LilycoveCity_MapScripts:: @ 81E2B3C map_script 3, LilycoveCity_MapScript1_1E2B47 map_script 1, LilycoveCity_MapScript1_1E2B61 .byte 0 LilycoveCity_MapScript1_1E2B47: @ 81E2B47 setflag FLAG_VISITED_LILYCOVE_CITY setvar VAR_0x4086, 0 setflag FLAG_HIDE_LILYCOVE_CONTEST_HALL_REPORTER checkflag FLAG_SYS_WEATHER_CTRL call_if 1, LilycoveCity_EventScript_27207A call LilycoveCity_EventScript_271ED7 end LilycoveCity_MapScript1_1E2B61: @ 81E2B61 checkflag FLAG_0x070 call_if 0, LilycoveCity_EventScript_1E2B6B end LilycoveCity_EventScript_1E2B6B:: @ 81E2B6B setmetatile 76, 12, 656, 1 setmetatile 77, 12, 657, 1 setmetatile 76, 13, 672, 1 setmetatile 77, 13, 673, 1 setmetatile 76, 14, 664, 1 setmetatile 77, 14, 665, 1 setmetatile 76, 15, 672, 1 setmetatile 77, 15, 673, 1 setmetatile 77, 16, 664, 1 setmetatile 78, 16, 665, 1 setmetatile 77, 17, 672, 1 setmetatile 78, 17, 673, 1 return LilycoveCity_EventScript_1E2BD8:: @ 81E2BD8 lock faceplayer dodailyevents checkflag FLAG_0x92F goto_eq LilycoveCity_EventScript_1E2C18 msgbox LilycoveCity_Text_2A7244, 4 random 10 addvar VAR_RESULT, 133 giveitem_std VAR_RESULT compare VAR_RESULT, 0 goto_eq LilycoveCity_EventScript_272054 setflag FLAG_0x92F msgbox LilycoveCity_Text_2A72E3, 4 release end LilycoveCity_EventScript_1E2C18:: @ 81E2C18 msgbox LilycoveCity_Text_2A7321, 4 release end LilycoveCity_EventScript_1E2C22:: @ 81E2C22 msgbox LilycoveCity_Text_1E3D9E, 2 end LilycoveCity_EventScript_1E2C2B:: @ 81E2C2B lock faceplayer checkflag FLAG_BADGE07_GET goto_eq LilycoveCity_EventScript_1E2C40 msgbox LilycoveCity_Text_1E3E3C, 4 release end LilycoveCity_EventScript_1E2C40:: @ 81E2C40 msgbox LilycoveCity_Text_1E3E7D, 4 release end LilycoveCity_EventScript_1E2C4A:: @ 81E2C4A msgbox LilycoveCity_Text_1E3F05, 2 end LilycoveCity_EventScript_1E2C53:: @ 81E2C53 lock faceplayer checkflag FLAG_0x070 goto_eq LilycoveCity_EventScript_1E2C68 msgbox LilycoveCity_Text_1E3FAB, 4 release end LilycoveCity_EventScript_1E2C68:: @ 81E2C68 msgbox LilycoveCity_Text_1E4020, 4 release end LilycoveCity_EventScript_1E2C72:: @ 81E2C72 lock faceplayer checkflag FLAG_0x070 goto_eq LilycoveCity_EventScript_1E2C87 msgbox LilycoveCity_Text_1E40AD, 4 release end LilycoveCity_EventScript_1E2C87:: @ 81E2C87 msgbox LilycoveCity_Text_1E4145, 4 release end LilycoveCity_EventScript_1E2C91:: @ 81E2C91 msgbox LilycoveCity_Text_1E417B, 2 end LilycoveCity_EventScript_1E2C9A:: @ 81E2C9A msgbox LilycoveCity_Text_1E420B, 3 end LilycoveCity_EventScript_1E2CA3:: @ 81E2CA3 msgbox LilycoveCity_Text_1E4283, 3 end LilycoveCity_EventScript_1E2CAC:: @ 81E2CAC lock faceplayer checkflag FLAG_BADGE07_GET goto_eq LilycoveCity_EventScript_1E2CC1 msgbox LilycoveCity_Text_1E42FC, 4 release end LilycoveCity_EventScript_1E2CC1:: @ 81E2CC1 msgbox LilycoveCity_Text_1E43FF, 4 release end LilycoveCity_EventScript_1E2CCB:: @ 81E2CCB msgbox LilycoveCity_Text_1E48A5, 2 end LilycoveCity_EventScript_1E2CD4:: @ 81E2CD4 msgbox LilycoveCity_Text_1E4902, 2 end LilycoveCity_EventScript_1E2CDD:: @ 81E2CDD lockall msgbox LilycoveCity_Text_1E494D, 2 applymovement 20, LilycoveCity_Movement_2725A2 end