.include "include/constants/battle_ai.h" .include "include/constants/abilities.h" .include "include/constants/items.h" .include "include/constants/moves.h" .include "include/constants/battle_move_effects.h" .include "include/constants/hold_effects.h" .include "constants/battle_constants.inc" .include "constants/type_constants.inc" .include "asm/macros/battle_ai_script.inc" .section script_data, "aw", %progbits .align 2 gBattleAI_ScriptsTable:: @ 82DBEF8 .4byte AI_CheckBadMove .4byte AI_CheckViability .4byte AI_TryToFaint .4byte AI_SetupFirstTurn .4byte AI_Risky .4byte AI_PreferStrongestMove .4byte AI_PreferBatonPass .4byte AI_DoubleBattle .4byte AI_HPAware .4byte AI_Unknown .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Ret .4byte AI_Roaming .4byte AI_Safari .4byte AI_FirstBattle AI_CheckBadMove: if_target_is_ally AI_Ret if_move MOVE_FISSURE, BattleAIScript_82DBF92 if_move MOVE_HORN_DRILL, BattleAIScript_82DBF92 get_how_powerful_move_is if_equal 0, BattleAIScript_82DBFFE BattleAIScript_82DBF92: if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_VOLT_ABSORB, BattleAIScript_82DBFBD if_equal ABILITY_WATER_ABSORB, BattleAIScript_82DBFCA if_equal ABILITY_FLASH_FIRE, BattleAIScript_82DBFD7 if_equal ABILITY_WONDER_GUARD, BattleAIScript_82DBFE4 if_equal ABILITY_LEVITATE, BattleAIScript_82DBFEF goto BattleAIScript_82DBFF7 BattleAIScript_82DBFBD: get_curr_move_type if_equal_ TYPE_ELECTRIC, Score_Minus12 goto BattleAIScript_82DBFF7 BattleAIScript_82DBFCA: get_curr_move_type if_equal_ TYPE_WATER, Score_Minus12 goto BattleAIScript_82DBFF7 BattleAIScript_82DBFD7: get_curr_move_type if_equal_ TYPE_FIRE, Score_Minus12 goto BattleAIScript_82DBFF7 BattleAIScript_82DBFE4: if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DBFF7 goto Score_Minus10 BattleAIScript_82DBFEF: get_curr_move_type if_equal_ TYPE_GROUND, Score_Minus10 BattleAIScript_82DBFF7: get_how_powerful_move_is if_equal 0, BattleAIScript_82DBFFE BattleAIScript_82DBFFE: get_ability AI_TARGET if_not_equal ABILITY_SOUNDPROOF, BattleAIScript_82DC045 if_move MOVE_GROWL, Score_Minus10 if_move MOVE_ROAR, Score_Minus10 if_move MOVE_SING, Score_Minus10 if_move MOVE_SUPERSONIC, Score_Minus10 if_move MOVE_SCREECH, Score_Minus10 if_move MOVE_SNORE, Score_Minus10 if_move MOVE_UPROAR, Score_Minus10 if_move MOVE_METAL_SOUND, Score_Minus10 if_move MOVE_GRASS_WHISTLE, Score_Minus10 BattleAIScript_82DC045: if_effect EFFECT_SLEEP, BattleAIScript_82DC2D4 if_effect EFFECT_EXPLOSION, BattleAIScript_82DC2F7 if_effect EFFECT_DREAM_EATER, BattleAIScript_82DC330 if_effect EFFECT_ATTACK_UP, BattleAIScript_82DC348 if_effect EFFECT_DEFENSE_UP, BattleAIScript_82DC351 if_effect EFFECT_SPEED_UP, BattleAIScript_82DC35A if_effect EFFECT_SPECIAL_ATTACK_UP, BattleAIScript_82DC363 if_effect EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_82DC36C if_effect EFFECT_ACCURACY_UP, BattleAIScript_82DC375 if_effect EFFECT_EVASION_UP, BattleAIScript_82DC37E if_effect EFFECT_ATTACK_DOWN, BattleAIScript_82DC387 if_effect EFFECT_DEFENSE_DOWN, BattleAIScript_82DC39C if_effect EFFECT_SPEED_DOWN, BattleAIScript_82DC3A9 if_effect EFFECT_SPECIAL_ATTACK_DOWN, BattleAIScript_82DC3BF if_effect EFFECT_SPECIAL_DEFENSE_DOWN, BattleAIScript_82DC3CC if_effect EFFECT_ACCURACY_DOWN, BattleAIScript_82DC3D9 if_effect EFFECT_EVASION_DOWN, BattleAIScript_82DC3EE if_effect EFFECT_HAZE, BattleAIScript_82DC405 if_effect EFFECT_BIDE, BattleAIScript_82DC4ED if_effect EFFECT_ROAR, BattleAIScript_82DC47B if_effect EFFECT_TOXIC, BattleAIScript_82DC48C if_effect EFFECT_LIGHT_SCREEN, BattleAIScript_82DC4C5 if_effect EFFECT_OHKO, BattleAIScript_82DC4D0 if_effect EFFECT_RAZOR_WIND, BattleAIScript_82DC4ED if_effect EFFECT_SUPER_FANG, BattleAIScript_82DC4ED if_effect EFFECT_MIST, BattleAIScript_82DC507 if_effect EFFECT_FOCUS_ENERGY, BattleAIScript_82DC512 if_effect EFFECT_CONFUSE, BattleAIScript_82DC51D if_effect EFFECT_ATTACK_UP_2, BattleAIScript_82DC348 if_effect EFFECT_DEFENSE_UP_2, BattleAIScript_82DC351 if_effect EFFECT_SPEED_UP_2, BattleAIScript_82DC35A if_effect EFFECT_SPECIAL_ATTACK_UP_2, BattleAIScript_82DC363 if_effect EFFECT_SPECIAL_DEFENSE_UP_2, BattleAIScript_82DC36C if_effect EFFECT_ACCURACY_UP_2, BattleAIScript_82DC375 if_effect EFFECT_EVASION_UP_2, BattleAIScript_82DC37E if_effect EFFECT_ATTACK_DOWN_2, BattleAIScript_82DC387 if_effect EFFECT_DEFENSE_DOWN_2, BattleAIScript_82DC39C if_effect EFFECT_SPEED_DOWN_2, BattleAIScript_82DC3A9 if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, BattleAIScript_82DC3BF if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, BattleAIScript_82DC3CC if_effect EFFECT_ACCURACY_DOWN_2, BattleAIScript_82DC3D9 if_effect EFFECT_EVASION_DOWN_2, BattleAIScript_82DC3EE if_effect EFFECT_REFLECT, BattleAIScript_82DC53A if_effect EFFECT_POISON, BattleAIScript_82DC48C if_effect EFFECT_PARALYZE, BattleAIScript_82DC545 if_effect EFFECT_SUBSTITUTE, BattleAIScript_82DC568 if_effect EFFECT_RECHARGE, BattleAIScript_82DC4ED if_effect EFFECT_LEECH_SEED, BattleAIScript_82DC57A if_effect EFFECT_DISABLE, BattleAIScript_82DC595 if_effect EFFECT_LEVEL_DAMAGE, BattleAIScript_82DC4ED if_effect EFFECT_PSYWAVE, BattleAIScript_82DC4ED if_effect EFFECT_COUNTER, BattleAIScript_82DC4ED if_effect EFFECT_ENCORE, BattleAIScript_82DC59D if_effect EFFECT_SNORE, BattleAIScript_82DC5A5 if_effect EFFECT_SLEEP_TALK, BattleAIScript_82DC5A5 if_effect EFFECT_FLAIL, BattleAIScript_82DC4ED if_effect EFFECT_MEAN_LOOK, BattleAIScript_82DC5B0 if_effect EFFECT_NIGHTMARE, BattleAIScript_82DC31B if_effect EFFECT_MINIMIZE, BattleAIScript_82DC37E if_effect EFFECT_CURSE, BattleAIScript_82DC5BB if_effect EFFECT_SPIKES, BattleAIScript_82DC5CC if_effect EFFECT_FORESIGHT, BattleAIScript_82DC5D7 if_effect EFFECT_PERISH_SONG, BattleAIScript_82DC5E2 if_effect EFFECT_SANDSTORM, BattleAIScript_82DC5ED if_effect EFFECT_SWAGGER, BattleAIScript_82DC51D if_effect EFFECT_ATTRACT, BattleAIScript_82DC5F5 if_effect EFFECT_RETURN, BattleAIScript_82DC4ED if_effect EFFECT_PRESENT, BattleAIScript_82DC4ED if_effect EFFECT_FRUSTRATION, BattleAIScript_82DC4ED if_effect EFFECT_SAFEGUARD, BattleAIScript_82DC635 if_effect EFFECT_MAGNITUDE, BattleAIScript_82DC4E5 if_effect EFFECT_BATON_PASS, BattleAIScript_82DC650 if_effect EFFECT_SONICBOOM, BattleAIScript_82DC4ED if_effect EFFECT_RAIN_DANCE, BattleAIScript_82DC659 if_effect EFFECT_SUNNY_DAY, BattleAIScript_82DC661 if_effect EFFECT_BELLY_DRUM, BattleAIScript_82DC341 if_effect EFFECT_PSYCH_UP, BattleAIScript_82DC405 if_effect EFFECT_MIRROR_COAT, BattleAIScript_82DC4ED if_effect EFFECT_SKULL_BASH, BattleAIScript_82DC4ED if_effect EFFECT_FUTURE_SIGHT, BattleAIScript_82DC669 if_effect EFFECT_TELEPORT, Score_Minus10 if_effect EFFECT_DEFENSE_CURL, BattleAIScript_82DC351 if_effect EFFECT_FAKE_OUT, BattleAIScript_82DC680 if_effect EFFECT_STOCKPILE, BattleAIScript_82DC689 if_effect EFFECT_SPIT_UP, BattleAIScript_82DC692 if_effect EFFECT_SWALLOW, BattleAIScript_82DC692 if_effect EFFECT_HAIL, BattleAIScript_82DC6A1 if_effect EFFECT_TORMENT, BattleAIScript_82DC6A9 if_effect EFFECT_FLATTER, BattleAIScript_82DC51D if_effect EFFECT_WILL_O_WISP, BattleAIScript_82DC6B4 if_effect EFFECT_MEMENTO, BattleAIScript_82DC640 if_effect EFFECT_FOCUS_PUNCH, BattleAIScript_82DC4ED if_effect EFFECT_HELPING_HAND, BattleAIScript_82DC6E3 if_effect EFFECT_TRICK, BattleAIScript_82DC6EB if_effect EFFECT_INGRAIN, BattleAIScript_82DC6F4 if_effect EFFECT_SUPERPOWER, BattleAIScript_82DC4ED if_effect EFFECT_RECYCLE, BattleAIScript_82DC6FF if_effect EFFECT_KNOCK_OFF, BattleAIScript_82DC6EB if_effect EFFECT_ENDEAVOR, BattleAIScript_82DC4ED if_effect EFFECT_IMPRISON, BattleAIScript_82DC708 if_effect EFFECT_REFRESH, BattleAIScript_82DC713 if_effect EFFECT_LOW_KICK, BattleAIScript_82DC4ED if_effect EFFECT_MUD_SPORT, BattleAIScript_82DC71E if_effect EFFECT_TICKLE, BattleAIScript_82DC729 if_effect EFFECT_COSMIC_POWER, BattleAIScript_82DC73A if_effect EFFECT_BULK_UP, BattleAIScript_82DC74B if_effect EFFECT_WATER_SPORT, BattleAIScript_82DC75C if_effect EFFECT_CALM_MIND, BattleAIScript_82DC767 if_effect EFFECT_DRAGON_DANCE, BattleAIScript_82DC778 end BattleAIScript_82DC2D4: get_ability AI_TARGET if_equal ABILITY_INSOMNIA, Score_Minus10 if_equal ABILITY_VITAL_SPIRIT, Score_Minus10 if_status AI_TARGET, STATUS_ANY, Score_Minus10 if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 end BattleAIScript_82DC2F7: if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_DAMP, Score_Minus10 count_usable_party_mons AI_USER if_not_equal 0, BattleAIScript_82DC31A count_usable_party_mons AI_TARGET if_not_equal 0, Score_Minus10 goto Score_Minus1 BattleAIScript_82DC31A: end BattleAIScript_82DC31B: if_status2 AI_TARGET, STATUS2_NIGHTMARE, Score_Minus10 if_not_status AI_TARGET, STATUS_SLEEP, Score_Minus8 end BattleAIScript_82DC330: if_not_status AI_TARGET, STATUS_SLEEP, Score_Minus8 if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 end BattleAIScript_82DC341: if_hp_less_than AI_USER, 51, Score_Minus10 BattleAIScript_82DC348: if_stat_level_equal AI_USER, ATK, 12, Score_Minus10 end BattleAIScript_82DC351: if_stat_level_equal AI_USER, DEF, 12, Score_Minus10 end BattleAIScript_82DC35A: if_stat_level_equal AI_USER, SPEED, 12, Score_Minus10 end BattleAIScript_82DC363: if_stat_level_equal AI_USER, SPATK, 12, Score_Minus10 end BattleAIScript_82DC36C: if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus10 end BattleAIScript_82DC375: if_stat_level_equal AI_USER, ACC, 12, Score_Minus10 end BattleAIScript_82DC37E: if_stat_level_equal AI_USER, EVASION, 12, Score_Minus10 end BattleAIScript_82DC387: if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_HYPER_CUTTER, Score_Minus10 goto BattleAIScript_82DC3F6 BattleAIScript_82DC39C: if_stat_level_equal AI_TARGET, DEF, 0, Score_Minus10 goto BattleAIScript_82DC3F6 BattleAIScript_82DC3A9: if_stat_level_equal AI_TARGET, SPEED, 0, Score_Minus10 if_ability AI_TARGET, ABILITY_SPEED_BOOST, Score_Minus10 goto BattleAIScript_82DC3F6 BattleAIScript_82DC3BF: if_stat_level_equal AI_TARGET, SPATK, 0, Score_Minus10 goto BattleAIScript_82DC3F6 BattleAIScript_82DC3CC: if_stat_level_equal AI_TARGET, SPDEF, 0, Score_Minus10 goto BattleAIScript_82DC3F6 BattleAIScript_82DC3D9: if_stat_level_equal AI_TARGET, ACC, 0, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_KEEN_EYE, Score_Minus10 goto BattleAIScript_82DC3F6 BattleAIScript_82DC3EE: if_stat_level_equal AI_TARGET, EVASION, 0, Score_Minus10 BattleAIScript_82DC3F6: get_ability AI_TARGET if_equal ABILITY_CLEAR_BODY, Score_Minus10 if_equal ABILITY_WHITE_SMOKE, Score_Minus10 end BattleAIScript_82DC405: if_stat_level_less_than AI_USER, ATK, 6, BattleAIScript_82DC47A if_stat_level_less_than AI_USER, DEF, 6, BattleAIScript_82DC47A if_stat_level_less_than AI_USER, SPEED, 6, BattleAIScript_82DC47A if_stat_level_less_than AI_USER, SPATK, 6, BattleAIScript_82DC47A if_stat_level_less_than AI_USER, SPDEF, 6, BattleAIScript_82DC47A if_stat_level_less_than AI_USER, ACC, 6, BattleAIScript_82DC47A if_stat_level_less_than AI_USER, EVASION, 6, BattleAIScript_82DC47A if_stat_level_more_than AI_TARGET, ATK, 6, BattleAIScript_82DC47A if_stat_level_more_than