#ifndef GUARD_CONSTANTS_SONGS_H #define GUARD_CONSTANTS_SONGS_H #define MUS_DUMMY 0 #define SE_KAIFUKU 1 // Healing Item #define SE_PC_LOGIN 2 // PC Logon #define SE_PC_OFF 3 // PC Shutdown #define SE_PC_ON 4 // PC Startup #define SE_SELECT 5 // Cursor Selection #define SE_WIN_OPEN 6 // Start Menu #define SE_WALL_HIT 7 // Wall Bump #define SE_DOOR 8 // Opening Door #define SE_KAIDAN 9 // Stairs #define SE_DANSA 10 // Ledge #define SE_JITENSYA 11 // Bicycle Bell #define SE_KOUKA_L 12 // Not Very Effective #define SE_KOUKA_M 13 // Normal Effectiveness #define SE_KOUKA_H 14 // Super Effective #define SE_BOWA2 15 // Pokémon Withdrawal #define SE_POKE_DEAD 16 // Pokémon Fainted #define SE_NIGERU 17 // Flee from Wild Battle #define SE_JIDO_DOA 18 // Pokémon Center Door #define SE_NAMINORI 19 // Briney's Ship #define SE_BAN 20 // Bang #define SE_PIN 21 // Exclamation Bubble #define SE_BOO 22 // Contest Jam #define SE_BOWA 23 // Giving Poké Ball to Nurse, Poké Ball Wiggle #define SE_JYUNI 24 // Places in Contest Appearing #define SE_A 25 // Bard A #define SE_I 26 // Bard I #define SE_U 27 // Bard U #define SE_E 28 // Bard E #define SE_O 29 // Bard O #define SE_N 30 // Bard N #define SE_SEIKAI 31 // Success #define SE_HAZURE 32 // Failure #define SE_EXP 33 // Exp. Bar #define SE_JITE_PYOKO 34 // Bunny Hop #define SE_MU_PACHI 35 #define SE_TK_KASYA 36 // Mossdeep Gym/Trick House Switch #define SE_FU_ZAKU 37 #define SE_FU_ZAKU2 38 #define SE_FU_ZUZUZU 39 // Lavaridge Gym Warp #define SE_RU_GASHIN 40 // Sootopolis Gym - Stairs Appear #define SE_RU_GASYAN 41 // Sootopolis Gym - Ice Breaking #define SE_RU_BARI 42 // Sootopolis Gym - Walking on Ice #define SE_RU_HYUU 43 // Falling Down #define SE_KI_GASYAN 44 #define SE_TK_WARPIN 45 // Warp In #define SE_TK_WARPOUT 46 // Warp Out #define SE_TU_SAA 47 // Repel #define SE_HI_TURUN 48 // Moving Obstacle in Fortree Gym #define SE_TRACK_MOVE 49 // Moving Truck #define SE_TRACK_STOP 50 // Moving Truck Stop #define SE_TRACK_HAIKI 51 // Moving Truck Unload #define SE_TRACK_DOOR 52 // Moving Truck Door #define SE_MOTER 53 #define SE_CARD 54 #define SE_SAVE 55 // Save #define SE_KON 56 // Poké Ball Bounce 1 #define SE_KON2 57 // Poké Ball Bounce 2 #define SE_KON3 58 // Poké Ball Bounce 3 #define SE_KON4 59 // Poké Ball Bounce 4 #define SE_SUIKOMU 60 // Poké Ball Trade #define SE_NAGERU 61 // Poké Ball Throw #define SE_TOY_C 62 // Note C #define SE_TOY_D 63 // Note D #define SE_TOY_E 64 // Note E #define SE_TOY_F 65 // Note F #define SE_TOY_G 66 // Note G #define SE_TOY_A 67 // Note A #define SE_TOY_B 68 // Note B #define SE_TOY_C1 69 // Note High C #define SE_MIZU 70 // Puddle #define SE_HASHI 71 // Boardwalk #define SE_DAUGI 72 // Slots Credits #define SE_PINPON 73 // Ding-dong! #define SE_FUUSEN1 74 // Red Balloon #define SE_FUUSEN2 75 // Blue Balloon #define SE_FUUSEN3 76 // Yellow Balloon #define SE_TOY_KABE 77 // Breakable Door #define SE_TOY_DANGO 78 // Mud Ball #define SE_DOKU 79 // Overworld Poison Damage #define SE_ESUKA 80 // Escalator #define SE_T_AME 81 // Rain #define SE_T_AME_E 82 // Rain Stop #define SE_T_OOAME 83 // Heavy Rain #define SE_T_OOAME_E 84 // Heavy Rain Stop #define SE_T_KOAME 85 // Light Rain #define SE_T_KOAME_E 86 // Light Rain Stop #define SE_T_KAMI 87 // Thunder #define SE_T_KAMI2 88 // Thunder 2 #define SE_ELEBETA 89 // Elevator #define SE_HINSI 90 // Low Health #define SE_EXPMAX 91 // Exp. Max #define SE_TAMAKORO 92 // Roulette Ball #define SE_TAMAKORO_E 93 // Roulette Ball 2 #define SE_BASABASA 94 #define SE_REGI 95 // Cash Register #define SE_C_GAJI 96 // Contest Hearts #define SE_C_MAKU_U 97 // Contest Curtain rise #define SE_C_MAKU_D 98 // Contest Curtain fall #define SE_C_PASI 99 #define SE_C_SYU 100 #define SE_C_PIKON 101 // Pokémon Appears in Contest #define SE_REAPOKE 102 // Shiny Pokémon #define SE_OP_BASYU 103 // Opening Movie -> Title Screen whoosh #define SE_BT_START 104 // Battle Mugshot whoosh #define SE_DENDOU 105 // Audience Cheering #define SE_JIHANKI 106 // Vending Machine #define SE_TAMA 107 // Orb Used #define SE_Z_SCROLL 108 // Pokédex Scrolling #define SE_Z_PAGE 109 // Pokédex Page #define SE_PN_ON 110 // PokéNav On #define SE_PN_OFF 111 // PokéNav Off #define SE_Z_SEARCH 112 // Pokédex Search #define SE_TAMAGO 113 // Egg hatch #define SE_TB_START 114 // Battle - Poké Ball Tray slide in #define SE_TB_KON 115 // Battle - Poké Ball Tray ball sound #define SE_TB_KARA 116 // Battle - Poké Ball Tray slide out #define SE_BIDORO 117 #define SE_W085 118 // Thunderbolt #define SE_W085B 119 // Thunderbolt 2 #define SE_W231 120 // Harden #define SE_W171 121 // Nightmare #define SE_W233 122 // Vital Throw #define SE_W233B 123 // Vital Throw 2 #define SE_W145 124 // Bubble #define SE_W145B 125 // Bubble 2 #define SE_W145C 126 // Bubble 3 #define SE_W240 127 // Rain Dance #define SE_W015 128 // Cut #define SE_W081 129 // String Shot #define SE_W081B 130 // String Shot 2 #define SE_W088 131 // Rock Throw #define SE_W016 132 // Gust #define SE_W016B 133 // Gust 2 #define SE_W003 134 // DoubleSlap #define SE_W104 135 // Double Team #define SE_W013 136 // Razor Wind #define SE_W196 137 // Icy Wind #define SE_W086 138 // Thunder Wave #define SE_W004 139 // Comet Punch #define SE_W025 140 // Mega Kick #define SE_W025B 141 // Mega Kick 2 #define SE_W152 142 // Crabhammer #define SE_W026 143 // Jump Kick #define SE_W172 144 // Flame Wheel #define SE_W172B 145 // Flame Wheel 2 #define SE_W053 146 // Flamethrower #define SE_W007 147 // Fire Punch #define SE_W092 148 // Toxic #define SE_W221 149 // Sacred Fire #define SE_W221B 150 // Sacred Fire 2 #define SE_W052 151 // Ember #define SE_W036 152 // Take Down #define SE_W059 153 // Blizzard #define SE_W059B 154 // Blizzard 2 #define SE_W010 155 // Scratch #define SE_W011 156 // Vicegrip #define SE_W017 157 // Wing Attack #define SE_W019 158 // Fly #define SE_W028 159 // Sand-Attack #define SE_W013B 160 // Razor Wind 2 #define