#include "config.h" #include "config/battle.h" #include "constants/global.h" #include "constants/battle.h" #include "constants/pokemon.h" #include "constants/battle_arena.h" #include "constants/battle_script_commands.h" #include "constants/battle_anim.h" #include "constants/battle_string_ids.h" #include "constants/abilities.h" #include "constants/hold_effects.h" #include "constants/moves.h" #include "constants/songs.h" #include "constants/game_stat.h" #include "constants/trainers.h" #include "constants/species.h" .include "asm/macros.inc" .include "asm/macros/battle_script.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits .align 2 gBattleScriptsForMoveEffects:: .4byte BattleScript_EffectHit @ EFFECT_HIT .4byte BattleScript_EffectSleep @ EFFECT_SLEEP .4byte BattleScript_EffectPoisonHit @ EFFECT_POISON_HIT .4byte BattleScript_EffectAbsorb @ EFFECT_ABSORB .4byte BattleScript_EffectBurnHit @ EFFECT_BURN_HIT .4byte BattleScript_EffectFreezeHit @ EFFECT_FREEZE_HIT .4byte BattleScript_EffectParalyzeHit @ EFFECT_PARALYZE_HIT .4byte BattleScript_EffectExplosion @ EFFECT_EXPLOSION .4byte BattleScript_EffectDreamEater @ EFFECT_DREAM_EATER .4byte BattleScript_EffectMirrorMove @ EFFECT_MIRROR_MOVE .4byte BattleScript_EffectAttackUp @ EFFECT_ATTACK_UP .4byte BattleScript_EffectDefenseUp @ EFFECT_DEFENSE_UP .4byte BattleScript_EffectSpeedUp @ EFFECT_SPEED_UP .4byte BattleScript_EffectSpecialAttackUp @ EFFECT_SPECIAL_ATTACK_UP .4byte BattleScript_EffectSpecialDefenseUp @ EFFECT_SPECIAL_DEFENSE_UP .4byte BattleScript_EffectAccuracyUp @ EFFECT_ACCURACY_UP .4byte BattleScript_EffectEvasionUp @ EFFECT_EVASION_UP .4byte BattleScript_EffectSpecialAttackUp3 @ EFFECT_SPECIAL_ATTACK_UP_3 .4byte BattleScript_EffectAttackDown @ EFFECT_ATTACK_DOWN .4byte BattleScript_EffectDefenseDown @ EFFECT_DEFENSE_DOWN .4byte BattleScript_EffectSpeedDown @ EFFECT_SPEED_DOWN .4byte BattleScript_EffectSpecialAttackDown @ EFFECT_SPECIAL_ATTACK_DOWN .4byte BattleScript_EffectSpecialDefenseDown @ EFFECT_SPECIAL_DEFENSE_DOWN .4byte BattleScript_EffectAccuracyDown @ EFFECT_ACCURACY_DOWN .4byte BattleScript_EffectEvasionDown @ EFFECT_EVASION_DOWN .4byte BattleScript_EffectHaze @ EFFECT_HAZE .4byte BattleScript_EffectBide @ EFFECT_BIDE .4byte BattleScript_EffectRampage @ EFFECT_RAMPAGE .4byte BattleScript_EffectRoar @ EFFECT_ROAR .4byte BattleScript_EffectHit @ EFFECT_MULTI_HIT .4byte BattleScript_EffectConversion @ EFFECT_CONVERSION .4byte BattleScript_EffectFlinchHit @ EFFECT_FLINCH_HIT .4byte BattleScript_EffectRestoreHp @ EFFECT_RESTORE_HP .4byte BattleScript_EffectToxic @ EFFECT_TOXIC .4byte BattleScript_EffectPayDay @ EFFECT_PAY_DAY .4byte BattleScript_EffectLightScreen @ EFFECT_LIGHT_SCREEN .4byte BattleScript_EffectTriAttack @ EFFECT_TRI_ATTACK .4byte BattleScript_EffectRest @ EFFECT_REST .4byte BattleScript_EffectOHKO @ EFFECT_OHKO .4byte BattleScript_EffectHit @ EFFECT_FUSION_COMBO .4byte BattleScript_EffectSuperFang @ EFFECT_SUPER_FANG .4byte BattleScript_EffectDragonRage @ EFFECT_DRAGON_RAGE .4byte BattleScript_EffectTrap @ EFFECT_TRAP .4byte BattleScript_EffectHealBlock @ EFFECT_HEAL_BLOCK .4byte BattleScript_EffectRecoilIfMiss @ EFFECT_RECOIL_IF_MISS .4byte BattleScript_EffectMist @ EFFECT_MIST .4byte BattleScript_EffectFocusEnergy @ EFFECT_FOCUS_ENERGY .4byte BattleScript_EffectHit @ EFFECT_RECOIL_25 .4byte BattleScript_EffectConfuse @ EFFECT_CONFUSE .4byte BattleScript_EffectAttackUp2 @ EFFECT_ATTACK_UP_2 .4byte BattleScript_EffectDefenseUp2 @ EFFECT_DEFENSE_UP_2 .4byte BattleScript_EffectSpeedUp2 @ EFFECT_SPEED_UP_2 .4byte BattleScript_EffectSpecialAttackUp2 @ EFFECT_SPECIAL_ATTACK_UP_2 .4byte BattleScript_EffectSpecialDefenseUp2 @ EFFECT_SPECIAL_DEFENSE_UP_2 .4byte BattleScript_EffectAccuracyUp2 @ EFFECT_ACCURACY_UP_2 .4byte BattleScript_EffectEvasionUp2 @ EFFECT_EVASION_UP_2 .4byte BattleScript_EffectTransform @ EFFECT_TRANSFORM .4byte BattleScript_EffectAttackDown2 @ EFFECT_ATTACK_DOWN_2 .4byte BattleScript_EffectDefenseDown2 @ EFFECT_DEFENSE_DOWN_2 .4byte BattleScript_EffectSpeedDown2 @ EFFECT_SPEED_DOWN_2 .4byte BattleScript_EffectSpecialAttackDown2 @ EFFECT_SPECIAL_ATTACK_DOWN_2 .4byte BattleScript_EffectSpecialDefenseDown2 @ EFFECT_SPECIAL_DEFENSE_DOWN_2 .4byte BattleScript_EffectAccuracyDown2 @ EFFECT_ACCURACY_DOWN_2 .4byte BattleScript_EffectEvasionDown2 @ EFFECT_EVASION_DOWN_2 .4byte BattleScript_EffectReflect @ EFFECT_REFLECT .4byte BattleScript_EffectPoison @ EFFECT_POISON .4byte BattleScript_EffectParalyze @ EFFECT_PARALYZE .4byte BattleScript_EffectAttackDownHit @ EFFECT_ATTACK_DOWN_HIT .4byte BattleScript_EffectDefenseDownHit @ EFFECT_DEFENSE_DOWN_HIT .4byte BattleScript_EffectSpeedDownHit @ EFFECT_SPEED_DOWN_HIT .4byte BattleScript_EffectSpecialAttackDownHit @ EFFECT_SPECIAL_ATTACK_DOWN_HIT .4byte BattleScript_EffectSpecialDefenseDownHit @ EFFECT_SPECIAL_DEFENSE_DOWN_HIT .4byte BattleScript_EffectAccuracyDownHit @ EFFECT_ACCURACY_DOWN_HIT .4byte BattleScript_EffectHit @ EFFECT_EVASION_DOWN_HIT .4byte BattleScript_EffectTwoTurnsAttack @ EFFECT_TWO_TURNS_ATTACK .4byte BattleScript_EffectConfuseHit @ EFFECT_CONFUSE_HIT .4byte BattleScript_EffectHit @ EFFECT_VITAL_THROW .4byte BattleScript_EffectSubstitute @ EFFECT_SUBSTITUTE .4byte BattleScript_EffectRecharge @ EFFECT_RECHARGE .4byte BattleScript_EffectRage @ EFFECT_RAGE .4byte BattleScript_EffectMimic @ EFFECT_MIMIC .4byte BattleScript_EffectMetronome @ EFFECT_METRONOME .4byte BattleScript_EffectLeechSeed @ EFFECT_LEECH_SEED .4byte BattleScript_EffectDoNothing @ EFFECT_DO_NOTHING .4byte BattleScript_EffectDisable @ EFFECT_DISABLE .4byte BattleScript_EffectLevelDamage @ EFFECT_LEVEL_DAMAGE .4byte BattleScript_EffectPsywave @ EFFECT_PSYWAVE .4byte BattleScript_EffectCounter @ EFFECT_COUNTER .4byte BattleScript_EffectEncore @ EFFECT_ENCORE .4byte BattleScript_EffectPainSplit @ EFFECT_PAIN_SPLIT .4byte BattleScript_EffectSnore @ EFFECT_SNORE .4byte BattleScript_EffectConversion2 @ EFFECT_CONVERSION_2 .4byte BattleScript_EffectLockOn @ EFFECT_LOCK_ON .4byte BattleScript_EffectSketch @ EFFECT_SKETCH .4byte BattleScript_EffectHammerArm @ EFFECT_HAMMER_ARM .4byte BattleScript_EffectSleepTalk @ EFFECT_SLEEP_TALK .4byte BattleScript_EffectDestinyBond @ EFFECT_DESTINY_BOND .4byte BattleScript_EffectHit @ EFFECT_FLAIL .4byte BattleScript_EffectSpite @ EFFECT_SPITE .4byte BattleScript_EffectHit @ EFFECT_FALSE_SWIPE .4byte BattleScript_EffectHealBell @ EFFECT_HEAL_BELL .4byte BattleScript_EffectHit @ EFFECT_ALWAYS_CRIT .4byte BattleScript_EffectTripleKick @ EFFECT_TRIPLE_KICK .4byte BattleScript_EffectThief @ EFFECT_THIEF .4byte BattleScript_EffectMeanLook @ EFFECT_MEAN_LOOK .4byte BattleScript_EffectNightmare @ EFFECT_NIGHTMARE .4byte BattleScript_EffectMinimize @ EFFECT_MINIMIZE .4byte BattleScript_EffectCurse @ EFFECT_CURSE .4byte BattleScript_EffectHealingWish @ EFFECT_HEALING_WISH .4byte BattleScript_EffectProtect @ EFFECT_PROTECT .4byte BattleScript_EffectSpikes @ EFFECT_SPIKES .4byte BattleScript_EffectForesight @ EFFECT_FORESIGHT .4byte BattleScript_EffectPerishSong @ EFFECT_PERISH_SONG .4byte BattleScript_EffectSandstorm @ EFFECT_SANDSTORM .4byte BattleScript_EffectEndure @ EFFECT_ENDURE .4byte BattleScript_EffectRollout @ EFFECT_ROLLOUT .4byte BattleScript_EffectSwagger @ EFFECT_SWAGGER .4byte BattleScript_EffectFuryCutter @ EFFECT_FURY_CUTTER .4byte BattleScript_EffectAttract @ EFFECT_ATTRACT .4byte BattleScript_EffectHit @ EFFECT_RETURN .4byte BattleScript_EffectPresent @ EFFECT_PRESENT .4byte BattleScript_EffectHit @ EFFECT_FRUSTRATION .4byte BattleScript_EffectSafeguard @ EFFECT_SAFEGUARD .4byte BattleScript_EffectHit @ EFFECT_UNUSED_125 .4byte BattleScript_EffectMagnitude @ EFFECT_MAGNITUDE .4byte BattleScript_EffectBatonPass @ EFFECT_BATON_PASS .4byte BattleScript_EffectHit @ EFFECT_PURSUIT .4byte BattleScript_EffectRapidSpin @ EFFECT_RAPID_SPIN .4byte BattleScript_EffectSonicboom @ EFFECT_SONICBOOM .4byte BattleScript_EffectCaptivate @ EFFECT_CAPTIVATE .4byte BattleScript_EffectMorningSun @ EFFECT_MORNING_SUN .4byte BattleScript_EffectSynthesis @ EFFECT_SYNTHESIS .4byte BattleScript_EffectMoonlight @ EFFECT_MOONLIGHT .4byte BattleScript_EffectHit @ EFFECT_HIDDEN_POWER .4byte BattleScript_EffectRainDance @ EFFECT_RAIN_DANCE .4byte BattleScript_EffectSunnyDay @ EFFECT_SUNNY_DAY .4byte BattleScript_EffectDefenseUpHit @ EFFECT_DEFENSE_UP_HIT .4byte BattleScript_EffectAttackUpHit @ EFFECT_ATTACK_UP_HIT .4byte BattleScript_EffectAllStatsUpHit @ EFFECT_ALL_STATS_UP_HIT .4byte BattleScript_EffectHit @ EFFECT_FELL_STINGER .4byte BattleScript_EffectBellyDrum @ EFFECT_BELLY_DRUM .4byte BattleScript_EffectPsychUp @ EFFECT_PSYCH_UP .4byte BattleScript_EffectMirrorCoat @ EFFECT_MIRROR_COAT .4byte BattleScript_EffectSkullBash @ EFFECT_SKULL_BASH .4byte BattleScript_EffectTwister @ EFFECT_TWISTER .4byte BattleScript_EffectEarthquake @ EFFECT_EARTHQUAKE .4byte BattleScript_EffectFutureSight @ EFFECT_FUTURE_SIGHT .4byte BattleScript_EffectGust @ EFFECT_GUST .4byte BattleScript_EffectStomp @ EFFECT_FLINCH_MINIMIZE_HIT .4byte BattleScript_EffectSolarBeam @ EFFECT_SOLAR_BEAM .4byte BattleScript_EffectThunder @ EFFECT_THUNDER .4byte BattleScript_EffectTeleport @ EFFECT_TELEPORT .4byte BattleScript_EffectBeatUp @ EFFECT_BEAT_UP .4byte BattleScript_EffectSemiInvulnerable @ EFFECT_SEMI_INVULNERABLE .4byte BattleScript_EffectDefenseCurl @ EFFECT_DEFENSE_CURL .4byte BattleScript_EffectSoftboiled @ EFFECT_SOFTBOILED .4byte BattleScript_EffectFakeOut @ EFFECT_FAKE_OUT .4byte BattleScript_EffectUproar @ EFFECT_UPROAR .4byte BattleScript_EffectStockpile @ EFFECT_STOCKPILE .4byte BattleScript_EffectSpitUp @ EFFECT_SPIT_UP .4byte BattleScript_EffectSwallow @ EFFECT_SWALLOW .4byte BattleScript_EffectWorrySeed @ EFFECT_WORRY_SEED .4byte BattleScript_EffectHail @ EFFECT_HAIL .4byte BattleScript_EffectTorment @ EFFECT_TORMENT .4byte BattleScript_EffectFlatter @ EFFECT_FLATTER .4byte BattleScript_EffectWillOWisp @ EFFECT_WILL_O_WISP .4byte BattleScript_EffectMemento @ EFFECT_MEMENTO .4byte BattleScript_EffectHit @ EFFECT_FACADE .4byte BattleScript_EffectFocusPunch @ EFFECT_FOCUS_PUNCH .4byte BattleScript_EffectSmellingsalt @ EFFECT_SMELLINGSALT .4byte BattleScript_EffectFollowMe @ EFFECT_FOLLOW_ME .4byte BattleScript_EffectNaturePower @ EFFECT_NATURE_POWER .4byte BattleScript_EffectCharge @ EFFECT_CHARGE .4byte BattleScript_EffectTaunt @ EFFECT_TAUNT .4byte BattleScript_EffectHelpingHand @ EFFECT_HELPING_HAND .4byte BattleScript_EffectTrick @ EFFECT_TRICK .4byte BattleScript_EffectRolePlay @ EFFECT_ROLE_PLAY .4byte BattleScript_EffectWish @ EFFECT_WISH .4byte BattleScript_EffectAssist @ EFFECT_ASSIST .4byte BattleScript_EffectIngrain @ EFFECT_INGRAIN .4byte BattleScript_EffectSuperpower @ EFFECT_SUPERPOWER .4byte BattleScript_EffectMagicCoat @ EFFECT_MAGIC_COAT .4byte BattleScript_EffectRecycle @ EFFECT_RECYCLE .4byte BattleScript_EffectHit @ EFFECT_REVENGE .4byte BattleScript_EffectBrickBreak @ EFFECT_BRICK_BREAK .4byte BattleScript_EffectYawn @ EFFECT_YAWN .4byte BattleScript_EffectKnockOff @ EFFECT_KNOCK_OFF .4byte BattleScript_EffectEndeavor @ EFFECT_ENDEAVOR .4byte BattleScript_EffectHit @ EFFECT_ERUPTION .4byte BattleScript_EffectSkillSwap @ EFFECT_SKILL_SWAP .4byte BattleScript_EffectImprison @ EFFECT_IMPRISON .4byte BattleScript_EffectRefresh @ EFFECT_REFRESH .4byte BattleScript_EffectGrudge @ EFFECT_GRUDGE .4byte BattleScript_EffectSnatch @ EFFECT_SNATCH .4byte BattleScript_EffectHit @ EFFECT_LOW_KICK .4byte BattleScript_EffectSecretPower @ EFFECT_SECRET_POWER .4byte BattleScript_EffectHit @ EFFECT_RECOIL_33 .4byte BattleScript_EffectTeeterDance @ EFFECT_TEETER_DANCE .4byte BattleScript_EffectHitEscape @ EFFECT_HIT_ESCAPE .4byte BattleScript_EffectMudSport @ EFFECT_MUD_SPORT .4byte BattleScript_EffectPoisonFang @ EFFECT_POISON_FANG .4byte BattleScript_EffectHit @ EFFECT_WEATHER_BALL .4byte BattleScript_EffectOverheat @ EFFECT_OVERHEAT .4byte BattleScript_EffectTickle @ EFFECT_TICKLE .4byte BattleScript_EffectCosmicPower @ EFFECT_COSMIC_POWER .4byte BattleScript_EffectSkyUppercut @ EFFECT_SKY_UPPERCUT .4byte BattleScript_EffectBulkUp @ EFFECT_BULK_UP .4byte BattleScript_EffectPlaceholder @ EFFECT_PLACEHOLDER .4byte BattleScript_EffectWaterSport @ EFFECT_WATER_SPORT .4byte BattleScript_EffectCalmMind @ EFFECT_CALM_MIND .4byte BattleScript_EffectDragonDance @ EFFECT_DRAGON_DANCE .4byte BattleScript_EffectCamouflage @ EFFECT_CAMOUFLAGE .4byte BattleScript_EffectHit @ EFFECT_PLEDGE .4byte BattleScript_EffectFling @ EFFECT_FLING .4byte BattleScript_EffectNaturalGift @ EFFECT_NATURAL_GIFT .4byte BattleScript_EffectWakeUpSlap @ EFFECT_WAKE_UP_SLAP .4byte BattleScript_EffectHit @ EFFECT_WRING_OUT .4byte BattleScript_EffectHit @ EFFECT_HEX .4byte BattleScript_EffectHit @ EFFECT_ASSURANCE .4byte BattleScript_EffectHit @ EFFECT_TRUMP_CARD .4byte BattleScript_EffectHit @ EFFECT_ACROBATICS .4byte BattleScript_EffectHit @ EFFECT_HEAT_CRASH .4byte BattleScript_EffectHit @ EFFECT_PUNISHMENT .4byte BattleScript_EffectHit @ EFFECT_STORED_POWER .4byte BattleScript_EffectHit @ EFFECT_ELECTRO_BALL .4byte BattleScript_EffectHit @ EFFECT_GYRO_BALL .4byte BattleScript_EffectHit @ EFFECT_ECHOED_VOICE .4byte BattleScript_EffectHit @ EFFECT_PAYBACK .4byte BattleScript_EffectRound @ EFFECT_ROUND .4byte BattleScript_EffectHit @ EFFECT_BRINE .4byte BattleScript_EffectHit @ EFFECT_VENOSHOCK .4byte BattleScript_EffectHit @ EFFECT_RETALIATE .4byte BattleScript_EffectBulldoze @ EFFECT_BULLDOZE .4byte BattleScript_EffectHit @ EFFECT_FOUL_PLAY .4byte BattleScript_EffectHit @ EFFECT_PSYSHOCK .4byte BattleScript_EffectRoost @ EFFECT_ROOST .4byte BattleScript_EffectGravity @ EFFECT_GRAVITY .4byte BattleScript_EffectMircleEye @ EFFECT_MIRACLE_EYE .4byte BattleScript_EffectTailwind @ EFFECT_TAILWIND .4byte BattleScript_EffectEmbargo @ EFFECT_EMBARGO .4byte BattleScript_EffectAquaRing @ EFFECT_AQUA_RING .4byte BattleScript_EffectTrickRoom @ EFFECT_TRICK_ROOM .4byte BattleScript_EffectWonderRoom @ EFFECT_WONDER_ROOM .4byte BattleScript_EffectMagicRoom @ EFFECT_MAGIC_ROOM .4byte BattleScript_EffectMagnetRise @ EFFECT_MAGNET_RISE .4byte BattleScript_EffectToxicSpikes @ EFFECT_TOXIC_SPIKES .4byte BattleScript_EffectGastroAcid @ EFFECT_GASTRO_ACID .4byte BattleScript_EffectStealthRock @ EFFECT_STEALTH_ROCK .4byte BattleScript_EffectTelekinesis @ EFFECT_TELEKINESIS .4byte BattleScript_EffectPowerSwap @ EFFECT_POWER_SWAP .4byte BattleScript_EffectGuardSwap @ EFFECT_GUARD_SWAP .4byte BattleScript_EffectHeartSwap @ EFFECT_HEART_SWAP .4byte BattleScript_EffectPowerSplit @ EFFECT_POWER_SPLIT .4byte BattleScript_EffectGuardSplit @ EFFECT_GUARD_SPLIT .4byte BattleScript_EffectStickyWeb @ EFFECT_STICKY_WEB .4byte BattleScript_EffectMetalBurst @ EFFECT_METAL_BURST .4byte BattleScript_EffectLuckyChant @ EFFECT_LUCKY_CHANT .4byte BattleScript_EffectSuckerPunch @ EFFECT_SUCKER_PUNCH .4byte BattleScript_EffectSpecialDefenseDownHit2 @ EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 .4byte BattleScript_EffectSimpleBeam @ EFFECT_SIMPLE_BEAM .4byte BattleScript_EffectEntrainment @ EFFECT_ENTRAINMENT .4byte BattleScript_EffectHealPulse @ EFFECT_HEAL_PULSE .4byte BattleScript_EffectQuash @ EFFECT_QUASH .4byte BattleScript_EffectIonDeluge @ EFFECT_ION_DELUGE .4byte BattleScript_EffectFreezeHit @ EFFECT_FREEZE_DRY .4byte BattleScript_EffectTopsyTurvy @ EFFECT_TOPSY_TURVY .4byte BattleScript_EffectMistyTerrain @ EFFECT_MISTY_TERRAIN .4byte BattleScript_EffectGrassyTerrain @ EFFECT_GRASSY_TERRAIN .4byte BattleScript_EffectElectricTerrain @ EFFECT_ELECTRIC_TERRAIN .4byte BattleScript_EffectPsychicTerrain @ EFFECT_PSYCHIC_TERRAIN .4byte BattleScript_EffectAttackAccUp @ EFFECT_ATTACK_ACCURACY_UP .4byte BattleScript_EffectAttackSpAttackUp @ EFFECT_ATTACK_SPATK_UP .4byte BattleScript_EffectHurricane @ EFFECT_HURRICANE .4byte BattleScript_EffectHit @ EFFECT_TWO_TYPED_MOVE .4byte BattleScript_EffectMeFirst @ EFFECT_ME_FIRST .4byte BattleScript_EffectSpeedUpHit @ EFFECT_SPEED_UP_HIT .4byte BattleScript_EffectQuiverDance @ EFFECT_QUIVER_DANCE .4byte BattleScript_EffectCoil @ EFFECT_COIL .4byte BattleScript_EffectElectrify @ EFFECT_ELECTRIFY .4byte BattleScript_EffectReflectType @ EFFECT_REFLECT_TYPE .4byte BattleScript_EffectSoak @ EFFECT_SOAK .4byte BattleScript_EffectGrowth @ EFFECT_GROWTH .4byte BattleScript_EffectCloseCombat @ EFFECT_CLOSE_COMBAT .4byte BattleScript_EffectLastResort @ EFFECT_LAST_RESORT .4byte BattleScript_EffectHit @ EFFECT_RECOIL_33_STATUS .4byte BattleScript_EffectFlinchStatus @ EFFECT_FLINCH_STATUS .4byte BattleScript_EffectHit @ EFFECT_RECOIL_50 .4byte BattleScript_EffectShellSmash @ EFFECT_SHELL_SMASH .4byte BattleScript_EffectShiftGear @ EFFECT_SHIFT_GEAR .4byte BattleScript_EffectDefenseUp3 @ EFFECT_DEFENSE_UP_3 .4byte BattleScript_EffectNobleRoar @ EFFECT_NOBLE_ROAR .4byte BattleScript_EffectVenomDrench @ EFFECT_VENOM_DRENCH .4byte BattleScript_EffectToxicThread @ EFFECT_TOXIC_THREAD .4byte BattleScript_EffectClearSmog @ EFFECT_CLEAR_SMOG .4byte BattleScript_EffectHitSwitchTarget @ EFFECT_HIT_SWITCH_TARGET .4byte BattleScript_EffectFinalGambit @ EFFECT_FINAL_GAMBIT .4byte BattleScript_EffectHit @ EFFECT_CHANGE_TYPE_ON_ITEM .4byte BattleScript_EffectAutotomize @ EFFECT_AUTOTOMIZE .4byte BattleScript_EffectCopycat @ EFFECT_COPYCAT .4byte BattleScript_EffectDefog @ EFFECT_DEFOG .4byte BattleScript_EffectHitEnemyHealAlly @ EFFECT_HIT_ENEMY_HEAL_ALLY .4byte BattleScript_EffectSmackDown @ EFFECT_SMACK_DOWN .4byte BattleScript_EffectSynchronoise @ EFFECT_SYNCHRONOISE .4byte BattleScript_EffectPsychoShift @ EFFECT_PSYCHO_SHIFT .4byte BattleScript_EffectPowerTrick @ EFFECT_POWER_TRICK .4byte BattleScript_EffectFlameBurst @ EFFECT_FLAME_BURST .4byte BattleScript_EffectAfterYou @ EFFECT_AFTER_YOU .4byte BattleScript_EffectBestow @ EFFECT_BESTOW .4byte BattleScript_EffectRototiller @ EFFECT_ROTOTILLER .4byte BattleScript_EffectFlowerShield @ EFFECT_FLOWER_SHIELD .4byte BattleScript_EffectHitPreventEscape @ EFFECT_HIT_PREVENT_ESCAPE .4byte BattleScript_EffectSpeedSwap @ EFFECT_SPEED_SWAP .4byte BattleScript_EffectDefenseUp2Hit @ EFFECT_DEFENSE_UP2_HIT .4byte BattleScript_EffectHit @ EFFECT_REVELATION_DANCE .4byte BattleScript_EffectAuroraVeil @ EFFECT_AURORA_VEIL .4byte BattleScript_EffectThirdType @ EFFECT_THIRD_TYPE .4byte BattleScript_EffectFeint @ EFFECT_FEINT .4byte BattleScript_EffectSparklingAria @ EFFECT_SPARKLING_ARIA .4byte BattleScript_EffectAcupressure @ EFFECT_ACUPRESSURE .4byte BattleScript_EffectAromaticMist @ EFFECT_AROMATIC_MIST .4byte BattleScript_EffectPowder @ EFFECT_POWDER .4byte BattleScript_EffectSpAtkUpHit @ EFFECT_SP_ATTACK_UP_HIT .4byte BattleScript_EffectHit @ EFFECT_BELCH .4byte BattleScript_EffectPartingShot @ EFFECT_PARTING_SHOT .4byte BattleScript_EffectSpectralThief @ EFFECT_SPECTRAL_THIEF .4byte BattleScript_EffectVCreate @ EFFECT_V_CREATE .4byte BattleScript_EffectMatBlock @ EFFECT_MAT_BLOCK .4byte BattleScript_EffectHit @ EFFECT_STOMPING_TANTRUM .4byte BattleScript_EffectCoreEnforcer @ EFFECT_CORE_ENFORCER .4byte BattleScript_EffectInstruct @ EFFECT_INSTRUCT .4byte BattleScript_EffectThroatChop @ EFFECT_THROAT_CHOP .4byte BattleScript_EffectLaserFocus @ EFFECT_LASER_FOCUS .4byte BattleScript_EffectMagneticFlux @ EFFECT_MAGNETIC_FLUX .4byte BattleScript_EffectGearUp @ EFFECT_GEAR_UP .4byte BattleScript_EffectIncinerate @ EFFECT_INCINERATE .4byte BattleScript_EffectBugBite @ EFFECT_BUG_BITE .4byte BattleScript_EffectStrengthSap @ EFFECT_STRENGTH_SAP .4byte BattleScript_EffectMindBlown @ EFFECT_MIND_BLOWN .4byte BattleScript_EffectPurify @ EFFECT_PURIFY .4byte BattleScript_EffectBurnUp @ EFFECT_BURN_UP .4byte BattleScript_EffectShoreUp @ EFFECT_SHORE_UP .4byte BattleScript_EffectGeomancy @ EFFECT_GEOMANCY .4byte BattleScript_EffectFairyLock @ EFFECT_FAIRY_LOCK .4byte BattleScript_EffectAllySwitch @ EFFECT_ALLY_SWITCH .4byte BattleScript_EffectRelicSong @ EFFECT_RELIC_SONG .4byte BattleScript_EffectAttackerDefenseDownHit @ EFFECT_ATTACKER_DEFENSE_DOWN_HIT .4byte BattleScript_EffectHit @ EFFECT_BODY_PRESS .4byte BattleScript_EffectEerieSpell @ EFFECT_EERIE_SPELL .4byte BattleScript_EffectJungleHealing @ EFFECT_JUNGLE_HEALING .4byte BattleScript_EffectCoaching @ EFFECT_COACHING .4byte BattleScript_EffectHit @ EFFECT_LASH_OUT .4byte BattleScript_EffectHit @ EFFECT_GRASSY_GLIDE .4byte BattleScript_EffectRemoveTerrain @ EFFECT_REMOVE_TERRAIN .4byte BattleScript_EffectHit @ EFFECT_DYNAMAX_DOUBLE_DMG .4byte BattleScript_EffectDecorate @ EFFECT_DECORATE .4byte BattleScript_EffectHit @ EFFECT_SNIPE_SHOT .4byte BattleScript_EffectRecoilHP25 @ EFFECT_RECOIL_HP_25 .4byte BattleScript_EffectStuffCheeks @ EFFECT_STUFF_CHEEKS .4byte BattleScript_EffectDefenseDownHit @ EFFECT_GRAV_APPLE .4byte BattleScript_EffectEvasionUpHit @ EFFECT_EVASION_UP_HIT .4byte BattleScript_EffectGlitzyGlow @ EFFECT_GLITZY_GLOW .4byte BattleScript_EffectBaddyBad @ EFFECT_BADDY_BAD .4byte BattleScript_EffectSappySeed @ EFFECT_SAPPY_SEED .4byte BattleScript_EffectFreezyFrost @ EFFECT_FREEZY_FROST .4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL .4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS .4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY .4byte BattleScript_EffectAuraWheel @ EFFECT_AURA_WHEEL .4byte BattleScript_EffectPhotonGeyser @ EFFECT_PHOTON_GEYSER .4byte BattleScript_EffectShellSideArm @ EFFECT_SHELL_SIDE_ARM .4byte BattleScript_EffectHit @ EFFECT_TERRAIN_PULSE .4byte BattleScript_EffectJawLock @ EFFECT_JAW_LOCK .4byte BattleScript_EffectNoRetreat @ EFFECT_NO_RETREAT .4byte BattleScript_EffectTarShot @ EFFECT_TAR_SHOT .4byte BattleScript_EffectPoltergeist @ EFFECT_POLTERGEIST .4byte BattleScript_EffectOctolock @ EFFECT_OCTOLOCK .4byte BattleScript_EffectClangorousSoul @ EFFECT_CLANGOROUS_SOUL .4byte BattleScript_EffectHit @ EFFECT_BOLT_BEAK .4byte BattleScript_EffectSkyDrop @ EFFECT_SKY_DROP .4byte BattleScript_EffectHit @ EFFECT_EXPANDING_FORCE .4byte BattleScript_EffectScaleShot @ EFFECT_SCALE_SHOT .4byte BattleScript_EffectMeteorBeam @ EFFECT_METEOR_BEAM .4byte BattleScript_EffectHit @ EFFECT_RISING_VOLTAGE .4byte BattleScript_EffectHit @ EFFECT_BEAK_BLAST .4byte BattleScript_EffectCourtChange @ EFFECT_COURT_CHANGE .4byte BattleScript_EffectSteelBeam @ EFFECT_STEEL_BEAM .4byte BattleScript_EffectExtremeEvoboost @ EFFECT_EXTREME_EVOBOOST .4byte BattleScript_EffectHitSetRemoveTerrain @ EFFECT_HIT_SET_REMOVE_TERRAIN .4byte BattleScript_EffectDarkVoid @ EFFECT_DARK_VOID .4byte BattleScript_EffectSleepHit @ EFFECT_SLEEP_HIT .4byte BattleScript_EffectDoubleShock @ EFFECT_DOUBLE_SHOCK .4byte BattleScript_EffectSpecialAttackUpHit @ EFFECT_SPECIAL_ATTACK_UP_HIT .4byte BattleScript_EffectVictoryDance @ EFFECT_VICTORY_DANCE .4byte BattleScript_EffectTeatime @ EFFECT_TEATIME BattleScript_EffectTeatime:: attackcanceler attackstring ppreduce jumpifteanoberry BattleScript_ButItFailed @ at least one battler is affected attackanimation waitanimation BattleScript_TeatimeLoop: jumpifteainvulnerable BS_TARGET, BattleScript_Teatimevul jumpifrodaffected BS_TARGET, BattleScript_Teatimerod jumpifabsorbaffected BS_TARGET, BattleScript_Teatimesorb jumpifmotoraffected BS_TARGET, BattleScript_Teatimemotor orword gHitMarker, HITMARKER_NO_ANIMATIONS | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries consumeberry BS_TARGET, TRUE @ consume the berry, then restore the item from changedItems bicword gHitMarker, HITMARKER_NO_ANIMATIONS | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE setbyte sBERRY_OVERRIDE, FALSE removeitem BS_TARGET moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_TeatimeLoop moveendcase MOVEEND_CLEAR_BITS goto BattleScript_MoveEnd BattleScript_Teatimevul: moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_TeatimeLoop moveendcase MOVEEND_CLEAR_BITS goto BattleScript_MoveEnd BattleScript_Teatimesorb: copybyte gBattlerAbility, gBattlerTarget call BattleScript_AbilityPopUp moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_TeatimeLoop moveendcase MOVEEND_CLEAR_BITS goto BattleScript_MoveEnd BattleScript_Teatimerod: copybyte gBattlerAbility, gBattlerTarget call BattleScript_AbilityPopUp playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_BY_TWO setstatchanger STAT_SPATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer printfromtable gStatUpStringIds waitmessage 0x40 moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_TeatimeLoop moveendcase MOVEEND_CLEAR_BITS goto BattleScript_MoveEnd BattleScript_Teatimemotor: copybyte gBattlerAbility, gBattlerTarget call BattleScript_AbilityPopUp playstatchangeanimation BS_TARGET, BIT_SPEED, STAT_CHANGE_BY_TWO setstatchanger STAT_SPEED, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer printfromtable gStatUpStringIds waitmessage 0x40 moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_TeatimeLoop moveendcase MOVEEND_CLEAR_BITS goto BattleScript_MoveEnd BattleScript_TeatimeBuffer: moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_TeatimeLoop moveendcase MOVEEND_CLEAR_BITS goto BattleScript_MoveEnd BattleScript_AffectionBasedEndurance:: playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON printstring STRINGID_TARGETTOUGHEDITOUT waitmessage B_WAIT_TIME_LONG return BattleScript_AffectionBasedStatusHeal:: jumpifstatus BS_ATTACKER, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AffectionBasedStatus_HealPoisonString jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_AffectionBasedStatus_HealSleepString jumpifstatus BS_ATTACKER, STATUS1_PARALYSIS, BattleScript_AffectionBasedStatus_HealParalysisString jumpifstatus BS_ATTACKER, STATUS1_BURN, BattleScript_AffectionBasedStatus_HealBurnString jumpifstatus BS_ATTACKER, STATUS1_FREEZE, BattleScript_AffectionBasedStatus_HealFreezeString end2 BattleScript_AffectionBasedStatus_HealPoisonString: printstring STRINGID_ATTACKEREXPELLEDTHEPOISON goto BattleScript_AffectionBasedStatusHeal_Continue BattleScript_AffectionBasedStatus_HealSleepString: printstring STRINGID_ATTACKERSHOOKITSELFAWAKE goto BattleScript_AffectionBasedStatusHeal_Continue BattleScript_AffectionBasedStatus_HealParalysisString: printstring STRINGID_ATTACKERBROKETHROUGHPARALYSIS goto BattleScript_AffectionBasedStatusHeal_Continue BattleScript_AffectionBasedStatus_HealBurnString: printstring STRINGID_ATTACKERHEALEDITSBURN goto BattleScript_AffectionBasedStatusHeal_Continue BattleScript_AffectionBasedStatus_HealFreezeString: printstring STRINGID_ATTACKERMELTEDTHEICE BattleScript_AffectionBasedStatusHeal_Continue: waitmessage B_WAIT_TIME_LONG clearstatus BS_ATTACKER waitstate updatestatusicon BS_ATTACKER waitstate end2 BattleScript_EffectSteelBeam:: attackcanceler attackstring ppreduce accuracycheck BattleScript_SteelBeamMiss, ACC_CURR_MOVE critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_SteelBeamAfterSelfDamage call BattleScript_SteelBeamSelfDamage BattleScript_SteelBeamAfterSelfDamage:: waitstate tryfaintmon BS_ATTACKER tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_SteelBeamMiss:: pause B_WAIT_TIME_SHORT effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_MoveEnd bichalfword gMoveResultFlags, MOVE_RESULT_MISSED call BattleScript_SteelBeamSelfDamage orhalfword gMoveResultFlags, MOVE_RESULT_MISSED goto BattleScript_SteelBeamAfterSelfDamage BattleScript_SteelBeamSelfDamage:: dmg_1_2_attackerhp healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER return BattleScript_EffectCourtChange:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce swapsidestatuses attackanimation waitanimation printstring STRINGID_COURTCHANGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_BeakBlastSetUp:: setbeakblast BS_ATTACKER printstring STRINGID_EMPTYSTRING3 waitmessage 1 playanimation BS_ATTACKER, B_ANIM_BEAK_BLAST_SETUP, NULL printstring STRINGID_HEATUPBEAK waitmessage B_WAIT_TIME_LONG end2 BattleScript_BeakBlastBurn:: setbyte cMULTISTRING_CHOOSER, 0 copybyte gEffectBattler, gBattlerAttacker call BattleScript_MoveEffectBurn return BattleScript_EffectMeteorBeam:: @ DecideTurn jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, B_MSG_TURN1_METEOR_BEAM call BattleScript_FirstChargingTurnMeteorBeam jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd call BattleScript_PowerHerbActivation goto BattleScript_TwoTurnMovesSecondTurn BattleScript_FirstChargingTurnMeteorBeam:: attackcanceler printstring STRINGID_EMPTYSTRING3 ppreduce attackanimation waitanimation orword gHitMarker, HITMARKER_CHARGING setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER seteffectprimary copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID printfromtable gFirstTurnOfTwoStringIds waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER seteffectsecondary return BattleScript_EffectScaleShot:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setmultihitcounter 0x0 initmultihitstring sethword sMULTIHIT_EFFECT, 0x0 BattleScript_ScaleShotLoop:: jumpifhasnohp BS_ATTACKER, BattleScript_ScaleShotEnd jumpifhasnohp BS_TARGET, BattleScript_ScaleShotPrintStrings jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_ScaleShotDoMultiHit jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_ScaleShotPrintStrings BattleScript_ScaleShotDoMultiHit:: movevaluescleanup copyhword sMOVE_EFFECT, sMULTIHIT_EFFECT critcalc damagecalc jumpifmovehadnoeffect BattleScript_ScaleShotMultiHitNoMoreHits adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG multihitresultmessage printstring STRINGID_EMPTYSTRING3 waitmessage 1 addbyte sMULTIHIT_STRING + 4, 0x1 moveendto MOVEEND_NEXT_TARGET jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_ScaleShotPrintStrings decrementmultihit BattleScript_ScaleShotLoop goto BattleScript_ScaleShotPrintStrings BattleScript_ScaleShotMultiHitNoMoreHits:: pause B_WAIT_TIME_SHORT BattleScript_ScaleShotPrintStrings:: resultmessage waitmessage B_WAIT_TIME_LONG jumpifmovehadnoeffect BattleScript_ScaleShotEnd copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6 printstring STRINGID_HITXTIMES waitmessage B_WAIT_TIME_LONG BattleScript_ScaleShotEnd:: setmoveeffect MOVE_EFFECT_SCALE_SHOT | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN seteffectwithchance tryfaintmon BS_TARGET moveendcase MOVEEND_SYNCHRONIZE_TARGET moveendfrom MOVEEND_STATUS_IMMUNITY_ABILITIES end BattleScript_EffectSkyDrop: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SkyDropTurn2 attackcanceler ppreduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring jumpifsubstituteblocks BattleScript_ButItFailed jumpiftargetally BattleScript_ButItFailed jumpifunder200 BS_TARGET, BattleScript_SkyDropWork pause B_WAIT_TIME_SHORT printstring STRINGID_TARGETTOOHEAVY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SkyDropWork: setskydrop setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKY_DROP setsemiinvulnerablebit call BattleScriptFirstChargingTurnAfterAttackString goto BattleScript_MoveEnd BattleScript_SkyDropTurn2: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING setbyte sB_ANIM_TURN, 0x1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT argumenttomoveeffect clearsemiinvulnerablebit attackstring clearskydrop BattleScript_SkyDropChangedTarget jumpiftype BS_TARGET, TYPE_FLYING, BattleScript_SkyDropFlyingType goto BattleScript_HitFromCritCalc BattleScript_SkyDropFlyingType: makevisible BS_TARGET printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_LONG makevisible BS_ATTACKER jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_SkyDropFlyingAlreadyConfused jumpifstatus2 BS_TARGET, STATUS2_LOCK_CONFUSE, BattleScript_SkyDropFlyingConfuseLock goto BattleScript_MoveEnd BattleScript_SkyDropChangedTarget: pause B_WAIT_TIME_SHORT orhalfword gMoveResultFlags, MOVE_RESULT_FAILED resultmessage waitmessage B_WAIT_TIME_LONG makevisible BS_ATTACKER goto BattleScript_MoveEnd BattleScript_SkyDropFlyingConfuseLock: setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary BattleScript_SkyDropFlyingAlreadyConfused: setmoveeffect MOVE_EFFECT_THRASH clearstatusfromeffect BS_TARGET jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_MoveEnd setbyte BS_ATTACKER, BS_TARGET goto BattleScript_ThrashConfuses BattleScript_EffectFling: jumpifcantfling BS_ATTACKER, BattleScript_ButItFailedAtkStringPpReduce jumpifstatus3 BS_ATTACKER, STATUS3_EMBARGO, BattleScript_ButItFailedAtkStringPpReduce jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_MAGIC_ROOM, BattleScript_ButItFailedAtkStringPpReduce setlastuseditem BS_ATTACKER removeitem BS_ATTACKER attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNFLUNG waitmessage B_WAIT_TIME_SHORT ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_MED resultmessage waitmessage B_WAIT_TIME_MED jumpiflastuseditemberry BattleScript_EffectFlingConsumeBerry jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_FLAME_ORB, BattleScript_FlingFlameOrb jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_FLINCH, BattleScript_FlingFlinch jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_LIGHT_BALL, BattleScript_FlingLightBall jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_MENTAL_HERB, BattleScript_FlingMentalHerb jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_POISON_POWER, BattleScript_FlingPoisonBarb jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_TOXIC_ORB, BattleScript_FlingToxicOrb jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_RESTORE_STATS, BattleScript_FlingWhiteHerb BattleScript_EffectFlingConsumeBerry: savebattleritem BS_TARGET battleritemtolastuseditem BS_TARGET setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries orword gHitMarker, HITMARKER_NO_ANIMATIONS consumeberry BS_TARGET, TRUE bicword gHitMarker, HITMARKER_NO_ANIMATIONS setbyte sBERRY_OVERRIDE, 0 restorebattleritem BS_TARGET BattleScript_FlingEnd: tryfaintmon BS_TARGET trysymbiosis goto BattleScript_MoveEnd BattleScript_FlingFlameOrb: setmoveeffect MOVE_EFFECT_BURN seteffectprimary goto BattleScript_FlingEnd BattleScript_FlingFlinch: setmoveeffect MOVE_EFFECT_FLINCH seteffectprimary goto BattleScript_FlingEnd BattleScript_FlingLightBall: setmoveeffect MOVE_EFFECT_PARALYSIS seteffectprimary goto BattleScript_FlingEnd BattleScript_FlingMentalHerb: curecertainstatuses BS_TARGET savetarget copybyte gBattlerAttacker, gBattlerTarget playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printfromtable gMentalHerbCureStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER restoretarget goto BattleScript_FlingEnd BattleScript_FlingPoisonBarb: setmoveeffect MOVE_EFFECT_POISON seteffectprimary goto BattleScript_FlingEnd BattleScript_FlingToxicOrb: setmoveeffect MOVE_EFFECT_TOXIC seteffectprimary goto BattleScript_FlingEnd BattleScript_FlingWhiteHerb: tryresetnegativestatstages BS_TARGET swapattackerwithtarget printstring STRINGID_PKMNSTATUSNORMAL waitmessage B_WAIT_TIME_MED swapattackerwithtarget goto BattleScript_FlingEnd BattleScript_EffectShellSideArm: shellsidearmcheck setmoveeffect MOVE_EFFECT_POISON goto BattleScript_EffectHit BattleScript_EffectPhotonGeyser: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage photongeysercheck BS_ATTACKER attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectAuraWheel: @ Aura Wheel can only be used by Morpeko jumpifspecies BS_ATTACKER, SPECIES_MORPEKO, BattleScript_EffectSpeedUpHit jumpifspecies BS_ATTACKER, SPECIES_MORPEKO_HANGRY, BattleScript_EffectSpeedUpHit goto BattleScript_PokemonCantUseTheMove BattleScript_EffectClangorousSoul: attackcanceler attackstring ppreduce cutonethirdhpraisestats BattleScript_ButItFailed orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_SKIP_DMG_TRACK | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER call BattleScript_AllStatsUp goto BattleScript_MoveEnd BattleScript_EffectOctolock: attackcanceler jumpifsubstituteblocks BattleScript_ButItFailedAtkStringPpReduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setoctolock BS_TARGET, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_OctolockEndTurn:: setbyte sSTAT_ANIM_PLAYED, FALSE jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_OctolockLowerDef jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_OctolockTryLowerSpDef goto BattleScript_OctolockEnd2 BattleScript_OctolockLowerDef: jumpifability BS_TARGET, ABILITY_BIG_PECKS, BattleScript_OctolockTryLowerSpDef playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_NEGATIVE setbyte sSTAT_ANIM_PLAYED, TRUE setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_OctolockTryLowerSpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_OctolockTryLowerSpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_OctolockTryLowerSpDef: jumpifbyte CMP_EQUAL, sSTAT_ANIM_PLAYED, TRUE, BattleScript_OctolockSkipSpDefAnim playstatchangeanimation BS_ATTACKER, BIT_SPDEF, STAT_CHANGE_NEGATIVE BattleScript_OctolockSkipSpDefAnim: setstatchanger STAT_SPDEF, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_OctolockEnd2 jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_OctolockEnd2 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_OctolockEnd2:: end2 BattleScript_EffectPoltergeist: attackcanceler attackstring ppreduce checkpoltergeist BS_TARGET, BattleScript_ButItFailed printstring STRINGID_ABOUTTOUSEPOLTERGEIST waitmessage B_WAIT_TIME_LONG goto BattleScript_HitFromCritCalc BattleScript_EffectTarShot: attackcanceler jumpifsubstituteblocks BattleScript_ButItFailedAtkStringPpReduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE cantarshotwork BS_TARGET, BattleScript_ButItFailedAtkStringPpReduce attackstring ppreduce setstatchanger STAT_SPEED, 1, TRUE attackanimation waitanimation statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TryTarShot setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_TryTarShot: trytarshot BS_TARGET, BattleScript_MoveEnd printstring STRINGID_PKMNBECAMEWEAKERTOFIRE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNoRetreat: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce trynoretreat BS_TARGET, BattleScript_ButItFailed attackanimation waitanimation call BattleScript_AllStatsUp jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_MoveEnd setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE seteffectprimary printstring STRINGID_CANTESCAPEDUETOUSEDMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectJawLock: setmoveeffect MOVE_EFFECT_TRAP_BOTH | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_BothCanNoLongerEscape:: printstring STRINGID_BOTHCANNOLONGERESCAPE waitmessage B_WAIT_TIME_LONG return BattleScript_EffectHyperspaceFury: jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectHyperspaceFuryUnbound jumpifspecies BS_ATTACKER, SPECIES_HOOPA, BattleScript_ButHoopaCantUseIt goto BattleScript_PokemonCantUseTheMove BattleScript_EffectHyperspaceFuryUnbound:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring pause B_WAIT_TIME_LONG ppreduce setmoveeffect MOVE_EFFECT_FEINT seteffectwithchance setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_HitFromCritCalc BattleScript_ButHoopaCantUseIt: printstring STRINGID_BUTHOOPACANTUSEIT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_HyperspaceFuryRemoveProtect:: printstring STRINGID_BROKETHROUGHPROTECTION waitmessage B_WAIT_TIME_LONG return BattleScript_EffectPlasmaFists: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance tryfaintmon BS_TARGET applyplasmafists printstring STRINGID_IONDELUGEON waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSparklySwirl: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET healpartystatus waitstate updatestatusicon BS_ATTACKER_WITH_PARTNER waitstate goto BattleScript_MoveEnd BattleScript_EffectFreezyFrost: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET normalisebuffs printstring STRINGID_STATCHANGESGONE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSappySeed: jumpifstatus3 BS_TARGET, STATUS3_LEECHSEED, BattleScript_EffectHit attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET jumpifhasnohp BS_TARGET, BattleScript_MoveEnd setseeded printfromtable gLeechSeedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectBaddyBad: jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_REFLECT, BattleScript_EffectHit attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET setreflect printfromtable gReflectLightScreenSafeguardStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGlitzyGlow: jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_LIGHTSCREEN, BattleScript_EffectHit attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET setlightscreen printfromtable gReflectLightScreenSafeguardStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectEvasionUpHit: setmoveeffect MOVE_EFFECT_EVS_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectStuffCheeks:: attackcanceler attackstring ppreduce jumpifnotberry BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation BattleScript_StuffCheeksEatBerry: setbyte sBERRY_OVERRIDE, 1 orword gHitMarker, HITMARKER_NO_ANIMATIONS consumeberry BS_ATTACKER, TRUE bicword gHitMarker, HITMARKER_NO_ANIMATIONS setbyte sBERRY_OVERRIDE, 0 removeitem BS_ATTACKER setstatchanger STAT_DEF, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StuffCheeksEnd setgraphicalstatchangevalues jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StuffCheeksEnd @ cant raise def playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StuffCheeksEnd: goto BattleScript_MoveEnd BattleScript_EffectDecorate: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, 12, BattleScript_DecorateBoost jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPATK, 12, BattleScript_DecorateBoost goto BattleScript_ButItFailed BattleScript_DecorateBoost: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0x0 setstatchanger STAT_ATK, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_DecorateBoostSpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DecorateBoostSpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DecorateBoostSpAtk: setstatchanger STAT_SPATK, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoveEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_MoveEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRemoveTerrain: attackcanceler attackstring ppreduce jumpifword CMP_NO_COMMON_BITS, gFieldStatuses, STATUS_FIELD_TERRAIN_ANY, BattleScript_ButItFailed critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG removeterrain jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 4, BattleScript_MoveEnd printfromtable gTerrainEndingStringIds waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_RESTORE_BG tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectCoaching: attackcanceler attackstring ppreduce jumpifnoally BS_ATTACKER, BattleScript_ButItFailed copybyte gBattlerTarget, gBattlerAttacker setallytonexttarget EffectCoaching_CheckAllyStats goto BattleScript_ButItFailed EffectCoaching_CheckAllyStats: jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CoachingWorks jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CoachingWorks goto BattleScript_ButItFailed @ ally at max atk, def BattleScript_CoachingWorks: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, 0x0 setstatchanger STAT_ATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_CoachingBoostDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CoachingBoostDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CoachingBoostDef: setstatchanger STAT_DEF, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoveEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_MoveEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectJungleHealing: attackcanceler attackstring ppreduce jumpifteamhealthy BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation copybyte gBattlerTarget, gBattlerAttacker setbyte gBattleCommunication, 0 JungleHealing_RestoreTargetHealth: copybyte gBattlerAttacker, gBattlerTarget tryhealquarterhealth BS_TARGET, BattleScript_JungleHealing_TryCureStatus orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG BattleScript_JungleHealing_TryCureStatus: jumpifmove MOVE_LIFE_DEW, BattleScript_JungleHealingTryRestoreAlly @ life dew only heals jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_JungleHealingCureStatus goto BattleScript_JungleHealingTryRestoreAlly BattleScript_JungleHealingCureStatus: curestatus BS_TARGET updatestatusicon BS_TARGET printstring STRINGID_PKMNSTATUSNORMAL waitmessage B_WAIT_TIME_LONG BattleScript_JungleHealingTryRestoreAlly: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_MoveEnd addbyte gBattleCommunication, 1 jumpifnoally BS_TARGET, BattleScript_MoveEnd setallytonexttarget JungleHealing_RestoreTargetHealth goto BattleScript_MoveEnd BattleScript_EffectAttackerDefenseDownHit: @ Lower the Torchic's stat only once jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT, BattleScript_NoMoveEffect setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_NoMoveEffect: setmoveeffect 0 goto BattleScript_EffectHit BattleScript_EffectRelicSong: setmoveeffect MOVE_EFFECT_RELIC_SONG | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance argumentstatuseffect tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectAllySwitch: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifnoally BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_ALLYSWITCHPOSITION waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFairyLock: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce trysetfairylock BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_NOONEWILLBEABLETORUNAWAY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectBurnUp: attackcanceler attackstring ppreduce jumpiftype BS_ATTACKER, TYPE_FIRE, BattleScript_BurnUpWorks goto BattleScript_ButItFailed BattleScript_BurnUpWorks: setmoveeffect MOVE_EFFECT_BURN_UP | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_BurnUpRemoveType:: losetype BS_ATTACKER, TYPE_FIRE printstring STRINGID_ATTACKERLOSTFIRETYPE waitmessage B_WAIT_TIME_LONG return BattleScript_EffectDoubleShock: attackcanceler attackstring ppreduce jumpiftype BS_ATTACKER, TYPE_ELECTRIC, BattleScript_DoubleShockWorks goto BattleScript_ButItFailed BattleScript_DoubleShockWorks: setmoveeffect MOVE_EFFECT_DOUBLE_SHOCK | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_DoubleShockRemoveType:: losetype BS_ATTACKER, TYPE_ELECTRIC printstring STRINGID_ATTACKERLOSTELECTRICTYPE waitmessage B_WAIT_TIME_LONG return BattleScript_EffectPurify: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_PurifyWorks goto BattleScript_ButItFailed BattleScript_PurifyWorks: attackanimation waitanimation curestatus BS_TARGET updatestatusicon BS_TARGET printstring STRINGID_ATTACKERCUREDTARGETSTATUS waitmessage B_WAIT_TIME_LONG tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_ATTACKER goto BattleScript_RestoreHp BattleScript_EffectStrengthSap: setstatchanger STAT_ATK, 1, TRUE attackcanceler jumpifsubstituteblocks BattleScript_ButItFailedAtkStringPpReduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, MIN_STAT_STAGE, BattleScript_StrengthSapTryLower pause B_WAIT_TIME_SHORT statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveEnd printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_StrengthSapTryLower: getstatvalue BS_TARGET, STAT_ATK jumpiffullhp BS_ATTACKER, BattleScript_StrengthSapMustLower attackanimation waitanimation statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StrengthSapHp jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StrengthSapHp BattleScript_StrengthSapLower: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_StrengthSapHp @ Drain HP without lowering a stat BattleScript_StrengthSapTryHp: jumpiffullhp BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation BattleScript_StrengthSapHp: jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_MoveEnd jumpiffullhp BS_ATTACKER, BattleScript_MoveEnd manipulatedamage DMG_BIG_ROOT healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNENERGYDRAINED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_StrengthSapMustLower: statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_MoveEnd attackanimation waitanimation goto BattleScript_StrengthSapLower BattleScript_EffectBugBite: setmoveeffect MOVE_EFFECT_BUG_BITE | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectIncinerate: setmoveeffect MOVE_EFFECT_INCINERATE | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_MoveEffectIncinerate:: printstring STRINGID_INCINERATEBURN waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectBugBite:: printstring STRINGID_BUGBITE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_NO_ANIMATIONS setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries savetarget consumeberry BS_ATTACKER, FALSE bicword gHitMarker, HITMARKER_NO_ANIMATIONS setbyte sBERRY_OVERRIDE, 0 trysymbiosis restoretarget return BattleScript_EffectCoreEnforcer: setmoveeffect MOVE_EFFECT_CORE_ENFORCER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_MoveEffectCoreEnforcer:: setgastroacid BattleScript_CoreEnforcerRet printstring STRINGID_PKMNSABILITYSUPPRESSED waitmessage B_WAIT_TIME_LONG trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 BattleScript_CoreEnforcerRet: return BattleScript_EffectLaserFocus: attackcanceler attackstring ppreduce setuserstatus3 STATUS3_LASER_FOCUS, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_LASERFOCUS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectVCreate: setmoveeffect MOVE_EFFECT_V_CREATE | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_VCreateStatLoss:: jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_VCreateStatAnim jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_VCreateStatAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_VCreateStatLossRet BattleScript_VCreateStatAnim: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF | BIT_SPEED, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpDef printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VCreateTrySpDef: setstatchanger STAT_SPDEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpeed printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VCreateTrySpeed: setstatchanger STAT_SPEED, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateStatLossRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateStatLossRet printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VCreateStatLossRet: return BattleScript_SpectralThiefSteal:: printstring STRINGID_SPECTRALTHIEFSTEAL waitmessage B_WAIT_TIME_LONG setbyte sB_ANIM_ARG2, 0 playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 spectralthiefprintstats return BattleScript_EffectSpectralThief: setmoveeffect MOVE_EFFECT_SPECTRAL_THIEF goto BattleScript_EffectHit BattleScript_EffectPartingShot:: attackcanceler attackstring ppreduce jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_EffectPartingShotTryAtk jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats BattleScript_EffectPartingShotTryAtk: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectPartingShotTrySpAtk printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectPartingShotTrySpAtk: playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_SPATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectPartingShotSwitch printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectPartingShotSwitch: moveendall jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_PartingShotEnd jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_PartingShotEnd openpartyscreen BS_ATTACKER, BattleScript_PartingShotEnd switchoutabilities BS_ATTACKER waitstate switchhandleorder BS_ATTACKER, 2 returntoball BS_ATTACKER getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 printstring STRINGID_SWITCHINMON switchinanim BS_ATTACKER, TRUE waitstate switchineffects BS_ATTACKER BattleScript_PartingShotEnd: end BattleScript_EffectSpAtkUpHit: setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectPowder: attackcanceler accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_POWDER, BattleScript_ButItFailed setpowder BS_TARGET attackanimation waitanimation printstring STRINGID_COVEREDINPOWDER waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAromaticMist: attackcanceler attackstring ppreduce jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_ButItFailed jumpiftargetally BattleScript_EffectAromaticMistWorks goto BattleScript_ButItFailed BattleScript_EffectAromaticMistWorks: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAromaticMistEnd jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AromaticMistAnim pause B_WAIT_TIME_SHORTEST printstring STRINGID_TARGETSTATWONTGOHIGHER waitmessage B_WAIT_TIME_LONG goto BattleScript_EffectAromaticMistEnd BattleScript_AromaticMistAnim: attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectAromaticMistEnd: goto BattleScript_MoveEnd BattleScript_EffectMagneticFlux:: attackcanceler attackstring ppreduce setbyte gBattleCommunication, 0 BattleScript_EffectMagneticFluxStart: jumpifability BS_TARGET, ABILITY_MINUS, BattleScript_EffectMagneticFluxCheckStats jumpifability BS_TARGET, ABILITY_PLUS, BattleScript_EffectMagneticFluxCheckStats goto BattleScript_EffectMagneticFluxLoop BattleScript_EffectMagneticFluxCheckStats: jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_EffectMagneticFluxTryDef jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_EffectMagneticFluxLoop BattleScript_EffectMagneticFluxTryDef: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_EffectMagneticFluxSkipAnim attackanimation waitanimation BattleScript_EffectMagneticFluxSkipAnim: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_DEF | BIT_SPDEF, 0 setstatchanger STAT_DEF, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMagneticFluxTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectMagneticFluxTrySpDef addbyte gBattleCommunication, 1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectMagneticFluxTrySpDef: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMagneticFluxLoop jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectMagneticFluxLoop addbyte gBattleCommunication, 1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectMagneticFluxLoop: jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_EffectMagneticFluxEnd setallytonexttarget BattleScript_EffectMagneticFluxStart BattleScript_EffectMagneticFluxEnd: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_MoveEnd goto BattleScript_ButItFailed BattleScript_EffectGearUp:: attackcanceler attackstring ppreduce setbyte gBattleCommunication, 0 BattleScript_EffectGearUpStart: jumpifability BS_TARGET, ABILITY_MINUS, BattleScript_EffectGearUpCheckStats jumpifability BS_TARGET, ABILITY_PLUS, BattleScript_EffectGearUpCheckStats goto BattleScript_EffectGearUpLoop BattleScript_EffectGearUpCheckStats: jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_EffectGearUpTryAtk jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_EffectGearUpLoop BattleScript_EffectGearUpTryAtk: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_EffectGearUpSkipAnim attackanimation waitanimation BattleScript_EffectGearUpSkipAnim: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectGearUpTrySpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectGearUpTrySpAtk addbyte gBattleCommunication, 1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectGearUpTrySpAtk: setstatchanger STAT_SPATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectGearUpLoop jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectGearUpLoop addbyte gBattleCommunication, 1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectGearUpLoop: jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_EffectGearUpEnd setallytonexttarget BattleScript_EffectGearUpStart BattleScript_EffectGearUpEnd: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_MoveEnd goto BattleScript_ButItFailed BattleScript_EffectAcupressure: attackcanceler jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_EffectAcupressureTry jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_PrintMoveMissed BattleScript_EffectAcupressureTry: attackstring ppreduce tryaccupressure BS_TARGET, BattleScript_ButItFailed attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 statbuffchange MOVE_EFFECT_CERTAIN, BattleScript_MoveEnd printstring STRINGID_DEFENDERSSTATROSE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_MoveEffectFeint:: printstring STRINGID_FELLFORFEINT waitmessage B_WAIT_TIME_LONG return BattleScript_EffectFeint: setmoveeffect MOVE_EFFECT_FEINT goto BattleScript_EffectHit BattleScript_EffectThirdType: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce trysetthirdtype BS_TARGET, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_THIRDTYPEADDED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDefenseUp2Hit: setmoveeffect MOVE_EFFECT_DEF_PLUS_2 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectFlowerShield: attackcanceler attackstring ppreduce selectfirstvalidtarget BattleScript_FlowerShieldIsAnyGrass: jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_FlowerShieldLoopStart jumpifnexttargetvalid BattleScript_FlowerShieldIsAnyGrass goto BattleScript_ButItFailed BattleScript_FlowerShieldLoopStart: selectfirstvalidtarget BattleScript_FlowerShieldLoop: movevaluescleanup jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_FlowerShieldLoop2 goto BattleScript_FlowerShieldMoveTargetEnd BattleScript_FlowerShieldLoop2: setstatchanger STAT_DEF, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlowerShieldMoveTargetEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlowerShieldDoAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_EMPTY, BattleScript_FlowerShieldMoveTargetEnd pause 21 goto BattleScript_FlowerShieldString BattleScript_FlowerShieldDoAnim: attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_FlowerShieldString: printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_FlowerShieldMoveTargetEnd: moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_FlowerShieldLoop end BattleScript_EffectRototiller: attackcanceler attackstring ppreduce getrototillertargets BattleScript_ButItFailed @ at least one battler is affected attackanimation waitanimation savetarget setbyte gBattlerTarget, 0 BattleScript_RototillerLoop: movevaluescleanup jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_RototillerCheckAffected jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_RototillerCantRaiseMultipleStats BattleScript_RototillerCheckAffected: jumpifnotrototilleraffected BS_TARGET, BattleScript_RototillerNoEffect BattleScript_RototillerAffected: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RototillerTrySpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_RototillerTrySpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_RototillerTrySpAtk:: setstatchanger STAT_SPATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RototillerMoveTargetEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_RototillerMoveTargetEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_RototillerMoveTargetEnd: moveendto MOVEEND_NEXT_TARGET addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RototillerLoop end BattleScript_RototillerCantRaiseMultipleStats: copybyte gBattlerAttacker, gBattlerTarget printstring STRINGID_STATSWONTINCREASE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_RototillerMoveTargetEnd BattleScript_RototillerNoEffect: pause B_WAIT_TIME_SHORT printstring STRINGID_NOEFFECTONTARGET waitmessage B_WAIT_TIME_LONG goto BattleScript_RototillerMoveTargetEnd BattleScript_EffectBestow: attackcanceler accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed trybestow BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_BESTOWITEMGIVING waitmessage B_WAIT_TIME_LONG trysymbiosis goto BattleScript_MoveEnd BattleScript_EffectAfterYou: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce tryafteryou BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_KINDOFFER waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlameBurst: setmoveeffect MOVE_EFFECT_FLAME_BURST | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_MoveEffectFlameBurst:: tryfaintmon BS_TARGET copybyte sBATTLER, sSAVED_BATTLER printstring STRINGID_BURSTINGFLAMESHIT waitmessage B_WAIT_TIME_LONG savetarget copybyte gBattlerTarget, sSAVED_BATTLER healthbarupdate BS_TARGET datahpupdate BS_TARGET tryfaintmon BS_TARGET restoretarget goto BattleScript_MoveEnd BattleScript_EffectPowerTrick: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce powertrick BS_ATTACKER attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDATKANDDEF waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPsychoShift: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifstatus BS_ATTACKER, STATUS1_ANY, BattleScript_EffectPsychoShiftCanWork goto BattleScript_ButItFailed BattleScript_EffectPsychoShiftCanWork: jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpifsafeguard BattleScript_SafeguardProtected trypsychoshift BattleScript_ButItFailed attackanimation waitanimation copybyte gEffectBattler, gBattlerTarget printfromtable gStatusConditionsStringIds waitmessage B_WAIT_TIME_LONG statusanimation BS_TARGET updatestatusicon BS_TARGET curestatus BS_ATTACKER printstring STRINGID_PKMNSTATUSNORMAL waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectSynchronoise: attackcanceler attackstring ppreduce selectfirstvalidtarget BattleScript_SynchronoiseLoop: movevaluescleanup jumpifcantusesynchronoise BattleScript_SynchronoiseNoEffect accuracycheck BattleScript_SynchronoiseMissed, ACC_CURR_MOVE critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG printstring STRINGID_EMPTYSTRING3 waitmessage 1 tryfaintmon BS_TARGET BattleScript_SynchronoiseMoveTargetEnd: moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_SynchronoiseLoop end BattleScript_SynchronoiseMissed: pause B_WAIT_TIME_SHORT resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_SynchronoiseMoveTargetEnd BattleScript_SynchronoiseNoEffect: pause B_WAIT_TIME_SHORT printstring STRINGID_NOEFFECTONTARGET waitmessage B_WAIT_TIME_LONG goto BattleScript_SynchronoiseMoveTargetEnd BattleScript_EffectSmackDown: setmoveeffect MOVE_EFFECT_SMACK_DOWN goto BattleScript_EffectHit BattleScript_MoveEffectSmackDown:: printstring STRINGID_FELLSTRAIGHTDOWN waitmessage B_WAIT_TIME_LONG return BattleScript_EffectHitEnemyHealAlly: jumpiftargetally BattleScript_EffectHealPulse goto BattleScript_EffectHit BattleScript_EffectDefog: setstatchanger STAT_EVASION, 1, TRUE attackcanceler jumpifsubstituteblocks BattleScript_DefogIfCanClearHazards jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_EVASION, MIN_STAT_STAGE, BattleScript_DefogWorks BattleScript_DefogIfCanClearHazards: defogclear BS_ATTACKER, FALSE, BattleScript_ButItFailedAtkStringPpReduce BattleScript_DefogWorks: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_DefogTryHazardsWithAnim jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefogDoAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_DefogTryHazardsWithAnim pause B_WAIT_TIME_SHORT goto BattleScript_DefogPrintString BattleScript_DefogDoAnim:: attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_DefogPrintString:: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefogTryHazards:: copybyte gEffectBattler, gBattlerAttacker defogclear BS_ATTACKER, TRUE, NULL copybyte gBattlerAttacker, gEffectBattler goto BattleScript_MoveEnd BattleScript_DefogTryHazardsWithAnim: attackanimation waitanimation goto BattleScript_DefogTryHazards BattleScript_EffectCopycat: attackcanceler attackstring pause 5 trycopycat BattleScript_CopycatFail attackanimation waitanimation jumptocalledmove TRUE BattleScript_CopycatFail: ppreduce goto BattleScript_ButItFailed BattleScript_EffectInstruct: attackcanceler attackstring ppreduce pause 5 tryinstruct BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_USEDINSTRUCTEDMOVE waitmessage B_WAIT_TIME_LONG setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectAutotomize: setstatchanger STAT_SPEED, 2, FALSE attackcanceler attackstring ppreduce statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AutotomizeWeightLoss jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AutotomizeAttackAnim pause B_WAIT_TIME_SHORT goto BattleScript_AutotomizePrintString BattleScript_AutotomizeAttackAnim:: attackanimation waitanimation BattleScript_AutotomizeDoAnim:: setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_AutotomizePrintString:: printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AutotomizeWeightLoss:: jumpifmovehadnoeffect BattleScript_MoveEnd tryautotomize BS_ATTACKER, BattleScript_MoveEnd printstring STRINGID_BECAMENIMBLE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFinalGambit: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE dmgtocurrattackerhp adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET resultmessage waitmessage B_WAIT_TIME_LONG dmgtocurrattackerhp healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER seteffectwithchance tryfaintmon BS_ATTACKER tryfaintmon BS_TARGET jumpifmovehadnoeffect BattleScript_MoveEnd goto BattleScript_MoveEnd BattleScript_EffectHitSwitchTarget: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET moveendall jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted tryhitswitchtarget BattleScript_EffectHitSwitchTargetMoveEnd BattleScript_EffectHitSwitchTargetMoveEnd: end BattleScript_EffectClearSmog: setmoveeffect MOVE_EFFECT_CLEAR_SMOG goto BattleScript_EffectHit BattleScript_EffectToxicThread: setstatchanger STAT_SPEED, 2, TRUE attackcanceler jumpifsubstituteblocks BattleScript_ButItFailedAtkStringPpReduce jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_ToxicThreadWorks jumpifstatus BS_TARGET, STATUS1_PSN_ANY, BattleScript_ButItFailedAtkStringPpReduce BattleScript_ToxicThreadWorks: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_ToxicThreadTryPsn jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_ToxicThreadDoAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_ToxicThreadTryPsn pause B_WAIT_TIME_SHORT goto BattleScript_ToxicThreadPrintString BattleScript_ToxicThreadDoAnim:: attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_ToxicThreadPrintString:: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ToxicThreadTryPsn:: setmoveeffect MOVE_EFFECT_POISON seteffectprimary goto BattleScript_MoveEnd BattleScript_EffectVenomDrench: attackcanceler attackstring ppreduce