#include "global.h" #include "battle_pyramid.h" #include "battle_pyramid_bag.h" #include "event_data.h" #include "battle.h" #include "battle_setup.h" #include "battle_tower.h" #include "save.h" #include "strings.h" #include "fieldmap.h" #include "party_menu.h" #include "palette.h" #include "field_screen_effect.h" #include "field_message_box.h" #include "random.h" #include "item.h" #include "util.h" #include "sound.h" #include "task.h" #include "start_menu.h" #include "string_util.h" #include "trainer_see.h" #include "main.h" #include "load_save.h" #include "script.h" #include "malloc.h" #include "overworld.h" #include "event_scripts.h" #include "constants/battle_frontier.h" #include "constants/battle_pyramid.h" #include "constants/event_objects.h" #include "constants/event_object_movement_constants.h" #include "constants/frontier_util.h" #include "constants/items.h" #include "constants/layouts.h" #include "constants/maps.h" #include "constants/moves.h" #include "constants/species.h" #include "constants/trainers.h" extern const struct MapLayout *const gMapLayouts[]; extern const u16 gUnknown_08D856C8[][16]; struct PyramidWildMon { u16 species; u8 lvl; u8 abilityNum; u16 moves[MAX_MON_MOVES]; }; struct PyramidFloorTemplate { u8 numItems; u8 numTrainers; u8 itemPositions; u8 trainerPositions; u8 runMultiplier; u8 layoutOffsets[8]; }; struct PyramidTrainerEncounterMusic { u8 trainerClass; u8 trainerEncounterMusic; }; // This file's functions. static void InitPyramidChallenge(void); static void GetBattlePyramidData(void); static void SetBattlePyramidData(void); static void sub_81A9134(void); static void SetBattlePyramidRewardItem(void); static void GiveBattlePyramidRewardItem(void); static void SeedPyramidFloor(void); static void SetPickupItem(void); static void HidePyramidItem(void); static void InitPyramidFacilityTrainers(void); static void ShowPostBattleHintText(void); static void UpdatePyramidWinStreak(void); static void GetInBattlePyramid(void); static void UpdatePyramidLightRadius(void); static void ClearPyramidPartyHeldItems(void); static void SetPyramidFloorPalette(void); static void sub_81A9828(void); static void RestorePyramidPlayerParty(void); static void InitPyramidBagItems(u8 lvlMode); static u8 GetPyramidFloorTemplateId(void); static u8 GetPostBattleDirectionHintTextIndex(int *, u8, u8); static void Task_SetPyramidFloorPalette(u8 taskId); static void MarkPyramidTrainerAsBattled(u16 trainerId); static void GetPyramidFloorLayoutOffsets(u8 *layoutOffsets); static void GetPyramidEntranceAndExitSquareIds(u8 *, u8 *); static void SetPyramidObjectPositionsUniformly(u8); static bool8 SetPyramidObjectPositionsInAndNearSquare(u8, u8); static bool8 SetPyramidObjectPositionsNearSquare(u8, u8); static bool8 TrySetPyramidEventObjectPositionInSquare(u8 arg0, u8 *floorLayoutOffsets, u8 squareId, u8 eventObjectId); static bool8 TrySetPyramidEventObjectPositionAtCoords(bool8 objType, u8 x, u8 y, u8 *floorLayoutOffsets, u8 squareId, u8 eventObjectId); // Const rom data. #define ABILITY_RANDOM 2 // For wild mons data. #include "data/battle_frontier/battle_pyramid_level_50_wild_mons.h" #include "data/battle_frontier/battle_pyramid_open_level_wild_mons.h" static const struct PyramidFloorTemplate sPyramidFloorTemplates[] = { { .numItems = 7, .numTrainers = 3, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_UNIFORM, .runMultiplier = 128, .layoutOffsets = {0, 0, 1, 1, 2, 2, 3, 3}, }, { .numItems = 6, .numTrainers = 3, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_UNIFORM, .runMultiplier = 128, .layoutOffsets = {1, 1, 2, 2, 3, 3, 4, 4}, }, { .numItems = 5, .numTrainers = 3, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_UNIFORM, .runMultiplier = 120, .layoutOffsets = {2, 2, 3, 3, 4, 4, 5, 5}, }, { .numItems = 4, .numTrainers = 4, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_UNIFORM, .runMultiplier = 120, .layoutOffsets = {3, 3, 4, 4, 5, 5, 6, 6}, }, { .numItems = 4, .numTrainers = 4, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE, .runMultiplier = 112, .layoutOffsets = {4, 4, 5, 5, 6, 6, 7, 7}, }, { .numItems = 3, .numTrainers = 5, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_IN_AND_NEAR_EXIT, .runMultiplier = 112, .layoutOffsets = {5, 6, 7, 8, 9, 10, 11, 12}, }, { .numItems = 3, .numTrainers = 5, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_UNIFORM, .runMultiplier = 104, .layoutOffsets = {6, 7, 8, 9, 10, 11, 12, 13}, }, { .numItems = 2, .numTrainers = 4, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE, .runMultiplier = 104, .layoutOffsets = {7, 8, 9, 10, 11, 12, 13, 14}, }, { .numItems = 4, .numTrainers = 5, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_IN_AND_NEAR_EXIT, .runMultiplier = 96, .layoutOffsets = {8, 9, 10, 11, 12, 13, 14, 15}, }, { .numItems = 3, .numTrainers = 6, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_NEAR_EXIT, .runMultiplier = 96, .layoutOffsets = {8, 9, 10, 11, 12, 13, 14, 15}, }, { .numItems = 2, .numTrainers = 3, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_UNIFORM, .runMultiplier = 88, .layoutOffsets = {12, 13, 14, 12, 13, 14, 12, 13}, }, { .numItems = 4, .numTrainers = 5, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_UNIFORM, .runMultiplier = 88, .layoutOffsets = {11, 11, 11, 11, 11, 11, 11, 11}, }, { .numItems = 3, .numTrainers = 7, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_UNIFORM, .runMultiplier = 80, .layoutOffsets = {12, 12, 12, 12, 12, 12, 12, 12}, }, { .numItems = 2, .numTrainers = 4, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_UNIFORM, .runMultiplier = 80, .layoutOffsets = {13, 13, 13, 13, 13, 13, 13, 13}, }, { .numItems = 3, .numTrainers = 6, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_UNIFORM, .runMultiplier = 80, .layoutOffsets = {14, 14, 14, 14, 14, 14, 14, 14}, }, { .numItems = 3, .numTrainers = 8, .itemPositions = OBJ_POSITIONS_UNIFORM, .trainerPositions = OBJ_POSITIONS_UNIFORM, .runMultiplier = 80, .layoutOffsets = {15, 15, 15, 15, 15, 15, 15, 15}, } }; static const u8 sPyramidFloorTemplateOptions[][2] = { // Floor 0 {40, 0}, {70, 1}, {90, 2}, {100, 3}, // Floor 1 {35, 1}, {55, 2}, {75, 3}, {90, 4}, {100, 10}, // Floor 2 {35, 2}, {55, 3}, {75, 4}, {90, 5}, {100, 11}, // Floor 3 {35, 3}, {55, 4}, {75, 5}, {90, 6}, {100, 12}, // Floor 4 {35, 4}, {55, 5}, {75, 6}, {90, 7}, {100, 13}, // Floor 5 {35, 5}, {55, 6}, {75, 7}, {90, 8}, {100, 14}, // Floor 6 {35, 6}, {55, 7}, {75, 8}, {90, 9}, {100, 