#ifndef GUARD_MENU_H #define GUARD_MENU_H #include "window.h" struct MenuAction { const u8 *text; union { void (*void_u8)(u8); u8 (*u8_void)(void); } func; }; void box_print(u8, u8, u8, u8, const void *, s8, const u8 *); void sub_8198070(u8 windowId, bool8 copyToVram); void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock); void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette); void schedule_bg_copy_tilemap_to_vram(u8 bgNum); void PrintMenuTable(u8 idx, u8 nstrs, const struct MenuAction *strs); void InitMenuInUpperLeftCornerPlaySoundWhenAPressed(u8 idx, u8 nstrs,u8); u8 GetMenuCursorPos(void); s8 ProcessMenuInput(void); s8 ProcessMenuInputNoWrapAround(void); void blit_move_info_icon(u8 winId, u8 a2, u16 x, u16 y); void reset_temp_tile_data_buffers(void); int decompress_and_copy_tile_data_to_vram(u8 bg_id, const void *src, int size, u16 offset, u8 mode); bool8 free_temp_tile_data_buffers_if_possible(void); u64 sub_8198A50(struct WindowTemplate*, u8, u8, u8, u8, u8, u8, u16); // returns something but it isn't used, fix when menu.s is decomp'd void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirstTileNum, u8 borderPalette, u8 initialCursorPos); s8 sub_8198C58(void); void do_scheduled_bg_tilemap_copies_to_vram(void); void clear_scheduled_bg_copies_to_vram(void); #endif // GUARD_MENU_H