jumpifstatus BS_TARGET, STATUS1_PSN_ANY, BattleScript_EffectVenomDrenchCanBeUsed goto BattleScript_ButItFailed BattleScript_EffectVenomDrenchCanBeUsed: jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_VenomDrenchDoMoveAnim jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_SPATK, MIN_STAT_STAGE, BattleScript_VenomDrenchDoMoveAnim jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats BattleScript_VenomDrenchDoMoveAnim:: accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK | BIT_SPEED, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_VenomDrenchTryLowerSpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VenomDrenchTryLowerSpAtk printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VenomDrenchTryLowerSpAtk:: playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_SPATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_VenomDrenchTryLowerSpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VenomDrenchTryLowerSpeed printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VenomDrenchTryLowerSpeed:: playstatchangeanimation BS_TARGET, BIT_SPEED, STAT_CHANGE_NEGATIVE setstatchanger STAT_SPEED, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_VenomDrenchEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VenomDrenchEnd printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VenomDrenchEnd:: goto BattleScript_MoveEnd BattleScript_EffectNobleRoar: attackcanceler attackstring ppreduce jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_NobleRoarDoMoveAnim jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats BattleScript_NobleRoarDoMoveAnim:: accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_NobleRoarTryLowerSpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_NobleRoarTryLowerSpAtk printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_NobleRoarTryLowerSpAtk:: playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_SPATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_NobleRoarEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_NobleRoarEnd printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_NobleRoarEnd:: goto BattleScript_MoveEnd BattleScript_EffectShellSmash: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_ShellSmashTryDef jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_ShellSmashTryDef jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_ShellSmashTryDef jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_ShellSmashTryDef jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed BattleScript_ShellSmashTryDef:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_ShellSmashTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShellSmashTrySpDef: setstatchanger STAT_SPDEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_ShellSmashTryAttack jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTryAttack printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShellSmashTryAttack: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_ATK | BIT_SPEED, STAT_CHANGE_BY_TWO setstatchanger STAT_ATK, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShellSmashTrySpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTrySpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShellSmashTrySpAtk: setstatchanger STAT_SPATK, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShellSmashTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTrySpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShellSmashTrySpeed: setstatchanger STAT_SPEED, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShellSmashEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShellSmashEnd: goto BattleScript_MoveEnd BattleScript_EffectLastResort: attackcanceler attackstring ppreduce jumpifcantuselastresort BS_ATTACKER, BattleScript_ButItFailed accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE goto BattleScript_HitFromCritCalc BattleScript_EffectGrowth: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_GrowthDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_GrowthDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0 jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthAtk2 setstatchanger STAT_ATK, 1, FALSE goto BattleScript_GrowthAtk BattleScript_GrowthAtk2: setstatchanger STAT_ATK, 2, FALSE BattleScript_GrowthAtk: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GrowthTrySpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GrowthTrySpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_GrowthTrySpAtk:: jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthSpAtk2 setstatchanger STAT_SPATK, 1, FALSE goto BattleScript_GrowthSpAtk BattleScript_GrowthSpAtk2: setstatchanger STAT_SPATK, 2, FALSE BattleScript_GrowthSpAtk: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GrowthEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GrowthEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_GrowthEnd: goto BattleScript_MoveEnd BattleScript_EffectSoak: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifability BS_TARGET, ABILITY_MULTITYPE, BattleScript_ButItFailed jumpifability BS_TARGET, ABILITY_RKS_SYSTEM, BattleScript_ButItFailed jumpifsubstituteblocks BattleScript_ButItFailed attackanimation waitanimation trysoak BattleScript_ButItFailed printstring STRINGID_TARGETCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectReflectType: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce tryreflecttype BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_REFLECTTARGETSTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectElectrify: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce tryelectrify BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_TARGETELECTRIFIED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectShiftGear: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_ShiftGearDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_ShiftGearDoMoveAnim: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, 10, BattleScript_ShiftGearSpeedBy1 playstatchangeanimation BS_ATTACKER, BIT_SPEED | BIT_ATK, STAT_CHANGE_BY_TWO setstatchanger STAT_SPEED, 2, FALSE goto BattleScript_ShiftGearDoSpeed BattleScript_ShiftGearSpeedBy1: playstatchangeanimation BS_ATTACKER, BIT_SPEED | BIT_ATK, 0 setstatchanger STAT_SPEED, 1, FALSE BattleScript_ShiftGearDoSpeed: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShiftGearTryAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShiftGearTryAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShiftGearTryAtk: setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShiftGearEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShiftGearEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShiftGearEnd: goto BattleScript_MoveEnd BattleScript_EffectCoil: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_CoilDoMoveAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CoilDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ACC, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CoilDoMoveAnim: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_ACC, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CoilTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CoilTryDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CoilTryDef: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CoilTryAcc jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CoilTryAcc printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CoilTryAcc: setstatchanger STAT_ACC, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CoilEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CoilEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CoilEnd: goto BattleScript_MoveEnd BattleScript_EffectQuiverDance: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_QuiverDanceDoMoveAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_QuiverDanceDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_QuiverDanceDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF | BIT_SPEED, 0 setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_QuiverDanceTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_QuiverDanceTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_QuiverDanceTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_QuiverDanceTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_QuiverDanceTrySpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_QuiverDanceTrySpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_QuiverDanceEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_QuiverDanceEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_QuiverDanceEnd:: goto BattleScript_MoveEnd BattleScript_EffectVictoryDance: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_VictoryDanceDoMoveAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_VictoryDanceDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_VictoryDanceDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_VictoryDanceTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VictoryDanceTryDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VictoryDanceTryDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_VictoryDanceTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VictoryDanceTrySpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VictoryDanceTrySpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_VictoryDanceEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VictoryDanceEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VictoryDanceEnd:: goto BattleScript_MoveEnd BattleScript_EffectSpeedUpHit: setmoveeffect MOVE_EFFECT_SPD_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectMeFirst: attackcanceler attackstring trymefirst BattleScript_ButItFailedPpReduce attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectAttackSpAttackUp: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AttackSpAttackUpDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_AttackSpAttackUpDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackSpAttackUpTrySpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackSpAttackUpTrySpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AttackSpAttackUpTrySpAtk:: setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackSpAttackUpEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackSpAttackUpEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AttackSpAttackUpEnd: goto BattleScript_MoveEnd BattleScript_EffectAttackAccUp: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AttackAccUpDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ACC, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_AttackAccUpDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackAccUpTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackAccUpTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AttackAccUpTrySpDef:: setstatchanger STAT_ACC, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackAccUpEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackAccUpEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AttackAccUpEnd: goto BattleScript_MoveEnd BattleScript_EffectMistyTerrain: BattleScript_EffectGrassyTerrain: BattleScript_EffectElectricTerrain: BattleScript_EffectPsychicTerrain: attackcanceler attackstring ppreduce setterrain BattleScript_ButItFailed attackanimation waitanimation printfromtable gTerrainStringIds waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainAbilities call BattleScript_TerrainSeedLoop goto BattleScript_MoveEnd BattleScript_EffectTopsyTurvy: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, 6, BattleScript_EffectTopsyTurvyWorks jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_DEF, 6, BattleScript_EffectTopsyTurvyWorks jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPATK, 6, BattleScript_EffectTopsyTurvyWorks jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPDEF, 6, BattleScript_EffectTopsyTurvyWorks jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, 6, BattleScript_EffectTopsyTurvyWorks jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ACC, 6, BattleScript_EffectTopsyTurvyWorks jumpifstat BS_TARGET, CMP_EQUAL, STAT_EVASION, 6, BattleScript_ButItFailed BattleScript_EffectTopsyTurvyWorks: attackanimation waitanimation invertstatstages BS_TARGET printstring STRINGID_TOPSYTURVYSWITCHEDSTATS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectIonDeluge: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce orword gFieldStatuses, STATUS_FIELD_ION_DELUGE attackanimation waitanimation printstring STRINGID_IONDELUGEON waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectQuash: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce tryquash BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_QUASHSUCCESS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHealPulse: attackcanceler attackstring ppreduce jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_MoveUsedHealBlockPrevents @ stops pollen puff jumpifstatus3 BS_TARGET, STATUS3_HEAL_BLOCK, BattleScript_MoveUsedHealBlockPrevents accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifsubstituteblocks BattleScript_ButItFailed tryhealpulse BS_TARGET, BattleScript_AlreadyAtFullHp attackanimation waitanimation healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectEntrainment: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce tryentrainment BattleScript_ButItFailed attackanimation waitanimation setlastusedability BS_TARGET printstring STRINGID_PKMNACQUIREDABILITY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSimpleBeam: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setabilitysimple BS_TARGET, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNACQUIREDSIMPLE waitmessage B_WAIT_TIME_LONG trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 tryendneutralizinggas BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectSuckerPunch: attackcanceler suckerpunchcheck BattleScript_ButItFailedAtkStringPpReduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE goto BattleScript_HitFromAtkString BattleScript_EffectLuckyChant: attackcanceler attackstring ppreduce setluckychant BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_SHIELDEDFROMCRITICALHITS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMetalBurst: attackcanceler metalburstdamagecalculator BattleScript_ButItFailedAtkStringPpReduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectHealingWish: attackcanceler jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_ButItFailedAtkStringPpReduce attackstring ppreduce attackanimation waitanimation instanthpdrop BS_ATTACKER setatkhptozero tryfaintmon BS_ATTACKER openpartyscreen BS_ATTACKER, BattleScript_EffectHealingWishEnd switchoutabilities BS_ATTACKER waitstate switchhandleorder BS_ATTACKER, 2 returnatktoball getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 printstring STRINGID_SWITCHINMON switchinanim BS_ATTACKER, TRUE waitstate setbyte cMULTISTRING_CHOOSER, 0 jumpifnotchosenmove MOVE_LUNAR_DANCE, BattleScript_EffectHealingWishNewMon setbyte cMULTISTRING_CHOOSER, 1 restorepp BS_ATTACKER BattleScript_EffectHealingWishNewMon: printfromtable gHealingWishStringIds waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_WISH_HEAL waitanimation dmgtomaxattackerhp manipulatedamage DMG_CHANGE_SIGN healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER clearstatus BS_ATTACKER waitstate updatestatusicon BS_ATTACKER waitstate printstring STRINGID_HEALINGWISHHEALED waitmessage B_WAIT_TIME_LONG switchineffects BS_ATTACKER BattleScript_EffectHealingWishEnd: moveendall end BattleScript_EffectWorrySeed: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce tryworryseed BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNACQUIREDABILITY waitmessage B_WAIT_TIME_LONG trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 goto BattleScript_MoveEnd BattleScript_EffectPowerSplit: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON averagestats STAT_ATK averagestats STAT_SPATK attackanimation waitanimation printstring STRINGID_SHAREDITSPOWER waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGuardSplit: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON averagestats STAT_DEF averagestats STAT_SPDEF attackanimation waitanimation printstring STRINGID_SHAREDITSGUARD waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHeartSwap: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON swapstatstages STAT_ATK swapstatstages STAT_DEF swapstatstages STAT_SPEED swapstatstages STAT_SPATK swapstatstages STAT_SPDEF swapstatstages STAT_EVASION swapstatstages STAT_ACC attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDSTATCHANGES waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPowerSwap: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON swapstatstages STAT_ATK swapstatstages STAT_SPATK attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDSTATCHANGES waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGuardSwap: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON swapstatstages STAT_DEF swapstatstages STAT_SPDEF attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDSTATCHANGES waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpeedSwap: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON swapstats STAT_SPEED attackanimation waitanimation printstring STRINGID_ATTACKERSWITCHEDSTATWITHTARGET waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTelekinesis: attackcanceler accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON attackstring ppreduce settelekinesis BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNIDENTIFIED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectStealthRock: attackcanceler attackstring ppreduce setstealthrock BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_POINTEDSTONESFLOAT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectStickyWeb: attackcanceler attackstring ppreduce setstickyweb BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_STICKYWEBUSED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGastroAcid: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setgastroacid BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSABILITYSUPPRESSED waitmessage B_WAIT_TIME_LONG trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 tryendneutralizinggas BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectToxicSpikes: attackcanceler attackstring ppreduce settoxicspikes BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_POISONSPIKESSCATTERED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMagnetRise: attackcanceler attackstring ppreduce setuserstatus3 STATUS3_MAGNET_RISE, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNLEVITATEDONELECTROMAGNETISM waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTrickRoom: attackcanceler attackstring ppreduce setroom attackanimation waitanimation printfromtable gRoomsStringIds waitmessage B_WAIT_TIME_LONG savetarget setbyte gBattlerTarget, 0 BattleScript_RoomServiceLoop: copybyte sBATTLER, gBattlerTarget tryroomservice BS_TARGET, BattleScript_RoomServiceLoop_NextBattler removeitem BS_TARGET BattleScript_RoomServiceLoop_NextBattler: addbyte gBattlerTarget, 0x1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RoomServiceLoop restoretarget goto BattleScript_MoveEnd BattleScript_EffectWonderRoom: BattleScript_EffectMagicRoom: attackcanceler attackstring ppreduce setroom attackanimation waitanimation printfromtable gRoomsStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAquaRing: attackcanceler attackstring ppreduce setuserstatus3 STATUS3_AQUA_RING, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSURROUNDEDWITHVEILOFWATER waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectEmbargo: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setembargo BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCANTUSEITEMSANYMORE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTailwind: attackcanceler attackstring ppreduce settailwind BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_TAILWINDBLEW waitmessage B_WAIT_TIME_LONG call BattleScript_TryTailwindAbilitiesLoop goto BattleScript_MoveEnd BattleScript_TryTailwindAbilitiesLoop: savetarget setbyte gBattlerTarget, 0 BattleScript_TryTailwindAbilitiesLoop_Iter: trywindriderpower BS_TARGET, BattleScript_TryTailwindAbilitiesLoop_Increment jumpifability BS_TARGET, ABILITY_WIND_RIDER, BattleScript_TryTailwindAbilitiesLoop_WindRider jumpifability BS_TARGET, ABILITY_WIND_POWER, BattleScript_TryTailwindAbilitiesLoop_WindPower BattleScript_TryTailwindAbilitiesLoop_Increment: addbyte gBattlerTarget, 0x1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TryTailwindAbilitiesLoop_Iter BattleScript_TryTailwindAbilitiesLoop_Ret: restoretarget return BattleScript_TryTailwindAbilitiesLoop_WindRider: call BattleScript_AbilityPopUp modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_TryTailwindAbilitiesLoop_Increment, ANIM_ON goto BattleScript_TryTailwindAbilitiesLoop_Increment BattleScript_TryTailwindAbilitiesLoop_WindPower: call BattleScript_AbilityPopUp copybyte sSAVED_BATTLER, gBattlerAttacker copybyte gBattlerAttacker, gBattlerTarget setcharge printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER waitmessage B_WAIT_TIME_LONG copybyte gBattlerAttacker, sSAVED_BATTLER goto BattleScript_TryTailwindAbilitiesLoop_Increment BattleScript_EffectMircleEye: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setmiracleeye BattleScript_ButItFailed goto BattleScript_IdentifiedFoe BattleScript_EffectGravity: attackcanceler attackstring ppreduce setgravity BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_GRAVITYINTENSIFIED waitmessage B_WAIT_TIME_LONG selectfirstvalidtarget BattleScript_GravityLoop: movevaluescleanup jumpifstatus3 BS_TARGET, STATUS3_ON_AIR | STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS, BattleScript_GravityLoopDrop goto BattleScript_GravityLoopEnd BattleScript_GravityLoopDrop: bringdownairbornebattler BS_TARGET printstring STRINGID_GRAVITYGROUNDING waitmessage B_WAIT_TIME_LONG BattleScript_GravityLoopEnd: moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_GravityLoop end BattleScript_EffectRoost: attackcanceler attackstring ppreduce tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_TARGET setroost goto BattleScript_PresentHealTarget BattleScript_EffectCaptivate: setstatchanger STAT_SPATK, 2, TRUE attackcanceler jumpifsubstituteblocks BattleScript_ButItFailedAtkStringPpReduce jumpifoppositegenders BattleScript_CaptivateCheckAcc goto BattleScript_ButItFailedAtkStringPpReduce BattleScript_CaptivateCheckAcc: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE goto BattleScript_StatDownFromAttackString BattleScript_EffectHealBlock: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects sethealblock BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNPREVENTEDFROMHEALING waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectThroatChop: jumpifsubstituteblocks BattleScript_EffectHit setmoveeffect MOVE_EFFECT_THROAT_CHOP | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectHitEscape: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG jumpifmovehadnoeffect BattleScript_MoveEnd jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_MoveEnd seteffectwithchance tryfaintmon BS_TARGET moveendto MOVEEND_ATTACKER_VISIBLE moveendfrom MOVEEND_TARGET_VISIBLE jumpifbattleend BattleScript_HitEscapeEnd jumpifbyte CMP_NOT_EQUAL gBattleOutcome 0, BattleScript_HitEscapeEnd jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_HitEscapeEnd jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_HitEscapeEnd jumpifemergencyexited BS_TARGET, BattleScript_HitEscapeEnd openpartyscreen BS_ATTACKER, BattleScript_HitEscapeEnd switchoutabilities BS_ATTACKER waitstate switchhandleorder BS_ATTACKER, 2 returntoball BS_ATTACKER getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 printstring STRINGID_SWITCHINMON switchinanim BS_ATTACKER, TRUE waitstate switchineffects BS_ATTACKER BattleScript_HitEscapeEnd: end BattleScript_EffectPlaceholder: attackcanceler attackstring ppreduce pause 5 printstring STRINGID_NOTDONEYET goto BattleScript_MoveEnd BattleScript_EffectRound: setmoveeffect MOVE_EFFECT_ROUND goto BattleScript_EffectHit BattleScript_EffectHit:: BattleScript_HitFromAtkCanceler:: attackcanceler BattleScript_HitFromAccCheck:: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE BattleScript_HitFromAtkString:: attackstring ppreduce BattleScript_HitFromCritCalc:: critcalc damagecalc adjustdamage BattleScript_HitFromAtkAnimation:: attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance tryfaintmon BS_TARGET BattleScript_MoveEnd:: moveendall end BattleScript_EffectNaturalGift: attackcanceler attackstring ppreduce jumpifnotberry BS_ATTACKER, BattleScript_ButItFailed jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_MAGIC_ROOM, BattleScript_ButItFailed jumpifability BS_ATTACKER, ABILITY_KLUTZ, BattleScript_ButItFailed jumpifstatus3 BS_ATTACKER, STATUS3_EMBARGO, BattleScript_ButItFailed accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance jumpifmovehadnoeffect BattleScript_EffectNaturalGiftEnd checkparentalbondcounter 2, BattleScript_EffectNaturalGiftEnd removeitem BS_ATTACKER BattleScript_EffectNaturalGiftEnd: tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_MakeMoveMissed:: orhalfword gMoveResultFlags, MOVE_RESULT_MISSED BattleScript_PrintMoveMissed:: attackstring ppreduce BattleScript_MoveMissedPause:: pause B_WAIT_TIME_SHORT BattleScript_MoveMissed:: effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDarkVoid:: .if B_DARK_VOID_FAIL >= GEN_7 jumpifspecies BS_ATTACKER, SPECIES_DARKRAI, BattleScript_EffectSleep goto BattleScript_PokemonCantUseTheMove .endif BattleScript_EffectSleep:: attackcanceler attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_AlreadyAsleep jumpifuproarwakes BattleScript_CantMakeAsleep jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_InsomniaProtects jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_InsomniaProtects jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects jumpifflowerveil BattleScript_FlowerVeilProtects jumpifability BS_TARGET_SIDE, ABILITY_SWEET_VEIL, BattleScript_SweetVeilProtects jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpifterrainaffected BS_TARGET, STATUS_FIELD_ELECTRIC_TERRAIN, BattleScript_ElectricTerrainPrevents jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsafeguard BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_SLEEP seteffectprimary goto BattleScript_MoveEnd BattleScript_TerrainPreventsEnd2:: pause B_WAIT_TIME_SHORT printfromtable gTerrainPreventsStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_ElectricTerrainPrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_ELECTRICTERRAINPREVENTS waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_MistyTerrainPrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_MISTYTERRAINPREVENTS waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_FlowerVeilProtectsRet:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_FLOWERVEILPROTECTED waitmessage B_WAIT_TIME_LONG return BattleScript_FlowerVeilProtects: call BattleScript_FlowerVeilProtectsRet orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_SweetVeilProtectsRet:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_FLOWERVEILPROTECTED waitmessage B_WAIT_TIME_LONG return BattleScript_SweetVeilProtects: call BattleScript_SweetVeilProtectsRet orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_AromaVeilProtectsRet:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_AROMAVEILPROTECTED waitmessage B_WAIT_TIME_LONG return BattleScript_AromaVeilProtects: call BattleScript_AromaVeilProtectsRet orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_PastelVeilProtectsRet:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PASTELVEILPROTECTED waitmessage B_WAIT_TIME_LONG return BattleScript_PastelVeilProtects: call BattleScript_PastelVeilProtectsRet orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_LeafGuardProtectsRet:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_LONG return BattleScript_LeafGuardProtects: call BattleScript_LeafGuardProtectsRet orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_InsomniaProtects: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSTAYEDAWAKEUSING waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_AlreadyAsleep:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYASLEEP waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_WasntAffected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNWASNTAFFECTED waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_CantMakeAsleep:: pause B_WAIT_TIME_SHORT printfromtable gUproarAwakeStringIds waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_EffectPoisonHit: setmoveeffect MOVE_EFFECT_POISON goto BattleScript_EffectHit BattleScript_EffectAbsorb:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_AbsorbHealBlock setdrainedhp manipulatedamage DMG_BIG_ROOT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB goto BattleScript_AbsorbUpdateHp BattleScript_AbsorbLiquidOoze:: copybyte gBattlerAbility, gBattlerTarget call BattleScript_AbilityPopUp manipulatedamage DMG_CHANGE_SIGN setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB_OOZE BattleScript_AbsorbUpdateHp:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_AbsorbTryFainting printfromtable gAbsorbDrainStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AbsorbTryFainting:: tryfaintmon BS_ATTACKER BattleScript_AbsorbHealBlock:: tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectBurnHit:: setmoveeffect MOVE_EFFECT_BURN goto BattleScript_EffectHit BattleScript_EffectSleepHit:: setmoveeffect MOVE_EFFECT_SLEEP goto BattleScript_EffectHit BattleScript_EffectFreezeHit:: setmoveeffect MOVE_EFFECT_FREEZE goto BattleScript_EffectHit BattleScript_EffectParalyzeHit:: setmoveeffect MOVE_EFFECT_PARALYSIS goto BattleScript_EffectHit BattleScript_EffectExplosion:: attackcanceler attackstring ppreduce @ Below jumps to BattleScript_DampStopsExplosion if it fails (only way it can) tryexplosion setatkhptozero waitstate jumpifbyte CMP_NO_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_MISSED, BattleScript_ExplosionDoAnimStartLoop call BattleScript_PreserveMissedBitDoMoveAnim goto BattleScript_ExplosionLoop BattleScript_ExplosionDoAnimStartLoop: attackanimation waitanimation BattleScript_ExplosionLoop: movevaluescleanup critcalc damagecalc adjustdamage accuracycheck BattleScript_ExplosionMissed, ACC_CURR_MOVE effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_ExplosionLoop tryfaintmon BS_ATTACKER moveendcase MOVEEND_CLEAR_BITS end BattleScript_ExplosionMissed: effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_ExplosionLoop tryfaintmon BS_ATTACKER end BattleScript_EffectMindBlown:: attackcanceler attackstring ppreduce tryexplosion dmg_1_2_attackerhp healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER waitstate jumpifbyte CMP_NO_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_MISSED, BattleScript_ExplosionDoAnimStartLoop call BattleScript_PreserveMissedBitDoMoveAnim goto BattleScript_ExplosionLoop BattleScript_PreserveMissedBitDoMoveAnim: bichalfword gMoveResultFlags, MOVE_RESULT_MISSED attackanimation waitanimation orhalfword gMoveResultFlags, MOVE_RESULT_MISSED return BattleScript_EffectDreamEater:: attackcanceler jumpifsubstituteblocks BattleScript_DreamEaterNoEffect jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_DreamEaterWorked jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_DreamEaterWorked BattleScript_DreamEaterNoEffect: attackstring ppreduce waitmessage B_WAIT_TIME_LONG goto BattleScript_WasntAffected BattleScript_DreamEaterWorked: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_DreamEaterTryFaintEnd setdrainedhp manipulatedamage DMG_BIG_ROOT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd printstring STRINGID_PKMNDREAMEATEN waitmessage B_WAIT_TIME_LONG BattleScript_DreamEaterTryFaintEnd: tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectMirrorMove:: attackcanceler attackstring pause B_WAIT_TIME_LONG trymirrormove ppreduce orhalfword gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_MIRRORMOVEFAILED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackUp:: setstatchanger STAT_ATK, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectDefenseUp:: setstatchanger STAT_DEF, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialAttackUp:: setstatchanger STAT_SPATK, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpeedUp: setstatchanger STAT_SPEED, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialDefenseUp: setstatchanger STAT_SPDEF, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectAccuracyUp: setstatchanger STAT_ACC, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectEvasionUp:: setstatchanger STAT_EVASION, 1, FALSE BattleScript_EffectStatUp:: attackcanceler BattleScript_EffectStatUpAfterAtkCanceler:: attackstring ppreduce statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StatUpEnd jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim pause B_WAIT_TIME_SHORT goto BattleScript_StatUpPrintString