15} }; static const u8 sFloorTemplateOffsets[] = { 0, 4, 9, 14, 19, 24, 29, 0 }; static const u16 sPickupItemsLvl50[TOTAL_ROUNDS][PICKUP_ITEMS_PER_ROUND] = { {ITEM_HYPER_POTION, ITEM_FLUFFY_TAIL, ITEM_CHERI_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_DIRE_HIT, ITEM_PECHA_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_ATTACK, ITEM_RAWST_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_X_DEFEND, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_SPEED, ITEM_CHESTO_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_X_ACCURACY, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_SPECIAL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_GUARD_SPEC, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_FLUFFY_TAIL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_DIRE_HIT, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_ATTACK, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_X_DEFEND, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_SPEED, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_X_ACCURACY, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_SPECIAL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_GUARD_SPEC, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_FLUFFY_TAIL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_DIRE_HIT, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_ATTACK, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_X_DEFEND, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, }; static const u16 sPickupItemsLvlOpen[TOTAL_ROUNDS][PICKUP_ITEMS_PER_ROUND] = { {ITEM_HYPER_POTION, ITEM_FLUFFY_TAIL, ITEM_CHERI_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_DIRE_HIT, ITEM_PECHA_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_ATTACK, ITEM_RAWST_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_X_DEFEND, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_SPEED, ITEM_CHESTO_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_X_ACCURACY, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_SPECIAL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_GUARD_SPEC, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_FLUFFY_TAIL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_DIRE_HIT, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_ATTACK, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_X_DEFEND, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_SPEED, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_X_ACCURACY, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_SPECIAL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_GUARD_SPEC, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_FLUFFY_TAIL, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_BRIGHT_POWDER, ITEM_SHELL_BELL, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_DIRE_HIT, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_LEFTOVERS, ITEM_CHOICE_BAND, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, {ITEM_HYPER_POTION, ITEM_X_ATTACK, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LUM_BERRY, ITEM_REVIVE, ITEM_SCOPE_LENS, ITEM_FOCUS_BAND, ITEM_MAX_REVIVE, ITEM_SACRED_ASH}, {ITEM_HYPER_POTION, ITEM_X_DEFEND, ITEM_LUM_BERRY, ITEM_ETHER, ITEM_LEPPA_BERRY, ITEM_REVIVE, ITEM_QUICK_CLAW, ITEM_KINGS_ROCK, ITEM_FULL_RESTORE, ITEM_MAX_ELIXIR}, }; static const u8 sPickupItemSlots[][2] = { // Floor 0 { 31, 0}, { 46, 1}, { 61, 2}, { 71, 3}, { 81, 4}, { 91, 5}, { 94, 6}, { 97, 7}, {100, 8}, // Floor 1 { 15, 0}, { 46, 1}, { 61, 2}, { 71, 3}, { 81, 4}, { 91, 5}, { 94, 6}, { 97, 8}, {100, 9}, // Floor 2 { 15, 0}, { 30, 1}, { 61, 2}, { 71, 3}, { 81, 4}, { 91, 5}, { 94, 6}, { 97, 7}, {100, 8}, // Floor 3 { 28, 0}, { 43, 1}, { 58, 2}, { 68, 3}, { 78, 4}, { 88, 5}, { 92, 7}, { 96, 8}, {100, 9}, // Floor 4 { 15, 0}, { 43, 1}, { 58, 2}, { 68, 3}, { 78, 4}, { 88, 5}, { 92, 6}, { 96, 7}, {100, 9}, // Floor 5 { 15, 0}, { 30, 1}, { 58, 2}, { 68, 3}, { 78, 4}, { 88, 5}, { 92, 6}, { 96, 7}, {100, 8}, // Floor 6 { 28, 0}, { 43, 1}, { 58, 2}, { 68, 3}, { 78, 4}, { 88, 5}, { 92, 6}, { 96, 8}, {100, 9}, }; static const u8 sPickupItemOffsets[] = {0, 9, 18, 27, 36, 45, 54}; static const struct PyramidTrainerEncounterMusic sTrainerClassEncounterMusic[54] = { {TRAINER_CLASS_TEAM_AQUA, TRAINER_ENCOUNTER_MUSIC_AQUA}, {TRAINER_CLASS_AQUA_ADMIN, TRAINER_ENCOUNTER_MUSIC_AQUA}, {TRAINER_CLASS_AQUA_LEADER, TRAINER_ENCOUNTER_MUSIC_AQUA}, {TRAINER_CLASS_AROMA_LADY, TRAINER_ENCOUNTER_MUSIC_FEMALE}, {TRAINER_CLASS_BATTLE_GIRL, TRAINER_ENCOUNTER_MUSIC_INTENSE}, {TRAINER_CLASS_SWIMMER_F, TRAINER_ENCOUNTER_MUSIC_FEMALE}, {TRAINER_CLASS_POKEFAN, TRAINER_ENCOUNTER_MUSIC_TWINS}, {TRAINER_CLASS_DRAGON_TAMER, TRAINER_ENCOUNTER_MUSIC_INTENSE}, {TRAINER_CLASS_COOLTRAINER, TRAINER_ENCOUNTER_MUSIC_COOL}, {TRAINER_CLASS_GUITARIST, TRAINER_ENCOUNTER_MUSIC_INTENSE}, {TRAINER_CLASS_SAILOR, TRAINER_ENCOUNTER_MUSIC_MALE}, {TRAINER_CLASS_TWINS, TRAINER_ENCOUNTER_MUSIC_TWINS}, {TRAINER_CLASS_INTERVIEWER, TRAINER_ENCOUNTER_MUSIC_INTERVIEWER}, {TRAINER_CLASS_RUIN_MANIAC, TRAINER_ENCOUNTER_MUSIC_HIKER}, {TRAINER_CLASS_GENTLEMAN, TRAINER_ENCOUNTER_MUSIC_RICH}, {TRAINER_CLASS_SWIMMER_M, TRAINER_ENCOUNTER_MUSIC_FEMALE}, {TRAINER_CLASS_POKEMANIAC, TRAINER_ENCOUNTER_MUSIC_SUSPICIOUS}, {TRAINER_CLASS_BLACK_BELT, TRAINER_ENCOUNTER_MUSIC_INTENSE}, {TRAINER_CLASS_OLD_COUPLE, TRAINER_ENCOUNTER_MUSIC_INTENSE}, {TRAINER_CLASS_BUG_MANIAC, TRAINER_ENCOUNTER_MUSIC_SUSPICIOUS}, {TRAINER_CLASS_CAMPER, TRAINER_ENCOUNTER_MUSIC_MALE}, {TRAINER_CLASS_KINDLER, TRAINER_ENCOUNTER_MUSIC_HIKER}, {TRAINER_CLASS_TEAM_MAGMA, TRAINER_ENCOUNTER_MUSIC_MAGMA}, {TRAINER_CLASS_MAGMA_ADMIN, TRAINER_ENCOUNTER_MUSIC_MAGMA}, {TRAINER_CLASS_MAGMA_LEADER, TRAINER_ENCOUNTER_MUSIC_MAGMA}, {TRAINER_CLASS_LASS, TRAINER_ENCOUNTER_MUSIC_FEMALE}, {TRAINER_CLASS_BUG_CATCHER, TRAINER_ENCOUNTER_MUSIC_MALE}, {TRAINER_CLASS_NINJA_BOY, TRAINER_ENCOUNTER_MUSIC_SUSPICIOUS}, {TRAINER_CLASS_RICH_BOY, TRAINER_ENCOUNTER_MUSIC_RICH}, {TRAINER_CLASS_HEX_MANIAC, TRAINER_ENCOUNTER_MUSIC_SUSPICIOUS}, {TRAINER_CLASS_BEAUTY, TRAINER_ENCOUNTER_MUSIC_FEMALE}, {TRAINER_CLASS_LADY, TRAINER_ENCOUNTER_MUSIC_FEMALE}, {TRAINER_CLASS_PARASOL_LADY, TRAINER_ENCOUNTER_MUSIC_FEMALE}, {TRAINER_CLASS_PICNICKER, TRAINER_ENCOUNTER_MUSIC_GIRL}, {TRAINER_CLASS_PKMN_BREEDER, TRAINER_ENCOUNTER_MUSIC_FEMALE}, {TRAINER_CLASS_COLLECTOR, TRAINER_ENCOUNTER_MUSIC_SUSPICIOUS}, {TRAINER_CLASS_PKMN_RANGER, TRAINER_ENCOUNTER_MUSIC_COOL}, {TRAINER_CLASS_PKMN_TRAINER_3, TRAINER_ENCOUNTER_MUSIC_MALE}, {TRAINER_CLASS_YOUNG_COUPLE, TRAINER_ENCOUNTER_MUSIC_GIRL}, {TRAINER_CLASS_PSYCHIC, TRAINER_ENCOUNTER_MUSIC_INTENSE}, {TRAINER_CLASS_SR_AND_JR, TRAINER_ENCOUNTER_MUSIC_TWINS}, {TRAINER_CLASS_ELITE_FOUR, TRAINER_ENCOUNTER_MUSIC_FEMALE}, {TRAINER_CLASS_YOUNGSTER, TRAINER_ENCOUNTER_MUSIC_MALE}, {TRAINER_CLASS_EXPERT, TRAINER_ENCOUNTER_MUSIC_INTENSE}, {TRAINER_CLASS_TRIATHLETE, TRAINER_ENCOUNTER_MUSIC_MALE}, {TRAINER_CLASS_BIRD_KEEPER, TRAINER_ENCOUNTER_MUSIC_COOL}, {TRAINER_CLASS_FISHERMAN, TRAINER_ENCOUNTER_MUSIC_HIKER}, {TRAINER_CLASS_CHAMPION, TRAINER_ENCOUNTER_MUSIC_MALE}, {TRAINER_CLASS_TUBER_M, TRAINER_ENCOUNTER_MUSIC_MALE}, {TRAINER_CLASS_TUBER_F, TRAINER_ENCOUNTER_MUSIC_GIRL}, {TRAINER_CLASS_SIS_AND_BRO, TRAINER_ENCOUNTER_MUSIC_SWIMMER}, {TRAINER_CLASS_HIKER, TRAINER_ENCOUNTER_MUSIC_HIKER}, {TRAINER_CLASS_LEADER, TRAINER_ENCOUNTER_MUSIC_FEMALE}, {TRAINER_CLASS_SCHOOL_KID, TRAINER_ENCOUNTER_MUSIC_MALE}, }; static