#include "global.h" #include "battle.h" #include "battle_anim.h" #include "bg.h" #include "contest.h" #include "data2.h" #include "decompress.h" #include "dma3.h" #include "gpu_regs.h" #include "alloc.h" #include "palette.h" #include "pokemon_icon.h" #include "sprite.h" #include "task.h" #include "trig.h" #include "util.h" #include "constants/battle_anim.h" #include "constants/species.h" #define GET_UNOWN_LETTER(personality) (( \ (((personality & 0x03000000) >> 24) << 6) \ | (((personality & 0x00030000) >> 16) << 4) \ | (((personality & 0x00000300) >> 8) << 2) \ | (((personality & 0x00000003) >> 0) << 0) \ ) % 28) #define IS_DOUBLE_BATTLE() ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) extern const struct OamData gUnknown_0852497C; extern const struct MonCoords gMonFrontPicCoords[]; extern const struct MonCoords gMonBackPicCoords[]; extern const u8 gEnemyMonElevation[]; extern const struct CompressedSpriteSheet gMonFrontPicTable[]; extern const union AffineAnimCmd *gUnknown_082FF6C0[]; // This file's functions. void sub_80A64EC(struct Sprite *sprite); void sub_80A653C(struct Sprite *sprite); void sub_80A6FB4(struct Sprite *sprite); void sub_80A7144(struct Sprite *sprite); void sub_80A791C(struct Sprite *sprite); void sub_80A8DFC(struct Sprite *sprite); void sub_80A8E88(struct Sprite *sprite); void sub_80A7E6C(u8 spriteId); u16 sub_80A7F18(u8 spriteId); void AnimTask_BlendMonInAndOutSetup(struct Task *task); void sub_80A7AFC(u8 taskId); void sub_80A8CAC(u8 taskId); void AnimTask_BlendMonInAndOutStep(u8 taskId); bool8 sub_80A7238(void); u8 sub_80A82E4(u8 battlerId); void sub_80A8D78(struct Task *task, u8 taskId); // EWRAM vars EWRAM_DATA static union AffineAnimCmd *gUnknown_02038444 = NULL; // Const rom data static const struct UCoords8 sBattlerCoords[][4] = { { { 72, 80 }, { 176, 40 }, { 48, 40 }, { 112, 80 }, }, { { 32, 80 }, { 200, 40 }, { 90, 88 }, { 152, 32 }, }, }; // One entry for each of the four Castform forms. const struct MonCoords gCastformFrontSpriteCoords[] = { { 0x44, 17 }, // NORMAL { 0x66, 9 }, // SUN { 0x46, 9 }, // RAIN { 0x86, 8 }, // HAIL }; static const u8 sCastformElevations[] = { 13, // NORMAL 14, // SUN 13, // RAIN 13, // HAIL }; // Y position of the backsprite for each of the four Castform forms. static const u8 sCastformBackSpriteYCoords[] = { 0, // NORMAL 0, // SUN 0, // RAIN 0, // HAIL }; static const struct SpriteTemplate sUnknown_08525F90[] = { { .tileTag = 55125, .paletteTag = 55125, .oam = &gUnknown_0852497C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, }, { .tileTag = 55126, .paletteTag = 55126, .oam = &gUnknown_0852497C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy, } }; static const struct SpriteSheet sUnknown_08525FC0[] = { { gMiscBlank_Gfx, 0x800, 55125, }, { gMiscBlank_Gfx, 0x800, 55126, }, }; // code u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId) { u8 retVal; u16 species; struct BattleSpriteInfo *spriteInfo; if (IsContest()) { if (attributeId == BATTLER_COORD_3 && battlerId == 3) attributeId = BATTLER_COORD_Y; } switch (attributeId) { case BATTLER_COORD_X: case BATTLER_COORD_X_2: retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].x; break; case BATTLER_COORD_Y: retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; break; case BATTLER_COORD_3: case BATTLER_COORD_4: default: if (IsContest()) { if (shared19348.unk4_0) species = shared19348.unk2; else species = shared19348.species; } else { if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; } } if (attributeId == BATTLER_COORD_3) retVal = GetBattlerSpriteFinal_Y(battlerId, species, TRUE); else retVal = GetBattlerSpriteFinal_Y(battlerId, species, FALSE); break; } return retVal; } u8 GetBattlerYDelta(u8 battlerId, u16 species) { u16 letter; u32 personality; struct BattleSpriteInfo *spriteInfo; u8 ret; u16 coordSpecies; if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest()) { if (species == SPECIES_UNOWN) { if (IsContest()) { if (shared19348.unk4_0) personality = shared19348.unk10; else personality = shared19348.unk8; } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); else personality = gTransformedPersonalities[battlerId]; } letter = GET_UNOWN_LETTER(personality); if (!letter) coordSpecies = species; else coordSpecies = letter + SPECIES_UNOWN_B - 1; ret = gMonBackPicCoords[coordSpecies].y_offset; } else if (species == SPECIES_CASTFORM) { ret = sCastformBackSpriteYCoords[gBattleMonForms[battlerId]]; } else if (species > NUM_SPECIES) { ret = gMonBackPicCoords[0].y_offset; } else { ret = gMonBackPicCoords[species].y_offset; } } else { if (species == SPECIES_UNOWN) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); else personality = gTransformedPersonalities[battlerId]; letter = GET_UNOWN_LETTER(personality); if (!letter) coordSpecies = species; else coordSpecies = letter + SPECIES_UNOWN_B - 1; ret = gMonFrontPicCoords[coordSpecies].y_offset; } else if (species == SPECIES_CASTFORM) { ret = gCastformFrontSpriteCoords[gBattleMonForms[battlerId]].y_offset; } else if (species > NUM_SPECIES) { ret = gMonFrontPicCoords[0].y_offset; } else { ret = gMonFrontPicCoords[species].y_offset; } } return ret; } u8 GetBattlerElevation(u8 battlerId, u16 species) { u8 ret = 0; if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT) { if (!IsContest()) { if (species == SPECIES_CASTFORM) ret = sCastformElevations[gBattleMonForms[battlerId]]; else if (species > NUM_SPECIES) ret = gEnemyMonElevation[0]; else ret = gEnemyMonElevation[species]; } } return ret; } u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3) { u16 offset; u8 y; if (GetBattlerSide(battlerId) == B_SIDE_PLAYER || IsContest()) { offset = GetBattlerYDelta(battlerId, species); } else { offset = GetBattlerYDelta(battlerId, species); offset -= GetBattlerElevation(battlerId, species); } y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y; if (a3) { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) y += 8; if (y > 104) y = 104; } return y; } u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId) { u16 species; struct BattleSpriteInfo *spriteInfo; if (attributeId == BATTLER_COORD_3 || attributeId == BATTLER_COORD_4) { if (IsContest()) { if (shared19348.unk4_0) species = shared19348.unk2; else species = shared19348.species; } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = gAnimBattlerSpecies[battlerId]; else species = spriteInfo[battlerId].transformSpecies; } if (attributeId == BATTLER_COORD_3) return GetBattlerSpriteFinal_Y(battlerId, species, TRUE); else return GetBattlerSpriteFinal_Y(battlerId, species, FALSE); } else { return GetBattlerSpriteCoord(battlerId, attributeId); } } u8 GetBattlerSpriteDefault_Y(u8 battlerId) { return GetBattlerSpriteCoord(battlerId, BATTLER_COORD_4); } u8 GetSubstituteSpriteDefault_Y(u8 battlerId) { u16 y; if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 16; else y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y) + 17; return y; } u8 GetBattlerYCoordWithElevation(u8 battlerId) { u16 species; u8 y; struct BattleSpriteInfo *spriteInfo; y = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_Y); if (!IsContest()) { if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; } if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) y -= GetBattlerElevation(battlerId, species); } return y; } u8 GetAnimBattlerSpriteId(u8 which) { u8 *sprites; if (which == ANIM_ATTACKER) { if (IsBattlerSpritePresent(gBattleAnimAttacker)) { sprites = gBattlerSpriteIds; return sprites[gBattleAnimAttacker]; } else { return 0xff; } } else if (which == ANIM_TARGET) { if (IsBattlerSpritePresent(gBattleAnimTarget)) { sprites = gBattlerSpriteIds; return sprites[gBattleAnimTarget]; } else { return 0xff; } } else if (which == ANIM_ATK_PARTNER) { if (!IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) return 0xff; else return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]; } else { if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) return gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]; else return 0xff; } } void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite*)) { sprite->data[6] = (u32)(callback) & 0xffff; sprite->data[7] = (u32)(callback) >> 16; } void SetCallbackToStoredInData6(struct Sprite *sprite) { u32 callback = (u16)sprite->data[6] | (sprite->data[7] << 16); sprite->callback = (void (*)(struct Sprite *))callback; } void sub_80A62EC(struct Sprite *sprite) { if (sprite->data[3]) { sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); sprite->data[0] += sprite->data[2]; if (sprite->data[0] >= 0x100) sprite->data[0] -= 0x100; else if (sprite->data[0] < 0) sprite->data[0] += 0x100; sprite->data[3]--; } else { SetCallbackToStoredInData6(sprite); } } void sub_80A634C(struct Sprite *sprite) { if (sprite->data[3]) { sprite->pos2.x = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); sprite->pos2.y = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); sprite->data[0] += sprite->data[2]; sprite->data[5] += sprite->data[4]; if (sprite->data[0] >= 0x100) sprite->data[0] -= 0x100; else if (sprite->data[0] < 0) sprite->data[0] += 0x100; sprite->data[3]--; } else { SetCallbackToStoredInData6(sprite); } } void sub_80A63C8(struct Sprite *sprite) { if (sprite->data[3]) { sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); sprite->pos2.y = Cos(sprite->data[4], sprite->data[1]); sprite->data[0] += sprite->data[2]; sprite->data[4] += sprite->data[5]; if (sprite->data[0] >= 0x100) sprite->data[0] -= 0x100; else if (sprite->data[0] < 0) sprite->data[0] += 0x100; if (sprite->data[4] >= 0x100) sprite->data[4] -= 0x100; else if (sprite->data[4] < 0) sprite->data[4] += 0x100; sprite->data[3]--; } else { SetCallbackToStoredInData6(sprite); } } void sub_80A6450(struct Sprite *sprite) { if (sprite->data[3]) { sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); sprite->pos2.y = Cos(sprite->data[0], sprite->data[4]); sprite->data[0] += sprite->data[2]; if (sprite->data[0] >= 0x100) sprite->data[0] -= 0x100; else if (sprite->data[0] < 0) sprite->data[0] += 0x100; sprite->data[3]--; } else { SetCallbackToStoredInData6(sprite); } } // Simply waits until the sprite's data[0] hits zero. // This is used to let sprite anims or affine anims to run for a designated // duration. void WaitAnimForDuration(struct Sprite *sprite) { if (sprite->data[0] > 0) sprite->data[0]--; else SetCallbackToStoredInData6(sprite); } void sub_80A64D0(struct Sprite *sprite) { sub_80A64EC(sprite); sprite->callback = sub_80A653C; sprite->callback(sprite); } void sub_80A64EC(struct Sprite *sprite) { s16 old; int v1; if (sprite->data[1] > sprite->data[2]) sprite->data[0] = -sprite->data[0]; v1 = sprite->data[2] - sprite->data[1]; old = sprite->data[0]; sprite->data[0] = abs(v1 / sprite->data[0]); sprite->data[2] = (sprite->data[4] - sprite->data[3]) / sprite->data[0]; sprite->data[1] = old; } void sub_80A653C(struct Sprite *sprite) { if (sprite->data[0] > 0) { sprite->data[0]--; sprite->pos2.x += sprite->data[1]; sprite->pos2.y += sprite->data[2]; } else { SetCallbackToStoredInData6(sprite); } } void sub_80A656C(struct Sprite *sprite) { if (sprite->data[0] > 0) { sprite->data[0]--; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; sprite->pos2.x = sprite->data[3] >> 8; sprite->pos2.y = sprite->data[4] >> 8; } else { SetCallbackToStoredInData6(sprite); } } void sub_80A65A8(struct Sprite *sprite) { if (sprite->data[0] > 0) { sprite->data[0]--; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; sprite->pos2.x = sprite->data[3] >> 8; sprite->pos2.y = sprite->data[4] >> 8; } else { SetCallbackToStoredInData6(sprite); } UpdateMonIconFrame(sprite); } void sub_80A65EC(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x + sprite->pos2.x; sprite->data[3] = sprite->pos1.y + sprite->pos2.y; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->callback = sub_80A64D0; } void sub_80A6630(struct Sprite *sprite) { if (sprite->data[0] > 0) { sprite->data[0]--; gSprites[sprite->data[3]].pos2.x += sprite->data[1]; gSprites[sprite->data[3]].pos2.y += sprite->data[2]; } else { SetCallbackToStoredInData6(sprite); } } // Same as sub_80A6630, but it operates on sub-pixel values // to handle slower translations. void sub_80A6680(struct Sprite *sprite) { if (sprite->data[0] > 0) { sprite->data[0]--; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; gSprites[sprite->data[5]].pos2.x = sprite->data[3] >> 8; gSprites[sprite->data[5]].pos2.y = sprite->data[4] >> 8; } else { SetCallbackToStoredInData6(sprite); } } void sub_80A66DC(struct Sprite *sprite) { if (sprite->data[0] > 0) { sprite->data[0]--; sprite->pos2.x = sprite->data[2] >> 8; sprite->data[2] += sprite->data[1]; sprite->pos2.y = sprite->data[4] >> 8; sprite->data[4] += sprite->data[3]; if (sprite->data[0] % sprite->data[5] == 0) { if (sprite->data[5]) sprite->invisible ^= 1; } } else { SetCallbackToStoredInData6(sprite); } } void move_anim_8074EE0(struct Sprite *sprite) { FreeSpriteOamMatrix(sprite); DestroyAnimSprite(sprite); } void sub_80A6760(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x + sprite->pos2.x; sprite->data[3] = sprite->pos1.y + sprite->pos2.y; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->callback = sub_80A64D0; } void sub_80A67A4(struct Sprite *sprite) { ResetPaletteStructByUid(sprite->data[5]); move_anim_8074EE0(sprite); } void sub_80A67BC(struct Sprite *sprite) { if (sprite->affineAnimEnded) SetCallbackToStoredInData6(sprite); } void sub_80A67D8(struct Sprite *sprite) { if (sprite->animEnded) SetCallbackToStoredInData6(sprite); } void sub_80A67F4(struct Sprite *sprite) { SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); DestroyAnimSprite(sprite); } void sub_80A6814(u8 taskId) { SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); DestroyAnimVisualTask(taskId); } void sub_80A6838(struct Sprite *sprite) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); } void sub_80A6864(struct Sprite *sprite, s16 a2) { u16 v1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); u16 v2 = GetBattlerSpriteCoord(gBattleAnimTarget, 0); if (v1 > v2) { sprite->pos1.x -= a2; } else if (v1 < v2) { sprite->pos1.x += a2; } else { if (GetBattlerSide(gBattleAnimAttacker) != 0) sprite->pos1.x -= a2; else sprite->pos1.x += a2; } } void InitAnimArcTranslation(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; InitAnimLinearTranslation(sprite); sprite->data[6] = 0x8000 / sprite->data[0]; sprite->data[7] = 0; } bool8 TranslateAnimArc(struct Sprite *sprite) { if (TranslateAnimLinear(sprite)) return TRUE; sprite->data[7] += sprite->data[6]; sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); return FALSE; } bool8 sub_80A6934(struct Sprite *sprite) { if (TranslateAnimLinear(sprite)) return TRUE; sprite->data[7] += sprite->data[6]; sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); return FALSE; } void oamt_add_pos2_onto_pos1(struct Sprite *sprite) { sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; sprite->pos2.x = 0; sprite->pos2.y = 0; } void sub_80A6980(struct Sprite *sprite, bool8 a2) { if (!a2) { sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, 0); sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, 1); } sub_80A6864(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; } void InitAnimSpritePos(struct Sprite *sprite, u8 a2) { if (!a2) { sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 0); sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 1); } else { sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, 3); } sub_80A6864(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; } u8 GetBattlerSide(u8 battlerId) { return GET_BATTLER_SIDE2(battlerId); } u8 GetBattlerPosition(u8 battlerId) { return GET_BATTLER_POSITION(battlerId); } u8 GetBattlerAtPosition(u8 position) { u8 i; for (i = 0; i < gBattlersCount; i++) { if (gBattlerPositions[i] == position) break; } return i; } bool8 IsBattlerSpritePresent(u8 battlerId) { if (IsContest()) { if (gBattleAnimAttacker == battlerId) return TRUE; else if (gBattleAnimTarget == battlerId) return TRUE; else return FALSE; } else { if (gBattlerPositions[battlerId] == 0xff) { return FALSE; } else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER) { if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0) return TRUE; } else { if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_HP) != 0) return TRUE; } } return FALSE; } bool8 IsDoubleBattle(void) { return IS_DOUBLE_BATTLE(); } void sub_80A6B30(struct UnknownAnimStruct2 *unk) { if (IsContest()) { unk->bgTiles = gUnknown_0202305C; unk->unk4 = (u16 *)gUnknown_02023060; unk->unk8 = 0xe; unk->bgId = 1; unk->tilesOffset = 0; unk->unkC = 0; } else { unk->bgTiles = gUnknown_0202305C; unk->unk4 = (u16 *)gUnknown_02023060; unk->unk8 = 0x8; unk->bgId = 1; unk->tilesOffset = 0x200; unk->unkC = 0; } } void sub_80A6B90(struct UnknownAnimStruct2 *unk, u32 arg1) { if (IsContest()) { unk->bgTiles = gUnknown_0202305C; unk->unk4 = (u16 *)gUnknown_02023060; unk->unk8 = 0xe; unk->bgId = 1; unk->tilesOffset = 0; unk->unkC = 0; } else if (arg1 == 1) { sub_80A6B30(unk); } else { unk->bgTiles = gUnknown_0202305C; unk->unk4 = (u16 *)gUnknown_02023060; unk->unk8 = 0x9; unk->bgId = 2; unk->tilesOffset = 0x300; unk->unkC = 0; } } void sub_80A6BFC(struct UnknownAnimStruct2 *unk) { unk->bgTiles = gUnknown_0202305C; unk->unk4 = (u16 *)gUnknown_02023060; if (IsContest()) { unk->unk8 = 0xe; unk->bgId = 1; unk->tilesOffset = 0; unk->unkC = 0; } else if (sub_80A8364(gBattleAnimAttacker) == 1) { unk->unk8 = 8; unk->bgId = 1; unk->tilesOffset = 0x200; unk->unkC = 0; } else { unk->unk8 = 0x9; unk->bgId = 2; unk->tilesOffset = 0x300; unk->unkC = 0; } } void sub_80A6C68(u32 bgId) { struct