BattleScript_StatUpAttackAnim:: attackanimation waitanimation BattleScript_StatUpDoAnim:: setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatUpPrintString:: printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StatUpEnd:: goto BattleScript_MoveEnd BattleScript_StatUp:: playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatUpMsg:: printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_EffectAttackDown: setstatchanger STAT_ATK, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectDefenseDown: setstatchanger STAT_DEF, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpeedDown: setstatchanger STAT_SPEED, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectAccuracyDown: setstatchanger STAT_ACC, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpecialAttackDown: setstatchanger STAT_SPATK, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpecialDefenseDown: setstatchanger STAT_SPDEF, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectEvasionDown: setstatchanger STAT_EVASION, 1, TRUE BattleScript_EffectStatDown: attackcanceler jumpifsubstituteblocks BattleScript_ButItFailedAtkStringPpReduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE BattleScript_StatDownFromAttackString: attackstring ppreduce statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StatDownEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd pause B_WAIT_TIME_SHORT goto BattleScript_StatDownPrintString BattleScript_StatDownDoAnim:: attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatDownPrintString:: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StatDownEnd:: goto BattleScript_MoveEnd BattleScript_MirrorArmorReflect:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp jumpifsubstituteblocks BattleScript_AbilityNoSpecificStatLoss BattleScript_MirrorArmorReflectStatLoss: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_MirrorArmorReflectEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_MirrorArmorReflectAnim goto BattleScript_MirrorArmorReflectWontFall BattleScript_MirrorArmorReflectAnim: setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_MirrorArmorReflectPrintString: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_MirrorArmorReflectEnd: return BattleScript_MirrorArmorReflectWontFall: copybyte gBattlerTarget, gBattlerAttacker @ STRINGID_STATSWONTDECREASE uses target goto BattleScript_MirrorArmorReflectPrintString @ gBattlerTarget is battler with Mirror Armor BattleScript_MirrorArmorReflectStickyWeb: call BattleScript_AbilityPopUp setattackertostickywebuser jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_StickyWebOnSwitchInEnd @ Sticky web user not on field -> no stat loss goto BattleScript_MirrorArmorReflectStatLoss BattleScript_StatDown:: playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_EffectHaze:: attackcanceler attackstring ppreduce attackanimation waitanimation normalisebuffs printstring STRINGID_STATCHANGESGONE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectBide:: attackcanceler attackstring ppreduce attackanimation waitanimation orword gHitMarker, HITMARKER_CHARGING setbide goto BattleScript_MoveEnd BattleScript_EffectRampage:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_EffectRampage2 ppreduce BattleScript_EffectRampage2: confuseifrepeatingattackends goto BattleScript_HitFromCritCalc BattleScript_EffectRoar:: attackcanceler attackstring ppreduce jumpifroarfails BattleScript_ButItFailed jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_ButItFailed jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed BattleScript_ForceRandomSwitch:: forcerandomswitch BattleScript_ButItFailed BattleScript_EffectMultiHit:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setmultihitcounter 0 initmultihitstring sethword sMULTIHIT_EFFECT, 0 BattleScript_MultiHitLoop:: jumpifhasnohp BS_ATTACKER, BattleScript_MultiHitEnd jumpifhasnohp BS_TARGET, BattleScript_MultiHitPrintStrings jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_MultiHitPrintStrings BattleScript_DoMultiHit:: movevaluescleanup copyhword sMOVE_EFFECT, sMULTIHIT_EFFECT critcalc damagecalc jumpifmovehadnoeffect BattleScript_MultiHitNoMoreHits adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG multihitresultmessage printstring STRINGID_EMPTYSTRING3 waitmessage 1 addbyte sMULTIHIT_STRING + 4, 1 moveendto MOVEEND_NEXT_TARGET jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings decrementmultihit BattleScript_MultiHitLoop goto BattleScript_MultiHitPrintStrings BattleScript_MultiHitNoMoreHits:: pause B_WAIT_TIME_SHORT BattleScript_MultiHitPrintStrings:: resultmessage waitmessage B_WAIT_TIME_LONG jumpifmovehadnoeffect BattleScript_MultiHitEnd copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6 printstring STRINGID_HITXTIMES waitmessage B_WAIT_TIME_LONG return BattleScript_MultiHitEnd:: seteffectwithchance tryfaintmon BS_TARGET moveendcase MOVEEND_SYNCHRONIZE_TARGET moveendfrom MOVEEND_STATUS_IMMUNITY_ABILITIES end BattleScript_EffectConversion:: attackcanceler attackstring ppreduce tryconversiontypechange BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlinchHit:: setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_EffectHit BattleScript_EffectFlinchStatus: setmoveeffect MOVE_EFFECT_FLINCH attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance argumentstatuseffect tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectRestoreHp:: attackcanceler attackstring ppreduce tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_ATTACKER attackanimation waitanimation BattleScript_RestoreHp: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectToxic:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects jumpifflowerveil BattleScript_FlowerVeilProtects jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects jumpifsubstituteblocks BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents trypoisontype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsafeguard BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_TOXIC seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyPoisoned:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_LONG printstring STRINGID_PKMNALREADYPOISONED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ImmunityProtected:: copybyte gEffectBattler, gBattlerTarget call BattleScript_AbilityPopUp setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_PSNPrevention goto BattleScript_MoveEnd BattleScript_EffectPayDay:: setmoveeffect MOVE_EFFECT_PAYDAY goto BattleScript_EffectHit BattleScript_EffectAuroraVeil: attackcanceler attackstring ppreduce setauroraveil BS_ATTACKER goto BattleScript_PrintReflectLightScreenSafeguardString BattleScript_EffectLightScreen:: attackcanceler attackstring ppreduce setlightscreen goto BattleScript_PrintReflectLightScreenSafeguardString BattleScript_EffectTriAttack:: setmoveeffect MOVE_EFFECT_TRI_ATTACK goto BattleScript_EffectHit BattleScript_EffectRest:: attackcanceler attackstring ppreduce jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_RestIsAlreadyAsleep jumpifability BS_ATTACKER, ABILITY_COMATOSE, BattleScript_RestIsAlreadyAsleep jumpifuproarwakes BattleScript_RestCantSleep jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_InsomniaProtects jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_InsomniaProtects trysetrest BattleScript_AlreadyAtFullHp pause B_WAIT_TIME_SHORT printfromtable gRestUsedStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER waitstate goto BattleScript_PresentHealTarget BattleScript_RestCantSleep:: pause B_WAIT_TIME_LONG printfromtable gUproarAwakeStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_RestIsAlreadyAsleep:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYASLEEP2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectOHKO:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON typecalc jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation tryKO BattleScript_KOFail trysetdestinybondtohappen goto BattleScript_HitFromAtkAnimation BattleScript_KOFail:: pause B_WAIT_TIME_LONG printfromtable gKOFailedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_TwoTurnMovesSecondTurn:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING setbyte sB_ANIM_TURN, 1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT argumenttomoveeffect goto BattleScript_HitFromAccCheck BattleScriptFirstChargingTurn:: attackcanceler printstring STRINGID_EMPTYSTRING3 ppreduce attackstring BattleScriptFirstChargingTurnAfterAttackString: pause B_WAIT_TIME_LONG copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID printfromtable gFirstTurnOfTwoStringIds waitmessage B_WAIT_TIME_LONG attackanimation waitanimation orword gHitMarker, HITMARKER_CHARGING setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER seteffectprimary return BattleScript_EffectSuperFang:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE damagetohalftargethp goto BattleScript_HitFromAtkAnimation BattleScript_EffectDragonRage:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE setword gBattleMoveDamage, 40 adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectTrap:: setmoveeffect MOVE_EFFECT_WRAP goto BattleScript_EffectHit BattleScript_EffectRecoilIfMiss:: attackcanceler accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE .if B_CRASH_IF_TARGET_IMMUNE >= GEN_4 typecalc jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveMissedDoDamage .endif goto BattleScript_HitFromAtkString BattleScript_MoveMissedDoDamage:: jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_PrintMoveMissed attackstring ppreduce pause B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG .if B_CRASH_IF_TARGET_IMMUNE < GEN_4 jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd .endif printstring STRINGID_PKMNCRASHED waitmessage B_WAIT_TIME_LONG damagecalc typecalc adjustdamage .if B_CRASH_IF_TARGET_IMMUNE == GEN_4 manipulatedamage DMG_RECOIL_FROM_IMMUNE .else manipulatedamage DMG_RECOIL_FROM_MISS .endif .if B_CRASH_IF_TARGET_IMMUNE >= GEN_4 bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE .else bichalfword gMoveResultFlags, MOVE_RESULT_MISSED .endif orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER .if B_CRASH_IF_TARGET_IMMUNE >= GEN_4 orhalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE .else orhalfword gMoveResultFlags, MOVE_RESULT_MISSED .endif goto BattleScript_MoveEnd BattleScript_EffectMist:: attackcanceler attackstring ppreduce setmist attackanimation waitanimation printfromtable gMistUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFocusEnergy: attackcanceler attackstring ppreduce jumpifstatus2 BS_ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed setfocusenergy attackanimation waitanimation printfromtable gFocusEnergyUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectConfuse: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsubstituteblocks BattleScript_ButItFailed jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_AlreadyConfused jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsafeguard BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyConfused:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYCONFUSED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackUp2:: setstatchanger STAT_ATK, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectDefenseUp2:: setstatchanger STAT_DEF, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectDefenseUp3: setstatchanger STAT_DEF, 3, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpeedUp2:: setstatchanger STAT_SPEED, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialAttackUp2:: setstatchanger STAT_SPATK, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialAttackUp3:: setstatchanger STAT_SPATK, 3, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialDefenseUp2:: setstatchanger STAT_SPDEF, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectAccuracyUp2: setstatchanger STAT_ACC, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectEvasionUp2: setstatchanger STAT_EVASION, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectTransform:: attackcanceler attackstring ppreduce trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 transformdataexecution attackanimation waitanimation printfromtable gTransformUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackDown2: setstatchanger STAT_ATK, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectDefenseDown2: setstatchanger STAT_DEF, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpeedDown2: setstatchanger STAT_SPEED, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpecialDefenseDown2: setstatchanger STAT_SPDEF, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpecialAttackDown2: setstatchanger STAT_SPATK, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectAccuracyDown2: setstatchanger STAT_ACC, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectEvasionDown2: setstatchanger STAT_EVASION, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectReflect:: attackcanceler attackstring ppreduce setreflect BattleScript_PrintReflectLightScreenSafeguardString:: attackanimation waitanimation printfromtable gReflectLightScreenSafeguardStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoison:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects jumpifflowerveil BattleScript_FlowerVeilProtects jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects jumpifsubstituteblocks BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned trypoisontype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsafeguard BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_POISON seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectParalyze: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects jumpifflowerveil BattleScript_FlowerVeilProtects jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects jumpifsubstituteblocks BattleScript_ButItFailed typecalc BattleScript_BattleScript_EffectParalyzeNoTypeCalc: jumpifmovehadnoeffect BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed jumpifabsorbaffected BS_TARGET, BattleScript_VoltAbsorbHeal tryparalyzetype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsafeguard BattleScript_SafeguardProtected bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE attackanimation waitanimation setmoveeffect MOVE_EFFECT_PARALYSIS seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_VoltAbsorbHeal: copybyte gBattlerAbility, gBattlerTarget tryhealquarterhealth BS_TARGET BattleScript_MonMadeMoveUseless @ Check if max hp goto BattleScript_MoveHPDrain BattleScript_AlreadyParalyzed: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNISALREADYPARALYZED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_LimberProtected:: copybyte gEffectBattler, gBattlerTarget setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_PRLZPrevention goto BattleScript_MoveEnd BattleScript_EffectAttackDownHit:: setmoveeffect MOVE_EFFECT_ATK_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectDefenseDownHit:: setmoveeffect MOVE_EFFECT_DEF_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpeedDownHit:: setmoveeffect MOVE_EFFECT_SPD_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpecialAttackDownHit:: setmoveeffect MOVE_EFFECT_SP_ATK_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpecialDefenseDownHit:: setmoveeffect MOVE_EFFECT_SP_DEF_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpecialDefenseDownHit2:: setmoveeffect MOVE_EFFECT_SP_DEF_MINUS_2 goto BattleScript_EffectHit BattleScript_EffectAccuracyDownHit:: setmoveeffect MOVE_EFFECT_ACC_MINUS_1 goto BattleScript_EffectHit BattleScript_PowerHerbActivation: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_POWERHERB waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER return BattleScript_EffectTwoTurnsAttack:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn jumpifmove MOVE_SKY_ATTACK, BattleScript_EffectTwoTurnsAttackSkyAttack jumpifmove MOVE_RAZOR_WIND, BattleScript_EffectTwoTurnsAttackRazorWind jumpifmove MOVE_ICE_BURN, BattleScript_EffectTwoTurnsAttackIceBurn jumpifmove MOVE_FREEZE_SHOCK, BattleScript_EffectTwoTurnsAttackFreezeShock setbyte sTWOTURN_STRINGID, B_MSG_TURN1_RAZOR_WIND BattleScript_EffectTwoTurnsAttackContinue: call BattleScriptFirstChargingTurn jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd call BattleScript_PowerHerbActivation goto BattleScript_TwoTurnMovesSecondTurn BattleScript_EffectTwoTurnsAttackSkyAttack: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKY_ATTACK goto BattleScript_EffectTwoTurnsAttackContinue BattleScript_EffectTwoTurnsAttackRazorWind: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_RAZOR_WIND goto BattleScript_EffectTwoTurnsAttackContinue BattleScript_EffectTwoTurnsAttackIceBurn: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_RAZOR_WIND goto BattleScript_EffectTwoTurnsAttackContinue BattleScript_EffectTwoTurnsAttackFreezeShock: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_FREEZE_SHOCK goto BattleScript_EffectTwoTurnsAttackContinue BattleScript_EffectGeomancy: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_GeomancySecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_GeomancySecondTurn setbyte sTWOTURN_STRINGID, B_MSG_TURN1_GEOMANCY call BattleScriptFirstChargingTurn jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd call BattleScript_PowerHerbActivation BattleScript_GeomancySecondTurn: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING setbyte sB_ANIM_TURN, 1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT attackstring jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_GeomancyDoMoveAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_GeomancyDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_GeomancyDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF | BIT_SPEED, 0 setstatchanger STAT_SPATK, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GeomancyTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GeomancyTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_GeomancyTrySpDef:: setstatchanger STAT_SPDEF, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GeomancyTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GeomancyTrySpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_GeomancyTrySpeed:: setstatchanger STAT_SPEED, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GeomancyEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GeomancyEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_GeomancyEnd:: goto BattleScript_MoveEnd BattleScript_EffectConfuseHit:: setmoveeffect MOVE_EFFECT_CONFUSION goto BattleScript_EffectHit BattleScript_EffectSubstitute:: attackcanceler ppreduce attackstring waitstate jumpifstatus2 BS_ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute setsubstitute jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_SUBSTITUTE_FAILED, BattleScript_SubstituteAnim pause B_WAIT_TIME_SHORT goto BattleScript_SubstituteString BattleScript_SubstituteAnim:: attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER BattleScript_SubstituteString:: printfromtable gSubstituteUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyHasSubstitute:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHASSUBSTITUTE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecharge:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_RECHARGE | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_HitFromAtkString BattleScript_MoveUsedMustRecharge:: printstring STRINGID_PKMNMUSTRECHARGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRage:: attackcanceler accuracycheck BattleScript_RageMiss, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_RAGE seteffectprimary setmoveeffect 0 goto BattleScript_HitFromAtkString BattleScript_RageMiss:: setmoveeffect MOVE_EFFECT_RAGE clearstatusfromeffect BS_ATTACKER goto BattleScript_PrintMoveMissed BattleScript_EffectMimic:: attackcanceler attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON mimicattackcopy BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNLEARNEDMOVE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMetronome:: attackcanceler attackstring pause B_WAIT_TIME_SHORT attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 metronome BattleScript_EffectLeechSeed:: attackcanceler attackstring pause B_WAIT_TIME_SHORT ppreduce jumpifsubstituteblocks BattleScript_ButItFailed accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE BattleScript_DoLeechSeed:: setseeded attackanimation waitanimation printfromtable gLeechSeedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDoNothing:: attackcanceler attackstring ppreduce jumpifmove MOVE_HOLD_HANDS, BattleScript_EffectHoldHands attackanimation waitanimation jumpifmove MOVE_CELEBRATE, BattleScript_EffectCelebrate jumpifmove MOVE_HAPPY_HOUR, BattleScript_EffectHappyHour incrementgamestat GAME_STAT_USED_SPLASH printstring STRINGID_BUTNOTHINGHAPPENED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHoldHands: jumpifsideaffecting BS_TARGET, SIDE_STATUS_CRAFTY_SHIELD, BattleScript_ButItFailed jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_ButItFailed attackanimation waitanimation goto BattleScript_MoveEnd BattleScript_EffectCelebrate: printstring STRINGID_CELEBRATEMESSAGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHappyHour: setmoveeffect MOVE_EFFECT_HAPPY_HOUR seteffectprimary goto BattleScript_MoveEnd BattleScript_EffectDisable:: attackcanceler attackstring ppreduce jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE disablelastusedattack BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNMOVEWASDISABLED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLevelDamage:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE dmgtolevel adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectPsywave:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE psywavedamageeffect adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectCounter:: attackcanceler counterdamagecalculator BattleScript_ButItFailedAtkStringPpReduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectEncore:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects trysetencore BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNGOTENCORE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPainSplit:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON painsplitdmgcalc BattleScript_ButItFailed attackanimation waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER copyword gBattleMoveDamage, sPAINSPLIT_HP healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_SHAREDPAIN waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSnore:: attackcanceler jumpifability BS_ATTACKER, ABILITY_COMATOSE, BattleScript_SnoreIsAsleep jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SnoreIsAsleep attackstring ppreduce goto BattleScript_ButItFailed BattleScript_SnoreIsAsleep:: jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore printstring STRINGID_PKMNFASTASLEEP waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER BattleScript_DoSnore:: attackstring ppreduce accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_HitFromCritCalc BattleScript_EffectConversion2:: attackcanceler attackstring ppreduce settypetorandomresistance BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLockOn:: attackcanceler attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE setalwayshitflag attackanimation waitanimation printstring STRINGID_PKMNTOOKAIM waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSketch:: attackcanceler attackstring ppreduce copymovepermanently BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSKETCHEDMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSleepTalk:: attackcanceler jumpifability BS_ATTACKER, ABILITY_COMATOSE, BattleScript_SleepTalkIsAsleep jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SleepTalkIsAsleep attackstring ppreduce goto BattleScript_ButItFailed BattleScript_SleepTalkIsAsleep:: printstring STRINGID_PKMNFASTASLEEP waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER attackstring ppreduce orword gHitMarker, HITMARKER_NO_PPDEDUCT trychoosesleeptalkmove BattleScript_SleepTalkUsingMove pause B_WAIT_TIME_LONG goto BattleScript_ButItFailed BattleScript_SleepTalkUsingMove:: attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectDestinyBond:: attackcanceler attackstring ppreduce setdestinybond attackanimation waitanimation printstring STRINGID_PKMNTRYINGTOTAKEFOE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectEerieSpell:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET eeriespellppreduce BattleScript_MoveEnd printstring STRINGID_PKMNREDUCEDPP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpite:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE tryspiteppreduce BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNREDUCEDPP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHealBell:: attackcanceler attackstring ppreduce healpartystatus waitstate attackanimation waitanimation printfromtable gPartyStatusHealStringIds waitmessage B_WAIT_TIME_LONG jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_ATTACKER, BattleScript_CheckHealBellMon2Unaffected printstring STRINGID_PKMNSXBLOCKSY waitmessage B_WAIT_TIME_LONG BattleScript_CheckHealBellMon2Unaffected:: jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_PARTNER, BattleScript_PartyHealEnd printstring STRINGID_PKMNSXBLOCKSY2 waitmessage B_WAIT_TIME_LONG BattleScript_PartyHealEnd:: updatestatusicon BS_ATTACKER_WITH_PARTNER waitstate goto BattleScript_MoveEnd BattleScript_EffectTripleKick:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifmove MOVE_TRIPLE_AXEL BS_TripleAxel addbyte sTRIPLE_KICK_POWER, 10 @ triple kick gets +10 power goto BattleScript_HitFromAtkString BS_TripleAxel: addbyte sTRIPLE_KICK_POWER, 20 @ triple axel gets +20 power goto BattleScript_HitFromAtkString BattleScript_EffectThief:: setmoveeffect MOVE_EFFECT_STEAL_ITEM goto BattleScript_EffectHit BattleScript_EffectHitPreventEscape: setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE goto BattleScript_EffectHit BattleScript_EffectMeanLook:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_ButItFailed jumpifsubstituteblocks BattleScript_ButItFailed .if B_GHOSTS_ESCAPE >= GEN_6 jumpiftype BS_TARGET, TYPE_GHOST, BattleScript_ButItFailed .endif attackanimation waitanimation setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE seteffectprimary printstring STRINGID_TARGETCANTESCAPENOW waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNightmare:: attackcanceler attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed jumpifstatus2 BS_TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_NightmareWorked jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_NightmareWorked goto BattleScript_ButItFailed BattleScript_NightmareWorked:: attackanimation waitanimation setmoveeffect MOVE_EFFECT_NIGHTMARE seteffectprimary printstring STRINGID_PKMNFELLINTONIGHTMARE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMinimize:: attackcanceler setminimize .if B_MINIMIZE_EVASION >= GEN_5 setstatchanger STAT_EVASION, 2, FALSE .else setstatchanger STAT_EVASION, 1, FALSE .endif goto BattleScript_EffectStatUpAfterAtkCanceler BattleScript_EffectCurse:: jumpiftype BS_ATTACKER, TYPE_GHOST, BattleScript_GhostCurse attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CurseTrySpeed jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CurseTrySpeed jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed BattleScript_CurseTrySpeed:: copybyte gBattlerTarget, gBattlerAttacker setbyte sB_ANIM_TURN, 1 attackanimation waitanimation setstatchanger STAT_SPEED, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryAttack printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CurseTryAttack:: setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryDefense printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CurseTryDefense:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CurseEnd:: goto BattleScript_MoveEnd BattleScript_GhostCurse:: jumpifbytenotequal gBattlerAttacker, gBattlerTarget, BattleScript_DoGhostCurse getmovetarget BS_ATTACKER BattleScript_DoGhostCurse:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON cursetarget BattleScript_ButItFailed orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE setbyte sB_ANIM_TURN, 0 attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNLAIDCURSE waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectMatBlock:: attackcanceler jumpifnotfirstturn BattleScript_ButItFailedAtkStringPpReduce goto BattleScript_ProtectLikeAtkString BattleScript_EffectProtect:: BattleScript_EffectEndure:: attackcanceler BattleScript_ProtectLikeAtkString: attackstring ppreduce setprotectlike attackanimation waitanimation printfromtable gProtectLikeUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpikes:: attackcanceler trysetspikes BattleScript_ButItFailedAtkStringPpReduce attackstring ppreduce attackanimation waitanimation printstring STRINGID_SPIKESSCATTERED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectForesight: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifstatus2 BS_TARGET, STATUS2_FORESIGHT, BattleScript_ButItFailed setforesight BattleScript_IdentifiedFoe: attackanimation waitanimation printstring STRINGID_PKMNIDENTIFIED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPerishSong:: attackcanceler attackstring ppreduce trysetperishsong BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_FAINTINTHREE waitmessage B_WAIT_TIME_LONG setbyte gBattlerTarget, 0 BattleScript_PerishSongLoop:: jumpifability BS_TARGET, ABILITY_SOUNDPROOF, BattleScript_PerishSongBlocked jumpifpranksterblocked BS_TARGET, BattleScript_PerishSongNotAffected BattleScript_PerishSongLoopIncrement:: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_PerishSongLoop goto BattleScript_MoveEnd BattleScript_PerishSongBlocked:: copybyte sBATTLER, gBattlerTarget printstring STRINGID_PKMNSXBLOCKSY2 waitmessage B_WAIT_TIME_LONG goto BattleScript_PerishSongLoopIncrement BattleScript_PerishSongNotAffected: printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_LONG goto BattleScript_PerishSongLoopIncrement BattleScript_EffectSandstorm:: attackcanceler attackstring ppreduce jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn setsandstorm goto BattleScript_MoveWeatherChange BattleScript_EffectRollout:: attackcanceler attackstring jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_RolloutCheckAccuracy ppreduce BattleScript_RolloutCheckAccuracy:: accuracycheck BattleScript_RolloutHit, ACC_CURR_MOVE BattleScript_RolloutHit:: typecalc handlerollout goto BattleScript_HitFromCritCalc BattleScript_EffectSwagger:: attackcanceler jumpifsubstituteblocks BattleScript_MakeMoveMissed accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifconfusedandstatmaxed STAT_ATK, BattleScript_ButItFailed attackanimation waitanimation setstatchanger STAT_ATK, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_SwaggerTryConfuse jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_SwaggerTryConfuse: jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsafeguard BattleScript_SafeguardProtected setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary goto BattleScript_MoveEnd BattleScript_EffectFuryCutter: attackcanceler attackstring ppreduce accuracycheck BattleScript_FuryCutterHit, ACC_CURR_MOVE BattleScript_FuryCutterHit: handlefurycutter critcalc damagecalc jumpifmovehadnoeffect BattleScript_FuryCutterHit adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_TryDestinyKnotTarget: jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_DESTINY_KNOT, BattleScript_TryDestinyKnotTargetRet infatuatewithbattler BS_TARGET, BS_ATTACKER playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT waitanimation status2animation BS_TARGET, STATUS2_INFATUATION waitanimation printstring STRINGID_DESTINYKNOTACTIVATES waitmessage B_WAIT_TIME_LONG BattleScript_TryDestinyKnotTargetRet: return BattleScript_TryDestinyKnotAttacker: jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_DESTINY_KNOT, BattleScript_TryDestinyKnotAttackerRet infatuatewithbattler BS_ATTACKER, BS_TARGET playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation status2animation BS_ATTACKER, STATUS2_INFATUATION waitanimation printstring STRINGID_DESTINYKNOTACTIVATES waitmessage B_WAIT_TIME_LONG BattleScript_TryDestinyKnotAttackerRet: return BattleScript_EffectAttract:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects tryinfatuating BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNFELLINLOVE waitmessage B_WAIT_TIME_LONG call BattleScript_TryDestinyKnotAttacker goto BattleScript_MoveEnd BattleScript_EffectPresent:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc presentdamagecalculation BattleScript_EffectSafeguard:: attackcanceler attackstring ppreduce setsafeguard goto BattleScript_PrintReflectLightScreenSafeguardString BattleScript_EffectMagnitude:: jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT, BattleScript_EffectMagnitudeTarget attackcanceler attackstring ppreduce magnitudedamagecalculation pause B_WAIT_TIME_SHORT printstring STRINGID_MAGNITUDESTRENGTH