SE_W044 161 // Bite #define SE_W029 162 // Headbutt #define SE_W057 163 // Surf #define SE_W056 164 // Hydro Pump #define SE_W250 165 // Whirlpool #define SE_W030 166 // Horn Attack #define SE_W039 167 // Tail Whip #define SE_W054 168 // Mist #define SE_W077 169 // PoisonPowder #define SE_W020 170 // Bind #define SE_W082 171 // Dragon Rage #define SE_W047 172 // Sing #define SE_W195 173 // Perish Song #define SE_W006 174 // Pay Day #define SE_W091 175 // Dig #define SE_W146 176 // Dizzy Punch #define SE_W120 177 // Self-Destruct #define SE_W153 178 // Explosion #define SE_W071B 179 // Absorb 2 #define SE_W071 180 // Absorb #define SE_W103 181 // Screech #define SE_W062 182 // BubbleBeam #define SE_W062B 183 // BubbleBeam 2 #define SE_W048 184 // Supersonic #define SE_W187 185 // Belly Drum #define SE_W118 186 // Metronome #define SE_W155 187 // Bonemerang #define SE_W122 188 // Lick #define SE_W060 189 // Psybeam #define SE_W185 190 // Faint Attack #define SE_W014 191 // Swords Dance #define SE_W043 192 // Leer #define SE_W207 193 // Swagger #define SE_W207B 194 // Swagger 2 #define SE_W215 195 // Heal Bell #define SE_W109 196 // Confuse Ray #define SE_W173 197 // Snore #define SE_W280 198 // Brick Break #define SE_W202 199 // Giga Drain #define SE_W060B 200 // Psybeam 2 #define SE_W076 201 // SolarBeam #define SE_W080 202 // Petal Dance #define SE_W100 203 // Teleport #define SE_W107 204 // Minimize #define SE_W166 205 // Sketch #define SE_W129 206 // Swift #define SE_W115 207 // Reflect #define SE_W112 208 // Barrier #define SE_W197 209 // Detect #define SE_W199 210 // Lock-On #define SE_W236 211 // Moonlight #define SE_W204 212 // Charm #define SE_W268 213 // Charge #define SE_W070 214 // Strength #define SE_W063 215 // Hyper Beam #define SE_W127 216 // Waterfall #define SE_W179 217 // Reversal #define SE_W151 218 // Acid Armor #define SE_W201 219 // Sandstorm #define SE_W161 220 // Tri-Attack #define SE_W161B 221 // Tri-Attack 2 #define SE_W227 222 // Encore #define SE_W227B 223 // Encore 2 #define SE_W226 224 // Baton Pass #define SE_W208 225 // Milk Drink #define SE_W213 226 // Attract #define SE_W213B 227 // Attract 2 #define SE_W234 228 // Morning Sun #define SE_W260 229 // Flatter #define SE_W328 230 // Sand Tomb #define SE_W320 231 // GrassWhistle #define SE_W255 232 // Spit Up #define SE_W291 233 // Dive #define SE_W089 234 // Earthquake #define SE_W239 235 // Twister #define SE_W230 236 // Sweet Scent #define SE_W281 237 // Yawn #define SE_W327 238 // Sky Uppercut #define SE_W287 239 // Stat Increased #define SE_W257 240 // Heat Wave #define SE_W253 241 // Uproar #define SE_W258 242 // Hail #define SE_W322 243 // Cosmic Power #define SE_W298 244 // Teeter Dance #define SE_W287B 245 // Stat Decreased #define SE_W114 246 // Haze #define SE_W063B 247 // Hyper Beam 2 // FRLG SFX below #define SE_RG_W_DOOR 248 // Door #define SE_RG_CARD1 249 // Trainer Card 1 #define SE_RG_CARD2 250 // Trainer Card 2 #define