#include "global.h" #include "blit.h" void BlitBitmapRect4BitWithoutColorKey(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height) { BlitBitmapRect4Bit(src, dst, srcX, srcY, dstX, dstY, width, height, 0xFF); } void BlitBitmapRect4Bit(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey) { s32 xEnd; s32 yEnd; s32 multiplierSrcY; s32 multiplierDstY; s32 loopSrcY, loopDstY; s32 loopSrcX, loopDstX; const u8 *pixelsSrc; u8 *pixelsDst; s32 toOrr; s32 toAnd; s32 toShift; if (dst->width - dstX < width) xEnd = (dst->width - dstX) + srcX; else xEnd = srcX + width; if (dst->height - dstY < height) yEnd = (dst->height - dstY) + srcY; else yEnd = height + srcY; multiplierSrcY = (src->width + (src->width & 7)) >> 3; multiplierDstY = (dst->width + (dst->width & 7)) >> 3; if (colorKey == 0xFF) { for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++) { for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++) { pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1B); pixelsDst = dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + (((loopDstY >> 3) * multiplierDstY) << 5) + ((u32)(loopDstY << 0x1d) >> 0x1B); toOrr = ((*pixelsSrc >> ((loopSrcX & 1) << 2)) & 0xF); toShift = ((loopDstX & 1) << 2); toOrr <<= toShift; toAnd = 0xF0 >> (toShift); *pixelsDst = toOrr | (*pixelsDst & toAnd); } } } else { for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++) { for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++) { pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1B); pixelsDst = dst->pixels + ((loopDstX >> 1) & 3) + ((loopDstX >> 3) << 5) + (((loopDstY >> 3) * multiplierDstY) << 5) + ((u32)(loopDstY << 0x1d) >> 0x1B); toOrr = ((*pixelsSrc >> ((loopSrcX & 1) << 2)) & 0xF); if (toOrr != colorKey) { toShift = ((loopDstX & 1) << 2); toOrr <<= toShift; toAnd = 0xF0 >> (toShift); *pixelsDst = toOrr | (*pixelsDst & toAnd); } } } } } void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue) { s32 xEnd; s32 yEnd; s32 multiplierY; s32 loopX, loopY; s32 toOrr1, toOrr2; xEnd = x + width; if (xEnd > surface->width) xEnd = surface->width; yEnd = y + height; if (yEnd > surface->height) yEnd = surface->height; multiplierY = (surface->width + (surface->width & 7)) >> 3; toOrr1 = (u32)(fillValue << 0x1C) >> 0x18; toOrr2 = (fillValue & 0xF); for (loopY = y; loopY < yEnd; loopY++) { for (loopX = x; loopX < xEnd; loopX++) { u8 *pixels = surface->pixels + ((loopX >> 1) & 3) + ((loopX >> 3) << 5) + (((loopY >> 3) * multiplierY) << 5) + ((u32)(loopY << 0x1d) >> 0x1B); if ((loopX << 0x1F) != 0) *pixels = toOrr1 | (*pixels & 0xF); else *pixels = toOrr2 | (*pixels & 0xF0); } } } void BlitBitmapRect4BitTo8Bit(const struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey, u8 paletteOffset) { s32 palOffsetBits; s32 xEnd; s32 yEnd; s32 multiplierSrcY; s32 multiplierDstY; s32 loopSrcY, loopDstY; s32 loopSrcX, loopDstX; const u8 *pixelsSrc; u8 *pixelsDst; s32 colorKeyBits; palOffsetBits = (u32)(paletteOffset << 0x1C) >> 0x18; colorKeyBits = (u32)(colorKey << 0x1C) >> 0x18; if (dst->width - dstX < width) xEnd = (dst->width - dstX) + srcX; else xEnd = width + srcX; if (dst->height - dstY < height) yEnd = (srcY + dst->height) - dstY; else yEnd = srcY + height; multiplierSrcY = (src->width + (src->width & 7)) >> 3; multiplierDstY = (dst->width + (dst->width & 7)) >> 3; if (colorKey == 0xFF) { for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++) { pixelsSrc = src->pixels + ((srcX >> 1) & 3) + ((srcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b); for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++) { pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a); if (loopSrcX & 1) { *pixelsDst = palOffsetBits + (*pixelsSrc >> 4); } else { pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b); *pixelsDst = palOffsetBits + (*pixelsSrc & 0xF); } } } } else { for (loopSrcY = srcY, loopDstY = dstY; loopSrcY < yEnd; loopSrcY++, loopDstY++) { pixelsSrc = src->pixels + ((srcX >> 1) & 3) + ((srcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b); for (loopSrcX = srcX, loopDstX = dstX; loopSrcX < xEnd; loopSrcX++, loopDstX++) { if (loopSrcX & 1) { if ((*pixelsSrc & 0xF0) != colorKeyBits) { pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a); *pixelsDst = palOffsetBits + (*pixelsSrc >> 4); } } else { pixelsSrc = src->pixels + ((loopSrcX >> 1) & 3) + ((loopSrcX >> 3) << 5) + (((loopSrcY >> 3) * multiplierSrcY) << 5) + ((u32)(loopSrcY << 0x1d) >> 0x1b); if ((*pixelsSrc & 0xF) != colorKey) { pixelsDst = dst->pixels + (loopDstX & 7) + ((loopDstX >> 3) << 6) + (((loopDstY >> 3) * multiplierDstY) << 6) + ((u32)(loopDstY << 0x1d) >> 0x1a); *pixelsDst = palOffsetBits + (*pixelsSrc & 0xF); } } } } } } void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue) { s32 xEnd; s32 yEnd; s32 multiplierY; s32 loopX, loopY; xEnd = x + width; if (xEnd > surface->width) xEnd = surface->width; yEnd = y + height; if (yEnd > surface->height) yEnd = surface->height; multiplierY = (surface->width + (surface->width & 7)) >> 3; for (loopY = y; loopY < yEnd; loopY++) { for (loopX = x; loopX < xEnd; loopX++) { u8 *pixels = surface->pixels + (loopX & 7) + ((loopX >> 3) << 6) + (((loopY >> 3) * multiplierY) << 6) + ((u32)(loopY << 0x1d) >> 0x1a); *pixels = fillValue; } } }