#include "global.h" #include "test/battle.h" // Please add Snow interactions with move, item and ability effects on their respective files. ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_SNOWSCAPE].effect == EFFECT_SNOWSCAPE); ASSUME(gSpeciesInfo[SPECIES_WOBBUFFET].types[0] != TYPE_ICE && gSpeciesInfo[SPECIES_WOBBUFFET].types[1] != TYPE_ICE); ASSUME(gSpeciesInfo[SPECIES_GLALIE].types[0] == TYPE_ICE || gSpeciesInfo[SPECIES_GLALIE].types[1] == TYPE_ICE); } SINGLE_BATTLE_TEST("Snow multiplies the defense of Ice-types by 1.5x", s16 damage) { u16 move; PARAMETRIZE{ move = MOVE_SNOWSCAPE; } PARAMETRIZE{ move = MOVE_CELEBRATE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_GLALIE); } WHEN { TURN { MOVE(opponent, move); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } }