#ifndef GUARD_FIELDDOOR_H #define GUARD_FIELDDOOR_H struct DoorGraphics { u16 metatileNum; u8 sound; u8 size; const void *tiles; const void *palette; }; struct DoorAnimFrame { u8 time; u16 offset; }; void FieldSetDoorOpened(u32, u32); void FieldSetDoorClosed(u32, u32); s8 FieldAnimateDoorClose(u32, u32); s8 FieldAnimateDoorOpen(u32, u32); bool8 FieldIsDoorAnimationRunning(void); u32 GetDoorSoundEffect(u32 x, u32 y); #endif