BattleFrontier_BattleDomeBattleRoom_MapScripts:: @ 824BC9C map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00 map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481 map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0 .byte 0 BattleFrontier_BattleDomeBattleRoom_MapScript1_24BCB1: @ 824BCB1 setvar VAR_0x8004, 10 special CallBattleDomeFunction frontier_get FRONTIER_DATA_BATTLE_NUM copyvar VAR_TEMP_F, VAR_RESULT compare VAR_RESULT, 0 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C919 call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx end BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx:: @ 824BCDC checkplayergender compare VAR_RESULT, MALE goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale compare VAR_RESULT, FEMALE goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale return BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxMale:: @ 824BCF4 setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL return BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfxFemale:: @ 824BCFA setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL return BattleFrontier_BattleDomeBattleRoom_MapScript2_24BD00: @ 824BD00 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A .2byte 0 BattleFrontier_BattleDomeBattleRoom_EventScript_24BD0A:: @ 824BD0A lockall call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD compare VAR_RESULT, 0 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C938 applymovement 1, Common_Movement_WalkInPlaceDown waitmovement 0 call BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C970, MSGBOX_DEFAULT closemessage showobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM compare VAR_TEMP_F, 3 goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E compare VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A BattleFrontier_BattleDomeBattleRoom_EventScript_24BD4E:: @ 824BD4E applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C775 goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61 BattleFrontier_BattleDomeBattleRoom_EventScript_24BD5A:: @ 824BD5A applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77F BattleFrontier_BattleDomeBattleRoom_EventScript_24BD61:: @ 824BD61 playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E waitmovement 0 compare VAR_TEMP_F, 3 goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82 compare VAR_TEMP_E, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82:: @ 824BD82 setvar VAR_0x8004, 4 special CallBattleDomeFunction msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C990, MSGBOX_DEFAULT closemessage applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77B applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C789 waitmovement 0 setvar VAR_0x8004, BATTLE_TOWER_FUNC_7 setvar VAR_0x8005, 0 special CallBattleTowerFunc msgbox gStringVar4, MSGBOX_DEFAULT closemessage setvar VAR_0x8004, 5 special CallBattleDomeFunction call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440 setvar VAR_TEMP_2, 0 switch VAR_RESULT case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0 case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F setvar VAR_TEMP_2, 1 BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7:: @ 824BDF7 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA86, MSGBOX_DEFAULT closemessage playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E delay 60 applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C964 waitmovement 0 applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C969 waitmovement 0 delay 180 applymovement 9, BattleFrontier_BattleDomeBattleRoom_Movement_24C96B waitmovement 0 compare VAR_TEMP_2, 2 goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F setvar VAR_0x8004, 19 special CallBattleDomeFunction switch VAR_RESULT case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0 BattleFrontier_BattleDomeBattleRoom_EventScript_24BE4F:: @ 824BE4F applymovement 1, Common_Movement_WalkInPlaceDown waitmovement 0 setvar VAR_0x8004, 4 special CallBattleDomeFunction compare VAR_TEMP_2, 0 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1 compare VAR_TEMP_2, 1 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5 compare VAR_TEMP_2, 2 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9 playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E delay 60 BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D:: @ 824BE8D setvar VAR_0x8004, 12 setvar VAR_0x8005, 2 special CallBattleDomeFunction BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A:: @ 824BE9A frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5 @ goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5 BattleFrontier_BattleDomeBattleRoom_EventScript_24BEB1:: @ 824BEB1 frontier_gettrainername 1 message BattleFrontier_BattleDomeBattleRoom_Text_24C9E1 waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24BEC5:: @ 824BEC5 frontier_gettrainername 0 message BattleFrontier_BattleDomeBattleRoom_Text_24CB34 waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24BED9:: @ 824BED9 message BattleFrontier_BattleDomeBattleRoom_Text_24D6BE waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24BEE0:: @ 824BEE0 applymovement 1, Common_Movement_WalkInPlaceDown waitmovement 0 compare VAR_TEMP_2, 0 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3 compare VAR_TEMP_2, 1 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E delay 60 setvar VAR_0x8004, 3 special CallBattleDomeFunction setvar VAR_0x8004, 12 setvar VAR_0x8005, 1 special CallBattleDomeFunction frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT case 4, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 setvar VAR_0x8006, 1 warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 3 waitstate BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62:: @ 824BF62 applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C77D waitmovement 0 frontier_get FRONTIER_DATA_LVL_MODE switch VAR_RESULT case FRONTIER_LVL_OPEN, BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA04, MSGBOX_DEFAULT goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E BattleFrontier_BattleDomeBattleRoom_EventScript_24BF96:: @ 824BF96 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CA44, MSGBOX_DEFAULT BattleFrontier_BattleDomeBattleRoom_EventScript_24BF9E:: @ 824BF9E special sub_8175280 playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E delay 60 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5 BattleFrontier_BattleDomeBattleRoom_EventScript_24BFC3:: @ 824BFC3 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24C9BE, MSGBOX_DEFAULT return BattleFrontier_BattleDomeBattleRoom_EventScript_24BFCC:: @ 824BFCC msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CB9D, MSGBOX_DEFAULT return BattleFrontier_BattleDomeBattleRoom_EventScript_24BFD5:: @ 824BFD5 setvar VAR_0x8004, 1 setvar VAR_0x8005, 6 special CallBattleDomeFunction compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C023 setvar VAR_0x8004, 1 setvar VAR_0x8005, 7 special CallBattleDomeFunction compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C076 setvar VAR_0x8004, 1 setvar VAR_0x8005, 1 special CallBattleDomeFunction compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9 return BattleFrontier_BattleDomeBattleRoom_EventScript_24C023:: @ 824C023 call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD switch VAR_RESULT case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C061 case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C068 case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F return BattleFrontier_BattleDomeBattleRoom_EventScript_24C05A:: @ 824C05A message BattleFrontier_BattleDomeBattleRoom_Text_24CC06 waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C061:: @ 824C061 message BattleFrontier_BattleDomeBattleRoom_Text_24CC1C waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C068:: @ 824C068 message BattleFrontier_BattleDomeBattleRoom_Text_24CC2E waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C06F:: @ 824C06F message BattleFrontier_BattleDomeBattleRoom_Text_24CC5B waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C076:: @ 824C076 call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD switch VAR_RESULT case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4 case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2 return BattleFrontier_BattleDomeBattleRoom_EventScript_24C0AD:: @ 824C0AD message BattleFrontier_BattleDomeBattleRoom_Text_24CC99 waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C0B4:: @ 824C0B4 message BattleFrontier_BattleDomeBattleRoom_Text_24CCC5 waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C0BB:: @ 824C0BB message BattleFrontier_BattleDomeBattleRoom_Text_24CCFD waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C2:: @ 824C0C2 message BattleFrontier_BattleDomeBattleRoom_Text_24CD33 waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C0C9:: @ 824C0C9 compare VAR_TEMP_F, 3 goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C105 switch VAR_TEMP_E case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158 case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161 case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_24C158 case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_24C161 BattleFrontier_BattleDomeBattleRoom_EventScript_24C105:: @ 824C105 call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD switch VAR_RESULT case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C143 case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C151 return BattleFrontier_BattleDomeBattleRoom_EventScript_24C13C:: @ 824C13C message BattleFrontier_BattleDomeBattleRoom_Text_24CD72 waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C143:: @ 824C143 message BattleFrontier_BattleDomeBattleRoom_Text_24CD8C waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C14A:: @ 824C14A message BattleFrontier_BattleDomeBattleRoom_Text_24CDB3 waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C151:: @ 824C151 message BattleFrontier_BattleDomeBattleRoom_Text_24CDDE waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C158:: @ 824C158 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEBE, MSGBOX_DEFAULT return BattleFrontier_BattleDomeBattleRoom_EventScript_24C161:: @ 824C161 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D232, MSGBOX_DEFAULT return BattleFrontier_BattleDomeBattleRoom_EventScript_24C16A:: @ 824C16A call BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD switch VAR_RESULT case 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1 case 1, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8 case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6 return BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A1:: @ 824C1A1 message BattleFrontier_BattleDomeBattleRoom_Text_24CE10 waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C1A8:: @ 824C1A8 message BattleFrontier_BattleDomeBattleRoom_Text_24CE33 waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C1AF:: @ 824C1AF message BattleFrontier_BattleDomeBattleRoom_Text_24CE57 waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C1B6:: @ 824C1B6 message BattleFrontier_BattleDomeBattleRoom_Text_24CE94 waitmessage return BattleFrontier_BattleDomeBattleRoom_EventScript_24C1BD:: @ 824C1BD frontier_get FRONTIER_DATA_BATTLE_NUM return BattleFrontier_BattleDomeBattleRoom_EventScript_24C1CB:: @ 824C1CB switch VAR_TEMP_E case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209 case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_24C209 BattleFrontier_BattleDomeBattleRoom_EventScript_24C1FC:: @ 824C1FC msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CEDE, MSGBOX_DEFAULT goto BattleFrontier_BattleDomeBattleRoom_EventScript_24C211 BattleFrontier_BattleDomeBattleRoom_EventScript_24C209:: @ 824C209 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D26C, MSGBOX_DEFAULT BattleFrontier_BattleDomeBattleRoom_EventScript_24C211:: @ 824C211 closemessage applymovement 2, BattleFrontier_BattleDomeBattleRoom_Movement_24C94B applymovement 1, BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9 applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78E playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E waitse playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E waitse playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E waitse playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E waitse playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E waitse waitmovement 0 message BattleFrontier_BattleDomeBattleRoom_Text_24CF7A waitmessage playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E waitse switch VAR_TEMP_E case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomeBattleRoom_EventScript_24C346 case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9 case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomeBattleRoom_EventScript_24C373 frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24CFAE, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleDomeBattleRoom_EventScript_24C2B9:: @ 824C2B9 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0D9, MSGBOX_DEFAULT call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400 switch VAR_RESULT case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, MSGBOX_DEFAULT setvar VAR_0x8004, 12 setvar VAR_0x8005, 1 special CallBattleDomeFunction frontier_getsymbols compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 closemessage applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B waitmovement 0 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D172, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattleDomeBattleRoom_Text_24D1AA waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D1E0, MSGBOX_DEFAULT goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 BattleFrontier_BattleDomeBattleRoom_EventScript_24C346:: @ 824C346 frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C373 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D319, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattleDomeBattleRoom_EventScript_24C373:: @ 824C373 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D43E, MSGBOX_DEFAULT call BattleFrontier_BattleDomeBattleRoom_EventScript_24C400 switch VAR_RESULT case 2, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 case 9, BattleFrontier_BattleDomeBattleRoom_EventScript_24C420 case 3, BattleFrontier_BattleDomeBattleRoom_EventScript_24C436 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D0F6, MSGBOX_DEFAULT setvar VAR_0x8004, 12 setvar VAR_0x8005, 1 special CallBattleDomeFunction frontier_getsymbols compare VAR_RESULT, 2 goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 closemessage applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C82B waitmovement 0 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D47F, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattleDomeBattleRoom_Text_24D522 waitmessage waitfanfare frontier_givesymbol msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D54D, MSGBOX_DEFAULT goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BF62 BattleFrontier_BattleDomeBattleRoom_EventScript_24C400:: @ 824C400 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D677, MSGBOX_DEFAULT closemessage applymovement 13, BattleFrontier_BattleDomeBattleRoom_Movement_24C787 applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C829 waitmovement 0 call BattleFrontier_BattleDomeBattleRoom_EventScript_24C440 return BattleFrontier_BattleDomeBattleRoom_EventScript_24C420:: @ 824C420 msgbox BattleFrontier_BattleDomeBattleRoom_Text_24D127, MSGBOX_DEFAULT playse SE_W227B call BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E waitse goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D BattleFrontier_BattleDomeBattleRoom_EventScript_24C436:: @ 824C436 setvar VAR_TEMP_2, 2 goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BDF7 BattleFrontier_BattleDomeBattleRoom_EventScript_24C440:: @ 824C440 frontier_set FRONTIER_DATA_6, 0 special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_DOME setvar VAR_0x8005, 0 setvar VAR_TEMP_9, 1 special DoSpecialTrainerBattle waitstate setvar VAR_TEMP_9, 0 setvar VAR_0x8004, 17 special CallBattleDomeFunction special HealPlayerParty setvar VAR_0x8004, 16 special CallBattleDomeFunction return BattleFrontier_BattleDomeBattleRoom_MapScript2_24C481: @ 824C481 map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B .2byte 0 BattleFrontier_BattleDomeBattleRoom_EventScript_24C48B:: @ 824C48B hideobjectat 13, MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502 call BattleFrontier_BattleDomeBattleRoom_EventScript_SetPlayerGfx setvar VAR_TEMP_1, 1 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 3 goto_if_ne BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF frontier_getbrainstatus copyvar VAR_TEMP_E, VAR_RESULT compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY goto_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF call BattleFrontier_EventScript_SetBrainObjectGfx setobjectxyperm 15, 13, 9 removeobject 15 addobject 15 applymovement 15, BattleFrontier_BattleDomeBattleRoom_Movement_24C78B BattleFrontier_BattleDomeBattleRoom_EventScript_24C4EF:: @ 824C4EF end BattleFrontier_BattleDomeBattleRoom_MapScript1_24C4F0: @ 824C4F0 compare VAR_TEMP_9, 1 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC end BattleFrontier_BattleDomeBattleRoom_EventScript_24C4FC:: @ 824C4FC call BattleFrontier_BattleDomeBattleRoom_EventScript_24C502 return BattleFrontier_BattleDomeBattleRoom_EventScript_24C502:: @ 824C502 compare VAR_TEMP_F, 0 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F compare VAR_TEMP_F, 1 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C530 compare VAR_TEMP_F, 2 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C594 compare VAR_TEMP_F, 3 call_if_eq BattleFrontier_BattleDomeBattleRoom_EventScript_24C652 return BattleFrontier_BattleDomeBattleRoom_EventScript_24C52F:: @ 824C52F return BattleFrontier_BattleDomeBattleRoom_EventScript_24C530:: @ 824C530 createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 9, 11, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_SCIENTIST_1, 11, 13, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_MAN_5, 13, 15, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_BEAUTY, 19, 7, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_WOMAN_5, 22, 11, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_LITTLE_BOY, 25, 15, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_YOUNGSTER, 26, 2, 2, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH return BattleFrontier_BattleDomeBattleRoom_EventScript_24C594:: @ 824C594 createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_WOMAN_2, 7, 9, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 9, 11, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_LASS, 10, 12, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_SCIENTIST_1, 11, 13, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_MAN_5, 13, 15, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_GENTLEMAN, 15, 2, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_NINJA_BOY, 16, 3, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_WOMAN_2, 17, 4, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_BEAUTY, 19, 7, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_EXPERT_F, 20, 9, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_WOMAN_5, 22, 11, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_SCIENTIST_1, 23, 13, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_LITTLE_BOY, 25, 15, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_YOUNGSTER, 26, 2, 2, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_HEX_MANIAC, 28, 5, 2, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 30, 6, 2, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_WOMAN_5, 31, 8, 2, 3, 1 return BattleFrontier_BattleDomeBattleRoom_EventScript_24C652:: @ 824C652 createvobject EVENT_OBJ_GFX_NINJA_BOY, 0, 2, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_SCIENTIST_1, 1, 3, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_BEAUTY, 2, 15, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_MAN_5, 3, 5, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_EXPERT_F, 4, 6, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_SCIENTIST_1, 5, 7, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_NINJA_BOY, 6, 8, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_WOMAN_2, 7, 9, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_WOMAN_3, 8, 10, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_LITTLE_GIRL, 9, 11, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_LASS, 10, 12, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_SCIENTIST_1, 11, 13, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_BEAUTY, 12, 14, 0, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_MAN_5, 13, 15, 2, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_HIKER, 14, 12, 2, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_GENTLEMAN, 15, 2, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_NINJA_BOY, 16, 3, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_WOMAN_2, 17, 4, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_WOMAN_3, 18, 6, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_BEAUTY, 19, 7, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_EXPERT_F, 20, 9, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_MAN_2, 21, 10, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_WOMAN_5, 22, 11, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_SCIENTIST_1, 23, 13, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_GENTLEMAN, 24, 14, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_LITTLE_BOY, 25, 15, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_YOUNGSTER, 26, 2, 2, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_FAT_MAN, 27, 3, 2, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_HEX_MANIAC, 28, 5, 2, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_SCHOOL_KID_M, 29, 5, 1, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_MART_EMPLOYEE, 30, 6, 2, 3, DIR_SOUTH createvobject EVENT_OBJ_GFX_WOMAN_5, 31, 8, 2, 3, DIR_SOUTH return BattleFrontier_BattleDomeBattleRoom_Movement_SetInvisible: @ 824C773 set_invisible step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C775: @ 824C775 set_visible delay_16 walk_up walk_up walk_up walk_right