LilycoveCity_EventScript_1E2CEE:: @ 81E2CEE lockall msgbox LilycoveCity_Text_1E49F4, 2 applymovement 19, LilycoveCity_Movement_2725A2 end LilycoveCity_EventScript_1E2CFF:: @ 81E2CFF msgbox LilycoveCity_Text_1E448B, 3 end LilycoveCity_EventScript_1E2D08:: @ 81E2D08 msgbox LilycoveCity_Text_1E44C3, 3 end LilycoveCity_EventScript_1E2D11:: @ 81E2D11 msgbox LilycoveCity_Text_1E44FC, 3 end LilycoveCity_EventScript_1E2D1A:: @ 81E2D1A lockall specialvar VAR_0x8004, sub_80F8940 switch VAR_0x8004 case 0, LilycoveCity_EventScript_1E2D3A msgbox LilycoveCity_Text_1E4571, 4 releaseall end LilycoveCity_EventScript_1E2D3A:: @ 81E2D3A msgbox LilycoveCity_Text_1E4534, 4 releaseall end LilycoveCity_EventScript_1E2D44:: @ 81E2D44 lockall checkflag FLAG_SYS_GAME_CLEAR goto_eq LilycoveCity_EventScript_1E2D58 msgbox LilycoveCity_Text_1E45A7, 4 releaseall end LilycoveCity_EventScript_1E2D58:: @ 81E2D58 msgbox LilycoveCity_Text_1E4624, 4 releaseall end LilycoveCity_EventScript_1E2D62:: @ 81E2D62 msgbox LilycoveCity_Text_1E466E, 3 end LilycoveCity_EventScript_1E2D6B:: @ 81E2D6B msgbox LilycoveCity_Text_1E46BE, 3 end LilycoveCity_EventScript_1E2D74:: @ 81E2D74 msgbox LilycoveCity_Text_1E473D, 3 end LilycoveCity_EventScript_1E2D7D:: @ 81E2D7D lockall checkflag FLAG_0x0DA goto_eq LilycoveCity_EventScript_1E2DB0 msgbox LilycoveCity_Text_1E3D1F, 4 applymovement VAR_LAST_TALKED, LilycoveCity_Movement_27259E waitmovement 0 msgbox LilycoveCity_Text_1E3D4A, 4 applymovement VAR_LAST_TALKED, LilycoveCity_Movement_2725A2 waitmovement 0 setflag FLAG_0x0DA releaseall end LilycoveCity_EventScript_1E2DB0:: @ 81E2DB0 msgbox LilycoveCity_Text_1E3D1F, 4 releaseall end LilycoveCity_EventScript_1E2DBA:: @ 81E2DBA msgbox LilycoveCity_Text_1E3B2C, 2 end LilycoveCity_EventScript_1E2DC3:: @ 81E2DC3 msgbox LilycoveCity_Text_1E3B95, 2 end LilycoveCity_EventScript_1E2DCC:: @ 81E2DCC msgbox LilycoveCity_Text_1E3C46, 2 end LilycoveCity_EventScript_1E2DD5:: @ 81E2DD5 msgbox LilycoveCity_Text_1E3CBE, 2 end LilycoveCity_EventScript_1E2DDE:: @ 81E2DDE lock faceplayer checkplayergender compare VAR_RESULT, 0 goto_eq LilycoveCity_EventScript_1E2DF8 compare VAR_RESULT, 1 goto_eq LilycoveCity_EventScript_1E2E6B end LilycoveCity_EventScript_1E2DF8:: @ 81E2DF8 playbgm MUS_GIRL_SUP, 1 checkflag FLAG_0x11E call_if 1, LilycoveCity_EventScript_1E2E48 checkflag FLAG_0x11E call_if 0, LilycoveCity_EventScript_1E2E51 compare VAR_RESULT, 0 goto_eq LilycoveCity_EventScript_1E2E5A msgbox LilycoveCity_Text_1E3234, 4 switch VAR_STARTER_MON case 0, LilycoveCity_EventScript_1E2EDE case 1, LilycoveCity_EventScript_1E2EEE case 2, LilycoveCity_EventScript_1E2EFE end LilycoveCity_EventScript_1E2E48:: @ 81E2E48 msgbox LilycoveCity_Text_1E31F5, 5 return LilycoveCity_EventScript_1E2E51:: @ 81E2E51 msgbox LilycoveCity_Text_1E3061, 5 return LilycoveCity_EventScript_1E2E5A:: @ 81E2E5A setflag FLAG_0x11E msgbox LilycoveCity_Text_1E318D, 4 savebgm MUS_DUMMY fadedefaultbgm release end LilycoveCity_EventScript_1E2E6B:: @ 81E2E6B playbgm MUS_BOY_SUP, 1 checkflag FLAG_0x11E call_if 1, LilycoveCity_EventScript_1E2EBB checkflag FLAG_0x11E call_if 0, LilycoveCity_EventScript_1E2EC4 compare VAR_RESULT, 0 goto_eq LilycoveCity_EventScript_1E2ECD msgbox LilycoveCity_Text_1E373C, 4 switch VAR_STARTER_MON case 0, LilycoveCity_EventScript_1E2F0E case 1, LilycoveCity_EventScript_1E2F1E case 2, LilycoveCity_EventScript_1E2F2E end LilycoveCity_EventScript_1E2EBB:: @ 81E2EBB msgbox LilycoveCity_Text_1E36FA, 5 return LilycoveCity_EventScript_1E2EC4:: @ 81E2EC4 msgbox LilycoveCity_Text_1E3608, 5 return LilycoveCity_EventScript_1E2ECD:: @ 81E2ECD setflag FLAG_0x11E msgbox LilycoveCity_Text_1E36BF, 4 savebgm MUS_DUMMY fadedefaultbgm release end LilycoveCity_EventScript_1E2EDE:: @ 81E2EDE trainerbattle 3, TRAINER_MAY_12, 0, LilycoveCity_Text_1E3275 goto LilycoveCity_EventScript_1E2F3E end LilycoveCity_EventScript_1E2EEE:: @ 81E2EEE trainerbattle 3, TRAINER_MAY_13, 0, LilycoveCity_Text_1E3275 goto LilycoveCity_EventScript_1E2F3E end LilycoveCity_EventScript_1E2EFE:: @ 81E2EFE trainerbattle 3, TRAINER_MAY_11, 0, LilycoveCity_Text_1E3275 goto LilycoveCity_EventScript_1E2F3E end LilycoveCity_EventScript_1E2F0E:: @ 81E2F0E trainerbattle 3, TRAINER_BRENDAN_14, 0, LilycoveCity_Text_1E3777 goto LilycoveCity_EventScript_1E2FAA end LilycoveCity_EventScript_1E2F1E:: @ 81E2F1E trainerbattle 3, TRAINER_BRENDAN_15, 0, LilycoveCity_Text_1E3777 goto LilycoveCity_EventScript_1E2FAA end LilycoveCity_EventScript_1E2F2E:: @ 81E2F2E trainerbattle 3, TRAINER_BRENDAN_13, 0, LilycoveCity_Text_1E3777 goto LilycoveCity_EventScript_1E2FAA end LilycoveCity_EventScript_1E2F3E:: @ 81E2F3E msgbox LilycoveCity_Text_1E32FB, 4 setvar VAR_RESULT, 0 checkflag FLAG_BADGE06_GET call_if 1, LilycoveCity_EventScript_1E2F76 compare VAR_RESULT, 0 call_if 1, LilycoveCity_EventScript_1E2F86 compare VAR_RESULT, 1 call_if 1, LilycoveCity_EventScript_1E2F8F clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM clearflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_2F_PICHU_DOLL goto LilycoveCity_EventScript_1E3006 end LilycoveCity_EventScript_1E2F76:: @ 81E2F76 checkflag FLAG_BADGE08_GET goto_eq LilycoveCity_EventScript_1E2F80 return LilycoveCity_EventScript_1E2F80:: @ 81E2F80 setvar VAR_RESULT, 1 return LilycoveCity_EventScript_1E2F86:: @ 81E2F86 msgbox LilycoveCity_Text_1E3398, 4 return LilycoveCity_EventScript_1E2F8F:: @ 81E2F8F checkflag FLAG_SYS_GAME_CLEAR goto_eq LilycoveCity_EventScript_1E2FA1 msgbox LilycoveCity_Text_1E346D, 4 return LilycoveCity_EventScript_1E2FA1:: @ 81E2FA1 msgbox LilycoveCity_Text_1E353A, 4 return LilycoveCity_EventScript_1E2FAA:: @ 81E2FAA msgbox LilycoveCity_Text_1E37D7, 4 setvar VAR_RESULT, 0 checkflag FLAG_BADGE06_GET call_if 1, LilycoveCity_EventScript_1E2F76 compare VAR_RESULT, 0 call_if 1, LilycoveCity_EventScript_1E2FE2 compare VAR_RESULT, 1 call_if 1, LilycoveCity_EventScript_1E2FEB clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_SWABLU_DOLL goto LilycoveCity_EventScript_1E3006 end LilycoveCity_EventScript_1E2FE2:: @ 81E2FE2 msgbox LilycoveCity_Text_1E3876, 4 return LilycoveCity_EventScript_1E2FEB:: @ 81E2FEB checkflag FLAG_SYS_GAME_CLEAR goto_eq LilycoveCity_EventScript_1E2FFD msgbox LilycoveCity_Text_1E390C, 4 return