waitmessage B_WAIT_TIME_LONG BattleScript_EffectMagnitudeTarget: accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE goto BattleScript_HitFromCritCalc BattleScript_EffectBatonPass:: attackcanceler attackstring ppreduce jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation openpartyscreen BS_ATTACKER, BattleScript_ButItFailed switchoutabilities BS_ATTACKER waitstate switchhandleorder BS_ATTACKER, 2 returntoball BS_ATTACKER getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 printstring STRINGID_SWITCHINMON switchinanim BS_ATTACKER, TRUE waitstate switchineffects BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectRapidSpin:: .if B_SPEED_BUFFING_RAPID_SPIN == GEN_8 attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN seteffectwithchance setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectRapidSpinEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectRapidSpinEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectRapidSpinEnd:: tryfaintmon BS_TARGET moveendall end .else setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit .endif BattleScript_EffectSonicboom:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE setword gBattleMoveDamage, 20 adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectMorningSun:: BattleScript_EffectSynthesis:: BattleScript_EffectMoonlight:: BattleScript_EffectShoreUp:: attackcanceler attackstring ppreduce recoverbasedonsunlight BattleScript_AlreadyAtFullHp goto BattleScript_PresentHealTarget BattleScript_EffectRainDance:: attackcanceler attackstring ppreduce jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn setrain BattleScript_MoveWeatherChange:: attackanimation waitanimation printfromtable gMoveWeatherChangeStringIds waitmessage B_WAIT_TIME_LONG call BattleScript_WeatherFormChanges goto BattleScript_MoveEnd BattleScript_EffectSunnyDay:: attackcanceler attackstring ppreduce jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn setsunny goto BattleScript_MoveWeatherChange BattleScript_ExtremelyHarshSunlightWasNotLessened: pause B_WAIT_TIME_SHORT printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3: pause B_WAIT_TIME_SHORT printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED waitmessage B_WAIT_TIME_LONG end3 BattleScript_ExtremelyHarshSunlightWasNotLessenedRet: pause B_WAIT_TIME_SHORT printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED waitmessage B_WAIT_TIME_LONG return BattleScript_NoReliefFromHeavyRain: pause B_WAIT_TIME_SHORT printstring STRINGID_NORELIEFROMHEAVYRAIN waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NoReliefFromHeavyRainEnd3: pause B_WAIT_TIME_SHORT printstring STRINGID_NORELIEFROMHEAVYRAIN waitmessage B_WAIT_TIME_LONG end3 BattleScript_NoReliefFromHeavyRainRet: pause B_WAIT_TIME_SHORT printstring STRINGID_NORELIEFROMHEAVYRAIN waitmessage B_WAIT_TIME_LONG return BattleScript_MysteriousAirCurrentBlowsOn: pause B_WAIT_TIME_SHORT printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_MysteriousAirCurrentBlowsOnEnd3: pause B_WAIT_TIME_SHORT printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON waitmessage B_WAIT_TIME_LONG end3 BattleScript_MysteriousAirCurrentBlowsOnRet: pause B_WAIT_TIME_SHORT printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON waitmessage B_WAIT_TIME_LONG return BattleScript_BlockedByPrimalWeatherEnd3:: call BattleScript_AbilityPopUp jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3 jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainEnd3 jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnEnd3 end3 BattleScript_BlockedByPrimalWeatherRet:: call BattleScript_AbilityPopUp jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedRet jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainRet jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnRet return BattleScript_EffectDefenseUpHit:: setmoveeffect MOVE_EFFECT_DEF_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectAttackUpHit:: setmoveeffect MOVE_EFFECT_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectSpecialAttackUpHit:: setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectAllStatsUpHit:: setmoveeffect MOVE_EFFECT_ALL_STATS_UP | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectBellyDrum:: attackcanceler attackstring ppreduce maxattackhalvehp BattleScript_ButItFailed orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNCUTHPMAXEDATTACK waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPsychUp:: attackcanceler attackstring ppreduce copyfoestats BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCOPIEDSTATCHANGES waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMirrorCoat:: attackcanceler mirrorcoatdamagecalculator BattleScript_ButItFailedAtkStringPpReduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectSkullBash:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKULL_BASH call BattleScriptFirstChargingTurn setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_SkullBashEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SkullBashEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_SkullBashEnd:: jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd call BattleScript_PowerHerbActivation goto BattleScript_TwoTurnMovesSecondTurn BattleScript_EffectTwister: BattleScript_FlinchEffect: BattleScript_EffectStomp: setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_EffectHit BattleScript_EffectBulldoze: setmoveeffect MOVE_EFFECT_SPD_MINUS_1 BattleScript_EffectEarthquake: goto BattleScript_EffectHit BattleScript_EffectFutureSight:: attackcanceler attackstring ppreduce trysetfutureattack BattleScript_ButItFailed attackanimation waitanimation printfromtable gFutureMoveUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGust:: goto BattleScript_EffectHit BattleScript_EffectSolarBeam:: jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_SolarBeamOnFirstTurn BattleScript_SolarBeamDecideTurn:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SOLAR_BEAM call BattleScriptFirstChargingTurn jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd call BattleScript_PowerHerbActivation goto BattleScript_TwoTurnMovesSecondTurn BattleScript_SolarBeamOnFirstTurn:: orword gHitMarker, HITMARKER_CHARGING setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER seteffectprimary ppreduce goto BattleScript_TwoTurnMovesSecondTurn BattleScript_EffectThunder: setmoveeffect MOVE_EFFECT_PARALYSIS goto BattleScript_EffectHit BattleScript_EffectHurricane: setmoveeffect MOVE_EFFECT_CONFUSION goto BattleScript_EffectHit BattleScript_EffectTeleport: attackcanceler attackstring ppreduce .if B_TELEPORT_BEHAVIOR >= GEN_7 canteleport BS_ATTACKER jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_EffectTeleportNew goto BattleScript_ButItFailed .else jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed .endif BattleScript_EffectTeleportTryToRunAway: getifcantrunfrombattle BS_ATTACKER jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FORBIDDEN, BattleScript_ButItFailed jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FAILURE, BattleScript_PrintAbilityMadeIneffective attackanimation waitanimation printstring STRINGID_PKMNFLEDFROMBATTLE waitmessage B_WAIT_TIME_LONG setoutcomeonteleport BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectTeleportNew: getbattlerside BS_ATTACKER jumpifbyte CMP_EQUAL, gBattleCommunication, B_SIDE_OPPONENT, BattleScript_EffectTeleportTryToRunAway attackanimation waitanimation openpartyscreen BS_ATTACKER, BattleScript_EffectTeleportNewEnd switchoutabilities BS_ATTACKER waitstate switchhandleorder BS_ATTACKER, 2 returntoball BS_ATTACKER getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 printstring STRINGID_SWITCHINMON switchinanim BS_ATTACKER, TRUE waitstate switchineffects BS_ATTACKER BattleScript_EffectTeleportNewEnd: goto BattleScript_MoveEnd BattleScript_EffectBeatUp:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE .if B_BEAT_UP >= GEN_5 attackstring ppreduce critcalc damagecalc adjustdamage trydobeatup goto BattleScript_HitFromAtkAnimation .else attackstring pause B_WAIT_TIME_SHORT ppreduce setbyte gBattleCommunication, 0 BattleScript_BeatUpLoop:: movevaluescleanup trydobeatup BattleScript_BeatUpEnd, BattleScript_ButItFailed printstring STRINGID_PKMNATTACK critcalc jumpifbyte CMP_NOT_EQUAL, gIsCriticalHit, TRUE, BattleScript_BeatUpAttack manipulatedamage DMG_DOUBLED BattleScript_BeatUpAttack:: adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET moveendto MOVEEND_NEXT_TARGET goto BattleScript_BeatUpLoop BattleScript_BeatUpEnd:: end .endif BattleScript_EffectSemiInvulnerable:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_SecondTurnSemiInvulnerable jumpifmove MOVE_FLY, BattleScript_FirstTurnFly jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce jumpifmove MOVE_PHANTOM_FORCE, BattleScript_FirstTurnPhantomForce jumpifmove MOVE_SHADOW_FORCE, BattleScript_FirstTurnPhantomForce setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIG goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnBounce:: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_BOUNCE goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnDive:: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIVE goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnPhantomForce: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_PHANTOM_FORCE goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnFly:: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_FLY BattleScript_FirstTurnSemiInvulnerable:: call BattleScriptFirstChargingTurn setsemiinvulnerablebit jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd call BattleScript_PowerHerbActivation BattleScript_SecondTurnSemiInvulnerable:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING setbyte sB_ANIM_TURN, 1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT argumenttomoveeffect BattleScript_SemiInvulnerableTryHit:: accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE clearsemiinvulnerablebit goto BattleScript_HitFromAtkString BattleScript_SemiInvulnerableMiss:: clearsemiinvulnerablebit goto BattleScript_PrintMoveMissed BattleScript_EffectDefenseCurl:: attackcanceler attackstring ppreduce setdefensecurlbit setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString attackanimation waitanimation BattleScript_DefenseCurlDoStatUpAnim:: goto BattleScript_StatUpDoAnim BattleScript_EffectSoftboiled:: attackcanceler attackstring ppreduce tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_TARGET BattleScript_PresentHealTarget:: attackanimation waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyAtFullHp:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHPFULL waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFakeOut:: attackcanceler jumpifnotfirstturn BattleScript_ButItFailedAtkStringPpReduce setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_EffectHit BattleScript_ButItFailedAtkStringPpReduce:: attackstring BattleScript_ButItFailedPpReduce:: ppreduce BattleScript_ButItFailed:: pause B_WAIT_TIME_SHORT orhalfword gMoveResultFlags, MOVE_RESULT_FAILED resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NotAffected:: pause B_WAIT_TIME_SHORT orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NotAffectedAbilityPopUp:: copybyte gBattlerAbility, gBattlerTarget pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectUproar:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_UPROAR | MOVE_EFFECT_AFFECTS_USER attackstring jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit ppreduce BattleScript_UproarHit:: goto BattleScript_HitFromCritCalc BattleScript_EffectStockpile:: attackcanceler attackstring ppreduce stockpile 0 attackanimation waitanimation printfromtable gStockpileUsedStringIds waitmessage B_WAIT_TIME_LONG jumpifmovehadnoeffect BattleScript_EffectStockpileEnd jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_EffectStockpileDef jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_EffectStockpileEnd BattleScript_EffectStockpileDef: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0 setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectStockpileSpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectStockpileSpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectStockpileSpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectStockpileEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectStockpileEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectStockpileEnd: stockpile 1 goto BattleScript_MoveEnd BattleScript_EffectSpitUp:: attackcanceler jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_SpitUpFailProtect attackstring ppreduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE setbyte gIsCriticalHit, FALSE damagecalc adjustdamage stockpiletobasedamage BattleScript_SpitUpFail goto BattleScript_HitFromAtkAnimation BattleScript_SpitUpFail:: checkparentalbondcounter 2, BattleScript_SpitUpEnd pause B_WAIT_TIME_SHORT printstring STRINGID_FAILEDTOSPITUP waitmessage B_WAIT_TIME_LONG BattleScript_SpitUpEnd: goto BattleScript_MoveEnd BattleScript_SpitUpFailProtect:: attackstring ppreduce pause B_WAIT_TIME_LONG stockpiletobasedamage BattleScript_SpitUpFail resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSwallow:: attackcanceler attackstring ppreduce stockpiletohpheal BattleScript_SwallowFail goto BattleScript_PresentHealTarget BattleScript_SwallowFail:: pause B_WAIT_TIME_SHORT printfromtable gSwallowFailStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHail:: attackcanceler attackstring ppreduce jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn sethail goto BattleScript_MoveWeatherChange BattleScript_EffectTorment:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects settorment BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSUBJECTEDTOTORMENT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlatter:: attackcanceler jumpifsubstituteblocks BattleScript_MakeMoveMissed accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifconfusedandstatmaxed STAT_SPATK, BattleScript_ButItFailed attackanimation waitanimation setstatchanger STAT_SPATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlatterTryConfuse jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_FlatterTryConfuse:: jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsafeguard BattleScript_SafeguardProtected setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary goto BattleScript_MoveEnd BattleScript_EffectWillOWisp:: attackcanceler attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_BURN, BattleScript_AlreadyBurned jumpiftype BS_TARGET, TYPE_FIRE, BattleScript_NotAffected jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents jumpifability BS_TARGET, ABILITY_WATER_BUBBLE, BattleScript_WaterVeilPrevents jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects jumpifflowerveil BattleScript_FlowerVeilProtects jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsafeguard BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_BURN seteffectprimary goto BattleScript_MoveEnd BattleScript_WaterVeilPrevents:: call BattleScript_AbilityPopUp copybyte gEffectBattler, gBattlerTarget setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_BRNPrevention goto BattleScript_MoveEnd BattleScript_AlreadyBurned:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYHASBURN waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMemento:: attackcanceler jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_MementoTargetProtect attackstring ppreduce trymemento BattleScript_ButItFailed setatkhptozero attackanimation waitanimation jumpifsubstituteblocks BattleScript_EffectMementoPrintNoEffect setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_ATK, 2, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk @ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectMementoTrySpAtk: playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_SPATK, 2, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTryFaint @ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectMementoTryFaint: tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectMementoPrintNoEffect: printstring STRINGID_BUTNOEFFECT waitmessage B_WAIT_TIME_LONG goto BattleScript_EffectMementoTryFaint @ If the target is protected there's no need to check the target's stats or animate, the user will just faint BattleScript_MementoTargetProtect: attackstring ppreduce trymemento BattleScript_MementoTargetProtectEnd BattleScript_MementoTargetProtectEnd: setatkhptozero pause B_WAIT_TIME_LONG effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectFocusPunch:: attackcanceler jumpifnodamage BattleScript_HitFromAccCheck ppreduce printstring STRINGID_PKMNLOSTFOCUS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSmellingsalt: BattleScript_EffectWakeUpSlap: BattleScript_EffectSparklingAria: jumpifsubstituteblocks BattleScript_EffectHit setmoveeffect MOVE_EFFECT_REMOVE_STATUS | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectFollowMe:: attackcanceler attackstring ppreduce setforcedtarget attackanimation waitanimation printstring STRINGID_PKMNCENTERATTENTION waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNaturePower:: attackcanceler attackstring pause B_WAIT_TIME_SHORT callterrainattack printstring STRINGID_NATUREPOWERTURNEDINTO waitmessage B_WAIT_TIME_LONG return BattleScript_EffectCharge:: attackcanceler attackstring ppreduce setcharge attackanimation waitanimation .if B_CHARGE_SPDEF_RAISE >= GEN_5 setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectChargeString jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectChargeString setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectChargeString: .endif printstring STRINGID_PKMNCHARGINGPOWER waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTaunt:: attackcanceler attackstring ppreduce jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE settaunt BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNFELLFORTAUNT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHelpingHand:: attackcanceler attackstring ppreduce trysethelpinghand BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNREADYTOHELP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTrick:: attackcanceler attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE tryswapitems BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDITEMS waitmessage B_WAIT_TIME_LONG printfromtable gItemSwapStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRolePlay:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON trycopyability BattleScript_ButItFailed attackanimation waitanimation .if B_ABILITY_POP_UP == TRUE setbyte sFIXED_ABILITY_POPUP, TRUE showabilitypopup BS_ATTACKER pause 60 sethword sABILITY_OVERWRITE, 0 updateabilitypopup BS_ATTACKER pause 20 destroyabilitypopup pause 40 .endif printstring STRINGID_PKMNCOPIEDFOE waitmessage B_WAIT_TIME_LONG switchinabilities BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectWish:: attackcanceler attackstring ppreduce trywish 0, BattleScript_ButItFailed attackanimation waitanimation goto BattleScript_MoveEnd BattleScript_EffectAssist: attackcanceler attackstring assistattackselect BattleScript_ButItFailedPpReduce attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectIngrain: attackcanceler attackstring ppreduce setuserstatus3 STATUS3_ROOTED, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNPLANTEDROOTS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSuperpower: setmoveeffect MOVE_EFFECT_ATK_DEF_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectCloseCombat: setmoveeffect MOVE_EFFECT_DEF_SPDEF_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectMagicCoat: attackcanceler trysetmagiccoat BattleScript_ButItFailedAtkStringPpReduce attackstring ppreduce attackanimation waitanimation printstring STRINGID_PKMNSHROUDEDITSELF waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecycle:: attackcanceler attackstring ppreduce tryrecycleitem BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_XFOUNDONEY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectBrickBreak:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce removelightscreenreflect critcalc damagecalc adjustdamage jumpifbyte CMP_EQUAL, sB_ANIM_TURN, 0, BattleScript_BrickBreakAnim bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE BattleScript_BrickBreakAnim:: attackanimation waitanimation jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 2, BattleScript_BrickBreakDoHit printstring STRINGID_THEWALLSHATTERED waitmessage B_WAIT_TIME_LONG BattleScript_BrickBreakDoHit:: typecalc effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectYawn:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBattlerAbilityMadeIneffective jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBattlerAbilityMadeIneffective jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_PrintBattlerAbilityMadeIneffective jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects jumpifflowerveil BattleScript_FlowerVeilProtects jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects jumpifsubstituteblocks BattleScript_ButItFailed jumpifsafeguard BattleScript_SafeguardProtected accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifuproarwakes BattleScript_ButItFailed setyawn BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNWASMADEDROWSY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_PrintBattlerAbilityMadeIneffective:: copybyte sBATTLER, gBattlerAbility BattleScript_PrintAbilityMadeIneffective:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXMADEITINEFFECTIVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectKnockOff:: setmoveeffect MOVE_EFFECT_KNOCK_OFF goto BattleScript_EffectHit BattleScript_EffectEndeavor:: attackcanceler attackstring ppreduce setdamagetohealthdifference BattleScript_ButItFailed copyword gHpDealt, gBattleMoveDamage accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE typecalc jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE copyword gBattleMoveDamage, gHpDealt adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectSkillSwap: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON tryswapabilities BattleScript_ButItFailed attackanimation waitanimation .if B_ABILITY_POP_UP == TRUE copybyte gBattlerAbility, gBattlerTarget call BattleScript_AbilityPopUp pause 20 copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp .endif printstring STRINGID_PKMNSWAPPEDABILITIES waitmessage B_WAIT_TIME_LONG .if B_SKILL_SWAP >= GEN_4 switchinabilities BS_ATTACKER switchinabilities BS_TARGET .endif goto BattleScript_MoveEnd BattleScript_EffectImprison:: attackcanceler attackstring ppreduce tryimprison BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSEALEDOPPONENTMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRefresh: attackcanceler attackstring ppreduce cureifburnedparalysedorpoisoned BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSTATUSNORMAL waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectGrudge: attackcanceler attackstring ppreduce setuserstatus3 STATUS3_GRUDGE, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNWANTSGRUDGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSnatch: attackcanceler trysetsnatch BattleScript_ButItFailedAtkStringPpReduce attackstring ppreduce attackanimation waitanimation pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNWAITSFORTARGET waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSecretPower:: getsecretpowereffect goto BattleScript_EffectHit BattleScript_EffectRecoilHP25: setmoveeffect MOVE_EFFECT_RECOIL_HP_25 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit incrementgamestat GAME_STAT_USED_STRUGGLE goto BattleScript_EffectHit BattleScript_EffectTeeterDance:: attackcanceler attackstring ppreduce setbyte gBattlerTarget, 0 BattleScript_TeeterDanceLoop:: movevaluescleanup setmoveeffect MOVE_EFFECT_CONFUSION jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_TeeterDanceLoopIncrement jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents jumpifsubstituteblocks BattleScript_TeeterDanceSubstitutePrevents jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused jumpifhasnohp BS_TARGET, BattleScript_TeeterDanceLoopIncrement accuracycheck BattleScript_TeeterDanceMissed, ACC_CURR_MOVE jumpifsafeguard BattleScript_TeeterDanceSafeguardProtected attackanimation waitanimation seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG BattleScript_TeeterDanceDoMoveEndIncrement:: moveendto MOVEEND_NEXT_TARGET BattleScript_TeeterDanceLoopIncrement:: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TeeterDanceLoop end BattleScript_TeeterDanceOwnTempoPrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSCONFUSIONWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceSafeguardProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceSubstitutePrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_BUTITFAILED waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceAlreadyConfused:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYCONFUSED waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceMissed:: resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_EffectMudSport:: BattleScript_EffectWaterSport:: attackcanceler attackstring ppreduce settypebasedhalvers BattleScript_ButItFailed attackanimation waitanimation printfromtable gSportsUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoisonFang:: setmoveeffect MOVE_EFFECT_TOXIC goto BattleScript_EffectHit BattleScript_EffectOverheat:: setmoveeffect MOVE_EFFECT_SP_ATK_TWO_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectHammerArm:: setmoveeffect MOVE_EFFECT_SPD_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectTickle:: attackcanceler attackstring ppreduce jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_TickleDoMoveAnim jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats BattleScript_TickleDoMoveAnim:: accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleTryLowerDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_TickleTryLowerDef:: playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_TickleEnd:: goto BattleScript_MoveEnd BattleScript_CantLowerMultipleStats:: pause B_WAIT_TIME_SHORT orhalfword gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_STATSWONTDECREASE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectCosmicPower:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CosmicPowerDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CosmicPowerDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0 setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CosmicPowerTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CosmicPowerEnd:: goto BattleScript_MoveEnd BattleScript_EffectSkyUppercut:: goto BattleScript_EffectHit BattleScript_EffectBulkUp:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_BulkUpDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_BulkUpDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_BulkUpTryDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_BulkUpEnd:: goto BattleScript_MoveEnd BattleScript_EffectCalmMind:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CalmMindDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0 setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CalmMindTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CalmMindEnd:: goto BattleScript_MoveEnd BattleScript_CantRaiseMultipleStats:: pause B_WAIT_TIME_SHORT orhalfword gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_STATSWONTINCREASE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDragonDance:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_DragonDanceDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_DragonDanceDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DragonDanceTrySpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DragonDanceEnd:: goto BattleScript_MoveEnd BattleScript_EffectCamouflage:: attackcanceler attackstring ppreduce settypetoterrain BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_FaintAttacker:: tryillusionoff BS_ATTACKER playfaintcry BS_ATTACKER pause B_WAIT_TIME_LONG dofaintanimation BS_ATTACKER printstring STRINGID_ATTACKERFAINTED cleareffectsonfaint BS_ATTACKER tryactivatesoulheart tryactivatereceiver BS_ATTACKER trytrainerslidefirstdownmsg BS_ATTACKER return BattleScript_FaintTarget:: tryillusionoff BS_TARGET playfaintcry BS_TARGET pause B_WAIT_TIME_LONG dofaintanimation BS_TARGET printstring STRINGID_TARGETFAINTED cleareffectsonfaint BS_TARGET tryactivatefellstinger BS_ATTACKER tryactivatesoulheart tryactivatereceiver BS_TARGET tryactivatemoxie BS_ATTACKER @ and chilling neigh, as one ice rider tryactivatebeastboost BS_ATTACKER tryactivategrimneigh BS_ATTACKER @ and as one shadow rider tryactivatebattlebond BS_ATTACKER trytrainerslidefirstdownmsg BS_TARGET return BattleScript_GiveExp:: setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET end2 BattleScript_HandleFaintedMon:: setbyte sSHIFT_SWITCHED, 0 checkteamslost BattleScript_LinkHandleFaintedMonMultiple jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd jumpifbattletype BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonTryChoose jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonTryChoose @ Yes/No for sending out a new Pokémon if one is defeated in a wild battle printstring STRINGID_USENEXTPKMN setbyte gBattleCommunication, 0 yesnobox jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0, BattleScript_FaintedMonTryChoose @ Player said no, try to run jumpifplayerran BattleScript_FaintedMonEnd printstring STRINGID_CANTESCAPE2 BattleScript_FaintedMonTryChoose: openpartyscreen BS_FAINTED, BattleScript_FaintedMonEnd switchhandleorder BS_FAINTED, 2 jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonSendOutNew jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonSendOutNew jumpifbattletype BATTLE_TYPE_RECORDED_LINK, BattleScript_FaintedMonSendOutNew jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_FaintedMonSendOutNew jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonSendOutNew jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonSendOutNew jumpifbyte CMP_EQUAL, sBATTLE_STYLE, OPTIONS_BATTLE_STYLE_SET, BattleScript_FaintedMonSendOutNew jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonSendOutNew setbyte sILLUSION_NICK_HACK, 1 @ Yes/No for sending out a new Pokémon when the opponent is switching printstring STRINGID_ENEMYABOUTTOSWITCHPKMN setbyte gBattleCommunication, 0 yesnobox jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_FaintedMonSendOutNew @ Player said yes, go to party screen (note optional flag, player may exit the menu instead) setatktoplayer0 openpartyscreen BS_ATTACKER | PARTY_SCREEN_OPTIONAL, BattleScript_FaintedMonSendOutNew switchhandleorder BS_ATTACKER, 2 jumpifbyte CMP_EQUAL, gBattleCommunication, PARTY_SIZE, BattleScript_FaintedMonSendOutNew @ Switch Pokémon before opponent atknameinbuff1 resetswitchinabilitybits BS_ATTACKER hpthresholds2 BS_ATTACKER printstring STRINGID_RETURNMON switchoutabilities BS_ATTACKER waitstate returnatktoball waitstate drawpartystatussummary BS_ATTACKER getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 printstring STRINGID_SWITCHINMON hidepartystatussummary BS_ATTACKER switchinanim BS_ATTACKER, 0 waitstate setbyte sSHIFT_SWITCHED, 1 BattleScript_FaintedMonSendOutNew: drawpartystatussummary BS_FAINTED getswitchedmondata BS_FAINTED switchindataupdate BS_FAINTED hpthresholds BS_FAINTED trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 printstring STRINGID_SWITCHINMON hidepartystatussummary BS_FAINTED switchinanim BS_FAINTED, FALSE waitstate resetplayerfainted trytrainerslidelastonmsg BS_FAINTED jumpifbytenotequal sSHIFT_SWITCHED, sZero, BattleScript_FaintedMonShiftSwitched BattleScript_FaintedMonSendOutNewEnd: switchineffects BS_FAINTED jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd cancelallactions BattleScript_FaintedMonEnd:: end2 BattleScript_FaintedMonShiftSwitched: copybyte sSAVED_BATTLER, gBattlerTarget switchineffects BS_ATTACKER resetsentmonsvalue copybyte gBattlerTarget, sSAVED_BATTLER goto BattleScript_FaintedMonSendOutNewEnd BattleScript_LinkHandleFaintedMonMultiple:: openpartyscreen BS_FAINTED_LINK_MULTIPLE_1, BattleScript_LinkHandleFaintedMonMultipleStart BattleScript_LinkHandleFaintedMonMultipleStart:: switchhandleorder BS_FAINTED, 0 openpartyscreen BS_FAINTED_LINK_MULTIPLE_2, BattleScript_LinkHandleFaintedMonMultipleEnd switchhandleorder BS_FAINTED, 0 BattleScript_LinkHandleFaintedMonLoop:: switchhandleorder BS_FAINTED, 3 drawpartystatussummary BS_FAINTED getswitchedmondata BS_FAINTED switchindataupdate BS_FAINTED hpthresholds BS_FAINTED trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 printstring STRINGID_SWITCHINMON hidepartystatussummary BS_FAINTED switchinanim BS_FAINTED, FALSE waitstate switchineffects BS_FAINTED_LINK_MULTIPLE_1 jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_LinkHandleFaintedMonLoop BattleScript_LinkHandleFaintedMonMultipleEnd:: end2 BattleScript_LocalTrainerBattleWon:: jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalTwoTrainersDefeated printstring