#ifndef GUARD_UNION_ROOM_H #define GUARD_UNION_ROOM_H #include "librfu.h" // Exported type declarations struct UnkStruct_Shared { struct UnkLinkRfuStruct_02022B14 field_0; u8 ALIGNED(4) playerName[PLAYER_NAME_LENGTH + 1]; }; struct UnkStruct_x1C { struct UnkStruct_Shared unk0; u8 unk18:1; }; struct UnkStruct_x20 { struct UnkStruct_Shared unk; u16 field_18; u8 field_1A_0:2; u8 field_1A_1:1; u8 field_1B; u8 field_1D; u8 field_1E; u8 field_1F; }; struct UnkStruct_Main0 { struct UnkStruct_x20 arr[8]; }; struct UnkStruct_Main4 { struct UnkStruct_x1C arr[5]; }; struct UnkStruct_Main8 { struct UnkStruct_x20 arr[5]; }; struct UnkStruct_Leader { struct UnkStruct_Main0 *field_0; struct UnkStruct_Main4 *field_4; struct UnkStruct_Main8 *field_8; u8 state; u8 textState; u8 field_E; u8 listWindowId; u8 field_10; u8 field_11; u8 listTaskId; u8 field_13; u8 field_14; u8 field_15; u8 field_16; u8 field_17; u8 field_18; u8 field_19; u16 field_1A; }; struct UnkStruct_Group { struct UnkStruct_Main0 *field_0; struct UnkStruct_Main4 *field_4; u8 state; u8 textState; u8 field_A; u8 listWindowId; u8 field_C; u8 field_D; u8 listTaskId; u8 field_F; u8 field_10; u8 field_11; u8 field_12; u8 field_13; u8 field_14; u8 field_15; }; struct UnkStruct_8019BA8 { u8 field_0; u8 field_1; u8 field_2; u8 field_3; }; struct UnkStruct_URoom { struct UnkStruct_Main0 *field_0; struct UnkStruct_Main4 *field_4; struct UnkStruct_Main0 *field_8; struct UnkStruct_Main4 *field_C; u16 field_10; u16 field_12; u8 state; u8 stateAfterPrint; u8 textState; u8 field_17; u8 field_18; u8 field_19; u8 field_1A; u8 field_1B; u8 field_1C; u8 field_1D; u8 field_1E; u8 field_1F; u8 field_20; u8 spriteIds[40]; u8 field_49; u8 field_4A; u16 field_4C[6]; u8 field_58[0x98 - 0x58]; u16 field_98; u16 field_9A[3]; struct UnkStruct_8019BA8 field_A0[8]; u8 field_C0[12][15]; u8 field_174[48]; u8 field_1A4[200]; }; union UnkUnion_Main { struct UnkStruct_Leader *leader; struct UnkStruct_Group *group; struct UnkStruct_URoom *uRoom; }; struct TradeUnkStruct { u16 field_0; u16 type; u32 playerPersonality; u8 field_8; u8 field_9; u16 playerSpecies; u16 playerLevel; u16 species; u16 level; u16 field_12; u32 personality; }; // Exported RAM declarations extern u8 gUnknown_02022C2C; extern union UnkUnion_Main gUnknown_02022C30; extern struct UnkLinkRfuStruct_02022B14Substruct gUnknown_02022C38; extern u16 gUnknown_02022C3C; extern u8 gUnknown_02022C3E; // Exported ROM declarations u8 sub_8013F78(void); bool32 sub_802C908(u16); void nullsub_89(u8 taskId); void var_800D_set_xB(void); bool32 mevent_0814257C(u8 *textState, const u8 *str); void sub_8018884(const u8 *src); void sub_80186A4(void); void sub_8014EFC(u32 arg0); void sub_80152A8(u32 arg0); void sub_8014A00(u32 arg0); extern bool8 gUnknown_02022C60; #endif //GUARD_UNION_ROOM_H