#include "global.h" #include "test/battle.h" ASSUMPTIONS { //ASSUME(gBattleMoves[MOVE_BARB_BARRAGE].effect == EFFECT_BARB_BARRAGE); } SINGLE_BATTLE_TEST("Barb Barrage inflicts poison") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_BARB_BARRAGE); } TURN {} } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_BARB_BARRAGE, player); HP_BAR(opponent); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent); STATUS_ICON(opponent, poison: TRUE); } } SINGLE_BATTLE_TEST("Barb Barrage's power doubles if the target is poisoned/badly poisoned", s16 damage) { u32 status1; PARAMETRIZE { status1 = 0; } PARAMETRIZE { status1 = STATUS1_POISON; } PARAMETRIZE { status1 = STATUS1_TOXIC_POISON; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); } } WHEN { TURN { MOVE(player, MOVE_BARB_BARRAGE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_BARB_BARRAGE, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[2].damage); } }