BattleFrontier_BattleFactoryBattleRoom_MapScripts:: @ 825ADAB map_script 3, BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB map_script 4, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00 map_script 2, BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31 .byte 0 BattleFrontier_BattleFactoryBattleRoom_MapScript1_25ADBB: @ 825ADBB setvar VAR_0x8004, 5 special CallFrontierUtilFunc checkplayergender compare VAR_RESULT, 0 call_if 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25 compare VAR_RESULT, 1 call_if 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B setvar VAR_0x8004, 9 special CallFrontierUtilFunc copyvar VAR_TEMP_F, VAR_RESULT compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3 end BattleFrontier_BattleFactoryBattleRoom_EventScript_25ADF3:: @ 825ADF3 call BattleFrontier_BattleFactoryBattleRoom_EventScript_242170 setobjectxyperm 2, 7, 9 end BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE00: @ 825AE00 map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A .2byte 0 BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE0A:: @ 825AE0A setvar VAR_TEMP_1, 1 hideobjectat 255, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM compare VAR_TEMP_F, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24 hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE24:: @ 825AE24 end BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE25:: @ 825AE25 setvar VAR_OBJ_GFX_ID_F, 100 return BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE2B:: @ 825AE2B setvar VAR_OBJ_GFX_ID_F, 105 return BattleFrontier_BattleFactoryBattleRoom_MapScript2_25AE31: @ 825AE31 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67 .2byte 0 BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B:: @ 825AE3B msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2, 4 closemessage applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B applymovement 255, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B waitmovement 0 call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4 goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7 end BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67 compare VAR_TEMP_F, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B applymovement 255, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B waitmovement 0 call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4 setvar VAR_0x8004, 11 special CallBattleFactoryFunction removeobject 2 setobjectxyperm 2, 7, 1 addobject 2 applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B184 waitmovement 0 BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7 compare VAR_TEMP_F, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C setvar VAR_0x8004, 5 special CallBattlePalaceFunction lockall msgbox gStringVar4, 4 waitmessage closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 6 setvar VAR_0x8006, 0 special CallFrontierUtilFunc special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate switch VAR_RESULT case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8:: @ 825AEF8 BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8:: @ 825AEF8 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 4 special CallFrontierUtilFunc goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190 @ goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190 BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F:: @ 825AF0F setvar VAR_0x8004, 1 setvar VAR_0x8005, 3 special CallBattleFactoryFunction compare VAR_RESULT, 9999 goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E addvar VAR_RESULT, 1 setorcopyvar VAR_0x8006, VAR_RESULT setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 special CallBattleFactoryFunction BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E:: @ 825AF3E call BattleFrontier_BattleFactoryBattleRoom_EventScript_241EBA BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43:: @ 825AF43 setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special CallFrontierUtilFunc addvar VAR_RESULT, 1 setvar VAR_0x8004, 2 setvar VAR_0x8005, 2 copyvar VAR_0x8006, VAR_RESULT special CallFrontierUtilFunc switch VAR_RESULT case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85 setvar VAR_0x8006, 1 warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 255, 8, 8 waitstate BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85:: @ 825AF85 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 3 special CallFrontierUtilFunc goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190 BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF9C:: @ 825AF9C switch VAR_TEMP_F case 2, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051 case 3, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF case 4, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special CallFrontierUtilFunc compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB, 4 setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special CallFrontierUtilFunc BattleFrontier_BattleFactoryBattleRoom_EventScript_25AFEF:: @ 825AFEF msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1, 4 call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0 compare VAR_RESULT, 1 goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8 BattleFrontier_BattleFactoryBattleRoom_EventScript_25B00C:: @ 825B00C setvar VAR_0x8004, 12 special CallFrontierUtilFunc compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B42D, 4 closemessage applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182 waitmovement 0 playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattleFactoryBattleRoom_Text_25B460 waitmessage waitfanfare setvar VAR_0x8004, 13 special CallFrontierUtilFunc msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B498, 4 goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 BattleFrontier_BattleFactoryBattleRoom_EventScript_25B051:: @ 825B051 setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special CallFrontierUtilFunc compare VAR_RESULT, 0 goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B517, 4 setvar VAR_0x8004, 2 setvar VAR_0x8005, 7 special CallFrontierUtilFunc BattleFrontier_BattleFactoryBattleRoom_EventScript_25B07E:: @ 825B07E msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF, 4 call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0 compare VAR_RESULT, 1 goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEF8 BattleFrontier_BattleFactoryBattleRoom_EventScript_25B09B:: @ 825B09B setvar VAR_0x8004, 12 special CallFrontierUtilFunc compare VAR_RESULT, 2 goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7, 4 waitmessage applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B182 waitmovement 0 playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattleFactoryBattleRoom_Text_25B640 waitmessage waitfanfare setvar VAR_0x8004, 13 special CallFrontierUtilFunc msgbox BattleFrontier_BattleFactoryBattleRoom_Text_25B66D, 4 goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105 BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0 closemessage setvar VAR_0x8004, 2 setvar VAR_0x8005, 6 setvar VAR_0x8006, 0 special CallFrontierUtilFunc special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate return BattleFrontier_BattleFactoryBattleRoom_EventScript_25B105:: @ 825B105 setvar VAR_0x8004, 1 setvar VAR_0x8005, 3 special CallBattleFactoryFunction compare VAR_RESULT, 9999 goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF3E addvar VAR_RESULT, 1 setorcopyvar VAR_0x8006, VAR_RESULT setvar VAR_0x8004, 2 setvar VAR_0x8005, 3 special CallBattleFactoryFunction setvar VAR_0x8004, 1 setvar VAR_0x8005, 1 special CallBattleFactoryFunction compare VAR_RESULT, 9999 goto_eq BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF43 addvar VAR_RESULT, 1 setvar VAR_0x8004, 2 setvar VAR_0x8005, 1 copyvar VAR_0x8006, VAR_RESULT special CallBattleFactoryFunction setvar VAR_0x8004, 1 setvar VAR_0x8005, 2 special CallFrontierUtilFunc addvar VAR_RESULT, 1 goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF85 end BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B: @ 825B17B walk_up walk_up walk_up walk_up walk_up face_right step_end BattleFrontier_BattleFactoryBattleRoom_Movement_25B182: @ 825B182 walk_right step_end BattleFrontier_BattleFactoryBattleRoom_Movement_25B184: @ 825B184 walk_down walk_down walk_down walk_down walk_down face_left step_end BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B: @ 825B18B walk_up walk_up walk_up face_left step_end BattleFrontier_BattleFactoryBattleRoom_EventScript_25B190:: @ 825B190 BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B190:: @ 825B190 copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, 1 goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 4, 8 waitstate end BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25B1AA:: @ 825B1AA warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 255, 14, 8 waitstate end BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4:: @ 825B1B4 applymovement 1, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8 applymovement 3, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8 applymovement 4, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A8 applymovement 5, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4 applymovement 6, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4 applymovement 7, BattleFrontier_BattleFactoryBattleRoom_Movement_2725A4 waitmovement 0 return BattleFrontier_BattleFactoryBattleRoom_Text_25B1E2: @ 825B1E2 .string "Hey, hey!\n" .string "Get a move on!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B1FB: @ 825B1FB .string "Hey, my name’s NOLAND!\n" .string "I’m basically in charge of this place,\l" .string "which is why I’m the FACTORY HEAD!\p" .string "I had a look at your Battle Swap data.\p" .string "You seem to have the right idea,\n" .string "but you’re still square in your head!\p" .string "Listen up, okay? Knowledge isn’t only\n" .string "about reading books or doing desk work.\p" .string "Just doing that sort of thing…\n" .string "It may as well be useless!\p" .string "You have to experience things with\n" .string "your heart and your body, understand?\p" .string "I’ll take you on under the same\n" .string "conditions as you.\p" .string "I’ll be using rental POKéMON, too!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B3F1: @ 825B3F1 .string "Shake out every last bit of your\n" .string "knowledge and bring it on!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B42D: @ 825B42D .string "NOLAND: Smart going!\n" .string "Let’s see your FRONTIER PASS.$" BattleFrontier_BattleFactoryBattleRoom_Text_25B460: @ 825B460 .string "The Knowledge Symbol was embossed\n" .string "on the FRONTIER PASS!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B498: @ 825B498 .string "Heh…\n" .string "You’re a pretty bright spark…\p" .string "Next time, I’ll come after you hard.\n" .string "No holds barred, understand?\p" .string "You keep up your studies!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B517: @ 825B517 .string "NOLAND: Hey, hey! How’s it going?\n" .string "You keeping up with your studies?\p" .string "…Oh?\p" .string "You’ve taken on a harder look than\n" .string "the last time I saw you.\p" .string "Now, this should be fun!\n" .string "I’m getting excited, hey!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B5CF: @ 825B5CF .string "All right!\n" .string "Bring it on!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B5E7: @ 825B5E7 .string "NOLAND: What the…\n" .string "You’re getting out of my league!\p" .string "Sheesh!\n" .string "Let’s see that FRONTIER PASS!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B640: @ 825B640 .string "The Knowledge Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattleFactoryBattleRoom_Text_25B66D: @ 825B66D .string "Pfft, man!\p" .string "That’s absolutely the last time\n" .string "I lose to you!\p" .string "We have to do this again, hey?$"