#include "global.h" #include "event_data.h" #include "event_object_movement.h" #include "field_player_avatar.h" #include "event_obj_lock.h" #include "script_movement.h" #include "task.h" #include "trainer_see.h" #include "constants/event_objects.h" bool8 walkrun_is_standing_still(void) { if (gPlayerAvatar.tileTransitionState == T_TILE_TRANSITION) return FALSE; else return TRUE; } static void sub_80983A4(u8 taskId) { if (walkrun_is_standing_still()) { sub_808B864(); DestroyTask(taskId); } } bool8 sub_80983C4(void) { if (FuncIsActiveTask(sub_80983A4)) { return FALSE; } else { sub_808BCF4(); return TRUE; } } void ScriptFreezeEventObjects(void) { FreezeEventObjects(); CreateTask(sub_80983A4, 80); } static void sub_8098400(u8 taskId) { struct Task *task = &gTasks[taskId]; if (!task->data[0] && walkrun_is_standing_still() == TRUE) { sub_808B864(); task->data[0] = 1; } if (!task->data[1] && !gEventObjects[gSelectedEventObject].singleMovementActive) { FreezeEventObject(&gEventObjects[gSelectedEventObject]); task->data[1] = 1; } if (task->data[0] && task->data[1]) DestroyTask(taskId); } bool8 sub_809847C(void) { if (FuncIsActiveTask(sub_8098400)) { return FALSE; } else { sub_808BCF4(); return TRUE; } } void LockSelectedEventObject(void) { u8 taskId; FreezeEventObjectsExceptOne(gSelectedEventObject); taskId = CreateTask(sub_8098400, 80); if (!gEventObjects[gSelectedEventObject].singleMovementActive) { FreezeEventObject(&gEventObjects[gSelectedEventObject]); gTasks[taskId].data[1] = 1; } } void ScriptUnfreezeEventObjects(void) { u8 playerObjectId = GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0); EventObjectClearHeldMovementIfFinished(&gEventObjects[playerObjectId]); ScriptMovement_UnfreezeEventObjects(); UnfreezeEventObjects(); } void sub_8098524(void) { u8 playerObjectId; if (gEventObjects[gSelectedEventObject].active) EventObjectClearHeldMovementIfFinished(&gEventObjects[gSelectedEventObject]); playerObjectId = GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0); EventObjectClearHeldMovementIfFinished(&gEventObjects[playerObjectId]); ScriptMovement_UnfreezeEventObjects(); UnfreezeEventObjects(); } void sub_8098574(void) { EventObjectFaceOppositeDirection(&gEventObjects[gSelectedEventObject], gSpecialVar_Facing); } void sub_809859C(void) { EventObjectClearHeldMovementIfActive(&gEventObjects[gSelectedEventObject]); } static void sub_80985BC(u8 taskId) { struct Task *task = &gTasks[taskId]; u8 eventObjectId = task->data[2]; if (!task->data[0] && walkrun_is_standing_still() == TRUE) { sub_808B864(); task->data[0] = 1; } if (!task->data[1] && !gEventObjects[eventObjectId].singleMovementActive) { FreezeEventObject(&gEventObjects[eventObjectId]); task->data[1] = 1; } if (task->data[0] && task->data[1]) DestroyTask(taskId); } void sub_8098630(void) { u8 trainerObjectId1, trainerObjectId2, taskId; trainerObjectId1 = GetChosenApproachingTrainerEventObjectId(0); if(gNoOfApproachingTrainers == 2) { trainerObjectId2 = GetChosenApproachingTrainerEventObjectId(1); sub_8098074(trainerObjectId1, trainerObjectId2); taskId = CreateTask(sub_80985BC, 80); gTasks[taskId].data[2] = trainerObjectId1; if(!gEventObjects[trainerObjectId1].singleMovementActive) { FreezeEventObject(&gEventObjects[trainerObjectId1]); gTasks[taskId].data[1] = 1; } taskId = CreateTask(sub_80985BC, 81); gTasks[taskId].data[2] = trainerObjectId2; if(!gEventObjects[trainerObjectId2].singleMovementActive) { FreezeEventObject(&gEventObjects[trainerObjectId2]); gTasks[taskId].data[1] = 1; } } else { FreezeEventObjectsExceptOne(trainerObjectId1); taskId = CreateTask(sub_80985BC, 80); gTasks[taskId].data[2] = trainerObjectId1; if(!gEventObjects[trainerObjectId1].singleMovementActive) { FreezeEventObject(&gEventObjects[trainerObjectId1]); gTasks[taskId].data[1] = 1; } } } bool8 sub_8098734(void) { if (FuncIsActiveTask(sub_80985BC)) { return FALSE; } else { sub_808BCF4(); return TRUE; } }