Route110_TrickHousePuzzle2_MapScripts:: @ 826BB73 map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHousePuzzle2_MapScript1_26BB7E map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHousePuzzle2_MapScript1_26BBAB .byte 0 Route110_TrickHousePuzzle2_MapScript1_26BB7E: @ 826BB7E compare VAR_TEMP_1, 1 call_if_eq Route110_TrickHousePuzzle2_EventScript_26BC29 compare VAR_TEMP_2, 1 call_if_eq Route110_TrickHousePuzzle2_EventScript_26BC3C compare VAR_TEMP_3, 1 call_if_eq Route110_TrickHousePuzzle2_EventScript_26BC4F compare VAR_TEMP_4, 1 call_if_eq Route110_TrickHousePuzzle2_EventScript_26BC62 end Route110_TrickHousePuzzle2_MapScript1_26BBAB: @ 826BBAB setvar VAR_TEMP_1, 0 setvar VAR_TEMP_2, 0 setvar VAR_TEMP_3, 0 setvar VAR_TEMP_4, 0 end Route110_TrickHousePuzzle2_EventScript_26BBC0:: @ 826BBC0 lockall compare VAR_0x40AC, 0 goto_if_eq Route110_TrickHousePuzzle2_EventScript_26BBD2 goto Route110_TrickHousePuzzle2_EventScript_26A3DB end Route110_TrickHousePuzzle2_EventScript_26BBD2:: @ 826BBD2 setvar VAR_0x40AC, 1 goto Route110_TrickHousePuzzle2_EventScript_26A3E5 end Route110_TrickHousePuzzle2_EventScript_26BBDD:: @ 826BBDD lockall setvar VAR_TEMP_1, 1 playse SE_PIN call Route110_TrickHousePuzzle2_EventScript_26BC29 special DrawWholeMapView releaseall end Route110_TrickHousePuzzle2_EventScript_26BBF0:: @ 826BBF0 lockall setvar VAR_TEMP_2, 1 playse SE_PIN call Route110_TrickHousePuzzle2_EventScript_26BC3C special DrawWholeMapView releaseall end Route110_TrickHousePuzzle2_EventScript_26BC03:: @ 826BC03 lockall setvar VAR_TEMP_3, 1 playse SE_PIN call Route110_TrickHousePuzzle2_EventScript_26BC4F special DrawWholeMapView releaseall end Route110_TrickHousePuzzle2_EventScript_26BC16:: @ 826BC16 lockall setvar VAR_TEMP_4, 1 playse SE_PIN call Route110_TrickHousePuzzle2_EventScript_26BC62 special DrawWholeMapView releaseall end Route110_TrickHousePuzzle2_EventScript_26BC29:: @ 826BC29 setmetatile 11, 12, 601, 0 setmetatile 1, 13, 618, 0 return Route110_TrickHousePuzzle2_EventScript_26BC3C:: @ 826BC3C setmetatile 0, 4, 601, 0 setmetatile 5, 6, 618, 0 return Route110_TrickHousePuzzle2_EventScript_26BC4F:: @ 826BC4F setmetatile 14, 5, 601, 0 setmetatile 7, 15, 618, 0 return Route110_TrickHousePuzzle2_EventScript_26BC62:: @ 826BC62 setmetatile 7, 11, 601, 0 setmetatile 14, 12, 618, 0 return Route110_TrickHousePuzzle2_EventScript_26BC75:: @ 826BC75 trainerbattle_single TRAINER_TED, Route110_TrickHousePuzzle2_Text_26BD25, Route110_TrickHousePuzzle2_Text_26BD45 msgbox Route110_TrickHousePuzzle2_Text_26BD70, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle2_EventScript_26BC8C:: @ 826BC8C trainerbattle_single TRAINER_PAUL, Route110_TrickHousePuzzle2_Text_26BD9E, Route110_TrickHousePuzzle2_Text_26BDCF msgbox Route110_TrickHousePuzzle2_Text_26BDEC, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle2_EventScript_26BCA3:: @ 826BCA3 trainerbattle_single TRAINER_GEORGIA, Route110_TrickHousePuzzle2_Text_26BE31, Route110_TrickHousePuzzle2_Text_26BE77 msgbox Route110_TrickHousePuzzle2_Text_26BE97, MSGBOX_AUTOCLOSE end Route110_TrickHousePuzzle2_Text_26BCBA: @ 826BCBA .string "{PLAYER} wrote down the secret code\n" .string "on the door.\p" .string "“TRICK MASTER is smart.”\n" .string "… … … … … … … …\p" .string "The lock clicked open!$" Route110_TrickHousePuzzle2_Text_26BD25: @ 826BD25 .string "Which switch closes which hole?$" Route110_TrickHousePuzzle2_Text_26BD45: @ 826BD45 .string "After that battle, I'm even more\n" .string "confused!$" Route110_TrickHousePuzzle2_Text_26BD70: @ 826BD70 .string "Can I get you to push all the buttons\n" .string "for me?$" Route110_TrickHousePuzzle2_Text_26BD9E: @ 826BD9E .string "Oh! You're on your second TRICK HOUSE\n" .string "challenge!$" Route110_TrickHousePuzzle2_Text_26BDCF: @ 826BDCF .string "You're good at battling too?$" Route110_TrickHousePuzzle2_Text_26BDEC: @ 826BDEC .string "The TRICK MASTER rigged all the tricks\n" .string "in this house all by himself.$" Route110_TrickHousePuzzle2_Text_26BE31: @ 826BE31 .string "I want to make my own GYM one day.\n" .string "So, I'm studying how to set traps.$" Route110_TrickHousePuzzle2_Text_26BE77: @ 826BE77 .string "I didn't study battling enough!$" Route110_TrickHousePuzzle2_Text_26BE97: @ 826BE97 .string "You're strong, aren't you?\n" .string "Maybe even enough to be a GYM LEADER!$"