BattleFrontier_BattleDomeBattleRoom_Movement_24C77B: @ 824C77B walk_right step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C77D: @ 824C77D walk_up step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C77F: @ 824C77F set_visible delay_16 walk_up walk_up walk_up walk_right walk_right step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C787: @ 824C787 walk_right step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C789: @ 824C789 walk_left step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C78B: @ 824C78B face_up set_invisible step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C78E: @ 824C78E set_visible walk_up walk_up walk_up face_left delay_8 delay_4 face_down delay_8 delay_4 face_right delay_8 delay_4 face_up delay_8 delay_4 face_left delay_16 walk_fast_up walk_fast_up face_left delay_8 delay_4 face_down delay_8 delay_4 face_right delay_8 delay_4 face_up delay_8 delay_4 face_left jump_2_left unlock_facing_direction face_up lock_facing_direction jump_2_left jump_2_left unlock_facing_direction face_right lock_facing_direction jump_2_left unlock_facing_direction face_down delay_2 face_left delay_8 delay_4 face_up delay_8 delay_4 face_right delay_8 delay_4 face_down delay_8 delay_4 face_left delay_4 face_up delay_4 face_right delay_4 face_down delay_4 face_left delay_2 face_up delay_2 face_right delay_2 face_down delay_2 face_left lock_facing_direction walk_right walk_slow_right walk_right walk_slow_right unlock_facing_direction face_up delay_16 jump_in_place_up jump_in_place_up delay_16 walk_right walk_right walk_right jump_in_place_up delay_16 walk_right walk_down walk_down face_left delay_2 face_up delay_2 face_right delay_2 face_down delay_2 face_left delay_4 walk_left walk_left step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C7F9: @ 824C7F9 delay_16 delay_16 walk_left walk_left walk_in_place_fastest_right delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 walk_right walk_right walk_in_place_fastest_down step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C829: @ 824C829 walk_left step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C82B: @ 824C82B walk_left walk_left step_end BattleFrontier_BattleDomeBattleRoom_EventScript_24C82E:: @ 824C82E turnvobject 0, DIR_EAST turnvobject 2, DIR_EAST turnvobject 4, DIR_EAST turnvobject 6, DIR_EAST turnvobject 8, DIR_EAST turnvobject 10, DIR_WEST turnvobject 12, DIR_WEST turnvobject 14, DIR_WEST turnvobject 16, DIR_WEST turnvobject 18, DIR_WEST turnvobject 20, DIR_EAST turnvobject 22, DIR_EAST turnvobject 24, DIR_EAST turnvobject 26, DIR_EAST turnvobject 28, DIR_EAST turnvobject 30, DIR_EAST delay 20 turnvobject 0, DIR_SOUTH turnvobject 2, DIR_SOUTH turnvobject 4, DIR_SOUTH turnvobject 6, DIR_SOUTH turnvobject 8, DIR_SOUTH turnvobject 10, DIR_SOUTH turnvobject 12, DIR_SOUTH turnvobject 14, DIR_SOUTH turnvobject 16, DIR_SOUTH turnvobject 18, DIR_SOUTH turnvobject 20, DIR_SOUTH turnvobject 22, DIR_SOUTH turnvobject 24, DIR_SOUTH turnvobject 26, DIR_SOUTH turnvobject 28, DIR_SOUTH turnvobject 30, DIR_SOUTH delay 20 turnvobject 1, DIR_EAST turnvobject 3, DIR_EAST turnvobject 5, DIR_EAST turnvobject 7, DIR_EAST turnvobject 9, DIR_EAST turnvobject 11, DIR_WEST turnvobject 13, DIR_WEST turnvobject 15, DIR_WEST turnvobject 17, DIR_WEST turnvobject 19, DIR_WEST turnvobject 21, DIR_EAST turnvobject 23, DIR_EAST turnvobject 25, DIR_EAST turnvobject 27, DIR_WEST turnvobject 31, DIR_WEST delay 20 turnvobject 1, DIR_SOUTH turnvobject 3, DIR_SOUTH turnvobject 5, DIR_SOUTH turnvobject 7, DIR_SOUTH turnvobject 9, DIR_SOUTH turnvobject 11, DIR_SOUTH turnvobject 13, DIR_SOUTH turnvobject 15, DIR_SOUTH turnvobject 17, DIR_SOUTH turnvobject 19, DIR_SOUTH turnvobject 21, DIR_SOUTH turnvobject 23, DIR_SOUTH turnvobject 25, DIR_SOUTH turnvobject 27, DIR_SOUTH turnvobject 31, DIR_SOUTH delay 20 return BattleFrontier_BattleDomeBattleRoom_EventScript_24C8F5:: @ 824C8F5 BattleFrontier_BattleDomePreBattleRoom_EventScript_24C8F5:: @ 824C8F5 copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, FRONTIER_MODE_DOUBLES goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 5, 11 waitstate end BattleFrontier_BattleDomePreBattleRoom_EventScript_24C90F:: @ 824C90F warp MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY, 255, 17, 11 waitstate end BattleFrontier_BattleDomeBattleRoom_EventScript_24C919:: @ 824C919 random 2 copyvar VAR_TEMP_D, VAR_RESULT compare VAR_TEMP_D, 0 goto_if_eq Common_EventScript_NopReturn setobjectxyperm 