const u8 sTrainerTextGroups[50][2] = { {FACILITY_CLASS_AROMA_LADY, 3}, {FACILITY_CLASS_RUIN_MANIAC, 4}, {FACILITY_CLASS_TUBER_F, 1}, {FACILITY_CLASS_TUBER_M, 0}, {FACILITY_CLASS_COOLTRAINER_M, 2}, {FACILITY_CLASS_COOLTRAINER_F, 3}, {FACILITY_CLASS_HEX_MANIAC, 3}, {FACILITY_CLASS_LADY, 3}, {FACILITY_CLASS_BEAUTY, 3}, {FACILITY_CLASS_RICH_BOY, 2}, {FACILITY_CLASS_POKEMANIAC, 2}, {FACILITY_CLASS_SWIMMER_M, 2}, {FACILITY_CLASS_BLACK_BELT, 4}, {FACILITY_CLASS_GUITARIST, 2}, {FACILITY_CLASS_KINDLER, 2}, {FACILITY_CLASS_CAMPER, 0}, {FACILITY_CLASS_BUG_MANIAC, 2}, {FACILITY_CLASS_PSYCHIC_M, 2}, {FACILITY_CLASS_PSYCHIC_F, 3}, {FACILITY_CLASS_GENTLEMAN, 4}, {FACILITY_CLASS_SCHOOL_KID_M, 0}, {FACILITY_CLASS_SCHOOL_KID_F, 1}, {FACILITY_CLASS_POKEFAN_M, 4}, {FACILITY_CLASS_POKEFAN_F, 5}, {FACILITY_CLASS_EXPERT_M, 4}, {FACILITY_CLASS_EXPERT_F, 5}, {FACILITY_CLASS_YOUNGSTER, 0}, {FACILITY_CLASS_FISHERMAN, 4}, {FACILITY_CLASS_CYCLING_TRIATHLETE_M, 2}, {FACILITY_CLASS_RUNNING_TRIATHLETE_M, 2}, {FACILITY_CLASS_SWIMMING_TRIATHLETE_M, 2}, {FACILITY_CLASS_RUNNING_TRIATHLETE_F, 3}, {FACILITY_CLASS_CYCLING_TRIATHLETE_F, 3}, {FACILITY_CLASS_SWIMMING_TRIATHLETE_F, 3}, {FACILITY_CLASS_DRAGON_TAMER, 2}, {FACILITY_CLASS_BIRD_KEEPER, 2}, {FACILITY_CLASS_NINJA_BOY, 0}, {FACILITY_CLASS_BATTLE_GIRL, 3}, {FACILITY_CLASS_PARASOL_LADY, 3}, {FACILITY_CLASS_SWIMMER_F, 3}, {FACILITY_CLASS_PICNICKER, 1}, {FACILITY_CLASS_SAILOR, 2}, {FACILITY_CLASS_COLLECTOR, 2}, {FACILITY_CLASS_PKMN_BREEDER_M, 2}, {FACILITY_CLASS_PKMN_BREEDER_F, 3}, {FACILITY_CLASS_PKMN_RANGER_M, 2}, {FACILITY_CLASS_PKMN_RANGER_F, 3}, {FACILITY_CLASS_LASS, 3}, {FACILITY_CLASS_BUG_CATCHER, 0}, {FACILITY_CLASS_HIKER, 4}, }; static const u8 *const sExitDirectionHintTexts1[] = { BattlePyramid_ExitHintUp_Text1, BattlePyramid_ExitHintLeft_Text1, BattlePyramid_ExitHintRight_Text1, BattlePyramid_ExitHintDown_Text1, }; static const u8 *const sRemainingItemsHintTexts1[] = { BattlePyramid_ZeroItemsRemaining_Text1, BattlePyramid_OneItemRemaining_Text1, BattlePyramid_TwoItemsRemaining_Text1, BattlePyramid_ThreeItemsRemaining_Text1, BattlePyramid_FourItemsRemaining_Text1, BattlePyramid_FiveItemsRemaining_Text1, BattlePyramid_SixItemsRemaining_Text1, BattlePyramid_SevenItemsRemaining_Text1, BattlePyramid_EightItemsRemaining_Text1, }; static const u8 *const sRemainingTrainersHintTexts1[] = { BattlePyramid_ZeroTrainersRemaining_Text1, BattlePyramid_OneTrainersRemaining_Text1, BattlePyramid_TwoTrainersRemaining_Text1, BattlePyramid_ThreeTrainersRemaining_Text1, BattlePyramid_FourTrainersRemaining_Text1, BattlePyramid_FiveTrainersRemaining_Text1, BattlePyramid_SixTrainersRemaining_Text1, BattlePyramid_SevenTrainersRemaining_Text1, }; static const u8 *const sExitDirectionHintTexts2[] = { BattlePyramid_ExitHintUp_Text2, BattlePyramid_ExitHintLeft_Text2, BattlePyramid_ExitHintRight_Text2, BattlePyramid_ExitHintDown_Text2, }; static const u8 *const sRemainingItemsHintTexts2[] = { BattlePyramid_ZeroItemsRemaining_Text2, BattlePyramid_OneItemRemaining_Text2, BattlePyramid_TwoItemsRemaining_Text2, BattlePyramid_ThreeItemsRemaining_Text2, BattlePyramid_FourItemsRemaining_Text2, BattlePyramid_FiveItemsRemaining_Text2, BattlePyramid_SixItemsRemaining_Text2, BattlePyramid_SevenItemsRemaining_Text2, BattlePyramid_EightItemsRemaining_Text2, }; static const u8 *const sRemainingTrainersHintTexts2[] = { BattlePyramid_ZeroTrainersRemaining_Text2, BattlePyramid_OneTrainersRemaining_Text2, BattlePyramid_TwoTrainersRemaining_Text2, BattlePyramid_ThreeTrainersRemaining_Text2, BattlePyramid_FourTrainersRemaining_Text2, BattlePyramid_FiveTrainersRemaining_Text2, BattlePyramid_SixTrainersRemaining_Text2, BattlePyramid_SevenTrainersRemaining_Text2, }; static const u8 *const sExitDirectionHintTexts3[] = { BattlePyramid_ExitHintUp_Text3, BattlePyramid_ExitHintLeft_Text3, BattlePyramid_ExitHintRight_Text3, BattlePyramid_ExitHintDown_Text3, }; static const u8 *const sRemainingItemsHintTexts3[] = { BattlePyramid_ZeroItemsRemaining_Text3, BattlePyramid_OneItemRemaining_Text3, BattlePyramid_TwoItemsRemaining_Text3, BattlePyramid_ThreeItemsRemaining_Text3, BattlePyramid_FourItemsRemaining_Text3, BattlePyramid_FiveItemsRemaining_Text3, BattlePyramid_SixItemsRemaining_Text3, BattlePyramid_SevenItemsRemaining_Text3, BattlePyramid_EightItemsRemaining_Text3, }; static const u8 *const sRemainingTrainersHintTexts3[] = { BattlePyramid_ZeroTrainersRemaining_Text3, BattlePyramid_OneTrainersRemaining_Text3, BattlePyramid_TwoTrainersRemaining_Text3, BattlePyramid_ThreeTrainersRemaining_Text3, BattlePyramid_FourTrainersRemaining_Text3, BattlePyramid_FiveTrainersRemaining_Text3, BattlePyramid_SixTrainersRemaining_Text3, BattlePyramid_SevenTrainersRemaining_Text3, }; static const u8 *const sExitDirectionHintTexts4[] = { BattlePyramid_ExitHintUp_Text4, BattlePyramid_ExitHintLeft_Text4, BattlePyramid_ExitHintRight_Text4, BattlePyramid_ExitHintDown_Text4, }; static const u8 *const sRemainingItemsHintTexts4[] = { BattlePyramid_ZeroItemsRemaining_Text4, BattlePyramid_OneItemRemaining_Text4, BattlePyramid_TwoItemsRemaining_Text4, BattlePyramid_ThreeItemsRemaining_Text4, BattlePyramid_FourItemsRemaining_Text4, BattlePyramid_FiveItemsRemaining_Text4, BattlePyramid_SixItemsRemaining_Text4, BattlePyramid_SevenItemsRemaining_Text4, BattlePyramid_EightItemsRemaining_Text4, }; static const u8 *const