SE_RG_CARD3 251 // Trainer Card 3 #define SE_RG_BAG1 252 // Bag Scroll #define SE_RG_BAG2 253 // Bag Pocket Change #define SE_RG_GETTING 254 #define SE_RG_SHOP 255 // Cash Register #define SE_RG_KITEKI 256 // S.S. Anne Horn #define SE_RG_HELP_OP 257 // Help Menu Open #define SE_RG_HELP_CL 258 // Help Menu Close #define SE_RG_HELP_NG 259 // Help Menu Error #define SE_RG_DEOMOV 260 // Deoxys Moves #define SE_RG_EXCELLENT 261 #define SE_RG_NAWAMISS 262 // end FRLG SFX #define SE_TOREEYE 263 // Trainer's Eye Call #define SE_TOREOFF 264 // Trainer's Eye Hang Up #define SE_HANTEI1 265 // Battle Arena Time's Up 1 #define SE_HANTEI2 266 // Battle Arena Time's Up 2 #define SE_CURTAIN 267 // Battle Pike Curtain Open #define SE_CURTAIN1 268 // Battle Pike Curtain Close #define SE_USSOKI 269 // Sudowoodo #define MUS_TETSUJI 350 // Littleroot Town Test 'TETSUJI' #define MUS_FIELD13 351 // GSC - Route 38 #define MUS_KACHI22 352 // Wild Pokémon Defeated #define MUS_KACHI2 353 // Wild Pokémon Defeated with Intro #define MUS_KACHI3 354 // Gym Leader Defeated #define MUS_KACHI5 355 // Victory! Elite Four #define MUS_PCC 356 // Crystal - Pokémon Communication Center #define MUS_NIBI 357 // GSC - Viridian/Saffron/Pewter/etc #define MUS_SUIKUN 358 // Crystal - Battle! Legendary Beasts #define MUS_DOORO1 359 // Route 101 #define MUS_DOORO_X1 360 // Route 110 #define MUS_DOORO_X3 361 // Route 120 #define MUS_MACHI_S2 362 // Petalburg City #define MUS_MACHI_S4 363 // Oldale/Lavaridge Town #define MUS_GIM 364 // Gym #define MUS_NAMINORI 365 // Surfing #define MUS_DAN01 366 // Caves and Darkness #define MUS_FANFA1 367 // Level Up! #define MUS_ME_ASA 368 // Pokémon Healed #define MUS_ME_BACHI 369 // Obtained a Badge! #define MUS_FANFA4 370 // Obtained an Item! #define MUS_FANFA5 371 // Your Pokémon Just Evolved! #define MUS_ME_WAZA 372 // Obtained a TM/HM! #define MUS_BIJYUTU 373 // Lilycove Museum #define MUS_DOORO_X4 374 // Route 122/Intro #define MUS_FUNE_KAN 375 // Slateport Museum #define MUS_ME_SHINKA 376 // Evolution Intro #define MUS_SHINKA 377 // Evolution #define MUS_ME_WASURE 378 // Move Deleted/Messed Up Appeal #define MUS_SYOUJOEYE 379 // Encounter! Tuber #define MUS_BOYEYE 380 // Encounter! Boy #define MUS_DAN02 381 // Abandoned Ship/Southern Island #define MUS_MACHI_S3 382 // Fortree City/Pacifidlog Town #define MUS_ODAMAKI 383 // Professor Birch's Lab #define MUS_B_TOWER 384 // Battle Tower (RS) #define MUS_SWIMEYE 385 // Encounter! Swimmer #define MUS_DAN03 386 // Meteor Falls/Cave of Origin #define MUS_ME_KINOMI 387 // Obtained a Berry! #define MUS_ME_TAMA 388 // Awakening the Super-Ancient Pokémon #define MUS_ME_B_BIG 389 // Slots Jackpot! #define MUS_ME_B_SMALL 390 // Slots Victory! #define MUS_ME_ZANNEN 391 // Too bad! #define MUS_BD_TIME 392 // Roulette! #define MUS_TEST1 393 // Contest Test 1 #define MUS_TEST2 394 // Contest Test 2 #define MUS_TEST3 395 // Contest Test 3 #define MUS_TEST4 396 // Contest Test 4 #define MUS_TEST 