UnknownAnimStruct2 unkStruct; sub_80A6B90(&unkStruct, bgId); CpuFill32(0, unkStruct.bgTiles, 0x2000); LoadBgTiles(unkStruct.bgId, unkStruct.bgTiles, 0x2000, unkStruct.tilesOffset); FillBgTilemapBufferRect(unkStruct.bgId, 0, 0, 0, 0x20, 0x40, 0x11); CopyBgTilemapBufferToVram(unkStruct.bgId); } void sub_80A6CC0(u32 bgId, const void *src, u32 tilesOffset) { CpuFill32(0, gUnknown_0202305C, 0x2000); LZDecompressWram(src, gUnknown_0202305C); LoadBgTiles(bgId, gUnknown_0202305C, 0x2000, tilesOffset); } void sub_80A6D10(u32 bgId, const void *src) { FillBgTilemapBufferRect(bgId, 0, 0, 0, 0x20, 0x40, 0x11); CopyToBgTilemapBuffer(bgId, src, 0, 0); } void sub_80A6D48(u32 bgId, const void *src) { sub_80A6D10(bgId, src); CopyBgTilemapBufferToVram(bgId); } void sub_80A6D60(struct UnknownAnimStruct2 *unk, const void *src, u32 arg2) { sub_80A6D10(unk->bgId, src); if (IsContest() == TRUE) sub_80A4720(unk->unk8, unk->unk4, 0, arg2); CopyBgTilemapBufferToVram(unk->bgId); } u8 sub_80A6D94(void) { if (IsContest()) return 1; else return 2; } void sub_80A6DAC(bool8 arg0) { if (!arg0 || IsContest()) { SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 0); SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 1); } else { SetAnimBgAttribute(3, BG_ANIM_SCREEN_SIZE, 1); SetAnimBgAttribute(3, BG_ANIM_AREA_OVERFLOW_MODE, 0); } } void sub_80A6DEC(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; InitSpriteDataForLinearTranslation(sprite); sprite->callback = sub_80A65A8; sprite->callback(sprite); } void InitSpriteDataForLinearTranslation(struct Sprite *sprite) { s16 x = (sprite->data[2] - sprite->data[1]) << 8; s16 y = (sprite->data[4] - sprite->data[3]) << 8; sprite->data[1] = x / sprite->data[0]; sprite->data[2] = y / sprite->data[0]; sprite->data[4] = 0; sprite->data[3] = 0; } void InitAnimLinearTranslation(struct Sprite *sprite) { int x = sprite->data[2] - sprite->data[1]; int y = sprite->data[4] - sprite->data[3]; bool8 movingLeft = x < 0; bool8 movingUp = y < 0; u16 xDelta = abs(x) << 8; u16 yDelta = abs(y) << 8; xDelta = xDelta / sprite->data[0]; yDelta = yDelta / sprite->data[0]; if (movingLeft) xDelta |= 1; else xDelta &= ~1; if (movingUp) yDelta |= 1; else yDelta &= ~1; sprite->data[1] = xDelta; sprite->data[2] = yDelta; sprite->data[4] = 0; sprite->data[3] = 0; } void StartAnimLinearTranslation(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; InitAnimLinearTranslation(sprite); sprite->callback = sub_80A6F98; sprite->callback(sprite); } void sub_80A6F14(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; InitAnimLinearTranslation(sprite); sprite->callback = sub_80A6FB4; sprite->callback(sprite); } bool8 TranslateAnimLinear(struct Sprite *sprite) { u16 v1, v2, x, y; if (!sprite->data[0]) return TRUE; v1 = sprite->data[1]; v2 = sprite->data[2]; x = sprite->data[3]; y = sprite->data[4]; x += v1; y += v2; if (v1 & 1) sprite->pos2.x = -(x >> 8); else sprite->pos2.x = x >> 8; if (v2 & 1) sprite->pos2.y = -(y >> 8); else sprite->pos2.y = y >> 8; sprite->data[3] = x; sprite->data[4] = y; sprite->data[0]--; return FALSE; } void sub_80A6F98(struct Sprite *sprite) { if (TranslateAnimLinear(sprite)) SetCallbackToStoredInData6(sprite); } void sub_80A6FB4(struct Sprite *sprite) { sub_8039E9C(sprite); if (TranslateAnimLinear(sprite)) SetCallbackToStoredInData6(sprite); } void sub_80A6FD4(struct Sprite *sprite) { int v1 = abs(sprite->data[2] - sprite->data[1]) << 8; sprite->data[0] = v1 / sprite->data[0]; InitAnimLinearTranslation(sprite); } void sub_80A7000(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; sub_80A6FD4(sprite); sprite->callback = sub_80A6F98; sprite->callback(sprite); } void sub_80A7028(struct Sprite *sprite) { int x = sprite->data[2] - sprite->data[1]; int y = sprite->data[4] - sprite->data[3]; bool8 x_sign = x < 0; bool8 y_sign = y < 0; u16 x2 = abs(x) << 4; u16 y2 = abs(y) << 4; x2 /= sprite->data[0]; y2 /= sprite->data[0]; if (x_sign) x2 |= 1; else x2 &= ~1; if (y_sign) y2 |= 1; else y2 &= ~1; sprite->data[1] = x2; sprite->data[2] = y2; sprite->data[4] = 0; sprite->data[3] = 0; } void sub_80A70C0(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; sub_80A7028(sprite); sprite->callback = sub_80A7144; sprite->callback(sprite); } bool8 sub_80A70E8(struct Sprite *sprite) { u16 v1, v2, x, y; if (!sprite->data[0]) return TRUE; v1 = sprite->data[1]; v2 = sprite->data[2]; x = sprite->data[3]; y = sprite->data[4]; x += v1; y += v2; if (v1 & 1) sprite->pos2.x = -(x >> 4); else sprite->pos2.x = x >> 4; if (v2 & 1) sprite->pos2.y = -(y >> 4); else sprite->pos2.y = y >> 4; sprite->data[3] = x; sprite->data[4] = y; sprite->data[0]--; return FALSE; } void sub_80A7144(struct Sprite *sprite) { if (sub_80A70E8(sprite)) SetCallbackToStoredInData6(sprite); } void sub_80A7160(struct Sprite *sprite) { int v1 = abs(sprite->data[2] - sprite->data[1]) << 4; sprite->data[0] = v1 / sprite->data[0]; sub_80A7028(sprite); } void sub_80A718C(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; sub_80A7160(sprite); sprite->callback = sub_80A7144; sprite->callback(sprite); } void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation) { int i; struct ObjAffineSrcData src; struct OamMatrix matrix; src.xScale = xScale; src.yScale = yScale; src.rotation = rotation; if (sub_80A7238()) src.xScale = -src.xScale; i = gSprites[spriteId].oam.matrixNum; ObjAffineSet(&src, &matrix, 1, 2); gOamMatrices[i].a = matrix.a; gOamMatrices[i].b = matrix.b; gOamMatrices[i].c = matrix.c; gOamMatrices[i].d = matrix.d; } bool8 sub_80A7238(void) { if (IsContest()) { if (gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].data[2] == SPECIES_UNOWN) return FALSE; else return TRUE; } else { return FALSE; } } void sub_80A7270(u8 spriteId, u8 objMode) { u8 battlerId = gSprites[spriteId].data[0]; if (IsContest() || IsBattlerSpriteVisible(battlerId)) gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = objMode; gSprites[spriteId].affineAnimPaused = TRUE; if (!IsContest() && !gSprites[spriteId].oam.affineMode) gSprites[spriteId].oam.matrixNum = gBattleSpritesDataPtr->healthBoxesData[battlerId].field_6; gSprites[spriteId].oam.affineMode = 3; CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); } void sub_80A7344(u8 spriteId) { obj_id_set_rotscale(spriteId, 0x100, 0x100, 0); gSprites[spriteId].oam.affineMode = 1; gSprites[spriteId].oam.objMode = 0; gSprites[spriteId].affineAnimPaused = FALSE; CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode); } void sub_80A73A0(u8 spriteId) { u16 matrix = gSprites[spriteId].oam.matrixNum; s16 c = gOamMatrices[matrix].c; if (c < 0) c = -c; gSprites[spriteId].pos2.y = c >> 3; } // related to obj_id_set_rotscale void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation) { int i; struct ObjAffineSrcData src; struct OamMatrix matrix; if (sprite->oam.affineMode & 1) { sprite->affineAnimPaused = TRUE; if (a2) CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); src.xScale = xScale; src.yScale = yScale; src.rotation = rotation; if (sub_80A7238()) src.xScale = -src.xScale; i = sprite->oam.matrixNum; ObjAffineSet(&src, &matrix, 1, 2); gOamMatrices[i].a = matrix.a; gOamMatrices[i].b = matrix.b; gOamMatrices[i].c = matrix.c; gOamMatrices[i].d = matrix.d; } } void sub_80A749C(struct Sprite *sprite) { sub_80A73E0(sprite, TRUE, 0x100, 0x100, 0); sprite->affineAnimPaused = FALSE; CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); } static u16 ArcTan2_(s16 a, s16 b) { return ArcTan2(a, b); } u16 ArcTan2Neg(s16 a, s16 b) { u16 var = ArcTan2_(a, b); return -var; } void sub_80A750C(u16 a1, bool8 a2) { int i; struct PlttData *c; struct PlttData *c2; u16 average; a1 *= 0x10; if (!a2) { for (i = 0; i < 0x10; i++) { c = (struct PlttData *)&gPlttBufferUnfaded[a1 + i]; average = c->r + c->g + c->b; average /= 3; c2 = (struct PlttData *)&gPlttBufferFaded[a1 + i]; c2->r = average; c2->g = average; c2->b = average; } } else { CpuCopy32(&gPlttBufferUnfaded[a1], &gPlttBufferFaded[a1], 0x20); } } u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7) { u32 var = 0; u32 shift; if (a1) { if (!IsContest()) var = 0xe; else var = 1 << sub_80A6D94(); } if (a2) { shift = gBattleAnimAttacker + 16; var |= 1 << shift; } if (a3) { shift = gBattleAnimTarget + 16; var |= 1 << shift; } if (a4) { if (IsBattlerSpriteVisible(gBattleAnimAttacker ^ 2)) { shift = (gBattleAnimAttacker ^ 2) + 16; var |= 1 << shift; } } if (a5) { if (IsBattlerSpriteVisible(gBattleAnimTarget ^ 2)) { shift = (gBattleAnimTarget ^ 2) + 16; var |= 1 << shift; } } if (a6) { if (!IsContest()) var |= 0x100; else var |= 0x4000; } if (a7) { if (!IsContest()) var |= 0x200; } return var; } u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4) { u32 var = 0; u32 shift; if (IsContest()) { if (a1) { var |= 1 << 18; return var; } } else { if (a1) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT))) { var |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16); } } if (a2) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))) { shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16; var |= 1 << shift; } } if (a3) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))) { shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16; var |= 1 << shift; } } if (a4) { if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) { shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16; var |= 1 << shift; } } } return var; } u8 sub_80A77AC(u8 a1) { return a1; } u8 sub_80A77B4(u8 position) { return GetBattlerAtPosition(position); } void sub_80A77C8(struct Sprite *sprite) { bool8 var; if (!sprite->data[0]) { if (!gBattleAnimArgs[3]) var = TRUE; else var = FALSE; if (!gBattleAnimArgs[2]) InitAnimSpritePos(sprite, var); else sub_80A6980(sprite, var); sprite->data[0]++; } else if (sprite->animEnded || sprite->affineAnimEnded) { move_anim_8074EE0(sprite); } } // Linearly translates a sprite to a target position on the // other mon's sprite. // arg 0: initial x offset // arg 1: initial y offset // arg 2: target x offset // arg 3: target y offset // arg 4: duration // arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite) { bool8 v1; u8 attributeId; if (!(gBattleAnimArgs[5] & 0xff00)) v1 = TRUE; else v1 = FALSE; if (!(gBattleAnimArgs[5] & 0xff)) attributeId = BATTLER_COORD_3; else attributeId = BATTLER_COORD_Y; InitAnimSpritePos(sprite, v1); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, attributeId) + gBattleAnimArgs[3]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } void sub_80A78AC(struct Sprite *sprite) { InitAnimSpritePos(sprite, 1); if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; InitAnimArcTranslation(sprite); sprite->callback = sub_80A791C; } void sub_80A791C(struct Sprite *sprite) { if (TranslateAnimArc(sprite)) DestroyAnimSprite(sprite); } void sub_80A7938(struct Sprite *sprite) { bool8 r4; u8 battlerId, attributeId; if (!gBattleAnimArgs[6]) { r4 = TRUE; attributeId = BATTLER_COORD_3; } else { r4 = FALSE; attributeId = BATTLER_COORD_Y; } if (!gBattleAnimArgs[5]) { InitAnimSpritePos(sprite, r4); battlerId = gBattleAnimAttacker; } else { sub_80A6980(sprite, r4); battlerId = gBattleAnimTarget; } if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sub_80A6980(sprite, r4); sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; sprite->data[4] = GetBattlerSpriteCoord(battlerId, attributeId) + gBattleAnimArgs[3]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8 whichBattler) { u16 i; u8 spriteId = GetAnimBattlerSpriteId(whichBattler); if (spriteId != 0xff) { for (i = 0; i < MAX_SPRITES; i++) { if (!gSprites[i].inUse) { gSprites[i] = gSprites[spriteId]; gSprites[i].oam.objMode = 1; gSprites[i].invisible = FALSE; return i; } } } return -1; } void obj_delete_but_dont_free_vram(struct Sprite *sprite) { sprite->usingSheet = TRUE; DestroySprite(sprite); } void