sRemainingTrainersHintTexts4[] = { BattlePyramid_ZeroTrainersRemaining_Text4, BattlePyramid_OneTrainersRemaining_Text4, BattlePyramid_TwoTrainersRemaining_Text4, BattlePyramid_ThreeTrainersRemaining_Text4, BattlePyramid_FourTrainersRemaining_Text4, BattlePyramid_FiveTrainersRemaining_Text4, BattlePyramid_SixTrainersRemaining_Text4, BattlePyramid_SevenTrainersRemaining_Text4, }; static const u8 *const sExitDirectionHintTexts5[] = { BattlePyramid_ExitHintUp_Text5, BattlePyramid_ExitHintLeft_Text5, BattlePyramid_ExitHintRight_Text5, BattlePyramid_ExitHintDown_Text5, }; static const u8 *const sRemainingItemsHintTexts5[] = { BattlePyramid_ZeroItemsRemaining_Text5, BattlePyramid_OneItemRemaining_Text5, BattlePyramid_TwoItemsRemaining_Text5, BattlePyramid_ThreeItemsRemaining_Text5, BattlePyramid_FourItemsRemaining_Text5, BattlePyramid_FiveItemsRemaining_Text5, BattlePyramid_SixItemsRemaining_Text5, BattlePyramid_SevenItemsRemaining_Text5, BattlePyramid_EightItemsRemaining_Text5, }; static const u8 *const sRemainingTrainersHintTexts5[] = { BattlePyramid_ZeroTrainersRemaining_Text5, BattlePyramid_OneTrainersRemaining_Text5, BattlePyramid_TwoTrainersRemaining_Text5, BattlePyramid_ThreeTrainersRemaining_Text5, BattlePyramid_FourTrainersRemaining_Text5, BattlePyramid_FiveTrainersRemaining_Text5, BattlePyramid_SixTrainersRemaining_Text5, BattlePyramid_SevenTrainersRemaining_Text5, }; static const u8 *const sExitDirectionHintTexts6[] = { BattlePyramid_ExitHintUp_Text6, BattlePyramid_ExitHintLeft_Text6, BattlePyramid_ExitHintRight_Text6, BattlePyramid_ExitHintDown_Text6, }; static const u8 *const sRemainingItemsHintTexts6[] = { BattlePyramid_ZeroItemsRemaining_Text6, BattlePyramid_OneItemRemaining_Text6, BattlePyramid_TwoItemsRemaining_Text6, BattlePyramid_ThreeItemsRemaining_Text6, BattlePyramid_FourItemsRemaining_Text6, BattlePyramid_FiveItemsRemaining_Text6, BattlePyramid_SixItemsRemaining_Text6, BattlePyramid_SevenItemsRemaining_Text6, BattlePyramid_EightItemsRemaining_Text6, }; static const u8 *const sRemainingTrainersHintTexts6[] = { BattlePyramid_ZeroTrainersRemaining_Text6, BattlePyramid_OneTrainersRemaining_Text6, BattlePyramid_TwoTrainersRemaining_Text6, BattlePyramid_ThreeTrainersRemaining_Text6, BattlePyramid_FourTrainersRemaining_Text6, BattlePyramid_FiveTrainersRemaining_Text6, BattlePyramid_SixTrainersRemaining_Text6, BattlePyramid_SevenTrainersRemaining_Text6, }; static const u8 *const *const sPostBattleHintTexts1[] = { sExitDirectionHintTexts1, sRemainingItemsHintTexts1, sRemainingTrainersHintTexts1, }; static const u8 *const *const sPostBattleHintTexts2[] = { sExitDirectionHintTexts2, sRemainingItemsHintTexts2, sRemainingTrainersHintTexts2, }; static const u8 *const *const sPostBattleHintTexts3[] = { sExitDirectionHintTexts3, sRemainingItemsHintTexts3, sRemainingTrainersHintTexts3, }; static const u8 *const *const sPostBattleHintTexts4[] = { sExitDirectionHintTexts4, sRemainingItemsHintTexts4, sRemainingTrainersHintTexts4, }; static const u8 *const *const sPostBattleHintTexts5[] = { sExitDirectionHintTexts5, sRemainingItemsHintTexts5, sRemainingTrainersHintTexts5, }; static const u8 *const *const sPostBattleHintTexts6[] = { sExitDirectionHintTexts6, sRemainingItemsHintTexts6, sRemainingTrainersHintTexts6, }; static const u8 *const *const *const sPostBattleTexts[] = { sPostBattleHintTexts1, sPostBattleHintTexts2, sPostBattleHintTexts3, sPostBattleHintTexts4, sPostBattleHintTexts5, sPostBattleHintTexts6, }; static const u8 sHintTextTypes[] = { HINT_EXIT_SHORT_REMAINING_TRAINERS, HINT_EXIT_SHORT_REMAINING_ITEMS, HINT_EXIT_MEDIUM_REMAINING_TRAINERS, HINT_EXIT_MEDIUM_REMAINING_ITEMS, HINT_EXIT_FAR_REMAINING_TRAINERS, HINT_EXIT_FAR_REMAINING_ITEMS, HINT_EXIT_SHORT_REMAINING_TRAINERS, HINT_EXIT_SHORT_REMAINING_ITEMS, }; static void (* const sBattlePyramidFunctions[])(void) = { InitPyramidChallenge, GetBattlePyramidData, SetBattlePyramidData, sub_81A9134, SetBattlePyramidRewardItem, GiveBattlePyramidRewardItem, SeedPyramidFloor, SetPickupItem, HidePyramidItem, InitPyramidFacilityTrainers, ShowPostBattleHintText, UpdatePyramidWinStreak, GetInBattlePyramid, UpdatePyramidLightRadius, ClearPyramidPartyHeldItems, SetPyramidFloorPalette, sub_81A9828, RestorePyramidPlayerParty, }; static const u16 sShortStreakRewardItems[] = {ITEM_HP_UP, ITEM_PROTEIN, ITEM_IRON, ITEM_CALCIUM, ITEM_CARBOS, ITEM_ZINC}; static const u16 sLongStreakRewardItems[] = {ITEM_BRIGHT_POWDER, ITEM_WHITE_HERB, ITEM_QUICK_CLAW, ITEM_LEFTOVERS, ITEM_MENTAL_HERB, ITEM_KINGS_ROCK, ITEM_FOCUS_BAND, ITEM_SCOPE_LENS, ITEM_CHOICE_BAND}; static const u8 sBorderedSquareIds[][4] = { {1, 4, -1, -1}, {0, 2, 5, -1}, {1, 3, 6, -1}, {2, 7, -1, -1}, {0, 5, 8, -1}, {1, 4, 6, 9}, {2, 5, 7, 10}, {3, 6, 11, -1}, {4, 9, 12, -1}, {5, 8, 10, 13}, {6, 9, 11, 14}, {7, 10, 15, -1}, {8, 13, -1, -1}, {9, 12, 14, -1}, {10, 13, 15, -1}, {11, 14, -1, -1}, }; static const u8 sPickupPercentages[PICKUP_ITEMS_PER_ROUND] = {30, 40, 50, 60, 70, 80, 85, 90, 95, 100}; // code void CallBattlePyramidFunction(void) { sBattlePyramidFunctions[gSpecialVar_0x8004](); } static void InitPyramidChallenge(void) { bool32 isCurrent; u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; gSaveBlock2Ptr->frontier.challengeStatus = 0; gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0; gSaveBlock2Ptr->frontier.challengePaused = FALSE; if (lvlMode != FRONTIER_LVL_50) isCurrent = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PYRAMID_OPEN; else isCurrent = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PYRAMID_50; if (!isCurrent) { gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] = 0; InitPyramidBagItems(lvlMode); } InitBattlePyramidBagCursorPosition(); gTrainerBattleOpponent_A = 0; gBattleOutcome = 0; } static void GetBattlePyramidData(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; switch (gSpecialVar_0x8005) { case 0: gSpecialVar_Result = gSaveBlock2Ptr->frontier.pyramidRewardItem; break; case 1: gSpecialVar_Result = gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode]; break; case 2: if (lvlMode != FRONTIER_LVL_50) gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PYRAMID_OPEN; else gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PYRAMID_50; break; case 3: gSpecialVar_Result = gSaveBlock2Ptr->frontier.pyramidWinStreaks[FRONTIER_LVL_50]; break; case 4: gSpecialVar_Result = gSaveBlock2Ptr->frontier.pyramidWinStreaks[FRONTIER_LVL_OPEN]; break; case 5: gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PYRAMID_50; break; case 6: gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PYRAMID_OPEN; break; } } static void