// Includes #include "global.h" #include "malloc.h" #include "sprite.h" #include "rom4.h" #include "data3.h" #include "event_scripts.h" #include "berry.h" #include "palette.h" #include "field_player_avatar.h" #include "event_data.h" #include "rom_818CFC8.h" #include "rom_81BE66C.h" #include "field_ground_effect.h" #include "map_obj_8097404.h" #include "mauville_old_man.h" #include "field_effect_helpers.h" #include "field_map_obj.h" #define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51 // Static struct declarations // Static RAM declarations extern u8 gUnknown_020375B4; extern u16 gUnknown_020375B6; // Static ROM declarations static void sub_808D450(void); static u8 GetFieldObjectIdByLocalId(u8); static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8); static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *); static void FieldObjectHandleDynamicGraphicsId(struct MapObject *); static void RemoveFieldObjectInternal (struct MapObject *); /*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8); void sub_8096518(struct MapObject *, struct Sprite *); static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **); /*static*/ void GetFieldObjectMovingCameraOffset(s16 *, s16 *); /*static*/ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8); static void sub_808E894(u16); static void RemoveFieldObjectIfOutsideView(struct MapObject *); static void sub_808E1B8(u8, s16, s16); static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8); /*static*/ void sub_808E38C(struct MapObject *); static u8 sub_808E8F4(const struct SpritePalette *); static u8 FindFieldObjectPaletteIndexByTag(u16); static void sub_808EAB0(u16, u8); static bool8 FieldObjectDoesZCoordMatch(struct MapObject *, u8); //static void CameraObject_0(struct Sprite *); /*static*/ void CameraObject_1(struct Sprite *); //static void CameraObject_2(struct Sprite *); /*static*/ struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count); // ROM data void (*const gUnknown_08505438[NUM_FIELD_MAP_OBJECT_TEMPLATES])(struct Sprite *); const u8 gUnknown_0850557C[NUM_FIELD_MAP_OBJECT_TEMPLATES]; const u8 gUnknown_085055CD[NUM_FIELD_MAP_OBJECT_TEMPLATES]; const struct MapObjectGraphicsInfo *const gMauvilleOldManGraphicsInfoPointers[7]; const struct MapObjectGraphicsInfo *const gFieldObjectGraphicsInfoPointers[0xEF]; // Code static void npc_clear_ids_and_state(struct MapObject *mapObject) { *mapObject = (struct MapObject){}; mapObject->localId = 0xFF; mapObject->mapNum = -1; mapObject->mapGroup = -1; mapObject->mapobj_unk_1C = -1; } static void npcs_clear_ids_and_state(void) { u8 i; for (i = 0; i < NUM_FIELD_OBJECTS; i ++) { npc_clear_ids_and_state(&gMapObjects[i]); } } void sub_808D438(void) { strange_npc_table_clear(); npcs_clear_ids_and_state(); ClearPlayerAvatarInfo(); sub_808D450(); } static void sub_808D450(void) { u8 spriteIdx; spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); gSprites[spriteIdx].oam.affineMode = 1; InitSpriteAffineAnim(&gSprites[spriteIdx]); StartSpriteAffineAnim(&gSprites[spriteIdx], 0); gSprites[spriteIdx].invisible = TRUE; spriteIdx = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31); gSprites[spriteIdx].oam.affineMode = 1; InitSpriteAffineAnim(&gSprites[spriteIdx]); StartSpriteAffineAnim(&gSprites[spriteIdx], 1); gSprites[spriteIdx].invisible = TRUE; } u8 sub_808D4F4(void) { u8 i; for (i = 0; i < NUM_FIELD_OBJECTS; i ++) { if (!gMapObjects[i].active) { break; } } return i; } u8 GetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId) { if (localId < 0xff) { return GetFieldObjectIdByLocalIdAndMapInternal(localId, mapId, mapGroupId); } return GetFieldObjectIdByLocalId(localId); } bool8 TryGetFieldObjectIdByLocalIdAndMap(u8 localId, u8 mapId, u8 mapGroupId, u8 *fieldObjectId) { *fieldObjectId = GetFieldObjectIdByLocalIdAndMap(localId, mapId, mapGroupId); if (*fieldObjectId == NUM_FIELD_OBJECTS) { return TRUE; } return FALSE; } u8 GetFieldObjectIdByXY(s16 x, s16 y) { u8 i; for (i = 0; i < NUM_FIELD_OBJECTS; i ++) { if (gMapObjects[i].active && gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y) { break; } } return i; } static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8 localId, u8 mapId, u8 mapGroupId) { u8 i; for (i = 0; i < NUM_FIELD_OBJECTS; i ++) { if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapId && gMapObjects[i].mapGroup == mapGroupId) { return i; } } return NUM_FIELD_OBJECTS; } static u8 GetFieldObjectIdByLocalId(u8 localId) { u8 i; for (i = 0; i < NUM_FIELD_OBJECTS; i ++) { if (gMapObjects[i].active && gMapObjects[i].localId == localId) { return i; } } return NUM_FIELD_OBJECTS; } // This function has the same nonmatching quirk as in Ruby/Sapphire. #ifdef NONMATCHING static u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId) { u8 slot; struct MapObject *mapObject; u16 x; u16 y; if (GetAvailableFieldObjectSlot(template->localId, mapId, mapGroupId, &slot)) { return