#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Burn deals 1/16th damage per turn") { u32 j; GIVEN { ASSUME(B_BURN_DAMAGE >= GEN_LATEST); PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_BURN); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { for (j = 0; j < 4; j++) TURN {} } SCENE { s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP); for (j = 0; j < 4; j++) HP_BAR(player, damage: maxHP / 16); } } SINGLE_BATTLE_TEST("Burn reduces Attack by 50%", s16 damage) { bool32 burned; PARAMETRIZE { burned = FALSE; } PARAMETRIZE { burned = TRUE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { if (burned) Status1(STATUS1_BURN); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage); } }