AI_TARGET, DEF, 6, BattleAIScript_82DC47A if_stat_level_more_than AI_TARGET, SPEED, 6, BattleAIScript_82DC47A if_stat_level_more_than AI_TARGET, SPATK, 6, BattleAIScript_82DC47A if_stat_level_more_than AI_TARGET, SPDEF, 6, BattleAIScript_82DC47A if_stat_level_more_than AI_TARGET, ACC, 6, BattleAIScript_82DC47A if_stat_level_more_than AI_TARGET, EVASION, 6, BattleAIScript_82DC47A goto Score_Minus10 BattleAIScript_82DC47A: end BattleAIScript_82DC47B: count_usable_party_mons AI_TARGET if_equal 0, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_SUCTION_CUPS, Score_Minus10 end BattleAIScript_82DC48C: get_target_type1 if_equal TYPE_STEEL, Score_Minus10 if_equal TYPE_POISON, Score_Minus10 get_target_type2 if_equal TYPE_STEEL, Score_Minus10 if_equal TYPE_POISON, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_IMMUNITY, Score_Minus10 if_status AI_TARGET, STATUS_ANY, Score_Minus10 if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 end BattleAIScript_82DC4C5: if_side_affecting AI_USER, SIDE_STATUS_LIGHTSCREEN, Score_Minus8 end BattleAIScript_82DC4D0: if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_STURDY, Score_Minus10 if_level_cond 1, Score_Minus10 end BattleAIScript_82DC4E5: get_ability AI_TARGET if_equal ABILITY_LEVITATE, Score_Minus10 BattleAIScript_82DC4ED: if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 get_ability AI_TARGET if_not_equal ABILITY_WONDER_GUARD, BattleAIScript_82DC506 if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DC506 goto Score_Minus10 BattleAIScript_82DC506: end BattleAIScript_82DC507: if_side_affecting AI_USER, SIDE_STATUS_MIST, Score_Minus8 end BattleAIScript_82DC512: if_status2 AI_USER, STATUS2_FOCUS_ENERGY, Score_Minus10 end BattleAIScript_82DC51D: if_status2 AI_TARGET, STATUS2_CONFUSION, Score_Minus5 get_ability AI_TARGET if_equal ABILITY_OWN_TEMPO, Score_Minus10 if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 end BattleAIScript_82DC53A: if_side_affecting AI_USER, SIDE_STATUS_REFLECT, Score_Minus8 end BattleAIScript_82DC545: if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_LIMBER, Score_Minus10 if_status AI_TARGET, STATUS_ANY, Score_Minus10 if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 end BattleAIScript_82DC568: if_status2 AI_USER, STATUS2_SUBSTITUTE, Score_Minus8 if_hp_less_than AI_USER, 26, Score_Minus10 end BattleAIScript_82DC57A: if_status3 AI_TARGET, STATUS3_LEECHSEED, Score_Minus10 get_target_type1 if_equal TYPE_GRASS, Score_Minus10 get_target_type2 if_equal TYPE_GRASS, Score_Minus10 end BattleAIScript_82DC595: if_any_move_disabled AI_TARGET, Score_Minus8 end BattleAIScript_82DC59D: if_any_move_encored AI_TARGET, Score_Minus8 end BattleAIScript_82DC5A5: if_not_status AI_USER, STATUS_SLEEP, Score_Minus8 end BattleAIScript_82DC5B0: if_status2 AI_TARGET, STATUS2_ESCAPE_PREVENTION, Score_Minus10 end BattleAIScript_82DC5BB: if_stat_level_equal AI_USER, ATK, 12, Score_Minus10 if_stat_level_equal AI_USER, DEF, 12, Score_Minus8 end BattleAIScript_82DC5CC: if_side_affecting AI_TARGET, SIDE_STATUS_SPIKES, Score_Minus10 end BattleAIScript_82DC5D7: if_status2 AI_TARGET, STATUS2_FORESIGHT, Score_Minus10 end BattleAIScript_82DC5E2: if_status3 AI_TARGET, STATUS3_PERISH_SONG, Score_Minus10 end BattleAIScript_82DC5ED: get_weather if_equal AI_WEATHER_SANDSTORM, Score_Minus8 end BattleAIScript_82DC5F5: if_status2 AI_TARGET, STATUS2_INFATUATION, Score_Minus10 get_ability AI_TARGET if_equal ABILITY_OBLIVIOUS, Score_Minus10 get_gender AI_USER if_equal 0, BattleAIScript_82DC61A if_equal 254, BattleAIScript_82DC627 goto Score_Minus10 BattleAIScript_82DC61A: get_gender AI_TARGET if_equal 254, BattleAIScript_82DC634 goto Score_Minus10 BattleAIScript_82DC627: get_gender AI_TARGET if_equal 0, BattleAIScript_82DC634 goto Score_Minus10 BattleAIScript_82DC634: end BattleAIScript_82DC635: if_side_affecting AI_USER, SIDE_STATUS_SAFEGUARD, Score_Minus8 end BattleAIScript_82DC640: if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10 if_stat_level_equal AI_TARGET, SPATK, 0, Score_Minus8 BattleAIScript_82DC650: count_usable_party_mons AI_USER if_equal 0, Score_Minus10 end BattleAIScript_82DC659: get_weather if_equal AI_WEATHER_RAIN, Score_Minus8 end BattleAIScript_82DC661: get_weather if_equal AI_WEATHER_SUN, Score_Minus8 end BattleAIScript_82DC669: if_side_affecting AI_TARGET, SIDE_STATUS_FUTUREATTACK, Score_Minus12 if_side_affecting AI_USER, SIDE_STATUS_FUTUREATTACK, Score_Minus12 score +5 end BattleAIScript_82DC680: is_first_turn_for AI_USER if_equal 0, Score_Minus10 end BattleAIScript_82DC689: get_stockpile_count AI_USER if_equal 3, Score_Minus10 end BattleAIScript_82DC692: if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 get_stockpile_count AI_USER if_equal 0, Score_Minus10 end BattleAIScript_82DC6A1: get_weather if_equal AI_WEATHER_HAIL, Score_Minus8 end BattleAIScript_82DC6A9: if_status2 AI_TARGET, STATUS2_TORMENT, Score_Minus10 end BattleAIScript_82DC6B4: get_ability AI_TARGET if_equal ABILITY_WATER_VEIL, Score_Minus10 if_status AI_TARGET, STATUS_ANY, Score_Minus10 if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 if_type_effectiveness AI_EFFECTIVENESS_x0_5, Score_Minus10 if_type_effectiveness AI_EFFECTIVENESS_x0_25, Score_Minus10 if_side_affecting AI_TARGET, SIDE_STATUS_SAFEGUARD, Score_Minus10 end BattleAIScript_82DC6E3: if_not_double_battle Score_Minus10 end BattleAIScript_82DC6EB: get_ability AI_TARGET if_equal ABILITY_STICKY_HOLD, Score_Minus10 end BattleAIScript_82DC6F4: if_status3 AI_USER, STATUS3_ROOTED, Score_Minus10 end BattleAIScript_82DC6FF: get_used_held_item AI_USER if_equal 0, Score_Minus10 end BattleAIScript_82DC708: if_status3 AI_USER, STATUS3_IMPRISONED_OTHERS, Score_Minus10 end BattleAIScript_82DC713: if_not_status AI_USER, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, Score_Minus10 end BattleAIScript_82DC71E: if_status3 AI_USER, STATUS3_MUDSPORT, Score_Minus10 end BattleAIScript_82DC729: if_stat_level_equal AI_TARGET, ATK, 0, Score_Minus10 if_stat_level_equal AI_TARGET, DEF, 0, Score_Minus8 end BattleAIScript_82DC73A: if_stat_level_equal AI_USER, DEF, 12, Score_Minus10 if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus8 end BattleAIScript_82DC74B: if_stat_level_equal AI_USER, ATK, 12, Score_Minus10 if_stat_level_equal AI_USER, DEF, 12, Score_Minus8 end BattleAIScript_82DC75C: if_status3 AI_USER, STATUS3_WATERSPORT, Score_Minus10 end BattleAIScript_82DC767: if_stat_level_equal AI_USER, SPATK, 12, Score_Minus10 if_stat_level_equal AI_USER, SPDEF, 12, Score_Minus8 end BattleAIScript_82DC778: if_stat_level_equal AI_USER, ATK, 12, Score_Minus10 if_stat_level_equal AI_USER, SPEED, 12, Score_Minus8 end Score_Minus1: score -1 end Score_Minus2: score -2 end Score_Minus3: score -3 end Score_Minus5: score -5 end Score_Minus8: score -8 end Score_Minus10: score -10 end Score_Minus12: score -12 end Score_Minus30: score -30 end Score_Plus1: score +1 end Score_Plus2: score +2 end Score_Plus3: score +3 end Score_Plus5: score +5 end Score_Plus10: score +10 end AI_TryToFaint: if_target_is_ally AI_Ret if_effect EFFECT_SLEEP, BattleAIScript_82DCA92 if_effect EFFECT_ABSORB, BattleAIScript_82DCAAE if_effect EFFECT_EXPLOSION, BattleAIScript_82DCAC8 if_effect EFFECT_DREAM_EATER, BattleAIScript_82DCB26 if_effect EFFECT_MIRROR_MOVE, BattleAIScript_82DCB3A if_effect EFFECT_ATTACK_UP, BattleAIScript_82DCBBC if_effect EFFECT_DEFENSE_UP, BattleAIScript_82DCBF7 if_effect EFFECT_SPEED_UP, BattleAIScript_82DCC5D if_effect EFFECT_SPECIAL_ATTACK_UP, BattleAIScript_82DCC73 if_effect EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_82DCCAE if_effect EFFECT_ACCURACY_UP, BattleAIScript_82DCD14 if_effect EFFECT_EVASION_UP, BattleAIScript_82DCD2E if_effect EFFECT_ALWAYS_HIT, BattleAIScript_82DCDC8 if_effect EFFECT_ATTACK_DOWN, BattleAIScript_82DCDF8 if_effect EFFECT_DEFENSE_DOWN, BattleAIScript_82DCE4A if_effect EFFECT_SPEED_DOWN, BattleAIScript_82DCE81 if_effect EFFECT_SPECIAL_ATTACK_DOWN, BattleAIScript_82DCE97 if_effect EFFECT_SPECIAL_DEFENSE_DOWN, BattleAIScript_82DCEEB if_effect EFFECT_ACCURACY_DOWN, BattleAIScript_82DCF0C if_effect EFFECT_EVASION_DOWN, BattleAIScript_82DCFA0 if_effect EFFECT_HAZE, BattleAIScript_82DCFC1 if_effect EFFECT_BIDE, BattleAIScript_82DD084 if_effect EFFECT_ROAR, BattleAIScript_82DD08E if_effect EFFECT_CONVERSION, BattleAIScript_82DD0C6 if_effect EFFECT_RESTORE_HP, BattleAIScript_82DD0F7 if_effect EFFECT_TOXIC, BattleAIScript_82DD150 if_effect EFFECT_LIGHT_SCREEN, BattleAIScript_82DD18F if_effect EFFECT_REST, BattleAIScript_82DD1BE if_effect EFFECT_OHKO, BattleAIScript_82DD21E if_effect EFFECT_RAZOR_WIND, BattleAIScript_82DDA0B if_effect EFFECT_SUPER_FANG, BattleAIScript_82DD21F if_effect EFFECT_TRAP, BattleAIScript_82DD229 if_effect EFFECT_HIGH_CRITICAL, BattleAIScript_82DD25F if_effect EFFECT_CONFUSE, BattleAIScript_82DD296 if_effect EFFECT_ATTACK_UP_2, BattleAIScript_82DCBBC if_effect EFFECT_DEFENSE_UP_2, BattleAIScript_82DCBF7 if_effect EFFECT_SPEED_UP_2, BattleAIScript_82DCC5D if_effect EFFECT_SPECIAL_ATTACK_UP_2, BattleAIScript_82DCC73 if_effect EFFECT_SPECIAL_DEFENSE_UP_2, BattleAIScript_82DCCAE if_effect EFFECT_ACCURACY_UP_2, BattleAIScript_82DCD14 if_effect EFFECT_EVASION_UP_2, BattleAIScript_82DCD2E if_effect EFFECT_ATTACK_DOWN_2, BattleAIScript_82DCDF8 if_effect EFFECT_DEFENSE_DOWN_2, BattleAIScript_82DCE4A if_effect EFFECT_SPEED_DOWN_2, BattleAIScript_82DCE81 if_effect EFFECT_SPECIAL_ATTACK_DOWN_2, BattleAIScript_82DCE97 if_effect EFFECT_SPECIAL_DEFENSE_DOWN_2, BattleAIScript_82DCEEB if_effect EFFECT_ACCURACY_DOWN_2, BattleAIScript_82DCF0C if_effect EFFECT_EVASION_DOWN_2, BattleAIScript_82DCFA0 if_effect EFFECT_REFLECT, BattleAIScript_82DD2D3 if_effect EFFECT_POISON, BattleAIScript_82DD303 if_effect EFFECT_PARALYZE, BattleAIScript_82DD314 if_effect EFFECT_SWAGGER, BattleAIScript_82DD286 if_effect EFFECT_SPEED_DOWN_HIT, BattleAIScript_82DCE6B if_effect EFFECT_SKY_ATTACK, BattleAIScript_82DDA0B if_effect EFFECT_VITAL_THROW, BattleAIScript_82DD331 if_effect EFFECT_SUBSTITUTE, BattleAIScript_82DD354 if_effect EFFECT_RECHARGE, BattleAIScript_82DD3EA if_effect EFFECT_LEECH_SEED, BattleAIScript_82DD150 if_effect EFFECT_DISABLE, BattleAIScript_82DD412 if_effect EFFECT_COUNTER, BattleAIScript_82DD431 if_effect EFFECT_ENCORE, BattleAIScript_82DD4E3 if_effect EFFECT_PAIN_SPLIT, BattleAIScript_82DD54B if_effect EFFECT_SNORE, BattleAIScript_82DD577 if_effect EFFECT_LOCK_ON, BattleAIScript_82DD57A if_effect EFFECT_SLEEP_TALK, BattleAIScript_82DD583 if_effect EFFECT_DESTINY_BOND, BattleAIScript_82DD590 if_effect EFFECT_FLAIL, BattleAIScript_82DD5C6 if_effect EFFECT_HEAL_BELL, BattleAIScript_82DD60B if_effect EFFECT_THIEF, BattleAIScript_82DD622 if_effect EFFECT_MEAN_LOOK, BattleAIScript_82DD229 if_effect EFFECT_MINIMIZE, BattleAIScript_82DCD2E if_effect EFFECT_CURSE, BattleAIScript_82DD645 if_effect EFFECT_PROTECT, BattleAIScript_82DD694 if_effect EFFECT_FORESIGHT, BattleAIScript_82DD75D if_effect EFFECT_ENDURE, BattleAIScript_82DD78B if_effect EFFECT_BATON_PASS, BattleAIScript_82DD7A9 if_effect EFFECT_PURSUIT, BattleAIScript_82DD845 if_effect