NUM_FIELD_OBJECTS; } mapObject = &gMapObjects[slot]; npc_clear_ids_and_state(mapObject); x = template->x + 7; y = template->y + 7; mapObject->active = TRUE; mapObject->mapobj_bit_2 = TRUE; mapObject->graphicsId = template->graphicsId; mapObject->animPattern = template->movementType; mapObject->localId = template->localId; mapObject->mapNum = mapId; mapObject->mapGroup = mapGroupId; mapObject->coords1.x = x; mapObject->coords1.y = y; mapObject->coords2.x = x; mapObject->coords2.y = y; mapObject->coords3.x = x; mapObject->coords3.y = y; mapObject->mapobj_unk_0B_0 = template->elevation; mapObject->elevation = template->elevation; mapObject->mapobj_unk_19 = template->unkA_0; mapObject->mapobj_unk_19b = template->unkA_4; mapObject->trainerType = template->unkC; mapObject->trainerRange_berryTreeId = template->unkE; mapObject->mapobj_unk_20 = gUnknown_085055CD[template->movementType]; FieldObjectSetDirection(mapObject, mapObject->mapobj_unk_20); FieldObjectHandleDynamicGraphicsId(mapObject); // This block is the culprit if (gUnknown_0850557C[mapObject->animPattern]) { if (mapObject->mapobj_unk_19 == 0) { mapObject->mapobj_unk_19 ++; } if (mapObject->mapobj_unk_19b == 0) { mapObject->mapobj_unk_19b ++; } } return slot; } #else static __attribute__((naked)) u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u8 mapId, u8 mapGroupId) { asm_unified("\tpush {r4-r7,lr}\n" "\tmov r7, r9\n" "\tmov r6, r8\n" "\tpush {r6,r7}\n" "\tsub sp, 0x4\n" "\tadds r5, r0, 0\n" "\tlsls r1, 24\n" "\tlsrs r6, r1, 24\n" "\tlsls r2, 24\n" "\tlsrs r7, r2, 24\n" "\tldrb r0, [r5]\n" "\tadds r1, r6, 0\n" "\tadds r2, r7, 0\n" "\tmov r3, sp\n" "\tbl GetAvailableFieldObjectSlot\n" "\tlsls r0, 24\n" "\tcmp r0, 0\n" "\tbeq _0808D66E\n" "\tmovs r0, 0x10\n" "\tb _0808D762\n" "_0808D66E:\n" "\tmov r0, sp\n" "\tldrb r1, [r0]\n" "\tlsls r0, r1, 3\n" "\tadds r0, r1\n" "\tlsls r0, 2\n" "\tldr r1, =gMapObjects\n" "\tadds r4, r0, r1\n" "\tadds r0, r4, 0\n" "\tbl npc_clear_ids_and_state\n" "\tldrh r3, [r5, 0x4]\n" "\tadds r3, 0x7\n" "\tlsls r3, 16\n" "\tlsrs r3, 16\n" "\tldrh r2, [r5, 0x6]\n" "\tadds r2, 0x7\n" "\tlsls r2, 16\n" "\tlsrs r2, 16\n" "\tldrb r0, [r4]\n" "\tmovs r1, 0x1\n" "\torrs r0, r1\n" "\tmovs r1, 0x4\n" "\torrs r0, r1\n" "\tstrb r0, [r4]\n" "\tldrb r0, [r5, 0x1]\n" "\tstrb r0, [r4, 0x5]\n" "\tldrb r0, [r5, 0x9]\n" "\tstrb r0, [r4, 0x6]\n" "\tldrb r0, [r5]\n" "\tstrb r0, [r4, 0x8]\n" "\tstrb r6, [r4, 0x9]\n" "\tstrb r7, [r4, 0xA]\n" "\tstrh r3, [r4, 0xC]\n" "\tstrh r2, [r4, 0xE]\n" "\tstrh r3, [r4, 0x10]\n" "\tstrh r2, [r4, 0x12]\n" "\tstrh r3, [r4, 0x14]\n" "\tstrh r2, [r4, 0x16]\n" "\tldrb r0, [r5, 0x8]\n" "\tmovs r7, 0xF\n" "\tadds r1, r7, 0\n" "\tands r1, r0\n" "\tldrb r2, [r4, 0xB]\n" "\tmovs r0, 0x10\n" "\tnegs r0, r0\n" "\tmov r8, r0\n" "\tands r0, r2\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0xB]\n" "\tldrb r1, [r5, 0x8]\n" "\tlsls r1, 4\n" "\tands r0, r7\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0xB]\n" "\tldrb r1, [r5, 0xA]\n" "\tlsls r1, 28\n" "\tmovs r0, 0xF\n" "\tmov r9, r0\n" "\tlsrs r1, 28\n" "\tldrb r2, [r4, 0x19]\n" "\tmov r0, r8\n" "\tands r0, r2\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0x19]\n" "\tldrb r1, [r5, 0xA]\n" "\tlsrs r1, 4\n" "\tlsls r1, 4\n" "\tands r0, r7\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0x19]\n" "\tldrh r0, [r5, 0xC]\n" "\tstrb r0, [r4, 0x7]\n" "\tldrh r0, [r5, 0xE]\n" "\tstrb r0, [r4, 0x1D]\n" "\tldr r1, =gUnknown_085055CD\n" "\tldrb r0, [r5, 0x9]\n" "\tadds r0, r1\n" "\tldrb r1, [r0]\n" "\tadds r0, r4, 0\n" "\tadds r0, 0x20\n" "\tstrb r1, [r0]\n" "\tldrb r1, [r0]\n" "\tadds r0, r4, 0\n" "\tbl FieldObjectSetDirection\n" "\tadds r0, r4, 0\n" "\tbl FieldObjectHandleDynamicGraphicsId\n" "\tldr r1, =gUnknown_0850557C\n" "\tldrb r0, [r4, 0x6]\n" "\tadds r0, r1\n" "\tldrb r0, [r0]\n" "\tcmp r0, 0\n" "\tbeq _0808D75E\n" "\tldrb r2, [r4, 0x19]\n" "\tadds r0, r7, 0\n" "\tands r0, r2\n" "\tcmp r0, 0\n" "\tbne _0808D746\n" "\tlsls r0, r2, 28\n" "\tlsrs r0, 28\n" "\tadds r0, 0x1\n" "\tmov r1, r9\n" "\tands r0, r1\n" "\tmov r1, r8\n" "\tands r1, r2\n" "\torrs r1, r0\n" "\tstrb r1, [r4, 0x19]\n" "_0808D746:\n" "\tldrb r2, [r4, 0x19]\n" "\tmovs r0, 0xF0\n" "\tands r0, r2\n" "\tcmp r0, 0\n" "\tbne _0808D75E\n" "\tlsrs r1, r2, 4\n" "\tadds r1, 0x1\n" "\tlsls r1, 4\n" "\tadds r0, r7, 0\n" "\tands r0, r2\n" "\torrs r0, r1\n" "\tstrb r0, [r4, 0x19]\n" "_0808D75E:\n" "\tmov r0, sp\n" "\tldrb r0, [r0]\n" "_0808D762:\n" "\tadd sp, 0x4\n" "\tpop {r3,r4}\n" "\tmov r8, r3\n" "\tmov r9, r4\n" "\tpop {r4-r7}\n" "\tpop {r1}\n" "\tbx r1\n" ".pool"); } #endif u8 unref_sub_808D77C(u8 localId) { u8 i; u8 nObjects; struct MapObjectTemplate *template; if (gMapHeader.events != NULL) { if (InBattlePyramid()) { nObjects = sub_81AAA40(); } else if (InTrainerHill()) { nObjects = 2; } else { nObjects = gMapHeader.events->mapObjectCount; } for (i = 0; i < nObjects; i ++) { template = &gSaveBlock1Ptr->mapObjectTemplates[i]; if (template->localId == localId && !FlagGet(template->flagId)) { return InitFieldObjectStateFromTemplate(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup); } } } return NUM_FIELD_OBJECTS; } static bool8 GetAvailableFieldObjectSlot(u16 localId, u8 mapNum, u8 mapGroup, u8 *result) // Looks for an empty slot. // Returns FALSE and the location of the available slot // in *result. // If no slots are available, or if the object is already // loaded, returns TRUE. { u8 i = 0; for (i = 0; i < NUM_FIELD_OBJECTS; i ++) { if (!gMapObjects[i].active) break; if (gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup) return TRUE; } if (i >= NUM_FIELD_OBJECTS) return TRUE; *result = i; do { if (gMapObjects[i].active && gMapObjects[i].localId == localId && gMapObjects[i].mapNum == mapNum && gMapObjects[i].mapGroup == mapGroup) return TRUE; i ++; } while (i < NUM_FIELD_OBJECTS); return FALSE; } static void RemoveFieldObject(struct MapObject *mapObject) { mapObject->active = FALSE; RemoveFieldObjectInternal(mapObject); } void RemoveFieldObjectByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { u8 index; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &index)) { FlagSet(GetFieldObjectFlagIdByFieldObjectId(index)); RemoveFieldObject(&gMapObjects[index]); } } static void RemoveFieldObjectInternal(struct MapObject *mapObject) { struct SpriteFrameImage image; image.size = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->size; gSprites[mapObject->spriteId].images = ℑ DestroySprite(&gSprites[mapObject->spriteId]); } void unref_sub_808D958(void) { u8 i; for (i = 0; i < NUM_FIELD_OBJECTS; i ++) { if (i != gPlayerAvatar.mapObjectId) { RemoveFieldObject(&gMapObjects[i]); } } } static u8 SpawnFieldObjectInternal(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) { struct MapObject *mapObject; const struct MapObjectGraphicsInfo *graphicsInfo; struct Sprite *sprite; u8 mapObjectId; u8 paletteSlot; u8 spriteId; mapObjectId = InitFieldObjectStateFromTemplate(mapObjectTemplate, mapNum, mapGroup); if (mapObjectId == NUM_FIELD_OBJECTS) { return NUM_FIELD_OBJECTS; } mapObject = &gMapObjects[mapObjectId]; graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); paletteSlot = graphicsInfo->paletteSlot; if (paletteSlot == 0) { npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, 0); } else if (paletteSlot == 10) { npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, 10); } else if (paletteSlot >= 16) { paletteSlot -= 16; sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); } if (mapObject->animPattern == 0x4c) { mapObject->mapobj_bit_13 = TRUE; } *(u16 *)&spriteTemplate->paletteTag = 0xFFFF; spriteId = CreateSprite(spriteTemplate, 0, 0, 0); if (spriteId == MAX_SPRITES) { gMapObjects[mapObjectId].active = FALSE; return NUM_FIELD_OBJECTS; } sprite = &gSprites[spriteId]; sub_8092FF0(mapObject->coords2.x + cameraX, mapObject->coords2.y + cameraY, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sprite->oam.paletteNum = paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data0 = mapObjectId; mapObject->spriteId = spriteId; mapObject->mapobj_bit_12 = graphicsInfo->inanimate; if (!mapObject->mapobj_bit_12) { StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); } SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1); sub_8096518(mapObject, sprite); return mapObjectId; } static u8 SpawnFieldObject(struct MapObjectTemplate *mapObjectTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY) { const struct MapObjectGraphicsInfo *graphicsInfo; struct SpriteTemplate spriteTemplate; const struct SubspriteTable *subspriteTables; struct SpriteFrameImage spriteFrameImage; u8 mapObjectId; subspriteTables = NULL; graphicsInfo = GetFieldObjectGraphicsInfo(mapObjectTemplate->graphicsId); MakeObjectTemplateFromFieldObjectTemplate(mapObjectTemplate, &spriteTemplate, &subspriteTables); spriteFrameImage.size = graphicsInfo->size; spriteTemplate.images = &spriteFrameImage; mapObjectId = SpawnFieldObjectInternal(mapObjectTemplate, &spriteTemplate, mapNum, mapGroup, cameraX, cameraY); if (mapObjectId == NUM_FIELD_OBJECTS) { return NUM_FIELD_OBJECTS; } gSprites[gMapObjects[mapObjectId].spriteId].images = graphicsInfo->images; if (subspriteTables != NULL) { SetSubspriteTables(&gSprites[gMapObjects[mapObjectId].spriteId], subspriteTables); } return mapObjectId; } u8 SpawnSpecialFieldObject(struct MapObjectTemplate *mapObjectTemplate) { s16 cameraX; s16 cameraY; GetFieldObjectMovingCameraOffset(&cameraX, &cameraY); return SpawnFieldObject(mapObjectTemplate, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY); } u8 SpawnSpecialFieldObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z) { struct MapObjectTemplate mapObjectTemplate; x -= 7; y -= 7; mapObjectTemplate.localId = localId; mapObjectTemplate.graphicsId = graphicsId; mapObjectTemplate.unk2 = 0; mapObjectTemplate.x = x; mapObjectTemplate.y = y; mapObjectTemplate.elevation = z; mapObjectTemplate.movementType = movementBehavior; mapObjectTemplate.unkA_0 = 0; mapObjectTemplate.unkA_4 = 0; mapObjectTemplate.unkC = 0; mapObjectTemplate.unkE = 0; return SpawnSpecialFieldObject(&mapObjectTemplate); } u8 show_sprite(u8 localId, u8 mapNum, u8 mapGroup) { struct MapObjectTemplate *mapObjectTemplate; s16 cameraX; s16 cameraY; mapObjectTemplate = GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup); if (mapObjectTemplate == NULL) { return NUM_FIELD_OBJECTS; } GetFieldObjectMovingCameraOffset(&cameraX, &cameraY); return SpawnFieldObject(mapObjectTemplate, mapNum, mapGroup, cameraX, cameraY); } static void MakeObjectTemplateFromFieldObjectGraphicsInfo(u16 graphicsId, void (*callback)(struct Sprite *), struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables) { const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(graphicsId); sprTemplate->tileTag = gfxInfo->tileTag; sprTemplate->paletteTag = gfxInfo->paletteTag1; sprTemplate->oam = gfxInfo->oam; sprTemplate->anims = gfxInfo->anims; sprTemplate->images = gfxInfo->images; sprTemplate->affineAnims = gfxInfo->affineAnims; sprTemplate->callback = callback; *subspriteTables = gfxInfo->subspriteTables; } static void MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(u16 graphicsId, u16 callbackIndex, struct SpriteTemplate *sprTemplate, const struct SubspriteTable **subspriteTables) { MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, gUnknown_08505438[callbackIndex], sprTemplate, subspriteTables); } static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjectTemplate, struct SpriteTemplate *spriteTemplate, const struct SubspriteTable **subspriteTables) { MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObjectTemplate->graphicsId, mapObjectTemplate->movementType, spriteTemplate, subspriteTables); } u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority) { struct SpriteTemplate *spriteTemplate; const struct SubspriteTable *subspriteTables; struct Sprite *sprite; u8 spriteIdx; spriteTemplate = malloc(sizeof(struct SpriteTemplate)); MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, callback, spriteTemplate, &subspriteTables); if (spriteTemplate->paletteTag != 0xffff) { sub_808E894(spriteTemplate->paletteTag); } spriteIdx = CreateSprite(spriteTemplate, x, y, subpriority); free(spriteTemplate); if (spriteIdx != MAX_SPRITES && subspriteTables != NULL) { sprite = &gSprites[spriteIdx]; SetSubspriteTables(sprite, subspriteTables); sprite->subspriteMode = 2; } return spriteIdx; } u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction) { const struct MapObjectGraphicsInfo *graphicsInfo; struct SpriteTemplate spriteTemplate; const struct SubspriteTable *subspriteTables; u8 spriteId; struct Sprite *sprite; graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId); MakeObjectTemplateFromFieldObjectGraphicsInfo(graphicsId, sub_8097AC8, &spriteTemplate, &subspriteTables); *(u16 *)&spriteTemplate.paletteTag = 0xffff; x += 7; y += 7; sub_80930E0(&x, &y, 8, 16); spriteId = CreateSpriteAtEnd(&spriteTemplate, x, y, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.y += sprite->centerToCornerVecY; sprite->oam.paletteNum = graphicsInfo->paletteSlot; if (sprite->oam.paletteNum >= 16) { sprite->oam.paletteNum -= 16; } sprite->coordOffsetEnabled = TRUE; sprite->data0 = a1; sprite->data1 = z; if (graphicsInfo->paletteSlot == 10) { npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); } else if (graphicsInfo->paletteSlot >= 16) { sub_808EAB0(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot | 0xf0); } if (subspriteTables != NULL) { SetSubspriteTables(sprite, subspriteTables); sprite->subspriteMode = 2; } InitObjectPriorityByZCoord(sprite, z); SetObjectSubpriorityByZCoord(z, sprite, 1); StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(direction)); } return spriteId; } void SpawnFieldObjectsInView(s16 cameraX, s16 cameraY) { u8 i; s16 left; s16 right; s16 top; s16 bottom; u8 objectCount; s16 npcX; s16 npcY; if (gMapHeader.events != NULL) { left = gSaveBlock1Ptr->pos.x - 2; right = gSaveBlock1Ptr->pos.x + 17; top = gSaveBlock1Ptr->pos.y; bottom = gSaveBlock1Ptr->pos.y + 16; if (InBattlePyramid()) { objectCount = sub_81AAA40(); } else if (InTrainerHill()) { objectCount = 2; } else { objectCount = gMapHeader.events->mapObjectCount; } for (i = 0; i < objectCount; i++) { struct MapObjectTemplate *template = &gSaveBlock1Ptr->mapObjectTemplates[i]; npcX = template->x + 7; npcY = template->y + 7; if (top <= npcY && bottom >= npcY && left <= npcX && right >= npcX && !FlagGet(template->flagId)) SpawnFieldObject(template, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, cameraX, cameraY); } } } /*static*/ void RemoveFieldObjectsOutsideView(void) { u8 i; u8 j; bool8 