STRINGID_PLAYERDEFEATEDTRAINER1 goto BattleScript_LocalBattleWonLoseTexts BattleScript_LocalTwoTrainersDefeated:: printstring STRINGID_TWOENEMIESDEFEATED BattleScript_LocalBattleWonLoseTexts:: trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT BattleScript_LocalBattleWonReward:: getmoneyreward printstring STRINGID_PLAYERGOTMONEY waitmessage B_WAIT_TIME_LONG BattleScript_PayDayMoneyAndPickUpItems:: givepaydaymoney pickup end2 BattleScript_LocalBattleLost:: jumpifbattletype BATTLE_TYPE_INGAME_PARTNER, BattleScript_LocalBattleLostPrintWhiteOut jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_TRAINER_HILL, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, TRAINER_SECRET_BASE, BattleScript_LocalBattleLostEnd BattleScript_LocalBattleLostPrintWhiteOut:: .if B_WHITEOUT_MONEY >= GEN_4 jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostEnd printstring STRINGID_PLAYERWHITEOUT waitmessage B_WAIT_TIME_LONG getmoneyreward printstring STRINGID_PLAYERWHITEOUT2 waitmessage B_WAIT_TIME_LONG end2 BattleScript_LocalBattleLostEnd:: printstring STRINGID_PLAYERLOSTTOENEMYTRAINER waitmessage B_WAIT_TIME_LONG getmoneyreward printstring STRINGID_PLAYERPAIDPRIZEMONEY waitmessage B_WAIT_TIME_LONG end2 .else printstring STRINGID_PLAYERWHITEOUT waitmessage B_WAIT_TIME_LONG printstring STRINGID_PLAYERWHITEOUT2 waitmessage B_WAIT_TIME_LONG BattleScript_LocalBattleLostEnd:: end2 .endif BattleScript_CheckDomeDrew:: jumpifbyte CMP_EQUAL, gBattleOutcome, B_OUTCOME_DREW, BattleScript_LocalBattleLostEnd_ BattleScript_LocalBattleLostPrintTrainersWinText:: jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut returnopponentmon1toball BS_ATTACKER waitstate returnopponentmon2toball BS_ATTACKER waitstate trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1WINTEXT jumpifbattletype BATTLE_TYPE_TOWER_LINK_MULTI, BattleScript_LocalBattleLostDoTrainer2WinText jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_ BattleScript_LocalBattleLostDoTrainer2WinText:: trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2WINTEXT BattleScript_LocalBattleLostEnd_:: end2 BattleScript_FrontierLinkBattleLost:: returnopponentmon1toball BS_ATTACKER waitstate returnopponentmon2toball BS_ATTACKER waitstate trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1WINTEXT trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2WINTEXT jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd endlinkbattle BattleScript_FrontierLinkBattleLostEnd:: waitmessage B_WAIT_TIME_LONG end2 BattleScript_LinkBattleWonOrLost:: jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_TowerLinkBattleWon printstring STRINGID_BATTLEEND waitmessage B_WAIT_TIME_LONG jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd endlinkbattle BattleScript_LinkBattleWonOrLostWaitEnd:: waitmessage B_WAIT_TIME_LONG end2 BattleScript_TowerLinkBattleWon:: playtrainerdefeatbgm BS_ATTACKER printstring STRINGID_BATTLEEND waitmessage B_WAIT_TIME_LONG trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd endlinkbattle BattleScript_TowerLinkBattleWonEnd:: waitmessage B_WAIT_TIME_LONG end2 BattleScript_FrontierTrainerBattleWon:: jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_PayDayMoneyAndPickUpItems jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_FrontierTrainerBattleWon_TwoDefeated printstring STRINGID_PLAYERDEFEATEDTRAINER1 goto BattleScript_FrontierTrainerBattleWon_LoseTexts BattleScript_FrontierTrainerBattleWon_TwoDefeated: printstring STRINGID_TWOENEMIESDEFEATED BattleScript_FrontierTrainerBattleWon_LoseTexts: trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT BattleScript_TryPickUpItems: jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_FrontierTrainerBattleWon_End pickup BattleScript_FrontierTrainerBattleWon_End: end2 BattleScript_SmokeBallEscape:: playanimation BS_ATTACKER, B_ANIM_SMOKEBALL_ESCAPE printstring STRINGID_PKMNFLEDUSINGITS waitmessage B_WAIT_TIME_LONG end2 BattleScript_RanAwayUsingMonAbility:: printstring STRINGID_PKMNFLEDUSING waitmessage B_WAIT_TIME_LONG end2 BattleScript_GotAwaySafely:: printstring STRINGID_GOTAWAYSAFELY waitmessage B_WAIT_TIME_LONG end2 BattleScript_WildMonFled:: printstring STRINGID_WILDPKMNFLED waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintCantRunFromTrainer:: printstring STRINGID_NORUNNINGFROMTRAINERS end2 BattleScript_PrintFailedToRunString:: printfromtable gNoEscapeStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintCantEscapeFromBattle:: printselectionstringfromtable gNoEscapeStringIds endselectionscript BattleScript_PrintFullBox:: printselectionstring STRINGID_BOXISFULL endselectionscript BattleScript_ActionSwitch:: hpthresholds2 BS_ATTACKER printstring STRINGID_RETURNMON jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit setmultihit 1 goto BattleScript_PursuitSwitchDmgLoop BattleScript_PursuitSwitchDmgSetMultihit:: setmultihit 2 BattleScript_PursuitSwitchDmgLoop:: jumpifnopursuitswitchdmg BattleScript_DoSwitchOut swapattackerwithtarget trysetdestinybondtohappen call BattleScript_PursuitDmgOnSwitchOut swapattackerwithtarget BattleScript_DoSwitchOut:: decrementmultihit BattleScript_PursuitSwitchDmgLoop switchoutabilities BS_ATTACKER waitstate returnatktoball waitstate drawpartystatussummary BS_ATTACKER switchhandleorder BS_ATTACKER, 1 getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 printstring STRINGID_SWITCHINMON hidepartystatussummary BS_ATTACKER switchinanim BS_ATTACKER, FALSE waitstate jumpifcantreverttoprimal BattleScript_DoSwitchOut2 call BattleScript_PrimalReversionRet BattleScript_DoSwitchOut2: switchineffects BS_ATTACKER moveendcase MOVEEND_STATUS_IMMUNITY_ABILITIES moveendcase MOVEEND_MIRROR_MOVE end2 BattleScript_PursuitDmgOnSwitchOut:: pause B_WAIT_TIME_SHORT attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET moveendfromto MOVEEND_ABILITIES, MOVEEND_CHOICE_MOVE getbattlerfainted BS_TARGET jumpifbyte CMP_EQUAL, gBattleCommunication, FALSE, BattleScript_PursuitDmgOnSwitchOutRet setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET BattleScript_PursuitDmgOnSwitchOutRet: return BattleScript_Pausex20:: pause B_WAIT_TIME_SHORT return BattleScript_LevelUp:: fanfare MUS_LEVEL_UP printstring STRINGID_PKMNGREWTOLV setbyte sLVLBOX_STATE, 0 drawlvlupbox handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, TRUE goto BattleScript_AskToLearnMove BattleScript_TryLearnMoveLoop:: handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, FALSE BattleScript_AskToLearnMove:: buffermovetolearn printstring STRINGID_TRYTOLEARNMOVE1 printstring STRINGID_TRYTOLEARNMOVE2 printstring STRINGID_TRYTOLEARNMOVE3 waitstate setbyte sLEARNMOVE_STATE, 0 yesnoboxlearnmove BattleScript_ForgotAndLearnedNewMove printstring STRINGID_STOPLEARNINGMOVE waitstate setbyte sLEARNMOVE_STATE, 0 yesnoboxstoplearningmove BattleScript_AskToLearnMove printstring STRINGID_DIDNOTLEARNMOVE goto BattleScript_TryLearnMoveLoop BattleScript_ForgotAndLearnedNewMove:: printstring STRINGID_123POOF printstring STRINGID_PKMNFORGOTMOVE printstring STRINGID_ANDELLIPSIS BattleScript_LearnedNewMove:: buffermovetolearn fanfare MUS_LEVEL_UP printstring STRINGID_PKMNLEARNEDMOVE waitmessage B_WAIT_TIME_LONG updatechoicemoveonlvlup BS_ATTACKER goto BattleScript_TryLearnMoveLoop BattleScript_LearnMoveReturn:: return BattleScript_RainContinuesOrEnds:: printfromtable gRainContinuesStringIds waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_RAIN_STOPPED, BattleScript_RainContinuesOrEndsEnd playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES BattleScript_RainContinuesOrEndsEnd:: end2 BattleScript_DamagingWeatherContinues:: printfromtable gSandStormHailContinuesStringIds waitmessage B_WAIT_TIME_LONG playanimation_var BS_ATTACKER, sB_ANIM_ARG1 setbyte gBattleCommunication, 0 BattleScript_DamagingWeatherLoop:: copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1 weatherdamage jumpifword CMP_EQUAL, gBattleMoveDamage, 0, BattleScript_DamagingWeatherLoopIncrement jumpifword CMP_COMMON_BITS gBattleMoveDamage, 1 << 31, BattleScript_DamagingWeatherHeal printfromtable gSandStormHailDmgStringIds waitmessage B_WAIT_TIME_LONG effectivenesssound hitanimation BS_ATTACKER goto BattleScript_DamagingWeatherHpChange BattleScript_DamagingWeatherHeal: call BattleScript_AbilityPopUp printstring STRINGID_ICEBODYHPGAIN waitmessage B_WAIT_TIME_LONG BattleScript_DamagingWeatherHpChange: orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER checkteamslost BattleScript_DamagingWeatherLoopIncrement BattleScript_DamagingWeatherLoopIncrement:: jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd addbyte gBattleCommunication, 1 jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop BattleScript_DamagingWeatherContinuesEnd:: bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE end2 BattleScript_SandStormHailEnds:: printfromtable gSandStormHailEndStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_SunlightContinues:: printstring STRINGID_SUNLIGHTSTRONG waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_SUN_CONTINUES end2 BattleScript_SunlightFaded:: printstring STRINGID_SUNLIGHTFADED waitmessage B_WAIT_TIME_LONG end2 BattleScript_OverworldWeatherStarts:: printfromtable gWeatherStartsStringIds waitmessage B_WAIT_TIME_LONG playanimation_var BS_ATTACKER, sB_ANIM_ARG1 call BattleScript_WeatherFormChanges end3 BattleScript_OverworldTerrain:: printfromtable gTerrainStringIds waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_TerrainSeedLoop end3 BattleScript_SideStatusWoreOff:: printstring STRINGID_PKMNSXWOREOFF waitmessage B_WAIT_TIME_LONG end2 BattleScript_SideStatusWoreOffReturn:: printstring STRINGID_PKMNSXWOREOFF waitmessage B_WAIT_TIME_LONG return BattleScript_LuckyChantEnds:: printstring STRINGID_LUCKYCHANTENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_TailwindEnds:: printstring STRINGID_TAILWINDENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_WindPowerActivatesEnd2:: setbyte gBattlerAttacker, 0 BattleScript_WindPowerLoop: printstring STRINGID_EMPTYSTRING3 jumpifability BS_ATTACKER, ABILITY_WIND_POWER, BattleScript_WindPowerLoop_Cont goto BattleScript_WindPowerIncrement BattleScript_WindPowerLoop_Cont: jumpifstatus3 BS_ATTACKER, STATUS3_CHARGED_UP, BattleScript_WindPowerIncrement goto BattleScript_WindPower_Activate BattleScript_WindPower_Activate: call BattleScript_AbilityPopUp setcharge printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER waitmessage B_WAIT_TIME_LONG BattleScript_WindPowerIncrement: addbyte gBattlerAttacker, 1 jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_WindPowerLoop BattleScript_WindPowerEnd: destroyabilitypopup end2 BattleScript_TrickRoomEnds:: printstring STRINGID_TRICKROOMENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_WonderRoomEnds:: printstring STRINGID_WONDERROOMENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_MagicRoomEnds:: printstring STRINGID_MAGICROOMENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_ElectricTerrainEnds:: printstring STRINGID_ELECTRICTERRAINENDS waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_RESTORE_BG end2 BattleScript_MistyTerrainEnds:: printstring STRINGID_MISTYTERRAINENDS waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_RESTORE_BG end2 BattleScript_GrassyTerrainEnds:: printstring STRINGID_GRASSYTERRAINENDS waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_RESTORE_BG end2 BattleScript_PsychicTerrainEnds:: printstring STRINGID_PSYCHICTERRAINENDS waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_RESTORE_BG end2 BattleScript_MudSportEnds:: printstring STRINGID_MUDSPORTENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_WaterSportEnds:: printstring STRINGID_WATERSPORTENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_GravityEnds:: printstring STRINGID_GRAVITYENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_SafeguardProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD waitmessage B_WAIT_TIME_LONG end2 BattleScript_SafeguardEnds:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSAFEGUARDEXPIRED waitmessage B_WAIT_TIME_LONG end2 BattleScript_LeechSeedTurnDrain:: playanimation BS_ATTACKER, B_ANIM_LEECH_SEED_DRAIN, sB_ANIM_ARG1 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER copyword gBattleMoveDamage, gHpDealt jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_DRAIN jumpifstatus3 BS_TARGET, STATUS3_HEAL_BLOCK, BattleScript_LeechSeedHealBlock manipulatedamage DMG_BIG_ROOT goto BattleScript_LeechSeedTurnPrintAndUpdateHp BattleScript_LeechSeedTurnPrintLiquidOoze:: copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_OOZE BattleScript_LeechSeedTurnPrintAndUpdateHp:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_TARGET datahpupdate BS_TARGET printfromtable gLeechSeedStringIds waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER tryfaintmon BS_TARGET end2 BattleScript_LeechSeedHealBlock: setword gBattleMoveDamage, 0 goto BattleScript_LeechSeedTurnPrintAndUpdateHp BattleScript_BideStoringEnergy:: printstring STRINGID_PKMNSTORINGENERGY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_BideAttack:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY waitmessage B_WAIT_TIME_LONG accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE copyword gBattleMoveDamage, sBIDE_DMG adjustdamage setbyte sB_ANIM_TURN, 1 attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_BideNoEnergyToAttack:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY waitmessage B_WAIT_TIME_LONG goto BattleScript_ButItFailed BattleScript_RoarSuccessSwitch:: call BattleScript_RoarSuccessRet getswitchedmondata BS_TARGET switchindataupdate BS_TARGET trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 switchinanim BS_TARGET, FALSE waitstate printstring STRINGID_PKMNWASDRAGGEDOUT switchineffects BS_TARGET jumpifbyte CMP_EQUAL, sSWITCH_CASE, B_SWITCH_RED_CARD, BattleScript_RoarSuccessSwitch_Ret setbyte sSWITCH_CASE, B_SWITCH_NORMAL goto BattleScript_MoveEnd BattleScript_RoarSuccessSwitch_Ret: swapattackerwithtarget @ continuation of RedCardActivates restoretarget removeitem BS_TARGET setbyte sSWITCH_CASE, B_SWITCH_NORMAL return BattleScript_RoarSuccessEndBattle:: call BattleScript_RoarSuccessRet setbyte sSWITCH_CASE, B_SWITCH_NORMAL setoutcomeonteleport BS_ATTACKER finishaction BattleScript_RoarSuccessRet: jumpifbyte CMP_EQUAL, sSWITCH_CASE, B_SWITCH_HIT, BattleScript_RoarSuccessRet_Ret jumpifbyte CMP_EQUAL, sSWITCH_CASE, B_SWITCH_RED_CARD, BattleScript_RoarSuccessRet_Ret attackanimation waitanimation BattleScript_RoarSuccessRet_Ret: switchoutabilities BS_TARGET returntoball BS_TARGET waitstate return BattleScript_WeaknessPolicy:: copybyte sBATTLER, gBattlerTarget jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_WeaknessPolicyAtk jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_WeaknessPolicyEnd BattleScript_WeaknessPolicyAtk: playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_BY_TWO setstatchanger STAT_ATK, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeaknessPolicySpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeaknessPolicySpAtk printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG BattleScript_WeaknessPolicySpAtk: setstatchanger STAT_SPATK, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeaknessPolicyRemoveItem jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeaknessPolicyRemoveItem printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG BattleScript_WeaknessPolicyRemoveItem: removeitem BS_TARGET BattleScript_WeaknessPolicyEnd: return BattleScript_TargetItemStatRaise:: copybyte sBATTLER, gBattlerTarget statbuffchange 0, BattleScript_TargetItemStatRaiseRemoveItemRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_TargetItemStatRaiseRemoveItemRet playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET BattleScript_TargetItemStatRaiseRemoveItemRet: return BattleScript_AttackerItemStatRaise:: copybyte sBATTLER, gBattlerAttacker statbuffchange MOVE_EFFECT_AFFECTS_USER, BattleScript_AttackerItemStatRaiseRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AttackerItemStatRaiseRet playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT waitanimation setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER BattleScript_AttackerItemStatRaiseRet: return BattleScript_MistProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPROTECTEDBYMIST waitmessage B_WAIT_TIME_LONG return BattleScript_RageIsBuilding:: printstring STRINGID_PKMNRAGEBUILDING waitmessage B_WAIT_TIME_LONG return BattleScript_MoveUsedIsDisabled:: printstring STRINGID_PKMNMOVEISDISABLED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingDisabledMove:: printselectionstring STRINGID_PKMNMOVEISDISABLED endselectionscript BattleScript_DisabledNoMore:: printstring STRINGID_PKMNMOVEDISABLEDNOMORE waitmessage B_WAIT_TIME_LONG end2 BattleScript_SelectingDisabledMoveInPalace:: printstring STRINGID_PKMNMOVEISDISABLED BattleScript_SelectingUnusableMoveInPalace:: moveendto MOVEEND_NEXT_TARGET end BattleScript_EncoredNoMore:: printstring STRINGID_PKMNENCOREENDED waitmessage B_WAIT_TIME_LONG end2 BattleScript_DestinyBondTakesLife:: printstring STRINGID_PKMNTOOKFOE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER return BattleScript_DmgHazardsOnAttacker:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER call BattleScript_PrintHurtByDmgHazards tryfaintmon BS_ATTACKER tryfaintmon_spikes BS_ATTACKER, BattleScript_DmgHazardsOnAttackerFainted return BattleScript_DmgHazardsOnAttackerFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_ATTACKER moveendall goto BattleScript_HandleFaintedMon BattleScript_DmgHazardsOnTarget:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_TARGET datahpupdate BS_TARGET call BattleScript_PrintHurtByDmgHazards tryfaintmon BS_TARGET tryfaintmon_spikes BS_TARGET, BattleScript_DmgHazardsOnTargetFainted return BattleScript_DmgHazardsOnTargetFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET moveendall goto BattleScript_HandleFaintedMon BattleScript_DmgHazardsOnFaintedBattler:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_FAINTED datahpupdate BS_FAINTED call BattleScript_PrintHurtByDmgHazards tryfaintmon BS_FAINTED tryfaintmon_spikes BS_FAINTED, BattleScript_DmgHazardsOnFaintedBattlerFainted return BattleScript_DmgHazardsOnFaintedBattlerFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_FAINTED moveendall goto BattleScript_HandleFaintedMon BattleScript_PrintHurtByDmgHazards:: printfromtable gDmgHazardsStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_ToxicSpikesAbsorbed:: printstring STRINGID_TOXICSPIKESABSORBED waitmessage B_WAIT_TIME_LONG return BattleScript_ToxicSpikesPoisoned:: printstring STRINGID_TOXICSPIKESPOISONED waitmessage B_WAIT_TIME_LONG statusanimation BS_SCRIPTING updatestatusicon BS_SCRIPTING waitstate return BattleScript_StickyWebOnSwitchIn:: savetarget copybyte gBattlerTarget, sBATTLER setbyte sSTICKY_WEB_STAT_DROP, 1 printstring STRINGID_STICKYWEBSWITCHIN waitmessage B_WAIT_TIME_LONG jumpifability BS_TARGET, ABILITY_MIRROR_ARMOR, BattleScript_MirrorArmorReflectStickyWeb statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StickyWebOnSwitchInEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StickyWebOnSwitchInStatAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StickyWebOnSwitchInEnd pause B_WAIT_TIME_SHORT goto BattleScript_StickyWebOnSwitchInPrintStatMsg BattleScript_StickyWebOnSwitchInStatAnim: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StickyWebOnSwitchInPrintStatMsg: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StickyWebOnSwitchInEnd: restoretarget return BattleScript_PerishSongTakesLife:: printstring STRINGID_PKMNPERISHCOUNTFELL waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER end2 BattleScript_PerishBodyActivates:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNSWILLPERISHIN3TURNS waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE return BattleScript_GulpMissileGorging:: call BattleScript_AbilityPopUp playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE effectivenesssound hitanimation BS_ATTACKER waitstate jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_GulpMissileNoDmgGorging healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER getbattlerfainted BS_ATTACKER jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_GulpMissileNoSecondEffectGorging BattleScript_GulpMissileNoDmgGorging: handleformchange BS_TARGET, 0 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation swapattackerwithtarget setmoveeffect MOVE_EFFECT_PARALYSIS seteffectprimary swapattackerwithtarget return BattleScript_GulpMissileNoSecondEffectGorging: handleformchange BS_TARGET, 0 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation return BattleScript_GulpMissileGulping:: call BattleScript_AbilityPopUp playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE effectivenesssound hitanimation BS_ATTACKER waitstate jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_GulpMissileNoDmgGulping healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER getbattlerfainted BS_ATTACKER jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_GulpMissileNoSecondEffectGulping jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_CLEAR_AMULET, BattleScript_GulpMissileNoSecondEffectGulping jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileNoSecondEffectGulping jumpifability BS_ATTACKER, ABILITY_FULL_METAL_BODY, BattleScript_GulpMissileNoSecondEffectGulping jumpifability BS_ATTACKER, ABILITY_WHITE_SMOKE, BattleScript_GulpMissileNoSecondEffectGulping jumpifflowerveilattacker BattleScript_GulpMissileNoSecondEffectGulping BattleScript_GulpMissileNoDmgGulping: handleformchange BS_TARGET, 0 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation swapattackerwithtarget @ to make gStatDownStringIds down below print the right battler setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_GulpMissileGorgingTargetDefenseCantGoLower setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG swapattackerwithtarget @ restore the battlers, just in case return BattleScript_GulpMissileNoSecondEffectGulping: handleformchange BS_TARGET, 0 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation return BattleScript_GulpMissileGorgingTargetDefenseCantGoLower: printstring STRINGID_STATSWONTDECREASE waitmessage B_WAIT_TIME_LONG return BattleScript_SeedSowerActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESGRASSY waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainAbilities call BattleScript_TerrainSeedLoop return BattleScript_AngerShellActivates:: call BattleScript_AbilityPopUp jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed BattleScript_AngerShellTryDef:: setbyte sSTAT_ANIM_PLAYED, FALSE modifybattlerstatstage BS_ATTACKER, STAT_DEF, DECREASE, 1, BattleScript_AngerShellTrySpDef, ANIM_ON BattleScript_AngerShellTrySpDef: modifybattlerstatstage BS_ATTACKER, STAT_SPDEF, DECREASE, 1, BattleScript_AngerShellTryAttack, ANIM_ON BattleScript_AngerShellTryAttack: setbyte sSTAT_ANIM_PLAYED, FALSE modifybattlerstatstage BS_ATTACKER, STAT_ATK, INCREASE, 1, BattleScript_AngerShellTrySpAtk, ANIM_ON BattleScript_AngerShellTrySpAtk: modifybattlerstatstage BS_ATTACKER, STAT_SPATK, INCREASE, 1, BattleScript_AngerShellTrySpeed, ANIM_ON BattleScript_AngerShellTrySpeed: modifybattlerstatstage BS_ATTACKER, STAT_SPEED, INCREASE, 1, BattleScript_AngerShellRet, ANIM_ON BattleScript_AngerShellRet: return BattleScript_WindPowerActivates:: .if B_CHECK_IF_CHARGED_UP == TRUE jumpifstatus3 BS_ATTACKER, STATUS3_CHARGED_UP, BattleScript_WindPowerActivates_Ret .endif call BattleScript_AbilityPopUp setcharge printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER waitmessage B_WAIT_TIME_LONG BattleScript_WindPowerActivates_Ret: return BattleScript_ToxicDebrisActivates:: call BattleScript_AbilityPopUp pause B_WAIT_TIME_SHORT settoxicspikes BattleScript_ToxicDebrisRet printstring STRINGID_POISONSPIKESSCATTERED waitmessage B_WAIT_TIME_LONG BattleScript_ToxicDebrisRet: return BattleScript_EarthEaterActivates:: call BattleScript_AbilityPopUp pause B_WAIT_TIME_LONG tryhealquarterhealth BS_TARGET, BattleScript_EarthEaterRet orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG BattleScript_EarthEaterRet: return BattleScript_PerishSongCountGoesDown:: printstring STRINGID_PKMNPERISHCOUNTFELL waitmessage B_WAIT_TIME_LONG end2 BattleScript_AllStatsUp:: jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet BattleScript_AllStatsUpAtk:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpAtk:: setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpRet printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpRet:: return BattleScript_RapidSpinAway:: rapidspinfree return BattleScript_WrapFree:: printstring STRINGID_PKMNGOTFREE waitmessage B_WAIT_TIME_LONG copybyte gBattlerTarget, sBATTLER return BattleScript_LeechSeedFree:: printstring STRINGID_PKMNSHEDLEECHSEED waitmessage B_WAIT_TIME_LONG return BattleScript_SpikesFree:: printstring STRINGID_PKMNBLEWAWAYSPIKES waitmessage B_WAIT_TIME_LONG return BattleScript_ToxicSpikesFree:: printstring STRINGID_PKMNBLEWAWAYTOXICSPIKES waitmessage B_WAIT_TIME_LONG return BattleScript_StickyWebFree:: printstring STRINGID_PKMNBLEWAWAYSTICKYWEB waitmessage B_WAIT_TIME_LONG return BattleScript_StealthRockFree:: printstring STRINGID_PKMNBLEWAWAYSTEALTHROCK waitmessage B_WAIT_TIME_LONG return BattleScript_MonTookFutureAttack:: printstring STRINGID_PKMNTOOKATTACK waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_CheckDoomDesireMiss accuracycheck BattleScript_FutureAttackMiss, MOVE_FUTURE_SIGHT goto BattleScript_FutureAttackAnimate BattleScript_CheckDoomDesireMiss:: accuracycheck BattleScript_FutureAttackMiss, MOVE_DOOM_DESIRE BattleScript_FutureAttackAnimate:: critcalc damagecalc adjustdamage jumpifmovehadnoeffect BattleScript_DoFutureAttackResult jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_FutureHitAnimDoomDesire playanimation BS_ATTACKER, B_ANIM_FUTURE_SIGHT_HIT goto BattleScript_DoFutureAttackHit BattleScript_FutureHitAnimDoomDesire:: playanimation BS_ATTACKER, B_ANIM_DOOM_DESIRE_HIT BattleScript_DoFutureAttackHit:: effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG BattleScript_DoFutureAttackResult: resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET checkteamslost BattleScript_FutureAttackEnd BattleScript_FutureAttackEnd:: moveendcase MOVEEND_RAGE moveendfromto MOVEEND_ITEM_EFFECTS_ALL, MOVEEND_UPDATE_LAST_MOVES setbyte gMoveResultFlags, 0 end2 BattleScript_FutureAttackMiss:: pause B_WAIT_TIME_SHORT sethword gMoveResultFlags, MOVE_RESULT_FAILED resultmessage waitmessage B_WAIT_TIME_LONG sethword gMoveResultFlags, 0 end2 BattleScript_NoMovesLeft:: printselectionstring STRINGID_PKMNHASNOMOVESLEFT endselectionscript BattleScript_SelectingMoveWithNoPP:: printselectionstring STRINGID_NOPPLEFT endselectionscript BattleScript_NoPPForMove:: attackstring pause B_WAIT_TIME_SHORT printstring STRINGID_BUTNOPPLEFT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingTormentedMove:: printselectionstring STRINGID_PKMNCANTUSEMOVETORMENT endselectionscript BattleScript_MoveUsedIsTormented:: printstring STRINGID_PKMNCANTUSEMOVETORMENT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingTormentedMoveInPalace:: printstring STRINGID_PKMNCANTUSEMOVETORMENT goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedMoveTaunt:: printselectionstring STRINGID_PKMNCANTUSEMOVETAUNT endselectionscript BattleScript_MoveUsedIsTaunted:: printstring STRINGID_PKMNCANTUSEMOVETAUNT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingNotAllowedMoveTauntInPalace:: printstring STRINGID_PKMNCANTUSEMOVETAUNT goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedMoveThroatChop:: printselectionstring STRINGID_PKMNCANTUSEMOVETHROATCHOP endselectionscript BattleScript_MoveUsedIsThroatChopPrevented:: printstring STRINGID_PKMNCANTUSEMOVETHROATCHOP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingNotAllowedMoveThroatChopInPalace:: printstring STRINGID_PKMNCANTUSEMOVETHROATCHOP goto BattleScript_SelectingUnusableMoveInPalace BattleScript_ThroatChopEndTurn:: printstring STRINGID_THROATCHOPENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_SlowStartEnds:: pause 5 copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp printstring STRINGID_SLOWSTARTEND waitmessage B_WAIT_TIME_LONG end2 BattleScript_SelectingNotAllowedMoveGravity:: printselectionstring STRINGID_GRAVITYPREVENTSUSAGE endselectionscript BattleScript_SelectingNotAllowedStuffCheeks:: printselectionstring STRINGID_STUFFCHEEKSCANTSELECT endselectionscript BattleScript_SelectingNotAllowedStuffCheeksInPalace:: printstring STRINGID_STUFFCHEEKSCANTSELECT goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedBelch:: printselectionstring STRINGID_BELCHCANTSELECT endselectionscript BattleScript_SelectingNotAllowedBelchInPalace:: printstring STRINGID_BELCHCANTSELECT goto BattleScript_SelectingUnusableMoveInPalace BattleScript_MoveUsedGravityPrevents:: printstring STRINGID_GRAVITYPREVENTSUSAGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingNotAllowedMoveGravityInPalace:: printstring STRINGID_GRAVITYPREVENTSUSAGE goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedMoveHealBlock:: printselectionstring STRINGID_HEALBLOCKPREVENTSUSAGE endselectionscript BattleScript_MoveUsedHealBlockPrevents:: printstring STRINGID_HEALBLOCKPREVENTSUSAGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingNotAllowedMoveHealBlockInPalace:: printstring STRINGID_HEALBLOCKPREVENTSUSAGE goto BattleScript_SelectingUnusableMoveInPalace BattleScript_WishComesTrue:: trywish 1, BattleScript_WishButFullHp playanimation BS_TARGET, B_ANIM_WISH_HEAL printstring STRINGID_PKMNWISHCAMETRUE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG end2 BattleScript_WishButFullHp:: printstring STRINGID_PKMNWISHCAMETRUE waitmessage B_WAIT_TIME_LONG pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHPFULL waitmessage B_WAIT_TIME_LONG end2 BattleScript_IngrainTurnHeal:: playanimation BS_ATTACKER, B_ANIM_INGRAIN_HEAL printstring STRINGID_PKMNABSORBEDNUTRIENTS BattleScript_TurnHeal: waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER end2 BattleScript_AquaRingHeal:: playanimation BS_ATTACKER, B_ANIM_AQUA_RING_HEAL printstring STRINGID_AQUARINGHEAL goto BattleScript_TurnHeal BattleScript_PrintMonIsRooted:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNANCHOREDITSELF waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AtkDefDown:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDownTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDownTryDef printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AtkDefDownTryDef: playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDownRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDownRet printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AtkDefDownRet: return BattleScript_DefSpDefDown:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_DefSpDefDownTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefSpDefDownTrySpDef printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefSpDefDownTrySpDef:: playstatchangeanimation BS_ATTACKER, BIT_SPDEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_SPDEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_DefSpDefDownRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefSpDefDownRet printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefSpDefDownRet:: return BattleScript_DefDownSpeedUp:: jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_DefDownSpeedUpTryDef jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_DefDownSpeedUpRet BattleScript_DefDownSpeedUpTryDef:: playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_DefDownSpeedUpTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DefDownSpeedUpTrySpeed printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefDownSpeedUpTrySpeed: playstatchangeanimation BS_ATTACKER, BIT_SPEED, 0 setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_DefDownSpeedUpRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DefDownSpeedUpRet printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefDownSpeedUpRet:: return BattleScript_KnockedOff:: playanimation BS_TARGET, B_ANIM_ITEM_KNOCKOFF printstring STRINGID_PKMNKNOCKEDOFF waitmessage B_WAIT_TIME_LONG return BattleScript_MoveUsedIsImprisoned:: printstring STRINGID_PKMNCANTUSEMOVESEALED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingImprisonedMove:: printselectionstring STRINGID_PKMNCANTUSEMOVESEALED endselectionscript BattleScript_SelectingImprisonedMoveInPalace:: printstring STRINGID_PKMNCANTUSEMOVESEALED goto BattleScript_SelectingUnusableMoveInPalace BattleScript_GrudgeTakesPp:: printstring STRINGID_PKMNLOSTPPGRUDGE waitmessage B_WAIT_TIME_LONG return BattleScript_MagicCoatBounce:: attackstring ppreduce pause B_WAIT_TIME_SHORT printfromtable gMagicCoatBounceStringIds waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP bicword gHitMarker, HITMARKER_NO_ATTACKSTRING setmagiccoattarget BS_ATTACKER return BattleScript_MagicCoatBouncePrankster:: attackstring ppreduce pause B_WAIT_TIME_SHORT printfromtable gMagicCoatBounceStringIds waitmessage