BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815 map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePalaceBattleRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceBattleRoom_OnWarp .byte 0 @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden @ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_0 @ The opponent is represented by object event 2, which has the gfx id VAR_OBJ_GFX_ID_1 BattleFrontier_BattlePalaceBattleRoom_OnTransition: @ 824F825 frontier_settrainers call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx end BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx:: @ 824F833 checkplayergender compare VAR_RESULT, MALE goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale compare VAR_RESULT, FEMALE goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale return @ The opponent's gfx are set to the players by default BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxMale:: @ 824F84B setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL return BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfxFemale:: @ 824F856 setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL return BattleFrontier_BattlePalaceBattleRoom_OnFrame: @ 824F861 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom .2byte 0 BattleFrontier_BattlePalaceBattleRoom_EventScript_EnterRoom:: @ 824F86B showobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge waitmovement 0 applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown setvar VAR_TEMP_2, 1 frontier_set FRONTIER_DATA_6, 1 goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattlePalaceBattleRoom_EventScript_BeginChallenge:: @ 824F8B5 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom waitmovement 0 BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter:: @ 824F8BF tower_setopponent addobject 2 applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter waitmovement 0 palace_getopponentintro msgbox gStringVar4, MSGBOX_DEFAULT waitmessage call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle switch VAR_RESULT case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost:: @ 824F8FA frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedOpponent:: @ 824F911 call BattleFrontier_EventScript_IncrementWinStreak frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit waitmovement 0 removeobject 2 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown waitmovement 0 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons, MSGBOX_DEFAULT special LoadPlayerParty special SavePlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent:: @ 824F98A frontier_getbrainstatus copyvar VAR_TEMP_F, VAR_RESULT compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 1 call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent compare VAR_RESULT, 2 call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent compare VAR_RESULT, 3 call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent compare VAR_RESULT, 4 call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent compare VAR_RESULT, 5 call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent compare VAR_RESULT, 6 call_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0 compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1 switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponentNoRecord:: @ 824FA42 multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle:: @ 824FA78 message BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattlePalaceBattleRoom_EventScript_RecordBattle:: @ 824FAAA call BattleFrontier_EventScript_SaveBattle goto BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge:: @ 824FAB4 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent case YES, BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge:: @ 824FAE2 message BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForOpponent BattleFrontier_BattlePalaceBattleRoom_EventScript_ContinueChallenge:: @ 824FB14 applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight closemessage goto BattleFrontier_BattlePalaceBattleRoom_EventScript_NextOpponentEnter BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon:: @ 824FB28 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby BattleFrontier_BattlePalaceBattleRoom_EventScript_PauseChallenge:: @ 824FB3F message BattleFrontier_BattlePalaceBattleRoom_Text_SavingData waitmessage palace_save CHALLENGE_STATUS_PAUSED playse SE_SAVE waitse fadescreen FADE_TO_BLACK frontier_reset end BattleFrontier_BattlePalaceBattleRoom_EventScript_MavenUpNext:: @ 824FB61 compare VAR_TEMP_2, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven, MSGBOX_DEFAULT setvar VAR_TEMP_2, 1 BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven:: @ 824FB79 message BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven waitmessage call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0 compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1 switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRecordBattle case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMavenNoRecord:: @ 824FBD0 multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskPauseChallenge case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskRetireChallenge case MULTI_B_PRESSED, BattleFrontier_BattlePalaceBattleRoom_EventScript_AskReadyForMaven BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenser:: @ 824FC06 call BattleFrontier_EventScript_SetBrainObjectGfx msgbox BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser, MSGBOX_DEFAULT closemessage applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight setobjectxyperm 2, 15, 1 addobject 2 hideobjectat 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM setobjectxy 2, 13, 1 setobjectxyperm 2, 13, 1 applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter waitmovement 0 switch VAR_TEMP_F case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserSilver:: @ 824FCAA msgbox BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons, MSGBOX_DEFAULT call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserSilver:: @ 824FCC7 palace_incrementstreak frontier_getsymbols compare VAR_RESULT, 0 goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle, MSGBOX_DEFAULT applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown msgbox BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol waitmessage waitfanfare frontier_givesymbol applymovement 2, Common_Movement_WalkInPlaceLeft waitmovement 0 applymovement 1, Common_Movement_WalkInPlaceFastestRight applymovement 3, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon BattleFrontier_BattlePalaceBattleRoom_EventScript_IntroSpenserGold:: @ 824FD3A frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH compare VAR_RESULT, FALSE goto_if_ne BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack, MSGBOX_DEFAULT frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH BattleFrontier_BattlePalaceBattleRoom_EventScript_BattleSpenserGold:: @ 824FD67 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah, MSGBOX_DEFAULT call BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyLost BattleFrontier_BattlePalaceBattleRoom_EventScript_DefeatedSpenserGold:: @ 824FD84 palace_incrementstreak frontier_getsymbols compare VAR_RESULT, 2 goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable, MSGBOX_DEFAULT applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown msgbox BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass, MSGBOX_DEFAULT playfanfare MUS_ME_SYMBOLGET message BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine waitmessage waitfanfare frontier_givesymbol applymovement 2, Common_Movement_WalkInPlaceLeft waitmovement 0 applymovement 1, Common_Movement_WalkInPlaceFastestRight applymovement 3, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain, MSGBOX_DEFAULT goto BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyWon BattleFrontier_BattlePalaceBattleRoom_EventScript_DoPalaceBattle:: @ 824FDF7 closemessage setvar VAR_TEMP_2, 0 frontier_set FRONTIER_DATA_6, 0 special HealPlayerParty setvar VAR_0x8004, SPECIAL_BATTLE_PALACE setvar VAR_0x8005, 0 special DoSpecialTrainerBattle waitstate frontier_restorehelditems special HealPlayerParty frontier_resetsketch return BattleFrontier_BattlePalaceBattleRoom_OnWarp: @ 824FE34 map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects .2byte 0 BattleFrontier_BattlePalaceBattleRoom_EventScript_SetUpRoomObjects:: @ 824FE3E hideobjectat 1, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM call BattleFrontier_BattlePalaceBattleRoom_EventScript_SetPlayerGfx setvar VAR_TEMP_1, 1 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible removeobject 2 applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible end BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 824FE66 message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 824FE6D message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor4thOpponent:: @ 824FE74 message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor5thOpponent:: @ 824FE7B message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor6thOpponent:: @ 824FE82 message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent waitmessage return BattleFrontier_BattlePalaceBattleRoom_EventScript_ReadyFor7thOpponent:: @ 824FE89 message BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent waitmessage return BattleFrontier_BattlePalaceBattleRoom_Movement_SetInvisible: @ 824FE90 set_invisible step_end BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerEnterRoom: @ 824FE92 set_visible walk_up walk_up walk_up walk_up BattleFrontier_BattlePalaceBattleRoom_Movement_FaceRight: @ 824FE97 face_right step_end BattleFrontier_BattlePalaceBattleRoom_Movement_FaceUp: @ 824FE99 face_up step_end BattleFrontier_BattlePalaceBattleRoom_Movement_PlayerReturnToChallenge: @ 824FE9B set_visible walk_up walk_up walk_up walk_up step_end BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentEnter: @ 824FEA1 walk_down walk_down walk_down walk_down face_left step_end BattleFrontier_BattlePalaceBattleRoom_Movement_OpponentExit: @ 824FEA7 walk_up walk_up walk_up walk_up step_end BattleFrontier_BattlePalaceBattleRoom_Movement_FaceDown: @ 824FEAC face_down step_end BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter1: @ 824FEAE set_visible walk_slow_down walk_slow_down face_left step_end BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter2: @ 824FEB3 set_visible walk_slow_down step_end BattleFrontier_BattlePalaceBattleRoom_Movement_UnusedOpponentEnter3: @ 824FEB6 walk_slow_down walk_slow_down walk_slow_down face_left step_end BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobby:: @ 824FEBB copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE compare VAR_RESULT, FRONTIER_MODE_DOUBLES goto_if_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7 waitstate end BattleFrontier_BattlePalaceBattleRoom_EventScript_WarpToLobbyDoubles:: @ 