#ifndef GUARD_SCRIPT_MOVEMENT_H #define GUARD_SCRIPT_MOVEMENT_H bool8 ScriptMovement_StartObjectMovementScript(u8 localId, u8 mapNum, u8 mapGroup, const u8 *movementScript); bool8 ScriptMovement_IsObjectMovementFinished(u8 localId, u8 mapNum, u8 mapGroup); void ScriptMovement_UnfreezeEventObjects(void); #endif // GUARD_SCRIPT_MOVEMENT_H