#ifndef GUARD_SLOT_MACHINE_H #define GUARD_SLOT_MACHINE_H #define NUM_REELS 3 #define REEL_NUM_TAGS 21 #define REEL_TAG_HEIGHT 24 // Lucky Flags #define LUCKY_BIAS_REPLAY (1 << 0) #define LUCKY_BIAS_CHERRY (1 << 1) #define LUCKY_BIAS_LOTAD (1 << 2) #define LUCKY_BIAS_AZURILL (1 << 3) #define LUCKY_BIAS_POWER (1 << 4) #define LUCKY_BIAS_REELTIME (1 << 5) #define LUCKY_BIAS_MIXED_777 (1 << 6) #define LUCKY_BIAS_777 (1 << 7) void PlaySlotMachine(u8, void (callback)(void)); #endif // GUARD_SLOT_MACHINE_H