.include "MPlayDef.s" .equ se_toy_a_grp, voicegroup_869D6F4 .equ se_toy_a_pri, 4 .equ se_toy_a_rev, reverb_set+50 .equ se_toy_a_mvl, 127 .equ se_toy_a_key, 0 .equ se_toy_a_tbs, 1 .equ se_toy_a_exg, 0 .equ se_toy_a_cmp, 1 .section .rodata .global se_toy_a .align 2 @********************** Track 1 **********************@ se_toy_a_1: .byte KEYSH , se_toy_a_key+0 .byte TEMPO , 150*se_toy_a_tbs/2 .byte VOICE , 48 .byte VOL , 110*se_toy_a_mvl/mxv .byte BEND , c_v-7 .byte N12 , An5 , v112 .byte W06 .byte W06 .byte N06 , An5 , v040 .byte W06 .byte FINE @********************** Track 2 **********************@ se_toy_a_2: .byte KEYSH , se_toy_a_key+0 .byte VOICE , 17 .byte VOL , 110*se_toy_a_mvl/mxv .byte BEND , c_v-7 .byte N12 , En6 , v060 .byte W06 .byte W06 .byte N06 , En6 , v032 .byte W06 .byte FINE @******************************************************@ .align 2 se_toy_a: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_toy_a_pri @ Priority .byte se_toy_a_rev @ Reverb. .word se_toy_a_grp .word se_toy_a_1 .word se_toy_a_2 .end