LilycoveCity_EventScript_1E2FFD:: @ 81E2FFD msgbox LilycoveCity_Text_1E39E3, 4 return LilycoveCity_EventScript_1E3006:: @ 81E3006 closemessage applymovement VAR_LAST_TALKED, LilycoveCity_Movement_2725AA waitmovement 0 delay 50 setfieldeffectargument 0, 1 dofieldeffect 30 delay 15 removeobject VAR_LAST_TALKED waitfieldeffect 30 savebgm MUS_DUMMY fadedefaultbgm setflag FLAG_0x124 release end LilycoveCity_EventScript_1E302D:: @ 81E302D lock faceplayer msgbox LilycoveCity_Text_1E4774, 5 compare VAR_RESULT, 1 call_if 1, LilycoveCity_EventScript_1E304F compare VAR_RESULT, 0 call_if 1, LilycoveCity_EventScript_1E3058 release end LilycoveCity_EventScript_1E304F:: @ 81E304F msgbox LilycoveCity_Text_1E47A1, 4 return LilycoveCity_EventScript_1E3058:: @ 81E3058 msgbox LilycoveCity_Text_1E4824, 4 return LilycoveCity_Text_1E3061: @ 81E3061 .string "MAY: Oh, hey?\n" .string "{PLAYER}{KUN}, are you shopping, too?\p" .string "I bought a whole bunch of DOLLS and\n" .string "POSTERS.\p" .string "Of course, I’ve also caught a lot of\n" .string "POKéMON, and I’m raising them\l" .string "properly, too.\p" .string "Actually, I’m more worried if you’re\n" .string "raising POKéMON properly, {PLAYER}{KUN}.\p" .string "I’ll battle with you, so you can show\n" .string "me your POKéMON, {PLAYER}{KUN}.$" LilycoveCity_Text_1E318D: @ 81E318D .string "MAY: Oh, why? {PLAYER}{KUN}, haven’t you\n" .string "been raising your POKéMON?\p" .string "That’s not a very good showing as a\n" .string "TRAINER…$" LilycoveCity_Text_1E31F5: @ 81E31F5 .string "MAY: Come on, battle with me, so I can\n" .string "check out your POKéMON!$" LilycoveCity_Text_1E3234: @ 81E3234 .string "MAY: The POKéMON I raised won’t be\n" .string "beaten by your POKéMON, {PLAYER}{KUN}!$" LilycoveCity_Text_1E3275: @ 81E3275 .string "… … … … … … … …\p" .string "I remember the battle I had with you,\n" .string "{PLAYER}{KUN}, on ROUTE 103.\p" .string "That battle helped you become this\n" .string "strong, {PLAYER}{KUN}, didn’t it?$" LilycoveCity_Text_1E32FB: @ 81E32FB .string "MAY: I’m thinking of going back to\n" .string "LITTLEROOT soon.\p" .string "I’ve caught a decent group of POKéMON,\n" .string "and my POKéDEX is coming along, so\l" .string "I’m going home to show my dad.$" LilycoveCity_Text_1E3398: @ 81E3398 .string "{PLAYER}{KUN}, what are you going to do?\p" .string "Collect all the GYM BADGES and take\n" .string "the POKéMON LEAGUE challenge?\p" .string "Well, while you’re collecting BADGES,\n" .string "{PLAYER}{KUN}, I’m going to work on my\l" .string "POKéDEX. I’ll complete it before you!\p" .string "See you!$" LilycoveCity_Text_1E346D: @ 81E346D .string "{PLAYER}{KUN}, what are you going to do?\p" .string "Are you taking the POKéMON LEAGUE\n" .string "challenge?\p" .string "Or, are you going to complete your\n" .string "POKéDEX?\p" .string "I might’ve lost to you in battling,\n" .string "but I’ll finish my POKéDEX before you!\p" .string "See you!$" LilycoveCity_Text_1E353A: @ 81E353A .string "{PLAYER}{KUN}, what are you going to do?\p" .string "Are you taking the BATTLE FRONTIER\n" .string "challenge?