#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gItems[ITEM_BERSERK_GENE].holdEffect == HOLD_EFFECT_BERSERK_GENE); } SINGLE_BATTLE_TEST("Berserk Gene sharply raises attack at the start of a single battle", s16 damage) { u16 item; PARAMETRIZE { item = ITEM_NONE; } PARAMETRIZE { item = ITEM_BERSERK_GENE; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(item); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE, WITH_RNG(RNG_CONFUSION, FALSE)); } } SCENE { if (item == ITEM_BERSERK_GENE) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Berserk Gene, the Attack of Wobbuffet sharply rose!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player); MESSAGE("Wobbuffet became confused!"); } HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); } } DOUBLE_BATTLE_TEST("Berserk Gene sharply raises attack at the start of a double battle", s16 damage) { u16 item; PARAMETRIZE { item = ITEM_NONE; } PARAMETRIZE { item = ITEM_BERSERK_GENE; } GIVEN { PLAYER(SPECIES_WYNAUT); PLAYER(SPECIES_WOBBUFFET) { Item(item); } OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(playerRight, MOVE_TACKLE, target:opponentLeft, WITH_RNG(RNG_CONFUSION, FALSE)); } } SCENE { if (item == ITEM_BERSERK_GENE) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); MESSAGE("Using Berserk Gene, the Attack of Wobbuffet sharply rose!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, playerRight); MESSAGE("Wobbuffet became confused!"); } HP_BAR(opponentLeft, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); } } SINGLE_BATTLE_TEST("Berserk Gene activates on switch in", s16 damage) { u16 item; PARAMETRIZE { item = ITEM_NONE; } PARAMETRIZE { item = ITEM_BERSERK_GENE; } GIVEN { PLAYER(SPECIES_WYNAUT); PLAYER(SPECIES_WOBBUFFET) { Item(item); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { SWITCH(player, 1); } TURN { MOVE(player, MOVE_TACKLE, WITH_RNG(RNG_CONFUSION, FALSE)); } } SCENE { if (item == ITEM_BERSERK_GENE) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Berserk Gene, the Attack of Wobbuffet sharply rose!"); ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player); MESSAGE("Wobbuffet became confused!"); } HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); } } SINGLE_BATTLE_TEST("Berserk Gene does not confuse a Pokemon with Own Tempo but still raises attack sharply in a single battle", s16 damage) { u16 item; PARAMETRIZE { item = ITEM_NONE; } PARAMETRIZE { item = ITEM_BERSERK_GENE; } GIVEN { PLAYER(SPECIES_SLOWBRO) { Ability(ABILITY_OWN_TEMPO); Item(item); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { if (item == ITEM_BERSERK_GENE) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Berserk Gene, the Attack of Slowbro sharply rose!"); ABILITY_POPUP(player, ABILITY_OWN_TEMPO); MESSAGE("Slowbro's Own Tempo prevents confusion!"); } HP_BAR(opponent, captureDamage: &results[i].damage); NOT MESSAGE("Slowbro became confused!"); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); } } DOUBLE_BATTLE_TEST("Berserk Gene does not confuse a Pokemon with Own Tempo but still raises attack sharply in a double battle", s16 damage) { u16 item; bool8 positionLeft = FALSE; PARAMETRIZE { item = ITEM_NONE; } PARAMETRIZE { item = ITEM_BERSERK_GENE; positionLeft = TRUE; } PARAMETRIZE { item = ITEM_BERSERK_GENE; positionLeft = FALSE; } GIVEN { if (positionLeft) { PLAYER(SPECIES_SLOWBRO) { Ability(ABILITY_OWN_TEMPO); Item(item); } PLAYER(SPECIES_WOBBUFFET); } else { PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_SLOWBRO) { Ability(ABILITY_OWN_TEMPO); Item(item); } } OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE((positionLeft != 0) ? playerLeft : playerRight, MOVE_TACKLE, target: opponentLeft); } } SCENE { if (item == ITEM_BERSERK_GENE) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, (positionLeft != 0) ? playerLeft : playerRight); MESSAGE("Using Berserk Gene, the Attack of Slowbro sharply rose!"); ABILITY_POPUP((positionLeft != 0) ? playerLeft : playerRight, ABILITY_OWN_TEMPO); MESSAGE("Slowbro's Own Tempo prevents confusion!"); } HP_BAR(opponentLeft, captureDamage: &results[i].damage); NOT MESSAGE("Slowbro became confused!"); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage); EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[2].damage); EXPECT_EQ(((positionLeft != 0) ? playerLeft : playerRight)->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2); } } SINGLE_BATTLE_TEST("Berserk Gene does not confuse on Misty Terrain but still raises attack sharply") { GIVEN { ASSUME(P_GEN_7_POKEMON == TRUE); PLAYER(SPECIES_TAPU_FINI) { Ability(ABILITY_MISTY_SURGE); Item(ITEM_BERSERK_GENE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Berserk Gene, the Attack of Tapu Fini sharply rose!"); NOT MESSAGE("Tapu Fini became confused!"); } } SINGLE_BATTLE_TEST("Berserk Gene does not confuse when Safeguard is active") { GIVEN { PLAYER(SPECIES_WYNAUT); PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SAFEGUARD); } TURN { SWITCH(player, 1); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Berserk Gene, the Attack of Wobbuffet sharply rose!"); MESSAGE("Wobbuffet's party is protected by Safeguard!"); NOT MESSAGE("Wobbuffet became confused!"); } } SINGLE_BATTLE_TEST("Berserk Gene causes confusion for more than 5 turns") // how else would be check for infinite? { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN {} TURN {} TURN {} TURN {} TURN {} TURN {} } SCENE { NOT MESSAGE("Wobbuffet snapped out of confusion!"); } } SINGLE_BATTLE_TEST("Berserk Gene causes infinite confusion") // check if bit is set { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN {} } SCENE { } THEN { EXPECT(gStatuses4[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)] & STATUS4_INFINITE_CONFUSION); } } SINGLE_BATTLE_TEST("Berserk Gene causes confusion timer to not tick down", u32 status2) { u32 turns; PARAMETRIZE { turns = 1; } PARAMETRIZE { turns = 2; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { u32 count; for (count = 0; count < turns; count++) { TURN {} } } THEN { results[i].status2 = player->status2; } FINALLY { EXPECT_EQ(results[0].status2, results[1].status2); } }