SootopolisCity_MysteryEventsHouse_1F_MapScripts:: @ 8227953 map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_1F_MapScript1_22795E map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_1F_MapScript2_22799D .byte 0 SootopolisCity_MysteryEventsHouse_1F_MapScript1_22795E: @ 822795E setvar VAR_0x8004, 16 special CallFrontierUtilFunc compare VAR_RESULT, 0 call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_22797D compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0 call_if_ne SootopolisCity_MysteryEventsHouse_1F_EventScript_227991 end SootopolisCity_MysteryEventsHouse_1F_EventScript_22797D:: @ 822797D setvar VAR_TEMP_1, 1 setobjectxyperm 1, 3, 2 setobjectmovementtype 1, MOVEMENT_TYPE_FACE_DOWN setmaplayoutindex LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED return SootopolisCity_MysteryEventsHouse_1F_EventScript_227991:: @ 8227991 setobjectxyperm 1, 2, 2 setobjectmovementtype 1, MOVEMENT_TYPE_FACE_RIGHT return SootopolisCity_MysteryEventsHouse_1F_MapScript2_22799D: @ 822799D map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7 map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7 map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7 .2byte 0 SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7:: @ 82279B7 lockall applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227A1F waitmovement 0 applymovement 1, SootopolisCity_MysteryEventsHouse_1F_Movement_227A21 waitmovement 0 moveobjectoffscreen 1 applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceUp waitmovement 0 compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1 call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A04 compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2 call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A0D compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3 call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A16 special LoadPlayerParty setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0 releaseall end SootopolisCity_MysteryEventsHouse_1F_EventScript_227A04:: @ 8227A04 msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227DB8, MSGBOX_DEFAULT return SootopolisCity_MysteryEventsHouse_1F_EventScript_227A0D:: @ 8227A0D msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227E03, MSGBOX_DEFAULT return SootopolisCity_MysteryEventsHouse_1F_EventScript_227A16:: @ 8227A16 msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227D5B, MSGBOX_DEFAULT return SootopolisCity_MysteryEventsHouse_1F_Movement_227A1F: @ 8227A1F walk_down step_end SootopolisCity_MysteryEventsHouse_1F_Movement_227A21: @ 8227A21 walk_right walk_in_place_fastest_down step_end SootopolisCity_MysteryEventsHouse_1F_EventScript_227A24:: @ 8227A24 lock faceplayer setvar VAR_0x8004, 16 special CallFrontierUtilFunc compare VAR_RESULT, 1 goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A4E compare VAR_TEMP_1, 1 goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A58 msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227B46, MSGBOX_DEFAULT release end SootopolisCity_MysteryEventsHouse_1F_EventScript_227A4E:: @ 8227A4E msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227B46, MSGBOX_DEFAULT release end SootopolisCity_MysteryEventsHouse_1F_EventScript_227A58:: @ 8227A58 special SavePlayerParty special BufferEReaderTrainerName msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227BFC, MSGBOX_YESNO compare VAR_RESULT, 0 goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2 call SootopolisCity_MysteryEventsHouse_1F_EventScript_227AEF compare VAR_RESULT, 0 goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2 msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227CEB, MSGBOX_YESNO compare VAR_RESULT, 0 goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2 special LoadPlayerParty call Common_EventScript_SaveGame compare VAR_RESULT, 0 goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2 special SavePlayerParty special ReducePlayerPartyToSelectedMons msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227D21, MSGBOX_DEFAULT closemessage compare VAR_FACING, 2 call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AFE compare VAR_FACING, 4 call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227B10 compare VAR_FACING, 3 call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227B22 warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F, 255, 3, 1 waitstate release end SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2:: @ 8227AE2 special LoadPlayerParty msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227C44, MSGBOX_DEFAULT release end SootopolisCity_MysteryEventsHouse_1F_EventScript_227AEF:: @ 8227AEF msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227C84, MSGBOX_DEFAULT fadescreen 1 special sub_80F9438 waitstate return SootopolisCity_MysteryEventsHouse_1F_EventScript_227AFE:: @ 8227AFE applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_227B40 applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227B34 waitmovement 0 return SootopolisCity_MysteryEventsHouse_1F_EventScript_227B10:: @ 8227B10 applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_227B43 applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227B38 waitmovement 0 return SootopolisCity_MysteryEventsHouse_1F_EventScript_227B22:: @ 8227B22 applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_227B40 applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227B3C waitmovement 0 return SootopolisCity_MysteryEventsHouse_1F_Movement_227B34: @ 8227B34 delay_16 walk_up walk_up step_end SootopolisCity_MysteryEventsHouse_1F_Movement_227B38: @ 8227B38 delay_16 walk_right walk_up step_end SootopolisCity_MysteryEventsHouse_1F_Movement_227B3C: @ 8227B3C delay_16 walk_left walk_up step_end SootopolisCity_MysteryEventsHouse_1F_Movement_227B40: @ 8227B40 walk_left walk_in_place_fastest_right step_end SootopolisCity_MysteryEventsHouse_1F_Movement_227B43: @ 8227B43 walk_right walk_in_place_fastest_left step_end SootopolisCity_MysteryEventsHouse_1F_Text_227B46: @ 8227B46 .string "When I was young, I traveled the world\n" .string "as a POKéMON TRAINER.\p" .string "Now that I've become an old buzzard,\n" .string "my only amusement is watching young\l" .string "TRAINERS battle.$" SootopolisCity_MysteryEventsHouse_1F_Text_227BDD: @ 8227BDD .string "The door appears to be locked.$" SootopolisCity_MysteryEventsHouse_1F_Text_227BFC: @ 8227BFC .string "A TRAINER named {STR_VAR_1}\n" .string "is visiting my home.\p" .string "Would you like to challenge\n" .string "{STR_VAR_1}?$" SootopolisCity_MysteryEventsHouse_1F_Text_227C44: @ 8227C44 .string "You won't battle? I'm disappointed\n" .string "that I can't see you battle…$" SootopolisCity_MysteryEventsHouse_1F_Text_227C84: @ 8227C84 .string "Oh, good, good!\p" .string "But my house isn't all that sturdy.\p" .string "Could I ask you to keep it down to\n" .string "a 3-on-3 match?$" SootopolisCity_MysteryEventsHouse_1F_Text_227CEB: @ 8227CEB .string "Before you two battle, you should\n" .string "save your progress.$" SootopolisCity_MysteryEventsHouse_1F_Text_227D21: @ 8227D21 .string "I hope to see a good match!$" SootopolisCity_MysteryEventsHouse_1F_Text_227D3D: @ 8227D3D .string "{STR_VAR_1}$" SootopolisCity_MysteryEventsHouse_B1F_Text_227D40: @ 8227D40 .string "The match ended up a draw.$" SootopolisCity_MysteryEventsHouse_1F_Text_227D5B: @ 8227D5B .string "So, it became a standoff.\p" .string "It was a brilliant match in which\n" .string "neither side conceded a step!$" SootopolisCity_MysteryEventsHouse_1F_Text_227DB5: @ 8227DB5 .string "{STR_VAR_1}$" SootopolisCity_MysteryEventsHouse_1F_Text_227DB8: @ 8227DB8 .string "That was superlative!\p" .string "Why, it was like seeing myself in\n" .string "my youth again!$" SootopolisCity_MysteryEventsHouse_1F_Text_227E00: @ 8227E00 .string "{STR_VAR_1}$" SootopolisCity_MysteryEventsHouse_1F_Text_227E03: @ 8227E03 .string "Ah, too bad for you!\p" .string "But it was a good match.\n" .string "I hope you can win next time.$"