EFFECT_MORNING_SUN, BattleAIScript_82DD0DD if_effect EFFECT_SYNTHESIS, BattleAIScript_82DD0DD if_effect EFFECT_MOONLIGHT, BattleAIScript_82DD0DD if_effect EFFECT_RAIN_DANCE, BattleAIScript_82DD87B if_effect EFFECT_SUNNY_DAY, BattleAIScript_82DD8BA if_effect EFFECT_BELLY_DRUM, BattleAIScript_82DD8E3 if_effect EFFECT_PSYCH_UP, BattleAIScript_82DD8F2 if_effect EFFECT_MIRROR_COAT, BattleAIScript_82DD95A if_effect EFFECT_SKULL_BASH, BattleAIScript_82DDA0B if_effect EFFECT_SOLARBEAM, BattleAIScript_82DDA0B if_effect EFFECT_SEMI_INVULNERABLE, BattleAIScript_82DDA2F if_effect EFFECT_SOFTBOILED, BattleAIScript_82DD0F7 if_effect EFFECT_FAKE_OUT, BattleAIScript_82DDAB9 if_effect EFFECT_SPIT_UP, BattleAIScript_82DDABC if_effect EFFECT_SWALLOW, BattleAIScript_82DD0F7 if_effect EFFECT_HAIL, BattleAIScript_82DDACD if_effect EFFECT_FLATTER, BattleAIScript_82DD28E if_effect EFFECT_MEMENTO, BattleAIScript_82DCAC8 if_effect EFFECT_FACADE, BattleAIScript_82DDAF6 if_effect EFFECT_FOCUS_PUNCH, BattleAIScript_82DDB03 if_effect EFFECT_SMELLINGSALT, BattleAIScript_82DDB5C if_effect EFFECT_TRICK, BattleAIScript_82DDB6E if_effect EFFECT_ROLE_PLAY, BattleAIScript_82DDBB9 if_effect EFFECT_SUPERPOWER, BattleAIScript_82DDBF0 if_effect EFFECT_MAGIC_COAT, BattleAIScript_82DDC20 if_effect EFFECT_RECYCLE, BattleAIScript_82DDC53 if_effect EFFECT_REVENGE, BattleAIScript_82DDC72 if_effect EFFECT_BRICK_BREAK, BattleAIScript_82DDCA0 if_effect EFFECT_KNOCK_OFF, BattleAIScript_82DDCB2 if_effect EFFECT_ENDEAVOR, BattleAIScript_82DDCCA if_effect EFFECT_ERUPTION, BattleAIScript_82DDCF6 if_effect EFFECT_SKILL_SWAP, BattleAIScript_82DDBB9 if_effect EFFECT_IMPRISON, BattleAIScript_82DDD1E if_effect EFFECT_REFRESH, BattleAIScript_82DDD2F if_effect EFFECT_SNATCH, BattleAIScript_82DDD3E if_effect EFFECT_BLAZE_KICK, BattleAIScript_82DD25F if_effect EFFECT_MUD_SPORT, BattleAIScript_82DDDA8 if_effect EFFECT_OVERHEAT, BattleAIScript_82DDDCE if_effect EFFECT_TICKLE, BattleAIScript_82DCE4A if_effect EFFECT_COSMIC_POWER, BattleAIScript_82DCCAE if_effect EFFECT_BULK_UP, BattleAIScript_82DCBF7 if_effect EFFECT_POISON_TAIL, BattleAIScript_82DD25F if_effect EFFECT_WATER_SPORT, BattleAIScript_82DDDF6 if_effect EFFECT_CALM_MIND, BattleAIScript_82DCCAE if_effect EFFECT_DRAGON_DANCE, BattleAIScript_82DDE1C end BattleAIScript_82DCA92: if_has_move_with_effect AI_TARGET, EFFECT_DREAM_EATER, BattleAIScript_82DCAA5 if_has_move_with_effect AI_TARGET, EFFECT_NIGHTMARE, BattleAIScript_82DCAA5 goto BattleAIScript_82DCAAD BattleAIScript_82DCAA5: if_random_less_than 128, BattleAIScript_82DCAAD score +1 BattleAIScript_82DCAAD: end BattleAIScript_82DCAAE: if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DCABF if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DCABF goto BattleAIScript_82DCAC7 BattleAIScript_82DCABF: if_random_less_than 50, BattleAIScript_82DCAC7 score -3 BattleAIScript_82DCAC7: end BattleAIScript_82DCAC8: if_stat_level_less_than AI_TARGET, EVASION, 7, BattleAIScript_82DCAE2 score -1 if_stat_level_less_than AI_TARGET, EVASION, 10, BattleAIScript_82DCAE2 if_random_less_than 128, BattleAIScript_82DCAE2 score -1 BattleAIScript_82DCAE2: if_hp_less_than AI_USER, 80, BattleAIScript_82DCAFA if_target_faster BattleAIScript_82DCAFA if_random_less_than 50, BattleAIScript_82DCB25 goto Score_Minus3 BattleAIScript_82DCAFA: if_hp_more_than AI_USER, 50, BattleAIScript_82DCB1D if_random_less_than 128, BattleAIScript_82DCB09 score +1 BattleAIScript_82DCB09: if_hp_more_than AI_USER, 30, BattleAIScript_82DCB25 if_random_less_than 50, BattleAIScript_82DCB25 score +1 goto BattleAIScript_82DCB25 BattleAIScript_82DCB1D: if_random_less_than 50, BattleAIScript_82DCB25 score -1 BattleAIScript_82DCB25: end BattleAIScript_82DCB26: if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DCB37 if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DCB37 goto BattleAIScript_82DCB39 BattleAIScript_82DCB37: score -1 BattleAIScript_82DCB39: end BattleAIScript_82DCB3A: if_target_faster BattleAIScript_82DCB58 get_last_used_bank_move AI_TARGET if_not_in_hwords sMovesTable_82DCB6C, BattleAIScript_82DCB58 if_random_less_than 128, BattleAIScript_82DCB6B score +2 goto BattleAIScript_82DCB6B BattleAIScript_82DCB58: get_last_used_bank_move AI_TARGET if_in_hwords sMovesTable_82DCB6C, BattleAIScript_82DCB6B if_random_less_than 80, BattleAIScript_82DCB6B score -1 BattleAIScript_82DCB6B: end sMovesTable_82DCB6C: .2byte MOVE_SLEEP_POWDER .2byte MOVE_LOVELY_KISS .2byte MOVE_SPORE .2byte MOVE_HYPNOSIS .2byte MOVE_SING .2byte MOVE_GRASS_WHISTLE .2byte MOVE_SHADOW_PUNCH .2byte MOVE_SAND_ATTACK .2byte MOVE_SMOKESCREEN .2byte MOVE_TOXIC .2byte MOVE_GUILLOTINE .2byte MOVE_HORN_DRILL .2byte MOVE_FISSURE .2byte MOVE_SHEER_COLD .2byte MOVE_CROSS_CHOP .2byte MOVE_AEROBLAST .2byte MOVE_CONFUSE_RAY .2byte MOVE_SWEET_KISS .2byte MOVE_SCREECH .2byte MOVE_COTTON_SPORE .2byte MOVE_SCARY_FACE .2byte MOVE_FAKE_TEARS .2byte MOVE_METAL_SOUND .2byte MOVE_THUNDER_WAVE .2byte MOVE_GLARE .2byte MOVE_POISON_POWDER .2byte MOVE_SHADOW_BALL .2byte MOVE_DYNAMIC_PUNCH .2byte MOVE_HYPER_BEAM .2byte MOVE_EXTREME_SPEED .2byte MOVE_THIEF .2byte MOVE_COVET .2byte MOVE_ATTRACT .2byte MOVE_SWAGGER .2byte MOVE_TORMENT .2byte MOVE_FLATTER .2byte MOVE_TRICK .2byte MOVE_SUPERPOWER .2byte MOVE_SKILL_SWAP .2byte -1 BattleAIScript_82DCBBC: if_stat_level_less_than AI_USER, ATK, 9, BattleAIScript_82DCBD1 if_random_less_than 100, BattleAIScript_82DCBE0 score -1 goto BattleAIScript_82DCBE0 BattleAIScript_82DCBD1: if_hp_not_equal AI_USER, 100, BattleAIScript_82DCBE0 if_random_less_than 128, BattleAIScript_82DCBE0 score +2 BattleAIScript_82DCBE0: if_hp_more_than AI_USER, 70, BattleAIScript_82DCBF6 if_hp_less_than AI_USER, 40, BattleAIScript_82DCBF4 if_random_less_than 40, BattleAIScript_82DCBF6 BattleAIScript_82DCBF4: score -2 BattleAIScript_82DCBF6: end BattleAIScript_82DCBF7: if_stat_level_less_than AI_USER, DEF, 9, BattleAIScript_82DCC0C if_random_less_than 100, BattleAIScript_82DCC1B score -1 goto BattleAIScript_82DCC1B BattleAIScript_82DCC0C: if_hp_not_equal AI_USER, 100, BattleAIScript_82DCC1B if_random_less_than 128, BattleAIScript_82DCC1B score +2 BattleAIScript_82DCC1B: if_hp_less_than AI_USER, 70, BattleAIScript_82DCC28 if_random_less_than 200, BattleAIScript_82DCC52 BattleAIScript_82DCC28: if_hp_less_than AI_USER, 40, BattleAIScript_82DCC50 get_last_used_bank_move AI_TARGET get_move_power_from_result if_equal 0, BattleAIScript_82DCC4A get_last_used_bank_move AI_TARGET get_move_type_from_result if_not_in_bytes sTypesTable_82DCC53, BattleAIScript_82DCC50 if_random_less_than 60, BattleAIScript_82DCC52 BattleAIScript_82DCC4A: if_random_less_than 60, BattleAIScript_82DCC52 BattleAIScript_82DCC50: score -2 BattleAIScript_82DCC52: end sTypesTable_82DCC53: .byte TYPE_NORMAL .byte TYPE_FIGHTING .byte TYPE_POISON .byte TYPE_GROUND .byte TYPE_FLYING .byte TYPE_ROCK .byte TYPE_BUG .byte TYPE_GHOST .byte TYPE_STEEL .byte -1 BattleAIScript_82DCC5D: if_target_faster BattleAIScript_82DCC6A score -3 goto BattleAIScript_82DCC72 BattleAIScript_82DCC6A: if_random_less_than 70, BattleAIScript_82DCC72 score +3 BattleAIScript_82DCC72: end BattleAIScript_82DCC73: if_stat_level_less_than AI_USER, SPATK, 9, BattleAIScript_82DCC88 if_random_less_than 100, BattleAIScript_82DCC97 score -1 goto BattleAIScript_82DCC97 BattleAIScript_82DCC88: if_hp_not_equal AI_USER, 100, BattleAIScript_82DCC97 if_random_less_than 128, BattleAIScript_82DCC97 score +2 BattleAIScript_82DCC97: if_hp_more_than AI_USER, 70, BattleAIScript_82DCCAD if_hp_less_than AI_USER, 40, BattleAIScript_82DCCAB if_random_less_than 70, BattleAIScript_82DCCAD BattleAIScript_82DCCAB: score -2 BattleAIScript_82DCCAD: end BattleAIScript_82DCCAE: if_stat_level_less_than AI_USER, SPDEF, 9, BattleAIScript_82DCCC3 if_random_less_than 100, BattleAIScript_82DCCD2 score -1 goto BattleAIScript_82DCCD2 BattleAIScript_82DCCC3: if_hp_not_equal AI_USER, 100, BattleAIScript_82DCCD2 if_random_less_than 128, BattleAIScript_82DCCD2 score +2 BattleAIScript_82DCCD2: if_hp_less_than AI_USER, 70, BattleAIScript_82DCCDF if_random_less_than 200, BattleAIScript_82DCD09 BattleAIScript_82DCCDF: if_hp_less_than AI_USER, 40, BattleAIScript_82DCD07 get_last_used_bank_move AI_TARGET get_move_power_from_result if_equal 0, BattleAIScript_82DCD01 get_last_used_bank_move AI_TARGET get_move_type_from_result if_in_bytes sTypesTable_82DCD0A, BattleAIScript_82DCD07 if_random_less_than 60, BattleAIScript_82DCD09 BattleAIScript_82DCD01: if_random_less_than 60, BattleAIScript_82DCD09 BattleAIScript_82DCD07: score -2 BattleAIScript_82DCD09: end sTypesTable_82DCD0A: .byte TYPE_NORMAL .byte TYPE_FIGHTING .byte TYPE_POISON .byte TYPE_GROUND .byte TYPE_FLYING .byte TYPE_ROCK .byte TYPE_BUG .byte TYPE_GHOST .byte TYPE_STEEL .byte -1 BattleAIScript_82DCD14: if_stat_level_less_than AI_USER, ACC, 9, BattleAIScript_82DCD24 if_random_less_than 50, BattleAIScript_82DCD24 score -2 BattleAIScript_82DCD24: if_hp_more_than AI_USER, 70, BattleAIScript_82DCD2D score -2 BattleAIScript_82DCD2D: end BattleAIScript_82DCD2E: if_hp_less_than AI_USER, 90, BattleAIScript_82DCD3D if_random_less_than 100, BattleAIScript_82DCD3D score +3 BattleAIScript_82DCD3D: if_stat_level_less_than AI_USER, EVASION, 9, BattleAIScript_82DCD4D if_random_less_than 128, BattleAIScript_82DCD4D score -1 BattleAIScript_82DCD4D: if_not_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DCD6C if_hp_more_than AI_USER, 50, BattleAIScript_82DCD64 if_random_less_than 80, BattleAIScript_82DCD6C BattleAIScript_82DCD64: if_random_less_than 50, BattleAIScript_82DCD6C score +3 BattleAIScript_82DCD6C: if_not_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DCD7E if_random_less_than 70, BattleAIScript_82DCD7E score +3 BattleAIScript_82DCD7E: if_not_status3 AI_USER, STATUS3_ROOTED, BattleAIScript_82DCD90 if_random_less_than 128, BattleAIScript_82DCD90 score +2 BattleAIScript_82DCD90: if_not_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DCDA2 if_random_less_than 70, BattleAIScript_82DCDA2 score +3 BattleAIScript_82DCDA2: if_hp_more_than AI_USER, 70, BattleAIScript_82DCDC7 if_stat_level_equal AI_USER, EVASION, 6, BattleAIScript_82DCDC7 if_hp_less_than AI_USER, 40, BattleAIScript_82DCDC5 if_hp_less_than AI_TARGET, 40, BattleAIScript_82DCDC5 if_random_less_than 70, BattleAIScript_82DCDC7 BattleAIScript_82DCDC5: score -2 BattleAIScript_82DCDC7: end BattleAIScript_82DCDC8: if_stat_level_more_than AI_TARGET, EVASION, 10, BattleAIScript_82DCDED if_stat_level_less_than AI_USER, ACC, 2, BattleAIScript_82DCDED if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DCDEF if_stat_level_less_than AI_USER, ACC, 4, BattleAIScript_82DCDEF goto BattleAIScript_82DCDF7 BattleAIScript_82DCDED: score +1 BattleAIScript_82DCDEF: if_random_less_than 100, BattleAIScript_82DCDF7 score +1 BattleAIScript_82DCDF7: end BattleAIScript_82DCDF8: if_stat_level_equal AI_TARGET, ATK, 6, BattleAIScript_82DCE1B score -1 if_hp_more_than AI_USER, 90, BattleAIScript_82DCE0B score -1 BattleAIScript_82DCE0B: if_stat_level_more_than AI_TARGET, ATK, 3, BattleAIScript_82DCE1B if_random_less_than 50, BattleAIScript_82DCE1B