#include "config/battle.h" #include "constants/battle.h" #include "constants/battle_script_commands.h" #include "constants/battle_anim.h" #include "constants/battle_string_ids.h" #include "constants/moves.h" #include "constants/songs.h" #include "constants/game_stat.h" .include "asm/macros.inc" .include "asm/macros/battle_script.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits .align 2 gBattlescriptsForUsingItem:: .4byte BattleScript_ItemRestoreHP @ EFFECT_ITEM_RESTORE_HP .4byte BattleScript_ItemCureStatus @ EFFECT_ITEM_CURE_STATUS .4byte BattleScript_ItemHealAndCureStatus @ EFFECT_ITEM_HEAL_AND_CURE_STATUS .4byte BattleScript_ItemIncreaseStat @ EFFECT_ITEM_INCREASE_STAT .4byte BattleScript_ItemSetMist @ EFFECT_ITEM_SET_MIST .4byte BattleScript_ItemSetFocusEnergy @ EFFECT_ITEM_SET_FOCUS_ENERGY .4byte BattleScript_RunByUsingItem @ EFFECT_ITEM_ESCAPE .4byte BattleScript_BallThrow @ EFFECT_ITEM_THROW_BALL .4byte BattleScript_ItemRestoreHP @ EFFECT_ITEM_REVIVE .4byte BattleScript_ItemRestorePP @ EFFECT_ITEM_RESTORE_PP .4byte BattleScript_ItemIncreaseAllStats @ EFFECT_ITEM_INCREASE_ALL_STATS .align 2 gBattlescriptsForSafariActions:: .4byte BattleScript_ActionWatchesCarefully .4byte BattleScript_ActionGetNear .4byte BattleScript_ActionThrowPokeblock .4byte BattleScript_ActionWallyThrow BattleScript_ItemEnd: end BattleScript_UseItemMessage: printstring STRINGID_EMPTYSTRING3 pause B_WAIT_TIME_MED playse SE_USE_ITEM getbattlerside BS_ATTACKER copybyte cMULTISTRING_CHOOSER, gBattleCommunication printfromtable gTrainerUsedItemStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_ItemRestoreHP:: call BattleScript_UseItemMessage itemrestorehp jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_ItemRestoreHP_SendOutRevivedBattler bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_ITEMRESTOREDSPECIESHEALTH waitmessage B_WAIT_TIME_LONG end BattleScript_ItemRestoreHP_SendOutRevivedBattler: switchinanim BS_SCRIPTING, FALSE waitstate switchineffects BS_SCRIPTING end BattleScript_ItemCureStatus:: call BattleScript_UseItemMessage itemcurestatus updatestatusicon BS_ATTACKER printstring STRINGID_ITEMCUREDSPECIESSTATUS waitmessage B_WAIT_TIME_LONG end BattleScript_ItemHealAndCureStatus:: call BattleScript_UseItemMessage itemrestorehp itemcurestatus printstring STRINGID_ITEMRESTOREDSPECIESHEALTH waitmessage B_WAIT_TIME_LONG bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER updatestatusicon BS_ATTACKER printstring STRINGID_ITEMRESTOREDSPECIESHEALTH waitmessage B_WAIT_TIME_LONG end BattleScript_ItemIncreaseStat:: call BattleScript_UseItemMessage itemincreasestat statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_ItemEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG end BattleScript_ItemSetMist:: call BattleScript_UseItemMessage setmist playmoveanimation BS_ATTACKER, MOVE_MIST waitanimation printfromtable gMistUsedStringIds waitmessage B_WAIT_TIME_LONG end BattleScript_ItemSetFocusEnergy:: call BattleScript_UseItemMessage jumpifstatus2 BS_ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed setfocusenergy playmoveanimation BS_ATTACKER, MOVE_FOCUS_ENERGY waitanimation copybyte sBATTLER, gBattlerAttacker printstring STRINGID_PKMNUSEDXTOGETPUMPED waitmessage B_WAIT_TIME_LONG end BattleScript_ItemRestorePP:: call BattleScript_UseItemMessage itemrestorepp printstring STRINGID_ITEMRESTOREDSPECIESPP waitmessage B_WAIT_TIME_LONG end BattleScript_ItemIncreaseAllStats:: call BattleScript_UseItemMessage call BattleScript_AllStatsUp