\p" .string "Or, are you going to complete your\n" .string "POKéDEX?\p" .string "I might’ve lost to you in battling,\n" .string "but I’ll finish my POKéDEX before you!\p" .string "See you!$" LilycoveCity_Text_1E3608: @ 81E3608 .string "BRENDAN: Oh, hey, it’s {PLAYER}.\p" .string "I’m running an errand for my dad.\n" .string "No, I’m not buying any DOLLS.\p" .string "Anyways, it’s been a while.\p" .string "Want to have a battle to see who’s been\n" .string "raising POKéMON better?$" LilycoveCity_Text_1E36BF: @ 81E36BF .string "BRENDAN: Oh, what’s the matter?\n" .string "Don’t have the confidence?$" LilycoveCity_Text_1E36FA: @ 81E36FA .string "BRENDAN: Want to battle to see who’s\n" .string "been raising POKéMON better?$" LilycoveCity_Text_1E373C: @ 81E373C .string "BRENDAN: Aww, but you know I’m not\n" .string "going to lose to no {PLAYER}.$" LilycoveCity_Text_1E3777: @ 81E3777 .string "Humph…\n" .string "You’ve done a lot of raising.\p" .string "That stings a bit--I had a head start\n" .string "on you as a TRAINER…$" LilycoveCity_Text_1E37D7: @ 81E37D7 .string "BRENDAN: I…\n" .string "I plan on going home to LITTLEROOT.\p" .string "You know I’m helping out my dad on his\n" .string "POKéDEX. It’s coming together pretty\l" .string "decently, so I should go show him.$" LilycoveCity_Text_1E3876: @ 81E3876 .string "{PLAYER}, what are you going to do?\p" .string "Collect all the GYM BADGES and take\n" .string "the POKéMON LEAGUE challenge?\p" .string "Maybe I’ll do that, too…\p" .string "Well, anyway, hang in there!$" LilycoveCity_Text_1E390C: @ 81E390C .string "{PLAYER}, what are you going to do?\p" .string "Since you’re that strong, are you\n" .string "taking the POKéMON LEAGUE challenge?\p" .string "Heh, even me--if I trained my POKéMON\n" .string "a bit more, I should be stronger than\l" .string "you, {PLAYER}.\p" .string "Well, anyway, hang in there!$" LilycoveCity_Text_1E39E3: @ 81E39E3 .string "{PLAYER}, what are you going to do?\p" .string "Are you taking the BATTLE FRONTIER\n" .string "challenge?\p" .string "Or, are you going to complete your\n" .string "POKéDEX?\p" .string "Since you’re that strong, you should\n" .string "consider the BATTLE FRONTIER.\p" .string "Heh, if I train my POKéMON a bit more,\n" .string "I’ll get stronger than you, {PLAYER}.\p" .string "Maybe I should go to the BATTLE\n" .string "FRONTIER.\p" .string "Well, anyway, hang in there!$" LilycoveCity_Text_1E3B2C: @ 81E3B2C .string "Fufufu…\p" .string "We moved more loot into our secret\n" .string "HIDEOUT today…\p" .string "Wh-who are you?!\n" .string "I was just talking to myself!$" LilycoveCity_Text_1E3B95: @ 81E3B95 .string "I’m just a GRUNT, so I don’t know what\n" .string "the BOSS is thinking…\p" .string "But being on TEAM AQUA, I know I’ll get\n" .string "the chance to do big things!\p" .string "Wh-who are you?!\n" .string "I was just talking to myself!$" LilycoveCity_Text_1E3C46: @ 81E3C46 .string "Hey, you!\p" .string "Don’t go near the cave in the cove!\p" .string "Why? You don’t need a reason why!\n" .string "I’m an adult, so you just listen to me!