SetBattlePyramidData(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; switch (gSpecialVar_0x8005) { case 0: gSaveBlock2Ptr->frontier.pyramidRewardItem = gSpecialVar_0x8006; break; case 1: gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] = gSpecialVar_0x8006; break; case 2: if (lvlMode != FRONTIER_LVL_50) { if (gSpecialVar_0x8006) gSaveBlock2Ptr->frontier.winStreakActiveFlags |= STREAK_PYRAMID_OPEN; else gSaveBlock2Ptr->frontier.winStreakActiveFlags &= ~(STREAK_PYRAMID_OPEN); } else { if (gSpecialVar_0x8006) gSaveBlock2Ptr->frontier.winStreakActiveFlags |= STREAK_PYRAMID_50; else gSaveBlock2Ptr->frontier.winStreakActiveFlags &= ~(STREAK_PYRAMID_50); } break; case 7: gSaveBlock2Ptr->frontier.pyramidTrainerFlags = gSpecialVar_0x8006; break; } } static void sub_81A9134(void) { gSaveBlock2Ptr->frontier.challengeStatus = gSpecialVar_0x8005; VarSet(VAR_TEMP_0, 0); gSaveBlock2Ptr->frontier.challengePaused = TRUE; save_serialize_map(); TrySavingData(SAVE_LINK); } static void SetBattlePyramidRewardItem(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] > 41) gSaveBlock2Ptr->frontier.pyramidRewardItem = sLongStreakRewardItems[Random() % ARRAY_COUNT(sLongStreakRewardItems)]; else gSaveBlock2Ptr->frontier.pyramidRewardItem = sShortStreakRewardItems[Random() % ARRAY_COUNT(sShortStreakRewardItems)]; } static void GiveBattlePyramidRewardItem(void) { if (AddBagItem(gSaveBlock2Ptr->frontier.pyramidRewardItem, 1) == TRUE) { CopyItemName(gSaveBlock2Ptr->frontier.pyramidRewardItem, gStringVar1); gSaveBlock2Ptr->frontier.pyramidRewardItem = 0; gSpecialVar_Result = TRUE; } else { gSpecialVar_Result = FALSE; } } static void SeedPyramidFloor(void) { int i; for (i = 0; i < 4; i++) gSaveBlock2Ptr->frontier.pyramidRandoms[i] = Random(); gSaveBlock2Ptr->frontier.pyramidTrainerFlags = 0; } static void SetPickupItem(void) { int i; int itemIndex; int rand; u8 id; u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u32 floor = gSaveBlock2Ptr->frontier.curChallengeBattleNum; u32 round = (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] / 7) % TOTAL_ROUNDS; if (round >= TOTAL_ROUNDS) round = TOTAL_ROUNDS - 1; id = GetPyramidFloorTemplateId(); itemIndex = (gSpecialVar_LastTalked - sPyramidFloorTemplates[id].numTrainers) - 1; rand = gSaveBlock2Ptr->frontier.pyramidRandoms[itemIndex / 2]; SeedRng2(rand); for (i = 0; i < itemIndex + 1; i++) rand = Random2() % 100; for (i = sPickupItemOffsets[floor]; i < ARRAY_COUNT(sPickupItemSlots); i++) { if (rand < sPickupItemSlots[i][0]) break; } if (lvlMode != FRONTIER_LVL_50) gSpecialVar_0x8000 = sPickupItemsLvlOpen[round][sPickupItemSlots[i][1]]; else gSpecialVar_0x8000 = sPickupItemsLvl50[round][sPickupItemSlots[i][1]]; gSpecialVar_0x8001 = 1; } static void HidePyramidItem(void) { struct EventObjectTemplate *events = gSaveBlock1Ptr->eventObjectTemplates; int i = 0; for (;;) { if (events[i].localId == gSpecialVar_LastTalked) { // Rather than using event flags to hide the item event object, // it moves them far off the map bounds. events[i].x = 0x7FFF; events[i].y = 0x7FFF; break; } i++; if (events[i].localId == 0) break; } } static void InitPyramidFacilityTrainers(void) { gFacilityTrainers = gBattleFrontierTrainers; } static void ShowPostBattleHintText(void) { int i; int hintType; u8 id; int textGroup = 0; int textIndex = 0; struct EventObjectTemplate *events = gSaveBlock1Ptr->eventObjectTemplates; u16 trainerId = LocalIdToPyramidTrainerId(gEventObjects[gSelectedEventObject].localId); for (i = 0; i < ARRAY_COUNT(sTrainerTextGroups); i++) { if (sTrainerTextGroups[i][0] == gFacilityTrainers[trainerId].facilityClass) { textGroup = sTrainerTextGroups[i][1]; break; } } hintType = sHintTextTypes[gEventObjects[gSelectedEventObject].localId - 1]; i = 0; while (!i) { switch (hintType) { case HINT_EXIT_DIRECTION: textIndex = GetPostBattleDirectionHintTextIndex(&hintType, 8, HINT_EXIT_DIRECTION); i = 1; break; case HINT_REMAINING_ITEMS: for (i = 0; i < GetNumBattlePyramidEventObjects(); i++) { if (events[i].graphicsId == EVENT_OBJ_GFX_ITEM_BALL && events[i].x != 0x7FFF && events[i].y != 0x7FFF) textIndex++; } i = 1; break; case HINT_REMAINING_TRAINERS: id = GetPyramidFloorTemplateId(); textIndex = sPyramidFloorTemplates[id].numTrainers; for (i = 0; i < 8; i++) { if (gBitTable[i] & gSaveBlock2Ptr->frontier.pyramidTrainerFlags) textIndex--; } i = 1; break; case HINT_EXIT_SHORT_REMAINING_TRAINERS: GetPostBattleDirectionHintTextIndex(&hintType, 8, HINT_REMAINING_TRAINERS); break; case HINT_EXIT_SHORT_REMAINING_ITEMS: GetPostBattleDirectionHintTextIndex(&hintType, 8, HINT_REMAINING_ITEMS); break; case HINT_EXIT_MEDIUM_REMAINING_TRAINERS: GetPostBattleDirectionHintTextIndex(&hintType, 16, HINT_REMAINING_TRAINERS); break; case HINT_EXIT_MEDIUM_REMAINING_ITEMS: GetPostBattleDirectionHintTextIndex(&hintType, 16, HINT_REMAINING_ITEMS); break; case HINT_EXIT_FAR_REMAINING_TRAINERS: GetPostBattleDirectionHintTextIndex(&hintType, 24, HINT_REMAINING_TRAINERS); break; case HINT_EXIT_FAR_REMAINING_ITEMS: GetPostBattleDirectionHintTextIndex(&hintType, 24, HINT_REMAINING_ITEMS); break; } } ShowFieldMessage(sPostBattleTexts[textGroup][hintType][textIndex]); } static void UpdatePyramidWinStreak(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] < 999) gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode]++; if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] > gSaveBlock2Ptr->frontier.pyramidRecordStreaks[lvlMode]) gSaveBlock2Ptr->frontier.pyramidRecordStreaks[lvlMode] = gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode]; } static void GetInBattlePyramid(void) { gSpecialVar_Result = InBattlePyramid(); } static void UpdatePyramidLightRadius(void) { switch (gSpecialVar_0x8006) { case 0: gSaveBlock2Ptr->frontier.pyramidLightRadius = gSpecialVar_0x8005; break; case 1: switch (gSpecialVar_Result) { case 0: if (!gPaletteFade.active) { if (gSaveBlock2Ptr->frontier.pyramidLightRadius >= 120) gSaveBlock2Ptr->frontier.pyramidLightRadius = 120; else PlaySE(gSpecialVar_0x8007); gSpecialVar_Result++; } break; case 1: if (gSpecialVar_0x8005 != 0) { gSpecialVar_0x8005--; gSaveBlock2Ptr->frontier.pyramidLightRadius++; if (gSaveBlock2Ptr->frontier.pyramidLightRadius > 120) { gSaveBlock2Ptr->frontier.pyramidLightRadius = 120; gSpecialVar_Result++; } WriteBattlePyramidViewScanlineEffectBuffer(); } else { gSpecialVar_Result = 2; } break; case 2: default: break; } break; } } static void ClearPyramidPartyHeldItems(void) { int i, j; u16 item = 