#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Being underwater causes the target to take double damage from certain moves", s16 damage) { bool32 useDive; PARAMETRIZE { useDive = FALSE; } PARAMETRIZE { useDive = TRUE; } GIVEN { ASSUME(gBattleMoves[MOVE_SURF].damagesUnderwater); PLAYER(SPECIES_WOBBUFFET) { Speed(1); } OPPONENT(SPECIES_WOBBUFFET) { Speed(2); } } WHEN { if (useDive) TURN { MOVE(opponent, MOVE_DIVE); MOVE(player, MOVE_SURF); } else TURN { MOVE(player, MOVE_SURF); } } SCENE { HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, UQ_4_12(2.0), results[1].damage); } }