397 // Encounter! Gentleman #define MUS_GOMACHI0 398 // Verdanturf Town #define MUS_GOTOWN 399 // Rustboro/Mauville/Mossdeep City #define MUS_POKECEN 400 // Pokémon Center #define MUS_NEXTROAD 401 // Route 104 #define MUS_GRANROAD 402 // Route 119 #define MUS_CYCLING 403 // Cycling #define MUS_FRIENDLY 404 // Pokémart #define MUS_MISHIRO 405 // Littleroot Town #define MUS_TOZAN 406 // Sky Pillar #define MUS_GIRLEYE 407 // Encounter! Girl #define MUS_MINAMO 408 // Lilycove City #define MUS_ASHROAD 409 // Route 111 #define MUS_EVENT0 410 // Help me! #define MUS_DEEPDEEP 411 // Underwater #define MUS_KACHI1 412 // Victory! Trainer #define MUS_TITLE3 413 // Title Screen #define MUS_DEMO1 414 // Opening Movie #define MUS_GIRL_SUP 415 // Encounter! May #define MUS_HAGESHII 416 // Encounter! Biker #define MUS_KAKKOII 417 // Encounter! Electric Trainer #define MUS_KAZANBAI 418 // Route 113 #define MUS_AQA_0 419 // Encounter! Team Aqua #define MUS_TSURETEK 420 // Follow Me! #define MUS_BOY_SUP 421 // Encounter! Brendan #define MUS_RAINBOW 422 // Ever Grande City #define MUS_AYASII 423 // Encounter! Psychic #define MUS_KACHI4 424 // Victory! Aqua/Magma Grunt #define MUS_ROPEWAY 425 // Cable Car #define MUS_CASINO 426 // Game Corner #define MUS_HIGHTOWN 427 // Dewford Town #define MUS_SAFARI 428 // Safari Zone #define MUS_C_ROAD 429 // Victory Road #define MUS_AJITO 430 // Aqua/Magma Hideout #define MUS_M_BOAT 431 // Sailing #define MUS_M_DUNGON 432 // Mt. Pyre (Inside) #define MUS_FINECITY 433 // Slateport City #define MUS_MACHUPI 434 // Mt. Pyre (Outside) #define MUS_P_SCHOOL 435 // Pokémon Trainer's School #define MUS_DENDOU 436 // You're the Champion! #define MUS_TONEKUSA 437 // Fallarbor Town #define MUS_MABOROSI 438 // Sealed Chamber #define MUS_CON_FAN 439 // Obtained a Contest Ribbon! #define MUS_CONTEST0 440 // Pokémon Contest #define MUS_MGM0 441 // Encounter! Team Magma #define MUS_T_BATTLE 442 // Opening Battle #define MUS_OOAME 443 // The Flood #define MUS_HIDERI 444 // The Drought #define MUS_RUNECITY 445 // Sootopolis City #define MUS_CON_K 446 // Contest/Berry Blending Results #define MUS_EIKOU_R 447 // Hall of Fame #define MUS_KARAKURI 448 // Trick House #define MUS_HUTAGO 449 // Encounter! Kid #define MUS_SITENNOU 450 // Encounter! Elite Four #define MUS_YAMA_EYE 451 // Encounter! Hiker #define MUS_CONLOBBY 452 // Contest Lobby #define MUS_INTER_V 453 // Encounter! Gabby and Ty #define MUS_DAIGO 454 // Encounter! Wallace #define MUS_THANKFOR 455 // Credits #define MUS_END 456 // The End #define MUS_B_FRONTIER 457 // Battle Frontier #define MUS_B_ARENA 458 // Battle Arena #define MUS_ME_POINTGET 459 // Obtained Battle Points! #define MUS_ME_TORE_EYE 460 // Registered Trainer! #define MUS_PYRAMID 461 // Battle Pyramid #define MUS_PYRAMID_TOP 462 // Top of the Battle Pyramid #define MUS_B_PALACE 463 // Battle Palace #define MUS_REKKUU_KOURIN 464 // Rayquaza Enters #define MUS_SATTOWER 465 // Battle Tower (Emerald) #define MUS_ME_SYMBOLGET 466 // Obtained a Frontier Symbol! #define MUS_B_DOME 467 // Battle Dome #define MUS_B_TUBE 468 // Battle Pike #define MUS_B_FACTORY 469 // Battle Factory #define MUS_VS_REKKU 470 // Battle! Legendary Pokémon #define MUS_VS_FRONT 471 // Battle! Frontier Brain #define MUS_VS_MEW 472 // Battle! Mew #define MUS_B_DOME1 473 // Battle Dome Lobby #define MUS_BATTLE27 474 // Battle! Wild Pokémon #define MUS_BATTLE31 475 // Battle! Team Aqua/Magma #define MUS_BATTLE20 476 // Battle! Trainer #define MUS_BATTLE32 477 // Battle! Gym Leader #define MUS_BATTLE33 478 // Battle! Champion #define MUS_BATTLE36 479 // Battle! Regi Trio #define MUS_BATTLE34 480 // Battle! Legendary Pokémon (dupe) #define MUS_BATTLE35 481 // Battle! Rival #define MUS_BATTLE38 482 // Battle! Elite Four #define MUS_BATTLE30 483 // Battle! Archie/Maxie // FRLG Music Below #define MUS_RG_ANNAI 484 // Follow Me! #define MUS_RG_SLOT 485 // Game Corner #define MUS_RG_AJITO 486 // Rocket Hideout #define MUS_RG_GYM 487 // Gym #define MUS_RG_PURIN 488 // Jigglypuff's Song #define MUS_RG_DEMO 489 // Opening Movie #define MUS_RG_TITLE 490 // Title Screen #define MUS_RG_GUREN 491 // Cinnabar Island #define MUS_RG_SHION 492 // Lavender Town #define MUS_RG_KAIHUKU 493 // RBY Pokémon Center Healing #define MUS_RG_CYCLING 494 // Cycling #define MUS_RG_ROCKET 495 // Encounter! Team Rocket #define MUS_RG_SHOUJO 496 // Encounter! Girl #define MUS_RG_SHOUNEN 497 // Encounter! Boy #define MUS_RG_DENDOU 498 // You're the Champion! #define MUS_RG_T_MORI 499 // Viridian Forest #define MUS_RG_OTSUKIMI 500 // Mt. Moon #define MUS_RG_POKEYASHI 501 // Pokémon Mansion #define MUS_RG_ENDING 502 // Credits #define MUS_RG_LOAD01 503 // Route 1 #define MUS_RG_OPENING 504 // Route 24/Intro #define MUS_RG_LOAD02 505 // Route 3 #define MUS_RG_LOAD03 506 // Route 11 #define MUS_RG_CHAMP_R 507 // Victory Road/Indigo Plateau #define MUS_RG_VS_GYM 508 // Battle! Gym Leader/Elite Four #define MUS_RG_VS_TORE 509 // Battle! Trainer #define MUS_RG_VS_YASEI 510 // Battle! Wild Pokémon #define MUS_RG_VS_LAST 511 // Battle! Champion #define MUS_RG_MASARA 512 // Pallet Town #define MUS_RG_KENKYU 513 // Professor Oak's Lab #define MUS_RG_OHKIDO 514 // Professor Oak's Theme #define MUS_RG_POKECEN 515 // Pokémon Center #define MUS_RG_SANTOAN 516 // S.S. Anne #define MUS_RG_NAMINORI 517 // Surfing #define MUS_RG_P_TOWER 518 // Pokémon Tower #define MUS_RG_SHIRUHU 519 // Silph Co. #define MUS_RG_HANADA 520 // Cerulean/Fuschia City #define MUS_RG_TAMAMUSI 521 // Celadon City #define MUS_RG_WIN_TRE 522 // Victory! Trainer #define MUS_RG_WIN_YASEI 523 // Victory! Wild Pokémon #define MUS_RG_WIN_GYM 524 // Victory! Gym Leader #define MUS_RG_KUCHIBA 525 // Vermillion City #define MUS_RG_NIBI 526 // Viridian/Saffron/Pewter City #define MUS_RG_RIVAL1 527 // Encounter! Rival #define MUS_RG_RIVAL2 528 // Rival's Exit #define MUS_RG_FAN2 529 // Fanfare 2 #define MUS_RG_FAN5 530 // Obtained