#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Guard Spec. sets Mist effect on the battlers side") { GIVEN { ASSUME(gItems[ITEM_GUARD_SPEC].battleUsage == EFFECT_ITEM_SET_MIST); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_GUARD_SPEC, partyIndex: 0); } TURN { MOVE(opponent, MOVE_GROWL); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, player); MESSAGE("Ally became shrouded in MIST!"); MESSAGE("Foe Wobbuffet used Growl!"); MESSAGE("Wobbuffet is protected by MIST!"); } }