#include "global.h" #include "window.h" #include "malloc.h" #include "bg.h" #include "blit.h" // This global is set to 0 and never changed. u8 gTransparentTileNumber; void *gWindowBgTilemapBuffers[NUM_BACKGROUNDS]; extern u32 gWindowTileAutoAllocEnabled; EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0}; EWRAM_DATA static struct Window* sWindowPtr = NULL; EWRAM_DATA static u16 sWindowSize = 0; static u8 GetNumActiveWindowsOnBg(u8 bgId); static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId); static const struct WindowTemplate sDummyWindowTemplate = DUMMY_WIN_TEMPLATE; static void DummyWindowBgTilemap(void) { } bool16 InitWindows(const struct WindowTemplate *templates) { int i; void *bgTilemapBuffer; int j; u8 bgLayer; u16 attrib; u8 *allocatedTilemapBuffer; int allocatedBaseBlock; for (i = 0; i < NUM_BACKGROUNDS; ++i) { bgTilemapBuffer = GetBgTilemapBuffer(i); if (bgTilemapBuffer != NULL) gWindowBgTilemapBuffers[i] = DummyWindowBgTilemap; else gWindowBgTilemapBuffers[i] = bgTilemapBuffer; } for (i = 0; i < WINDOWS_MAX; ++i) { gWindows[i].window = sDummyWindowTemplate; gWindows[i].tileData = NULL; } for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].bg; bgLayer != 0xFF && i < WINDOWS_MAX; ++i, bgLayer = templates[i].bg) { if (gWindowTileAutoAllocEnabled == TRUE) { allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, templates[i].width * templates[i].height, 0); if (allocatedBaseBlock == -1) return FALSE; } if (gWindowBgTilemapBuffers[bgLayer] == NULL) { attrib = GetBgAttribute(bgLayer, BG_ATTR_METRIC); if (attrib != 0xFFFF) { allocatedTilemapBuffer = AllocZeroed(attrib); if (allocatedTilemapBuffer == NULL) { FreeAllWindowBuffers(); return FALSE; } for (j = 0; j < attrib; ++j) allocatedTilemapBuffer[j] = 0; gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer; SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer); } } allocatedTilemapBuffer = AllocZeroed((u16)(32 * (templates[i].width * templates[i].height))); if (allocatedTilemapBuffer == NULL) { if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gWindowBgTilemapBuffers[bgLayer] != DummyWindowBgTilemap)) { Free(gWindowBgTilemapBuffers[bgLayer]); gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer; } return FALSE; } gWindows[i].tileData = allocatedTilemapBuffer; gWindows[i].window = templates[i]; if (gWindowTileAutoAllocEnabled == TRUE) { gWindows[i].window.baseBlock = allocatedBaseBlock; BgTileAllocOp(bgLayer, allocatedBaseBlock, templates[i].width * templates[i].height, 1); } } gTransparentTileNumber = 0; return TRUE; } u16 AddWindow(const struct WindowTemplate *template) { u16 win; u8 bgLayer; int allocatedBaseBlock; u16 attrib; u8 *allocatedTilemapBuffer; int i; for (win = 0; win < WINDOWS_MAX; ++win) { if ((bgLayer = gWindows[win].window.bg) == 0xFF) break; } if (win == WINDOWS_MAX) return WINDOW_NONE; bgLayer = template->bg; allocatedBaseBlock = 0; if (gWindowTileAutoAllocEnabled == TRUE) { allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, template->width * template->height, 0); if (allocatedBaseBlock == -1) return WINDOW_NONE; } if (gWindowBgTilemapBuffers[bgLayer] == NULL) { attrib = GetBgAttribute(bgLayer, BG_ATTR_METRIC); if (attrib != 0xFFFF) { allocatedTilemapBuffer = AllocZeroed(attrib); if (allocatedTilemapBuffer == NULL) return WINDOW_NONE; for (i = 0; i < attrib; ++i) allocatedTilemapBuffer[i] = 0; gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer; SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer); } } allocatedTilemapBuffer = AllocZeroed((u16)(32 * (template->width * template->height))); if (allocatedTilemapBuffer == NULL) { if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gWindowBgTilemapBuffers[bgLayer] != DummyWindowBgTilemap)) { Free(gWindowBgTilemapBuffers[bgLayer]); gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer; } return WINDOW_NONE; } gWindows[win].tileData = allocatedTilemapBuffer; gWindows[win].window = *template; if (gWindowTileAutoAllocEnabled == TRUE) { gWindows[win].window.baseBlock = allocatedBaseBlock; BgTileAllocOp(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1); } return win; } int