#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Dry Skin causes 1/8th Max HP damage in Sun") { GIVEN { PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SUNNY_DAY); } } SCENE { ABILITY_POPUP(player, ABILITY_DRY_SKIN); HP_BAR(player, damage: 200 / 8); MESSAGE("The Parasect's Dry Skin takes its toll!"); } } SINGLE_BATTLE_TEST("Dry Skin heals 1/8th Max HP in Rain") { GIVEN { PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_RAIN_DANCE); } } SCENE { ABILITY_POPUP(player, ABILITY_DRY_SKIN); MESSAGE("Parasect's Dry Skin restored its HP a little!"); HP_BAR(player, damage: -(200 / 8)); } } SINGLE_BATTLE_TEST("Dry Skin increases damage taken from Fire-type moves by 25%", s16 damage) { u32 ability; PARAMETRIZE { ability = ABILITY_EFFECT_SPORE; } PARAMETRIZE { ability = ABILITY_DRY_SKIN; } GIVEN { ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_PARASECT) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_EMBER); } } SCENE { MESSAGE("Wobbuffet used Ember!"); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.25), results[1].damage); } } SINGLE_BATTLE_TEST("Dry Skin heals 25% when hit by water type moves") { GIVEN { ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER); PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_BUBBLE); } } SCENE { ABILITY_POPUP(player, ABILITY_DRY_SKIN); HP_BAR(player, damage: -50); MESSAGE("Parasect restored HP using its Dry Skin!"); } } SINGLE_BATTLE_TEST("Dry Skin does not activate if protected") { GIVEN { ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER); PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_BUBBLE); } } SCENE { NONE_OF { ABILITY_POPUP(player, ABILITY_DRY_SKIN); HP_BAR(player); MESSAGE("Parasect restored HP using its Dry Skin!"); } } } SINGLE_BATTLE_TEST("Dry Skin is only triggered once on multi strike moves") { GIVEN { ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].type == TYPE_WATER); ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].effect == EFFECT_MULTI_HIT); PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_WATER_SHURIKEN); } } SCENE { ABILITY_POPUP(player, ABILITY_DRY_SKIN); HP_BAR(player, damage: -50); MESSAGE("Parasect restored HP using its Dry Skin!"); } } SINGLE_BATTLE_TEST("Dry Skin prevents Absorb Bulb and Luminous Moss from activating") { u32 item; PARAMETRIZE { item = ITEM_ABSORB_BULB; } PARAMETRIZE { item = ITEM_LUMINOUS_MOSS; } GIVEN { ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER); PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); Item(item); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_BUBBLE); } } SCENE { ABILITY_POPUP(player, ABILITY_DRY_SKIN); HP_BAR(player, damage: -50); MESSAGE("Parasect restored HP using its Dry Skin!"); NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); } } }