6, 2, 0 setobjectmovementtype 6, MOVEMENT_TYPE_FACE_RIGHT return BattleFrontier_BattleDomeBattleRoom_EventScript_24C938:: @ 824C938 compare VAR_TEMP_D, 0 goto_if_eq Common_EventScript_NopReturn applymovement 6, BattleFrontier_BattleDomeBattleRoom_Movement_24C95E return BattleFrontier_BattleDomeBattleRoom_Movement_24C94B: @ 824C94B delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_8 disable_jump_landing_ground_effect jump_in_place_down delay_4 jump_in_place_down enable_jump_landing_ground_effect step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C95E: @ 824C95E walk_down walk_down walk_right walk_right walk_in_place_fastest_down step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C964: @ 824C964 walk_right walk_right walk_right walk_right step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C969: @ 824C969 walk_in_place_fastest_left step_end BattleFrontier_BattleDomeBattleRoom_Movement_24C96B: @ 824C96B walk_left walk_left walk_left walk_left step_end BattleFrontier_BattleDomeBattleRoom_Text_24C970: @ 824C970 .string "{PLAYER} has entered the BATTLE DOME!$" BattleFrontier_BattleDomeBattleRoom_Text_24C990: @ 824C990 .string "{STR_VAR_1}\n" .string "match!\p" .string "{PLAYER} versus {STR_VAR_2}!\p" .string "Let the battle begin!$" BattleFrontier_BattleDomeBattleRoom_Text_24C9BE: @ 824C9BE .string "{PLAYER} is the winner!\n" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_24C9E1: @ 824C9E1 .string "{STR_VAR_2} is the winner!\n" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_24CA04: @ 824CA04 .string "{PLAYER} is the Level 50\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_24CA44: @ 824CA44 .string "{PLAYER} is the Open Level\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_24CA86: @ 824CA86 .string "What an unbelievable finish!\n" .string "We have a double knockout!\p" .string "In this event, the Battle Tournament\n" .string "rules call for a REFEREE'S decision.\p" .string "Please wait while the judging\n" .string "is under way.$" BattleFrontier_BattleDomeBattleRoom_Text_24CB34: @ 824CB34 .string "The REFEREES have reached\n" .string "a decision!\p" .string "The winner is…\n" .string "Oh, my goodness!\l" .string "The winner is {STR_VAR_1}!\l" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_24CB9D: @ 824CB9D .string "The REFEREES have reached\n" .string "a decision!\p" .string "The winner is…\n" .string "Oh, my goodness!\l" .string "The winner is {PLAYER}!\l" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_24CC06: @ 824CC06 .string "The bright new hope!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CC1C: @ 824CC1C .string "The rising star!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CC2E: @ 824CC2E .string "Will this TRAINER race to\n" .string "the championship?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CC5B: @ 824CC5B .string "Can the feat of a championship\n" .string "on the first try be achieved?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CC99: @ 824CC99 .string "Can the loss of the last match\n" .string "be avenged?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CCC5: @ 824CCC5 .string "The TRAINER is on fire for\n" .string "the first championship try!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CCFD: @ 824CCFD .string "A win here means this TRAINER\n" .string "advances to the final!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CD33: @ 824CD33 .string "Will the long-held dream of\n" .string "a championship finally come true?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CD72: @ 824CD72 .string "The invincible champion!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CD8C: @ 824CD8C .string "Can anyone hope to beat this\n" .string "TRAINER?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CDB3: @ 824CDB3 .string "Do battles exist solely for\n" .string "this TRAINER?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CDDE: @ 824CDDE .string "The current champion aiming to\n" .string "retain the title!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CE10: @ 824CE10 .string "The former champion has returned!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CE33: @ 824CE33 .string "The former toughness has returned!\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CE57: @ 824CE57 .string "Will this TRAINER do as expected\n" .string "and advance to the finals?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CE94: @ 824CE94 .string "Will the former champ regain\n" .string "lost glory?