0; for (i = 0; i < PARTY_SIZE; i++) { for (j = 0; j < MAX_FRONTIER_PARTY_SIZE; j++) { if (gSaveBlock2Ptr->frontier.selectedPartyMons[j] != 0 && gSaveBlock2Ptr->frontier.selectedPartyMons[j] - 1 == i) SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &item); } } } static void SetPyramidFloorPalette(void) { CreateTask(Task_SetPyramidFloorPalette, 0); } static void Task_SetPyramidFloorPalette(u8 taskId) { if (gPaletteFade.active) { CpuCopy16(gUnknown_08D856C8[gSaveBlock2Ptr->frontier.curChallengeBattleNum], &gPlttBufferUnfaded[96], 32); DestroyTask(taskId); } } static void sub_81A9828(void) { sub_809FDD4(); } static void RestorePyramidPlayerParty(void) { int i, j, k, l; for (i = 0; i < FRONTIER_PARTY_SIZE; i++) { int partyIndex = gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1; for (j = 0; j < FRONTIER_PARTY_SIZE; j++) { if (GetMonData(&gSaveBlock1Ptr->playerParty[partyIndex], MON_DATA_SPECIES, NULL) == GetMonData(&gPlayerParty[j], MON_DATA_SPECIES, NULL)) { for (k = 0; k < MAX_MON_MOVES; k++) { for (l = 0; l < MAX_MON_MOVES; l++) { if (GetMonData(&gSaveBlock1Ptr->playerParty[partyIndex], MON_DATA_MOVE1 + l, NULL) == GetMonData(&gPlayerParty[j], MON_DATA_MOVE1 + k, NULL)) break; } if (l == MAX_MON_MOVES) SetMonMoveSlot(&gPlayerParty[j], MOVE_SKETCH, k); } gSaveBlock1Ptr->playerParty[partyIndex] = gPlayerParty[j]; gSelectedOrderFromParty[j] = partyIndex + 1; break; } } } for (i = 0; i < FRONTIER_PARTY_SIZE; i++) gSaveBlock2Ptr->frontier.selectedPartyMons[i] = gSelectedOrderFromParty[i]; } static u8 GetPostBattleDirectionHintTextIndex(int *hintType, u8 minDistanceForExitHint, u8 defaultHintType) { int x, y; u8 textIndex = 0; u16 *map = gBackupMapLayout.map; map += gBackupMapLayout.width * 7 + 7; for (y = 0; y < 32; map += 47, y++) { for (x = 0; x < 32; x++) { if ((map[x] & METATILE_ID_MASK) == FLOOR_EXIT_METATILE) { x += 7 - gEventObjects[gSelectedEventObject].initialCoords.x; y += 7 - gEventObjects[gSelectedEventObject].initialCoords.y; if (x >= minDistanceForExitHint || x <= -minDistanceForExitHint || y >= minDistanceForExitHint || y <= -minDistanceForExitHint || defaultHintType == HINT_EXIT_DIRECTION) { if (x > 0 && y > 0) { if (x >= y) textIndex = 2; else textIndex = 3; } else if (x < 0 && y < 0) { if (x > y) textIndex = 0; else textIndex = 1; } else if (x == 0) { if (y > 0) textIndex = 3; else textIndex = 0; } else if (y == 0) { if (x > 0) textIndex = 2; else textIndex = 1; } else if (x < 0) { if (x + y > 0) textIndex = 3; else textIndex = 1; } else { textIndex = (~(x + y) >= 0) ? 0 : 2; } *hintType = HINT_EXIT_DIRECTION; } else { *hintType = defaultHintType; } return textIndex; } } } return textIndex; } u16 LocalIdToPyramidTrainerId(u8 localId) { return gSaveBlock2Ptr->frontier.trainerIds[localId - 1]; } bool8 GetBattlePyramidTrainerFlag(u8 eventId) { return gSaveBlock2Ptr->frontier.pyramidTrainerFlags & gBitTable[gEventObjects[eventId].localId - 1]; } void MarkApproachingPyramidTrainersAsBattled(void) { MarkPyramidTrainerAsBattled(gTrainerBattleOpponent_A); if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) { gSelectedEventObject = GetChosenApproachingTrainerEventObjectId(1); MarkPyramidTrainerAsBattled(gTrainerBattleOpponent_B); } } static void MarkPyramidTrainerAsBattled(u16 trainerId) { int i; for (i = 0; i < 8; i++) { if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId) gSaveBlock2Ptr->frontier.pyramidTrainerFlags |= gBitTable[i]; } gEventObjects[gSelectedEventObject].movementType = MOVEMENT_TYPE_WANDER_AROUND; gSaveBlock1Ptr->eventObjectTemplates[gSpecialVar_LastTalked - 1].movementType = MOVEMENT_TYPE_WANDER_AROUND; gEventObjects[gSelectedEventObject].initialCoords.x = gEventObjects[gSelectedEventObject].currentCoords.x; gEventObjects[gSelectedEventObject].initialCoords.y = gEventObjects[gSelectedEventObject].currentCoords.y; } void GenerateBattlePyramidWildMon(void) { u8 name[POKEMON_NAME_LENGTH + 1]; int i; const struct PyramidWildMon *wildMons; u32 id; u32 lvl = gSaveBlock2Ptr->frontier.lvlMode; u16 round = (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvl] / 7) % TOTAL_ROUNDS; if (round >= TOTAL_ROUNDS) round = TOTAL_ROUNDS - 1; if (lvl != FRONTIER_LVL_50) wildMons = sOpenLevelWildMonPointers[round]; else wildMons = sLevel50WildMonPointers[round]; id = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL) - 1; SetMonData(&gEnemyParty[0], MON_DATA_SPECIES, &wildMons[id].species); GetSpeciesName(name, wildMons[id].species); SetMonData(&gEnemyParty[0], MON_DATA_NICKNAME, &name); if (lvl != FRONTIER_LVL_50) { lvl = SetFacilityPtrsGetLevel(); lvl -= wildMons[id].lvl; lvl = lvl - 5 + (Random() % 11); } else { lvl = wildMons[id].lvl - 5 + ((Random() % 11)); } SetMonData(&gEnemyParty[0], MON_DATA_EXP, &gExperienceTables[gBaseStats[wildMons[id].species].growthRate][lvl]); switch (wildMons[id].abilityNum) { case 0: case 1: SetMonData(&gEnemyParty[0], MON_DATA_ABILITY_NUM, &wildMons[id].abilityNum); break; case ABILITY_RANDOM: default: if (gBaseStats[wildMons[id].species].abilities[1]) { i = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL) % 2; SetMonData(&gEnemyParty[0], MON_DATA_ABILITY_NUM, &i); } else { i = 0; SetMonData(&gEnemyParty[0], MON_DATA_ABILITY_NUM, &i); } break; } for (i = 0; i < MAX_MON_MOVES; i++) SetMonMoveSlot(&gEnemyParty[0], wildMons[id].moves[i], i); // BUG: Reading outside the array as lvl was used for mon level instead of frontier lvl mode. if (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvl] >= 140) { id = (Random() % 17) + 15; for (i = 0; i < NUM_STATS; i++) SetMonData(&gEnemyParty[0], MON_DATA_HP_IV + i, &id); } CalculateMonStats(&gEnemyParty[0]); } u8 GetPyramidRunMultiplier(void) { u8 id = GetPyramidFloorTemplateId(); return sPyramidFloorTemplates[id].runMultiplier; } u8 InBattlePyramid(void) { if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE) return 1; else if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP) return 2; else return FALSE; } bool8 InBattlePyramid_(void) { return gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE || gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP; } void sub_81A9E90(void) { if (InBattlePyramid()) { RestorePyramidPlayerParty(); gSaveBlock2Ptr->frontier.challengeStatus = CHALLENGE_STATUS_PAUSED; VarSet(VAR_TEMP_E, 0); LoadPlayerParty(); } } void SoftResetInBattlePyramid(void) { if (InBattlePyramid()) DoSoftReset(); } void CopyPyramidTrainerSpeechBefore(u16 