.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_81BA040 sub_81BA040: @ 81BA040 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x10 movs r0, 0 mov r10, r0 ldr r1, =gFacilityTrainers ldr r0, =gSlateportBattleTentTrainers str r0, [r1] ldr r1, =gFacilityTrainerMons ldr r0, =gSlateportBattleTentMons str r0, [r1] ldr r7, =gSaveBlock2Ptr ldr r1, =0x0000ffff mov r8, r1 _081BA062: mov r2, r10 lsls r6, r2, 1 _081BA066: bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0x1E bl __umodsi3 lsls r0, 16 lsrs r3, r0, 16 movs r5, 0 ldr r1, [r7] ldr r4, =0x00000cb2 adds r0, r1, r4 ldrh r0, [r0] cmp r5, r0 bge _081BA0AA ldr r2, =0x00000cb4 adds r0, r1, r2 ldrh r0, [r0] cmp r0, r3 beq _081BA0AA ldr r0, =gSaveBlock2Ptr ldr r1, [r0] adds r0, r1, r4 ldrh r2, [r0] adds r4, 0x2 adds r1, r4 _081BA09C: adds r1, 0x2 adds r5, 0x1 cmp r5, r2 bge _081BA0AA ldrh r0, [r1] cmp r0, r3 bne _081BA09C _081BA0AA: ldr r0, [r7] ldr r1, =0x00000cb2 adds r0, r1 ldrh r0, [r0] cmp r5, r0 bne _081BA066 ldr r2, =gTrainerBattleOpponent_A strh r3, [r2] ldrh r3, [r2] ldr r4, =gFacilityTrainers ldr r1, [r4] movs r0, 0x34 muls r0, r3 adds r0, r1 ldr r0, [r0, 0x30] adds r1, r6, r0 ldrh r0, [r1] cmp r0, r8 beq _081BA0DE ldr r3, =0x0000ffff _081BA0D2: adds r1, 0x2 movs r6, 0x1 add r10, r6 ldrh r0, [r1] cmp r0, r3 bne _081BA0D2 _081BA0DE: mov r0, r10 cmp r0, 0x8 bgt _081BA110 movs r1, 0 mov r10, r1 b _081BA062 .pool _081BA110: ldr r0, =gSaveBlock2Ptr ldr r1, [r0] ldr r6, =0x00000cb2 adds r3, r1, r6 ldrh r0, [r3] cmp r0, 0x1 bhi _081BA12A lsls r0, 1 ldr r3, =0x00000cb4 adds r1, r3 adds r1, r0 ldrh r0, [r2] strh r0, [r1] _081BA12A: ldrh r1, [r2] ldr r2, [r4] movs r0, 0x34 muls r0, r1 adds r0, r2 ldr r0, [r0, 0x30] mov r9, r0 movs r5, 0 ldr r7, =gUnknown_03001298 mov r8, sp _081BA13E: bl Random lsls r0, 16 lsrs r0, 16 mov r1, r10 bl __modsi3 lsls r0, 1 add r0, r9 ldrh r0, [r0] strh r0, [r7] movs r2, 0 ldrh r0, [r7] ldr r4, =gFacilityTrainerMons ldr r3, [r4] lsls r0, 4 adds r0, r3 ldr r1, =gSaveBlock2Ptr ldrh r6, [r0] ldr r1, [r1] _081BA166: movs r4, 0xE7 lsls r4, 4 adds r0, r1, r4 ldrh r0, [r0] lsls r0, 4 adds r0, r3 ldrh r0, [r0] cmp r6, r0 beq _081BA180 adds r1, 0xC adds r2, 0x1 cmp r2, 0x5 ble _081BA166 _081BA180: cmp r2, 0x6 bne _081BA220 movs r4, 0 cmp r4, r5 bge _081BA1B0 mov r0, sp ldrh r0, [r0] cmp r0, r6 beq _081BA1B0 ldr r6, =gUnknown_03001298 ldr r3, =gFacilityTrainerMons mov r2, sp _081BA198: adds r2, 0x2 adds r4, 0x1 cmp r4, r5 bge _081BA1B0 ldrh r0, [r6] ldr r1, [r3] lsls r0, 4 adds r0, r1 ldrh r1, [r2] ldrh r0, [r0] cmp r1, r0 bne _081BA198 _081BA1B0: cmp r4, r5 bne _081BA220 movs r4, 0 cmp r4, r5 bge _081BA1E6 ldr r6, =gBattleFrontierHeldItems mov r12, r6 add r3, sp, 0x8 _081BA1C0: ldrh r2, [r3] cmp r2, 0 beq _081BA1DE ldr r1, =gUnknown_03001298 ldrh r0, [r1] ldr r6, =gFacilityTrainerMons ldr r1, [r6] lsls r0, 4 adds r0, r1 ldrb r0, [r0, 0xA] lsls r0, 1 add r0, r12 ldrh r0, [r0] cmp r2, r0 beq _081BA1E6 _081BA1DE: adds r3, 0x2 adds r4, 0x1 cmp r4, r5 blt _081BA1C0 _081BA1E6: cmp r4, r5 bne _081BA220 lsls r2, r5, 1 ldrh r0, [r7] ldr r1, =gFacilityTrainerMons ldr r4, [r1] lsls r0, 4 adds r0, r4 ldrh r0, [r0] mov r3, r8 strh r0, [r3] add r1, sp, 0x8 adds r1, r2 ldr r3, =gBattleFrontierHeldItems ldrh r0, [r7] lsls r0, 4 adds r0, r4 ldrb r0, [r0, 0xA] lsls r0, 1 adds r0, r3 ldrh r0, [r0] strh r0, [r1] ldr r0, =gUnknown_03006298 adds r2, r0 ldrh r0, [r7] strh r0, [r2] movs r4, 0x2 add r8, r4 adds r5, 0x1 _081BA220: cmp r5, 0x3 bne _081BA13E add sp, 0x10 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_81BA040 .align 2, 0 @ Don't pad with nop.