B_WAIT_TIME_LONG printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT goto BattleScript_MoveEnd BattleScript_SnatchedMove:: attackstring ppreduce snatchsetbattlers playanimation BS_TARGET, B_ANIM_SNATCH_MOVE printstring STRINGID_PKMNSNATCHEDMOVE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP swapattackerwithtarget return BattleScript_EnduredMsg:: printstring STRINGID_PKMNENDUREDHIT waitmessage B_WAIT_TIME_LONG return BattleScript_SturdiedMsg:: copybyte gBattlerAbility, gBattlerTarget pause B_WAIT_TIME_SHORTEST call BattleScript_AbilityPopUp printstring STRINGID_ENDUREDSTURDY waitmessage B_WAIT_TIME_LONG return BattleScript_OneHitKOMsg:: printstring STRINGID_ONEHITKO waitmessage B_WAIT_TIME_LONG return BattleScript_SAtkDown2:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_SPATK, 2, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_SAtkDown2End jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SAtkDown2End printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_SAtkDown2End:: return BattleScript_MoveEffectClearSmog:: printstring STRINGID_RESETSTARGETSSTATLEVELS waitmessage B_WAIT_TIME_LONG return BattleScript_FocusPunchSetUp:: printstring STRINGID_EMPTYSTRING3 waitmessage 1 playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP printstring STRINGID_PKMNTIGHTENINGFOCUS waitmessage B_WAIT_TIME_LONG end2 BattleScript_MegaEvolution:: printstring STRINGID_MEGAEVOREACTING waitmessage B_WAIT_TIME_LONG setbyte gIsCriticalHit, 0 handlemegaevo BS_ATTACKER, 0 handlemegaevo BS_ATTACKER, 1 playanimation BS_ATTACKER, B_ANIM_MEGA_EVOLUTION waitanimation handlemegaevo BS_ATTACKER, 2 printstring STRINGID_MEGAEVOEVOLVED waitmessage B_WAIT_TIME_LONG switchinabilities BS_ATTACKER end2 BattleScript_WishMegaEvolution:: printstring STRINGID_FERVENTWISHREACHED waitmessage B_WAIT_TIME_LONG setbyte gIsCriticalHit, 0 handlemegaevo BS_ATTACKER, 0 handlemegaevo BS_ATTACKER, 1 playanimation BS_ATTACKER, B_ANIM_MEGA_EVOLUTION waitanimation handlemegaevo BS_ATTACKER, 2 printstring STRINGID_MEGAEVOEVOLVED waitmessage B_WAIT_TIME_LONG switchinabilities BS_ATTACKER end2 BattleScript_PrimalReversion:: printstring STRINGID_EMPTYSTRING3 waitmessage 1 setbyte gIsCriticalHit, 0 handleprimalreversion BS_ATTACKER, 0 handleprimalreversion BS_ATTACKER, 1 playanimation BS_ATTACKER, B_ANIM_PRIMAL_REVERSION waitanimation handleprimalreversion BS_ATTACKER, 2 printstring STRINGID_PKMNREVERTEDTOPRIMAL waitmessage B_WAIT_TIME_LONG switchinabilities BS_ATTACKER end2 BattleScript_PrimalReversionRet:: printstring STRINGID_EMPTYSTRING3 waitmessage 1 setbyte gIsCriticalHit, 0 handleprimalreversion BS_ATTACKER, 0 handleprimalreversion BS_ATTACKER, 1 playanimation BS_ATTACKER, B_ANIM_PRIMAL_REVERSION waitanimation handleprimalreversion BS_ATTACKER, 2 printstring STRINGID_PKMNREVERTEDTOPRIMAL waitmessage B_WAIT_TIME_LONG return BattleScript_AttackerFormChange:: pause 5 copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp printstring STRINGID_EMPTYSTRING3 waitmessage 1 BattleScript_AttackerFormChangeNoPopup:: handleformchange BS_ATTACKER, 0 handleformchange BS_ATTACKER, 1 playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE waitanimation handleformchange BS_ATTACKER, 2 return BattleScript_AttackerFormChangeEnd3:: call BattleScript_AttackerFormChange end3 BattleScript_AttackerFormChangeEnd3NoPopup:: call BattleScript_AttackerFormChangeNoPopup BattleScript_AttackerFormChangeMoveEffect:: waitmessage 1 handleformchange BS_ATTACKER, 0 handleformchange BS_ATTACKER, 1 playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE waitanimation copybyte sBATTLER, gBattlerAttacker printstring STRINGID_PKMNTRANSFORMED waitmessage B_WAIT_TIME_LONG handleformchange BS_ATTACKER, 2 end3 BattleScript_BallFetch:: call BattleScript_AbilityPopUp printstring STRINGID_FETCHEDPOKEBALL waitmessage B_WAIT_TIME_LONG end3 BattleScript_CudChewActivates:: pause B_WAIT_TIME_SHORTEST call BattleScript_AbilityPopUp setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries consumeberry BS_TARGET, FALSE orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER setbyte sBERRY_OVERRIDE, 0 end3 BattleScript_TargetFormChange:: pause 5 copybyte gBattlerAbility, gBattlerTarget call BattleScript_AbilityPopUp printstring STRINGID_EMPTYSTRING3 waitmessage 1 handleformchange BS_TARGET, 0 handleformchange BS_TARGET, 1 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation handleformchange BS_TARGET, 2 return BattleScript_TargetFormChangeWithString:: pause 5 copybyte gBattlerAbility, gBattlerTarget call BattleScript_AbilityPopUp printstring STRINGID_EMPTYSTRING3 waitmessage 1 handleformchange BS_TARGET, 0 handleformchange BS_TARGET, 1 playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL waitanimation handleformchange BS_TARGET, 2 printstring STRINGID_PKMNTRANSFORMED waitmessage B_WAIT_TIME_LONG return BattleScript_BattlerFormChangeWithStringEnd3:: pause 5 call BattleScript_AbilityPopUp printstring STRINGID_EMPTYSTRING3 waitmessage 1 handleformchange BS_SCRIPTING, 0 handleformchange BS_SCRIPTING, 1 playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE, NULL waitanimation handleformchange BS_SCRIPTING, 2 printstring STRINGID_PKMNTRANSFORMED waitmessage B_WAIT_TIME_LONG end3 BattleScript_IllusionOff:: spriteignore0hp TRUE playanimation BS_TARGET, B_ANIM_ILLUSION_OFF waitanimation updatenick BS_TARGET waitstate spriteignore0hp FALSE printstring STRINGID_ILLUSIONWOREOFF waitmessage B_WAIT_TIME_LONG return BattleScript_CottonDownActivates:: setbyte sFIXED_ABILITY_POPUP, TRUE call BattleScript_AbilityPopUp copybyte gEffectBattler, gBattlerTarget savetarget setbyte gBattlerTarget, 0 BattleScript_CottonDownLoop: getbattlerfainted BS_TARGET jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_CottonDownLoopIncrement setstatchanger STAT_SPEED, 1, TRUE jumpifbyteequal gBattlerTarget, gEffectBattler, BattleScript_CottonDownLoopIncrement statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_CottonDownTargetSpeedCantGoLower setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_CottonDownLoopIncrement BattleScript_CottonDownTargetSpeedCantGoLower: printstring STRINGID_STATSWONTDECREASE waitmessage B_WAIT_TIME_LONG BattleScript_CottonDownLoopIncrement: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_CottonDownLoop BattleScript_CottonDownReturn: restoretarget destroyabilitypopup return BattleScript_AnticipationActivates:: pause 5 call BattleScript_AbilityPopUp printstring STRINGID_ANTICIPATIONACTIVATES waitmessage B_WAIT_TIME_LONG return BattleScript_AftermathDmg:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_AFTERMATHDMG waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER return BattleScript_DampPreventsAftermath:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp pause 40 copybyte gBattlerAbility, sBATTLER call BattleScript_AbilityPopUp printstring STRINGID_PKMNSABILITYPREVENTSABILITY waitmessage B_WAIT_TIME_LONG return BattleScript_MoveUsedIsAsleep:: printstring STRINGID_PKMNFASTASLEEP waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedWokeUp:: bicword gHitMarker, HITMARKER_WAKE_UP_CLEAR printfromtable gWokeUpStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_MonWokeUpInUproar:: printstring STRINGID_PKMNWOKEUPINUPROAR waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER end2 BattleScript_PoisonTurnDmg:: printstring STRINGID_PKMNHURTBYPOISON waitmessage B_WAIT_TIME_LONG BattleScript_DoStatusTurnDmg:: statusanimation BS_ATTACKER BattleScript_DoTurnDmg: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER checkteamslost BattleScript_DoTurnDmgEnd BattleScript_DoTurnDmgEnd: end2 BattleScript_PoisonHealActivates:: printstring STRINGID_POISONHEALHPUP waitmessage B_WAIT_TIME_LONG recordability BS_ATTACKER statusanimation BS_ATTACKER orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER end2 BattleScript_BurnTurnDmg:: printstring STRINGID_PKMNHURTBYBURN waitmessage B_WAIT_TIME_LONG goto BattleScript_DoStatusTurnDmg BattleScript_MoveUsedIsFrozen:: printstring STRINGID_PKMNISFROZEN waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedUnfroze:: printfromtable gGotDefrostedStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_DefrostedViaFireMove:: printstring STRINGID_PKMNWASDEFROSTED waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_MoveUsedIsParalyzed:: printstring STRINGID_PKMNISPARALYZED waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER cancelmultiturnmoves BS_ATTACKER goto BattleScript_MoveEnd BattleScript_PowderMoveNoEffect:: attackstring ppreduce pause B_WAIT_TIME_SHORT jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_PowderMoveNoEffectPrint jumpifability BS_TARGET, ABILITY_OVERCOAT, BattleScript_PowderMoveNoEffectOvercoat printstring STRINGID_SAFETYGOGGLESPROTECTED goto BattleScript_PowderMoveNoEffectWaitMsg BattleScript_PowderMoveNoEffectOvercoat: call BattleScript_AbilityPopUp BattleScript_PowderMoveNoEffectPrint: printstring STRINGID_ITDOESNTAFFECT BattleScript_PowderMoveNoEffectWaitMsg: waitmessage B_WAIT_TIME_LONG cancelmultiturnmoves BS_ATTACKER sethword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_MoveUsedFlinched:: printstring STRINGID_PKMNFLINCHED waitmessage B_WAIT_TIME_LONG jumpifability BS_ATTACKER ABILITY_STEADFAST BattleScript_TryActivateSteadFast BattleScript_MoveUsedFlinchedEnd: goto BattleScript_MoveEnd BattleScript_TryActivateSteadFast: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_MoveUsedFlinchedEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_MoveUsedFlinchedEnd copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 setbyte gBattleCommunication STAT_SPEED stattextbuffer BS_ATTACKER printstring STRINGID_ATTACKERABILITYSTATRAISE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveUsedFlinchedEnd BattleScript_PrintUproarOverTurns:: printfromtable gUproarOverTurnStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_ThrashConfuses:: chosenstatus2animation BS_ATTACKER, STATUS2_CONFUSION printstring STRINGID_PKMNFATIGUECONFUSION waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveUsedIsConfused:: printstring STRINGID_PKMNISCONFUSED waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_CONFUSION jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, FALSE, BattleScript_MoveUsedIsConfusedRet BattleScript_DoSelfConfusionDmg:: cancelmultiturnmoves BS_ATTACKER adjustdamage printstring STRINGID_ITHURTCONFUSION waitmessage B_WAIT_TIME_LONG effectivenesssound hitanimation BS_ATTACKER waitstate orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedIsConfusedRet:: return BattleScript_MoveUsedPowder:: bicword gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED attackstring ppreduce pause B_WAIT_TIME_SHORT cancelmultiturnmoves BS_ATTACKER status2animation BS_ATTACKER, STATUS2_POWDER waitanimation effectivenesssound hitanimation BS_ATTACKER waitstate orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_POWDEREXPLODES waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedIsConfusedNoMore:: printstring STRINGID_PKMNHEALEDCONFUSION waitmessage B_WAIT_TIME_LONG return BattleScript_PrintPayDayMoneyString:: printstring STRINGID_PLAYERPICKEDUPMONEY waitmessage B_WAIT_TIME_LONG return BattleScript_WrapTurnDmg:: jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_DoTurnDmgEnd playanimation BS_ATTACKER, B_ANIM_TURN_TRAP, sB_ANIM_ARG1 printstring STRINGID_PKMNHURTBY waitmessage B_WAIT_TIME_LONG goto BattleScript_DoTurnDmg BattleScript_WrapEnds:: printstring STRINGID_PKMNFREEDFROM waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveUsedIsInLove:: printstring STRINGID_PKMNINLOVE waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_INFATUATION return BattleScript_MoveUsedIsInLoveCantAttack:: printstring STRINGID_PKMNIMMOBILIZEDBYLOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NightmareTurnDmg:: printstring STRINGID_PKMNLOCKEDINNIGHTMARE waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_NIGHTMARE goto BattleScript_DoTurnDmg BattleScript_CurseTurnDmg:: printstring STRINGID_PKMNAFFLICTEDBYCURSE waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_CURSED goto BattleScript_DoTurnDmg BattleScript_TargetPRLZHeal:: printstring STRINGID_PKMNHEALEDPARALYSIS waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_TargetWokeUp:: printstring STRINGID_TARGETWOKEUP waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_TargetBurnHeal:: printstring STRINGID_PKMNBURNHEALED waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_MoveEffectSleep:: statusanimation BS_EFFECT_BATTLER printfromtable gFellAsleepStringIds waitmessage B_WAIT_TIME_LONG BattleScript_UpdateEffectStatusIconRet:: updatestatusicon BS_EFFECT_BATTLER waitstate return BattleScript_YawnMakesAsleep:: statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNFELLASLEEP waitmessage B_WAIT_TIME_LONG updatestatusicon BS_EFFECT_BATTLER waitstate jumpifstatus3 BS_EFFECT_BATTLER, STATUS3_SKY_DROPPED, BattleScript_YawnEnd makevisible BS_EFFECT_BATTLER skydropyawn BattleScript_YawnEnd: end2 BattleScript_EmbargoEndTurn:: printstring STRINGID_EMBARGOENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_TelekinesisEndTurn:: printstring STRINGID_TELEKINESISENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_BufferEndTurn:: printstring STRINGID_BUFFERENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_ToxicOrb:: setbyte cMULTISTRING_CHOOSER, 0 copybyte gEffectBattler, gBattlerAttacker call BattleScript_MoveEffectToxic end2 BattleScript_FlameOrb:: setbyte cMULTISTRING_CHOOSER, 0 copybyte gEffectBattler, gBattlerAttacker call BattleScript_MoveEffectBurn end2 BattleScript_MoveEffectPoison:: statusanimation BS_EFFECT_BATTLER printfromtable gGotPoisonedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectBurn:: statusanimation BS_EFFECT_BATTLER printfromtable gGotBurnedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectFreeze:: statusanimation BS_EFFECT_BATTLER printfromtable gGotFrozenStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectParalysis:: statusanimation BS_EFFECT_BATTLER printfromtable gGotParalyzedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectUproar:: printstring STRINGID_PKMNCAUSEDUPROAR waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectToxic:: statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNBADLYPOISONED waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectPayDay:: printstring STRINGID_COINSSCATTERED waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectWrap:: printfromtable gWrappedStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectConfusion:: chosenstatus2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION printstring STRINGID_PKMNWASCONFUSED waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectRecoilWithStatus:: argumentstatuseffect BattleScript_MoveEffectRecoil:: jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd BattleScript_DoRecoil:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHITWITHRECOIL waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER BattleScript_RecoilEnd:: return BattleScript_EffectWithChance:: seteffectwithchance return BattleScript_ItemSteal:: playanimation BS_TARGET, B_ANIM_ITEM_STEAL printstring STRINGID_PKMNSTOLEITEM waitmessage B_WAIT_TIME_LONG return BattleScript_DrizzleActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNMADEITRAIN waitstate playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES call BattleScript_WeatherFormChanges end3 BattleScript_AbilityRaisesDefenderStat:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp statbuffchange 0, NULL setgraphicalstatchangevalues playanimation BS_ABILITY_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_DEFENDERSSTATROSE waitmessage B_WAIT_TIME_LONG return BattleScript_AbilityPopUp: .if B_ABILITY_POP_UP == TRUE showabilitypopup BS_ABILITY_BATTLER recordability BS_ABILITY_BATTLER pause 40 .endif sethword sABILITY_OVERWRITE, 0 return BattleScript_SpeedBoostActivates:: call BattleScript_AbilityPopUp playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNRAISEDSPEED waitmessage B_WAIT_TIME_LONG end3 @ Can't compare directly to a value, have to compare to value at pointer sZero: .byte 0 BattleScript_MoodyActivates:: call BattleScript_AbilityPopUp jumpifbyteequal sSTATCHANGER, sZero, BattleScript_MoodyLower statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoodyLower jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_ROSE, BattleScript_MoodyLower setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_MoodyLower: jumpifbyteequal sSAVED_STAT_CHANGER, sZero, BattleScript_MoodyEnd copybyte sSTATCHANGER, sSAVED_STAT_CHANGER statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoodyEnd jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_MoodyEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_MoodyEnd: end3 BattleScript_EmergencyExit:: pause 5 call BattleScript_AbilityPopUp pause B_WAIT_TIME_LONG BattleScript_EmergencyExitNoPopUp:: playanimation BS_TARGET, B_ANIM_SLIDE_OFFSCREEN waitanimation openpartyscreen BS_TARGET, BattleScript_EmergencyExitRet switchoutabilities BS_TARGET waitstate switchhandleorder BS_TARGET, 2 returntoball BS_TARGET getswitchedmondata BS_TARGET switchindataupdate BS_TARGET hpthresholds BS_TARGET printstring STRINGID_SWITCHINMON switchinanim BS_TARGET, TRUE waitstate switchineffects BS_TARGET BattleScript_EmergencyExitRet: return BattleScript_EmergencyExitWild:: pause 5 call BattleScript_AbilityPopUp pause B_WAIT_TIME_LONG BattleScript_EmergencyExitWildNoPopUp:: playanimation BS_TARGET, B_ANIM_SLIDE_OFFSCREEN waitanimation setoutcomeonteleport BS_TARGET finishaction return BattleScript_TraceActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNTRACED waitmessage B_WAIT_TIME_LONG settracedability BS_SCRIPTING switchinabilities BS_SCRIPTING return BattleScript_TraceActivatesEnd3:: call BattleScript_TraceActivates end3 BattleScript_ReceiverActivates:: call BattleScript_AbilityPopUp printstring STRINGID_RECEIVERABILITYTAKEOVER waitmessage B_WAIT_TIME_LONG settracedability BS_ABILITY_BATTLER return BattleScript_AbilityHpHeal: call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXRESTOREDHPALITTLE2 waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER return BattleScript_RainDishActivates:: call BattleScript_AbilityHpHeal end3 BattleScript_CheekPouchActivates:: copybyte sSAVED_BATTLER, gBattlerAttacker copybyte gBattlerAttacker, gBattlerAbility call BattleScript_AbilityHpHeal copybyte gBattlerAttacker, sSAVED_BATTLER return BattleScript_HarvestActivates:: pause 5 tryrecycleitem BattleScript_HarvestActivatesEnd call BattleScript_AbilityPopUp printstring STRINGID_HARVESTBERRY waitmessage B_WAIT_TIME_LONG BattleScript_HarvestActivatesEnd: end3 BattleScript_SolarPowerActivates:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE call BattleScript_AbilityPopUp healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_SOLARPOWERHPDROP waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER end3 BattleScript_HealerActivates:: call BattleScript_AbilityPopUp curestatus BS_SCRIPTING updatestatusicon BS_SCRIPTING printstring STRINGID_HEALERCURE waitmessage B_WAIT_TIME_LONG end3 BattleScript_SandstreamActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM waitstate playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES call BattleScript_WeatherFormChanges end3 BattleScript_SandSpitActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_ASANDSTORMKICKEDUP waitstate playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES call BattleScript_WeatherFormChanges return BattleScript_ShedSkinActivates:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXCUREDYPROBLEM waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER end3 BattleScript_WeatherFormChanges:: setbyte sBATTLER, 0 BattleScript_WeatherFormChangesLoop:: tryweatherformdatachange activateweatherchangeabilities BS_SCRIPTING addbyte sBATTLER, 1 jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_WeatherFormChangesLoop return BattleScript_WeatherFormChange:: call BattleScript_DoWeatherFormChange end3 BattleScript_DoWeatherFormChange:: copybyte gBattlerAbility, sBATTLER .if B_WEATHER_FORMS >= GEN_5 jumpifspecies BS_SCRIPTING, SPECIES_CASTFORM, BattleScript_DoWeatherFormChange_ForecastCheck BattleScript_DoWeatherFormChange_FlowerGiftCheck: jumpifability BS_SCRIPTING, ABILITY_FLOWER_GIFT, BattleScript_DoWeatherFormChange_PopUp goto BattleScript_DoWeatherFormChange_AfterPopUp .endif BattleScript_DoWeatherFormChange_ForecastCheck: jumpifability BS_SCRIPTING, ABILITY_FORECAST, BattleScript_DoWeatherFormChange_PopUp goto BattleScript_DoWeatherFormChange_AfterPopUp BattleScript_DoWeatherFormChange_PopUp: call BattleScript_AbilityPopUp BattleScript_DoWeatherFormChange_AfterPopUp: doweatherformchangeanimation waitstate printstring STRINGID_PKMNTRANSFORMED waitmessage B_WAIT_TIME_LONG return BattleScript_TryAdrenalineOrb: jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_ADRENALINE_ORB, BattleScript_TryAdrenalineOrbRet jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPEED, 12, BattleScript_TryAdrenalineOrbRet setstatchanger STAT_SPEED, 1, FALSE statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_TryAdrenalineOrbRet playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 copybyte sBATTLER, gBattlerTarget setlastuseditem BS_TARGET printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET BattleScript_TryAdrenalineOrbRet: return BattleScript_IntimidateActivates:: jumpifnovalidtargets BattleScript_IntimidateEnd showabilitypopup BS_ATTACKER pause B_WAIT_TIME_LONG destroyabilitypopup setbyte gBattlerTarget, 0 BattleScript_IntimidateLoop: jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_IntimidateLoopIncrement jumpiftargetally BattleScript_IntimidateLoopIncrement jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateLoopIncrement jumpifholdeffect BS_TARGET, HOLD_EFFECT_CLEAR_AMULET, BattleScript_IntimidatePrevented_Item jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented .if B_UPDATED_INTIMIDATE >= GEN_8 jumpifability BS_TARGET, ABILITY_INNER_FOCUS, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_SCRAPPY, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_OBLIVIOUS, BattleScript_IntimidatePrevented .endif jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_IntimidateInReverse BattleScript_IntimidateEffect: copybyte sBATTLER, gBattlerAttacker statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNCUTSATTACKWITH waitmessage B_WAIT_TIME_LONG copybyte sBATTLER, gBattlerTarget call BattleScript_TryAdrenalineOrb BattleScript_IntimidateLoopIncrement: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_IntimidateLoop BattleScript_IntimidateEnd: destroyabilitypopup pause B_WAIT_TIME_MED end3 BattleScript_IntimidatePrevented: call BattleScript_AbilityPopUp pause B_WAIT_TIME_LONG BattleScript_IntimidatePrevented_Item: setbyte gBattleCommunication STAT_ATK stattextbuffer BS_TARGET printstring STRINGID_STATWASNOTLOWERED waitmessage B_WAIT_TIME_LONG call BattleScript_TryAdrenalineOrb goto BattleScript_IntimidateLoopIncrement BattleScript_IntimidateInReverse: copybyte sBATTLER, gBattlerTarget copybyte gBattlerAbility, gBattlerTarget call BattleScript_AbilityPopUp pause B_WAIT_TIME_SHORT modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_IntimidateLoopIncrement, ANIM_ON call BattleScript_TryAdrenalineOrb goto BattleScript_IntimidateLoopIncrement BattleScript_DroughtActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXINTENSIFIEDSUN waitstate playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES call BattleScript_WeatherFormChanges end3 BattleScript_DesolateLandActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_EXTREMELYHARSHSUNLIGHT waitstate playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES call BattleScript_WeatherFormChanges end3 BattleScript_DesolateLandEvaporatesWaterTypeMoves:: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring pause B_WAIT_TIME_SHORT ppreduce jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_STRING_PRINTED, BattleScript_MoveEnd printstring STRINGID_MOVEEVAPORATEDINTHEHARSHSUNLIGHT waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_STRING_PRINTED goto BattleScript_MoveEnd BattleScript_PrimordialSeaActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_HEAVYRAIN waitstate playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES call BattleScript_WeatherFormChanges end3 BattleScript_PrimordialSeaFizzlesOutFireTypeMoves:: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring pause B_WAIT_TIME_SHORT ppreduce jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_STRING_PRINTED, BattleScript_MoveEnd printstring STRINGID_MOVEFIZZLEDOUTINTHEHEAVYRAIN waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_STRING_PRINTED goto BattleScript_MoveEnd BattleScript_DeltaStreamActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_MYSTERIOUSAIRCURRENT waitstate playanimation BS_ATTACKER, B_ANIM_STRONG_WINDS end3 BattleScript_ProtosynthesisActivates:: call BattleScript_AbilityPopUp printstring STRINGID_SUNLIGHTACTIVATEDABILITY waitmessage B_WAIT_TIME_MED printstring STRINGID_STATWASHEIGHTENED waitmessage B_WAIT_TIME_MED end3 BattleScript_QuarkDriveActivates:: call BattleScript_AbilityPopUp printstring STRINGID_ELECTRICTERRAINACTIVATEDABILITY waitmessage B_WAIT_TIME_MED printstring STRINGID_STATWASHEIGHTENED waitmessage B_WAIT_TIME_MED end3 BattleScript_RuinAbilityActivates:: call BattleScript_AbilityPopUp printstring STRINGID_ABILITYWEAKENEDFSURROUNDINGMONSSTAT waitmessage B_WAIT_TIME_LONG end3 BattleScript_SupremeOverlordActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN waitmessage B_WAIT_TIME_LONG end3 BattleScript_CostarActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNCOPIEDSTATCHANGES waitmessage B_WAIT_TIME_LONG end3 BattleScript_AttackWeakenedByStrongWinds:: pause B_WAIT_TIME_SHORT printstring STRINGID_ATTACKWEAKENEDBSTRONGWINDS waitmessage B_WAIT_TIME_LONG return BattleScript_MimicryActivates_End3:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_BATTLERTYPECHANGEDTO waitmessage B_WAIT_TIME_SHORT end3 BattleScript_SnowWarningActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_SNOWWARNINGHAIL waitstate playanimation BS_BATTLER_0, B_ANIM_HAIL_CONTINUES call BattleScript_WeatherFormChanges end3 BattleScript_TerrainSeedLoop: savetarget setbyte gBattlerTarget, 0 BattleScript_TerrainSeedLoopIter: copybyte sBATTLER, gBattlerTarget doterrainseed BS_TARGET, BattleScript_TerrainSeedLoop_NextBattler removeitem BS_TARGET BattleScript_TerrainSeedLoop_NextBattler: addbyte gBattlerTarget, 0x1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TerrainSeedLoopIter restoretarget call BattleScript_ActivateSwitchInAbilities return BattleScript_ActivateSwitchInAbilities: copybyte sBATTLER, gBattlerAttacker setbyte gBattlerAttacker, 0 BattleScript_ActivateSwitchInAbilities_Loop: switchinabilities BS_ATTACKER BattleScript_ActivateSwitchInAbilities_Increment: addbyte gBattlerAttacker, 1 jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_ActivateSwitchInAbilities_Loop copybyte gBattlerAttacker, sBATTLER return BattleScript_ActivateTerrainAbilities: copybyte sBATTLER, gBattlerAttacker setbyte gBattlerAttacker, 0 BattleScript_ActivateTerrainAbilities_Loop: activateterrainchangeabilities BS_ATTACKER BattleScript_ActivateTerrainAbilities_Increment: addbyte gBattlerAttacker, 1 jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_ActivateTerrainAbilities_Loop copybyte gBattlerAttacker, sBATTLER return BattleScript_ElectricSurgeActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESELECTRIC waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainAbilities call BattleScript_TerrainSeedLoop end3 BattleScript_MistySurgeActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESMISTY waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainAbilities call BattleScript_TerrainSeedLoop end3 BattleScript_GrassySurgeActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESGRASSY waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainAbilities call BattleScript_TerrainSeedLoop end3 BattleScript_PsychicSurgeActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESPSYCHIC waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainAbilities call BattleScript_TerrainSeedLoop end3 BattleScript_HurtTarget_NoString: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_TARGET datahpupdate BS_TARGET tryfaintmon BS_TARGET return BattleScript_BadDreamsActivates:: call BattleScript_AbilityPopUp setbyte sFIXED_ABILITY_POPUP, TRUE setbyte gBattlerTarget, 0 BattleScript_BadDreamsLoop: jumpiftargetally BattleScript_BadDreamsIncrement jumpifability BS_TARGET, ABILITY_MAGIC_GUARD, BattleScript_BadDreamsIncrement jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_BadDreams_Dmg jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_BadDreams_Dmg goto BattleScript_BadDreamsIncrement BattleScript_BadDreams_Dmg: printstring STRINGID_BADDREAMSDMG waitmessage B_WAIT_TIME_LONG dmg_1_8_targethp call BattleScript_HurtTarget_NoString BattleScript_BadDreamsIncrement: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_BadDreamsLoop BattleScript_BadDreamsEnd: destroyabilitypopup end3 BattleScript_TookAttack:: attackstring pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXTOOKATTACK waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED return BattleScript_SturdyPreventsOHKO:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNPROTECTEDBY pause B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_DampStopsExplosion:: pause B_WAIT_TIME_SHORT copybyte gBattlerAbility, gBattlerTarget call BattleScript_AbilityPopUp printstring STRINGID_PKMNPREVENTSUSAGE pause B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET moveendcase MOVEEND_CLEAR_BITS end BattleScript_MoveHPDrain_PPLoss:: ppreduce BattleScript_MoveHPDrain:: attackstring pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNRESTOREDHPUSING waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd BattleScript_MoveStatDrain_PPLoss:: ppreduce BattleScript_MoveStatDrain:: attackstring pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation .if B_ABSORBING_ABILITY_STRING >= GEN_5 statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveStatDrain_Cont printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG .else printstring STRINGID_TARGETABILITYSTATRAISE waitmessage B_WAIT_TIME_LONG .endif BattleScript_MoveStatDrain_Cont: clearsemiinvulnerablebit tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MonMadeMoveUseless_PPLoss:: ppreduce BattleScript_MonMadeMoveUseless:: attackstring pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXMADEYUSELESS waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd BattleScript_FlashFireBoost_PPLoss:: ppreduce BattleScript_FlashFireBoost:: attackstring pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printfromtable gFlashFireStringIds waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_AbilityPreventsPhasingOut:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNANCHORSITSELFWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityNoStatLoss:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNPREVENTSSTATLOSSWITH waitmessage B_WAIT_TIME_LONG return BattleScript_BRNPrevention:: pause B_WAIT_TIME_SHORT printfromtable gBRNPreventionStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_PRLZPrevention:: pause B_WAIT_TIME_SHORT printfromtable gPRLZPreventionStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_PSNPrevention:: pause B_WAIT_TIME_SHORT printfromtable gPSNPreventionStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_ObliviousPreventsAttraction:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNPREVENTSROMANCEWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_FlinchPrevention:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXPREVENTSFLINCHING waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_OwnTempoPrevents:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNPREVENTSCONFUSIONWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SoundproofProtected:: attackstring ppreduce pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXBLOCKSY waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd BattleScript_IceFaceNullsDamage:: attackstring attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate call BattleScript_TargetFormChangeWithString goto BattleScript_MoveEnd BattleScript_DazzlingProtected:: attackstring ppreduce pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_POKEMONCANNOTUSEMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_MoveUsedPsychicTerrainPrevents:: printstring STRINGID_POKEMONCANNOTUSEMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_GrassyTerrainHeals:: setbyte gBattleCommunication, 0 BattleScript_GrassyTerrainLoop: copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1 checkgrassyterrainheal BS_ATTACKER, BattleScript_GrassyTerrainLoopIncrement printstring STRINGID_GRASSYTERRAINHEALS waitmessage B_WAIT_TIME_LONG BattleScript_GrassyTerrainHpChange: orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER BattleScript_GrassyTerrainLoopIncrement:: addbyte gBattleCommunication, 1 jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_GrassyTerrainLoop BattleScript_GrassyTerrainLoopEnd:: bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_TERRAIN_PERMANENT, BattleScript_GrassyTerrainHealEnd jumpifbyte CMP_EQUAL, gFieldTimers + 5, 0, BattleScript_GrassyTerrainEnds BattleScript_GrassyTerrainHealEnd: end2 BattleScript_AbilityNoSpecificStatLoss:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp BattleScript_AbilityNoSpecificStatLossPrint: printstring STRINGID_PKMNSXPREVENTSYLOSS waitmessage B_WAIT_TIME_LONG setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT return BattleScript_StickyHoldActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXMADEYINEFFECTIVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ColorChangeActivates:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNCHANGEDTYPEWITH waitmessage B_WAIT_TIME_LONG return BattleScript_ProteanActivates:: pause B_WAIT_TIME_SHORTEST call BattleScript_AbilityPopUp printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG return BattleScript_CursedBodyActivates:: call BattleScript_AbilityPopUp printstring STRINGID_CUSEDBODYDISABLED waitmessage B_WAIT_TIME_LONG return BattleScript_MummyActivates:: call BattleScript_AbilityPopUp printstring STRINGID_ATTACKERACQUIREDABILITY waitmessage B_WAIT_TIME_LONG return BattleScript_WanderingSpiritActivates:: .if B_ABILITY_POP_UP == TRUE setbyte sFIXED_ABILITY_POPUP, TRUE sethword sABILITY_OVERWRITE, ABILITY_WANDERING_SPIRIT showabilitypopup BS_TARGET pause 60 sethword sABILITY_OVERWRITE, 0 updateabilitypopup BS_TARGET pause 20 destroyabilitypopup pause 40 setbyte sFIXED_ABILITY_POPUP, TRUE copyhword sABILITY_OVERWRITE, gLastUsedAbility showabilitypopup BS_ATTACKER pause 60 sethword sABILITY_OVERWRITE, 0 updateabilitypopup BS_ATTACKER pause 20 destroyabilitypopup pause 40 .endif printstring STRINGID_SWAPPEDABILITIES waitmessage B_WAIT_TIME_LONG switchinabilities BS_ATTACKER switchinabilities BS_TARGET return BattleScript_TargetsStatWasMaxedOut:: call BattleScript_AbilityPopUp statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_TARGETSSTATWASMAXEDOUT waitmessage B_WAIT_TIME_LONG return BattleScript_BattlerAbilityStatRaiseOnSwitchIn:: copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_BATTLERABILITYRAISEDSTAT waitmessage B_WAIT_TIME_LONG end3 BattleScript_TargetAbilityStatRaiseOnMoveEnd:: call BattleScript_AbilityPopUp statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_ABILITYRAISEDSTATDRASTICALLY waitmessage B_WAIT_TIME_LONG return BattleScript_ScriptingAbilityStatRaise:: copybyte gBattlerAbility, sBATTLER call BattleScript_AbilityPopUp copybyte sSAVED_DMG, gBattlerAttacker copybyte gBattlerAttacker, sBATTLER statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL setgraphicalstatchangevalues playanimation BS_SCRIPTING, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_ATTACKERABILITYSTATRAISE waitmessage B_WAIT_TIME_LONG copybyte gBattlerAttacker, sSAVED_DMG return BattleScript_WeakArmorActivates:: call BattleScript_AbilityPopUp setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeakArmorActivatesSpeed jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_WeakArmorDefAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_WeakArmorActivatesSpeed pause B_WAIT_TIME_SHORTEST printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_WeakArmorActivatesSpeed BattleScript_WeakArmorDefAnim: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_TARGETABILITYSTATLOWER waitmessage B_WAIT_TIME_LONG BattleScript_WeakArmorActivatesSpeed: setstatchanger STAT_SPEED, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeakArmorActivatesEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeakArmorSpeedAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_EMPTY, BattleScript_WeakArmorActivatesEnd pause B_WAIT_TIME_SHORTEST printstring STRINGID_TARGETSTATWONTGOHIGHER waitmessage B_WAIT_TIME_LONG goto BattleScript_WeakArmorActivatesEnd BattleScript_WeakArmorSpeedAnim: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_TARGETABILITYSTATRAISE waitmessage B_WAIT_TIME_LONG BattleScript_WeakArmorActivatesEnd: return BattleScript_RaiseStatOnFaintingTarget:: copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_LASTABILITYRAISEDSTAT waitmessage B_WAIT_TIME_LONG return BattleScript_AttackerAbilityStatRaise:: copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_ATTACKERABILITYSTATRAISE waitmessage B_WAIT_TIME_LONG return BattleScript_FellStingerRaisesStat:: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_FellStingerRaisesAtkEnd jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_ROSE, BattleScript_FellStingerRaisesAtkEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_FellStingerRaisesAtkEnd: return BattleScript_AttackerAbilityStatRaiseEnd3:: call BattleScript_AttackerAbilityStatRaise end3 BattleScript_SwitchInAbilityMsg:: call BattleScript_AbilityPopUp printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG end3 BattleScript_SwitchInAbilityMsgRet:: call BattleScript_AbilityPopUp printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_ActivateAsOne:: call BattleScript_AbilityPopUp printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG @ show unnerve sethword sABILITY_OVERWRITE, ABILITY_UNNERVE setbyte cMULTISTRING_CHOOSER, B_MSG_SWITCHIN_UNNERVE call BattleScript_AbilityPopUp printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG end3 BattleScript_FriskMsgWithPopup:: copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp BattleScript_FriskMsg:: printstring STRINGID_FRISKACTIVATES waitmessage B_WAIT_TIME_LONG return BattleScript_FriskActivates:: tryfriskmsg BS_ATTACKER end3 BattleScript_ImposterActivates:: transformdataexecution call BattleScript_AbilityPopUp playmoveanimation BS_ATTACKER, MOVE_TRANSFORM waitanimation printstring STRINGID_IMPOSTERTRANSFORM waitmessage B_WAIT_TIME_LONG end3 BattleScript_HurtAttacker: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHURTSWITH waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER return BattleScript_RoughSkinActivates:: call BattleScript_AbilityPopUp call BattleScript_HurtAttacker return BattleScript_RockyHelmetActivates:: @ don't play the animation for a fainted mon jumpifabsent BS_TARGET, BattleScript_RockyHelmetActivatesDmg playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation BattleScript_RockyHelmetActivatesDmg: call BattleScript_HurtAttacker return BattleScript_SpikyShieldEffect:: jumpifabsent BS_ATTACKER, BattleScript_SpikyShieldRet orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHURTSWITH waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER BattleScript_SpikyShieldRet:: return BattleScript_KingsShieldEffect:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT seteffectsecondary setmoveeffect 0 copybyte sBATTLER, gBattlerTarget copybyte gBattlerTarget, gBattlerAttacker copybyte gBattlerAttacker, sBATTLER return BattleScript_BanefulBunkerEffect:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_PASSIVE_DAMAGE bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT seteffectsecondary setmoveeffect 0 return BattleScript_CuteCharmActivates:: call BattleScript_AbilityPopUp status2animation BS_ATTACKER, STATUS2_INFATUATION printstring STRINGID_PKMNSXINFATUATEDY waitmessage B_WAIT_TIME_LONG call BattleScript_TryDestinyKnotTarget return BattleScript_GooeyActivates:: waitstate call BattleScript_AbilityPopUp swapattackerwithtarget @ for defiant, mirror armor seteffectsecondary return BattleScript_AbilityStatusEffect:: waitstate call BattleScript_AbilityPopUp seteffectsecondary return BattleScript_BattleBondActivatesOnMoveEndAttacker:: pause 5 copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp printstring STRINGID_ATTACKERBECAMEFULLYCHARGED handleformchange BS_ATTACKER, 0 handleformchange BS_ATTACKER, 1 playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE waitanimation handleformchange BS_ATTACKER, 2 printstring STRINGID_ATTACKERBECAMEASHSPECIES return BattleScript_DancerActivates:: call BattleScript_AbilityPopUp waitmessage B_WAIT_TIME_SHORT setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 orword gHitMarker, HITMARKER_ALLOW_NO_PP jumptocalledmove TRUE BattleScript_SynchronizeActivates:: waitstate call BattleScript_AbilityPopUp seteffectprimary return BattleScript_NoItemSteal:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYINEFFECTIVE waitmessage B_WAIT_TIME_LONG return BattleScript_AbilityCuredStatus:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXCUREDITSYPROBLEM waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING return BattleScript_BattlerShookOffTaunt:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNSHOOKOFFTHETAUNT waitmessage B_WAIT_TIME_LONG return BattleScript_BattlerGotOverItsInfatuation:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNGOTOVERITSINFATUATION waitmessage B_WAIT_TIME_LONG return BattleScript_IgnoresWhileAsleep:: printstring STRINGID_PKMNIGNORESASLEEP waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET end BattleScript_IgnoresAndUsesRandomMove:: printstring STRINGID_PKMNIGNOREDORDERS waitmessage B_WAIT_TIME_LONG jumptocalledmove FALSE BattleScript_MoveUsedLoafingAround:: jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_LOAFING, BattleScript_MoveUsedLoafingAroundMsg @ Skip ahead if not the Battle Palace message jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER, BattleScript_MoveUsedLoafingAroundMsg setbyte gBattleCommunication, 0 palacetryescapestatus BS_ATTACKER setbyte cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER BattleScript_MoveUsedLoafingAroundMsg:: printfromtable gInobedientStringIds waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET end BattleScript_TruantLoafingAround:: call BattleScript_AbilityPopUp goto BattleScript_MoveUsedLoafingAroundMsg BattleScript_IgnoresAndFallsAsleep:: printstring STRINGID_PKMNBEGANTONAP waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER seteffectprimary moveendto MOVEEND_NEXT_TARGET end BattleScript_IgnoresAndHitsItself:: printstring STRINGID_PKMNWONTOBEY waitmessage B_WAIT_TIME_LONG goto BattleScript_DoSelfConfusionDmg BattleScript_SubstituteFade:: playanimation BS_TARGET, B_ANIM_SUBSTITUTE_FADE printstring STRINGID_PKMNSUBSTITUTEFADED return BattleScript_BerryCurePrlzEnd2:: call BattleScript_BerryCureParRet end2 BattleScript_BerryCureParRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMCUREDPARALYSIS waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCurePsnEnd2:: call BattleScript_BerryCurePsnRet end2 BattleScript_BerryCurePsnRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMCUREDPOISON waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureBrnEnd2:: call BattleScript_BerryCureBrnRet end2 BattleScript_BerryCureBrnRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMHEALEDBURN waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureFrzEnd2:: call BattleScript_BerryCureFrzRet end2 BattleScript_BerryCureFrzRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMDEFROSTEDIT waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureSlpEnd2:: call BattleScript_BerryCureSlpRet end2 BattleScript_BerryCureSlpRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMWOKEIT waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_GemActivates:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT waitanimation setlastuseditem BS_ATTACKER printstring STRINGID_GEMACTIVATES waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER return BattleScript_BerryReduceDmg:: playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation setlastuseditem BS_TARGET printstring STRINGID_TARGETATEITEM waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET return BattleScript_PrintBerryReduceString:: waitmessage B_WAIT_TIME_LONG printstring STRINGID_BERRYDMGREDUCES waitmessage B_WAIT_TIME_LONG return BattleScript_BerryCureConfusionEnd2:: call BattleScript_BerryCureConfusionRet end2 BattleScript_BerryCureConfusionRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMSNAPPEDOUT waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_BerryCureChosenStatusEnd2:: call BattleScript_BerryCureChosenStatusRet end2 BattleScript_BerryCureChosenStatusRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printfromtable gBerryEffectStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_MentalHerbCureRet:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printfromtable gMentalHerbCureStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING copybyte gBattlerAttacker, sSAVED_BATTLER @ restore the original attacker just to be safe return BattleScript_MentalHerbCureEnd2:: call BattleScript_MentalHerbCureRet end2 BattleScript_WhiteHerbEnd2:: call BattleScript_WhiteHerbRet end2 BattleScript_WhiteHerbRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDSTATUS waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_ItemHealHP_RemoveItemRet:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_ItemHealHP_RemoveItemRet_AbilityPopUp goto BattleScript_ItemHealHP_RemoveItemRet_Anim BattleScript_ItemHealHP_RemoveItemRet_AbilityPopUp: call BattleScript_AbilityPopUp BattleScript_ItemHealHP_RemoveItemRet_Anim: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_ItemHealHP_RemoveItemEnd2:: jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_ItemHealHP_RemoveItemEnd2_AbilityPopUp goto BattleScript_ItemHealHP_RemoveItemEnd2_Anim BattleScript_ItemHealHP_RemoveItemEnd2_AbilityPopUp: call BattleScript_AbilityPopUp BattleScript_ItemHealHP_RemoveItemEnd2_Anim: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER removeitem BS_ATTACKER end2 BattleScript_BerryPPHealEnd2:: jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryPPHealEnd2_AbilityPopup goto BattleScript_BerryPPHealEnd2_Anim BattleScript_BerryPPHealEnd2_AbilityPopup: call BattleScript_AbilityPopUp BattleScript_BerryPPHealEnd2_Anim: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDPP waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER end2 BattleScript_ItemHealHP_End2:: call BattleScript_ItemHealHP_Ret end2 BattleScript_AirBaloonMsgIn:: printstring STRINGID_AIRBALLOONFLOAT waitmessage B_WAIT_TIME_LONG end3 BattleScript_AirBaloonMsgPop:: printstring STRINGID_AIRBALLOONPOP waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET return BattleScript_ItemHurtRet:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_HURTBYITEM waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER return BattleScript_ItemHurtEnd2:: playanimation BS_ATTACKER, B_ANIM_MON_HIT waitanimation call BattleScript_ItemHurtRet end2 BattleScript_ItemHealHP_Ret:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER return BattleScript_SelectingNotAllowedMoveChoiceItem:: printselectionstring STRINGID_ITEMALLOWSONLYYMOVE endselectionscript BattleScript_SelectingNotAllowedMoveChoiceItemInPalace:: printstring STRINGID_ITEMALLOWSONLYYMOVE goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedMoveGorillaTactics:: printselectionstring STRINGID_ABILITYALLOWSONLYMOVE endselectionscript BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace:: printstring STRINGID_ABILITYALLOWSONLYMOVE goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedMoveAssaultVest:: printselectionstring STRINGID_ASSAULTVESTDOESNTALLOW endselectionscript BattleScript_SelectingNotAllowedMoveAssaultVestInPalace:: printstring STRINGID_ASSAULTVESTDOESNTALLOW goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedPlaceholder:: printselectionstring STRINGID_NOTDONEYET endselectionscript BattleScript_SelectingNotAllowedPlaceholderInPalace:: printstring STRINGID_NOTDONEYET goto BattleScript_SelectingUnusableMoveInPalace BattleScript_HangedOnMsg:: playanimation BS_TARGET, B_ANIM_HANGED_ON printstring STRINGID_PKMNHUNGONWITHX waitmessage B_WAIT_TIME_LONG jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_FOCUS_SASH, BattleScript_HangedOnMsgRet removeitem BS_TARGET BattleScript_HangedOnMsgRet: return BattleScript_BerryConfuseHealEnd2:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryConfuseHealEnd2_AbilityPopup goto BattleScript_BerryConfuseHealEnd2_Anim BattleScript_BerryConfuseHealEnd2_AbilityPopup: call BattleScript_AbilityPopUp BattleScript_BerryConfuseHealEnd2_Anim: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING printstring STRINGID_FORXCOMMAYZ waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER seteffectprimary removeitem BS_SCRIPTING end2 BattleScript_BerryConfuseHealRet:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryConfuseHealRet_AbilityPopup goto BattleScript_BerryConfuseHealRet_Anim BattleScript_BerryConfuseHealRet_AbilityPopup: call BattleScript_AbilityPopUp BattleScript_BerryConfuseHealRet_Anim: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING printstring STRINGID_FORXCOMMAYZ waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_CERTAIN seteffectprimary removeitem BS_TARGET return BattleScript_BerryStatRaiseEnd2:: jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryStatRaiseEnd2_AbilityPopup goto BattleScript_BerryStatRaiseEnd2_Anim BattleScript_BerryStatRaiseEnd2_AbilityPopup: call BattleScript_AbilityPopUp BattleScript_BerryStatRaiseEnd2_Anim: statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseEnd2_End setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1 setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM call BattleScript_StatUp removeitem BS_ATTACKER BattleScript_BerryStatRaiseEnd2_End:: end2 BattleScript_BerryStatRaiseRet:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryStatRaiseRet_AbilityPopup goto BattleScript_BerryStatRaiseRet_Anim BattleScript_BerryStatRaiseRet_AbilityPopup: call BattleScript_AbilityPopUp BattleScript_BerryStatRaiseRet_Anim: statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseRet_End setgraphicalstatchangevalues playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1 setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM call BattleScript_StatUp removeitem BS_SCRIPTING BattleScript_BerryStatRaiseRet_End: return BattleScript_BerryFocusEnergyRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNUSEDXTOGETPUMPED waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_BerryFocusEnergyEnd2:: call BattleScript_BerryFocusEnergyRet end2 BattleScript_ActionSelectionItemsCantBeUsed:: printselectionstring STRINGID_ITEMSCANTBEUSEDNOW endselectionscript BattleScript_FlushMessageBox:: printstring STRINGID_EMPTYSTRING3 return BattleScript_PalacePrintFlavorText:: setbyte gBattleCommunication + 1, 0 BattleScript_PalaceTryBattlerFlavorText:: palaceflavortext BS_ATTACKER @ BS_ATTACKER here overwritten by gBattleCommunication + 1 jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, TRUE, BattleScript_PalaceEndFlavorText printfromtable gBattlePalaceFlavorTextTable waitmessage B_WAIT_TIME_LONG BattleScript_PalaceEndFlavorText:: addbyte gBattleCommunication + 1, 1 jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_PalaceTryBattlerFlavorText setbyte gBattleCommunication, 0 setbyte gBattleCommunication + 1, 0 end2 BattleScript_ArenaTurnBeginning:: waitcry BS_ATTACKER volumedown playse SE_ARENA_TIMEUP1 pause 8 playse SE_ARENA_TIMEUP1 arenadrawreftextbox arenajudgmentstring B_MSG_REF_COMMENCE_BATTLE arenawaitmessage B_MSG_REF_COMMENCE_BATTLE pause B_WAIT_TIME_LONG arenaerasereftextbox volumeup end2 @ Unused BattleScript_ArenaNothingDecided:: playse SE_DING_DONG arenadrawreftextbox arenajudgmentstring B_MSG_REF_NOTHING_IS_DECIDED arenawaitmessage B_MSG_REF_NOTHING_IS_DECIDED pause B_WAIT_TIME_LONG arenaerasereftextbox end2 BattleScript_ArenaDoJudgment:: makevisible BS_PLAYER1 waitstate makevisible BS_OPPONENT1 waitstate volumedown playse SE_ARENA_TIMEUP1 pause 8 playse SE_ARENA_TIMEUP1 pause B_WAIT_TIME_LONG arenadrawreftextbox arenajudgmentstring B_MSG_REF_THATS_IT arenawaitmessage B_MSG_REF_THATS_IT pause B_WAIT_TIME_LONG setbyte gBattleCommunication, 0 @ Reset state for arenajudgmentwindow arenajudgmentwindow pause B_WAIT_TIME_LONG arenajudgmentwindow arenajudgmentstring B_MSG_REF_JUDGE_MIND arenawaitmessage B_MSG_REF_JUDGE_MIND arenajudgmentwindow arenajudgmentstring B_MSG_REF_JUDGE_SKILL arenawaitmessage B_MSG_REF_JUDGE_SKILL arenajudgmentwindow arenajudgmentstring B_MSG_REF_JUDGE_BODY arenawaitmessage B_MSG_REF_JUDGE_BODY arenajudgmentwindow jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_PLAYER_LOST, BattleScript_ArenaJudgmentPlayerLoses jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_TIE, BattleScript_ArenaJudgmentDraw @ ARENA_RESULT_PLAYER_WON arenajudgmentstring B_MSG_REF_PLAYER_WON arenawaitmessage B_MSG_REF_PLAYER_WON arenajudgmentwindow arenaerasereftextbox printstring STRINGID_DEFEATEDOPPONENTBYREFEREE waitmessage B_WAIT_TIME_LONG playfaintcry BS_OPPONENT1 waitcry BS_ATTACKER dofaintanimation BS_OPPONENT1 cleareffectsonfaint BS_OPPONENT1 arenaopponentmonlost end2 BattleScript_ArenaJudgmentPlayerLoses: arenajudgmentstring B_MSG_REF_OPPONENT_WON arenawaitmessage B_MSG_REF_OPPONENT_WON arenajudgmentwindow arenaerasereftextbox printstring STRINGID_LOSTTOOPPONENTBYREFEREE waitmessage B_WAIT_TIME_LONG playfaintcry BS_PLAYER1 waitcry BS_ATTACKER dofaintanimation BS_PLAYER1 cleareffectsonfaint BS_PLAYER1 arenaplayermonlost end2 BattleScript_ArenaJudgmentDraw: arenajudgmentstring B_MSG_REF_DRAW arenawaitmessage B_MSG_REF_DRAW arenajudgmentwindow arenaerasereftextbox printstring STRINGID_TIEDOPPONENTBYREFEREE waitmessage B_WAIT_TIME_LONG playfaintcry BS_PLAYER1 waitcry BS_ATTACKER dofaintanimation BS_PLAYER1 cleareffectsonfaint BS_PLAYER1 playfaintcry BS_OPPONENT1 waitcry BS_ATTACKER dofaintanimation BS_OPPONENT1 cleareffectsonfaint BS_OPPONENT1 arenabothmonlost end2 BattleScript_AskIfWantsToForfeitMatch:: printselectionstring STRINGID_QUESTIONFORFEITMATCH forfeityesnobox BS_ATTACKER endselectionscript BattleScript_PrintPlayerForfeited:: printstring STRINGID_FORFEITEDMATCH waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintPlayerForfeitedLinkBattle:: printstring STRINGID_FORFEITEDMATCH waitmessage B_WAIT_TIME_LONG endlinkbattle waitmessage B_WAIT_TIME_LONG end2 BattleScript_TotemFlaredToLife:: playanimation BS_ATTACKER, B_ANIM_TOTEM_FLARE printstring STRINGID_AURAFLAREDTOLIFE waitmessage B_WAIT_TIME_LONG goto BattleScript_ApplyTotemVarBoost BattleScript_TotemVar:: gettotemboost BattleScript_ApplyTotemVarBoost BattleScript_TotemVarEnd: end2 BattleScript_ApplyTotemVarBoost: statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TotemVarEnd setgraphicalstatchangevalues playanimation BS_SCRIPTING, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_TotemVarPrintStatMsg: printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_TotemVar @loop until stats bitfield is empty BattleScript_AnnounceAirLockCloudNine:: call BattleScript_AbilityPopUp printstring STRINGID_AIRLOCKACTIVATES waitmessage B_WAIT_TIME_LONG call BattleScript_WeatherFormChanges end3 BattleScript_QuickClawActivation:: printstring STRINGID_EMPTYSTRING3 waitmessage 1 playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT waitanimation printstring STRINGID_CANACTFASTERTHANKSTO waitmessage B_WAIT_TIME_LONG end2 BattleScript_QuickDrawActivation:: printstring STRINGID_EMPTYSTRING3 waitmessage 1 call BattleScript_AbilityPopUp printstring STRINGID_CANACTFASTERTHANKSTO waitmessage B_WAIT_TIME_LONG end2 BattleScript_CustapBerryActivation:: printstring STRINGID_EMPTYSTRING3 waitmessage 1 playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT waitanimation printstring STRINGID_CANACTFASTERTHANKSTO waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER end2 BattleScript_MicleBerryActivateEnd2:: jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_MicleBerryActivateEnd2_Ripen goto BattleScript_MicleBerryActivateEnd2_Anim BattleScript_MicleBerryActivateEnd2_Ripen: call BattleScript_AbilityPopUp BattleScript_MicleBerryActivateEnd2_Anim: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_MICLEBERRYACTIVATES waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER end2 BattleScript_MicleBerryActivateRet:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_MicleBerryActivateRet_Ripen goto BattleScript_MicleBerryActivateRet_Anim BattleScript_MicleBerryActivateRet_Ripen: call BattleScript_AbilityPopUp BattleScript_MicleBerryActivateRet_Anim: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_MICLEBERRYACTIVATES waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_JabocaRowapBerryActivates:: jumpifability BS_TARGET, ABILITY_RIPEN, BattleScript_JabocaRowapBerryActivate_Ripen goto BattleScript_JabocaRowapBerryActivate_Anim BattleScript_JabocaRowapBerryActivate_Ripen: call BattleScript_AbilityPopUp BattleScript_JabocaRowapBerryActivate_Anim: jumpifabsent BS_TARGET, BattleScript_JabocaRowapBerryActivate_Dmg @ dont play the animation for a fainted target playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation BattleScript_JabocaRowapBerryActivate_Dmg: call BattleScript_HurtAttacker removeitem BS_TARGET return @ z moves / effects BattleScript_ZMoveActivateDamaging:: printstring STRINGID_ZPOWERSURROUNDS playanimation BS_ATTACKER, B_ANIM_ZMOVE_ACTIVATE, NULL printstring STRINGID_ZMOVEUNLEASHED waitmessage B_WAIT_TIME_LONG return BattleScript_ZMoveActivateStatus:: savetarget printstring STRINGID_ZPOWERSURROUNDS playanimation BS_ATTACKER, B_ANIM_ZMOVE_ACTIVATE, NULL setzeffect restoretarget copybyte sSTATCHANGER, sSAVED_STAT_CHANGER return BattleScript_ZEffectPrintString:: printfromtable gZEffectStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_RecoverHPZMove:: healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING printfromtable gZEffectStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_StatUpZMove:: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StatUpZMoveEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpZMoveEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_ZMOVESTATUP waitmessage B_WAIT_TIME_LONG printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StatUpZMoveEnd: return BattleScript_HealReplacementZMove:: playanimation BS_SCRIPTING B_ANIM_WISH_HEAL 0x0 printfromtable gZEffectStringIds waitmessage B_WAIT_TIME_LONG healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING return BattleScript_EffectExtremeEvoboost:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim goto BattleScript_ButItFailed BattleScript_ExtremeEvoboostAnim: attackanimation waitanimation BattleScript_ExtremeEvoboostAtk:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0 setstatchanger STAT_ATK, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ExtremeEvoboostDef:: setstatchanger STAT_DEF, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostSpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ExtremeEvoboostSpeed:: setstatchanger STAT_SPEED, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostSpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ExtremeEvoboostSpAtk:: setstatchanger STAT_SPATK, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostSpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ExtremeEvoboostSpDef:: setstatchanger STAT_SPDEF, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ExtremeEvoboostEnd:: goto BattleScript_MoveEnd BattleScript_EffectHitSetRemoveTerrain: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG setterrain BattleScript_TryFaint playanimation BS_ATTACKER, B_ANIM_RESTORE_BG printfromtable gTerrainStringIds call BattleScript_ActivateTerrainAbilities BattleScript_TryFaint: tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_Pickpocket:: call BattleScript_AbilityPopUp jumpifability BS_ATTACKER, ABILITY_STICKY_HOLD, BattleScript_PickpocketPrevented swapattackerwithtarget call BattleScript_ItemSteal swapattackerwithtarget activateitemeffects BS_TARGET return BattleScript_PickpocketPrevented: pause B_WAIT_TIME_SHORT copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp printstring STRINGID_ITEMCANNOTBEREMOVED waitmessage B_WAIT_TIME_LONG return BattleScript_StickyBarbTransfer:: playanimation BS_TARGET, B_ANIM_ITEM_STEAL printstring STRINGID_STICKYBARBTRANSFER waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET return BattleScript_RedCardActivates:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_REDCARDACTIVATE waitmessage B_WAIT_TIME_LONG swapattackerwithtarget jumpifstatus3 BS_EFFECT_BATTLER, STATUS3_ROOTED, BattleScript_RedCardIngrain jumpifability BS_EFFECT_BATTLER, ABILITY_SUCTION_CUPS, BattleScript_RedCardSuctionCups setbyte sSWITCH_CASE, B_SWITCH_RED_CARD forcerandomswitch BattleScript_RedCardEnd @ changes the current battle script. the rest happens in BattleScript_RoarSuccessSwitch_Ret, if switch is successful BattleScript_RedCardEnd: return BattleScript_RedCardIngrain: printstring STRINGID_PKMNANCHOREDITSELF waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING swapattackerwithtarget return BattleScript_RedCardSuctionCups: printstring STRINGID_PKMNANCHORSITSELFWITH waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING swapattackerwithtarget return BattleScript_EjectButtonActivates:: makevisible BS_ATTACKER playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_EJECTBUTTONACTIVATE waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING makeinvisible BS_SCRIPTING openpartyscreen BS_SCRIPTING, BattleScript_EjectButtonEnd switchoutabilities BS_SCRIPTING waitstate switchhandleorder BS_SCRIPTING 0x2 returntoball BS_SCRIPTING getswitchedmondata BS_SCRIPTING switchindataupdate BS_SCRIPTING hpthresholds BS_SCRIPTING trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 printstring 0x3 switchinanim BS_SCRIPTING 0x1 waitstate switchineffects BS_SCRIPTING BattleScript_EjectButtonEnd: return BattleScript_EjectPackActivate_Ret:: goto BattleScript_EjectButtonActivates BattleScript_EjectPackActivate_End2:: call BattleScript_EjectPackActivate_Ret end2 BattleScript_EjectPackActivates:: jumpifcantswitch BS_SCRIPTING, BattleScript_EjectButtonEnd goto BattleScript_EjectPackActivate_Ret BattleScript_DarkTypePreventsPrankster:: attackstring ppreduce pause B_WAIT_TIME_SHORT printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT goto BattleScript_MoveEnd BattleScript_WellBakedBodyActivates:: attackstring ppreduce pause B_WAIT_TIME_SHORT showabilitypopup BS_TARGET orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT modifybattlerstatstage BS_TARGET, STAT_DEF, INCREASE, 1, BattleScript_WellBakedBodyEnd, ANIM_ON BattleScript_WellBakedBodyEnd: goto BattleScript_MoveEnd BattleScript_WindRiderActivatesMoveEnd:: attackstring ppreduce pause B_WAIT_TIME_SHORT showabilitypopup BS_TARGET orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_WindRiderActivatesMoveEnd_End, ANIM_ON BattleScript_WindRiderActivatesMoveEnd_End: goto BattleScript_MoveEnd BattleScript_GoodAsGoldActivates:: attackstring ppreduce showabilitypopup BS_TARGET pause B_WAIT_TIME_SHORT printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_MED goto BattleScript_MoveEnd BattleScript_PastelVeilActivates:: setbyte gBattleCommunication, 0 setbyte gBattleCommunication + 1, 0 BattleScript_PastelVeil_TryCurePoison: jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_PastelVeilCurePoison goto BattleScript_PastelVeilLoopIncrement BattleScript_PastelVeilCurePoison: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication + 1, 0x0, BattleScript_PastelVeilCurePoisonNoPopUp call BattleScript_AbilityPopUp setbyte gBattleCommunication + 1, 1 BattleScript_PastelVeilCurePoisonNoPopUp: @ Only show Pastel Veil pop up once if it cures two mons printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG curestatus BS_TARGET updatestatusicon BS_TARGET BattleScript_PastelVeilLoopIncrement: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_PastelVeilEnd addbyte gBattleCommunication, 1 jumpifnoally BS_TARGET, BattleScript_PastelVeilEnd setallytonexttarget BattleScript_PastelVeil_TryCurePoison goto BattleScript_PastelVeilEnd BattleScript_PastelVeilEnd: end3 sByteFour: .byte MAX_BATTLERS_COUNT BattleScript_NeutralizingGasExits:: savetarget pause B_WAIT_TIME_SHORT printstring STRINGID_NEUTRALIZINGGASOVER waitmessage B_WAIT_TIME_LONG setbyte gBattlerTarget, 0 BattleScript_NeutralizingGasExitsLoop: switchinabilities BS_TARGET addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, sByteFour, BattleScript_NeutralizingGasExitsLoop @ SOMEHOW, comparing to gBattlersCount is problematic. restoretarget return BattleScript_MagicianActivates:: call BattleScript_AbilityPopUp call BattleScript_ItemSteal return BattleScript_SymbiosisActivates:: call BattleScript_AbilityPopUp printstring STRINGID_SYMBIOSISITEMPASS waitmessage B_WAIT_TIME_LONG return BattleScript_TargetAbilityStatRaiseRet:: copybyte gBattlerAbility, gEffectBattler copybyte gBattlerAttacker, gBattlerTarget call BattleScript_AbilityPopUp statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_TargetAbilityStatRaiseRet_End setgraphicalstatchangevalues call BattleScript_StatUp BattleScript_TargetAbilityStatRaiseRet_End: return BattleScript_PokemonCantUseTheMove:: attackstring ppreduce pause B_WAIT_TIME_SHORT printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd