#ifndef GUARD_STRINGS_H #define GUARD_STRINGS_H extern const u8 gText_FromSpace[]; extern const u8 gText_Lv50[]; extern const u8 gText_OpenLevel[]; extern const u8 gText_Mom[]; extern const u8 gText_Dad[]; extern const u8 gText_Cool[]; extern const u8 gText_Beauty[]; extern const u8 gText_Cute[]; extern const u8 gText_Smart[]; extern const u8 gText_Tough[]; extern const u8 gText_Single[]; extern const u8 gText_Double[]; extern const u8 gText_Spicy[]; extern const u8 gText_Dry[]; extern const u8 gText_Sweet[]; extern const u8 gText_Bitter[]; extern const u8 gText_Sour[]; extern const u8 gText_StowCase[]; extern const u8 gText_LvVar1[]; extern const u8 gText_Spicy2[]; extern const u8 gText_Dry2[]; extern const u8 gText_Sweet2[]; extern const u8 gText_Bitter2[]; extern const u8 gText_Sour2[]; extern const u8 gText_Excellent[]; extern const u8 gText_VeryGood[]; extern const u8 gText_Good[]; extern const u8 gText_SoSo[]; extern const u8 gText_Bad[]; extern const u8 gText_TheWorst[]; extern const u8 gText_Slots[]; extern const u8 gText_Roulette[]; extern const u8 gText_Jackpot[]; extern const u8 gText_First[]; extern const u8 gText_Second[]; extern const u8 gText_Third[]; extern const u8 gText_NoDecorations[]; extern const u8 gText_NoDecorationsInUse[]; extern const u8 gText_Exit[]; extern const u8 gText_Cancel[]; extern const u8 gText_ThrowAwayVar1[]; extern const u8 gText_Var1ThrownAway[]; extern const u8 gText_Color161Shadow161[]; extern const u8 gText_GoBackPrevMenu[]; extern const u8 gText_CantPlaceInRoom[]; extern const u8 gText_NoMoreDecorations[]; extern const u8 gText_NoMoreDecorations2[]; extern const u8 gText_InUseAlready[]; extern const u8 gText_CancelDecorating[]; extern const u8 gText_PlaceItHere[]; extern const u8 gText_CantBePlacedHere[]; extern const u8 gText_DecorationReturnedToPC[]; extern const u8 gText_StopPuttingAwayDecorations[]; extern const u8 gText_ReturnDecorationToPC[]; extern const u8 gText_NoDecorationHere[]; extern const u8 gText_DecorationWillBeDiscarded[]; extern const u8 gText_CantThrowAwayInUse[]; extern const u8 gText_DecorationThrownAway[]; extern const u8 gText_Desk[]; extern const u8 gText_Chair[]; extern const u8 gText_Plant[]; extern const u8 gText_Ornament[]; extern const u8 gText_Mat[]; extern const u8 gText_Poster[]; extern const u8 gText_PutOutSelectedDecorItem[]; extern const u8 gText_StoreChosenDecorInPC[]; extern const u8 gText_ThrowAwayUnwantedDecors[]; extern const u8 gText_Doll[]; extern const u8 gText_Cushion[]; extern const u8 gText_Decorate[]; extern const u8 gText_PutAway[]; extern const u8 gText_Toss2[]; extern const u8 gText_Hoenn[]; extern const u8 gText_Ferry[]; extern const u8 gText_SecretBase[]; extern const u8 gText_Hideout[]; extern const u8 gText_FlyToWhere[]; extern const u8 gText_PokemonLeague[]; extern const u8 gText_PokemonCenter[]; extern const u8 gText_ApostropheSBase[]; extern const u8 gText_NoRegistry[]; extern const u8 gText_OkayToDeleteFromRegistry[]; extern const u8 gText_RegisteredDataDeleted[]; extern const u8 gUnknown_085EA79D[]; extern const u8 gText_EmptyString2[]; extern const u8 gText_Confirm3[]; extern const u8 gText_Cancel4[]; extern const u8 gText_IsThisTheCorrectTime[]; extern const u8 gText_PkmnFainted3[]; extern const u8 gText_Coins[]; extern const u8 gText_Draw[]; extern const u8 gText_Loss[]; extern const u8 gText_Win[]; extern