trainerId) { FrontierSpeechToString(gFacilityTrainers[trainerId].speechBefore); } void CopyPyramidTrainerWinSpeech(u16 trainerId) { FrontierSpeechToString(gFacilityTrainers[trainerId].speechWin); } void CopyPyramidTrainerLoseSpeech(u16 trainerId) { FrontierSpeechToString(gFacilityTrainers[trainerId].speechLose); } u8 GetBattlePyramindTrainerEncounterMusicId(u16 trainerId) { int i; for (i = 0; i < ARRAY_COUNT(sTrainerClassEncounterMusic); i++) { if (sTrainerClassEncounterMusic[i].trainerClass == gFacilityClassToTrainerClass[gFacilityTrainers[trainerId].facilityClass]) return sTrainerClassEncounterMusic[i].trainerEncounterMusic; } return TRAINER_ENCOUNTER_MUSIC_MALE; } void sub_81A9F80(void) { ScriptContext1_SetupScript(BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88); } static u16 GetUniqueTrainerId(u8 eventObjectId) { int i; u16 trainerId; u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; u32 challengeNum = gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] / 7; u32 battleNum = gSaveBlock2Ptr->frontier.curChallengeBattleNum; if (battleNum == 7) { do { trainerId = sub_8162548(challengeNum + 1, battleNum); for (i = 0; i < eventObjectId; i++) { if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId) break; } } while (i != eventObjectId); } else { do { trainerId = sub_8162548(challengeNum, battleNum); for (i = 0; i < eventObjectId; i++) { if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId) break; } } while (i != eventObjectId); } return trainerId; } void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPosition) { int y, x; int i; u8 entranceSquareId, exitSquareId; u8 *floorLayoutOffsets = AllocZeroed(16); GetPyramidFloorLayoutOffsets(floorLayoutOffsets); GetPyramidEntranceAndExitSquareIds(&entranceSquareId, &exitSquareId); for (i = 0; i < 16; i++) { u16 *map; int yOffset, xOffset; const struct MapLayout *mapLayout = gMapLayouts[floorLayoutOffsets[i] + LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE]; const u16 *layoutMap = mapLayout->map; gBackupMapLayout.map = backupMapData; gBackupMapLayout.width = mapLayout->width * 4 + 15; gBackupMapLayout.height = mapLayout->height * 4 + 14; map = backupMapData; yOffset = ((i / 4 * mapLayout->height) + 7) * gBackupMapLayout.width; xOffset = (i % 4 * mapLayout->width) + 7; map += yOffset + xOffset; for (y = 0; y < mapLayout->height; y++) { for (x = 0; x < mapLayout->width; x++) { if ((layoutMap[x] & METATILE_ID_MASK) != FLOOR_EXIT_METATILE) { map[x] = layoutMap[x]; } else if (i != exitSquareId) { if (i == entranceSquareId && setPlayerPosition == FALSE) { gSaveBlock1Ptr->pos.x = (mapLayout->width * (i % 4)) + x; gSaveBlock1Ptr->pos.y = (mapLayout->height * (i / 4)) + y; } map[x] = (layoutMap[x] & 0xFC00) | FLOOR_WALKABLE_METATILE; } else { map[x] = layoutMap[x]; } } map += 15 + (mapLayout->width * 4); layoutMap += mapLayout->width; } } RunOnLoadMapScript(); free(floorLayoutOffsets); } void LoadBattlePyramidEventObjectTemplates(void) { int i; u8 id; u8 entranceSquareId, exitSquareId; for (i = 0; i < 8; i++) gSaveBlock2Ptr->frontier.trainerIds[i] = 0xFFFF; id = GetPyramidFloorTemplateId(); GetPyramidEntranceAndExitSquareIds(&entranceSquareId, &exitSquareId); CpuFill32(0, gSaveBlock1Ptr->eventObjectTemplates, sizeof(gSaveBlock1Ptr->eventObjectTemplates)); for (i = 0; i < 2; i++) { u8 objectPositionsType; if (i == OBJ_TRAINERS) objectPositionsType = sPyramidFloorTemplates[id].trainerPositions; else // OBJ_ITEMS objectPositionsType = sPyramidFloorTemplates[id].itemPositions; switch (objectPositionsType) { case OBJ_POSITIONS_UNIFORM: SetPyramidObjectPositionsUniformly(i); break; case OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE: if (SetPyramidObjectPositionsInAndNearSquare(i, entranceSquareId)) SetPyramidObjectPositionsUniformly(i); break; case OBJ_POSITIONS_IN_AND_NEAR_EXIT: if (SetPyramidObjectPositionsInAndNearSquare(i, exitSquareId)) SetPyramidObjectPositionsUniformly(i); break; case OBJ_POSITIONS_NEAR_ENTRANCE: if (SetPyramidObjectPositionsNearSquare(i, entranceSquareId)) SetPyramidObjectPositionsUniformly(i); break; case OBJ_POSITIONS_NEAR_EXIT: if (SetPyramidObjectPositionsNearSquare(i, exitSquareId)) SetPyramidObjectPositionsUniformly(i); break; } } } void LoadBattlePyramidFloorEventObjectScripts(void) { int i; struct EventObjectTemplate *events = gSaveBlock1Ptr->eventObjectTemplates; for (i = 0; i < EVENT_OBJECT_TEMPLATES_COUNT; i++) { if (events[i].graphicsId != EVENT_OBJ_GFX_ITEM_BALL) events[i].script = BattlePyramid_TrainerBattle; else events[i].script = BattlePyramid_FindItemBall; } } static void GetPyramidEntranceAndExitSquareIds(u8 *entranceSquareId, u8 *exitSquareId) { *entranceSquareId = gSaveBlock2Ptr->frontier.pyramidRandoms[3] % 16; *exitSquareId = gSaveBlock2Ptr->frontier.pyramidRandoms[0] % 16; if (*entranceSquareId == *exitSquareId) { *entranceSquareId = (gSaveBlock2Ptr->frontier.pyramidRandoms[3] + 1 ) % 16; *exitSquareId = (gSaveBlock2Ptr->frontier.pyramidRandoms[0] + 15) % 16; } } static void SetPyramidObjectPositionsUniformly(u8 objType) { int i; int numObjects; int objectStartIndex; int squareId; u32 bits = 0; u8 id = GetPyramidFloorTemplateId(); u8 *floorLayoutOffsets = AllocZeroed(16); GetPyramidFloorLayoutOffsets(floorLayoutOffsets); squareId = gSaveBlock2Ptr->frontier.pyramidRandoms[2] % 16; if (objType == OBJ_TRAINERS) { numObjects = sPyramidFloorTemplates[id].numTrainers; objectStartIndex = 0; } else // OBJ_ITEMS { numObjects = sPyramidFloorTemplates[id].numItems; objectStartIndex = sPyramidFloorTemplates[id].numTrainers; } for (i = 0; i < numObjects; i++) { do { do { if (bits & 1) { if (!(gBitTable[squareId] & gSaveBlock2Ptr->frontier.pyramidRandoms[3])) bits |= 2; } else { if (gBitTable[squareId] & gSaveBlock2Ptr->frontier.pyramidRandoms[3]) bits |= 2; } if (++squareId >= 16) squareId = 0; if (squareId == gSaveBlock2Ptr->frontier.pyramidRandoms[2] % 16) { if (bits & 1) bits |= 6; else bits |= 1; } } while (!(bits & 2)); } while (!