isActiveLinkPlayer; struct MapObject *mapObject; for (i = 0; i < NUM_FIELD_OBJECTS; i ++) { for (j = 0, isActiveLinkPlayer = FALSE; j < ARRAY_COUNT(gLinkPlayerMapObjects); j ++) { if (gLinkPlayerMapObjects[j].active && i == gLinkPlayerMapObjects[j].mapObjId) isActiveLinkPlayer = TRUE; } if (!isActiveLinkPlayer) { mapObject = &gMapObjects[i]; if (mapObject->active && !mapObject->mapobj_bit_16) RemoveFieldObjectIfOutsideView(mapObject); } } } static void RemoveFieldObjectIfOutsideView(struct MapObject *mapObject) { s16 left; s16 right; s16 top; s16 bottom; left = gSaveBlock1Ptr->pos.x - 2; right = gSaveBlock1Ptr->pos.x + 17; top = gSaveBlock1Ptr->pos.y; bottom = gSaveBlock1Ptr->pos.y + 16; if (mapObject->coords2.x >= left && mapObject->coords2.x <= right && mapObject->coords2.y >= top && mapObject->coords2.y <= bottom) return; if (mapObject->coords1.x >= left && mapObject->coords1.x <= right && mapObject->coords1.y >= top && mapObject->coords1.y <= bottom) return; RemoveFieldObject(mapObject); } void sub_808E16C(s16 x, s16 y) { u8 i; ClearPlayerAvatarInfo(); for (i = 0; i < NUM_FIELD_OBJECTS; i ++) { if (gMapObjects[i].active) { sub_808E1B8(i, x, y); } } sub_808D450(); } static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y) { u8 spriteId; u8 paletteSlot; struct MapObject *mapObject; const struct SubspriteTable *subspriteTables; const struct MapObjectGraphicsInfo *graphicsInfo; struct SpriteFrameImage spriteFrameImage; struct SpriteTemplate spriteTemplate; struct Sprite *sprite; #define i spriteId for (i = 0; i < ARRAY_COUNT(gLinkPlayerMapObjects); i ++) { if (gLinkPlayerMapObjects[i].active && mapObjectId == gLinkPlayerMapObjects[i].mapObjId) { return; } } #undef i mapObject = &gMapObjects[mapObjectId]; subspriteTables = NULL; graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); spriteFrameImage.size = graphicsInfo->size; MakeObjectTemplateFromFieldObjectGraphicsInfoWithCallbackIndex(mapObject->graphicsId, mapObject->animPattern, &spriteTemplate, &subspriteTables); spriteTemplate.images = &spriteFrameImage; *(u16 *)&spriteTemplate.paletteTag = 0xffff; paletteSlot = graphicsInfo->paletteSlot; if (paletteSlot == 0) { npc_load_two_palettes__no_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); } else if (paletteSlot == 10) { npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); } else if (paletteSlot >= 16) { paletteSlot -= 16; sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); } *(u16 *)&spriteTemplate.paletteTag = 0xffff; spriteId = CreateSprite(&spriteTemplate, 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sub_8092FF0(x + mapObject->coords2.x, y + mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sprite->images = graphicsInfo->images; if (mapObject->animPattern == 0x0b) { SetPlayerAvatarFieldObjectIdAndObjectId(mapObjectId, spriteId); mapObject->mapobj_unk_1B = sub_8154228(); } if (subspriteTables != NULL) { SetSubspriteTables(sprite, subspriteTables); } sprite->oam.paletteNum = paletteSlot; sprite->coordOffsetEnabled = TRUE; sprite->data0 = mapObjectId; mapObject->spriteId = spriteId; if (!mapObject->mapobj_bit_12 && mapObject->animPattern != 0x0b) { StartSpriteAnim(sprite, FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); } sub_808E38C(mapObject); SetObjectSubpriorityByZCoord(mapObject->elevation, sprite, 1); } } /*static*/ void sub_808E38C(struct MapObject *mapObject) { mapObject->mapobj_bit_1 = FALSE; mapObject->mapobj_bit_2 = TRUE; mapObject->mapobj_bit_22 = FALSE; mapObject->mapobj_bit_17 = FALSE; mapObject->mapobj_bit_18 = FALSE; mapObject->mapobj_bit_19 = FALSE; mapObject->mapobj_bit_20 = FALSE; mapObject->mapobj_bit_21 = FALSE; FieldObjectClearAnim(mapObject); } static void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId) { gPlayerAvatar.mapObjectId = mapObjectId; gPlayerAvatar.spriteId = spriteId; gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId); SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20); } void FieldObjectSetGraphicsId(struct MapObject *mapObject, u8 graphicsId) { const struct MapObjectGraphicsInfo *graphicsInfo; struct Sprite *sprite; u8 paletteSlot; graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId); sprite = &gSprites[mapObject->spriteId]; paletteSlot = graphicsInfo->paletteSlot; if (paletteSlot == 0) { pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); } else if (paletteSlot == 10) { npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot); } else if (paletteSlot >= 16) { paletteSlot -= 16; sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot); } sprite->oam.shape = graphicsInfo->oam->shape; sprite->oam.size = graphicsInfo->oam->size; sprite->images = graphicsInfo->images; sprite->anims = graphicsInfo->anims; sprite->subspriteTables = graphicsInfo->subspriteTables; sprite->oam.paletteNum = paletteSlot; mapObject->mapobj_bit_12 = graphicsInfo->inanimate; mapObject->graphicsId = graphicsId; sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; if (mapObject->mapobj_bit_15) { CameraObjectReset1(); } } void FieldObjectSetGraphicsIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 graphicsId) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { FieldObjectSetGraphicsId(&gMapObjects[mapObjectId], graphicsId); } } void FieldObjectTurn(struct MapObject *mapObject, u8 direction) { FieldObjectSetDirection(mapObject, direction); if (!mapObject->mapobj_bit_12) { StartSpriteAnim(&gSprites[mapObject->spriteId], FieldObjectDirectionToImageAnimId(mapObject->mapobj_unk_18)); SeekSpriteAnim(&gSprites[mapObject->spriteId], 0); } } void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { FieldObjectTurn(&gMapObjects[mapObjectId], direction); } } void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction) { FieldObjectTurn(&gMapObjects[playerAvatar->mapObjectId], direction); } /*static*/ void get_berry_tree_graphics(struct MapObject *mapObject, struct Sprite *sprite) { u8 berryStage; u8 berryId; mapObject->mapobj_bit_13 = TRUE; sprite->invisible = TRUE; berryStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId); if (berryStage != 0) { mapObject->mapobj_bit_13 = FALSE; sprite->invisible = FALSE; berryId = GetBerryTypeByBerryTreeId(mapObject->trainerRange_berryTreeId) - 1; berryStage -= 1; if (berryId >= NUM_BERRIES) { berryId = 0; } FieldObjectSetGraphicsId(mapObject, gBerryTreeFieldObjectGraphicsIdTablePointers[berryId][berryStage]); sprite->images = gBerryTreePicTablePointers[berryId]; sprite->oam.paletteNum = gBerryTreePaletteSlotTablePointers[berryId][berryStage]; StartSpriteAnim(sprite, berryStage); } } const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8 graphicsId) { u8 bard; if (graphicsId >= SPRITE_VAR) { graphicsId = VarGetFieldObjectGraphicsId(graphicsId - SPRITE_VAR); } if (graphicsId == 0x45) { bard = sub_81201C8(); return gMauvilleOldManGraphicsInfoPointers[bard]; } if (graphicsId >= NUM_OBJECT_GRAPHICS_INFO) { graphicsId = 0x05; // LittleBoy1 } return gFieldObjectGraphicsInfoPointers[graphicsId]; } static void FieldObjectHandleDynamicGraphicsId(struct MapObject *mapObject) { if (mapObject->graphicsId >= SPRITE_VAR) { mapObject->graphicsId = VarGetFieldObjectGraphicsId(mapObject->graphicsId - SPRITE_VAR); } } void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { gMapObjects[mapObjectId].mapobj_bit_13 = state; } } void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup) { *localId = mapObject->localId; *mapNum = mapObject->mapNum; *mapGroup = mapObject->mapGroup; } void sub_808E75C(s16 x, s16 y) { u8 mapObjectId; struct MapObject *mapObject; mapObjectId = GetFieldObjectIdByXY(x, y); if (mapObjectId != NUM_FIELD_OBJECTS) { mapObject = &gMapObjects[mapObjectId]; mapObject->mapobj_bit_2 = TRUE; } } void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority) { u8 mapObjectId; struct MapObject *mapObject; struct Sprite *sprite; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { mapObject = &gMapObjects[mapObjectId]; sprite = &gSprites[mapObject->spriteId]; mapObject->mapobj_bit_26 = TRUE; sprite->subpriority = subpriority; } } void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; struct MapObject *mapObject; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { mapObject = &gMapObjects[mapObjectId]; mapObject->mapobj_bit_26 = FALSE; mapObject->mapobj_bit_2 = TRUE; } } void sub_808E82C(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) { u8 mapObjectId; struct Sprite *sprite; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { sprite = &gSprites[gMapObjects[mapObjectId].spriteId]; sprite->pos2.x = x; sprite->pos2.y = y; } } void gpu_pal_allocator_reset__manage_upper_four(void) { FreeAllSpritePalettes(); gReservedSpritePaletteCount = 12; } static void sub_808E894(u16 paletteTag) { u16 paletteSlot; paletteSlot = FindFieldObjectPaletteIndexByTag(paletteTag); if (paletteSlot != 0x11ff) // always true { sub_808E8F4(&gUnknown_0850BBC8[paletteSlot]); } } void sub_808E8C0(u16 *paletteTags) { u8 i; for (i = 0; paletteTags[i] != 0x11ff; i ++) { sub_808E894(paletteTags[i]); } } static u8 sub_808E8F4(const struct SpritePalette *spritePalette) { if (IndexOfSpritePaletteTag(spritePalette->tag) != 0xff) { return 0xff; } return LoadSpritePalette(spritePalette); } void pal_patch_for_npc(u16 paletteTag, u8 paletteSlot) { u16 paletteIdx; paletteIdx = FindFieldObjectPaletteIndexByTag(paletteTag); LoadPalette(gUnknown_0850BBC8[paletteIdx].data, 16 * paletteSlot + 256, 0x20); } void pal_patch_for_npc_range(const u16 *paletteTags, u8 minSlot, u8 maxSlot) { while (minSlot < maxSlot) { pal_patch_for_npc(*paletteTags, minSlot); paletteTags ++; minSlot ++; } } static u8 FindFieldObjectPaletteIndexByTag(u16 tag) { u8 i; for (i = 0; gUnknown_0850BBC8[i].tag != 0x11ff; i ++) { if (gUnknown_0850BBC8[i].tag == tag) { return i; } } return 