824FED5 warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7 waitstate end BattleFrontier_BattlePalaceBattleRoom_Movement_DusclopsEnter: @ 824FEDF delay_16 delay_16 set_visible walk_down walk_right walk_down walk_in_place_fastest_left step_end BattleFrontier_BattlePalaceBattleRoom_Movement_AzurillEnter: @ 824FEE7 set_visible walk_fast_down walk_fast_right walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_in_place_fastest_left delay_16 step_end BattleFrontier_BattlePalaceBattleRoom_Movement_SpenserEnter: @ 824FEF2 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 set_visible walk_slow_down walk_slow_down walk_slow_down walk_slow_down face_left step_end BattleFrontier_BattlePalaceBattleRoom_Text_LetMeRestoreYourMons: @ 824FF00 .string "Excellent…\n" .string "Let me restore your POKéMON.$" BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor2ndOpponent: @ 824FF28 .string "The 2nd opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor3rdOpponent: @ 824FF54 .string "The 3rd opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor4thOpponent: @ 824FF80 .string "The 4th opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor5thOpponent: @ 824FFAC .string "The 5th opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor6thOpponent: @ 824FFD8 .string "The 6th opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_PreparedFor7thOpponent: @ 8250004 .string "The 7th opponent is next.\n" .string "Are you prepared?$" BattleFrontier_BattlePalaceBattleRoom_Text_SaveAndQuitGame: @ 8250030 .string "Would you like to save and quit\n" .string "the game?$" BattleFrontier_BattlePalaceBattleRoom_Text_WishToQuitChallenge: @ 825005A .string "Do you wish to quit your challenge?$" BattleFrontier_BattlePalaceBattleRoom_Text_SavingData: @ 825007E .string "Saving the data.\n" .string "Have patience…$" BattleFrontier_BattlePalaceBattleRoom_Text_RecordLastMatch: @ 825009E .string "Do you wish to record your latest\n" .string "match on your FRONTIER PASS?$" BattleFrontier_BattlePalaceBattleRoom_Text_ChallengingPalaceMaven: @ 82500DD .string "And now…\p" .string "By winning consistently, you have\n" .string "earned the privilege of challenging\l" .string "our master, the PALACE MAVEN…$" BattleFrontier_BattlePalaceBattleRoom_Text_ReadyForPalaceMaven: @ 825014A .string "I shall send for the PALACE MAVEN.\n" .string "Are you ready?$" BattleFrontier_BattlePalaceBattleRoom_Text_AnnounceArrivalOfSpenser: @ 825017C .string "Let great fanfare announce the arrival\n" .string "of the PALACE MAVEN, SPENSER!$" BattleFrontier_BattlePalaceBattleRoom_Text_SpenserFirstIntro: @ 82501C1 .string "SPENSER: My physical being is with\n" .string "POKéMON always!\p" .string "My heart beats as one with\n" .string "POKéMON always!\p" .string "Young one of a TRAINER!\n" .string "Do you believe in your POKéMON?\p" .string "Can you believe them through\n" .string "and through?\p" .string "If your bonds of trust are frail,\n" .string "you will never beat my brethren!$" BattleFrontier_BattlePalaceBattleRoom_Text_ProveYourBondWithMons: @ 82502C4 .string "The bond you share with your POKéMON!\n" .string "Prove it to me here!$" BattleFrontier_BattlePalaceBattleRoom_Text_SpenserPostSilverBattle: @ 82502FF .string "SPENSER: Gwahahah!\p" .string "Hah, you never fell for my bluster!\n" .string "Sorry for trying that stunt!\p" .string "Here!\n" .string "Bring me the thing!$" BattleFrontier_BattlePalaceBattleRoom_Text_LetsSeeFrontierPass: @ 825036D .string "My, my, if only you could maintain that\n" .string "facade of distinguished authority…\p" .string "Here!\n" .string "Let's see your FRONTIER PASS!$" BattleFrontier_BattlePalaceBattleRoom_Text_ReceivedSpiritsSymbol: @ 82503DC .string "The Spirits Symbol was embossed on\n" .string "the FRONTIER PASS!$" BattleFrontier_BattlePalaceBattleRoom_Text_SpenserAwaitNextTime: @ 8250412 .string "SPENSER: Your POKéMON's eyes are \n" .string "truly clear and unclouded.\p" .string "I will eagerly await the next\n" .string "opportunity to see you.$" BattleFrontier_BattlePalaceBattleRoom_Text_SpenserThisTimeWontHoldBack: @ 8250485 .string "SPENSER: Gwahahah!\n" .string "You've battled your way up again?\p" .string "You must have developed a truly\n" .string "formidable bond with your POKéMON.\p" .string "So be it!\p" .string "This time, I won't bluster or hold back.\n" .string "This time, there's no fooling around.\p" .string "Ready now?\n" .string "Prepare to lose!$" BattleFrontier_BattlePalaceBattleRoom_Text_Kaaah: @ 8250572 .string "… … …Kaaah!$" BattleFrontier_BattlePalaceBattleRoom_Text_SpenserYourTeamIsAdmirable: @ 825057E .string "SPENSER: Well, that was some display!\n" .string "Even fully unleashed, my brethren\l" .string "could not overpower you.\p" .string "Your team spirit is truly admirable!\p" .string "Here!\n" .string "Bring me that thing, will you?$" BattleFrontier_BattlePalaceBattleRoom_Text_HurryWithFrontierPass: @ 8250629 .string "My, my, if only you could maintain\n" .string "a certain level of decorum…\p" .string "Gaaah, here!\n" .string "Hurry with that FRONTIER PASS, you!$" BattleFrontier_BattlePalaceBattleRoom_Text_SpiritsSymbolTookGoldenShine: @ 8250699 .string "The Spirits Symbol took on\n" .string "a golden shine!$" BattleFrontier_BattlePalaceBattleRoom_Text_SpenserComeSeeMeAgain: @ 82506C4 .string "SPENSER: Gwahahah!\p" .string "Come see me time and again!\n" .string "My brethren and I will be waiting!$"