sub_80A7A74(u8 taskId) { s16 v1 = 0; s16 v2 = 0; if (gBattleAnimArgs[2] > gBattleAnimArgs[0]) v2 = 1; if (gBattleAnimArgs[2] < gBattleAnimArgs[0]) v2 = -1; if (gBattleAnimArgs[3] > gBattleAnimArgs[1]) v1 = 1; if (gBattleAnimArgs[3] < gBattleAnimArgs[1]) v1 = -1; gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = gBattleAnimArgs[4]; gTasks[taskId].data[2] = 0; gTasks[taskId].data[3] = gBattleAnimArgs[0]; gTasks[taskId].data[4] = gBattleAnimArgs[1]; gTasks[taskId].data[5] = v2; gTasks[taskId].data[6] = v1; gTasks[taskId].data[7] = gBattleAnimArgs[2]; gTasks[taskId].data[8] = gBattleAnimArgs[3]; SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gBattleAnimArgs[0], gBattleAnimArgs[1])); gTasks[taskId].func = sub_80A7AFC; } void sub_80A7AFC(u8 taskId) { struct Task *task = &gTasks[taskId]; if (++task->data[0] > task->data[1]) { task->data[0] = 0; if (++task->data[2] & 1) { if (task->data[3] != task->data[7]) task->data[3] += task->data[5]; } else { if (task->data[4] != task->data[8]) task->data[4] += task->data[6]; } SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4])); if (task->data[3] == task->data[7] && task->data[4] == task->data[8]) { DestroyAnimVisualTask(taskId); return; } } } // Linearly blends a mon's sprite colors with a target color with increasing // strength, and then blends out to the original color. // arg 0: anim bank // arg 1: blend color // arg 2: target blend coefficient // arg 3: initial delay // arg 4: number of times to blend in and out void AnimTask_BlendMonInAndOut(u8 task) { u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); if (spriteId == 0xff) { DestroyAnimVisualTask(task); return; } gTasks[task].data[0] = (gSprites[spriteId].oam.paletteNum * 0x10) + 0x101; AnimTask_BlendMonInAndOutSetup(&gTasks[task]); } void AnimTask_BlendMonInAndOutSetup(struct Task *task) { task->data[1] = gBattleAnimArgs[1]; task->data[2] = 0; task->data[3] = gBattleAnimArgs[2]; task->data[4] = 0; task->data[5] = gBattleAnimArgs[3]; task->data[6] = 0; task->data[7] = gBattleAnimArgs[4]; task->func = AnimTask_BlendMonInAndOutStep; } void AnimTask_BlendMonInAndOutStep(u8 taskId) { struct Task *task = &gTasks[taskId]; if (++task->data[4] >= task->data[5]) { task->data[4] = 0; if (!task->data[6]) { task->data[2]++; BlendPalette(task->data[0], 15, task->data[2], task->data[1]); if (task->data[2] == task->data[3]) task->data[6] = 1; } else { task->data[2]--; BlendPalette(task->data[0], 15, task->data[2], task->data[1]); if (!task->data[2]) { if (--task->data[7]) { task->data[4] = 0; task->data[6] = 0; } else { DestroyAnimVisualTask(taskId); return; } } } } } void sub_80A7CB4(u8 task) { u8 palette = IndexOfSpritePaletteTag(gBattleAnimArgs[0]); if (palette == 0xff) { DestroyAnimVisualTask(task); return; } gTasks[task].data[0] = (palette * 0x10) + 0x101; AnimTask_BlendMonInAndOutSetup(&gTasks[task]); } void sub_80A7CFC(struct Task *task, u8 a2, const void *a3) { task->data[7] = 0; task->data[8] = 0; task->data[9] = 0; task->data[15] = a2; task->data[10] = 0x100; task->data[11] = 0x100; task->data[12] = 0; sub_80A8048(&task->data[13], &task->data[14], a3); sub_80A7270(a2, 0); } bool8 sub_80A7D34(struct Task *task) { gUnknown_02038444 = sub_80A8050(task->data[13], task->data[14]) + (task->data[7] << 3); switch (gUnknown_02038444->type) { default: if (!gUnknown_02038444->frame.duration) { task->data[10] = gUnknown_02038444->frame.xScale; task->data[11] = gUnknown_02038444->frame.yScale; task->data[12] = gUnknown_02038444->frame.rotation; task->data[7]++; gUnknown_02038444++; } task->data[10] += gUnknown_02038444->frame.xScale; task->data[11] += gUnknown_02038444->frame.yScale; task->data[12] += gUnknown_02038444->frame.rotation; obj_id_set_rotscale(task->data[15], task->data[10], task->data[11], task->data[12]); sub_80A7E6C(task->data[15]); if (++task->data[8] >= gUnknown_02038444->frame.duration) { task->data[8] = 0; task->data[7]++; } break; case AFFINEANIMCMDTYPE_JUMP: task->data[7] = gUnknown_02038444->jump.target; break; case AFFINEANIMCMDTYPE_LOOP: if (gUnknown_02038444->loop.count) { if (task->data[9]) { if (!--task->data[9]) { task->data[7]++; break; } } else { task->data[9] = gUnknown_02038444->loop.count; } if (!task->data[7]) { break; } for (;;) { task->data[7]--; gUnknown_02038444--; if (gUnknown_02038444->type == AFFINEANIMCMDTYPE_LOOP) { task->data[7]++; return TRUE; } if (!task->data[7]) return TRUE; } } task->data[7]++; break; case AFFINEANIMCMDTYPE_END: gSprites[task->data[15]].pos2.y = 0; sub_80A7344(task->data[15]); return FALSE; } return TRUE; } void sub_80A7E6C(u8 spriteId) { int var = 0x40 - sub_80A7F18(spriteId) * 2; u16 matrix = gSprites[spriteId].oam.matrixNum; int var2 = (var << 8) / gOamMatrices[matrix].d; if (var2 > 0x80) var2 = 0x80; gSprites[spriteId].pos2.y = (var - var2) / 2; } void sub_80A7EC0(u8 spriteId, u8 spriteId2) { int var = 0x40 - sub_80A7F18(spriteId2) * 2; u16 matrix = gSprites[spriteId].oam.matrixNum; int var2 = (var << 8) / gOamMatrices[matrix].d; if (var2 > 0x80) var2 = 0x80; gSprites[spriteId].pos2.y = (var - var2) / 2; } u16 sub_80A7F18(u8 spriteId) { struct BattleSpriteInfo *spriteInfo; u8 battlerId = gSprites[spriteId].data[0]; u16 species; u16 i; for (i = 0; i < MAX_BATTLERS_COUNT; i++) { if (gBattlerSpriteIds[i] == spriteId) { if (IsContest()) { species = shared19348.species; return gMonBackPicCoords[species].y_offset; } else { if (GetBattlerSide(i) == B_SIDE_PLAYER) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; if (species == SPECIES_CASTFORM) return sCastformBackSpriteYCoords[gBattleMonForms[battlerId]]; else return gMonBackPicCoords[species].y_offset; } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES); else species = spriteInfo[battlerId].transformSpecies; if (species == SPECIES_CASTFORM) return sCastformElevations[gBattleMonForms[battlerId]]; else return