end BattleScript_BallThrow:: jumpifword CMP_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally printstring STRINGID_PLAYERUSEDITEM handleballthrow BattleScript_BallThrowByWally:: printstring STRINGID_WALLYUSEDITEM handleballthrow BattleScript_SafariBallThrow:: printstring STRINGID_PLAYERUSEDITEM updatestatusicon BS_ATTACKER handleballthrow BattleScript_SuccessBallThrow:: setbyte sMON_CAUGHT, TRUE incrementgamestat GAME_STAT_POKEMON_CAPTURES BattleScript_PrintCaughtMonInfo:: printstring STRINGID_GOTCHAPKMNCAUGHTPLAYER jumpifbyte CMP_NOT_EQUAL, sEXP_CATCH, TRUE, BattleScript_TryPrintCaughtMonInfo setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET sethword gBattle_BG2_X, 0 BattleScript_TryPrintCaughtMonInfo: trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon printstring STRINGID_PKMNDATAADDEDTODEX waitstate setbyte gBattleCommunication, 0 displaydexinfo BattleScript_TryNicknameCaughtMon:: printstring STRINGID_GIVENICKNAMECAPTURED waitstate setbyte gBattleCommunication, 0 trygivecaughtmonnick BattleScript_GiveCaughtMonEnd givecaughtmon printfromtable gCaughtMonStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_SuccessBallThrowEnd BattleScript_GiveCaughtMonEnd:: givecaughtmon BattleScript_SuccessBallThrowEnd:: setbyte gBattleOutcome, B_OUTCOME_CAUGHT finishturn BattleScript_WallyBallThrow:: printstring STRINGID_GOTCHAPKMNCAUGHTWALLY setbyte gBattleOutcome, B_OUTCOME_CAUGHT finishturn BattleScript_ShakeBallThrow:: printfromtable gBallEscapeStringIds waitmessage B_WAIT_TIME_LONG jumpifword CMP_NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd jumpifbyte CMP_NOT_EQUAL, gNumSafariBalls, 0, BattleScript_ShakeBallThrowEnd printstring STRINGID_OUTOFSAFARIBALLS waitmessage B_WAIT_TIME_LONG setbyte gBattleOutcome, B_OUTCOME_NO_SAFARI_BALLS BattleScript_ShakeBallThrowEnd:: finishaction BattleScript_TrainerBallBlock:: waitmessage B_WAIT_TIME_LONG printstring STRINGID_TRAINERBLOCKEDBALL waitmessage B_WAIT_TIME_LONG printstring STRINGID_DONTBEATHIEF waitmessage B_WAIT_TIME_LONG finishaction BattleScript_RunByUsingItem:: playse SE_FLEE setbyte gBattleOutcome, B_OUTCOME_RAN finishturn BattleScript_ActionWatchesCarefully: printstring STRINGID_PKMNWATCHINGCAREFULLY waitmessage B_WAIT_TIME_LONG end2 BattleScript_ActionGetNear: printfromtable gSafariGetNearStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_ActionThrowPokeblock: printstring STRINGID_THREWPOKEBLOCKATPKMN waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_POKEBLOCK_THROW, NULL printfromtable gSafariPokeblockResultStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_ActionWallyThrow: printstring STRINGID_RETURNMON waitmessage B_WAIT_TIME_LONG returnatktoball waitstate trainerslidein BS_TARGET waitstate printstring STRINGID_YOUTHROWABALLNOWRIGHT waitmessage B_WAIT_TIME_LONG end2 BattleScript_TrainerASlideMsgRet:: handletrainerslidemsg BS_SCRIPTING, 0 trainerslidein B_POSITION_OPPONENT_LEFT handletrainerslidemsg BS_SCRIPTING, 1 waitstate trainerslideout B_POSITION_OPPONENT_LEFT waitstate handletrainerslidemsg BS_SCRIPTING, 2 return BattleScript_TrainerASlideMsgEnd2:: call BattleScript_TrainerASlideMsgRet end2 BattleScript_TrainerBSlideMsgRet:: handletrainerslidemsg BS_SCRIPTING, 0 trainerslidein B_POSITION_OPPONENT_RIGHT handletrainerslidemsg BS_SCRIPTING, 1 waitstate trainerslideout B_POSITION_OPPONENT_RIGHT waitstate handletrainerslidemsg BS_SCRIPTING, 2 return BattleScript_TrainerBSlideMsgEnd2:: call BattleScript_TrainerBSlideMsgRet end2