#ifndef GUARD_DECORATION_INVENTORY_H #define GUARD_DECORATION_INVENTORY_H struct DecorationInventory { u8 *items; u8 size; }; extern struct DecorationInventory gDecorationInventories[]; void SetDecorationInventoriesPointers(void); void ClearDecorationInventories(void); s8 GetFirstEmptyDecorSlot(u8 idx); u8 CheckHasDecoration(u8); u8 DecorationAdd(u8); u8 DecorationCheckSpace(u8); s8 DecorationRemove(u8); void CondenseDecorationCategoryN(u8); u8 CountDecorationCategoryN(u8 idx); u8 CountDecorations(void); #endif // GUARD_DECORATION_INVENTORY_H