#ifndef GUARD_CALCULATE_BASE_DAMAGE_H #define GUARD_CALCULATE_BASE_DAMAGE_H s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 sideStatus, u16 powerOverride, u8 typeOverride, u8 bankAtk, u8 bankDef); #endif // GUARD_CALCULATE_BASE_DAMAGE_H