score -2 BattleAIScript_82DCE1B: if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCE24 score -2 BattleAIScript_82DCE24: get_target_type1 if_in_bytes sTypesTable_82DCE43, BattleAIScript_82DCE42 get_target_type2 if_in_bytes sTypesTable_82DCE43, BattleAIScript_82DCE42 if_random_less_than 50, BattleAIScript_82DCE42 score -2 BattleAIScript_82DCE42: end sTypesTable_82DCE43: .byte TYPE_NORMAL .byte TYPE_FIGHTING .byte TYPE_GROUND .byte TYPE_ROCK .byte TYPE_BUG .byte TYPE_STEEL .byte -1 BattleAIScript_82DCE4A: if_hp_less_than AI_USER, 70, BattleAIScript_82DCE59 if_stat_level_more_than AI_TARGET, DEF, 3, BattleAIScript_82DCE61 BattleAIScript_82DCE59: if_random_less_than 50, BattleAIScript_82DCE61 score -2 BattleAIScript_82DCE61: if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCE6A score -2 BattleAIScript_82DCE6A: end BattleAIScript_82DCE6B: if_move MOVE_ICY_WIND, BattleAIScript_82DCE81 if_move MOVE_ROCK_TOMB, BattleAIScript_82DCE81 if_move MOVE_MUD_SHOT, BattleAIScript_82DCE81 end BattleAIScript_82DCE81: if_target_faster BattleAIScript_82DCE8E score -3 goto BattleAIScript_82DCE96 BattleAIScript_82DCE8E: if_random_less_than 70, BattleAIScript_82DCE96 score +2 BattleAIScript_82DCE96: end BattleAIScript_82DCE97: if_stat_level_equal AI_TARGET, ATK, 6, BattleAIScript_82DCEBA score -1 if_hp_more_than AI_USER, 90, BattleAIScript_82DCEAA score -1 BattleAIScript_82DCEAA: if_stat_level_more_than AI_TARGET, SPATK, 3, BattleAIScript_82DCEBA if_random_less_than 50, BattleAIScript_82DCEBA score -2 BattleAIScript_82DCEBA: if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCEC3 score -2 BattleAIScript_82DCEC3: get_target_type1 if_in_bytes sTypesTable_82DCEE2, BattleAIScript_82DCEE1 get_target_type2 if_in_bytes sTypesTable_82DCEE2, BattleAIScript_82DCEE1 if_random_less_than 50, BattleAIScript_82DCEE1 score -2 BattleAIScript_82DCEE1: end sTypesTable_82DCEE2: .byte TYPE_FIRE .byte TYPE_WATER .byte TYPE_GRASS .byte TYPE_ELECTRIC .byte TYPE_PSYCHIC .byte TYPE_ICE .byte TYPE_DRAGON .byte TYPE_DARK .byte -1 BattleAIScript_82DCEEB: if_hp_less_than AI_USER, 70, BattleAIScript_82DCEFA if_stat_level_more_than AI_TARGET, SPDEF, 3, BattleAIScript_82DCF02 BattleAIScript_82DCEFA: if_random_less_than 50, BattleAIScript_82DCF02 score -2 BattleAIScript_82DCF02: if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCF0B score -2 BattleAIScript_82DCF0B: end BattleAIScript_82DCF0C: if_hp_less_than AI_USER, 70, BattleAIScript_82DCF1A if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCF22 BattleAIScript_82DCF1A: if_random_less_than 100, BattleAIScript_82DCF22 score -1 BattleAIScript_82DCF22: if_stat_level_more_than AI_USER, ACC, 4, BattleAIScript_82DCF32 if_random_less_than 80, BattleAIScript_82DCF32 score -2 BattleAIScript_82DCF32: if_not_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DCF44 if_random_less_than 70, BattleAIScript_82DCF44 score +2 BattleAIScript_82DCF44: if_not_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DCF56 if_random_less_than 70, BattleAIScript_82DCF56 score +2 BattleAIScript_82DCF56: if_not_status3 AI_USER, STATUS3_ROOTED, BattleAIScript_82DCF68 if_random_less_than 128, BattleAIScript_82DCF68 score +1 BattleAIScript_82DCF68: if_not_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DCF7A if_random_less_than 70, BattleAIScript_82DCF7A score +2 BattleAIScript_82DCF7A: if_hp_more_than AI_USER, 70, BattleAIScript_82DCF9F if_stat_level_equal AI_TARGET, ACC, 6, BattleAIScript_82DCF9F if_hp_less_than AI_USER, 40, BattleAIScript_82DCF9D if_hp_less_than AI_TARGET, 40, BattleAIScript_82DCF9D if_random_less_than 70, BattleAIScript_82DCF9F BattleAIScript_82DCF9D: score -2 BattleAIScript_82DCF9F: end BattleAIScript_82DCFA0: if_hp_less_than AI_USER, 70, BattleAIScript_82DCFAF if_stat_level_more_than AI_TARGET, EVASION, 3, BattleAIScript_82DCFB7 BattleAIScript_82DCFAF: if_random_less_than 50, BattleAIScript_82DCFB7 score -2 BattleAIScript_82DCFB7: if_hp_more_than AI_TARGET, 70, BattleAIScript_82DCFC0 score -2 BattleAIScript_82DCFC0: end BattleAIScript_82DCFC1: if_stat_level_more_than AI_USER, ATK, 8, BattleAIScript_82DD016 if_stat_level_more_than AI_USER, DEF, 8, BattleAIScript_82DD016 if_stat_level_more_than AI_USER, SPATK, 8, BattleAIScript_82DD016 if_stat_level_more_than AI_USER, SPDEF, 8, BattleAIScript_82DD016 if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD016 if_stat_level_less_than AI_TARGET, ATK, 4, BattleAIScript_82DD016 if_stat_level_less_than AI_TARGET, DEF, 4, BattleAIScript_82DD016 if_stat_level_less_than AI_TARGET, SPATK, 4, BattleAIScript_82DD016 if_stat_level_less_than AI_TARGET, SPDEF, 4, BattleAIScript_82DD016 if_stat_level_less_than AI_TARGET, ACC, 4, BattleAIScript_82DD016 goto BattleAIScript_82DD01E BattleAIScript_82DD016: if_random_less_than 50, BattleAIScript_82DD01E score -3 BattleAIScript_82DD01E: if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD07B if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD07B if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD07B if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD07B if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD07B if_stat_level_less_than AI_USER, ATK, 4, BattleAIScript_82DD07B if_stat_level_less_than AI_USER, DEF, 4, BattleAIScript_82DD07B if_stat_level_less_than AI_USER, SPATK, 4, BattleAIScript_82DD07B if_stat_level_less_than AI_USER, SPDEF, 4, BattleAIScript_82DD07B if_stat_level_less_than AI_USER, ACC, 4, BattleAIScript_82DD07B if_random_less_than 50, BattleAIScript_82DD083 score -1 goto BattleAIScript_82DD083 BattleAIScript_82DD07B: if_random_less_than 50, BattleAIScript_82DD083 score +3 BattleAIScript_82DD083: end BattleAIScript_82DD084: if_hp_more_than AI_USER, 90, BattleAIScript_82DD08D score -2 BattleAIScript_82DD08D: end BattleAIScript_82DD08E: if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD0BD if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD0BD if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD0BD if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD0BD if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD0BD score -3 goto BattleAIScript_82DD0C5 BattleAIScript_82DD0BD: if_random_less_than 128, BattleAIScript_82DD0C5 score +2 BattleAIScript_82DD0C5: end BattleAIScript_82DD0C6: if_hp_more_than AI_USER, 90, BattleAIScript_82DD0CF score -2 BattleAIScript_82DD0CF: get_turn_count if_equal 0, BattleAIScript_82DD0DC if_random_less_than 200, Score_Minus2 BattleAIScript_82DD0DC: end BattleAIScript_82DD0DD: get_weather if_equal AI_WEATHER_HAIL, BattleAIScript_82DD0F5 if_equal AI_WEATHER_RAIN, BattleAIScript_82DD0F5 if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DD0F5 goto BattleAIScript_82DD0F7 BattleAIScript_82DD0F5: score -2 BattleAIScript_82DD0F7: if_hp_equal AI_USER, 100, BattleAIScript_82DD11F if_target_faster BattleAIScript_82DD126 score -8 goto BattleAIScript_82DD14F AI_CV_Heal2: if_hp_less_than AI_USER, 50, BattleAIScript_82DD13A if_hp_more_than AI_USER, 80, BattleAIScript_82DD11F if_random_less_than 70, BattleAIScript_82DD13A BattleAIScript_82DD11F: score -3 goto BattleAIScript_82DD14F BattleAIScript_82DD126: if_hp_less_than AI_USER, 70, BattleAIScript_82DD13A if_random_less_than 30, BattleAIScript_82DD13A score -3 goto BattleAIScript_82DD14F BattleAIScript_82DD13A: if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, BattleAIScript_82DD147 if_random_less_than 100, BattleAIScript_82DD14F BattleAIScript_82DD147: if_random_less_than 20, BattleAIScript_82DD14F score +2 BattleAIScript_82DD14F: end BattleAIScript_82DD150: if_user_has_no_attacking_moves BattleAIScript_82DD173 if_hp_more_than AI_USER, 50, BattleAIScript_82DD164 if_random_less_than 50, BattleAIScript_82DD164 score -3 BattleAIScript_82DD164: if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD173 if_random_less_than 50, BattleAIScript_82DD173 score -3 BattleAIScript_82DD173: if_has_move_with_effect AI_USER, EFFECT_SPECIAL_DEFENSE_UP, BattleAIScript_82DD186 if_has_move_with_effect AI_USER, EFFECT_PROTECT, BattleAIScript_82DD186 goto BattleAIScript_82DD18E BattleAIScript_82DD186: if_random_less_than 60, BattleAIScript_82DD18E score +2 BattleAIScript_82DD18E: end BattleAIScript_82DD18F: if_hp_less_than AI_USER, 50, BattleAIScript_82DD1B2 get_target_type1 if_in_bytes sTypesTable_82DD1B5, BattleAIScript_82DD1B4 get_target_type2 if_in_bytes sTypesTable_82DD1B5, BattleAIScript_82DD1B4 if_random_less_than 50, BattleAIScript_82DD1B4 BattleAIScript_82DD1B2: score -2 BattleAIScript_82DD1B4: end sTypesTable_82DD1B5: .byte TYPE_FIRE .byte TYPE_WATER .byte TYPE_GRASS .byte TYPE_ELECTRIC .byte TYPE_PSYCHIC .byte TYPE_ICE .byte TYPE_DRAGON .byte TYPE_DARK .byte -1 BattleAIScript_82DD1BE: if_target_faster BattleAIScript_82DD1ED if_hp_not_equal AI_USER, 100, BattleAIScript_82DD1D2 score -8 goto BattleAIScript_82DD21D BattleAIScript_82DD1D2: if_hp_less_than AI_USER, 40, BattleAIScript_82DD208 if_hp_more_than AI_USER, 50, BattleAIScript_82DD1E6 if_random_less_than 70, BattleAIScript_82DD208 BattleAIScript_82DD1E6: score -3 goto BattleAIScript_82DD21D BattleAIScript_82DD1ED: if_hp_less_than AI_USER, 60, BattleAIScript_82DD208 if_hp_more_than AI_USER, 70, BattleAIScript_82DD201 if_random_less_than 50, BattleAIScript_82DD208 BattleAIScript_82DD201: score -3 goto BattleAIScript_82DD21D BattleAIScript_82DD208: if_doesnt_have_move_with_effect AI_TARGET, EFFECT_SNATCH, BattleAIScript_82DD215 if_random_less_than 50, BattleAIScript_82DD21D BattleAIScript_82DD215: if_random_less_than 10, BattleAIScript_82DD21D score +3 BattleAIScript_82DD21D: end BattleAIScript_82DD21E: end BattleAIScript_82DD21F: if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD228 score -1 BattleAIScript_82DD228: end BattleAIScript_82DD229: if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DD256 if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD256 if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD256 if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD256 goto BattleAIScript_82DD25E BattleAIScript_82DD256: if_random_less_than 128, BattleAIScript_82DD25E score +1 BattleAIScript_82DD25E: end BattleAIScript_82DD25F: if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DD285 if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DD285 if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DD27D if_type_effectiveness AI_EFFECTIVENESS_x4, BattleAIScript_82DD27D if_random_less_than 128, BattleAIScript_82DD285 BattleAIScript_82DD27D: if_random_less_than 128, BattleAIScript_82DD285 score +1 BattleAIScript_82DD285: end BattleAIScript_82DD286: if_has_move AI_USER, MOVE_PSYCH_UP, BattleAIScript_82DD2B8 BattleAIScript_82DD28E: if_random_less_than 128, BattleAIScript_82DD296 score +1 BattleAIScript_82DD296: if_hp_more_than AI_TARGET, 70, BattleAIScript_82DD2B7 if_random_less_than 128, BattleAIScript_82DD2A5 score -1 BattleAIScript_82DD2A5: if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD2B7 score -1 if_hp_more_than AI_TARGET, 30, BattleAIScript_82DD2B7 score -1 BattleAIScript_82DD2B7: end BattleAIScript_82DD2B8: if_stat_level_more_than AI_TARGET, ATK, 3, BattleAIScript_82DD2D0 score +3 get_turn_count if_not_equal 0, BattleAIScript_82DD2D2 score +2 goto BattleAIScript_82DD2D2 BattleAIScript_82DD2D0: score -5 BattleAIScript_82DD2D2: end BattleAIScript_82DD2D3: if_hp_less_than AI_USER, 50, BattleAIScript_82DD2F6 get_target_type1 if_in_bytes sTypesTable_82DD2F9, BattleAIScript_82DD2F8 get_target_type2 if_in_bytes sTypesTable_82DD2F9, BattleAIScript_82DD2F8 if_random_less_than 50, BattleAIScript_82DD2F8 BattleAIScript_82DD2F6: score -2 BattleAIScript_82DD2F8: end sTypesTable_82DD2F9: .byte TYPE_NORMAL .byte TYPE_FIGHTING .byte TYPE_FLYING .byte TYPE_POISON .byte TYPE_GROUND .byte TYPE_ROCK .byte TYPE_BUG .byte TYPE_GHOST .byte TYPE_STEEL .byte -1 BattleAIScript_82DD303: if_hp_less_than AI_USER, 50, BattleAIScript_82DD311 if_hp_more_than AI_TARGET, 50, BattleAIScript_82DD313 BattleAIScript_82DD311: score -1 BattleAIScript_82DD313: end BattleAIScript_82DD314: if_target_faster BattleAIScript_82DD328 if_hp_more_than AI_USER, 70, BattleAIScript_82DD330 score -1 goto BattleAIScript_82DD330 BattleAIScript_82DD328: if_random_less_than 20, BattleAIScript_82DD330 score +3 BattleAIScript_82DD330: end BattleAIScript_82DD331: if_target_faster BattleAIScript_82DD353 if_hp_more_than AI_USER, 60, BattleAIScript_82DD353 if_hp_less_than AI_USER, 40, BattleAIScript_82DD34B if_random_less_than 180, BattleAIScript_82DD353 BattleAIScript_82DD34B: if_random_less_than 50, BattleAIScript_82DD353 score -1 BattleAIScript_82DD353: end BattleAIScript_82DD354: if_hp_more_than AI_USER, 90, BattleAIScript_82DD381 if_hp_more_than AI_USER, 70, BattleAIScript_82DD379 if_hp_more_than AI_USER, 50, BattleAIScript_82DD371 if_random_less_than 100, BattleAIScript_82DD371 score -1 BattleAIScript_82DD371: if_random_less_than 100, BattleAIScript_82DD379 score -1 BattleAIScript_82DD379: if_random_less_than 100, BattleAIScript_82DD381 score -1 BattleAIScript_82DD381: if_target_faster BattleAIScript_82DD3E9 get_last_used_bank_move AI_TARGET get_move_effect_from_result if_equal EFFECT_SLEEP, BattleAIScript_82DD3B9 if_equal EFFECT_TOXIC, BattleAIScript_82DD3B9 if_equal EFFECT_POISON, BattleAIScript_82DD3B9 if_equal EFFECT_PARALYZE, BattleAIScript_82DD3B9 if_equal EFFECT_WILL_O_WISP, BattleAIScript_82DD3B9 if_equal EFFECT_CONFUSE, BattleAIScript_82DD3C8 if_equal EFFECT_LEECH_SEED, BattleAIScript_82DD3D7 goto BattleAIScript_82DD3E9 BattleAIScript_82DD3B9: if_not_status AI_TARGET, STATUS_ANY, BattleAIScript_82DD3E1 goto BattleAIScript_82DD3E9 BattleAIScript_82DD3C8: if_not_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD3E1 goto BattleAIScript_82DD3E9 BattleAIScript_82DD3D7: if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DD3E9 BattleAIScript_82DD3E1: if_random_less_than 100, BattleAIScript_82DD3E9 score +1 BattleAIScript_82DD3E9: end BattleAIScript_82DD3EA: if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DD40F if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DD40F if_target_faster BattleAIScript_82DD408 if_hp_more_than AI_USER, 40, BattleAIScript_82DD40F goto BattleAIScript_82DD411 BattleAIScript_82DD408: if_hp_less_than AI_USER, 60, BattleAIScript_82DD411 BattleAIScript_82DD40F: score -1 BattleAIScript_82DD411: end BattleAIScript_82DD412: if_target_faster BattleAIScript_82DD430 get_last_used_bank_move AI_TARGET get_move_power_from_result if_equal 0, BattleAIScript_82DD428 score +1 goto BattleAIScript_82DD430 BattleAIScript_82DD428: if_random_less_than 100, BattleAIScript_82DD430 score -1 BattleAIScript_82DD430: end BattleAIScript_82DD431: if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DD4D6 if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD4D6 if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD4D6 if_hp_more_than AI_USER, 30, BattleAIScript_82DD45E if_random_less_than 10, BattleAIScript_82DD45E score -1 BattleAIScript_82DD45E: if_hp_more_than AI_USER, 50, BattleAIScript_82DD46D if_random_less_than 100, BattleAIScript_82DD46D score -1 BattleAIScript_82DD46D: if_has_move AI_USER, MOVE_MIRROR_COAT, BattleAIScript_82DD4CD get_last_used_bank_move AI_TARGET get_move_power_from_result if_equal 0, BattleAIScript_82DD4A4 if_target_not_taunted BattleAIScript_82DD48B if_random_less_than 100, BattleAIScript_82DD48B score +1 BattleAIScript_82DD48B: get_last_used_bank_move AI_TARGET get_move_type_from_result if_not_in_bytes sTypesTable_82DD4D9, BattleAIScript_82DD4D6 if_random_less_than 100, BattleAIScript_82DD4D8 score +1 goto BattleAIScript_82DD4D8 BattleAIScript_82DD4A4: if_target_not_taunted BattleAIScript_82DD4B1 if_random_less_than 100, BattleAIScript_82DD4B1 score +1 BattleAIScript_82DD4B1: get_target_type1 if_in_bytes sTypesTable_82DD4D9, BattleAIScript_82DD4D8 get_target_type2 if_in_bytes sTypesTable_82DD4D9, BattleAIScript_82DD4D8 if_random_less_than 50, BattleAIScript_82DD4D8 BattleAIScript_82DD4CD: if_random_less_than 100, BattleAIScript_82DD4D5 score +4 BattleAIScript_82DD4D5: end BattleAIScript_82DD4D6: score -1 BattleAIScript_82DD4D8: end sTypesTable_82DD4D9: .byte TYPE_NORMAL .byte TYPE_FIGHTING .byte TYPE_FLYING .byte TYPE_POISON .byte TYPE_GROUND .byte TYPE_ROCK .byte TYPE_BUG .byte TYPE_GHOST .byte TYPE_STEEL .byte -1 BattleAIScript_82DD4E3: if_any_move_disabled AI_TARGET, BattleAIScript_82DD4FC if_target_faster BattleAIScript_82DD509 get_last_used_bank_move AI_TARGET get_move_effect_from_result if_not_in_bytes sMoveEffectsTable_82DD50C, BattleAIScript_82DD509 BattleAIScript_82DD4FC: if_random_less_than 30, BattleAIScript_82DD50B score +3 goto BattleAIScript_82DD50B BattleAIScript_82DD509: score -2 BattleAIScript_82DD50B: end sMoveEffectsTable_82DD50C: .byte EFFECT_DREAM_EATER .byte EFFECT_ATTACK_UP .byte EFFECT_DEFENSE_UP .byte EFFECT_SPEED_UP .byte EFFECT_SPECIAL_ATTACK_UP .byte EFFECT_HAZE .byte EFFECT_ROAR .byte EFFECT_CONVERSION .byte EFFECT_TOXIC .byte EFFECT_LIGHT_SCREEN .byte EFFECT_REST .byte EFFECT_SUPER_FANG .byte EFFECT_SPECIAL_DEFENSE_UP_2 .byte EFFECT_CONFUSE .byte EFFECT_POISON .byte EFFECT_PARALYZE .byte EFFECT_LEECH_SEED .byte EFFECT_SPLASH .byte EFFECT_ATTACK_UP_2 .byte EFFECT_ENCORE .byte EFFECT_CONVERSION_2 .byte EFFECT_LOCK_ON .byte EFFECT_HEAL_BELL .byte EFFECT_MEAN_LOOK .byte EFFECT_NIGHTMARE .byte EFFECT_PROTECT .byte EFFECT_SKILL_SWAP .byte EFFECT_FORESIGHT .byte EFFECT_PERISH_SONG .byte EFFECT_SANDSTORM .byte EFFECT_ENDURE .byte EFFECT_SWAGGER .byte EFFECT_ATTRACT .byte EFFECT_SAFEGUARD .byte EFFECT_RAIN_DANCE .byte EFFECT_SUNNY_DAY .byte EFFECT_BELLY_DRUM .byte EFFECT_PSYCH_UP .byte EFFECT_FUTURE_SIGHT .byte EFFECT_FAKE_OUT .byte EFFECT_STOCKPILE .byte EFFECT_SPIT_UP .byte EFFECT_SWALLOW .byte EFFECT_HAIL .byte EFFECT_TORMENT .byte EFFECT_WILL_O_WISP .byte EFFECT_FOLLOW_ME .byte EFFECT_CHARGE .byte EFFECT_TRICK .byte EFFECT_ROLE_PLAY .byte EFFECT_INGRAIN .byte EFFECT_RECYCLE .byte EFFECT_KNOCK_OFF .byte EFFECT_SKILL_SWAP .byte EFFECT_IMPRISON .byte EFFECT_REFRESH .byte EFFECT_GRUDGE .byte EFFECT_TEETER_DANCE .byte EFFECT_MUD_SPORT .byte EFFECT_WATER_SPORT .byte EFFECT_DRAGON_DANCE .byte EFFECT_CAMOUFLAGE .byte -1 BattleAIScript_82DD54B: if_hp_less_than AI_TARGET, 80, BattleAIScript_82DD574 if_target_faster BattleAIScript_82DD566 if_hp_more_than AI_USER, 40, BattleAIScript_82DD574 score +1 goto BattleAIScript_82DD576 BattleAIScript_82DD566: if_hp_more_than AI_USER, 60, BattleAIScript_82DD574 score +1 goto BattleAIScript_82DD576 BattleAIScript_82DD574: score -1 BattleAIScript_82DD576: end BattleAIScript_82DD577: score +2 end BattleAIScript_82DD57A: if_random_less_than 128, BattleAIScript_82DD582 score +2 BattleAIScript_82DD582: end BattleAIScript_82DD583: if_status AI_USER, STATUS_SLEEP, Score_Plus10 score -5 end BattleAIScript_82DD590: score -1 if_target_faster BattleAIScript_82DD5C5 if_hp_more_than AI_USER, 70, BattleAIScript_82DD5C5 if_random_less_than 128, BattleAIScript_82DD5A7 score +1 BattleAIScript_82DD5A7: if_hp_more_than AI_USER, 50, BattleAIScript_82DD5C5 if_random_less_than 128, BattleAIScript_82DD5B6 score +1 BattleAIScript_82DD5B6: if_hp_more_than AI_USER, 30, BattleAIScript_82DD5C5 if_random_less_than 100, BattleAIScript_82DD5C5 score +2 BattleAIScript_82DD5C5: end BattleAIScript_82DD5C6: if_target_faster BattleAIScript_82DD5E6 if_hp_more_than AI_USER, 33, BattleAIScript_82DD608 if_hp_more_than AI_USER, 20, BattleAIScript_82DD60A if_hp_less_than AI_USER, 8, BattleAIScript_82DD5F9 goto BattleAIScript_82DD5FB BattleAIScript_82DD5E6: if_hp_more_than AI_USER, 60, BattleAIScript_82DD608 if_hp_more_than AI_USER, 40, BattleAIScript_82DD60A goto BattleAIScript_82DD5FB BattleAIScript_82DD5F9: score +1 BattleAIScript_82DD5FB: if_random_less_than 100, BattleAIScript_82DD60A score +1 goto BattleAIScript_82DD60A BattleAIScript_82DD608: score -1 BattleAIScript_82DD60A: end BattleAIScript_82DD60B: if_status AI_TARGET, STATUS_ANY, BattleAIScript_82DD621 if_status_in_party AI_TARGET, STATUS_ANY, BattleAIScript_82DD621 score -5 BattleAIScript_82DD621: end BattleAIScript_82DD622: get_hold_effect AI_TARGET if_not_in_bytes sHoldEffectsTable_82DD63D, BattleAIScript_82DD63A if_random_less_than 50, BattleAIScript_82DD63C score +1 goto BattleAIScript_82DD63C BattleAIScript_82DD63A: score -2 BattleAIScript_82DD63C: end sHoldEffectsTable_82DD63D: .byte HOLD_EFFECT_CURE_SLP .byte HOLD_EFFECT_CURE_STATUS .byte HOLD_EFFECT_RESTORE_HP .byte HOLD_EFFECT_EVASION_UP .byte HOLD_EFFECT_LEFTOVERS .byte HOLD_EFFECT_LIGHT_BALL .byte HOLD_EFFECT_THICK_CLUB .byte -1 BattleAIScript_82DD645: get_user_type1 if_equal TYPE_GHOST, BattleAIScript_82DD68A get_user_type2 if_equal TYPE_GHOST, BattleAIScript_82DD68A if_stat_level_more_than AI_USER, DEF, 9, BattleAIScript_82DD693 if_random_less_than 128, BattleAIScript_82DD665 score +1 BattleAIScript_82DD665: if_stat_level_more_than AI_USER, DEF, 7, BattleAIScript_82DD693 if_random_less_than 128, BattleAIScript_82DD675 score +1 BattleAIScript_82DD675: if_stat_level_more_than AI_USER, DEF, 6, BattleAIScript_82DD693 if_random_less_than 128, BattleAIScript_82DD693 score +1 goto BattleAIScript_82DD693 BattleAIScript_82DD68A: if_hp_more_than AI_USER, 80, BattleAIScript_82DD693 score -1 BattleAIScript_82DD693: end BattleAIScript_82DD694: get_protect_count AI_USER if_more_than 1, BattleAIScript_82DD75A if_status AI_USER, STATUS_TOXIC_POISON, BattleAIScript_82DD751 if_status2 AI_USER, STATUS2_CURSED, BattleAIScript_82DD751 if_status3 AI_USER, STATUS3_PERISH_SONG, BattleAIScript_82DD751 if_status2 AI_USER, STATUS2_INFATUATION, BattleAIScript_82DD751 if_status3 AI_USER, STATUS3_LEECHSEED, BattleAIScript_82DD751 if_status3 AI_USER, STATUS3_YAWN, BattleAIScript_82DD751 if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, BattleAIScript_82DD751 if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, BattleAIScript_82DD751 if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DD730 if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DD730 if_status3 AI_TARGET, STATUS3_PERISH_SONG, BattleAIScript_82DD730 if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD730 if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DD730 if_status3 AI_TARGET, STATUS3_YAWN, BattleAIScript_82DD730 get_last_used_bank_move AI_TARGET get_move_effect_from_result if_not_equal EFFECT_LOCK_ON, BattleAIScript_82DD730 goto BattleAIScript_82DD732 BattleAIScript_82DD730: score +2 BattleAIScript_82DD732: if_random_less_than 128, BattleAIScript_82DD73A score -1 BattleAIScript_82DD73A: get_protect_count AI_USER if_equal 0, BattleAIScript_82DD75C score -1 if_random_less_than 128, BattleAIScript_82DD75C score -1 goto BattleAIScript_82DD75C BattleAIScript_82DD751: get_last_used_bank_move AI_TARGET get_move_effect_from_result if_not_equal EFFECT_LOCK_ON, BattleAIScript_82DD75C BattleAIScript_82DD75A: score -2 BattleAIScript_82DD75C: end BattleAIScript_82DD75D: get_user_type1 if_equal TYPE_GHOST, BattleAIScript_82DD77C get_user_type2 if_equal TYPE_GHOST, BattleAIScript_82DD77C if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD782 score -2 goto BattleAIScript_82DD78A BattleAIScript_82DD77C: if_random_less_than 80, BattleAIScript_82DD78A BattleAIScript_82DD782: if_random_less_than 80, BattleAIScript_82DD78A score +2 BattleAIScript_82DD78A: end BattleAIScript_82DD78B: if_hp_less_than AI_USER, 4, BattleAIScript_82DD799 if_hp_less_than AI_USER, 35, BattleAIScript_82DD7A0 BattleAIScript_82DD799: score -1 goto BattleAIScript_82DD7A8 BattleAIScript_82DD7A0: if_random_less_than 70, BattleAIScript_82DD7A8 score +1 BattleAIScript_82DD7A8: end BattleAIScript_82DD7A9: if_stat_level_more_than AI_USER, ATK, 8, BattleAIScript_82DD7D6 if_stat_level_more_than AI_USER, DEF, 8, BattleAIScript_82DD7D6 if_stat_level_more_than AI_USER, SPATK, 8, BattleAIScript_82DD7D6 if_stat_level_more_than AI_USER, SPDEF, 8, BattleAIScript_82DD7D6 if_stat_level_more_than AI_USER, EVASION, 8, BattleAIScript_82DD7D6 goto BattleAIScript_82DD7FC BattleAIScript_82DD7D6: if_target_faster BattleAIScript_82DD7E8 if_hp_more_than AI_USER, 60, BattleAIScript_82DD844 goto BattleAIScript_82DD7EF BattleAIScript_82DD7E8: if_hp_more_than AI_USER, 70, BattleAIScript_82DD844 BattleAIScript_82DD7EF: if_random_less_than 80, BattleAIScript_82DD844 score +2 goto BattleAIScript_82DD844 BattleAIScript_82DD7FC: if_stat_level_more_than AI_USER, ATK, 7, BattleAIScript_82DD829 if_stat_level_more_than AI_USER, DEF, 7, BattleAIScript_82DD829 if_stat_level_more_than AI_USER, SPATK, 7, BattleAIScript_82DD829 if_stat_level_more_than AI_USER, SPDEF, 7, BattleAIScript_82DD829 if_stat_level_more_than AI_USER, EVASION, 7, BattleAIScript_82DD829 goto BattleAIScript_82DD842 BattleAIScript_82DD829: if_target_faster BattleAIScript_82DD83B if_hp_more_than AI_USER, 60, BattleAIScript_82DD842 goto BattleAIScript_82DD844 BattleAIScript_82DD83B: if_hp_less_than AI_USER, 70, BattleAIScript_82DD844 BattleAIScript_82DD842: score -2 BattleAIScript_82DD844: end BattleAIScript_82DD845: is_first_turn_for AI_USER if_not_equal 0, BattleAIScript_82DD87A get_target_type1 if_equal TYPE_GHOST, BattleAIScript_82DD872 get_target_type1 if_equal TYPE_PSYCHIC, BattleAIScript_82DD872 get_target_type2 if_equal TYPE_GHOST, BattleAIScript_82DD872 get_target_type2 if_equal TYPE_PSYCHIC, BattleAIScript_82DD872 goto BattleAIScript_82DD87A BattleAIScript_82DD872: if_random_less_than 128, BattleAIScript_82DD87A score +1 BattleAIScript_82DD87A: end BattleAIScript_82DD87B: if_user_faster BattleAIScript_82DD889 get_ability AI_USER if_equal ABILITY_SWIFT_SWIM, BattleAIScript_82DD8B0 BattleAIScript_82DD889: if_hp_less_than AI_USER, 40, BattleAIScript_82DD8B7 get_weather if_equal AI_WEATHER_HAIL, BattleAIScript_82DD8B0 if_equal AI_WEATHER_SUN, BattleAIScript_82DD8B0 if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DD8B0 get_ability AI_USER if_equal ABILITY_RAIN_DISH, BattleAIScript_82DD8B0 goto BattleAIScript_82DD8B9 BattleAIScript_82DD8B0: score +1 goto BattleAIScript_82DD8B9 BattleAIScript_82DD8B7: score -1 BattleAIScript_82DD8B9: end BattleAIScript_82DD8BA: if_hp_less_than AI_USER, 40, BattleAIScript_82DD8E0 get_weather if_equal AI_WEATHER_HAIL, BattleAIScript_82DD8D9 if_equal AI_WEATHER_RAIN, BattleAIScript_82DD8D9 if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DD8D9 goto BattleAIScript_82DD8E2 BattleAIScript_82DD8D9: score +1 goto BattleAIScript_82DD8E2 BattleAIScript_82DD8E0: score -1 BattleAIScript_82DD8E2: end BattleAIScript_82DD8E3: if_hp_less_than AI_USER, 90, BattleAIScript_82DD8EF goto BattleAIScript_82DD8F1 BattleAIScript_82DD8EF: score -2 BattleAIScript_82DD8F1: end BattleAIScript_82DD8F2: if_stat_level_more_than AI_TARGET, ATK, 8, BattleAIScript_82DD91F if_stat_level_more_than AI_TARGET, DEF, 8, BattleAIScript_82DD91F if_stat_level_more_than AI_TARGET, SPATK, 8, BattleAIScript_82DD91F if_stat_level_more_than AI_TARGET, SPDEF, 8, BattleAIScript_82DD91F if_stat_level_more_than AI_TARGET, EVASION, 8, BattleAIScript_82DD91F goto BattleAIScript_82DD957 BattleAIScript_82DD91F: if_stat_level_less_than AI_USER, ATK, 7, BattleAIScript_82DD954 if_stat_level_less_than AI_USER, DEF, 7, BattleAIScript_82DD954 if_stat_level_less_than AI_USER, SPATK, 7, BattleAIScript_82DD954 if_stat_level_less_than AI_USER, SPDEF, 7, BattleAIScript_82DD954 if_stat_level_less_than AI_USER, EVASION, 7, BattleAIScript_82DD952 if_random_less_than 50, BattleAIScript_82DD959 goto BattleAIScript_82DD957 BattleAIScript_82DD952: score +1 BattleAIScript_82DD954: score +1 end BattleAIScript_82DD957: score -2 BattleAIScript_82DD959: end BattleAIScript_82DD95A: if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DD9FF if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DD9FF if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DD9FF if_hp_more_than AI_USER, 30, BattleAIScript_82DD987 if_random_less_than 10, BattleAIScript_82DD987 score -1 BattleAIScript_82DD987: if_hp_more_than AI_USER, 50, BattleAIScript_82DD996 if_random_less_than 100, BattleAIScript_82DD996 score -1 BattleAIScript_82DD996: if_has_move AI_USER, MOVE_COUNTER, BattleAIScript_82DD9F6 get_last_used_bank_move AI_TARGET get_move_power_from_result if_equal 0, BattleAIScript_82DD9CD if_target_not_taunted BattleAIScript_82DD9B4 if_random_less_than 100, BattleAIScript_82DD9B4 score +1 BattleAIScript_82DD9B4: get_last_used_bank_move AI_TARGET get_move_type_from_result if_not_in_bytes sTypesTable_82DDA02, BattleAIScript_82DD9FF if_random_less_than 100, BattleAIScript_82DDA01 score +1 goto BattleAIScript_82DDA01 BattleAIScript_82DD9CD: if_target_not_taunted BattleAIScript_82DD9DA if_random_less_than 100, BattleAIScript_82DD9DA score +1 BattleAIScript_82DD9DA: get_target_type1 if_in_bytes sTypesTable_82DDA02, BattleAIScript_82DDA01 get_target_type2 if_in_bytes sTypesTable_82DDA02, BattleAIScript_82DDA01 if_random_less_than 50, BattleAIScript_82DDA01 BattleAIScript_82DD9F6: if_random_less_than 100, BattleAIScript_82DD9FE score +4 BattleAIScript_82DD9FE: end BattleAIScript_82DD9FF: score -1 BattleAIScript_82DDA01: end sTypesTable_82DDA02: .byte TYPE_FIRE .byte TYPE_WATER .byte TYPE_GRASS .byte TYPE_ELECTRIC .byte TYPE_PSYCHIC .byte TYPE_ICE .byte TYPE_DRAGON .byte TYPE_DARK .byte -1 BattleAIScript_82DDA0B: if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDA2C if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDA2C if_has_move_with_effect AI_TARGET, EFFECT_PROTECT, BattleAIScript_82DDA2C if_hp_more_than AI_USER, 38, BattleAIScript_82DDA2E score -1 goto BattleAIScript_82DDA2E BattleAIScript_82DDA2C: score -2 BattleAIScript_82DDA2E: end BattleAIScript_82DDA2F: if_doesnt_have_move_with_effect AI_TARGET, EFFECT_PROTECT, BattleAIScript_82DDA3D score -1 goto BattleAIScript_82DDAB4 BattleAIScript_82DDA3D: if_status AI_TARGET, STATUS_TOXIC_POISON, BattleAIScript_82DDAAC if_status2 AI_TARGET, STATUS2_CURSED, BattleAIScript_82DDAAC if_status3 AI_TARGET, STATUS3_LEECHSEED, BattleAIScript_82DDAAC get_weather if_equal AI_WEATHER_HAIL, BattleAIScript_82DDA6D if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DDA88 goto BattleAIScript_82DDA98 BattleAIScript_82DDA6D: get_user_type1 if_in_bytes sTypesTable_82DDAB5, BattleAIScript_82DDAAC get_user_type2 if_in_bytes sTypesTable_82DDAB5, BattleAIScript_82DDAAC goto BattleAIScript_82DDA98 BattleAIScript_82DDA88: get_user_type1 if_equal TYPE_ICE, BattleAIScript_82DDAAC get_user_type2 if_equal TYPE_ICE, BattleAIScript_82DDAAC BattleAIScript_82DDA98: if_target_faster BattleAIScript_82DDAB4 get_last_used_bank_move AI_TARGET get_move_effect_from_result if_not_equal EFFECT_LOCK_ON, BattleAIScript_82DDAAC goto BattleAIScript_82DDAB4 BattleAIScript_82DDAAC: if_random_less_than 80, BattleAIScript_82DDAB4 score +1 BattleAIScript_82DDAB4: end sTypesTable_82DDAB5: .byte TYPE_GROUND .byte TYPE_ROCK .byte TYPE_STEEL .byte -1 BattleAIScript_82DDAB9: score +2 end BattleAIScript_82DDABC: get_stockpile_count AI_USER if_less_than 2, BattleAIScript_82DDACC if_random_less_than 80, BattleAIScript_82DDACC score +2 BattleAIScript_82DDACC: end BattleAIScript_82DDACD: if_hp_less_than AI_USER, 40, BattleAIScript_82DDAF3 get_weather if_equal AI_WEATHER_SUN, BattleAIScript_82DDAEC if_equal AI_WEATHER_RAIN, BattleAIScript_82DDAEC if_equal AI_WEATHER_SANDSTORM, BattleAIScript_82DDAEC goto BattleAIScript_82DDAF5 BattleAIScript_82DDAEC: score +1 goto BattleAIScript_82DDAF5 BattleAIScript_82DDAF3: score -1 BattleAIScript_82DDAF5: end BattleAIScript_82DDAF6: if_not_status AI_TARGET, STATUS_POISON | STATUS_BURN | STATUS_PARALYSIS | STATUS_TOXIC_POISON, BattleAIScript_82DDB02 score +1 BattleAIScript_82DDB02: end BattleAIScript_82DDB03: if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDB42 if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDB42 if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DDB59 if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDB49 if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDB49 is_first_turn_for AI_USER if_not_equal 0, BattleAIScript_82DDB5B if_random_less_than 100, BattleAIScript_82DDB5B score +1 goto BattleAIScript_82DDB5B BattleAIScript_82DDB42: score -1 goto BattleAIScript_82DDB5B BattleAIScript_82DDB49: if_random_less_than 100, BattleAIScript_82DDB5B if_status2 AI_USER, STATUS2_SUBSTITUTE, Score_Plus5 BattleAIScript_82DDB59: score +1 BattleAIScript_82DDB5B: end BattleAIScript_82DDB5C: if_status AI_TARGET, STATUS_PARALYSIS, BattleAIScript_82DDB6B goto BattleAIScript_82DDB6D BattleAIScript_82DDB6B: score +1 BattleAIScript_82DDB6D: end BattleAIScript_82DDB6E: get_hold_effect AI_USER if_in_bytes sHoldEffectsTable_82DDBB7, BattleAIScript_82DDB89 if_in_bytes sHoldEffectsTable_82DDBAF, BattleAIScript_82DDB9B BattleAIScript_82DDB82: score -3 goto BattleAIScript_82DDBAE BattleAIScript_82DDB89: get_hold_effect AI_TARGET if_in_bytes sHoldEffectsTable_82DDBB7, BattleAIScript_82DDB82 score +5 goto BattleAIScript_82DDBAE BattleAIScript_82DDB9B: get_hold_effect AI_TARGET if_in_bytes sHoldEffectsTable_82DDBAF, BattleAIScript_82DDB82 if_random_less_than 50, BattleAIScript_82DDBAE score +2 BattleAIScript_82DDBAE: end sHoldEffectsTable_82DDBAF: .byte HOLD_EFFECT_CONFUSE_SPICY .byte HOLD_EFFECT_CONFUSE_DRY .byte HOLD_EFFECT_CONFUSE_SWEET .byte HOLD_EFFECT_CONFUSE_BITTER .byte HOLD_EFFECT_CONFUSE_SOUR .byte HOLD_EFFECT_MACHO_BRACE .byte HOLD_EFFECT_CHOICE_BAND .byte -1 sHoldEffectsTable_82DDBB7: .byte HOLD_EFFECT_CHOICE_BAND .byte -1 BattleAIScript_82DDBB9: get_ability AI_USER if_in_bytes sAbilitiesTable_82DDBDF, BattleAIScript_82DDBCF get_ability AI_TARGET if_in_bytes sAbilitiesTable_82DDBDF, BattleAIScript_82DDBD6 BattleAIScript_82DDBCF: score -1 goto BattleAIScript_82DDBDE BattleAIScript_82DDBD6: if_random_less_than 50, BattleAIScript_82DDBDE score +2 BattleAIScript_82DDBDE: end sAbilitiesTable_82DDBDF: .byte ABILITY_SPEED_BOOST .byte ABILITY_BATTLE_ARMOR .byte ABILITY_SAND_VEIL .byte ABILITY_STATIC .byte ABILITY_FLASH_FIRE .byte ABILITY_WONDER_GUARD .byte ABILITY_EFFECT_SPORE .byte ABILITY_SWIFT_SWIM .byte ABILITY_HUGE_POWER .byte ABILITY_RAIN_DISH .byte ABILITY_CUTE_CHARM .byte ABILITY_SHED_SKIN .byte ABILITY_MARVEL_SCALE .byte ABILITY_PURE_POWER .byte ABILITY_CHLOROPHYLL .byte ABILITY_SHIELD_DUST .byte -1 BattleAIScript_82DDBF0: if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDC1D if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDC1D if_stat_level_less_than AI_USER, ATK, 6, BattleAIScript_82DDC1D if_target_faster BattleAIScript_82DDC16 if_hp_more_than AI_USER, 40, BattleAIScript_82DDC1D goto BattleAIScript_82DDC1F BattleAIScript_82DDC16: if_hp_less_than AI_USER, 60, BattleAIScript_82DDC1F BattleAIScript_82DDC1D: score -1 BattleAIScript_82DDC1F: end BattleAIScript_82DDC20: if_hp_more_than AI_TARGET, 30, BattleAIScript_82DDC2F if_random_less_than 100, BattleAIScript_82DDC2F score -1 BattleAIScript_82DDC2F: is_first_turn_for AI_USER if_equal 0, BattleAIScript_82DDC4A if_random_less_than 150, BattleAIScript_82DDC52 score +1 goto BattleAIScript_82DDC52 AI_CV_MagicCoat3: if_random_less_than 50, BattleAIScript_82DDC52 BattleAIScript_82DDC4A: if_random_less_than 30, BattleAIScript_82DDC52 score -1 BattleAIScript_82DDC52: end BattleAIScript_82DDC53: get_used_held_item AI_USER if_not_in_bytes sItemsTable_82DDC6E, BattleAIScript_82DDC6B if_random_less_than 50, BattleAIScript_82DDC6D score +1 goto BattleAIScript_82DDC6D BattleAIScript_82DDC6B: score -2 BattleAIScript_82DDC6D: end sItemsTable_82DDC6E: .byte ITEM_CHESTO_BERRY .byte ITEM_LUM_BERRY .byte ITEM_STARF_BERRY .byte -1 BattleAIScript_82DDC72: if_status AI_TARGET, STATUS_SLEEP, BattleAIScript_82DDC9D if_status2 AI_TARGET, STATUS2_INFATUATION, BattleAIScript_82DDC9D if_status2 AI_TARGET, STATUS2_CONFUSION, BattleAIScript_82DDC9D if_random_less_than 180, BattleAIScript_82DDC9D score +2 goto BattleAIScript_82DDC9F BattleAIScript_82DDC9D: score -2 BattleAIScript_82DDC9F: end BattleAIScript_82DDCA0: if_side_affecting AI_TARGET, SIDE_STATUS_REFLECT, BattleAIScript_82DDCAF goto BattleAIScript_82DDCB1 BattleAIScript_82DDCAF: score +1 BattleAIScript_82DDCB1: end BattleAIScript_82DDCB2: if_hp_less_than AI_TARGET, 30, BattleAIScript_82DDCC9 is_first_turn_for AI_USER if_more_than 0, BattleAIScript_82DDCC9 if_random_less_than 180, BattleAIScript_82DDCC9 score +1 BattleAIScript_82DDCC9: end BattleAIScript_82DDCCA: if_hp_less_than AI_TARGET, 70, BattleAIScript_82DDCF3 if_target_faster BattleAIScript_82DDCE5 if_hp_more_than AI_USER, 40, BattleAIScript_82DDCF3 score +1 goto BattleAIScript_82DDCF5 BattleAIScript_82DDCE5: if_hp_more_than AI_USER, 50, BattleAIScript_82DDCF3 score +1 goto BattleAIScript_82DDCF5 BattleAIScript_82DDCF3: score -1 BattleAIScript_82DDCF5: end BattleAIScript_82DDCF6: if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDD1B if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDD1B if_target_faster BattleAIScript_82DDD14 if_hp_more_than AI_TARGET, 50, BattleAIScript_82DDD1D goto BattleAIScript_82DDD1B BattleAIScript_82DDD14: if_hp_more_than AI_TARGET, 70, BattleAIScript_82DDD1D BattleAIScript_82DDD1B: score -1 BattleAIScript_82DDD1D: end BattleAIScript_82DDD1E: is_first_turn_for AI_USER if_more_than 0, BattleAIScript_82DDD2E if_random_less_than 100, BattleAIScript_82DDD2E score +2 BattleAIScript_82DDD2E: end BattleAIScript_82DDD2F: if_hp_less_than AI_TARGET, 50, BattleAIScript_82DDD3B goto BattleAIScript_82DDD3D BattleAIScript_82DDD3B: score -1 BattleAIScript_82DDD3D: end BattleAIScript_82DDD3E: is_first_turn_for AI_USER if_equal 1, BattleAIScript_82DDD85 if_random_less_than 30, BattleAIScript_82DDDA7 if_target_faster BattleAIScript_82DDD6B if_hp_not_equal AI_USER, 100, BattleAIScript_82DDD9F if_hp_less_than AI_TARGET, 70, BattleAIScript_82DDD9F if_random_less_than 60, BattleAIScript_82DDDA7 goto BattleAIScript_82DDD9F BattleAIScript_82DDD6B: if_hp_more_than AI_TARGET, 25, BattleAIScript_82DDD9F if_has_move_with_effect AI_TARGET, EFFECT_RESTORE_HP, BattleAIScript_82DDD85 if_has_move_with_effect AI_TARGET, EFFECT_DEFENSE_CURL, BattleAIScript_82DDD85 goto BattleAIScript_82DDD92 BattleAIScript_82DDD85: if_random_less_than 150, BattleAIScript_82DDDA7 score +2 goto BattleAIScript_82DDDA7 BattleAIScript_82DDD92: if_random_less_than 230, BattleAIScript_82DDD9F score +1 goto BattleAIScript_82DDDA7 BattleAIScript_82DDD9F: if_random_less_than 30, BattleAIScript_82DDDA7 score -2 BattleAIScript_82DDDA7: end BattleAIScript_82DDDA8: if_hp_less_than AI_USER, 50, BattleAIScript_82DDDCB get_target_type1 if_equal TYPE_ELECTRIC, BattleAIScript_82DDDC4 get_target_type2 if_equal TYPE_ELECTRIC, BattleAIScript_82DDDC4 goto BattleAIScript_82DDDCB BattleAIScript_82DDDC4: score +1 goto BattleAIScript_82DDDCD BattleAIScript_82DDDCB: score -1 BattleAIScript_82DDDCD: end BattleAIScript_82DDDCE: if_type_effectiveness AI_EFFECTIVENESS_x0_25, BattleAIScript_82DDDF3 if_type_effectiveness AI_EFFECTIVENESS_x0_5, BattleAIScript_82DDDF3 if_target_faster BattleAIScript_82DDDEC if_hp_more_than AI_USER, 60, BattleAIScript_82DDDF5 goto BattleAIScript_82DDDF3 BattleAIScript_82DDDEC: if_hp_more_than AI_USER, 80, BattleAIScript_82DDDF5 BattleAIScript_82DDDF3: score -1 BattleAIScript_82DDDF5: end BattleAIScript_82DDDF6: if_hp_less_than AI_USER, 50, BattleAIScript_82DDE19 get_target_type1 if_equal TYPE_FIRE, BattleAIScript_82DDE12 get_target_type2 if_equal TYPE_FIRE, BattleAIScript_82DDE12 goto BattleAIScript_82DDE19 BattleAIScript_82DDE12: score +1 goto BattleAIScript_82DDE1B BattleAIScript_82DDE19: score -1 BattleAIScript_82DDE1B: end BattleAIScript_82DDE1C: if_target_faster BattleAIScript_82DDE36 if_hp_more_than AI_USER, 50, BattleAIScript_82DDE3E if_random_less_than 70, BattleAIScript_82DDE3E score -1 goto BattleAIScript_82DDE3E BattleAIScript_82DDE36: if_random_less_than 128, BattleAIScript_82DDE3E score +1 BattleAIScript_82DDE3E: end AI_CheckViability: if_target_is_ally AI_Ret if_can_faint BattleAIScript_82DDE60 get_how_powerful_move_is if_equal 1, Score_Minus1 if_type_effectiveness AI_EFFECTIVENESS_x4, BattleAIScript_82DDE57 end BattleAIScript_82DDE57: if_random_less_than 80, BattleAIScript_82DDE70 score +2 end BattleAIScript_82DDE60: if_effect EFFECT_EXPLOSION, BattleAIScript_82DDE70 if_not_effect EFFECT_QUICK_ATTACK, BattleAIScript_82DDE6E score +2 BattleAIScript_82DDE6E: score +4 BattleAIScript_82DDE70: end AI_SetupFirstTurn: if_target_is_ally AI_Ret get_turn_count if_not_equal 0, BattleAIScript_82DDE8F get_considered_move_effect if_not_in_bytes sMoveEffectsTable_82DDE90, BattleAIScript_82DDE8F if_random_less_than 80, BattleAIScript_82DDE8F score +2 BattleAIScript_82DDE8F: end sMoveEffectsTable_82DDE90: .byte EFFECT_ATTACK_UP .byte EFFECT_DEFENSE_UP .byte EFFECT_SPEED_UP .byte EFFECT_SPECIAL_ATTACK_UP .byte EFFECT_SPECIAL_DEFENSE_UP .byte EFFECT_ACCURACY_UP .byte EFFECT_EVASION_UP .byte EFFECT_ATTACK_DOWN .byte EFFECT_DEFENSE_DOWN .byte EFFECT_SPEED_DOWN .byte EFFECT_SPECIAL_ATTACK_DOWN .byte EFFECT_SPECIAL_DEFENSE_DOWN .byte EFFECT_ACCURACY_DOWN .byte EFFECT_EVASION_DOWN .byte EFFECT_CONVERSION .byte EFFECT_LIGHT_SCREEN .byte EFFECT_SPECIAL_DEFENSE_UP_2 .byte EFFECT_FOCUS_ENERGY .byte EFFECT_CONFUSE .byte EFFECT_ATTACK_UP_2 .byte EFFECT_DEFENSE_UP_2 .byte EFFECT_SPEED_UP_2 .byte EFFECT_SPECIAL_ATTACK_UP_2 .byte EFFECT_SPECIAL_DEFENSE_UP_2 .byte EFFECT_ACCURACY_UP_2 .byte EFFECT_EVASION_UP_2 .byte EFFECT_ATTACK_DOWN_2 .byte EFFECT_DEFENSE_DOWN_2 .byte EFFECT_SPEED_DOWN_2 .byte EFFECT_SPECIAL_ATTACK_DOWN_2 .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 .byte EFFECT_ACCURACY_DOWN_2 .byte EFFECT_EVASION_DOWN_2 .byte EFFECT_REFLECT .byte EFFECT_POISON .byte EFFECT_PARALYZE .byte EFFECT_SUBSTITUTE .byte EFFECT_LEECH_SEED .byte EFFECT_MINIMIZE .byte EFFECT_CURSE .byte EFFECT_SWAGGER .byte EFFECT_CAMOUFLAGE .byte EFFECT_YAWN .byte EFFECT_DEFENSE_CURL .byte EFFECT_TORMENT .byte EFFECT_FLATTER .byte EFFECT_WILL_O_WISP .byte EFFECT_INGRAIN .byte EFFECT_IMPRISON .byte EFFECT_TEETER_DANCE .byte EFFECT_TICKLE .byte EFFECT_COSMIC_POWER .byte EFFECT_BULK_UP .byte EFFECT_CALM_MIND .byte EFFECT_CAMOUFLAGE .byte -1 AI_PreferStrongestMove: if_target_is_ally AI_Ret get_how_powerful_move_is if_not_equal 0, BattleAIScript_82DDEDC if_random_less_than 100, BattleAIScript_82DDEDC score +2 BattleAIScript_82DDEDC: end AI_Risky: if_target_is_ally AI_Ret get_considered_move_effect if_not_in_bytes sMoveEffectsTable_82DDEF5, BattleAIScript_82DDEF4 if_random_less_than 128, BattleAIScript_82DDEF4 score +2 BattleAIScript_82DDEF4: end sMoveEffectsTable_82DDEF5: .byte EFFECT_SLEEP .byte EFFECT_EXPLOSION .byte EFFECT_MIRROR_MOVE .byte EFFECT_OHKO .byte EFFECT_HIGH_CRITICAL .byte EFFECT_CONFUSE .byte EFFECT_METRONOME .byte EFFECT_PSYWAVE .byte EFFECT_COUNTER .byte EFFECT_DESTINY_BOND .byte EFFECT_SWAGGER .byte EFFECT_ATTRACT .byte EFFECT_PRESENT .byte EFFECT_ALL_STATS_UP_HIT .byte EFFECT_BELLY_DRUM .byte EFFECT_MIRROR_COAT .byte EFFECT_FOCUS_PUNCH .byte EFFECT_REVENGE .byte EFFECT_TEETER_DANCE .byte -1 AI_PreferBatonPass: if_target_is_ally AI_Ret count_usable_party_mons AI_USER if_equal 0, BattleAIScript_82DDFB3 get_how_powerful_move_is if_not_equal 0, BattleAIScript_82DDFB3 if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, BattleAIScript_82DDF2A if_random_less_than 80, BattleAIScript_82DDEF4 BattleAIScript_82DDF2A: if_move MOVE_SWORDS_DANCE, BattleAIScript_82DDF54 if_move MOVE_DRAGON_DANCE, BattleAIScript_82DDF54 if_move MOVE_CALM_MIND, BattleAIScript_82DDF54 if_effect EFFECT_PROTECT, BattleAIScript_82DDF67 if_move MOVE_BATON_PASS, BattleAIScript_82DDF7B if_random_less_than 20, BattleAIScript_82DDEF4 score +3 BattleAIScript_82DDF54: get_turn_count if_equal 0, Score_Plus5 if_hp_less_than AI_USER, 60, Score_Minus10 goto Score_Plus1 BattleAIScript_82DDF67: get_last_used_bank_move AI_USER if_in_hwords sMovesTable_82DDF75, Score_Minus2 score +2 end sMovesTable_82DDF75: .2byte MOVE_PROTECT .2byte MOVE_DETECT .2byte -1 BattleAIScript_82DDF7B: get_turn_count if_equal 0, Score_Minus2 if_stat_level_more_than AI_USER, ATK, 8, Score_Plus3 if_stat_level_more_than AI_USER, ATK, 7, Score_Plus2 if_stat_level_more_than AI_USER, ATK, 6, Score_Plus1 if_stat_level_more_than AI_USER, SPATK, 8, Score_Plus3 if_stat_level_more_than AI_USER, SPATK, 7, Score_Plus2 if_stat_level_more_than AI_USER, SPATK, 6, Score_Plus1 end BattleAIScript_82DDFB3: end AI_DoubleBattle: if_target_is_ally AI_TryOnAlly if_move MOVE_SKILL_SWAP, BattleAIScript_82DE04B get_curr_move_type if_move MOVE_EARTHQUAKE, BattleAIScript_82DE010 if_move MOVE_MAGNITUDE, BattleAIScript_82DE010 if_equal 13, BattleAIScript_82DE062 