$" LilycoveCity_Text_1E3CBE: @ 81E3CBE .string "If this whole wide world becomes ours,\n" .string "TEAM AQUA’s, it will be a happier\l" .string "place for POKéMON, too.$" LilycoveCity_Text_1E3D1F: @ 81E3D1F .string "There! WAILMER!\n" .string "Leap out of the water now!$" LilycoveCity_Text_1E3D4A: @ 81E3D4A .string "Hunh? What do you want?\p" .string "You’re messing up our training,\n" .string "so can you, like, get lost?$" LilycoveCity_Text_1E3D9E: @ 81E3D9E .string "There’s a POKéMON CONTEST HALL\n" .string "right in this here town. \p" .string "That means well-raised POKéMON will\n" .string "come from all over the country.\p" .string "My heart swells with excitement!$" LilycoveCity_Text_1E3E3C: @ 81E3E3C .string "Have you seen that strange cave in\n" .string "the cove at the edge of town?$" LilycoveCity_Text_1E3E7D: @ 81E3E7D .string "I’m going to teach my POKéMON some new\n" .string "moves for entering a CONTEST.\p" .string "So, I’m going to see the MOVE DELETER\n" .string "and make it forget HM moves.$" LilycoveCity_Text_1E3F05: @ 81E3F05 .string "I came from KANTO.\p" .string "The HOENN region is beautiful with\n" .string "all its water and verdant nature.\p" .string "Hunh? Wait a second…\p" .string "Could there be rare POKéMON that live\n" .string "only in this area?$" LilycoveCity_Text_1E3FAB: @ 81E3FAB .string "TEAM AQUA’s been training their\n" .string "WAILMER in the cove.\p" .string "We SAILORS can’t get our boats out\n" .string "to sea with them in the way!$" LilycoveCity_Text_1E4020: @ 81E4020 .string "Ahoy, did you know?\p" .string "Someone punted TEAM AQUA out of\n" .string "the way for us!\p" .string "That got the WAILMER out of the cove,\n" .string "so we can get our boats out again.$" LilycoveCity_Text_1E40AD: @ 81E40AD .string "I was taking a relaxing snooze at the\n" .string "seaside inn to the sound of waves…\p" .string "When someone stole my POKéMON!\p" .string "Who’s the abductor?\n" .string "TEAM AQUA? Is it TEAM AQUA?$" LilycoveCity_Text_1E4145: @ 81E4145 .string "My missing POKéMON…\n" .string "It came back without me noticing!$" LilycoveCity_Text_1E417B: @ 81E417B .string "I’m an ART DEALER.\p" .string "I am a buyer and seller of fine art,\n" .string "especially paintings.\p" .string "I’ve heard that the MUSEUM here has\n" .string "magnificent works on exhibit…$" LilycoveCity_Text_1E420B: @ 81E420B .string "Even as we grow old and wrinkled,\n" .string "the sea remains forever young with\l" .string "the vivid brilliance of life…\p" .string "Fwohoho fwohohohoho…$" LilycoveCity_Text_1E4283: @ 81E4283 .string "It was sixty years ago that my husband\n" .string "proposed to me here.\l" .string "The sea remains as beautiful as ever.\p" .string "Mufufufu mufufufufufu…$" LilycoveCity_Text_1E42FC: @ 81E42FC .string "Hm, you know of the peculiar cavern\n" .string "in this cove?\p" .string "That had been a natural formation,\n" .string "but then that TEAM AQUA lot came\l" .string "along and made their renovations.\p" .string "They call themselves\n" .string "the “nature-loving TEAM AQUA”!\p" .string "But what they do and what they say\n" .string "don’t match at all!