gMonFrontPicCoords[species].y_offset; } } } } return 0x40; } void sub_80A8048(s16 *bottom, s16 *top, const void *ptr) { *bottom = ((intptr_t) ptr) & 0xffff; *top = (((intptr_t) ptr) >> 16) & 0xffff; } void *sub_80A8050(s16 bottom, s16 top) { return (void *)((u16)bottom | ((u16)top << 16)); } void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7) { task->data[8] = a7; task->data[15] = a2; // spriteId task->data[9] = a3; task->data[10] = a4; task->data[13] = a5; task->data[14] = a6; task->data[11] = (a5 - a3) / a7; task->data[12] = (a6 - a4) / a7; } u8 sub_80A80C8(struct Task *task) { if (!task->data[8]) return 0; if (--task->data[8] != 0) { task->data[9] += task->data[11]; task->data[10] += task->data[12]; } else { task->data[9] = task->data[13]; task->data[10] = task->data[14]; } obj_id_set_rotscale(task->data[15], task->data[9], task->data[10], 0); if (task->data[8]) sub_80A7E6C(task->data[15]); else gSprites[task->data[15]].pos2.y = 0; return task->data[8]; } void AnimTask_GetFrustrationPowerLevel(u8 taskId) { u16 powerLevel; if (gAnimFriendship <= 30) powerLevel = 0; else if (gAnimFriendship <= 100) powerLevel = 1; else if (gAnimFriendship <= 200) powerLevel = 2; else powerLevel = 3; gBattleAnimArgs[7] = powerLevel; DestroyAnimVisualTask(taskId); } void sub_80A8174(u8 priority) { if (IsBattlerSpriteVisible(gBattleAnimTarget)) gSprites[gBattlerSpriteIds[gBattleAnimTarget]].oam.priority = priority; if (IsBattlerSpriteVisible(gBattleAnimAttacker)) gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].oam.priority = priority; if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget))) gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimTarget)]].oam.priority = priority; if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority = priority; } void sub_80A8278(void) { int i; for (i = 0; i < gBattlersCount; i++) { if (IsBattlerSpriteVisible(i)) { gSprites[gBattlerSpriteIds[i]].subpriority = sub_80A82E4(i); gSprites[gBattlerSpriteIds[i]].oam.priority = 2; } } } u8 sub_80A82E4(u8 battlerId) { u8 position; u8 ret; if (IsContest()) { if (battlerId == 2) return 30; else return 40; } else { position = GetBattlerPosition(battlerId); if (position == B_POSITION_PLAYER_LEFT) ret = 30; else if (position == B_POSITION_PLAYER_RIGHT) ret = 20; else if (position == B_POSITION_OPPONENT_LEFT) ret = 40; else ret = 50; } return ret; } u8 sub_80A8328(u8 battlerId) { u8 position = GetBattlerPosition(battlerId); if (IsContest()) return 2; else if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT) return GetAnimBgAttribute(2, BG_ANIM_PRIORITY); else return GetAnimBgAttribute(1, BG_ANIM_PRIORITY); } u8 sub_80A8364(u8 battlerId) { if (!IsContest()) { u8 position = GetBattlerPosition(battlerId); if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT) return 2; else return 1; } return 1; } u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10) { u8 spriteId; u16 sheet = LoadSpriteSheet(&sUnknown_08525FC0[a3]); u16 palette = AllocSpritePalette(sUnknown_08525F90[a3].paletteTag); if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->field_17C == NULL) gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); if (!isBackpic) { LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], gMonSpritesGfxPtr->field_17C, species, personality, TRUE); else LoadSpecialPokePic_2(&gMonFrontPicTable[species], gMonSpritesGfxPtr->field_17C, species, personality, TRUE); } else { LoadCompressedPalette(GetFrontSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); if (a10 == 1 || sub_80688F8(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], gMonSpritesGfxPtr->field_17C, species, personality, FALSE); else LoadSpecialPokePic_2(&gMonBackPicTable[species], gMonSpritesGfxPtr->field_17C, species, personality, FALSE); } RequestDma3Copy(gMonSpritesGfxPtr->field_17C, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1); FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); if (!isBackpic) spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonFrontPicCoords[species].y_offset, subpriority); else spriteId = CreateSprite(&sUnknown_08525F90[a3], x, y + gMonBackPicCoords[species].y_offset, subpriority); if (IsContest()) { gSprites[spriteId].affineAnims = gUnknown_082FF6C0; StartSpriteAffineAnim(&gSprites[spriteId], 0); } return spriteId; } void sub_80A8610(struct Sprite *sprite) { DestroySpriteAndFreeResources(sprite); } s16 sub_80A861C(u8 battlerId, u8 a2) { u16 species; u32 personality; u16 letter; u16 var; int ret; const struct MonCoords *coords; struct BattleSpriteInfo *spriteInfo; if (IsContest()) { if (shared19348.unk4_0) { species = shared19348.unk2; personality = shared19348.unk10; } else { species = shared19348.species; personality = shared19348.unk8; } if (species == SPECIES_UNOWN) { letter = GET_UNOWN_LETTER(personality); if (!letter) var = SPECIES_UNOWN; else var = letter + SPECIES_UNOWN_B - 1; coords = &gMonBackPicCoords[var]; } else if (species == SPECIES_CASTFORM) { coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]]; } else if (species <= SPECIES_EGG) { coords = &gMonBackPicCoords[species]; } else { coords = &gMonBackPicCoords[0]; } } else { if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) { species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); } else { species = spriteInfo[battlerId].transformSpecies; personality = gTransformedPersonalities[battlerId]; } if (species == SPECIES_UNOWN) { letter = GET_UNOWN_LETTER(personality); if (!letter) var = SPECIES_UNOWN; else var = letter + SPECIES_UNOWN_B - 1; coords = &gMonBackPicCoords[var]; } else if (species > SPECIES_EGG) { coords = &gMonBackPicCoords[0]; } else { coords = &gMonBackPicCoords[species]; } } else { spriteInfo = gBattleSpritesDataPtr->battlerData; if (!spriteInfo[battlerId].transformSpecies) { species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PERSONALITY); } else { species = spriteInfo[battlerId].transformSpecies; personality = gTransformedPersonalities[battlerId]; } if (species == SPECIES_UNOWN) { letter = GET_UNOWN_LETTER(personality); if (!letter) var = SPECIES_UNOWN; else var = letter + SPECIES_UNOWN_B - 1; coords = &gMonFrontPicCoords[var]; } else if (species == SPECIES_CASTFORM) { coords = &gCastformFrontSpriteCoords[gBattleMonForms[battlerId]]; } else if (species > SPECIES_EGG) { coords = &gMonFrontPicCoords[0]; } else { coords = &gMonFrontPicCoords[species]; } } } switch (a2) { case 0: return (coords->coords & 0xf) * 8; case 1: return (coords->coords >> 4) * 8; case 4: return GetBattlerSpriteCoord(battlerId, 2) - ((coords->coords >> 4) * 4); case 5: return GetBattlerSpriteCoord(battlerId, 2) + ((coords->coords >> 4) * 4); case 2: return GetBattlerSpriteCoord(battlerId, 3) - ((coords->coords & 0xf) * 4); case 3: return GetBattlerSpriteCoord(battlerId, 3) + ((coords->coords & 0xf) * 4); case 6: ret = GetBattlerSpriteCoord(battlerId, 1) + 0x1f; return ret - coords->y_offset; default: return 0; } } void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y) { u8 v1, v2; s16 v3, v4; s16 v5, v6; if (!a2) { v1 = 0; v2 = 1; } else { v1 = 2; v2 = 3; } v3 = GetBattlerSpriteCoord(battlerId, v1); v4 = GetBattlerSpriteCoord(battlerId, v2); if (IsDoubleBattle() && !IsContest()) { v5 = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), v1); v6 = GetBattlerSpriteCoord(BATTLE_PARTNER(battlerId), v2); } else { v5 = v3; v6 = v4; } *x = (v3 + v5) / 2; *y = (v4 + v6) / 2; } u8 sub_80A89C8(int battlerId, u8 spriteId, int species) { u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy); gSprites[newSpriteId] = gSprites[spriteId]; gSprites[newSpriteId].usingSheet = TRUE; gSprites[newSpriteId].oam.priority = 0; gSprites[newSpriteId].oam.objMode = 2; gSprites[newSpriteId].oam.tileNum = gSprites[spriteId].oam.tileNum; gSprites[newSpriteId].callback = SpriteCallbackDummy; return newSpriteId; } void sub_80A8A6C(struct Sprite *sprite) { sub_80A6838(sprite); if (GetBattlerSide(gBattleAnimAttacker)) { sprite->pos1.x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; sprite->hFlip = TRUE; } else { sprite->pos1.x += gBattleAnimArgs[0]; } sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); sprite->callback = sub_80A66DC; } void sub_80A8AEC(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->pos1.x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] *= -1; } else { sprite->pos1.x += gBattleAnimArgs[0]; } sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; StartSpriteAnim(sprite, gBattleAnimArgs[6]); StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); sprite->callback = sub_80A66DC; } void sub_80A8B64(struct Sprite *sprite) { sub_80A6838(sprite); if (GetBattlerSide(gBattleAnimAttacker)) sprite->pos1.x -= gBattleAnimArgs[0]; else sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->callback = sub_80A67D8; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } void sub_80A8BC4(u8 taskId) { u16 src; u16 dest; struct Task *task = &gTasks[taskId]; task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER); task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8; task->data[2] = 0; task->data[3] = 0; gSprites[task->data[0]].pos2.x -= task->data[0]; task->data[4] = AllocSpritePalette(10097); task->data[5] = 0; dest = (task->data[4] + 0x10) * 0x10; src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10; task->data[6] = sub_80A82E4(gBattleAnimAttacker); if (task->data[6] == 20 || task->data[6] == 40) task->data[6] = 2; else task->data[6] = 3; CpuCopy32(&gPlttBufferUnfaded[src], &gPlttBufferFaded[dest], 0x20); BlendPalette(dest, 16, gBattleAnimArgs[1], gBattleAnimArgs[0]); task->func = sub_80A8CAC; } void sub_80A8CAC(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[2]) { case 0: sub_80A8D78(task, taskId); gSprites[task->data[0]].pos2.x += task->data[1]; if (++task->data[3] == 5) { task->data[3]--; task->data[2]++; } break; case 1: sub_80A8D78(task, taskId); gSprites[task->data[0]].pos2.x -= task->data[1]; if (--task->data[3] == 0) { gSprites[task->data[0]].pos2.x = 0; task->data[2]++; } break; case 2: if (!task->data[5]) { FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON); DestroyAnimVisualTask(taskId); } break; } } void sub_80A8D78(struct Task *task, u8 taskId) { s16 spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(0); if (spriteId >= 0) { gSprites[spriteId].oam.priority = task->data[6]; gSprites[spriteId].oam.paletteNum = task->data[4]; gSprites[spriteId].data[0] = 8; gSprites[spriteId].data[1] = taskId; gSprites[spriteId].data[2] = spriteId; gSprites[spriteId].pos2.x = gSprites[task->data[0]].pos2.x; gSprites[spriteId].callback = sub_80A8DFC; task->data[5]++; } } void sub_80A8DFC(struct Sprite *sprite) { if (--sprite->data[0] == 0) { gTasks[sprite->data[1]].data[5]--; obj_delete_but_dont_free_vram(sprite); } } void sub_80A8E30(struct Sprite *sprite) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_3); if (!GetBattlerSide(gBattleAnimAttacker)) sprite->data[0] = 5; else sprite->data[0] = -10; sprite->data[1] = -40; sprite->callback = sub_80A8E88; } void sub_80A8E88(struct Sprite *sprite) { sprite->data[2] += sprite->data[0]; sprite->data[3] += sprite->data[1]; sprite->pos2.x = sprite->data[2] / 10; sprite->pos2.y = sprite->data[3] / 10; if (sprite->data[1] < -20) sprite->data[1]++; if (sprite->pos1.y + sprite->pos2.y < -32) DestroyAnimSprite(sprite); } void sub_80A8EE4(struct Sprite *sprite) { int x; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4]; sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5]; if (!GetBattlerSide(gBattleAnimTarget)) { x = (u16)gBattleAnimArgs[4] + 30; sprite->pos1.x += x; sprite->pos1.y = gBattleAnimArgs[5] - 20; } else { x = (u16)gBattleAnimArgs[4] - 30; sprite->pos1.x += x; sprite->pos1.y = gBattleAnimArgs[5] - 80; } sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); }