if_equal 10, BattleAIScript_82DE079 get_ability AI_USER if_not_equal ABILITY_GUTS, BattleAIScript_82DDFF5 if_has_move AI_USER_PARTNER, MOVE_HELPING_HAND, BattleAIScript_82DDFED end BattleAIScript_82DDFED: get_how_powerful_move_is if_not_equal 0, Score_Plus1 end BattleAIScript_82DDFF5: if_status AI_USER, STATUS_ANY, BattleAIScript_82DE000 end BattleAIScript_82DE000: get_how_powerful_move_is if_equal 0, Score_Minus5 score +1 if_equal 2, Score_Plus2 end BattleAIScript_82DE010: if_ability AI_USER_PARTNER, ABILITY_LEVITATE, Score_Plus2 if_type AI_USER_PARTNER, TYPE_FLYING, Score_Plus2 if_type AI_USER_PARTNER, TYPE_FIRE, Score_Minus10 if_type AI_USER_PARTNER, TYPE_ELECTRIC, Score_Minus10 if_type AI_USER_PARTNER, TYPE_POISON, Score_Minus10 if_type AI_USER_PARTNER, TYPE_ROCK, Score_Minus10 goto Score_Minus3 BattleAIScript_82DE04B: get_ability AI_USER if_equal ABILITY_TRUANT, Score_Plus5 get_ability AI_TARGET if_equal ABILITY_SHADOW_TAG, Score_Plus2 if_equal ABILITY_PURE_POWER, Score_Plus2 end BattleAIScript_82DE062: if_no_ability AI_TARGET_PARTNER, ABILITY_LIGHTNING_ROD, BattleAIScript_82DE078 score -2 if_no_type AI_TARGET_PARTNER, TYPE_GROUND, BattleAIScript_82DE078 score -8 BattleAIScript_82DE078: end BattleAIScript_82DE079: if_flash_fired AI_USER, BattleAIScript_82DE080 end BattleAIScript_82DE080: goto Score_Plus1 AI_TryOnAlly: get_how_powerful_move_is if_equal 0, BattleAIScript_82DE0B2 get_curr_move_type if_equal TYPE_FIRE, BattleAIScript_82DE099 AI_DiscourageOnAlly: goto Score_Minus30 BattleAIScript_82DE099: if_ability AI_USER_PARTNER, ABILITY_FLASH_FIRE, BattleAIScript_82DE0A7 goto AI_DiscourageOnAlly BattleAIScript_82DE0A7: if_flash_fired AI_USER_PARTNER, AI_DiscourageOnAlly goto Score_Plus3 BattleAIScript_82DE0B2: if_move MOVE_SKILL_SWAP, BattleAIScript_82DE0DA if_move MOVE_WILL_O_WISP, BattleAIScript_82DE14F if_move MOVE_TOXIC, BattleAIScript_82DE14F if_move MOVE_HELPING_HAND, BattleAIScript_82DE16D if_move MOVE_SWAGGER, BattleAIScript_82DE178 goto Score_Minus30_ BattleAIScript_82DE0DA: get_ability AI_TARGET if_equal ABILITY_TRUANT, Score_Plus10 get_ability AI_USER if_not_equal ABILITY_LEVITATE, BattleAIScript_82DE107 get_ability AI_TARGET if_equal ABILITY_LEVITATE, Score_Minus30_ get_target_type1 if_not_equal TYPE_ELECTRIC, BattleAIScript_82DE107 score +1 get_target_type2 if_not_equal TYPE_ELECTRIC, BattleAIScript_82DE107 score +1 end BattleAIScript_82DE107: if_not_equal 14, Score_Minus30_ if_has_move AI_USER_PARTNER, MOVE_FIRE_BLAST, BattleAIScript_82DE14A if_has_move AI_USER_PARTNER, MOVE_THUNDER, BattleAIScript_82DE14A if_has_move AI_USER_PARTNER, MOVE_CROSS_CHOP, BattleAIScript_82DE14A if_has_move AI_USER_PARTNER, MOVE_HYDRO_PUMP, BattleAIScript_82DE14A if_has_move AI_USER_PARTNER, MOVE_DYNAMIC_PUNCH, BattleAIScript_82DE14A if_has_move AI_USER_PARTNER, MOVE_BLIZZARD, BattleAIScript_82DE14A if_has_move AI_USER_PARTNER, MOVE_MEGAHORN, BattleAIScript_82DE14A goto Score_Minus30_ BattleAIScript_82DE14A: goto Score_Plus3 BattleAIScript_82DE14F: get_ability AI_TARGET if_not_equal ABILITY_GUTS, Score_Minus30_ if_status AI_TARGET, STATUS_ANY, Score_Minus30_ if_hp_less_than AI_USER, 91, Score_Minus30_ goto Score_Plus5 BattleAIScript_82DE16D: if_random_less_than 64, Score_Minus1 goto Score_Plus2 BattleAIScript_82DE178: if_holds_item AI_TARGET, ITEM_PERSIM_BERRY, BattleAIScript_82DE185 goto Score_Minus30_ BattleAIScript_82DE185: if_stat_level_more_than AI_TARGET, ATK, 7, BattleAIScript_82DE18F score +3 BattleAIScript_82DE18F: end Score_Minus30_: score -30 end AI_HPAware: if_target_is_ally AI_TryOnAlly if_hp_more_than AI_USER, 70, BattleAIScript_82DE1B5 if_hp_more_than AI_USER, 30, BattleAIScript_82DE1C4 get_considered_move_effect if_in_bytes sMoveEffectsTable_82DE258, BattleAIScript_82DE1D3 goto BattleAIScript_82DE1DB BattleAIScript_82DE1B5: get_considered_move_effect if_in_bytes sMoveEffectsTable_82DE21F, BattleAIScript_82DE1D3 goto BattleAIScript_82DE1DB BattleAIScript_82DE1C4: get_considered_move_effect if_in_bytes sMoveEffectsTable_82DE22D, BattleAIScript_82DE1D3 goto BattleAIScript_82DE1DB BattleAIScript_82DE1D3: if_random_less_than 50, BattleAIScript_82DE1DB score -2 BattleAIScript_82DE1DB: if_hp_more_than AI_TARGET, 70, BattleAIScript_82DE1F8 if_hp_more_than AI_TARGET, 30, BattleAIScript_82DE207 get_considered_move_effect if_in_bytes sMoveEffectsTable_82DE2B1, BattleAIScript_82DE216 goto BattleAIScript_82DE21E BattleAIScript_82DE1F8: get_considered_move_effect if_in_bytes sMoveEffectsTable_82DE288, BattleAIScript_82DE216 goto BattleAIScript_82DE21E BattleAIScript_82DE207: get_considered_move_effect if_in_bytes sMoveEffectsTable_82DE289, BattleAIScript_82DE216 goto BattleAIScript_82DE21E BattleAIScript_82DE216: if_random_less_than 50, BattleAIScript_82DE21E score -2 BattleAIScript_82DE21E: end sMoveEffectsTable_82DE21F: .byte EFFECT_EXPLOSION .byte EFFECT_RESTORE_HP .byte EFFECT_REST .byte EFFECT_DESTINY_BOND .byte EFFECT_FLAIL .byte EFFECT_ENDURE .byte EFFECT_MORNING_SUN .byte EFFECT_SYNTHESIS .byte EFFECT_MOONLIGHT .byte EFFECT_SOFTBOILED .byte EFFECT_MEMENTO .byte EFFECT_GRUDGE .byte EFFECT_OVERHEAT .byte -1 sMoveEffectsTable_82DE22D: .byte EFFECT_EXPLOSION .byte EFFECT_ATTACK_UP .byte EFFECT_DEFENSE_UP .byte EFFECT_SPEED_UP .byte EFFECT_SPECIAL_ATTACK_UP .byte EFFECT_SPECIAL_DEFENSE_UP .byte EFFECT_ACCURACY_UP .byte EFFECT_EVASION_UP .byte EFFECT_ATTACK_DOWN .byte EFFECT_DEFENSE_DOWN .byte EFFECT_SPEED_DOWN .byte EFFECT_SPECIAL_ATTACK_DOWN .byte EFFECT_SPECIAL_DEFENSE_DOWN .byte EFFECT_ACCURACY_DOWN .byte EFFECT_EVASION_DOWN .byte EFFECT_BIDE .byte EFFECT_CONVERSION .byte EFFECT_LIGHT_SCREEN .byte EFFECT_MIST .byte EFFECT_FOCUS_ENERGY .byte EFFECT_ATTACK_UP_2 .byte EFFECT_DEFENSE_UP_2 .byte EFFECT_SPEED_UP_2 .byte EFFECT_SPECIAL_ATTACK_UP_2 .byte EFFECT_SPECIAL_DEFENSE_UP_2 .byte EFFECT_ACCURACY_UP_2 .byte EFFECT_EVASION_UP_2 .byte EFFECT_ATTACK_DOWN_2 .byte EFFECT_DEFENSE_DOWN_2 .byte EFFECT_SPEED_DOWN_2 .byte EFFECT_SPECIAL_ATTACK_DOWN_2 .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 .byte EFFECT_ACCURACY_DOWN_2 .byte EFFECT_EVASION_DOWN_2 .byte EFFECT_CONVERSION_2 .byte EFFECT_SAFEGUARD .byte EFFECT_BELLY_DRUM .byte EFFECT_TICKLE .byte EFFECT_COSMIC_POWER .byte EFFECT_BULK_UP .byte EFFECT_CALM_MIND .byte EFFECT_DRAGON_DANCE .byte -1 sMoveEffectsTable_82DE258: .byte EFFECT_ATTACK_UP .byte EFFECT_DEFENSE_UP .byte EFFECT_SPEED_UP .byte EFFECT_SPECIAL_ATTACK_UP .byte EFFECT_SPECIAL_DEFENSE_UP .byte EFFECT_ACCURACY_UP .byte EFFECT_EVASION_UP .byte EFFECT_ATTACK_DOWN .byte EFFECT_DEFENSE_DOWN .byte EFFECT_SPEED_DOWN .byte EFFECT_SPECIAL_ATTACK_DOWN .byte EFFECT_SPECIAL_DEFENSE_DOWN .byte EFFECT_ACCURACY_DOWN .byte EFFECT_EVASION_DOWN .byte EFFECT_BIDE .byte EFFECT_CONVERSION .byte EFFECT_LIGHT_SCREEN .byte EFFECT_MIST .byte EFFECT_FOCUS_ENERGY .byte EFFECT_ATTACK_UP_2 .byte EFFECT_DEFENSE_UP_2 .byte EFFECT_SPEED_UP_2 .byte EFFECT_SPECIAL_ATTACK_UP_2 .byte EFFECT_SPECIAL_DEFENSE_UP_2 .byte EFFECT_ACCURACY_UP_2 .byte EFFECT_EVASION_UP_2 .byte EFFECT_ATTACK_DOWN_2 .byte EFFECT_DEFENSE_DOWN_2 .byte EFFECT_SPEED_DOWN_2 .byte EFFECT_SPECIAL_ATTACK_DOWN_2 .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 .byte EFFECT_ACCURACY_DOWN_2 .byte EFFECT_EVASION_DOWN_2 .byte EFFECT_RAGE .byte EFFECT_CONVERSION_2 .byte EFFECT_LOCK_ON .byte EFFECT_SAFEGUARD .byte EFFECT_BELLY_DRUM .byte EFFECT_PSYCH_UP .byte EFFECT_MIRROR_COAT .byte EFFECT_SOLARBEAM .byte EFFECT_ERUPTION .byte EFFECT_TICKLE .byte EFFECT_COSMIC_POWER .byte EFFECT_BULK_UP .byte EFFECT_CALM_MIND .byte EFFECT_DRAGON_DANCE .byte -1 sMoveEffectsTable_82DE288: .byte -1 sMoveEffectsTable_82DE289: .byte EFFECT_ATTACK_UP .byte EFFECT_DEFENSE_UP .byte EFFECT_SPEED_UP .byte EFFECT_SPECIAL_ATTACK_UP .byte EFFECT_SPECIAL_DEFENSE_UP .byte EFFECT_ACCURACY_UP .byte EFFECT_EVASION_UP .byte EFFECT_ATTACK_DOWN .byte EFFECT_DEFENSE_DOWN .byte EFFECT_SPEED_DOWN .byte EFFECT_SPECIAL_ATTACK_DOWN .byte EFFECT_SPECIAL_DEFENSE_DOWN .byte EFFECT_ACCURACY_DOWN .byte EFFECT_EVASION_DOWN .byte EFFECT_MIST .byte EFFECT_FOCUS_ENERGY .byte EFFECT_ATTACK_UP_2 .byte EFFECT_DEFENSE_UP_2 .byte EFFECT_SPEED_UP_2 .byte EFFECT_SPECIAL_ATTACK_UP_2 .byte EFFECT_SPECIAL_DEFENSE_UP_2 .byte EFFECT_ACCURACY_UP_2 .byte EFFECT_EVASION_UP_2 .byte EFFECT_ATTACK_DOWN_2 .byte EFFECT_DEFENSE_DOWN_2 .byte EFFECT_SPEED_DOWN_2 .byte EFFECT_SPECIAL_ATTACK_DOWN_2 .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 .byte EFFECT_ACCURACY_DOWN_2 .byte EFFECT_EVASION_DOWN_2 .byte EFFECT_POISON .byte EFFECT_PAIN_SPLIT .byte EFFECT_PERISH_SONG .byte EFFECT_SAFEGUARD .byte EFFECT_TICKLE .byte EFFECT_COSMIC_POWER .byte EFFECT_BULK_UP .byte EFFECT_CALM_MIND .byte EFFECT_DRAGON_DANCE .byte -1 sMoveEffectsTable_82DE2B1: .byte EFFECT_SLEEP .byte EFFECT_EXPLOSION .byte EFFECT_ATTACK_UP .byte EFFECT_DEFENSE_UP .byte EFFECT_SPEED_UP .byte EFFECT_SPECIAL_ATTACK_UP .byte EFFECT_SPECIAL_DEFENSE_UP .byte EFFECT_ACCURACY_UP .byte EFFECT_EVASION_UP .byte EFFECT_ATTACK_DOWN .byte EFFECT_DEFENSE_DOWN .byte EFFECT_SPEED_DOWN .byte EFFECT_SPECIAL_ATTACK_DOWN .byte EFFECT_SPECIAL_DEFENSE_DOWN .byte EFFECT_ACCURACY_DOWN .byte EFFECT_EVASION_DOWN .byte EFFECT_BIDE .byte EFFECT_CONVERSION .byte EFFECT_TOXIC .byte EFFECT_LIGHT_SCREEN .byte EFFECT_OHKO .byte EFFECT_SUPER_FANG .byte EFFECT_SUPER_FANG .byte EFFECT_MIST .byte EFFECT_FOCUS_ENERGY .byte EFFECT_CONFUSE .byte EFFECT_ATTACK_UP_2 .byte EFFECT_DEFENSE_UP_2 .byte EFFECT_SPEED_UP_2 .byte EFFECT_SPECIAL_ATTACK_UP_2 .byte EFFECT_SPECIAL_DEFENSE_UP_2 .byte EFFECT_ACCURACY_UP_2 .byte EFFECT_EVASION_UP_2 .byte EFFECT_ATTACK_DOWN_2 .byte EFFECT_DEFENSE_DOWN_2 .byte EFFECT_SPEED_DOWN_2 .byte EFFECT_SPECIAL_ATTACK_DOWN_2 .byte EFFECT_SPECIAL_DEFENSE_DOWN_2 .byte EFFECT_ACCURACY_DOWN_2 .byte EFFECT_EVASION_DOWN_2 .byte EFFECT_POISON .byte EFFECT_PARALYZE .byte EFFECT_PAIN_SPLIT .byte EFFECT_CONVERSION_2 .byte EFFECT_LOCK_ON .byte EFFECT_SPITE .byte EFFECT_PERISH_SONG .byte EFFECT_SWAGGER .byte EFFECT_FURY_CUTTER .byte EFFECT_ATTRACT .byte EFFECT_SAFEGUARD .byte EFFECT_PSYCH_UP .byte EFFECT_MIRROR_COAT .byte EFFECT_WILL_O_WISP .byte EFFECT_TICKLE .byte EFFECT_COSMIC_POWER .byte EFFECT_BULK_UP .byte EFFECT_CALM_MIND .byte EFFECT_DRAGON_DANCE .byte -1 AI_Unknown: if_target_is_ally AI_TryOnAlly if_not_effect EFFECT_SUNNY_DAY, BattleAIScript_82DE308 if_equal 0, BattleAIScript_82DE308 is_first_turn_for AI_USER if_equal 0, BattleAIScript_82DE308 score +5 BattleAIScript_82DE308: end AI_Roaming: if_status2 AI_USER, STATUS2_WRAPPED, BattleAIScript_82DE336 if_status2 AI_USER, STATUS2_ESCAPE_PREVENTION, BattleAIScript_82DE336 get_ability AI_TARGET if_equal ABILITY_SHADOW_TAG, BattleAIScript_82DE336 get_ability AI_USER if_equal ABILITY_LEVITATE, BattleAIScript_82DE335 get_ability AI_TARGET if_equal ABILITY_ARENA_TRAP, BattleAIScript_82DE336 BattleAIScript_82DE335: flee BattleAIScript_82DE336: end AI_Safari: if_random_safari_flee BattleAIScript_82DE33D watch BattleAIScript_82DE33D: flee AI_FirstBattle: if_hp_equal AI_TARGET, 20, BattleAIScript_82DE34D if_hp_less_than AI_TARGET, 20, BattleAIScript_82DE34D end BattleAIScript_82DE34D: flee AI_Ret: end