\p" .string "$" BattleFrontier_BattleDomeBattleRoom_Text_24CEBE: @ 824CEBE .string "Feel the glow of a true master!$" BattleFrontier_BattleDomeBattleRoom_Text_24CEDE: @ 824CEDE .string "And now… The TRAINER standing in\n" .string "{PLAYER}'s record-setting path…\p" .string "Yes! The one and only!\n" .string "The BATTLE DOME COMMISSIONER!\l" .string "Our very own DOME ACE!\l" .string "Make way for TUCKER!$" BattleFrontier_BattleDomeBattleRoom_Text_24CF7A: @ 824CF7A .string "Spectators: TUCKER! TUCKER!\n" .string "TUCKER! TUCKER! TUCKER!$" BattleFrontier_BattleDomeBattleRoom_Text_24CFAE: @ 824CFAE .string "TUCKER: Ahahah!\p" .string "Do you hear it? This crowd!\n" .string "They're all itching to see our match!\p" .string "Ahahah!\p" .string "I bet you're twitching all over from\n" .string "the tension of getting to battle me!\p" .string "But don't you worry about a thing!\p" .string "I'm the no. 1 star of the BATTLE DOME!\n" .string "I, TUCKER the DOME ACE, will bathe you\l" .string "in my brilliant glow!$" BattleFrontier_BattleDomeBattleRoom_Text_24D0D9: @ 824D0D9 .string "Your strategy!\n" .string "Let's see it!$" BattleFrontier_BattleDomeBattleRoom_Text_24D0F6: @ 824D0F6 .string "Unbelievable! It's incredible!\n" .string "The victor is {PLAYER}!$" BattleFrontier_BattleDomeBattleRoom_Text_24D127: @ 824D127 .string "The winner is TUCKER!\n" .string "The DOME ACE has prevailed!\p" .string "Congratulations, TUCKER!$" BattleFrontier_BattleDomeBattleRoom_Text_24D172: @ 824D172 .string "TUCKER: Rules are rules!\n" .string "Let me see your FRONTIER PASS.$" BattleFrontier_BattleDomeBattleRoom_Text_24D1AA: @ 824D1AA .string "The Tactics Symbol was embossed on\n" .string "the FRONTIER PASS!$" BattleFrontier_BattleDomeBattleRoom_Text_24D1E0: @ 824D1E0 .string "… … … … … …\p" .string "I sorely underestimated you. I won't\n" .string "make the same mistake next time…$" BattleFrontier_BattleDomeBattleRoom_Text_24D232: @ 824D232 .string "Can the win streak be stretched?\n" .string "The confidence is there!$" BattleFrontier_BattleDomeBattleRoom_Text_24D26C: @ 824D26C .string "Ladies and gentlemen!\n" .string "Boys, girls, and POKéMON!\p" .string "Finally!\n" .string "Finally, the legend has returned!\p" .string "Yes, the name of that legend!\n" .string "Our very own DOME ACE!\l" .string "It's none other than TUCKER!$" BattleFrontier_BattleDomeBattleRoom_Text_24D319: @ 824D319 .string "TUCKER: Ah…\n" .string "The pummeling roar of the crowd…\l" .string "Their furnace-like heat of excitement…\l" .string "This is a wonderful place…\p" .string "To the crowd, I am the DOME ACE…\n" .string "I represent their hopes and dreams…\l" .string "I must never fade from their sight…\p" .string "I must burn!\n" .string "Brighter and more brilliant!\l" .string "I must light all that gather here!$" BattleFrontier_BattleDomeBattleRoom_Text_24D43E: @ 824D43E .string "I will unleash all the power that\n" .string "I possess! Right here and now!$" BattleFrontier_BattleDomeBattleRoom_Text_24D47F: @ 824D47F .string "TUCKER: You're genuinely fantastic!\p" .string "Never before! I haven't ever lost in the\n" .string "times I've had to unleash my power.\p" .string "Yes, quite fantastic!\n" .string "Your FRONTIER PASS, please?$" BattleFrontier_BattleDomeBattleRoom_Text_24D522: @ 824D522 .string "The Tactics Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattleDomeBattleRoom_Text_24D54D: @ 824D54D .string "You're strong, but above all,\n" .string "you have a unique charm!\p" .string "In you, I see a definite potential for\n" .string "a superstar like me.\p" .string "I will very much look forward to\n" .string "our next encounter!$" BattleFrontier_BattleDomeBattleRoom_Text_24D5F5: @ 824D5F5 .string "{PLAYER} is the Level 50\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_24D635: @ 824D635 .string "{PLAYER} is the Open Level\n" .string "Battle Tournament Champion!\p" .string "Congratulations!$" BattleFrontier_BattleDomeBattleRoom_Text_24D677: @ 824D677 .string "The final match!\p" .string "{PLAYER} versus the DOME ACE, TUCKER!\p" .string "Let the battle begin!$" BattleFrontier_BattleDomeBattleRoom_Text_24D6BE: @ 824D6BE .string "The REFEREES have reached\n" .string "a decision!\p" .string "The winner is…\n" .string "Oh, my goodness!\l" .string "The winner is our very own DOME ACE!\l" .string "It's TUCKER!\p" .string "Congratulations! And thank you!\n" .string "Let's hear it for the DOME ACE, TUCKER!$"