AddWindowWithoutTileMap(const struct WindowTemplate *template) { u16 win; u8 bgLayer; int allocatedBaseBlock; for (win = 0; win < WINDOWS_MAX; ++win) { if (gWindows[win].window.bg == 0xFF) break; } if (win == WINDOWS_MAX) return WINDOW_NONE; bgLayer = template->bg; allocatedBaseBlock = 0; if (gWindowTileAutoAllocEnabled == TRUE) { allocatedBaseBlock = BgTileAllocOp(bgLayer, 0, template->width * template->height, 0); if (allocatedBaseBlock == -1) return WINDOW_NONE; } gWindows[win].window = *template; if (gWindowTileAutoAllocEnabled == TRUE) { gWindows[win].window.baseBlock = allocatedBaseBlock; BgTileAllocOp(bgLayer, allocatedBaseBlock, gWindows[win].window.width * gWindows[win].window.height, 1); } return win; } void RemoveWindow(u8 windowId) { u8 bgLayer = gWindows[windowId].window.bg; if (gWindowTileAutoAllocEnabled == TRUE) BgTileAllocOp(bgLayer, gWindows[windowId].window.baseBlock, gWindows[windowId].window.width * gWindows[windowId].window.height, 2); gWindows[windowId].window = sDummyWindowTemplate; if (GetNumActiveWindowsOnBg(bgLayer) == 0) { if (gWindowBgTilemapBuffers[bgLayer] != DummyWindowBgTilemap) { Free(gWindowBgTilemapBuffers[bgLayer]); gWindowBgTilemapBuffers[bgLayer] = NULL; } } if (gWindows[windowId].tileData != NULL) { Free(gWindows[windowId].tileData); gWindows[windowId].tileData = NULL; } } void FreeAllWindowBuffers(void) { int i; for (i = 0; i < NUM_BACKGROUNDS; ++i) { if (gWindowBgTilemapBuffers[i] != NULL && gWindowBgTilemapBuffers[i] != DummyWindowBgTilemap) { Free(gWindowBgTilemapBuffers[i]); gWindowBgTilemapBuffers[i] = NULL; } } for (i = 0; i < WINDOWS_MAX; ++i) { if (gWindows[i].tileData != NULL) { Free(gWindows[i].tileData); gWindows[i].tileData = NULL; } } } void CopyWindowToVram(u8 windowId, u8 mode) { struct Window windowLocal = gWindows[windowId]; u16 windowSize = 32 * (windowLocal.window.width * windowLocal.window.height); switch (mode) { case COPYWIN_MAP: CopyBgTilemapBufferToVram(windowLocal.window.bg); break; case COPYWIN_GFX: LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock); break; case COPYWIN_FULL: LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock); CopyBgTilemapBufferToVram(windowLocal.window.bg); break; } } void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h) { struct Window windowLocal; int rectSize; int rectPos; if (w != 0 && h != 0) { windowLocal = gWindows[windowId]; rectSize = ((h - 1) * windowLocal.window.width); rectSize += (windowLocal.window.width - x); rectSize -= (windowLocal.window.width - (x + w)); rectSize *= 32; rectPos = (y * windowLocal.window.width) + x; switch (mode) { case COPYWIN_MAP: CopyBgTilemapBufferToVram(windowLocal.window.bg); break; case COPYWIN_GFX: LoadBgTiles(windowLocal.window.bg, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos); break; case COPYWIN_FULL: LoadBgTiles(windowLocal.window.bg, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos); CopyBgTilemapBufferToVram(windowLocal.window.bg); break; } } } void PutWindowTilemap(u8 windowId) { struct Window windowLocal = gWindows[windowId]; WriteSequenceToBgTilemapBuffer( windowLocal.window.bg, GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE) + windowLocal.window.baseBlock, windowLocal.window.tilemapLeft, windowLocal.window.tilemapTop, windowLocal.window.width, windowLocal.window.height, windowLocal.window.paletteNum, 1); } void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette) { struct Window windowLocal = gWindows[windowId]; u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE); int i; for (i = 0; i < height; ++i) { WriteSequenceToBgTilemapBuffer( windowLocal.window.bg, currentRow, windowLocal.window.tilemapLeft + x, windowLocal.window.tilemapTop + y + i, width, 1, palette, 1); currentRow += windowLocal.window.width; } } // Fills a window with transparent tiles. void ClearWindowTilemap(u8 windowId) { struct Window windowLocal = gWindows[windowId]; FillBgTilemapBufferRect( windowLocal.window.bg, gTransparentTileNumber, windowLocal.window.tilemapLeft, windowLocal.window.tilemapTop, windowLocal.window.width, windowLocal.window.height, windowLocal.window.paletteNum); } void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height) { struct Window windowLocal = gWindows[windowId]; u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE); int i; for (i = 0; i < height; ++i) { WriteSequenceToBgTilemapBuffer( windowLocal.window.bg, currentRow, windowLocal.window.tilemapLeft + x, windowLocal.window.tilemapTop + y + i, width, 1, windowLocal.window.paletteNum, 1); currentRow += windowLocal.window.width; } } void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height) { BlitBitmapRectToWindow(windowId, pixels, 0, 0, width, height, x, y, width, height); } void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight) { struct Bitmap sourceRect; struct Bitmap destRect; sourceRect.pixels = (u8 *)pixels; sourceRect.width = srcWidth; sourceRect.height = srcHeight; destRect.pixels = gWindows[windowId].tileData; destRect.width = 8 * gWindows[windowId].window.width; destRect.height = 8 * gWindows[windowId].window.height; BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0); } static void BlitBitmapRectToWindowWithColorKey(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 colorKey) { struct Bitmap sourceRect; struct Bitmap destRect; sourceRect.pixels = (u8 *)pixels; sourceRect.width = srcWidth; sourceRect.height = srcHeight; destRect.pixels = gWindows[windowId].tileData; destRect.width = 8 * gWindows[windowId].window.width; destRect.height = 8 * gWindows[windowId].window.height; BlitBitmapRect4Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, colorKey); } void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height) { struct Bitmap pixelRect; pixelRect.pixels = gWindows[windowId].tileData; pixelRect.width = 8 * gWindows[windowId].window.width; pixelRect.height = 8 * gWindows[windowId].window.height; FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue); } void CopyToWindowPixelBuffer(u8 windowId, const void *src, u16 size, u16 tileOffset) { if (size != 0) CpuCopy16(src, gWindows[windowId].tileData + (32 * tileOffset), size); else LZ77UnCompWram(src, gWindows[windowId].tileData + (32 * tileOffset)); } // Sets all pixels within the window to the fillValue color. void FillWindowPixelBuffer(u8 windowId, u8 fillValue) { int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height; CpuFastFill8(fillValue, gWindows[windowId].tileData, 32 * fillSize); } #define MOVE_TILES_DOWN(a) \ { \ destOffset = i + (a); \ srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \ if (srcOffset < size) \ *(u32 *)(tileData + destOffset) = *(u32 *)(tileData + srcOffset); \ else \ *(u32 *)(tileData + destOffset) = fillValue32; \ distanceLoop++; \ } #define MOVE_TILES_UP(a) \ { \ destOffset = i + (a); \ srcOffset = i + (((width * (distanceLoop & ~7)) | (distanceLoop & 7)) * 4); \ if (srcOffset < size) \ *(u32 *)(tileData - destOffset) = *(u32 *)(tileData - srcOffset); \ else \ *(u32 *)(tileData - destOffset) = fillValue32; \ distanceLoop++; \ } void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue) { struct WindowTemplate window = gWindows[windowId].window; u8 *tileData = gWindows[windowId].tileData; u32 fillValue32 = (fillValue << 24) | (fillValue << 16) | (fillValue << 8) | fillValue; s32 size = window.height * window.width * 32; u32 width = window.width; s32 i; s32 srcOffset, destOffset; u32 distanceLoop; switch (direction) { case 0: for (i = 0; i < size; i += 32) { distanceLoop = distance; MOVE_TILES_DOWN(0) MOVE_TILES_DOWN(4) MOVE_TILES_DOWN(8) MOVE_TILES_DOWN(12) MOVE_TILES_DOWN(16) MOVE_TILES_DOWN(20) MOVE_TILES_DOWN(24) MOVE_TILES_DOWN(28) } break; case 1: tileData += size - 4; for (i = 0; i < size; i += 32) { distanceLoop = distance; MOVE_TILES_UP(0) MOVE_TILES_UP(4) MOVE_TILES_UP(8) MOVE_TILES_UP(12) MOVE_TILES_UP(16) MOVE_TILES_UP(20) MOVE_TILES_UP(24) MOVE_TILES_UP(28) } break; case 2: break; } } void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8)) { struct WindowTemplate window = gWindows[windowId].window; func(window.bg, window.tilemapLeft, window.tilemapTop, window.width, window.height, window.paletteNum); } bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value) { switch (attributeId) { case WINDOW_TILEMAP_LEFT: gWindows[windowId].window.tilemapLeft = value; return FALSE; case WINDOW_TILEMAP_TOP: gWindows[windowId].window.tilemapTop = value; return FALSE; case WINDOW_PALETTE_NUM: gWindows[windowId].window.paletteNum = value; return FALSE; case WINDOW_BASE_BLOCK: gWindows[windowId].window.baseBlock = value; return FALSE; case WINDOW_TILE_DATA: gWindows[windowId].tileData = (u8 *)(value); return TRUE; case WINDOW_BG: case WINDOW_WIDTH: case WINDOW_HEIGHT: default: return TRUE; } } u32 GetWindowAttribute(u8 windowId, u8 attributeId) { switch (attributeId) { case WINDOW_BG: return gWindows[windowId].window.bg; case WINDOW_TILEMAP_LEFT: return gWindows[windowId].window.tilemapLeft; case WINDOW_TILEMAP_TOP: return gWindows[windowId].window.tilemapTop; case WINDOW_WIDTH: return gWindows[windowId].window.width; case WINDOW_HEIGHT: return gWindows[windowId].window.height; case WINDOW_PALETTE_NUM: return gWindows[windowId].window.paletteNum; case WINDOW_BASE_BLOCK: return gWindows[windowId].window.baseBlock; case WINDOW_TILE_DATA: return (u32)(gWindows[windowId].tileData); default: return 0; } } static u8 GetNumActiveWindowsOnBg(u8 bgId) { u8 windowsNum = 0; s32 i; for (i = 0; i < WINDOWS_MAX; i++) { if (gWindows[i].window.bg == bgId) windowsNum++; } return windowsNum; } static void DummyWindowBgTilemap8Bit(void) { } u16 AddWindow8Bit(const struct WindowTemplate *template) { u16 windowId; u8 *memAddress; u8 bgLayer; for (windowId = 0; windowId < WINDOWS_MAX; windowId++) { if (gWindows[windowId].window.bg == 0xFF) break; } if (windowId == WINDOWS_MAX) return WINDOW_NONE; bgLayer = template->bg; if (gWindowBgTilemapBuffers[bgLayer] == NULL) { u16 attribute = GetBgAttribute(bgLayer, BG_ATTR_METRIC); if (attribute != 0xFFFF) { s32 i; memAddress = Alloc(attribute); if (memAddress == NULL) return WINDOW_NONE; for (i = 0; i < attribute; i++) // if we're going to zero out the memory anyway, why not call AllocZeroed? memAddress[i] = 0; gWindowBgTilemapBuffers[bgLayer] = memAddress; SetBgTilemapBuffer(bgLayer, memAddress); } } memAddress = Alloc((u16)(64 * (template->width * template->height))); if (memAddress == NULL) { if (GetNumActiveWindowsOnBg8Bit(bgLayer) == 0 && gWindowBgTilemapBuffers[bgLayer] != DummyWindowBgTilemap8Bit) { Free(gWindowBgTilemapBuffers[bgLayer]); gWindowBgTilemapBuffers[bgLayer] = NULL; } return WINDOW_NONE; } else { gWindows[windowId].tileData = memAddress; gWindows[windowId].window = *template; return windowId; } } void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue) { s32 i; s32 size; size = (u16)(64 * (gWindows[windowId].window.width * gWindows[windowId].window.height)); for (i = 0; i < size; i++) gWindows[windowId].tileData[i] = fillValue; } void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height) { struct Bitmap pixelRect; pixelRect.pixels = gWindows[windowId].tileData; pixelRect.width = 8 * gWindows[windowId].window.width; pixelRect.height = 8 * gWindows[windowId].window.height; FillBitmapRect8Bit(&pixelRect, x, y, width, height, fillValue); } void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum) { struct Bitmap sourceRect; struct Bitmap destRect; sourceRect.pixels = (u8 *) pixels; sourceRect.width = srcWidth; sourceRect.height = srcHeight; destRect.pixels = gWindows[windowId].tileData; destRect.width = 8 * gWindows[windowId].window.width; destRect.height = 8 * gWindows[windowId].window.height; BlitBitmapRect4BitTo8Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0, paletteNum); } void CopyWindowToVram8Bit(u8 windowId, u8 mode) { sWindowPtr = &gWindows[windowId]; sWindowSize = 64 * (sWindowPtr->window.width * sWindowPtr->window.height); switch (mode) { case COPYWIN_MAP: CopyBgTilemapBufferToVram(sWindowPtr->window.bg); break; case COPYWIN_GFX: LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock); break; case COPYWIN_FULL: LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock); CopyBgTilemapBufferToVram(sWindowPtr->window.bg); break; } } static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId) { u8 windowsNum = 0; s32 i; for (i = 0; i < WINDOWS_MAX; i++) { if (gWindows[i].window.bg == bgId) windowsNum++; } return windowsNum; }