#ifndef GUARD_DATA2_H #define GUARD_DATA2_H struct MonCoords { // This would use a bitfield, but some function // uses it as a u8 and casting won't match. u8 coords; // u8 x:4, y:4; u8 y_offset; }; extern struct MonCoords gTrainerBackPicCoords[]; extern struct MonCoords gTrainerFrontPicCoords[]; extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1]; extern const u8 gMoveNames[][13]; extern const u8 gAbilityNames[][13]; extern const u8 gTypeNames[][7]; #endif // GUARD_DATA2_H