SouthernIsland_Interior_MapScripts:: @ 8242A45 map_script 5, SouthernIsland_Interior_MapScript1_242A50 map_script 3, SouthernIsland_Interior_MapScript1_242A6E .byte 0 SouthernIsland_Interior_MapScript1_242A50: @ 8242A50 checkflag FLAG_SYS_CTRL_OBJ_DELETE call_if 1, SouthernIsland_Interior_EventScript_242A5A end SouthernIsland_Interior_EventScript_242A5A:: @ 8242A5A specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, 7 goto_if 5, SouthernIsland_Interior_EventScript_27374E removeobject 2 return SouthernIsland_Interior_MapScript1_242A6E: @ 8242A6E compare VAR_0x40D5, 0 call_if 1, SouthernIsland_Interior_EventScript_242A8A compare VAR_0x40D5, 0 call_if 5, SouthernIsland_Interior_EventScript_242A95 call SouthernIsland_Interior_EventScript_242AA0 end SouthernIsland_Interior_EventScript_242A8A:: @ 8242A8A setvar VAR_OBJ_GFX_ID_1, 188 setvar VAR_TEMP_4, 408 return SouthernIsland_Interior_EventScript_242A95:: @ 8242A95 setvar VAR_OBJ_GFX_ID_1, 187 setvar VAR_TEMP_4, 407 return SouthernIsland_Interior_EventScript_242AA0:: @ 8242AA0 checkplayergender compare VAR_RESULT, 0 goto_eq SouthernIsland_Interior_EventScript_242AB8 compare VAR_RESULT, 1 goto_eq SouthernIsland_Interior_EventScript_242ABE end SouthernIsland_Interior_EventScript_242AB8:: @ 8242AB8 setvar VAR_OBJ_GFX_ID_0, 100 return SouthernIsland_Interior_EventScript_242ABE:: @ 8242ABE setvar VAR_OBJ_GFX_ID_0, 105 return SouthernIsland_Interior_EventScript_242AC4:: @ 8242AC4 lockall setvar VAR_0x8008, 12 goto SouthernIsland_Interior_EventScript_242AD0 end SouthernIsland_Interior_EventScript_242AD0:: @ 8242AD0 checkflag FLAG_TEMP_2 goto_eq SouthernIsland_Interior_EventScript_242B9A checkflag FLAG_0x1C8 goto_eq SouthernIsland_Interior_EventScript_242B9A checkflag FLAG_0x1C9 goto_eq SouthernIsland_Interior_EventScript_242B9A checkflag FLAG_SYS_HAS_EON_TICKET goto_if 0, SouthernIsland_Interior_EventScript_242B9A setflag FLAG_0x0CE setflag FLAG_TEMP_2 special SpawnCameraObject applymovement EVENT_OBJ_ID_CAMERA, SouthernIsland_Interior_Movement_242BCA waitmovement 0 delay 50 waitse playmoncry VAR_TEMP_4, 0 delay 30 waitmoncry addobject 2 delay 30 applymovement EVENT_OBJ_ID_CAMERA, SouthernIsland_Interior_Movement_242BCE applymovement 2, SouthernIsland_Interior_Movement_242BDA waitmovement 0 delay 50 special RemoveCameraObject setvar VAR_LAST_TALKED, 2 compare VAR_0x40D5, 0 call_if 1, SouthernIsland_Interior_EventScript_242BA4 compare VAR_0x40D5, 0 call_if 5, SouthernIsland_Interior_EventScript_242BB7 setflag FLAG_SYS_CTRL_OBJ_DELETE special BattleSetup_StartLatiBattle waitstate clearflag FLAG_SYS_CTRL_OBJ_DELETE specialvar VAR_RESULT, GetBattleOutcome compare VAR_RESULT, 1 goto_eq SouthernIsland_Interior_EventScript_242B81 compare VAR_RESULT, 4 goto_eq SouthernIsland_Interior_EventScript_242B8F compare VAR_RESULT, 5 goto_eq SouthernIsland_Interior_EventScript_242B8F setflag FLAG_0x1C9 releaseall end SouthernIsland_Interior_EventScript_242B81:: @ 8242B81 setflag FLAG_0x1C8 copyvar VAR_0x8004, VAR_TEMP_4 goto SouthernIsland_Interior_EventScript_273776 end SouthernIsland_Interior_EventScript_242B8F:: @ 8242B8F copyvar VAR_0x8004, VAR_TEMP_4 goto SouthernIsland_Interior_EventScript_273776 end SouthernIsland_Interior_EventScript_242B9A:: @ 8242B9A msgbox SouthernIsland_Interior_Text_2A6AA1, MSGBOX_DEFAULT releaseall end SouthernIsland_Interior_EventScript_242BA4:: @ 8242BA4 setvar VAR_0x8004, 408 setvar VAR_0x8005, 50 setvar VAR_0x8006, 191 special CreateObedientEnemyMon return SouthernIsland_Interior_EventScript_242BB7:: @ 8242BB7 setvar VAR_0x8004, 407 setvar VAR_0x8005, 50 setvar VAR_0x8006, 191 special CreateObedientEnemyMon return SouthernIsland_Interior_Movement_242BCA: @ 8242BCA walk_up walk_up walk_up step_end SouthernIsland_Interior_Movement_242BCE: @ 8242BCE delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 walk_down walk_down walk_down walk_in_place_fastest_up step_end SouthernIsland_Interior_Movement_242BDA: @ 8242BDA walk_down walk_down walk_down walk_down walk_down delay_16 delay_16 walk_down walk_down walk_down walk_down step_end