#ifndef GUARD_CONSTANTS_ITEM_CONFIG_H #define GUARD_CONSTANTS_ITEM_CONFIG_H #ifndef GEN_3 #define GEN_3 0 #define GEN_4 1 #define GEN_5 2 #define GEN_6 3 #define GEN_7 4 #define GEN_8 5 #endif // Item config #define I_SHINY_CHARM_REROLLS 3 // Amount of re-rolls if the player has the Shiny Charm. Set to 0 to disable Shiny Charm's effects. #define I_KEY_FOSSILS GEN_7 // In Gen4+, all Gen 3 fossils became regular items. #define I_KEY_ESCAPE_ROPE GEN_7 // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts. #define I_LEGACY_HEALING_ITEMS GEN_7 // In Gen7+, certain healing items recover less HP than they used to. // Ball config #define I_LURE_BALL_MODIFIER GEN_7 // In Gen7+, Lure Ball's catch multiplier is x5 instead of x3. #define I_NET_BALL_MODIFIER GEN_7 // In Gen7+, Net Ball's catch multiplier is x5 instead of x3. #define I_REPEAT_BALL_MODIFIER GEN_7 // In Gen7+, Repeat Ball's catch multiplier is x3.5 instead of x3. #define I_DUSK_BALL_MODIFIER GEN_7 // In Gen7+, Dusk Ball's catch multiplier is x3 instead of x3.5. #define I_QUICK_BALL_MODIFIER GEN_7 // In Gen5+, Quick Ball's catch multiplier is x5 instead of x4. #define I_DREAM_BALL_MODIFIER GEN_8 // In Gen8+, Dream Ball's catch multiplier is x4 when the target is asleep. #define I_TIMER_BALL_MODIFIER GEN_7 // In Gen5+, Timer Ball's effectiveness increases by x0.3 per turn instead of x0.1 #define I_DIVE_BALL_MODIFIER GEN_7 // In Gen4+, Dive Ball's effectiveness increases by when Surfing or Fishing. #define I_HEAVY_BALL_MODIFIER GEN_7 // In Gen7+, Heavy Ball's ranges change. See Cmd_handleballthrow. #define I_NEST_BALL_MODIFIER GEN_7 // Nest Ball's formula varies depending on the Gen. See Cmd_handleballthrow. #endif // GUARD_CONSTANTS_ITEM_CONFIG_H