#ifndef GUARD_BATTLE_PYRAMID_BAG_H #define GUARD_BATTLE_PYRAMID_BAG_H #include "list_menu.h" struct PyramidBagResources { void (*callback2)(void); u8 tilemapBuffer[0x800]; u8 itemsSpriteIds[PYRAMID_BAG_ITEMS_COUNT + 1]; u8 windowIds[5]; u8 unk814; u8 unk815; u8 scrollIndicatorsTaskId; const u8 *menuActionIds; u8 filler81C[0x820 - 0x81C]; u8 menuActionsCount; u8 listMenuCount; u8 listMenuMaxShown; struct ListMenuItem bagListItems[PYRAMID_BAG_ITEMS_COUNT + 1]; u8 itemStrings[PYRAMID_BAG_ITEMS_COUNT + 1][ITEM_NAME_LENGTH + 10]; s16 state; u8 filler986[0x98C - 0x986]; }; struct PyramidBagCursorData { void (*callback)(void); u8 unk4; u16 cursorPosition; u16 scrollPosition; }; extern struct PyramidBagResources *gPyramidBagResources; extern struct PyramidBagCursorData gPyramidBagCursorData; void InitBattlePyramidBagCursorPosition(void); void CB2_PyramidBagMenuFromStartMenu(void); void CB2_ReturnToPyramidBagMenu(void); void sub_81C5924(void); void sub_81C59BC(void); void sub_81C4EFC(void); void GoToBattlePyramidBagMenu(u8 a0, void (*callback)(void)); void Task_CloseBattlePyramidBagMessage(u8 taskId); void TryStoreHeldItemsInPyramidBag(void); void ChooseItemsToTossFromPyramidBag(void); void CloseBattlePyramidBagAndSetCallback(u8 taskId); void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, void (*callback)(u8 taskId)); #endif // GUARD_BATTLE_PYRAMID_BAG_H