0xff; } void npc_load_two_palettes__no_record(u16 tag, u8 slot) { u8 i; pal_patch_for_npc(tag, slot); for (i = 0; gUnknown_0850BD00[i].tag != 0x11ff; i ++) { if (gUnknown_0850BD00[i].tag == tag) { pal_patch_for_npc(gUnknown_0850BD00[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]); return; } } } void npc_load_two_palettes__and_record(u16 tag, u8 slot) { u8 i; gUnknown_020375B6 = tag; pal_patch_for_npc(tag, slot); for (i = 0; gUnknown_0850BD78[i].tag != 0x11ff; i ++) { if (gUnknown_0850BD78[i].tag == tag) { pal_patch_for_npc(gUnknown_0850BD78[i].data[gUnknown_020375B4], gUnknown_084975C4[slot]); return; } } } static void sub_808EAB0(u16 tag, u8 slot) { pal_patch_for_npc(tag, slot); } void unref_sub_808EAC4(struct MapObject *mapObject, s16 x, s16 y) { mapObject->coords3.x = mapObject->coords2.x; mapObject->coords3.y = mapObject->coords2.y; mapObject->coords2.x += x; mapObject->coords2.y += y; } void npc_coords_shift(struct MapObject *mapObject, s16 x, s16 y) { mapObject->coords3.x = mapObject->coords2.x; mapObject->coords3.y = mapObject->coords2.y; mapObject->coords2.x = x; mapObject->coords2.y = y; } /*static*/ void npc_coords_set(struct MapObject *mapObject, s16 x, s16 y) { mapObject->coords3.x = x; mapObject->coords3.y = y; mapObject->coords2.x = x; mapObject->coords2.y = y; } void sub_808EB08(struct MapObject *mapObject, s16 x, s16 y) { struct Sprite *sprite; const struct MapObjectGraphicsInfo *graphicsInfo; sprite = &gSprites[mapObject->spriteId]; graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); npc_coords_set(mapObject, x, y); sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y); sprite->centerToCornerVecX = -(graphicsInfo->width >> 1); sprite->centerToCornerVecY = -(graphicsInfo->height >> 1); sprite->pos1.x += 8; sprite->pos1.y += 16 + sprite->centerToCornerVecY; sub_808E38C(mapObject); if (mapObject->mapobj_bit_15) { CameraObjectReset1(); } } void sub_808EBA8(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { x += 7; y += 7; sub_808EB08(&gMapObjects[mapObjectId], x, y); } } void npc_coords_shift_still(struct MapObject *mapObject) { npc_coords_shift(mapObject, mapObject->coords2.x, mapObject->coords2.y); } void UpdateFieldObjectCoordsForCameraUpdate(void) { u8 i; s16 dx; s16 dy; if (gCamera.active) { dx = gCamera.x; dy = gCamera.y; for (i = 0; i < NUM_FIELD_OBJECTS; i ++) { if (gMapObjects[i].active) { gMapObjects[i].coords1.x -= dx; gMapObjects[i].coords1.y -= dy; gMapObjects[i].coords2.x -= dx; gMapObjects[i].coords2.y -= dy; gMapObjects[i].coords3.x -= dx; gMapObjects[i].coords3.y -= dy; } } } } u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z) { u8 i; for (i = 0; i < NUM_FIELD_OBJECTS; i ++) { if (gMapObjects[i].active) { if (gMapObjects[i].coords2.x == x && gMapObjects[i].coords2.y == y && FieldObjectDoesZCoordMatch(&gMapObjects[i], z)) { return i; } } } return NUM_FIELD_OBJECTS; } static bool8 FieldObjectDoesZCoordMatch(struct MapObject *mapObject, u8 z) { if (mapObject->mapobj_unk_0B_0 != 0 && z != 0 && mapObject->mapobj_unk_0B_0 != z) { return FALSE; } return TRUE; } void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y) { UpdateFieldObjectCoordsForCameraUpdate(); SpawnFieldObjectsInView(x, y); RemoveFieldObjectsOutsideView(); } u8 AddCameraObject(u8 linkedSpriteId) { u8 spriteId; spriteId = CreateSprite(&gUnknown_084975D4, 0, 0, 4); gSprites[spriteId].invisible = TRUE; gSprites[spriteId].data0 = linkedSpriteId; return spriteId; } void ObjectCB_CameraObject(struct Sprite *sprite) { void (*callbacks[ARRAY_COUNT(gUnknown_084975EC)])(struct Sprite *); memcpy(callbacks, gUnknown_084975EC, sizeof gUnknown_084975EC); callbacks[sprite->data1](sprite); } /*static*/ void CameraObject_0(struct Sprite *sprite) { sprite->pos1.x = gSprites[sprite->data0].pos1.x; sprite->pos1.y = gSprites[sprite->data0].pos1.y; sprite->invisible = TRUE; sprite->data1 = 1; CameraObject_1(sprite); } /*static*/ void CameraObject_1(struct Sprite *sprite) { s16 x; s16 y; y = gSprites[sprite->data0].pos1.y; x = gSprites[sprite->data0].pos1.x; sprite->data2 = x - sprite->pos1.x; sprite->data3 = y - sprite->pos1.y; sprite->pos1.x = x; sprite->pos1.y = y; } /*static*/ void CameraObject_2(struct Sprite *sprite) { sprite->pos1.x = gSprites[sprite->data0].pos1.x; sprite->pos1.y = gSprites[sprite->data0].pos1.y; sprite->data2 = 0; sprite->data3 = 0; } static struct Sprite *FindCameraObject(void) { u8 spriteId; for (spriteId = 0; spriteId < MAX_SPRITES; spriteId ++) { if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject) { return &gSprites[spriteId]; } } return NULL; } void CameraObjectReset1(void) { struct Sprite *cameraObject; cameraObject = FindCameraObject(); if (cameraObject != NULL) { cameraObject->data1 = 0; cameraObject->callback(cameraObject); } } void CameraObjectSetFollowedObjectId(u8 objectId) { struct Sprite *cameraObject; cameraObject = FindCameraObject(); if (cameraObject != NULL) { cameraObject->data0 = objectId; CameraObjectReset1(); } } u8 CameraObjectGetFollowedObjectId(void) { struct Sprite *cameraObject; cameraObject = FindCameraObject(); if (cameraObject == NULL) { return MAX_SPRITES; } return cameraObject->data0; } void CameraObjectReset2(void) { FindCameraObject()->data1 = 2; } u8 CopySprite(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) { u8 i; for (i = 0; i < MAX_SPRITES; i ++) { if (!gSprites[i].inUse) { gSprites[i] = *sprite; gSprites[i].pos1.x = x; gSprites[i].pos1.y = y; gSprites[i].subpriority = subpriority; break; } } return i; } u8 obj_unfreeze(struct Sprite *sprite, s16 x, s16 y, u8 subpriority) { s16 i; for (i = MAX_SPRITES - 1; i > -1; i --) { if (!gSprites[i].inUse) { gSprites[i] = *sprite; gSprites[i].pos1.x = x; gSprites[i].pos1.y = y; gSprites[i].subpriority = subpriority; return i; } } return MAX_SPRITES; } void FieldObjectSetDirection(struct MapObject *mapObject, u8 direction) { s8 d2; mapObject->mapobj_unk_20 = mapObject->mapobj_unk_18; if (!mapObject->mapobj_bit_9) { d2 = direction; mapObject->mapobj_unk_18 = d2; } mapObject->placeholder18 = direction; } static const u8 *GetFieldObjectScriptPointerByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->script; } const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId) { return GetFieldObjectScriptPointerByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup); } static u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId; } u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId) { return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup); } u8 sub_808F080(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { return 0xFF; } return gMapObjects[mapObjectId].trainerType; } u8 sub_808F0BC(u8 mapObjectId) { return gMapObjects[mapObjectId].trainerType; } u8 sub_808F0D4(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { return 0xFF; } return gMapObjects[mapObjectId].trainerRange_berryTreeId; } u8 FieldObjectGetBerryTreeId(u8 mapObjectId) { return gMapObjects[mapObjectId].trainerRange_berryTreeId; } struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup) { struct MapObjectTemplate *templates; const struct MapHeader *mapHeader; u8 count; if (gSaveBlock1Ptr->location.mapNum == mapNum && gSaveBlock1Ptr->location.mapGroup == mapGroup) { templates = gSaveBlock1Ptr->mapObjectTemplates; count = gMapHeader.events->mapObjectCount; } else { mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum); templates = mapHeader->events->mapObjects; count = mapHeader->events->mapObjectCount; } return FindFieldObjectTemplateInArrayByLocalId(localId, templates, count); } struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count) { u8 i; for (i = 0; i < count; i ++) { if (templates[i].localId == localId) { return &templates[i]; } } return NULL; } struct MapObjectTemplate *sub_808F1B4(const struct MapObject *mapObject) { int i; if (mapObject->mapNum != gSaveBlock1Ptr->location.mapNum || mapObject->mapGroup != gSaveBlock1Ptr->location.mapGroup) { return NULL; } for (i = 0; i < 64; i ++) // Using ARRAY_COUNT here results in the wrong conditional branch instruction (bls instead of ble) { if (mapObject->localId == gSaveBlock1Ptr->mapObjectTemplates[i].localId) { return &gSaveBlock1Ptr->mapObjectTemplates[i]; } } return NULL; } void sub_808F208(const struct MapObject *mapObject) { struct MapObjectTemplate *mapObjectTemplate; mapObjectTemplate = sub_808F1B4(mapObject); if (mapObjectTemplate != NULL) { mapObjectTemplate->x = mapObject->coords2.x - 7; mapObjectTemplate->y = mapObject->coords2.y - 7; } } void sub_808F228(const struct MapObject *mapObject, const u8 *script) { struct MapObjectTemplate *mapObjectTemplate; mapObjectTemplate = sub_808F1B4(mapObject); if (mapObjectTemplate != NULL) { mapObjectTemplate->script = script; } } void sub_808F23C(const struct MapObject *mapObject, u8 movementType) { struct MapObjectTemplate *mapObjectTemplate; mapObjectTemplate = sub_808F1B4(mapObject); if (mapObjectTemplate != NULL) { mapObjectTemplate->movementType = movementType; } } void sub_808F254(u8 localId, u8 mapNum, u8 mapGroup) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { sub_808F208(&gMapObjects[mapObjectId]); } } void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 action) { u8 mapObjectId; if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) { switch (action) { case 6: sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A2); break; case 7: sub_808F228(&gMapObjects[mapObjectId], gUnknown_082766A6); break; } } } void npc_paltag_set_load(u8 a0) { gpu_pal_allocator_reset__manage_upper_four(); gUnknown_020375B6 = 0x11ff; gUnknown_020375B4 = a0; if (a0 == 1) { pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 6); gReservedSpritePaletteCount = 8; } else { pal_patch_for_npc_range(gUnknown_0850BE38[gUnknown_020375B4], 0, 10); } }