#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Electric Terrain protects grounded battlers from falling asleep") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); } } WHEN { TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); MOVE(opponent, MOVE_SPORE); } TURN { MOVE(player, MOVE_SPORE); } } SCENE { MESSAGE("Wobbuffet used ElctrcTrrain!"); MESSAGE("Foe Claydol used Spore!"); MESSAGE("Wobbuffet surrounds itself with electrified terrain!"); MESSAGE("Wobbuffet used Spore!"); MESSAGE("Foe Claydol fell asleep!"); STATUS_ICON(opponent, sleep: TRUE); } } SINGLE_BATTLE_TEST("Electric Terrain activates Electric Seed and Mimicry") { GIVEN { ASSUME(P_GEN_8_POKEMON == TRUE); ASSUME(gItems[ITEM_ELECTRIC_SEED].holdEffect == HOLD_EFFECT_SEEDS); ASSUME(gItems[ITEM_ELECTRIC_SEED].holdEffectParam == HOLD_EFFECT_PARAM_ELECTRIC_TERRAIN); PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_ELECTRIC_SEED); } OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); } } WHEN { TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Electric Seed, the Defense of Wobbuffet rose!"); ABILITY_POPUP(opponent); MESSAGE("Foe Stunfisk's type changed to Electr!"); } THEN { EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_ELECTRIC); } } SINGLE_BATTLE_TEST("Electric Terrain increases power of Electric-type moves by 30/50 percent", s16 damage) { bool32 terrain; PARAMETRIZE { terrain = FALSE; } PARAMETRIZE { terrain = TRUE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (terrain) TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); } TURN { MOVE(player, MOVE_THUNDER_SHOCK); } } SCENE { MESSAGE("Wobbuffet used ThunderShock!"); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { if (B_TERRAIN_TYPE_BOOST >= GEN_8) EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage); else EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } SINGLE_BATTLE_TEST("Electric Terrain lasts for 5 turns") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_ELECTRIC_TERRAIN); } TURN {} TURN {} TURN {} TURN {} } SCENE { MESSAGE("Foe Wobbuffet used Celebrate!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, player); MESSAGE("An electric current runs across the battlefield!"); MESSAGE("Wobbuffet used Celebrate!"); MESSAGE("Foe Wobbuffet used Celebrate!"); MESSAGE("Wobbuffet used Celebrate!"); MESSAGE("Foe Wobbuffet used Celebrate!"); MESSAGE("Wobbuffet used Celebrate!"); MESSAGE("Foe Wobbuffet used Celebrate!"); MESSAGE("The electricity disappeared from the battlefield."); } }