a Starter! #define MUS_RG_FAN6 531 // Pokémon Caught! (Used in Emerald) #define MUS_ME_RG_PHOTO 532 // Trainer Photo #define MUS_RG_TITLEROG 533 // Game Freak #define MUS_RG_GET_YASEI 534 // Pokémon Caught Victory Theme #define MUS_RG_SOUSA 535 // Starting Tutorial #define MUS_RG_SEKAIKAN 536 // Starting Tutorial 2 #define MUS_RG_SEIBETU 537 // Starting Tutorial 3 #define MUS_RG_JUMP 538 // Jumping Minigame #define MUS_RG_UNION 539 // Union Room #define MUS_RG_NETWORK 540 // Network Center #define MUS_RG_OKURIMONO 541 // Mystery Gift #define MUS_RG_KINOMIKUI 542 // Dodrio Berry Picking #define MUS_RG_NANADUNGEON 543 // Sevii Caves/Altering Cave (Mt. Moon) #define MUS_RG_OSHIE_TV 544 // Follow Me! #define MUS_RG_NANASHIMA 545 // Sevii Islands Routes (Lake of Rage) #define MUS_RG_NANAISEKI 546 // Sevii Forests (Viridian Forest) #define MUS_RG_NANA123 547 // Sevii Islands 1-3 (Viridian/Saffron/Pewter) #define MUS_RG_NANA45 548 // Sevii Islands 4-5 (Azalea Town) #define MUS_RG_NANA67 549 // Sevii Islands 6-7 (Violet City) #define MUS_RG_POKEFUE 550 // Poké Flute #define MUS_RG_VS_DEO 551 // Battle! Deoxys #define MUS_RG_VS_MYU2 552 // Battle! Mewtwo #define MUS_RG_VS_DEN 553 // Battle! Legendary Birds #define MUS_RG_EXEYE 554 // Encounter! Gym Leader #define MUS_RG_DEOEYE 555 // Encounter! Deoxys #define MUS_RG_T_TOWER 556 // Trainer Tower (Gym) #define MUS_RG_SLOWMASARA 557 // Pallet Town (Hall of Fame remix) #define MUS_RG_TVNOIZE 558 // Teachy TV #define PH_TRAP_BLEND 559 #define PH_TRAP_HELD 560 #define PH_TRAP_SOLO 561 #define PH_FACE_BLEND 562 #define PH_FACE_HELD 563 #define PH_FACE_SOLO 564 #define PH_CLOTH_BLEND 565 #define PH_CLOTH_HELD 566 #define PH_CLOTH_SOLO 567 #define PH_DRESS_BLEND 568 #define PH_DRESS_HELD 569 #define PH_DRESS_SOLO 570 #define PH_FLEECE_BLEND 571 #define PH_FLEECE_HELD 572 #define PH_FLEECE_SOLO 573 #define PH_KIT_BLEND 574 #define PH_KIT_HELD 575 #define PH_KIT_SOLO 576 #define PH_PRICE_BLEND 577 #define PH_PRICE_HELD 578 #define PH_PRICE_SOLO 579 #define PH_LOT_BLEND 580 #define PH_LOT_HELD 581 #define PH_LOT_SOLO 582 #define PH_GOAT_BLEND 583 #define PH_GOAT_HELD 584 #define PH_GOAT_SOLO 585 #define PH_THOUGHT_BLEND 586 #define PH_THOUGHT_HELD 587 #define PH_THOUGHT_SOLO 588 #define PH_CHOICE_BLEND 589 #define PH_CHOICE_HELD 590 #define PH_CHOICE_SOLO 591 #define PH_MOUTH_BLEND 592 #define PH_MOUTH_HELD 593 #define PH_MOUTH_SOLO 594 #define PH_FOOT_BLEND 595 #define PH_FOOT_HELD 596 #define PH_FOOT_SOLO 597 #define PH_GOOSE_BLEND 598 #define PH_GOOSE_HELD 599 #define PH_GOOSE_SOLO 600 #define PH_STRUT_BLEND 601 #define PH_STRUT_HELD 602 #define PH_STRUT_SOLO 603 #define PH_CURE_BLEND 604 #define PH_CURE_HELD 605 #define PH_CURE_SOLO 606 #define PH_NURSE_BLEND 607 #define PH_NURSE_HELD 608 #define PH_NURSE_SOLO 609 #define MUS_ROUTE_118 0x7FFF // map is split into 2 music sections. controlled by GetCurrLocationDefaultMusic(). #define MUS_NONE 0xFFFF #endif // GUARD_CONSTANTS_SONGS_H