#include "global.h" #include "battle_anim.h" #include "scanline_effect.h" #include "task.h" #include "trig.h" #include "constants/rgb.h" extern u16 gUnknown_0203A100[]; void sub_8113064(struct Sprite *); void sub_81131B4(struct Sprite *); void sub_8113224(struct Sprite *); void sub_8113250(struct Sprite *); void sub_81135EC(struct Sprite *); static void sub_81132E0(struct Sprite *); static void sub_81134B8(u8); static void sub_8113574(struct Task *); static void sub_811369C(struct Sprite *); const union AnimCmd gUnknown_08596E60[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(16, 4), ANIMCMD_FRAME(32, 4), ANIMCMD_FRAME(48, 4), ANIMCMD_FRAME(64, 4), ANIMCMD_JUMP(0), }; const union AnimCmd *const gUnknown_08596E78[] = { gUnknown_08596E60, }; const struct SpriteTemplate gBattleAnimSpriteTemplate_8596E7C = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_08524914, .anims = gUnknown_08596E78, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8113064, }; const union AnimCmd gUnknown_08596E94[] = { ANIMCMD_FRAME(16, 3), ANIMCMD_FRAME(32, 3), ANIMCMD_FRAME(48, 3), ANIMCMD_JUMP(0), }; const union AnimCmd gUnknown_08596EA4[] = { ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_JUMP(0), }; const union AnimCmd *const gUnknown_08596EB4[] = { gUnknown_08596E94, gUnknown_08596EA4, }; const union AffineAnimCmd gUnknown_08596EBC[] = { AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0), AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_08596ED4[] = { AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0), AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gUnknown_08596EEC[] = { gUnknown_08596EBC, gUnknown_08596ED4, }; const struct SpriteTemplate gUnknown_08596EF4 = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_085249D4, .anims = gUnknown_08596EB4, .images = NULL, .affineAnims = gUnknown_08596EEC, .callback = sub_8113224, }; const union AnimCmd gUnknown_08596F0C[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(16, 5), ANIMCMD_FRAME(32, 5), ANIMCMD_FRAME(48, 5), ANIMCMD_FRAME(64, 5), ANIMCMD_END, }; const union AnimCmd *const gUnknown_08596F24[] = { gUnknown_08596F0C, }; const struct SpriteTemplate gUnknown_08596F28 = { .tileTag = ANIM_TAG_FIRE_PLUME, .paletteTag = ANIM_TAG_FIRE_PLUME, .oam = &gUnknown_08524914, .anims = gUnknown_08596F24, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_81131B4, }; const union AnimCmd gUnknown_08596F40[] = { ANIMCMD_FRAME(16, 3), ANIMCMD_FRAME(32, 3), ANIMCMD_FRAME(48, 3), ANIMCMD_JUMP(0), }; const union AnimCmd *const gUnknown_08596F50[] = { gUnknown_08596F40, gUnknown_08596F40, }; const union AffineAnimCmd gUnknown_08596F58[] = { AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1), AFFINEANIMCMD_END, }; const union AffineAnimCmd gUnknown_08596F68[] = { AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gUnknown_08596F78[] = { gUnknown_08596F58, gUnknown_08596F68, }; const struct SpriteTemplate gUnknown_08596F80 = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_085249D4, .anims = gUnknown_08596F50, .images = NULL, .affineAnims = gUnknown_08596F78, .callback = sub_8113224, }; const struct SpriteTemplate gUnknown_08596F98 = { .tileTag = ANIM_TAG_HOLLOW_ORB, .paletteTag = ANIM_TAG_HOLLOW_ORB, .oam = &gUnknown_0852490C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_8113250, }; const struct SpriteTemplate gUnknown_08596FB0 = { .tileTag = ANIM_TAG_SMALL_EMBER, .paletteTag = ANIM_TAG_SMALL_EMBER, .oam = &gUnknown_08524914, .anims = gUnknown_08596E78, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_81135EC, }; void sub_8113064(struct Sprite *sprite) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->pos1.x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; gBattleAnimArgs[4] = -gBattleAnimArgs[4]; } else { sprite->pos1.x += gBattleAnimArgs[0]; } sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; sprite->data[5] = gBattleAnimArgs[5]; sprite->invisible = 1; StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80A66DC; } static void sub_8113100(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { sprite->pos1.x -= gBattleAnimArgs[1]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] -= gBattleAnimArgs[2]; sprite->data[4] += gBattleAnimArgs[3]; } else { sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[2] += gBattleAnimArgs[2]; sprite->data[4] += gBattleAnimArgs[3]; StartSpriteAnim(sprite, 1); } sprite->data[0] = gBattleAnimArgs[4]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); } void sub_81131B4(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } else { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]); sprite->pos1.y += gBattleAnimArgs[2]; sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); } void sub_8113224(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) StartSpriteAffineAnim(sprite, 1); sub_8113100(sprite); } void sub_8113250(struct Sprite *sprite) { u16 r5; u16 r0; sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); sprite->data[4] = 0; sprite->data[5] = 1; sprite->data[6] = gBattleAnimArgs[0]; r5 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_HEIGHT); r0 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_WIDTH); if (r5 > r0) sprite->data[7] = r5 / 2; else sprite->data[7] = r0 / 2; sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); sprite->callback = sub_81132E0; } static void sub_81132E0(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF; sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); if (++sprite->data[4] > 5) { sprite->data[4] = 0; if (sprite->data[5] <= 15 && ++sprite->data[5] > 15) sprite->data[5] = 16; } if (++sprite->data[3] > 0x3C) { sprite->data[3] = 0; sprite->data[0]++; } break; case 1: sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF; if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95) sprite->data[7] = 0x96; sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]); sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]); if (++sprite->data[4] > 5) { sprite->data[4] = 0; if (sprite->data[5] <= 15 && ++sprite->data[5] > 15) sprite->data[5] = 16; } if (++sprite->data[3] > 20) DestroyAnimSprite(sprite); break; } } void sub_81133E8(u8 taskId) { struct ScanlineEffectParams sp; struct Task *task = &gTasks[taskId]; u16 i; u8 r1; if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) { sp.dmaDest = ®_BG1HOFS; task->data[2] = gBattle_BG1_X; } else { sp.dmaDest = ®_BG2HOFS; task->data[2] = gBattle_BG2_X; } sp.dmaControl = 0xA2600001; sp.initState = 1; sp.unused9 = 0; r1 = GetBattlerYCoordWithElevation(gBattleAnimAttacker); task->data[3] = r1 - 32; task->data[4] = r1 + 32; if (task->data[3] < 0) task->data[3] = 0; for (i = task->data[3]; i <= task->data[4]; i++) { gScanlineEffectRegBuffers[0][i] = task->data[2]; gScanlineEffectRegBuffers[1][i] = task->data[2]; } ScanlineEffect_SetParams(sp); task->func = sub_81134B8; } static void sub_81134B8(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: if (++task->data[7] > 1) { task->data[7] = 0; if (++task->data[6] == 3) task->data[0]++; } sub_8113574(task); break; case 1: if (++task->data[1] > 0x3C) task->data[0]++; sub_8113574(task); break; case 2: if (++task->data[7] > 1) { task->data[7] = 0; if (--task->data[6] == 0) task->data[0]++; } sub_8113574(task); break; case 3: gScanlineEffect.state = 3; task->data[0]++; break; case 4: DestroyAnimVisualTask(taskId); break; } } static void sub_8113574(struct Task *task) { u16 r3 = task->data[5]; u16 i; for (i = task->data[3]; i <= task->data[4]; i++) { gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2]; r3 = (r3 + 8) & 0xFF; } task->data[5] = (task->data[5] + 9) & 0xFF; } void sub_81135EC(struct Sprite *sprite) { int r6 = (gBattleAnimArgs[2] * 3) / 5; int i; sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4]; sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]); sprite->data[2] = Sin(gBattleAnimArgs[1], r6); sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0]; sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0]; sprite->data[3] = gBattleAnimArgs[3]; sprite->callback = sub_811369C; for (i = 0; i < 7; i++) gUnknown_0203A100[i] = sprite->data[i]; } static void sub_811369C(struct Sprite *sprite) { sprite->data[4] += sprite->data[1]; sprite->data[5] += sprite->data[2]; sprite->pos2.x = sprite->data[4] / 10; sprite->pos2.y = sprite->data[5] / 10; if (++sprite->data[0] > sprite->data[3]) DestroyAnimSprite(sprite); }