROptions_Gfx:: @ 8DD4044 .incbin "graphics/naming_screen/roptions.4bpp" .align 2 gNamingScreenCursor_Gfx:: @ 8DD4224 .incbin "graphics/naming_screen/cursor.4bpp" .align 2 gNamingScreenKeyboardButton_Gfx:: @ 8DD43E4 .incbin "graphics/naming_screen/keyboard_button.4bpp" .align 2 gNamingScreenRightPointingTriangleTiles:: @ 8DD4504 .incbin "graphics/naming_screen/right_pointing_triangle.4bpp" .align 2 gNamingScreenUnderscoreTiles:: @ 8DD4524 .incbin "graphics/naming_screen/underscore.4bpp" .align 2 gUnknown_08DD4544:: @ 8DD4544 .incbin "graphics/unknown/unknown_DD4544.bin.lz" .align 2 gUnknown_08DD4620:: @ 8DD4620 .incbin "graphics/unknown/unknown_DD4620.bin.lz" .align 2 gUnknown_08DD46E0:: @ 8DD46E0 .incbin "graphics/unknown/unknown_DD46E0.bin.lz" .align 2 gUnknown_08DD47A0:: @ 8DD47A0 .incbin "graphics/unknown/unknown_DD47A0.bin.lz" @ link .align 2 gLinkMiscMenu_Pal:: @ 8DD4860 .incbin "graphics/link/misc.gbapal" .align 2 gLinkMiscMenu_Gfx:: @ 8DD4880 .incbin "graphics/link/misc.4bpp.lz" @ dont know where this is used .align 2 gLinkMiscMenu_Tilemap:: @ 8DD4AB8 .incbin "graphics/link/misc.bin.lz" .align 2 gUnknown_08DD4BB0:: @ 8DD4BB0 .incbin "graphics/link/link1.gbapal" .align 2 gUnknown_08DD4BD0:: @ 8DD4BD0 .incbin "graphics/link/link2.gbapal" .align 2 gUnknown_08DD4BF0:: @ 8DD4BF0 .incbin "graphics/link/link_winedge.4bpp.lz" .align 2 gUnknown_08DD4C4C:: @ 8DD4C4C .incbin "graphics/link/link_winedge.bin.lz" .align 2 gUnknown_08DD4CF8:: @ 8DD4CF8 .incbin "graphics/interface/unk_change_case.4bpp.lz" .align 2 gTilesetPalettes_General:: @ 8DD4E10 .incbin "data/tilesets/primary/general/palettes/00.gbapal" .incbin "data/tilesets/primary/general/palettes/01.gbapal" .incbin "data/tilesets/primary/general/palettes/02.gbapal" .incbin "data/tilesets/primary/general/palettes/03.gbapal" .incbin "data/tilesets/primary/general/palettes/04.gbapal" .incbin "data/tilesets/primary/general/palettes/05.gbapal" .incbin "data/tilesets/primary/general/palettes/06.gbapal" .incbin "data/tilesets/primary/general/palettes/07.gbapal" .incbin "data/tilesets/primary/general/palettes/08.gbapal" .incbin "data/tilesets/primary/general/palettes/09.gbapal" .incbin "data/tilesets/primary/general/palettes/10.gbapal" .incbin "data/tilesets/primary/general/palettes/11.gbapal" .incbin "data/tilesets/primary/general/palettes/12.gbapal" .incbin "data/tilesets/primary/general/palettes/13.gbapal" .incbin "data/tilesets/primary/general/palettes/14.gbapal" .incbin "data/tilesets/primary/general/palettes/15.gbapal" .align 2 gTilesetTiles_General:: @ 8DD5010 .incbin "data/tilesets/primary/general/tiles.4bpp.lz" @ trade/egg hatch .align 2 gTradeGba_Pal:: @ 8DD72E0 .incbin "graphics/link/gba.gbapal" .align 2 gTradeGba2_Pal:: @ 8DD7300 .incbin "graphics/link/gba_pal2.gbapal" @ used for in-game trade GBA? .align 2 gTradeGba_Gfx:: @ 8DD7360 .incbin "graphics/link/gba.4bpp" @ 8DD8760 .space 0x20 @ blank palette?? @ berry fix program .align 2 gBerryFixGameboy_Pal:: @ 8DD8780 .incbin "graphics/berry_fix/gba_small.gbapal" .align 2 gBerryFixGameboy_Gfx:: @ 8DD87C0 .incbin "graphics/berry_fix/gba_small.4bpp.lz" .align 2 gBerryFixGameboy_Tilemap:: @ 8DD8EE0 .incbin "graphics/berry_fix/gba_small.bin.lz" .align 2 gBerryFixGameboyLogo_Pal:: @ 8DD9080 .incbin "graphics/berry_fix/logo.gbapal" .align 2 gBerryFixGameboyLogo_Gfx:: @ 8DD90E0 .incbin "graphics/berry_fix/logo.4bpp.lz" .align 2 gBerryFixGameboyLogo_Tilemap:: @ 8DD9718 .incbin "graphics/berry_fix/logo.bin.lz" .align 2 gBerryFixGbaTransfer_Pal:: @ 8DD9874 .incbin "graphics/berry_fix/gba_transfer.gbapal" .align 2 gBerryFixGbaTransfer_Gfx:: @ 8DD98B4 .incbin "graphics/berry_fix/gba_transfer.4bpp.lz" .align 2 gBerryFixGbaTransfer_Tilemap:: @ 8DD9E58 .incbin "graphics/berry_fix/gba_transfer.bin.lz" .align 2 gBerryFixGbaTransferHighlight_Pal:: @ 8DD9FEC .incbin "graphics/berry_fix/gba_transfer_highlight.gbapal" .align 2 gBerryFixGbaTransferHighlight_Gfx:: @ 8DDA02C .incbin "graphics/berry_fix/gba_transfer_highlight.4bpp.lz" .align 2 gBerryFixGbaTransferHighlight_Tilemap:: @ 8DDA63C .incbin "graphics/berry_fix/gba_transfer_highlight.bin.lz" .align 2 gBerryFixGbaTransferError_Pal:: @ 8DDA800 .incbin "graphics/berry_fix/gba_transfer_error.gbapal" .align 2 gBerryFixGbaTransferError_Gfx:: @ 8DDA840 .incbin "graphics/berry_fix/gba_transfer_error.4bpp.lz" .align 2 gBerryFixGbaTransferError_Tilemap:: @ 8DDAE40 .incbin "graphics/berry_fix/gba_transfer_error.bin.lz" .align 2 gBerryFixWindow_Pal:: @ 8DDAFE0 .incbin "graphics/berry_fix/window.gbapal" .align 2 gBerryFixWindow_Gfx:: @ 8DDB020 .incbin "graphics/berry_fix/window.4bpp.lz" @ why the absurd length? .align 2 gBerryFixWindow_Tilemap:: @ 8DDB2C4 .incbin "graphics/berry_fix/window.bin.lz" @ more trade stuff? .align 2 gUnknown_08DDB3E4:: @ 8DDB3E4 .incbin "graphics/trade/menu.gbapal" .align 2 gUnknown_08DDB444:: @ 8DDB444 .incbin "graphics/unknown/unknown_DDB444.gbapal" .align 2 gUnknown_08DDB464:: @ 8DDB464 .incbin "graphics/trade/menu.4bpp" .align 2 gUnknown_08DDC6E4:: @ 8DDC6E4 .incbin "graphics/trade/buttons.4bpp" .align 2 .incbin "graphics/unused/unused_DDCEE4.bin" @ unused .align 2 gUnknown_08DDCF04:: @ 8DDCF04 .incbin "graphics/unknown/unknown_DDCF04.bin" @ tilemap .align 2 gUnknown_08DDD704:: @ 8DDD704 .incbin "graphics/unknown/unknown_DDD704.bin" @ textbox tilemap?? .align 2 gMessageBox_Pal:: @ 8DDD728 .incbin "graphics/text_window/message_box.gbapal" .align 2 gMessageBox_Gfx:: @ 8DDD748 .incbin "graphics/text_window/message_box.4bpp" .align 2 gWallpaperIcon_Cross:: .incbin "graphics/pokemon_storage/cross_icon.4bpp.lz" .align 2 gWallpaperIcon_Bolt:: .incbin "graphics/pokemon_storage/bolt_icon.4bpp.lz" .align 2 gWallpaperIcon_Plusle:: .incbin "graphics/pokemon_storage/plusle_icon.4bpp.lz" .align 2 gWallpaperPalettes_Horizontal:: @ 8DDD950 .incbin "graphics/pokemon_storage/friends_frame2.gbapal" .incbin "graphics/pokemon_storage/horizontal_bg.gbapal" .align 