$" LilycoveCity_Text_1E43FF: @ 81E43FF .string "That cave in the cove…\p" .string "I didn’t notice it right away,\n" .string "but it’s completely empty now.\p" .string "That TEAM AQUA lot, they must\n" .string "have gone away for good.$" LilycoveCity_Text_1E448B: @ 81E448B .string "LILYCOVE CITY\p" .string "“Where the land ends and the\n" .string "sea begins.”$" LilycoveCity_Text_1E44C3: @ 81E44C3 .string "POKéMON CONTEST HALL\n" .string "“The gathering place for TRAINERS!”$" LilycoveCity_Text_1E44FC: @ 81E44FC .string "COVE LILY MOTEL\p" .string "“Remember us as COVE LILY of\n" .string "LILYCOVE.”$" LilycoveCity_Text_1E4534: @ 81E4534 .string "LILYCOVE MUSEUM\p" .string "“POKéMON Masterpiece Collection\n" .string "on exhibit!”$" LilycoveCity_Text_1E4571: @ 81E4571 .string "LILYCOVE MUSEUM\p" .string "“{PLAYER}’s POKéMON Collection\n" .string "on exhibit!”$" LilycoveCity_Text_1E45A7: @ 81E45A7 .string "LILYCOVE CITY HARBOR\p" .string "“The ferry S.S. TIDAL is under\n" .string "construction in SLATEPORT CITY.\p" .string "“Service is scheduled to begin\n" .string "shortly.”$" LilycoveCity_Text_1E4624: @ 81E4624 .string "LILYCOVE CITY HARBOR\p" .string "“Enjoy a delightful cruise on\n" .string "the ferry S.S. TIDAL.”$" LilycoveCity_Text_1E466E: @ 81E466E .string "POKéMON TRAINER FAN CLUB\p" .string "The names of TRAINERS are scribbled\n" .string "all over the sign…$" LilycoveCity_Text_1E46BE: @ 81E46BE .string "LILYCOVE DEPARTMENT STORE\p" .string "“Overflowing with great merchandise\n" .string "and excitement!\p" .string "“A great place to find that something\n" .string "you need!”$" LilycoveCity_Text_1E473D: @ 81E473D .string "MOVE DELETER’S HOUSE\p" .string "“Unwanted POKéMON moves deleted.”$" LilycoveCity_Text_1E4774: @ 81E4774 .string "Do you know about the machine\n" .string "BERRY BLENDER?$" LilycoveCity_Text_1E47A1: @ 81E47A1 .string "People have to work together to get it\n" .string "to spin faster.\p" .string "The faster you can make it spin, the\n" .string "better {POKEBLOCK}S you can get, I’ve heard.$" LilycoveCity_Text_1E4824: @ 81E4824 .string "It’s used for making a kind of candy\n" .string "called a {POKEBLOCK}.\p" .string "If you give a good {POKEBLOCK} to a POKéMON,\n" .string "its condition will improve by a lot.$" LilycoveCity_Text_1E48A5: @ 81E48A5 .string "I heard there’s a tower somewhere out\n" .string "on the sea routes.\p" .string "It’s called the SKY PILLAR, I hear.$" LilycoveCity_Text_1E4902: @ 81E4902 .string "I saw this tall tower somewhere\n" .string "around ROUTE 131.\p" .string "Could that possibly be…?$" LilycoveCity_Text_1E494D: @ 81E494D .string "We just arrived here on our\n" .string "honeymoon vacation.\p" .string "We happened to see a DRAGON-type\n" .string "POKéMON flying way up in the sky.\p" .string "Do cool POKéMON like that live in\n" .string "the HOENN region?$" LilycoveCity_Text_1E49F4: @ 81E49F4 .string "On our honeymoon, we vowed to see as\n" .string "many rare POKéMON as we can.\p" .string "So we were delighted to see a rare\n" .string "POKéMON as soon as we arrived.\p" .string "I mean, we are totally happy!$"