(bits & 4) && TrySetPyramidEventObjectPositionInSquare(objType, floorLayoutOffsets, squareId, objectStartIndex + i)); bits &= 1; } free(floorLayoutOffsets); } static bool8 SetPyramidObjectPositionsInAndNearSquare(u8 objType, u8 squareId) { int i; int objectStartIndex; int borderedIndex = 0; int r7 = 0; int numPlacedObjects = 0; int numObjects; u8 id = GetPyramidFloorTemplateId(); u8 *floorLayoutOffsets = AllocZeroed(16); GetPyramidFloorLayoutOffsets(floorLayoutOffsets); if (objType == OBJ_TRAINERS) { numObjects = sPyramidFloorTemplates[id].numTrainers; objectStartIndex = 0; } else // OBJ_ITEMS { numObjects = sPyramidFloorTemplates[id].numItems; objectStartIndex = sPyramidFloorTemplates[id].numTrainers; } for (i = 0; i < numObjects; i++) { if (r7 == 0) { if (TrySetPyramidEventObjectPositionInSquare(objType, floorLayoutOffsets, squareId, objectStartIndex + i)) r7 = 1; else numPlacedObjects++; } if (r7 & 1) { if (TrySetPyramidEventObjectPositionInSquare(objType, floorLayoutOffsets, sBorderedSquareIds[squareId][borderedIndex], objectStartIndex + i)) { do { borderedIndex++; if (sBorderedSquareIds[squareId][borderedIndex] == 0xFF || borderedIndex >= 4) borderedIndex = 0; r7 += 2; } while (r7 >> 1 != 4 && TrySetPyramidEventObjectPositionInSquare(objType, floorLayoutOffsets, sBorderedSquareIds[squareId][borderedIndex], objectStartIndex + i)); numPlacedObjects++; } else { borderedIndex++; if (sBorderedSquareIds[squareId][borderedIndex] == 0xFF || borderedIndex >= 4) borderedIndex = 0; numPlacedObjects++; } } if (r7 >> 1 == 4) break; r7 &= 1; } // free(floorLayoutOffsets); BUG: floorLayoutOffsets memory not freed return (numObjects / 2) > numPlacedObjects; } static bool8 SetPyramidObjectPositionsNearSquare(u8 objType, u8 squareId) { int i; int objectStartIndex; int borderOffset = 0; int numPlacedObjects = 0; int r8 = 0; int numObjects; u8 id = GetPyramidFloorTemplateId(); u8 *floorLayoutOffsets = AllocZeroed(16); GetPyramidFloorLayoutOffsets(floorLayoutOffsets); if (objType == OBJ_TRAINERS) { numObjects = sPyramidFloorTemplates[id].numTrainers; objectStartIndex = 0; } else // OBJ_ITEMS { numObjects = sPyramidFloorTemplates[id].numItems; objectStartIndex = sPyramidFloorTemplates[id].numTrainers; } for (i = 0; i < numObjects; i++) { if (TrySetPyramidEventObjectPositionInSquare(objType, floorLayoutOffsets, sBorderedSquareIds[squareId][borderOffset], objectStartIndex + i)) { do { borderOffset++; if (sBorderedSquareIds[squareId][borderOffset] == 0xFF || borderOffset >= 4) borderOffset = 0; r8++; } while (r8 != 4 && TrySetPyramidEventObjectPositionInSquare(objType, floorLayoutOffsets, sBorderedSquareIds[squareId][borderOffset], objectStartIndex + i)); numPlacedObjects++; } else { borderOffset++; if (sBorderedSquareIds[squareId][borderOffset] == 0xFF || borderOffset >= 4) borderOffset = 0; numPlacedObjects++; } if (r8 == 4) break; } // free(floorLayoutOffsets); BUG: floorLayoutOffsets memory not freed return (numObjects / 2) > numPlacedObjects; } static bool8 TrySetPyramidEventObjectPositionInSquare(u8 objType, u8 *floorLayoutOffsets, u8 squareId, u8 eventObjectId) { int x, y; if (gSaveBlock2Ptr->frontier.pyramidRandoms[0] & 1) { for (y = 7; y > -1; y--) { for (x = 7; x > -1; x--) { if (!TrySetPyramidEventObjectPositionAtCoords(objType, x, y, floorLayoutOffsets, squareId, eventObjectId)) return FALSE; } } } else { for (y = 0; y < 8; y++) { for (x = 0; x < 8; x++) { if (!TrySetPyramidEventObjectPositionAtCoords(objType, x, y, floorLayoutOffsets, squareId, eventObjectId)) return FALSE; } } } return TRUE; } static bool8 TrySetPyramidEventObjectPositionAtCoords(u8 objType, u8 x, u8 y, u8 *floorLayoutOffsets, u8 squareId, u8 eventObjectId) { int i, j; const struct MapHeader *mapHeader; struct EventObjectTemplate *floorEvents = gSaveBlock1Ptr->eventObjectTemplates; mapHeader = Overworld_GetMapHeaderByGroupAndId(MAP_GROUP(BATTLE_PYRAMID_SQUARE01), floorLayoutOffsets[squareId] + MAP_NUM(BATTLE_PYRAMID_SQUARE01)); for (i = 0; i < mapHeader->events->eventObjectCount; i++) { if (mapHeader->events->eventObjects[i].x != x || mapHeader->events->eventObjects[i].y != y) continue; if (objType != OBJ_TRAINERS || mapHeader->events->eventObjects[i].graphicsId == EVENT_OBJ_GFX_ITEM_BALL) { if (objType != OBJ_ITEMS || mapHeader->events->eventObjects[i].graphicsId != EVENT_OBJ_GFX_ITEM_BALL) continue; } // Ensure an object wasn't previously placed in the exact same position. for (j = 0; j < eventObjectId; j++) { if (floorEvents[j].x == x + ((squareId % 4) * 8) && floorEvents[j].y == y + ((squareId / 4) * 8)) break; } if (j == eventObjectId) { floorEvents[eventObjectId] = mapHeader->events->eventObjects[i]; floorEvents[eventObjectId].x += (squareId % 4) * 8; floorEvents[eventObjectId].y += (squareId / 4) * 8; floorEvents[eventObjectId].localId = eventObjectId + 1; if (floorEvents[eventObjectId].graphicsId != EVENT_OBJ_GFX_ITEM_BALL) { i = GetUniqueTrainerId(eventObjectId); floorEvents[eventObjectId].graphicsId = GetBattleFacilityTrainerGfxId(i); gSaveBlock2Ptr->frontier.trainerIds[eventObjectId] = i; } return FALSE; } } return TRUE; } static void GetPyramidFloorLayoutOffsets(u8 *layoutOffsets) { int i; int rand = (gSaveBlock2Ptr->frontier.pyramidRandoms[0]) | (gSaveBlock2Ptr->frontier.pyramidRandoms[1] << 16); u8 id = GetPyramidFloorTemplateId(); for (i = 0; i < 16; i++) { layoutOffsets[i] = sPyramidFloorTemplates[id].layoutOffsets[rand & 0x7]; rand >>= 3; if (i == 7) { rand = (gSaveBlock2Ptr->frontier.pyramidRandoms[2]) | (gSaveBlock2Ptr->frontier.pyramidRandoms[3] << 16); rand >>= 8; } } } static u8 GetPyramidFloorTemplateId(void) { int i; int rand = gSaveBlock2Ptr->frontier.pyramidRandoms[3] % 100; int floor = gSaveBlock2Ptr->frontier.curChallengeBattleNum; for (i = sFloorTemplateOffsets[floor]; i < ARRAY_COUNT(sPyramidFloorTemplateOptions); i++) { if (rand < sPyramidFloorTemplateOptions[i][0]) return sPyramidFloorTemplateOptions[i][1]; } return 0; } u8 GetNumBattlePyramidEventObjects(void) { u8 i; struct EventObjectTemplate *events = gSaveBlock1Ptr->eventObjectTemplates; for (i = 0; i < 16; i++) { if (events[i].localId == 0) break; } return i; } static void InitPyramidBagItems(u8 lvlMode) { int i; for (i = 0; i < PYRAMID_BAG_ITEMS_COUNT; i++) { gSaveBlock2Ptr->frontier.pyramidBag.itemId[lvlMode][i] = ITEM_NONE; gSaveBlock2Ptr->frontier.pyramidBag.quantity[lvlMode][i] = ITEM_NONE; } AddPyramidBagItem(ITEM_HYPER_POTION, 1); AddPyramidBagItem(ITEM_ETHER, 1); } u16 GetBattlePyramidPickupItemId(void) { int rand; u32 i; u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; int round = (gSaveBlock2Ptr->frontier.pyramidWinStreaks[lvlMode] / 7); if (round >= TOTAL_ROUNDS) round = TOTAL_ROUNDS - 1; rand = Random() % 100; for (i = 0; i < ARRAY_COUNT(sPickupPercentages); i++) { if (sPickupPercentages[i] > rand) break; } if (i >= PICKUP_ITEMS_PER_ROUND) i = PICKUP_ITEMS_PER_ROUND - 1; if (lvlMode != FRONTIER_LVL_50) return sPickupItemsLvlOpen[round][i]; else return sPickupItemsLvl50[round][i]; }