2 gWallpaperTiles_Horizontal:: @ 8DDD990 .incbin "graphics/pokemon_storage/horizontal.4bpp.lz" .align 2 gWallpaperTilemap_Horizontal:: @ 8DDDB80 .incbin "graphics/pokemon_storage/horizontal.bin.lz" .align 2 gWallpaperPalettes_Ribbon:: @ 8DDDC8C .incbin "graphics/pokemon_storage/ribbon_frame.gbapal" .incbin "graphics/pokemon_storage/ribbon_bg.gbapal" .align 2 gWallpaperTiles_Ribbon:: @ 8DDDCCC .incbin "graphics/pokemon_storage/ribbon.4bpp.lz" .align 2 gWallpaperTilemap_Ribbon:: @ 8DDDEDC .incbin "graphics/pokemon_storage/ribbon.bin.lz" @ pokenav .align 2 gUnknown_08DDE010:: @ 8DDE010 .incbin "graphics/pokenav/ribbons.gbapal" .align 2 gUnknown_08DDE030:: @ 8DDE030 .incbin "graphics/pokenav/ribbons.4bpp.lz" .align 2 gUnknown_08DDE12C:: @ 8DDE12C .incbin "graphics/pokenav/ribbons.bin.lz" .align 2 gMonIconPalettes:: @ 8DDE1F8 .incbin "graphics/pokemon/icon_palettes/icon_palette_0.gbapal" .incbin "graphics/pokemon/icon_palettes/icon_palette_1.gbapal" .incbin "graphics/pokemon/icon_palettes/icon_palette_2.gbapal" .align 2 gTitleScreenBgPalettes:: @ 8DDE258 .incbin "graphics/title_screen/pokemon_logo.gbapal" .incbin "graphics/title_screen/rayquaza_and_clouds.gbapal" .align 2 gTitleScreenEmeraldVersionPal:: @ 8DDE438 .incbin "graphics/title_screen/emerald_version.gbapal" .align 2 gUnknown_08DDE458:: @ 8DDE458 .incbin "graphics/title_screen/title_screen1.bin.lz" gTitleScreenPokemonLogoGfx:: @ 8DDE690 .incbin "graphics/title_screen/pokemon_logo.8bpp.lz" .align 2 gTitleScreenEmeraldVersionGfx:: @ 8DDFD94 .incbin "graphics/title_screen/emerald_version.8bpp.lz" .align 2 gTitleScreenPressStartPal:: @ 8DE03C8 .incbin "graphics/title_screen/press_start.gbapal" .align 2 gTitleScreenPressStartGfx:: @ 8DE03E8 .incbin "graphics/title_screen/press_start.4bpp.lz" .align 2 gUnknown_08DE0644:: @ 8DE0644 .incbin "graphics/title_screen/title_screen2.bin.lz" @ more trainer card stuff .align 2 gUnknown_08DE07C8:: @ 8DE07C8 .incbin "graphics/frontier_pass/tiles.gbapal" @ size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well .align 2 gUnknown_08DE08C8:: @ 8DE08C8 .incbin "graphics/frontier_pass/tiles.4bpp.lz" .align 2 gUnknown_08DE2084:: @ 8DE2084 .incbin "graphics/frontier_pass/tiles2.8bpp.lz" .align 2 gUnknown_08DE3060:: @ 8DE3060 .incbin "graphics/frontier_pass/tiles.bin.lz" .align 2 gUnknown_08DE3350:: @ 8DE3350 .incbin "graphics/frontier_pass/tilemap1.bin" .align 2 gUnknown_08DE3374:: @ 8DE3374 .incbin "graphics/frontier_pass/tilemap2.bin" @ berry crusher .align 2 gUnknown_08DE3398:: @ 8DE3398 .incbin "graphics/berry_crusher/tiles.gbapal" .align 2 gUnknown_08DE34B8:: @ 8DE34B8 .incbin "graphics/berry_crusher/tiles.4bpp.lz" .align 2 gUnknown_08DE3FD4:: @ 8DE3FD4 .incbin "graphics/berry_crusher/tiles.bin.lz" @ random garbage at the end. why, game freak? .space 0x54BAC .byte 0x0D, 0x00, 0x58, 0x02 @ why? @ E38BC8 .space 0x1145 .byte 0x02 @ whyyyyy? .space 0x3242 .byte 0x40 @ WHYYYYYYYY .space 0x13