LilycoveCity_House2_MapScripts:: .byte 0 LilycoveCity_House2_EventScript_FatMan:: lock faceplayer goto_if_set FLAG_RECEIVED_TM_REST, LilycoveCity_House2_EventScript_ReceivedRest msgbox LilycoveCity_House2_Text_NotAwakeYetHaveThis, MSGBOX_DEFAULT giveitem ITEM_TM_REST goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_TM_REST msgbox LilycoveCity_House2_Text_SleepIsEssential, MSGBOX_DEFAULT release end LilycoveCity_House2_EventScript_ReceivedRest:: msgbox LilycoveCity_House2_Text_SleepIsEssential, MSGBOX_DEFAULT release end LilycoveCity_House2_Text_NotAwakeYetHaveThis: .string "Huh? What? What's that?\p" .string "I'm not near awake yet…\n" .string "You can have this…$" LilycoveCity_House2_Text_SleepIsEssential: .string "Yawn…\p" .string "Sleep is essential for good health…\n" .string "Sleep and regain health…$"