#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_THUNDER].effect == EFFECT_THUNDER); ASSUME(gBattleMoves[MOVE_THUNDER].accuracy == 70); } SINGLE_BATTLE_TEST("Thunder's accuracy is lowered to 50% in Sunlight") { PASSES_RANDOMLY(50, 100, RNG_ACCURACY); GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SUNNY_DAY); MOVE(opponent, MOVE_THUNDER); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER, opponent); } } SINGLE_BATTLE_TEST("Thunder bypasses accuracy checks in Rain") { PASSES_RANDOMLY(100, 100, RNG_ACCURACY); GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_RAIN_DANCE); MOVE(player, MOVE_THUNDER); } } SCENE { NONE_OF { MESSAGE("Wobbuffet's attack missed!"); } } }