const u8 gText_Var1AteTheVar2[]; extern const u8 gText_Var1HappilyAteVar2[]; extern const u8 gText_Var1DisdainfullyAteVar2[]; extern const u8 gText_RedPokeblock[]; extern const u8 gText_BluePokeblock[]; extern const u8 gText_PinkPokeblock[]; extern const u8 gText_GreenPokeblock[]; extern const u8 gText_YellowPokeblock[]; extern const u8 gText_PurplePokeblock[]; extern const u8 gText_IndigoPokeblock[]; extern const u8 gText_BrownPokeblock[]; extern const u8 gText_LiteBluePokeblock[]; extern const u8 gText_OlivePokeblock[]; extern const u8 gText_GrayPokeblock[]; extern const u8 gText_BlackPokeblock[]; extern const u8 gText_WhitePokeblock[]; extern const u8 gText_GoldPokeblock[]; extern const u8 gMenuText_Use[]; extern const u8 gMenuText_Toss[]; extern const u8 gMenuText_Give[]; extern const u8 gMenuText_Give2[]; extern const u8 gText_Cancel2[]; extern const u8 gText_WithdrawPokemon[]; extern const u8 gText_WithdrawMonDescription[]; extern const u8 gText_DepositPokemon[]; extern const u8 gText_DepositMonDescription[]; extern const u8 gText_MovePokemon[]; extern const u8 gText_MoveMonDescription[]; extern const u8 gText_MoveItems[]; extern const u8 gText_MoveItemsDescription[]; extern const u8 gText_SeeYa[]; extern const u8 gText_SeeYaDescription[]; extern const u8 gText_EggNickname[]; extern const u8 gText_Pokemon[]; extern const u8 gText_InGameClockUsable[]; // menu texts extern const u8 gText_MenuPokedex[]; extern const u8 gText_MenuPokemon[]; extern const u8 gText_MenuBag[]; extern const u8 gText_MenuPokenav[]; extern const u8 gText_MenuPlayer[]; extern const u8 gText_MenuSave[]; extern const u8 gText_MenuOption[]; extern const u8 gText_MenuExit[]; extern const u8 gText_MenuRetire[]; extern const u8 gText_MenuRest[]; extern const u8 gText_Floor1[]; extern const u8 gText_Floor2[]; extern const u8 gText_Floor3[]; extern const u8 gText_Floor4[]; extern const u8 gText_Floor5[]; extern const u8 gText_Floor6[]; extern const u8 gText_Floor7[]; extern const u8 gText_Peak[]; extern const u8 gText_SafariBallStock[]; extern const u8 gText_BattlePyramidFloor[]; // option menu texts extern const u8 gText_TextSpeedSlow[]; extern const u8 gText_TextSpeedMid[]; extern const u8 gText_TextSpeedFast[]; extern const u8 gText_BattleSceneOn[]; extern const u8 gText_BattleSceneOff[]; extern const u8 gText_BattleStyleShift[]; extern const u8 gText_BattleStyleSet[]; extern const u8 gText_SoundMono[]; extern const u8 gText_SoundStereo[]; extern const u8 gText_FrameTypeNumber[]; extern const u8 gText_FrameType[]; extern const u8 gText_ButtonTypeNormal[]; extern const u8 gText_ButtonTypeLR[]; extern const u8 gText_ButtonTypeLEqualsA[]; extern const u8 gText_Option[]; extern const u8 gText_OptionMenu[]; extern const u8 gText_TextSpeed[]; extern const u8 gText_BattleScene[]; extern const u8 gText_BattleStyle[]; extern const u8 gText_Sound[]; extern const u8 gText_Frame[]; extern const u8 gText_OptionMenuCancel[]; extern const u8 gText_ButtonMode[]; extern const u8 gText_MaleSymbol[]; extern const u8 gText_FemaleSymbol[]; // mystery event menu text extern const u8 gText_EventSafelyLoaded[]; extern const u8 gText_LoadErrorEndingSession[]; extern const u8 gText_PressAToLoadEvent[]; extern const u8 gText_LoadingEvent[]; extern const u8 gText_DontRemoveCableTurnOff[]; extern const u8 gText_LinkStandby2[]; #endif //GUARD_STRINGS_H