BattleFrontier_BattleDomeCorridor_MapScripts:: @ 824B0FE map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_MapScript2_24B104 .byte 0 BattleFrontier_BattleDomeCorridor_MapScript2_24B104: @ 824B104 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_24B10E .2byte 0 BattleFrontier_BattleDomeCorridor_EventScript_24B10E:: @ 824B10E delay 16 setvar VAR_TEMP_0, 1 setvar VAR_0x8004, 1 setvar VAR_0x8005, 1 special CallFrontierUtilFunc compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattleDomeCorridor_EventScript_24B161 applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1B2 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1A1 waitmovement 0 opendoor 13, 3 waitdooranim applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1BE applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1AE waitmovement 0 closedoor 13, 3 waitdooranim goto BattleFrontier_BattleDomeCorridor_EventScript_24B18F BattleFrontier_BattleDomeCorridor_EventScript_24B161:: @ 824B161 applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1D6 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1C1 waitmovement 0 opendoor 37, 3 waitdooranim applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1E6 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1D2 waitmovement 0 closedoor 37, 3 waitdooranim BattleFrontier_BattleDomeCorridor_EventScript_24B18F:: @ 824B18F waitmovement 0 setvar VAR_0x8006, 0 warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 7 waitstate end BattleFrontier_BattleDomeCorridor_Movement_24B1A1: @ 824B1A1 walk_up walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_in_place_fastest_up step_end BattleFrontier_BattleDomeCorridor_Movement_24B1AE: @ 824B1AE walk_up walk_up set_invisible step_end BattleFrontier_BattleDomeCorridor_Movement_24B1B2: @ 824B1B2 walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_up step_end BattleFrontier_BattleDomeCorridor_Movement_24B1BE: @ 824B1BE walk_up set_invisible step_end BattleFrontier_BattleDomeCorridor_Movement_24B1C1: @ 824B1C1 walk_up walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_in_place_fastest_up step_end BattleFrontier_BattleDomeCorridor_Movement_24B1D2: @ 824B1D2 walk_up walk_up set_invisible step_end BattleFrontier_BattleDomeCorridor_Movement_24B1D6: @ 824B1D6 walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up step_end BattleFrontier_BattleDomeCorridor_Movement_24B1E6: @ 824B1E6 walk_up set_invisible step_end BattleFrontier_BattleDomeCorridor_Movement_24B1E9: @ 824B1E9 walk_up walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up walk_up set_invisible step_end